[mk] [mk2] Cheat Requests for Abystus

This FORUM is ONLY for posting requests for M.A.M.E. arcade cheats. The actual cheats should be posted in the M.A.M.E. "Arcade" Cheats forum. For cheat requests a 'please' would do no harm...
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CLE
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[mk] [mk2] Cheat Requests for Abystus

Post by CLE »

Hi, Abystus!

I'm seeing your return with creating new cheats for some Capcom fight games and I would like to take the opportunity to see if you could take a look at some new cheats for MK1 and MK2. As we talked about, some I would use to correct some errors in MK Arcade Kollection.

MK1:
1- Change Goro's Lair music during the fight against Goro;
2- Both Players Use ?? Attack, Damage, and Movement Sounds;
3- Fix Reptile clues counter. (A programming issue that whenever Reptile appears, resets all Game Audits showing only 2 Reptile Appearances after getting a Reptile clue);
4- Enter initials record bonus for 1 player mode. (You sent me this cheat in the past, but I unfortunately lost it).

MK2:
1- Remove Revolution X announcement in the ending. (as happens in MK Arcade Kollection);
2- Restore Liu Kang bike kick voice. (In Arcade Kollection, Liu Kang's speech during the bike kick is complete).

Thanks!
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Re: [mk] [mk2] Cheat Requests for Abystus

Post by Abystus »

The "Enable Single Player Wins Name Entry" cheat for MK1 can be found here. When you say "Change Goro's Lair music during the fight against Goro", what did you want to change it to? I'll attempt some of these when I have time.
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Re: [mk] [mk2] Cheat Requests for Abystus

Post by CLE »

Hi, Abystus!

I knew you had this "Enable Single Player Wins Name Entry" cheat saved somewhere on the forum. I was thinking that maybe if this screen only appeared before the Game Over screen, as happen in other versions, it could solve the bug problem that sometimes happen.

About Goro's Lair music, the objective would be to inject this cheat into MK Arcade Kollection to fix the problem that occurs in Endurance 3 and Goro music, where only a small section of the song plays without sound. If you can change some other music from the game to replace this one, it could be the quickest way to solve this problem.

Another objective would be to look for the Goro's Lair music that was lost since the prototype version to play in its place.

Thanks!
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Re: [mk] [mk2] Cheat Requests for Abystus

Post by Abystus »

mk2.xml

Code: Select all

  <cheat desc="Disable Revolution X Announcement Ending Screen">
    <script state="on">
      <action>temp0=maincpu.mw@0001E9F0</action>
    </script>
    <script state="run">
      <action>maincpu.mw@0001E9F0=C002</action> <!-- This Program Code cheat was made by Abystus -->
    </script>
    <script state="off">
      <action>maincpu.mw@0001E9F0=temp0</action>
    </script>
  </cheat>
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Re: [mk] [mk2] Cheat Requests for Abystus

Post by CLE »

A cheat with a simple function, but that I find very interesting to have in cheat collection.

It's working fine!

Thanks, Abystus!
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Re: [mk] [mk2] Cheat Requests for Abystus

Post by Abystus »

Change the 15 to anything else (within reason) to modify the music that plays on Goro's Lair.

mk.xml

Code: Select all

  <cheat desc="Restore Goro's Lair Unused Music">
    <script state="on">
      <action>temp0=maincpu.mw@000947F8</action>
      <action>temp1=maincpu.mw@00094FFA</action>
    </script>
    <script state="run">
      <action>maincpu.mw@000947F8=0015</action> <!-- This Program Code cheat was made by Abystus -->
      <action>maincpu.mw@00094FFA=0015</action>
    </script>
    <script state="off">
      <action>maincpu.mw@000947F8=temp0</action>
      <action>maincpu.mw@00094FFA=temp1</action>
    </script>
  </cheat>
Last edited by Abystus on Sun Feb 18, 2024 8:18 pm, edited 4 times in total.
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Re: [mk] [mk2] Cheat Requests for Abystus

Post by CLE »

Hi, Abystus!

The Goro's Lair Music Modifier cheat working fine, except for one detail. When Goro falls after Endurance 3, in Round 1, his original music plays. Only in Round 2 does the modified music return.
Apparently when Goro appears, he calls another address for music.

Very good to be able to recover the unused music for Goro's Lair too with value 15.

Thanks!
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Re: [mk] [mk2] Cheat Requests for Abystus

Post by Abystus »

I've updated the above to compensate for Goro's entrance. I've also renamed the cheat to "Restore Goro's Lair Unused Music".
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Re: [mk] [mk2] Cheat Requests for Abystus

Post by CLE »

Now the cheat for Goro's Lair music is working very well. :)
Remembering this unused music will only play in Endurance 3 and Goro.

Thanks, Abystus!
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Re: [mk] [mk2] Cheat Requests for Abystus

Post by Abystus »

mk.xml

Code: Select all

  <cheat desc="Correct Reptile Clue Audit Issues" tempvariables="11">
    <script state="on">
      <action>temp0=maincpu.mw@00094268</action>
      <action>temp1=maincpu.mw@0009426A</action>
      <action>temp2=maincpu.mw@0009426C</action>
      <action>temp3=maincpu.mw@00094270</action>
      <action>temp4=maincpu.mw@000FF400</action>
      <action>temp5=maincpu.mw@000FF402</action>
      <action>temp6=maincpu.mw@000FF404</action>
      <action>temp7=maincpu.mw@000FF406</action>
      <action>temp8=maincpu.mw@000FF408</action>
      <action>temp9=maincpu.mw@000FF40A</action>
      <action>temp10=maincpu.mw@000FF40C</action>
    </script>
    <script state="run">
      <action>maincpu.mw@00094268=C080</action> <!-- This Program Code cheat was made by Abystus -->
      <action>maincpu.mw@0009426A=A000</action>
      <action>maincpu.mw@0009426C=FFFF</action>
      <action>maincpu.mw@00094270=0022</action>
      <action>maincpu.mw@000FF400=5621</action>
      <action>maincpu.mw@000FF402=0D5F</action>
      <action>maincpu.mw@000FF404=3420</action>
      <action>maincpu.mw@000FF406=FFE1</action>
      <action>maincpu.mw@000FF408=C080</action>
      <action>maincpu.mw@000FF40A=1370</action>
      <action>maincpu.mw@000FF40C=FFCA</action>
    </script>
    <script state="off">
      <action>maincpu.mw@00094268=temp0</action>
      <action>maincpu.mw@0009426A=temp1</action>
      <action>maincpu.mw@0009426C=temp2</action>
      <action>maincpu.mw@00094270=temp3</action>
      <action>maincpu.mw@000FF400=temp4</action>
      <action>maincpu.mw@000FF402=temp5</action>
      <action>maincpu.mw@000FF404=temp6</action>
      <action>maincpu.mw@000FF406=temp7</action>
      <action>maincpu.mw@000FF408=temp8</action>
      <action>maincpu.mw@000FF40A=temp9</action>
      <action>maincpu.mw@000FF40C=temp10</action>
    </script>
  </cheat>
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Re: [mk] [mk2] Cheat Requests for Abystus

Post by CLE »

Great work, Abystus!

After a long time, I can finally see the Game Audits fully fixed! Something that not even the programmers were able to do throughout the following revisions.

Thanks!
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Re: [mk] [mk2] Cheat Requests for Abystus

Post by CLE »

Hi, Abystus!
I'm sending some more requests for you to take a look when you get the chance.

MK1:
5- Replace Reptile clue sound of the character transition from Endurance to Shang Tsung's laugh (as happens in the SNES version);
6- Fix 10 million points for Reptile bonus for PL1. Due to a programming error, only PL2 can get 10 million points.
7- Fix a error that prevents Sonya from facing Reptile. Because one of the requirements to face Reptile is "not using a block" and the fact that Sonya Fatality uses block, it prevents her from facing Reptile (unless she uses some other cheat).
8- Remove Scorpion name in Reptile's lifebar.
9- Fix stage cycle for some characters. Cage, Kano and Raiden, in 1 player mode, don't visit Goro's Lair in the sixth match, skipping to the next kombat zone (the courtyard).

MK2:
3- Fix Clues Counter. If you get a clue without using a cheat, the counter will will always be at zero. This Clue Counter appears only in the secret EJB Menu. They probably hid this counter due to this error.
4- Prevent clues appearing in secret characters battle. This was probably another programming error that they didn't notice.

Thanks!
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