This forum is for posting M.A.M.E. Work In Progress "Arcade"cheats that are not quite ready for the prime time. If the cheats are buggy or the cheat descriptions are non-standard then please post them here. Help maybe given but there are no guarantees and they will only be added to the cheat file when the cheat file maintainer is happy with them.
jman
Posts: 874 Joined: Tue Dec 01, 2020 1:24 pm
Been thanked: 3 times
Post
by jman » Sat Jul 10, 2021 12:08 pm
Code: Select all
<cheat desc="no hit">
<script state="on">
<action>maincpu.mb@650e = c9</action> <!-- enemy -->
<action>maincpu.mb@6caf = 18</action> <!-- bullet -->
<action>maincpu.mb@6558 = c9</action> <!-- missile -->
<action>maincpu.mb@06fc = c9</action> <!-- wall -->
</script>
<script state="off">
<action>maincpu.mb@650e = d0</action>
<action>maincpu.mb@6caf = 30</action>
<action>maincpu.mb@6558 = dd</action>
<action>maincpu.mb@06fc = dd</action>
</script>
</cheat>
<cheat desc="auto fire">
<script state="on">
<action>maincpu.mb@0296 = 00</action>
<action>maincpu.mb@02b2 = 00</action>
</script>
<script state="off">
<action>maincpu.mb@0296 = 0f</action>
<action>maincpu.mb@02b2 = 0b</action>
</script>
</cheat>
<cheat desc="player speed">
<parameter min="0x01" max="0x08" step="0x01" />
<script state="change">
<action>maincpu.mb@108a = param</action> <!-- right -->
<action>maincpu.mb@11be = param</action> <!-- left -->
<action>maincpu.mb@0ede = param</action> <!-- up -->
<action>maincpu.mb@0f60 = param</action> <!-- down -->
</script>
<script state="off">
<action>maincpu.mb@108a = 02</action>
<action>maincpu.mb@11be = 02</action>
<action>maincpu.mb@0ede = 03</action>
<action>maincpu.mb@0f60 = 03</action>
</script>
</cheat>
<cheat desc="bullet speed">
<parameter>
<item value="0x01">01 (slow)</item>
<item value="0x08">02 </item>
<item value="0x10">03 </item>
<item value="0x18">04 </item>
<item value="0x20">05 (fast)</item>
</parameter>
<script state="change">
<action>maincpu.mb@1778 = param</action>
<action>maincpu.mb@177d = param</action>
<action>maincpu.mb@1782 = param</action>
<action>maincpu.mb@1787 = param</action>
<action>maincpu.mb@17e4 = param</action>
<action>maincpu.mb@19fa = param</action>
</script>
<script state="off">
<action>maincpu.mb@1778 = 06</action>
<action>maincpu.mb@177d = 04</action>
<action>maincpu.mb@1782 = 02</action>
<action>maincpu.mb@1787 = 05</action>
<action>maincpu.mb@17e4 = 08</action>
<action>maincpu.mb@19fa = 08</action>
</script>
</cheat>
<cheat desc="fast bomb">
<script state="on">
<action>maincpu.md@1b97 = c37b10cd</action>
<action>maincpu.mq@7b10 = c13a0377fdd0c33a</action>
<action>maincpu.mq@7b18 = e601cbfdc867cbd0</action>
<action>maincpu.mq@7b20 = ffffffffffffffc9</action>
<!--
7b10 | 3a c3 d0 : ld a,($d0c3)
7b13 | fd 77 03 : ld (iy+$03),a
7b16 | 3a c1 d0 : ld a,($d0c1)
7b19 | cb 67 : bit 4,a
7b1b | c8 : ret z
7b1c | fd cb 01 e6 : set 4,(iy+$01)
7b20 | c9 : ret
-->
</script>
<script state="off">
<action>maincpu.md@1b97 = cafffe7e</action>
<action>maincpu.mq@7b10 = ffffffffffffffff</action>
<action>maincpu.mq@7b18 = ffffffffffffffff</action>
<action>maincpu.mq@7b20 = ffffffffffffffff</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.mw@001f = 7b30</action>
<action>maincpu.mq@7b30 = 9bcdc10022000021</action>
<action>maincpu.mq@7b38 = 2002fef6286fbd79</action>
<action>maincpu.mq@7b40 = fe24012001fe2501</action>
<action>maincpu.mq@7b48 = 20fe06187c032010</action>
<action>maincpu.mq@7b50 = 18e80032003e0520</action>
<action>maincpu.mq@7b58 = ffffffffffffffda</action>
<!--
7b30 | 21 00 00 : ld hl,$0000
7b33 | 22 00 c1 : ld ($c100),hl // initialize sound and input values
7b36 | cd 9b 79 : call $799b // read input
7b39 | bd : cp l
7b3a | 6f : ld l,a
7b3b | 28 f6 : jr z,$7b33
7b3d | fe 02 : cp $02
7b3f | 20 01 : jr nz,$7b42
7b41 | 25 : dec h // decrease code
7b42 | fe 01 : cp $01
7b44 | 20 01 : jr nz,$7b47
7b46 | 24 : inc h // increase code
7b47 | fe 10 : cp $10
7b49 | 20 03 : jr nz,$7b4e
7b4b | 7c : ld a,h // play sound
7b4c | 18 06 : jr $7b54
7b4e | fe 20 : cp $20
7b50 | 20 05 : jr nz,$7b57
7b52 | 3e 00 : ld a,$00 // stop sound
7b54 | 32 00 e8 : ld ($e800),a // send sound code
7b57 | 18 da : jr $7b33
-->
</script>
<script state="run">
<output format="----- dyger sound test mode -----" line="10" align="center" />
<output format="left : decrease code" line="11" align="center" />
<output format="right : increase code" line="12" align="center" />
<output format="button 1 : play sound" line="13" align="center" />
<output format="button 2 : stop sound" line="14" align="center" />
<output format="----------------------------" line="15" align="center" />
<output format="<< sound code %2.2X >>" line="17" align="center">
<argument>maincpu.pb@c101</argument>
</output>
</script>
<script state="off">
<action>maincpu.mw@001f = 753d</action>
<action>maincpu.mq@7b30 = ffffffffffffffff</action>
<action>maincpu.mq@7b38 = ffffffffffffffff</action>
<action>maincpu.mq@7b40 = ffffffffffffffff</action>
<action>maincpu.mq@7b48 = ffffffffffffffff</action>
<action>maincpu.mq@7b50 = ffffffffffffffff</action>
<action>maincpu.mq@7b58 = ffffffffffffffff</action>
</script>
</cheat>
jman
Posts: 874 Joined: Tue Dec 01, 2020 1:24 pm
Been thanked: 3 times
Post
by jman » Fri Dec 02, 2022 10:01 am
Code: Select all
<cheat desc="player speed">
<parameter>
<item value="0x01">01 (slow)</item>
<item value="0x02">02 </item>
<item value="0x04">03 </item>
<item value="0x06">04 </item>
<item value="0x08">05 (fast)</item>
</parameter>
<script state="change">
<action>maincpu.mb@0ede = param</action> <!-- up -->
<action>maincpu.mb@0f60 = param</action> <!-- down -->
<action>maincpu.mb@108a = param</action> <!-- right -->
<action>maincpu.mb@11be = param</action> <!-- left -->
</script>
<script state="off">
<action>maincpu.mb@0ede = 03</action>
<action>maincpu.mb@0f60 = 03</action>
<action>maincpu.mb@108a = 02</action>
<action>maincpu.mb@11be = 02</action>
</script>
</cheat>
"player speed" : change parameter from value to item.
Code: Select all
<cheat desc="sound test mode">
<script state="on">
<action>maincpu.mb@7704 = 18</action> <!-- disable credit display -->
<action>maincpu.mw@001f = 7b30</action>
<action>maincpu.mq@7b30 = 47b8799bcdc10021</action>
<action>maincpu.mq@7b38 = fe35012002fef928</action>
<action>maincpu.mq@7b40 = 042004fe34012001</action>
<action>maincpu.mq@7b48 = 052008fe0618f03e</action>
<action>maincpu.mq@7b50 = 2010fe787786103e</action>
<action>maincpu.mq@7b58 = 042020fe05187e03</action>
<action>maincpu.mq@7b60 = ffffcd18e80032af</action>
<!--
7b30 | 21 00 c1 : ld hl,$C100 // sound code address
7b33 | cd 9b 79 : call $799B // read input
7b36 | b8 : cp b
7b37 | 47 : ld b,a
7b38 | 28 f9 : jr z,$7B33
7b3a | fe 02 : cp $02
7b3c | 20 01 : jr nz,$7B3F
7b3e | 35 : dec (hl) // decrease code -01
7b3f | fe 01 : cp $01
7b41 | 20 01 : jr nz,$7B44
7b43 | 34 : inc (hl) // increase code +01
7b44 | fe 04 : cp $04
7b46 | 20 04 : jr nz,$7B4C
7b48 | 3e f0 : ld a,$F0 // decrease code -10
7b4a | 18 06 : jr $7B52
7b4c | fe 08 : cp $08
7b4e | 20 05 : jr nz,$7B55
7b50 | 3e 10 : ld a,$10 // increase code +10
7b52 | 86 : add a,(hl)
7b53 | 77 : ld (hl),a
7b54 | 78 : ld a,b
7b55 | fe 10 : cp $10
7b57 | 20 03 : jr nz,$7B5C
7b59 | 7e : ld a,(hl) // play sound
7b5a | 18 05 : jr $7B61
7b5c | fe 20 : cp $20
7b5e | 20 04 : jr nz,$7B64
7b60 | af : xor a // stop sound
7b61 | 32 00 e8 : ld ($E800),a // send sound code
7b64 | 18 cd : jr $7B33
-->
</script>
<script state="run">
<output format="----- dyger sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %2.2X >>" line="19" align="center" >
<argument>maincpu.pb@c100</argument>
</output>
</script>
<script state="off">
<action>maincpu.mb@7704 = 20</action>
<action>maincpu.mw@001f = 753d</action>
<action>maincpu.mq@7b30 = ffffffffffffffff</action>
<action>maincpu.mq@7b38 = ffffffffffffffff</action>
<action>maincpu.mq@7b40 = ffffffffffffffff</action>
<action>maincpu.mq@7b48 = ffffffffffffffff</action>
<action>maincpu.mq@7b50 = ffffffffffffffff</action>
<action>maincpu.mq@7b58 = ffffffffffffffff</action>
<action>maincpu.mq@7b60 = ffffffffffffffff</action>
</script>
</cheat>
"sound test mode" : rewrite routine. add up/down key (code ±10).
jman
Posts: 874 Joined: Tue Dec 01, 2020 1:24 pm
Been thanked: 3 times
Post
by jman » Sat Feb 17, 2024 8:09 am
dyger.xml
Code: Select all
<!-- Dyger (Korea set 1) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.mb@06FC = C9</action> <!-- wall -->
<action>maincpu.mb@650E = C9</action> <!-- enemy -->
<action>maincpu.mb@6558 = C9</action> <!-- missile -->
<action>maincpu.mb@6CAF = 18</action> <!-- bullet -->
</script>
<script state="off">
<action>maincpu.mb@06FC = DD</action>
<action>maincpu.mb@650E = D0</action>
<action>maincpu.mb@6558 = DD</action>
<action>maincpu.mb@6CAF = 30</action>
</script>
</cheat>
<cheat desc="auto fire">
<script state="on">
<action>maincpu.mb@0296 = 00</action>
<action>maincpu.mb@02B2 = 00</action>
</script>
<script state="off">
<action>maincpu.mb@0296 = 0F</action>
<action>maincpu.mb@02B2 = B</action>
</script>
</cheat>
<cheat desc="player speed">
<parameter>
<item value="0x01">01 (slow)</item>
<item value="0x02">02 </item>
<item value="0x04">03 </item>
<item value="0x06">04 </item>
<item value="0x08">05 (fast)</item>
</parameter>
<script state="change">
<action>maincpu.mb@0EDE = param</action> <!-- up -->
<action>maincpu.mb@0F60 = param</action> <!-- down -->
<action>maincpu.mb@108A = param</action> <!-- right -->
<action>maincpu.mb@11BE = param</action> <!-- left -->
</script>
<script state="off">
<action>maincpu.mb@0EDE = 03</action>
<action>maincpu.mb@0F60 = 03</action>
<action>maincpu.mb@108A = 02</action>
<action>maincpu.mb@11BE = 02</action>
</script>
</cheat>
<cheat desc="bullet speed">
<parameter>
<item value="0x01">01 (slow)</item>
<item value="0x08">02 </item>
<item value="0x10">03 </item>
<item value="0x18">04 </item>
<item value="0x20">05 (fast)</item>
</parameter>
<script state="change">
<action>maincpu.mb@1778 = param</action>
<action>maincpu.mb@177D = param</action>
<action>maincpu.mb@1782 = param</action>
<action>maincpu.mb@1787 = param</action>
<action>maincpu.mb@17E4 = param</action>
<action>maincpu.mb@19FA = param</action>
</script>
<script state="off">
<action>maincpu.mb@1778 = 06</action>
<action>maincpu.mb@177D = 04</action>
<action>maincpu.mb@1782 = 02</action>
<action>maincpu.mb@1787 = 05</action>
<action>maincpu.mb@17E4 = 08</action>
<action>maincpu.mb@19FA = 08</action>
</script>
</cheat>
<cheat desc="fast bomb">
<script state="on">
<action>maincpu.md@1B97 = C37B10CD </action>
<action>maincpu.mq@7B10 = C13A0377FDD0C33A</action>
<action>maincpu.mq@7B18 = E601CBFDC867CBD0</action>
<action>maincpu.mq@7B20 = FFFFFFFFFFFFFFC9</action>
<!--
7B10 | 3A C3 D0 : ld a,($D0C3)
7B13 | FD 77 03 : ld (iy+$03),a
7B16 | 3A C1 D0 : ld a,($D0C1)
7B19 | CB 67 : bit 4,a
7B1B | C8 : ret z
7B1C | FD CB 01 E6 : set 4,(iy+$01)
7B20 | C9 : ret
-->
</script>
<script state="off">
<action>maincpu.md@1B97 = CAFFFE7E </action>
<action>maincpu.mq@7B10 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7B18 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7B20 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="sound test mode">
<script state="on">
<action>maincpu.mb@7704 = 18 </action> <!-- disable credit display -->
<action>maincpu.mw@001F = 7B30 </action>
<action>maincpu.mq@7B30 = 47B8799BCDC10021</action>
<action>maincpu.mq@7B38 = FE35012002FEF928</action>
<action>maincpu.mq@7B40 = 042004FE34012001</action>
<action>maincpu.mq@7B48 = 052008FE0618F03E</action>
<action>maincpu.mq@7B50 = 2010FE787786103E</action>
<action>maincpu.mq@7B58 = 042020FE05187E03</action>
<action>maincpu.mq@7B60 = FFFFCD18E80032AF</action>
<!--
7B30 | 21 00 C1 : ld hl,$C100 // sound code address
7B33 | CD 9B 79 : call $799B // read input
7B36 | B8 : cp b
7B37 | 47 : ld b,a
7B38 | 28 F9 : jr z,$7B33
7B3A | FE 02 : cp $02
7B3C | 20 01 : jr nz,$7B3F
7B3E | 35 : dec (hl) // decrease code -01
7B3F | FE 01 : cp $01
7B41 | 20 01 : jr nz,$7B44
7B43 | 34 : inc (hl) // increase code +01
7B44 | FE 04 : cp $04
7B46 | 20 04 : jr nz,$7B4C
7B48 | 3E F0 : ld a,$F0 // decrease code -10
7B4A | 18 06 : jr $7B52
7B4C | FE 08 : cp $08
7B4E | 20 05 : jr nz,$7B55
7B50 | 3E 10 : ld a,$10 // increase code +10
7B52 | 86 : add a,(hl)
7B53 | 77 : ld (hl),a
7B54 | 78 : ld a,b
7B55 | FE 10 : cp $10
7B57 | 20 03 : jr nz,$7B5C
7B59 | 7E : ld a,(hl) // play sound
7B5A | 18 05 : jr $7B61
7B5C | FE 20 : cp $20
7B5E | 20 04 : jr nz,$7B64
7B60 | AF : xor a // stop sound
7B61 | 32 00 E8 : ld ($E800),a // send sound code
7B64 | 18 CD : jr $7B33
-->
</script>
<script state="run">
<output format="----- dyger sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center" >
<argument>maincpu.pb@C100</argument>
</output>
</script>
<script state="off">
<action>maincpu.mb@7704 = 20 </action>
<action>maincpu.mw@001F = 753D </action>
<action>maincpu.mq@7B30 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7B38 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7B40 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7B48 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7B50 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7B58 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7B60 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
</mamecheat>
dygera.xml
Code: Select all
<!-- Dyger (Korea set 2) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.mb@06FC = C9</action> <!-- wall -->
<action>maincpu.mb@655F = C9</action> <!-- enemy -->
<action>maincpu.mb@65A9 = C9</action> <!-- missile -->
<action>maincpu.mb@6D00 = 18</action> <!-- bullet -->
</script>
<script state="off">
<action>maincpu.mb@06FC = DD</action>
<action>maincpu.mb@655F = D0</action>
<action>maincpu.mb@65A9 = DD</action>
<action>maincpu.mb@6D00 = 30</action>
</script>
</cheat>
<cheat desc="auto fire">
<script state="on">
<action>maincpu.mb@0296 = 00</action>
<action>maincpu.mb@02B2 = 00</action>
</script>
<script state="off">
<action>maincpu.mb@0296 = 0F</action>
<action>maincpu.mb@02B2 = B</action>
</script>
</cheat>
<cheat desc="player speed">
<parameter>
<item value="0x01">01 (slow)</item>
<item value="0x02">02 </item>
<item value="0x04">03 </item>
<item value="0x06">04 </item>
<item value="0x08">05 (fast)</item>
</parameter>
<script state="change">
<action>maincpu.mb@0F2F = param</action> <!-- up -->
<action>maincpu.mb@0FB1 = param</action> <!-- down -->
<action>maincpu.mb@10DB = param</action> <!-- right -->
<action>maincpu.mb@120F = param</action> <!-- left -->
</script>
<script state="off">
<action>maincpu.mb@0F2F = 03</action>
<action>maincpu.mb@0FB1 = 03</action>
<action>maincpu.mb@10DB = 02</action>
<action>maincpu.mb@120F = 02</action>
</script>
</cheat>
<cheat desc="bullet speed">
<parameter>
<item value="0x01">01 (slow)</item>
<item value="0x08">02 </item>
<item value="0x10">03 </item>
<item value="0x18">04 </item>
<item value="0x20">05 (fast)</item>
</parameter>
<script state="change">
<action>maincpu.mb@17C9 = param</action>
<action>maincpu.mb@17CE = param</action>
<action>maincpu.mb@17D3 = param</action>
<action>maincpu.mb@17D8 = param</action>
<action>maincpu.mb@1835 = param</action>
<action>maincpu.mb@1A4B = param</action>
</script>
<script state="off">
<action>maincpu.mb@17C9 = 06</action>
<action>maincpu.mb@17CE = 04</action>
<action>maincpu.mb@17D3 = 02</action>
<action>maincpu.mb@17D8 = 05</action>
<action>maincpu.mb@1835 = 08</action>
<action>maincpu.mb@1A4B = 08</action>
</script>
</cheat>
<cheat desc="fast bomb">
<script state="on">
<action>maincpu.md@1BE8 = C37B60CD </action>
<action>maincpu.mq@7B60 = C13A0377FDD0C33A</action>
<action>maincpu.mq@7B68 = E601CBFDC867CBD0</action>
<action>maincpu.mq@7B70 = FFFFFFFFFFFFFFC9</action>
<!--
7B60 | 3A C3 D0 : ld a,($D0C3)
7B63 | FD 77 03 : ld (iy+$03),a
7B66 | 3A C1 D0 : ld a,($D0C1)
7B69 | CB 67 : bit 4,a
7B6B | C8 : ret z
7B6C | FD CB 01 E6 : set 4,(iy+$01)
7B70 | C9 : ret
-->
</script>
<script state="off">
<action>maincpu.md@1BE8 = CAFFFE7E </action>
<action>maincpu.mq@7B60 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7B68 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7B70 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="sound test mode">
<script state="on">
<action>maincpu.mb@7755 = 18 </action> <!-- disable credit display -->
<action>maincpu.mw@001F = 7B80 </action>
<action>maincpu.mq@7B80 = 47B879ECCDC10021</action>
<action>maincpu.mq@7B88 = FE35012002FEF928</action>
<action>maincpu.mq@7B90 = 042004FE34012001</action>
<action>maincpu.mq@7B98 = 052008FE0618F03E</action>
<action>maincpu.mq@7BA0 = 2010FE787786103E</action>
<action>maincpu.mq@7BA8 = 042020FE05187E03</action>
<action>maincpu.mq@7BB0 = FFFFCD18E80032AF</action>
<!--
7B80 | 21 00 C1 : ld hl,$C100 // sound code address
7B83 | CD EC 79 : call $79EC // read input
7B86 | B8 : cp b
7B87 | 47 : ld b,a
7B88 | 28 F9 : jr z,$7B83
7B8A | FE 02 : cp $02
7B8C | 20 01 : jr nz,$7B8F
7B8E | 35 : dec (hl) // decrease code -01
7B8F | FE 01 : cp $01
7B91 | 20 01 : jr nz,$7B94
7B93 | 34 : inc (hl) // increase code +01
7B94 | FE 04 : cp $04
7B96 | 20 04 : jr nz,$7B9C
7B98 | 3E F0 : ld a,$F0 // decrease code -10
7B9A | 18 06 : jr $7BA2
7B9C | FE 08 : cp $08
7B9E | 20 05 : jr nz,$7BA5
7BA0 | 3E 10 : ld a,$10 // increase code +10
7BA2 | 86 : add a,(hl)
7BA3 | 77 : ld (hl),a
7BA4 | 78 : ld a,b
7BA5 | FE 10 : cp $10
7BA7 | 20 03 : jr nz,$7BAC
7BA9 | 7E : ld a,(hl) // play sound
7BAA | 18 05 : jr $7BB1
7BAC | FE 20 : cp $20
7BAE | 20 04 : jr nz,$7BB4
7BB0 | AF : xor a // stop sound
7BB1 | 32 00 E8 : ld ($E800),a // send sound code
7BB4 | 18 CD : jr $7B83
-->
</script>
<script state="run">
<output format="----- dyger sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center" >
<argument>maincpu.pb@C100</argument>
</output>
</script>
<script state="off">
<action>maincpu.mb@7755 = 20 </action>
<action>maincpu.mw@001F = 758E </action>
<action>maincpu.mq@7B80 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7B88 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7B90 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7B98 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7BA0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7BA8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7BB0 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
</mamecheat>