Misc cheats (will be in the next cheat file release)

This forum is the archive of arcade cheats that have already been added to the current or the next release of the cheat file.
User avatar
Pugsy
Posts: 3675
Joined: Fri Aug 17, 2001 12:59 am
Location: North Wales, UK.
Has thanked: 1 time
Been thanked: 16 times
Contact:

Some basketball cheats

Post by Pugsy »

Code: Select all

; [ Dunk Dream '95 (Japan 1.4 EAM) ]
:ddream95:00300000:011E0F8:09090505:FFFFFFFF:Infinite Time
:ddream95:00200000:011E16C:0009093C:FFFFFFFF:Infinite Select Team Time
:ddream95:00300001:011E0F8:01000000:FFFFFFFF:Finish this Game Now!
:ddream95:00000000:011481C:00000099:FFFFFFFF:Infinite Credits PL1
:ddream95:00000000:011481D:00000099:FFFFFFFF:Infinite Credits PL2
:ddream95:00000000:011481E:00000099:FFFFFFFF:Infinite Credits PL3
:ddream95:00000000:011481F:00000099:FFFFFFFF:Infinite Credits PL4
:ddream95:00000000:011E188:00000000:FFFFFFFF:Always have 0 Points TEAM1:The scores won't be correctly displayed until a team scores another basket
:ddream95:00000000:011E188:00000099:FFFFFFFF:Always have 99 Points TEAM1:The scores won't be correctly displayed until a team scores another basket
:ddream95:00000001:011E188:00000000:FFFFFFFF:Get 0 Points Now! TEAM1:The scores won't be correctly displayed until a team scores another basket
:ddream95:00000001:011E188:00000099:FFFFFFFF:Get 99 Points Now! TEAM1:The scores won't be correctly displayed until a team scores another basket
:ddream95:00000901:011E188:00000099:FFFFFFFF:Select Score TEAM1:The scores won't be correctly displayed until a team scores another basket
:ddream95:00000000:011E108:00000006:FFFFFFFF:Supershoot Always Full TEAM1
:ddream95:00000000:011E108:00000000:FFFFFFFF:Supershoot Always Empty TEAM1
:ddream95:00000001:011E108:00000006:FFFFFFFF:Fill Supershoot Now! TEAM1
:ddream95:00000001:011E108:00000000:FFFFFFFF:Empty Supershoot Now! TEAM1
:ddream95:00000000:011E18C:00000000:FFFFFFFF:Always have 0 Points TEAM2:The scores won't be correctly displayed until a team scores another basket
:ddream95:00000000:011E18C:00000099:FFFFFFFF:Always have 99 Points TEAM2:The scores won't be correctly displayed until a team scores another basket
:ddream95:00000001:011E18C:00000000:FFFFFFFF:Get 0 Points Now! TEAM2:The scores won't be correctly displayed until a team scores another basket
:ddream95:00000001:011E18C:00000099:FFFFFFFF:Get 99 Points Now! TEAM2:The scores won't be correctly displayed until a team scores another basket
:ddream95:00000901:011E18C:00000099:FFFFFFFF:Select Score TEAM2:The scores won't be correctly displayed until a team scores another basket
:ddream95:00000000:011E10C:00000006:FFFFFFFF:Supershoot Always Full TEAM2
:ddream95:00000000:011E10C:00000000:FFFFFFFF:Supershoot Always Empty TEAM2
:ddream95:00000001:011E10C:00000006:FFFFFFFF:Fill Supershoot Now! TEAM2
:ddream95:00000001:011E10C:00000000:FFFFFFFF:Empty Supershoot Now! TEAM2

; [ Hoops (Europe/Asia 1.7) ]
:hoops95:00300000:011E1EC:09090505:FFFFFFFF:Infinite Time
:hoops95:00200000:011E260:0009093C:FFFFFFFF:Infinite Select Team Time
:hoops95:00300001:011E1EC:01000000:FFFFFFFF:Finish this Game Now!
:hoops95:00000000:0114814:00000099:FFFFFFFF:Infinite Credits PL1
:hoops95:00000000:0114815:00000099:FFFFFFFF:Infinite Credits PL2
:hoops95:00000000:0114816:00000099:FFFFFFFF:Infinite Credits PL3
:hoops95:00000000:0114817:00000099:FFFFFFFF:Infinite Credits PL4
:hoops95:00000000:011E27C:00000000:FFFFFFFF:Always have 0 Points TEAM1:The scores won't be correctly displayed until a team scores another basket
:hoops95:00000000:011E27C:00000099:FFFFFFFF:Always have 99 Points TEAM1:The scores won't be correctly displayed until a team scores another basket
:hoops95:00000001:011E27C:00000000:FFFFFFFF:Get 0 Points Now! TEAM1:The scores won't be correctly displayed until a team scores another basket
:hoops95:00000001:011E27C:00000099:FFFFFFFF:Get 99 Points Now! TEAM1:The scores won't be correctly displayed until a team scores another basket
:hoops95:00000901:011E27C:00000099:FFFFFFFF:Select Score TEAM1:The scores won't be correctly displayed until a team scores another basket
:hoops95:00000000:011E1FC:00000006:FFFFFFFF:Supershoot Always Full TEAM1
:hoops95:00000000:011E1FC:00000000:FFFFFFFF:Supershoot Always Empty TEAM1
:hoops95:00000001:011E1FC:00000006:FFFFFFFF:Fill Supershoot Now! TEAM1
:hoops95:00000001:011E1FC:00000000:FFFFFFFF:Empty Supershoot Now! TEAM1
:hoops95:00000000:011E280:00000000:FFFFFFFF:Always have 0 Points TEAM2:The scores won't be correctly displayed until a team scores another basket
:hoops95:00000000:011E280:00000099:FFFFFFFF:Always have 99 Points TEAM2:The scores won't be correctly displayed until a team scores another basket
:hoops95:00000001:011E280:00000000:FFFFFFFF:Get 0 Points Now! TEAM2:The scores won't be correctly displayed until a team scores another basket
:hoops95:00000001:011E280:00000099:FFFFFFFF:Get 99 Points Now! TEAM2:The scores won't be correctly displayed until a team scores another basket
:hoops95:00000901:011E280:00000099:FFFFFFFF:Select Score TEAM2:The scores won't be correctly displayed until a team scores another basket
:hoops95:00000000:011E200:00000006:FFFFFFFF:Supershoot Always Full TEAM2
:hoops95:00000000:011E200:00000000:FFFFFFFF:Supershoot Always Empty TEAM2
:hoops95:00000001:011E200:00000006:FFFFFFFF:Fill Supershoot Now! TEAM2
:hoops95:00000001:011E200:00000000:FFFFFFFF:Empty Supershoot Now! TEAM2

; [ Hoops '96 (Europe/Asia 2.0) ]
:hoops96:00300000:011E1EC:09090505:FFFFFFFF:Infinite Time
:hoops96:00200000:011E260:0009093C:FFFFFFFF:Infinite Select Team Time
:hoops96:00300001:011E1EC:01000000:FFFFFFFF:Finish this Game Now!
:hoops96:00000000:0114814:00000099:FFFFFFFF:Infinite Credits PL1
:hoops96:00000000:0114815:00000099:FFFFFFFF:Infinite Credits PL2
:hoops96:00000000:0114816:00000099:FFFFFFFF:Infinite Credits PL3
:hoops96:00000000:0114817:00000099:FFFFFFFF:Infinite Credits PL4
:hoops96:00000000:011E27C:00000000:FFFFFFFF:Always have 0 Points TEAM1:The scores won't be correctly displayed until a team scores another basket
:hoops96:00000000:011E27C:00000099:FFFFFFFF:Always have 99 Points TEAM1:The scores won't be correctly displayed until a team scores another basket
:hoops96:00000001:011E27C:00000000:FFFFFFFF:Get 0 Points Now! TEAM1:The scores won't be correctly displayed until a team scores another basket
:hoops96:00000001:011E27C:00000099:FFFFFFFF:Get 99 Points Now! TEAM1:The scores won't be correctly displayed until a team scores another basket
:hoops96:00000901:011E27C:00000099:FFFFFFFF:Select Score TEAM1:The scores won't be correctly displayed until a team scores another basket
:hoops96:00000000:011E1FC:00000006:FFFFFFFF:Supershoot Always Full TEAM1
:hoops96:00000000:011E1FC:00000000:FFFFFFFF:Supershoot Always Empty TEAM1
:hoops96:00000001:011E1FC:00000006:FFFFFFFF:Fill Supershoot Now! TEAM1
:hoops96:00000001:011E1FC:00000000:FFFFFFFF:Empty Supershoot Now! TEAM1
:hoops96:00000000:011E280:00000000:FFFFFFFF:Always have 0 Points TEAM2:The scores won't be correctly displayed until a team scores another basket
:hoops96:00000000:011E280:00000099:FFFFFFFF:Always have 99 Points TEAM2:The scores won't be correctly displayed until a team scores another basket
:hoops96:00000001:011E280:00000000:FFFFFFFF:Get 0 Points Now! TEAM2:The scores won't be correctly displayed until a team scores another basket
:hoops96:00000001:011E280:00000099:FFFFFFFF:Get 99 Points Now! TEAM2:The scores won't be correctly displayed until a team scores another basket
:hoops96:00000901:011E280:00000099:FFFFFFFF:Select Score TEAM2:The scores won't be correctly displayed until a team scores another basket
:hoops96:00000000:011E200:00000006:FFFFFFFF:Supershoot Always Full TEAM2
:hoops96:00000000:011E200:00000000:FFFFFFFF:Supershoot Always Empty TEAM2
:hoops96:00000001:011E200:00000006:FFFFFFFF:Fill Supershoot Now! TEAM2
:hoops96:00000001:011E200:00000000:FFFFFFFF:Empty Supershoot Now! TEAM2
Pugsy

Servicing your cheating needs since 1985 8)

Grab the latest cheat collection:
MAME 0.264 XML cheat collection (3 APRIL 2024) from http://www.mamecheat.co.uk or direct from:-
https://mega.nz/file/SxsQUJoT#jBdz6GLm_ ... QzFGSMms2c (ZIP Archive 3.8 MB)
ShimaPong
Posts: 1063
Joined: Wed May 21, 2003 4:19 pm
Location: Japan

Improved Invincibility (ROM) for 4-D Warriors

Post by ShimaPong »

Previous post is here. And improved code (+ added comment) is the following.

Code: Select all

; [ 4-D Warriors ]
:4dwarrio:60000000:00000:00000000:00000000:[ Invincibility (ROM) works on ]
:4dwarrio:60000000:00000:00000000:00000000:[ 0.101 or earlier ONLY.       ]
:4dwarrio:20800000:11FF9:000000C9:FFFFFFFF:Invincibility
:4dwarrio:20810000:123A4:000000C9:FFFFFFFF:Invincibility (2/3):1st = Big Eye, 2nd = Red Face
:4dwarrio:20810000:16B56:000000C9:FFFFFFFF:Invincibility (3/3):Other Objects
Off course, it doesn't work via current cheat engine...
User avatar
Pugsy
Posts: 3675
Joined: Fri Aug 17, 2001 12:59 am
Location: North Wales, UK.
Has thanked: 1 time
Been thanked: 16 times
Contact:

Post by Pugsy »

Some quick time cheats to get it off the list of games with no cheats, scope left for Position, Speed & Invincibility cheats but I've got to press on with the update :cry:

Code: Select all

; [ Super Monaco GP (set 8, World, Rev B, 'Twin', FD1094 317-0126a) ]
:smgp:00200000:0A3C19:00000000:FFFFFFFF:Infinite Time

; [ Super Monaco GP (set 6, World, 'Air Drive Cabinet', FD1094 317-0126) ]
:smgp5:00200000:0A3C19:00000000:FFFFFFFF:Infinite Time

; [ Super Monaco GP (set 7, World, Rev A, FD1094 317-0126a) ]
:smgp6:00200000:0A3C19:00000000:FFFFFFFF:Infinite Time

; [ Super Monaco GP (set 1, Japan, Rev B, FD1094 317-0124a) ]
:smgpj:00200000:0A3C19:00000000:FFFFFFFF:Infinite Time

; [ Super Monaco GP (set 5, US, Rev C, FD1094 317-0125a) ]
:smgpu:00200000:0A3C19:00000000:FFFFFFFF:Infinite Time

; [ Super Monaco GP (set 4, US, Rev B, FD1094 317-0125a) ]
:smgpu1:00200000:0A3C19:00000000:FFFFFFFF:Infinite Time

; [ Super Monaco GP (set 3, US, Rev A, FD1094 317-0125a) ]
:smgpu2:00200000:0A3C19:00000000:FFFFFFFF:Infinite Time

; [ Super Monaco GP (set 2, US, FD1094 317-0125a) ]
:smgpu3:00200000:0A3C19:00000000:FFFFFFFF:Infinite Time
Pugsy

Servicing your cheating needs since 1985 8)

Grab the latest cheat collection:
MAME 0.264 XML cheat collection (3 APRIL 2024) from http://www.mamecheat.co.uk or direct from:-
https://mega.nz/file/SxsQUJoT#jBdz6GLm_ ... QzFGSMms2c (ZIP Archive 3.8 MB)
ShimaPong
Posts: 1063
Joined: Wed May 21, 2003 4:19 pm
Location: Japan

Post by ShimaPong »

- Sky Lancer -

Code: Select all

; [ Sky Lancer ]
:skylancr:00000000:8000:00000063:FFFFFFFF:Infinite Credits
:skylancr:20800000:25CD:000000DE:FFFFFFFF:Invincibility
:skylancr:00000000:8021:00000008:FFFFFFFF:Infinite Lives PL1
:skylancr:00001501:801F:00000062:FFFFFFFF:Select Starting Stage PL1:Set on "PUSH START BUTTON" screen. Don't start corectly if you choose a bonus stage
:skylancr:00000000:8022:00000008:FFFFFFFF:Infinite Lives PL2
:skylancr:00001501:8020:00000062:FFFFFFFF:Select Starting Stage PL2:Set on "PUSH START BUTTON" screen. Don't start corectly if you choose a bonus stage

; [ Sky Lancer (Esco Trading Co license) ]
:skylance:00000000:8000:00000063:FFFFFFFF:Infinite Credits
:skylance:20800000:3044:00000055:FFFFFFFF:Invincibility
:skylance:00000000:8021:00000008:FFFFFFFF:Infinite Lives PL1
:skylance:00001501:801F:00000062:FFFFFFFF:Select Starting Stage PL1:Set on "PUSH START BUTTON" screen. Don't start corectly if you choose a bonus stage
:skylance:00000000:8022:00000008:FFFFFFFF:Infinite Lives PL2
:skylance:00001501:8020:00000062:FFFFFFFF:Select Starting Stage PL2:Set on "PUSH START BUTTON" screen. Don't start corectly if you choose a bonus stage
  • Converted all old codes to new.
  • Trancelated a code for skylance from skylancr in official database.
  • Added Infinite Credits.
  • Replaced Invincibility (RAM) by new ROM code because you sometimes die in previous code.
  • Improved Stage Selection with Pre-Fill and added missing PL2 code.
    But it is incomplete because if you choose a bonus stage (e.g. stage 3), the game starts as normal stage.
- Flying Ball -
The game system of Flying Ball is very similar to Graplop.

Code: Select all

; [ Flying Ball (Cassette) ]
:cflyball:00000000:1093:00000060:FFFFFFFF:Invincibility "ON"
:cflyball:00010000:1673:00000060:FFFFFFFF:Invincibility "ON":1st = Falling Object, 2nd = Block
:cflyball:00000000:1093:000000C5:FFFFFFFF:Invincibility "OFF"
:cflyball:00010000:1673:000000C5:FFFFFFFF:Invincibility "OFF":1st = Falling Object, 2nd = Block
:cflyball:00000000:0030:00000006:FFFFFFFF:Infinite Lives
:cflyball:00000000:0043:00000005:FFFFFFFF:Infinite Block-Up
:cflyball:00000010:00D9:000000CF:000000CF:Always Keep One Ball
Invincibility is made by poking a value on RAM location but it is exactly "ROM" code.
User avatar
Pugsy
Posts: 3675
Joined: Fri Aug 17, 2001 12:59 am
Location: North Wales, UK.
Has thanked: 1 time
Been thanked: 16 times
Contact:

Post by Pugsy »

Thanks for those - all added, couple of points/questions...funkybee is effectively a clone of skylance will it need fixing too? And the Invincibility OFF cheat for cflyball can be removed by using restore previous value on the ON cheat (which I've done).
Pugsy

Servicing your cheating needs since 1985 8)

Grab the latest cheat collection:
MAME 0.264 XML cheat collection (3 APRIL 2024) from http://www.mamecheat.co.uk or direct from:-
https://mega.nz/file/SxsQUJoT#jBdz6GLm_ ... QzFGSMms2c (ZIP Archive 3.8 MB)
User avatar
Pugsy
Posts: 3675
Joined: Fri Aug 17, 2001 12:59 am
Location: North Wales, UK.
Has thanked: 1 time
Been thanked: 16 times
Contact:

[wotw] + clone

Post by Pugsy »

This game has RAM cheats but the cinematronics driver seems to have reverted to an earlier state without any RAM set up and the existing cheats no longer work (I suppose the other games have the same problem), so here's a ROM invincibility to make up for it.

Code: Select all

; [ War of the Worlds ]
:wotw:20800000:1597:00000058:FFFFFFFF:Invincibility
:wotw:20810000:37B4:00000058:FFFFFFFF:Invincibility (2/2):Part 1 takes cares of lasers, Part 2 takes care of stun bombs

; [ War of the Worlds (color) ]
:wotwc:20800000:1597:00000058:FFFFFFFF:Invincibility
:wotwc:20810000:37B4:00000058:FFFFFFFF:Invincibility (2/2):Part 1 takes cares of lasers, Part 2 takes care of stun bombs
Pugsy

Servicing your cheating needs since 1985 8)

Grab the latest cheat collection:
MAME 0.264 XML cheat collection (3 APRIL 2024) from http://www.mamecheat.co.uk or direct from:-
https://mega.nz/file/SxsQUJoT#jBdz6GLm_ ... QzFGSMms2c (ZIP Archive 3.8 MB)
User avatar
Pugsy
Posts: 3675
Joined: Fri Aug 17, 2001 12:59 am
Location: North Wales, UK.
Has thanked: 1 time
Been thanked: 16 times
Contact:

Post by Pugsy »

Some quick cheats, still more to find especially for pturn which is incomplete..as i've gotta turn it as it's late, I'll finish it off tomorrow if I get chance.

Code: Select all

; [ Canvas Croquis ]
:canvas:00500000:E92F:00000998:FFFFFFFF:Infinite Credits
:canvas:00000000:EA2A:00000009:FFFFFFFF:Infinite Lives

; [ Parallel Turn ]
:pturn:00000000:C000:00000099:FFFFFFFF:Infinite Credits
:pturn:00100000:C330:00000000:FFFFFFFF:Infinite Time (Ski Lift):Only use this on the Ski Lift it has the opposite effect on other levels
:pturn:00200000:C330:00090909:FFFFFFFF:Infinite Time:Not for use on the Ski Lift
:pturn:00000000:C363:00000001:FFFFFFFF:Always be Ranked First (01)
:pturn:00000000:C527:000000F7:FFFFFFFF:Always Ski at Max Speed (Ski Lift)
:pturn:00000000:C6A7:000000F7:FFFFFFFF:Always Ski at Max Speed (Event 1)
:pturn:00000000:C527:000000F7:FFFFFFFF:Always Ski at Max Speed (Event 2):SKI JUMP - Turn Off before you get to the jump or you will just crash
:pturn:00000000:C6A7:000000F7:FFFFFFFF:Always Ski at Max Speed (Event 3):BIATHLON
:pturn:00000000:C00C:00000009:FFFFFFFF:Infinite Lives PL1
:pturn:00000000:C00D:00000009:FFFFFFFF:Infinite Lives PL2
Pugsy

Servicing your cheating needs since 1985 8)

Grab the latest cheat collection:
MAME 0.264 XML cheat collection (3 APRIL 2024) from http://www.mamecheat.co.uk or direct from:-
https://mega.nz/file/SxsQUJoT#jBdz6GLm_ ... QzFGSMms2c (ZIP Archive 3.8 MB)
ShimaPong
Posts: 1063
Joined: Wed May 21, 2003 4:19 pm
Location: Japan

Post by ShimaPong »

Code: Select all

; [ Canvas Croquis ]
:canvas:00100000:E92F:00009909:FFFFFFFF:Infinite Credits
:canvas:00000000:EA50:00000001:FFFFFFFF:Infinite Time
:canvas:00000000:EA4C:00000099:FFFFFFFF:Infinite Bonus Stage Time
:canvas:20A00000:370B:000FC286:FFFFFFFF:Invincibility
:canvas:20810000:457D:000000B7:FFFFFFFF:Invincibility (2/3):1st = Enemy (res 0,(iy+$00)/jp nz,$370F)
:canvas:20910000:523D:0000F818:FFFFFFFF:Invincibility (3/3):2nd = Bomb (or a), 3rd = Skull (jr $5237)
:canvas:00000000:EA2A:0000000A:FFFFFFFF:Infinite Lives
:canvas:00200000:EA38:00999999:FFFFFFFF:Always Maximum Bonus Point
:canvas:00000000:EA3D:00000002:FFFFFFFF:Next Always Bonus Stage
:canvas:20000001:28FC:000000C3:FFFFFFFF:Finish Current Stage Now !:Reversed panel doesn't open
:canvas:20010021:28FC:000000C2:FFFFFFFF:Finish Current Stage Now ! (2/2)
:canvas:20800000:2E1B:000000C9:FFFFFFFF:No Opening Wrong Panel:Enabled in bonus stage
:canvas:60000000:0000:00000000:00000000:[ Sound Test is enabled when enter ]
:canvas:60000000:0000:00000000:00000000:[ service mode.                    ]
:canvas:60000000:0000:00000000:00000000:[ Up/Down = Select Code, B1 = Play ]
:canvas:60000000:0000:00000000:00000000:[ 0x04 is Stop but need to set     ]
:canvas:60000000:0000:00000000:00000000:[ 0x03 to play other code again.   ]
:canvas:00000086:E010:00000000:FFFFFFFF:Sound Test:Sound Code
:canvas:20A10000:1386:00E01021:FFFFFFFF:Sound Test (02/12):ld hl,$E010
:canvas:20A10000:1389:00C1003A:FFFFFFFF:Sound Test (03/12):ld a,($C100)
:canvas:20B10000:138C:F628BE23:FFFFFFFF:Sound Test (04/12):inc hl / cp (hl) / jr z,$1386
:canvas:20B10000:1390:FEFE2B47:FFFFFFFF:Sound Test (05/12):ld b,a / dec hl / cp $FE
:canvas:20B10000:1394:FDFE0A28:FFFFFFFF:Sound Test (06/12):jr z,$13A0 / cp $FD
:canvas:20B10000:1398:DFFE0928:FFFFFFFF:Sound Test (07/12):jr z,$13A3 / cp $DF
:canvas:20B10000:139C:0A180828:FFFFFFFF:Sound Test (08/12):jr z,$13A6 / jr $13AA
:canvas:20B10000:13A0:35071834:FFFFFFFF:Sound Test (09/12):inc (hl) / jr $13AA / dec (hl)
:canvas:20A10000:13A4:007E0418:FFFFFFFF:Sound Test (10/12):jr $13AA / ld a,(hl)
:canvas:20A10000:13A7:00C70032:FFFFFFFF:Sound Test (11/12):ld ($C700),a
:canvas:20B10000:13AA:D8187023:FFFFFFFF:Sound Test (12/12):inc hl / ld (hl),b / jr $1386
Sound Test
  1. Set this code.
  2. Turn service mode (F2) ON then soft reset (NOT hard reset !)
  3. Up = Code +1, Down = Code -1, Button 1 = Play
I have not added "Button 2 : Stop" because the sound stop is very tricky... If you want to stop then play other sounds, choose 0x04 then 0x03. 0x04 is stop code but you can't play a music unless set 0x03 (the trigger for enabling to play a music ?) again.
ShimaPong
Posts: 1063
Joined: Wed May 21, 2003 4:19 pm
Location: Japan

Post by ShimaPong »

Pugsy wrote:the Invincibility OFF cheat for cflyball can be removed by using restore previous value on the ON cheat (which I've done).
Default value before a program code is loaded into RAM location from a cassette tape is exactly 0x00. If you set it in loading screen then turn it OFF in playing the game, it may restore 0x00 instead of 0xC5 and causes a problem (or crash ...!!). Therefore it's better to add the comment in case that you use Restore Previous Value.

Code: Select all

:cflyball:00800000:1093:00000060:FFFFFFFF:Invincibility:Don't set in loading from cassette to prevent from a problem
:cflyball:00810000:1673:00000060:FFFFFFFF:Invincibility (2/2):1st = Falling Object, 2nd = Block
But in case of Invincibility for grdforce, a program code will change at title screen or stage finish. So I think it's very dangerous to use Restore Previous Value...
Pugsy wrote:funkybee is effectively a clone of skylance will it need fixing too?
Not. Funkybee has the same address as skylancr but it certainly is different game. And Invincibility (RAM) seems to be good but it's "Hit but no death (and an enemy die unilaterally)" type. Therefore I have made ROM code to enable "No hit no death". But I can't judge which codes are the best. Though I have added ROM code into my cheat database.

Code: Select all

; [ Funky Bee ]
:funkybee:20A00000:3433:003F60C3:FFFFFFFF:Invincibility
:funkybee:20A10000:3F60:000DFE7A:FFFFFFFF:Invincibility (2/6):1st = jp $3F60, 2nd = ld a,d / cp $0D
:funkybee:20B10000:3F63:11FE0538:FFFFFFFF:Invincibility (3/6):jr c, $3F6A / cp $11
:funkybee:20A10000:3F67:00343BDA:FFFFFFFF:Invincibility (4/6):jp c, $343B
:funkybee:20B10000:3F6A:B602CBDD:FFFFFFFF:Invincibility (5/6):res 6,(ix+$02)
:funkybee:20A10000:3F6E:00C9B6CB:FFFFFFFF:Invincibility (6/6):res 6,(hl) / ret
:funkybee:00000000:8021:00000008:FFFFFFFF:Infinite Lives PL1
:funkybee:00001501:801F:00000062:FFFFFFFF:Select Starting Round PL1
:funkybee:00000000:8022:00000008:FFFFFFFF:Infinite Lives PL2
:funkybee:00001501:8020:00000062:FFFFFFFF:Select Starting Round PL2
User avatar
Pugsy
Posts: 3675
Joined: Fri Aug 17, 2001 12:59 am
Location: North Wales, UK.
Has thanked: 1 time
Been thanked: 16 times
Contact:

Post by Pugsy »

Cheers for those Shimapong.
Pugsy

Servicing your cheating needs since 1985 8)

Grab the latest cheat collection:
MAME 0.264 XML cheat collection (3 APRIL 2024) from http://www.mamecheat.co.uk or direct from:-
https://mega.nz/file/SxsQUJoT#jBdz6GLm_ ... QzFGSMms2c (ZIP Archive 3.8 MB)
User avatar
Pugsy
Posts: 3675
Joined: Fri Aug 17, 2001 12:59 am
Location: North Wales, UK.
Has thanked: 1 time
Been thanked: 16 times
Contact:

Post by Pugsy »

Some basic stuff...no sprites so no energy losses to search for

Code: Select all

; [ Virtua Fighter 2 (ver 2.1) ]
:vf2:00000000:0059C380:00000009:FFFFFFFF:Infinite Credits
:vf2:00100000:00500028:00001900:FFFFFFFF:Infinite Time
:vf2:00100001:00500028:00000001:FFFFFFFF:Finish This Round Now!
:vf2:00000000:0050004F:00000000:FFFFFFFF:Wins Always = 0 PL1
:vf2:00000000:0050004F:00000002:FFFFFFFF:Wins Always = 2 PL1:As long as PL2 wins < 2 then PL1 wins the the battle automatically at the end of round
:vf2:00000001:0050004F:00000000:FFFFFFFF:Set Wins = 0 Now! PL1
:vf2:00000001:0050004F:00000001:FFFFFFFF:Set Wins = 1 Now! PL1
:vf2:00000001:0050004F:00000002:FFFFFFFF:Set Wins = 2 Now! PL1:As long as PL2 wins < 2 then PL1 wins the battle automatically at the end of round
:vf2:00000000:00500051:00000000:FFFFFFFF:Wins Always = 0 PL2
:vf2:00000000:00500051:00000002:FFFFFFFF:Wins Always = 2 PL2:As long as PL1 wins < 2 then PL2 wins the the battle automatically at the end of round
:vf2:00000001:00500051:00000000:FFFFFFFF:Set Wins = 0 Now! PL2
:vf2:00000001:00500051:00000001:FFFFFFFF:Set Wins = 1 Now! PL2
:vf2:00000001:00500051:00000002:FFFFFFFF:Set Wins = 2 Now! PL2:As long as PL1 wins < 2 then PL2 wins the battle automatically at the end of round

; [ Virtua Fighter 2 (ver B) ]
:vf2b:00000000:0059C380:00000009:FFFFFFFF:Infinite Credits
:vf2b:00100000:00500028:00001900:FFFFFFFF:Infinite Time
:vf2b:00100001:00500028:00000001:FFFFFFFF:Finish This Round Now!
:vf2b:00000000:0050004F:00000000:FFFFFFFF:Wins Always = 0 PL1
:vf2b:00000000:0050004F:00000002:FFFFFFFF:Wins Always = 2 PL1:As long as PL2 wins < 2 then PL1 wins the the battle automatically at the end of round
:vf2b:00000001:0050004F:00000000:FFFFFFFF:Set Wins = 0 Now! PL1
:vf2b:00000001:0050004F:00000001:FFFFFFFF:Set Wins = 1 Now! PL1
:vf2b:00000001:0050004F:00000002:FFFFFFFF:Set Wins = 2 Now! PL1:As long as PL2 wins < 2 then PL1 wins the battle automatically at the end of round
:vf2b:00000000:00500051:00000000:FFFFFFFF:Wins Always = 0 PL2
:vf2b:00000000:00500051:00000002:FFFFFFFF:Wins Always = 2 PL2:As long as PL1 wins < 2 then PL2 wins the the battle automatically at the end of round
:vf2b:00000001:00500051:00000000:FFFFFFFF:Set Wins = 0 Now! PL2
:vf2b:00000001:00500051:00000001:FFFFFFFF:Set Wins = 1 Now! PL2
:vf2b:00000001:00500051:00000002:FFFFFFFF:Set Wins = 2 Now! PL2:As long as PL1 wins < 2 then PL2 wins the battle automatically at the end of round

; [ Virtua Fighter 2 (original) ]
:vf2o:00000000:0059C380:00000009:FFFFFFFF:Infinite Credits
:vf2o:00100000:00500028:00001900:FFFFFFFF:Infinite Time
:vf2o:00100001:00500028:00000001:FFFFFFFF:Finish This Round Now!
:vf2o:00000000:0050004F:00000000:FFFFFFFF:Wins Always = 0 PL1
:vf2o:00000000:0050004F:00000002:FFFFFFFF:Wins Always = 2 PL1:As long as PL2 wins < 2 then PL1 wins the the battle automatically at the end of round
:vf2o:00000001:0050004F:00000000:FFFFFFFF:Set Wins = 0 Now! PL1
:vf2o:00000001:0050004F:00000001:FFFFFFFF:Set Wins = 1 Now! PL1
:vf2o:00000001:0050004F:00000002:FFFFFFFF:Set Wins = 2 Now! PL1:As long as PL2 wins < 2 then PL1 wins the battle automatically at the end of round
:vf2o:00000000:00500051:00000000:FFFFFFFF:Wins Always = 0 PL2
:vf2o:00000000:00500051:00000002:FFFFFFFF:Wins Always = 2 PL2:As long as PL1 wins < 2 then PL2 wins the the battle automatically at the end of round
:vf2o:00000001:00500051:00000000:FFFFFFFF:Set Wins = 0 Now! PL2
:vf2o:00000001:00500051:00000001:FFFFFFFF:Set Wins = 1 Now! PL2
:vf2o:00000001:00500051:00000002:FFFFFFFF:Set Wins = 2 Now! PL2:As long as PL1 wins < 2 then PL2 wins the battle automatically at the end of round
Pugsy

Servicing your cheating needs since 1985 8)

Grab the latest cheat collection:
MAME 0.264 XML cheat collection (3 APRIL 2024) from http://www.mamecheat.co.uk or direct from:-
https://mega.nz/file/SxsQUJoT#jBdz6GLm_ ... QzFGSMms2c (ZIP Archive 3.8 MB)
ShimaPong
Posts: 1063
Joined: Wed May 21, 2003 4:19 pm
Location: Japan

Post by ShimaPong »

- Canvas Croquis -
Improved Sound Test (ROM) for canvas. New code supports "Button 2 : Sound Stop".

Code: Select all

; [ Canvas Croquis ]
:canvas:60000000:0000:00000000:00000000:[ Reset with Service Mode = ON ]
:canvas:60000000:0000:00000000:00000000:[ to enable Sound Test.        ]
:canvas:60000000:0000:00000000:00000000:[ Up / Down = Select a code,   ]
:canvas:60000000:0000:00000000:00000000:[ B1 = Play, B2 = Stop.        ]
:canvas:00000086:E010:00000000:FFFFFFFF:Sound Test:Sound Code
:canvas:20A10000:1386:00E01021:FFFFFFFF:Sound Test (02/15):ld hl,$E010
:canvas:20A10000:1389:00C1003A:FFFFFFFF:Sound Test (03/15):ld a,($C100)
:canvas:20B10000:138C:F628BE23:FFFFFFFF:Sound Test (04/15):inc hl / cp (hl) / jr z,$1386
:canvas:20B10000:1390:FEFE2B47:FFFFFFFF:Sound Test (05/15):ld b,a / dec hl / cp $FE
:canvas:20B10000:1394:FDFE0E28:FFFFFFFF:Sound Test (06/15):jr z,$13A4 / cp $FD
:canvas:20B10000:1398:EFFE0D28:FFFFFFFF:Sound Test (07/15):jr z,$13A7 / cp $EF
:canvas:20B10000:139C:DFFE0C28:FFFFFFFF:Sound Test (08/15):jr z,$13AA / cp $DF
:canvas:20B10000:13A0:0E180C28:FFFFFFFF:Sound Test (09/15):jr z,$13AE / jr $13B2
:canvas:20B10000:13A4:350B1834:FFFFFFFF:Sound Test (10/15):inc (hl) / jr $13B2 / dec (hl)
:canvas:20B10000:13A8:013E0818:FFFFFFFF:Sound Test (11/15):jr $13B2 / ld a,$01
:canvas:20A10000:13AC:007E0118:FFFFFFFF:Sound Test (12/15):jr $13AF / ld a,(hl)
:canvas:20A10000:13AF:00C70032:FFFFFFFF:Sound Test (13/15):ld ($C700),a
:canvas:20B10000:13B2:D0187023:FFFFFFFF:Sound Test (14/15):inc hl / ld (hl),b / jr $1386
:canvas:21810000:0C71:00000073:FFFFFFFF:Sound Test (15/15):jp z,$0C30 -> $0C73 (CPU2)
- Yie Ar Kung-Fu -
Added Sound Test Timer Stop and RAM/ROM Check Skipping (ROM).

Code: Select all

; [ Yie Ar Kung-Fu (set 1) ]
:yiear:00000000:51CA:00000002:FFFFFFFF:Sound Test Timer Stop
:yiear:20A00000:8183:0016FE7A:FFFFFFFF:Skip RAM/ROM Check:It's better to use together with Pre-Enable

; [ Yie Ar Kung-Fu (set 1) ]
:yiear2:00000000:51CA:00000002:FFFFFFFF:Sound Test Timer Stop
:yiear2:20A00000:817C:0016FE81:FFFFFFFF:Skip RAM/ROM Check:It's better to use together with Pre-Enable
- T.M.N.T. Turtles in Time -
Added RAM/ROM Check Skipping (ROM).

Code: Select all

; [ Teenage Mutant Ninja Turtles - Turtles in Time (4 Players ver UAA) ]
:tmnt2:20900000:00114E:00001150:FFFFFFFF:Skip RAM/ROM Check:It's better to use together with Pre-Enable

; [ Teenage Mutant Ninja Turtles - Turtles in Time (2 Players ver UDA) ]
:tmnt22p:20900000:00114E:00001150:FFFFFFFF:Skip RAM/ROM Check:It's better to use together with Pre-Enable

; [ Teenage Mutant Ninja Turtles - Turtles in Time (4 Players ver ADA) ]
:tmnt2a:20900000:00114E:00001150:FFFFFFFF:Skip RAM/ROM Check:It's better to use together with Pre-Enable
- Ninja Jajamaru Kun -
Improved Invincibility (ROM).

Code: Select all

; [ Vs. Ninja Jajamaru Kun (Japan) ]
:jajamaru:20800000:A30E:00000060:FFFFFFFF:Invincibility
- Ninjakun -
Added RAM/ROM Check Skipping (ROM).

Code: Select all

; [ Ninjakun Majou no Bouken ]
:ninjakun:20900000:05AD:00000D18:FFFFFFFF:Skip RAM/ROM Check:It's better to use together with Pre-Enable
- Penguin-Kun Wars -
Added RAM/ROM Check Skipping (ROM).

Code: Select all

; [ Penguin-Kun Wars (US) ]
:pkunwar:20900000:1112:00000D18:FFFFFFFF:Skip RAM/ROM Check:It's better to use together with Pre-Enable

; [ Penguin-Kun Wars (Japan) ]
:pkunwarj:20900000:10F3:00000D18:FFFFFFFF:Skip RAM/ROM Check:It's better to use together with Pre-Enable
- Lethal Enforcers II -
Added RAM/ROM Check Error Skipping (ROM).

Code: Select all

; [ Lethal Enforcers II: Gun Fighters (ver EAA) ]
:le2:20800000:200CC8:00000060:FFFFFFFF:Skip RAM/ROM Check Error:It's better to use together with Pre-Enable
:le2:20810000:201020:00000060:FFFFFFFF:Skip RAM/ROM Check Error (2/2):1st = RAM, 2nd = ROM

; [ Lethal Enforcers II: Gun Fighters (ver UAA) ]
:le2u:20800000:200CC8:00000060:FFFFFFFF:Skip RAM/ROM Check Error:It's better to use together with Pre-Enable
:le2u:20810000:20101C:00000060:FFFFFFFF:Skip RAM/ROM Check Error (2/2):1st = RAM, 2nd = ROM

; [ Lethal Enforcers II: Gun Fighters (ver JAA) ]
:le2j:20800000:200CC8:00000060:FFFFFFFF:Skip RAM/ROM Check Error:It's better to use together with Pre-Enable
:le2j:20810000:201020:00000060:FFFFFFFF:Skip RAM/ROM Check Error (2/2):1st = RAM, 2nd = ROM
- Mag Max -
Added RAM/ROM Check Skipping (ROM). But it causes the music problem in title screen.

Code: Select all

; [ Mag Max ]
:magmax:20900000:0011C:00006004:FFFFFFFF:Skip RAM/ROM Check:The title music doesn't be played after boot. It's better to use together with Pre-Enable
- Markham -
Improved Invincibility (ROM) and added Sound Test Timer Stop.

Code: Select all

; [ Markham ]
:markham:21800000:02AA:000000C9:FFFFFFFF:Invincibility
:markham:21810000:037F:000000C9:FFFFFFFF:Invincibility (2/3):1st = Moving Enemy & Fire, 2nd = Large Enemy
:markham:21810000:04CE:000000C9:FFFFFFFF:Invincibility (3/3):Fixed Enemy
:markham:00000000:C109:00000002:FFFFFFFF:Sound Test Timer Stop
- Mighty Guy -
Added RAM/ROM Check Skipping (ROM).

Code: Select all

; [ Mighty Guy ]
:mightguy:20800000:01FE:000000C9:FFFFFFFF:Skip RAM/ROM Check:It's better to use together with Pre-Enable
:mightguy:20810000:024A:000000C9:FFFFFFFF:Skip RAM/ROM Check (2/2):1st = RAM, 2nd = ROM
- Mikie -
Added Sound Test (ROM) and RAM/ROM Check Skipping (ROM).

Code: Select all

; [ Mikie ]
:mikie:60000000:0000:00000000:00000000:[ Sound Test is enabled in    ]
:mikie:60000000:0000:00000000:00000000:[ the test mode.              ]
:mikie:60000000:0000:00000000:00000000:[ Up / Down = Select a code,  ]
:mikie:60000000:0000:00000000:00000000:[ B1 = Play, B2 = Stop        ]
:mikie:00000086:2901:00000000:FFFFFFFF:Sound Test:Sound Code
:mikie:20910000:CACF:0000FB79:FFFFFFFF:Sound Test (02/17):JSR $6280 -> $FB79
:mikie:20B10000:FB79:96329135:FFFFFFFF:Sound Test (03/17):LDA $32 / CMPA $35
:mikie:20B10000:FB7D:272B8104:FFFFFFFF:Sound Test (04/17):BEQ $FBAA / CMPA #$04
:mikie:20B10000:FB81:270E8108:FFFFFFFF:Sound Test (05/17):BEQ $FB91 / CMPA #$08
:mikie:20B10000:FB85:270E8120:FFFFFFFF:Sound Test (06/17):BEQ $FB95 / CMPA #$20
:mikie:20B10000:FB89:270E8110:FFFFFFFF:Sound Test (07/17):BEQ $FB99 / CMPA #$10
:mikie:20B10000:FB8D:270E2019:FFFFFFFF:Sound Test (08/17):BEQ $FB9D / BRA $FBAA
:mikie:20B10000:FB91:0C012015:FFFFFFFF:Sound Test (09/17):INC $01 / BRA $FBAA
:mikie:20B10000:FB95:0A012011:FFFFFFFF:Sound Test (10/17):DEC $01 / BRA $FBAA
:mikie:20B10000:FB99:86002002:FFFFFFFF:Sound Test (11/17):LDA #$00 / BRA $FB9F
:mikie:20910000:FB9D:00009601:FFFFFFFF:Sound Test (12/17):LDA $01
:mikie:20A10000:FB9F:00B72400:FFFFFFFF:Sound Test (13/17):STA $2400
:mikie:20A10000:FBA2:007F2002:FFFFFFFF:Sound Test (14/17):CLR $2002
:mikie:20910000:FBA5:00008601:FFFFFFFF:Sound Test (15/17):LDA $#01
:mikie:20A10000:FBA7:00B72002:FFFFFFFF:Sound Test (16/17):STA $2002
:mikie:20A10000:FBAA:007E6280:FFFFFFFF:Sound Test (17/17):JMP $6280
:mikie:20800000:CD11:00000039:FFFFFFFF:Skip RAM/ROM Check:It's better to use together with Pre-Enable
:mikie:20810000:CE9E:00000020:FFFFFFFF:Skip RAM/ROM Check (2/3):1st = RAM Check Skipping
:mikie:20810000:CEF4:00000039:FFFFFFFF:Skip RAM/ROM Check (3/3):2nd = ROM Error Avoidance, 2nd = ROM Check Skipping

; [ Shinnyuushain Tooru-kun ]
:mikiej:60000000:0000:00000000:00000000:[ Sound Test is enabled in    ]
:mikiej:60000000:0000:00000000:00000000:[ the test mode.              ]
:mikiej:60000000:0000:00000000:00000000:[ Up / Down = Select a code,  ]
:mikiej:60000000:0000:00000000:00000000:[ B1 = Play, B2 = Stop        ]
:mikiej:00000086:2901:00000000:FFFFFFFF:Sound Test:Sound Code
:mikiej:20910000:CACF:0000FB79:FFFFFFFF:Sound Test (02/17):JSR $6280 -> $FB79
:mikiej:20B10000:FB79:96329135:FFFFFFFF:Sound Test (03/17):LDA $32 / CMPA $35
:mikiej:20B10000:FB7D:272B8104:FFFFFFFF:Sound Test (04/17):BEQ $FBAA / CMPA #$04
:mikiej:20B10000:FB81:270E8108:FFFFFFFF:Sound Test (05/17):BEQ $FB91 / CMPA #$08
:mikiej:20B10000:FB85:270E8120:FFFFFFFF:Sound Test (06/17):BEQ $FB95 / CMPA #$20
:mikiej:20B10000:FB89:270E8110:FFFFFFFF:Sound Test (07/17):BEQ $FB99 / CMPA #$10
:mikiej:20B10000:FB8D:270E2019:FFFFFFFF:Sound Test (08/17):BEQ $FB9D / BRA $FBAA
:mikiej:20B10000:FB91:0C012015:FFFFFFFF:Sound Test (09/17):INC $01 / BRA $FBAA
:mikiej:20B10000:FB95:0A012011:FFFFFFFF:Sound Test (10/17):DEC $01 / BRA $FBAA
:mikiej:20B10000:FB99:86002002:FFFFFFFF:Sound Test (11/17):LDA #$00 / BRA $FB9F
:mikiej:20910000:FB9D:00009601:FFFFFFFF:Sound Test (12/17):LDA $01
:mikiej:20A10000:FB9F:00B72400:FFFFFFFF:Sound Test (13/17):STA $2400
:mikiej:20A10000:FBA2:007F2002:FFFFFFFF:Sound Test (14/17):CLR $2002
:mikiej:20910000:FBA5:00008601:FFFFFFFF:Sound Test (15/17):LDA $#01
:mikiej:20A10000:FBA7:00B72002:FFFFFFFF:Sound Test (16/17):STA $2002
:mikiej:20A10000:FBAA:007E6280:FFFFFFFF:Sound Test (17/17):JMP $6280
:mikiej:20800000:CD11:00000039:FFFFFFFF:Skip RAM/ROM Check:It's better to use together with Pre-Enable
:mikiej:20810000:CE9E:00000020:FFFFFFFF:Skip RAM/ROM Check (2/3):1st = RAM Check Skipping
:mikiej:20810000:CEF4:00000039:FFFFFFFF:Skip RAM/ROM Check (3/3):2nd = ROM Error Avoidance, 2nd = ROM Check Skipping

; [ Mikie (High School Graffiti) ]
:mikiehs:60000000:0000:00000000:00000000:[ Sound Test is enabled in    ]
:mikiehs:60000000:0000:00000000:00000000:[ the test mode.              ]
:mikiehs:60000000:0000:00000000:00000000:[ Up / Down = Select a code,  ]
:mikiehs:60000000:0000:00000000:00000000:[ B1 = Play, B2 = Stop        ]
:mikiehs:00000086:2901:00000000:FFFFFFFF:Sound Test:Sound Code
:mikiehs:20910000:C97D:0000FB79:FFFFFFFF:Sound Test (02/17):JSR $6280 -> $FB79
:mikiehs:20B10000:FB79:96329135:FFFFFFFF:Sound Test (03/17):LDA $32 / CMPA $35
:mikiehs:20B10000:FB7D:272B8104:FFFFFFFF:Sound Test (04/17):BEQ $FBAA / CMPA #$04
:mikiehs:20B10000:FB81:270E8108:FFFFFFFF:Sound Test (05/17):BEQ $FB91 / CMPA #$08
:mikiehs:20B10000:FB85:270E8120:FFFFFFFF:Sound Test (06/17):BEQ $FB95 / CMPA #$20
:mikiehs:20B10000:FB89:270E8110:FFFFFFFF:Sound Test (07/17):BEQ $FB99 / CMPA #$10
:mikiehs:20B10000:FB8D:270E2019:FFFFFFFF:Sound Test (08/17):BEQ $FB9D / BRA $FBAA
:mikiehs:20B10000:FB91:0C012015:FFFFFFFF:Sound Test (09/17):INC $01 / BRA $FBAA
:mikiehs:20B10000:FB95:0A012011:FFFFFFFF:Sound Test (10/17):DEC $01 / BRA $FBAA
:mikiehs:20B10000:FB99:86002002:FFFFFFFF:Sound Test (11/17):LDA #$00 / BRA $FB9F
:mikiehs:20910000:FB9D:00009601:FFFFFFFF:Sound Test (12/17):LDA $01
:mikiehs:20A10000:FB9F:00B72400:FFFFFFFF:Sound Test (13/17):STA $2400
:mikiehs:20A10000:FBA2:007F2002:FFFFFFFF:Sound Test (14/17):CLR $2002
:mikiehs:20910000:FBA5:00008601:FFFFFFFF:Sound Test (15/17):LDA $#01
:mikiehs:20A10000:FBA7:00B72002:FFFFFFFF:Sound Test (16/17):STA $2002
:mikiehs:20A10000:FBAA:007E6280:FFFFFFFF:Sound Test (17/17):JMP $6280
:mikiehs:20800000:CBC0:00000039:FFFFFFFF:Skip RAM/ROM Check:It's better to use together with Pre-Enable
:mikiehs:20810000:CD4C:00000020:FFFFFFFF:Skip RAM/ROM Check (2/3):1st = RAM Check Skipping
:mikiehs:20810000:CDA2:00000039:FFFFFFFF:Skip RAM/ROM Check (3/3):2nd = ROM Error Avoidance, 2nd = ROM Check Skipping
- Momoko 120% -
Added Sound Test (ROM).

Code: Select all

; [ Momoko 120% ]
:momoko:60000000:0000:00000000:00000000:[ Sound Test is enabled after ]
:momoko:60000000:0000:00000000:00000000:[ 1st inserted a credit.      ]
:momoko:60000000:0000:00000000:00000000:[ Up / Down = Select a code,  ]
:momoko:60000000:0000:00000000:00000000:[ B1 = Play, B2 = Stop        ]
:momoko:00000086:C010:00000000:FFFFFFFF:Sound Test:Sound Code
:momoko:20B10000:01B8:47D4003A:FFFFFFFF:Sound Test (02/16):ld a,($D400) / ld b,a
:momoko:20B10000:01BC:B8C0113A:FFFFFFFF:Sound Test (03/16):ld a,($C011) / cp b
:momoko:20910000:01C0:00002828:FFFFFFFF:Sound Test (04/16):jr z,$01EA
:momoko:20B10000:01C2:78C01021:FFFFFFFF:Sound Test (05/16):ld hl,$C010 / ld a,b
:momoko:20B10000:01C6:0E28FEFE:FFFFFFFF:Sound Test (06/16):cp $FE / jr z,$01D8
:momoko:20B10000:01CA:0D28FDFE:FFFFFFFF:Sound Test (07/16):cp $FD / jr z,$01DB
:momoko:20B10000:01CE:0C28DFFE:FFFFFFFF:Sound Test (08/16):cp $DF / jr z,$01DE
:momoko:20B10000:01D2:0C28EFFE:FFFFFFFF:Sound Test (09/16):cp $EF / jr z,$01E2
:momoko:20B10000:01D6:00340E18:FFFFFFFF:Sound Test (10/16):jr $01E6 / inc (hl)
:momoko:20B10000:01D9:00350B18:FFFFFFFF:Sound Test (11/16):jr $01E6 / dec (hl)
:momoko:20B10000:01DC:803E0818:FFFFFFFF:Sound Test (12/16):jr $01E6 / ld a,$80
:momoko:20B10000:01E0:007E0118:FFFFFFFF:Sound Test (13/16):jr $01E3 / ld a,(hl)
:momoko:20B10000:01E3:78D40632:FFFFFFFF:Sound Test (14/16):ld ($D406),a / ld a,b
:momoko:20A10000:01E7:00C01132:FFFFFFFF:Sound Test (15/16):ld ($C011),a
:momoko:20A10000:01EA:000009C3:FFFFFFFF:Sound Test (16/16):jp $0009
- Mr. Goemon -
Added Sound Test Timer Stop and RAM/ROM Check Skipping (ROM).

Code: Select all

; [ Mr. Goemon (Japan) ]
:mrgoemon:00000020:DB13:00000080:FFFFFFFF:Sound Test Timer Stop:[PL1 B1]Next Code
:mrgoemon:20900000:0006:000001E2:FFFFFFFF:Skip RAM/ROM Check:It's better to use together with Pre-Enable
- Kung-Fu Taikun -
Improved Invincibility with ROM code and added RAM/ROM Check Skipping (ROM).

Code: Select all

; [ Kung-Fu Taikun ]
:kungfut:20800000:12BB:000000C9:FFFFFFFF:1P Invincibility
:kungfut:20810000:9F4A:000000C9:FFFFFFFF:1P Invincibility (2/2):1st = Human, 2nd = Pegasus
:kungfut:20800000:12E2:000000C9:FFFFFFFF:2P Invincibility
:kungfut:20810000:9F4E:000000C9:FFFFFFFF:2P Invincibility (2/2):1st = Human, 2nd = Pegasus
:kungfut:20800000:1BD1:000000C9:FFFFFFFF:Skip RAM/ROM Check:It's better to use together with Pre-Enable

; [ Kung-Fu Taikun (alt) ]
:kungfuta:20800000:12D5:000000C9:FFFFFFFF:1P Invincibility
:kungfuta:20810000:A29A:000000C9:FFFFFFFF:1P Invincibility (2/2):1st = Human, 2nd = Pegasus
:kungfuta:20800000:12FC:000000C9:FFFFFFFF:2P Invincibility
:kungfuta:20810000:A29E:000000C9:FFFFFFFF:2P Invincibility (2/2):1st = Human, 2nd = Pegasus
:kungfuta:20800000:1BC1:000000C9:FFFFFFFF:Skip RAM/ROM Check:It's better to use together with Pre-Enable
- Joinem -
Added ROM Check Skipping (ROM).

Code: Select all

; [ Joinem ]
:joinem:20800000:0384:0000007E:FFFFFFFF:Skip ROM Check:It's better to use together with Pre-Enable
- Kangaroo -
Added Sound Test Timer Stop.

Code: Select all

; [ Kangaroo ]
:kangaroo:00000000:E000:00000002:FFFFFFFF:Sound Test Timer Stop

; [ Kangaroo (Atari) ]
:kangaroa:00000000:E000:00000002:FFFFFFFF:Sound Test Timer Stop

; [ Kangaroo (bootleg) ]
:kangarob:00000000:E000:00000002:FFFFFFFF:Sound Test Timer Stop
- Andro Dunos -
Added Territory Selection.

Code: Select all

; [ Andro Dunos ]
:androdun:62000000:000000:00000000:00000000:Select Territory
:androdun:00010000:10FD82:00000080:FFFFFFFF:Arcade (MVS)
:androdun:00010000:10FD82:00000000:FFFFFFFF:Home (NEOGEO)
- Vs. The Goonies -
Added ROM Check Skipping (ROM).

Code: Select all

; [ Vs. The Goonies ]
:goonies:20800000:F394:00000060:FFFFFFFF:Skip ROM Check:It's better to use together with Pre-Enable
- Vs. Gradius -
Added ROM Check Skipping (ROM).

Code: Select all

; [ Vs. Gradius ]
:vsgradus:20800000:F47F:0000002B:FFFFFFFF:Skip ROM Check:It's better to use together with Pre-Enable
- Vs. Castlevania -
Added ROM Check Skipping (ROM).

Code: Select all

; [ Vs. Castlevania ]
:cstlevna:20800000:FC56:00000060:FFFFFFFF:Skip ROM Check:It's better to use together with Pre-Enable
- Arabian -
Added Sound Test Timer Stop.

Code: Select all

; [ Arabian ]
:arabian:00000000:D300:00000002:FFFFFFFF:Sound Test Timer Stop

; [ Arabian (Atari) ]
:arabiana:00000000:D300:00000002:FFFFFFFF:Sound Test Timer Stop
User avatar
Pugsy
Posts: 3675
Joined: Fri Aug 17, 2001 12:59 am
Location: North Wales, UK.
Has thanked: 1 time
Been thanked: 16 times
Contact:

Post by Pugsy »

All added/replaced, thanks.
Pugsy

Servicing your cheating needs since 1985 8)

Grab the latest cheat collection:
MAME 0.264 XML cheat collection (3 APRIL 2024) from http://www.mamecheat.co.uk or direct from:-
https://mega.nz/file/SxsQUJoT#jBdz6GLm_ ... QzFGSMms2c (ZIP Archive 3.8 MB)
User avatar
Pugsy
Posts: 3675
Joined: Fri Aug 17, 2001 12:59 am
Location: North Wales, UK.
Has thanked: 1 time
Been thanked: 16 times
Contact:

Post by Pugsy »

Some more basic cheats

Code: Select all

; [ Pinball Champ '95 (bootleg?) ]
:pbchmp95:00000000:F56F:00000063:FFFFFFFF:Infinite Time
:pbchmp95:00100000:F573:00000099:FFFFFFFF:Infinite Time (2/2)
;game is not working (doesn't except credits) so time is the only easy thing to search for

; [ Wizz Quiz (Konami version) ]
:wizzquiz:00000000:0006:00000090:FFFFFFFF:Infinite Credits
:wizzquiz:00000000:0023:00000080:FFFFFFFF:Infinite Time
:wizzquiz:000000E6:004F:41000000:FFFFFFFF:Display the Correct Answer:Correct Answer
:wizzquiz:00000000:003D:00000006:FFFFFFFF:Infinite Lives PL1
:wizzquiz:00000000:003E:00000006:FFFFFFFF:Infinite Lives PL2

; [ Wizz Quiz (version 4) ]
:wizzquza:00000000:0006:00000090:FFFFFFFF:Infinite Credits
:wizzquza:00000000:0023:00000080:FFFFFFFF:Infinite Time
:wizzquza:000000E6:004F:41000000:FFFFFFFF:Display the Correct Answer:Correct Answer
:wizzquza:00000000:003D:00000006:FFFFFFFF:Infinite Lives PL1
:wizzquza:00000000:003E:00000006:FFFFFFFF:Infinite Lives PL2

; [ Trivia Master (set 1) ]
:trvmstr:00000000:4058:00000099:FFFFFFFF:Infinite Credits
:trvmstr:00000040:4079:0000009A:FFFFFFFF:Infinite Time
:trvmstr:0008009E:4074:00000000:FFFFFFFF:Display the Correct Answer:Correct Answer (A=7F, B=BF, C=DF)
:trvmstr:00000000:4074:0000007F:FFFFFFFF:Answer A always correct

; [ Trivia Master (set 2) ]
:trvmstra:00000000:4058:00000099:FFFFFFFF:Infinite Credits
:trvmstra:00000040:4079:0000009A:FFFFFFFF:Infinite Time
:trvmstra:0008009E:4074:00000000:FFFFFFFF:Display the Correct Answer:Correct Answer (A=7F, B=BF, C=DF)
:trvmstra:00000000:4074:0000007F:FFFFFFFF:Answer A always correct

; [ Trivia ? Whiz (Horizontal - Question set 2) ]
:trvwhzha:00000000:602B:00000020:FFFFFFFF:Infinite Credits
:trvwhzha:00100000:60B4:00000000:FFFFFFFF:Infinite Time
:trvwhzha:000000E6:640A:00000000:FFFFFFFF:Display the Correct Answer:Correct Answer
:trvwhzha:00000000:640A:00000041:FFFFFFFF:Answer A always correct

; [ Trivia ? Whiz (Horizontal - Question set 1) ]
:trvwhzho:00000000:602B:00000020:FFFFFFFF:Infinite Credits
:trvwhzho:00100000:60B4:00000000:FFFFFFFF:Infinite Time
:trvwhzho:000000E6:640A:00000000:FFFFFFFF:Display the Correct Answer:Correct Answer
:trvwhzho:00000000:640A:00000041:FFFFFFFF:Answer A always correct

; [ Trivia ? Whiz (Vertical - Question set 2) ]
:trvwhzva:00000000:602B:00000020:FFFFFFFF:Infinite Credits
:trvwhzva:00100000:60B4:00000000:FFFFFFFF:Infinite Time
:trvwhzva:000000E6:640A:00000000:FFFFFFFF:Display the Correct Answer:Correct Answer
:trvwhzva:00000000:640A:00000041:FFFFFFFF:Answer A always correct

; [ Trivia ? Whiz (Vertical - Question set 1) ]
:trvwhzve:00000000:602B:00000020:FFFFFFFF:Infinite Credits
:trvwhzve:00100000:60B4:00000000:FFFFFFFF:Infinite Time
:trvwhzve:000000E6:640A:00000000:FFFFFFFF:Display the Correct Answer:Correct Answer
:trvwhzve:00000000:640A:00000041:FFFFFFFF:Answer A always correct

; [ Trivia ? Whiz (Edition 2) ]
:trvwhzii:00000000:602B:00000020:FFFFFFFF:Infinite Credits
:trvwhzii:00100000:60B4:00000000:FFFFFFFF:Infinite Time
:trvwhzii:000000E6:640C:00000000:FFFFFFFF:Display the Correct Answer:Correct Answer
:trvwhzii:00000000:640C:00000041:FFFFFFFF:Answer A always correct

; [ Trivia ? Whiz (Edition 4) ]
:trvwhziv:00000000:A02B:00000020:FFFFFFFF:Infinite Credits
:trvwhziv:00100000:A0B4:00000000:FFFFFFFF:Infinite Time
:trvwhziv:000000E6:A7ED:00000000:FFFFFFFF:Display the Correct Answer:Correct Answer
:trvwhziv:00000000:A7ED:00000041:FFFFFFFF:Answer A always correct
Pugsy

Servicing your cheating needs since 1985 8)

Grab the latest cheat collection:
MAME 0.264 XML cheat collection (3 APRIL 2024) from http://www.mamecheat.co.uk or direct from:-
https://mega.nz/file/SxsQUJoT#jBdz6GLm_ ... QzFGSMms2c (ZIP Archive 3.8 MB)
ShimaPong
Posts: 1063
Joined: Wed May 21, 2003 4:19 pm
Location: Japan

Post by ShimaPong »

- Pisces / Omni -
Converted all old codes to new and added Rapid Fire, Invincibility (ROM), Triple Shot and Bullet Speed Selection (ROM).

Code: Select all

; [ Pisces ]
:pisces:00000000:407B:00000000:FFFFFFFF:Rapid Fire
:pisces:20800000:049C:000000C3:FFFFFFFF:Invincibility
:pisces:20810000:0ED8:000000C3:FFFFFFFF:Invincibility (2/5):1st = Enemy, 2nd = Fire
:pisces:20810000:1A86:000000C9:FFFFFFFF:Invincibility (3/5):Scenery (Scene 3). You can't move until finish docking though
:pisces:20810000:1D81:000000C9:FFFFFFFF:Invincibility (4/5):Asteroid (Scene 3)
:pisces:20810000:2548:000000C3:FFFFFFFF:Invincibility (5/5):Boss (Scene 4)
:pisces:00000000:4110:00000003:FFFFFFFF:Infinite Lives
:pisces:00000000:5160:00000069:FFFFFFFF:Infinite Fuel
:pisces:00000000:4113:00000003:FFFFFFFF:Always Have Triple Shot
:pisces:20800100:05F6:00000008:FFFFFFFF:Select Bullet Speed:Default = 0x06

; [ Pisces (bootleg) ]
:piscesb:00000000:407B:00000000:FFFFFFFF:Rapid Fire
:piscesb:20800000:049C:000000C3:FFFFFFFF:Invincibility
:piscesb:20810000:0ED8:000000C3:FFFFFFFF:Invincibility (2/5):1st = Enemy, 2nd = Fire
:piscesb:20810000:1A86:000000C9:FFFFFFFF:Invincibility (3/5):Scenery (Scene 3). You can't move until finish docking though
:piscesb:20810000:1D81:000000C9:FFFFFFFF:Invincibility (4/5):Asteroid (Scene 3)
:piscesb:20810000:2548:000000C3:FFFFFFFF:Invincibility (5/5):Boss (Scene 4)
:piscesb:00000000:4110:00000003:FFFFFFFF:Infinite Lives
:piscesb:00000000:5160:00000069:FFFFFFFF:Infinite Fuel
:piscesb:00000000:4113:00000003:FFFFFFFF:Always Have Triple Shot
:piscesb:20800100:05F6:00000008:FFFFFFFF:Select Bullet Speed:Default = 0x06

; [ Omni ]
:omni:00000000:407B:00000000:FFFFFFFF:Rapid Fire
:omni:20800000:049C:000000C3:FFFFFFFF:Invincibility
:omni:20810000:0ED8:000000C3:FFFFFFFF:Invincibility (2/5):1st = Enemy, 2nd = Fire
:omni:20810000:1A86:000000C9:FFFFFFFF:Invincibility (3/5):Scenery (Scene 3). You can't move until finish docking though
:omni:20810000:1D81:000000C9:FFFFFFFF:Invincibility (4/5):Asteroid (Scene 3)
:omni:20810000:2548:000000C3:FFFFFFFF:Invincibility (5/5):Boss (Scene 4)
:omni:00000000:4110:00000003:FFFFFFFF:Infinite Lives
:omni:00000000:5160:00000069:FFFFFFFF:Infinite Fuel
:omni:00000000:4113:00000003:FFFFFFFF:Always Have Triple Shot
:omni:20800100:05F6:00000008:FFFFFFFF:Select Bullet Speed:Default = 0x06
- N.Y. Captor / Colt -
Converted all old codes to new and added Rapid Fire, Starting Stage Selection.

Code: Select all

; [ N.Y. Captor ]
:nycaptor:00000000:E191:00000009:FFFFFFFF:Infinite Credits
:nycaptor:00000000:E3A2:00000000:FFFFFFFF:Rapid Fire
:nycaptor:60000000:0000:00000000:[ See the Dip Switch Menu to ]
:nycaptor:60000000:0000:00000000:[ enable Invincibility.      ]
:nycaptor:00000000:E299:0000009A:FFFFFFFF:Infinite Lives
:nycaptor:00000000:E2A1:00000000:FFFFFFFF:Infinite Damage
:nycaptor:00000000:E3AA:00000006:FFFFFFFF:Infinite Bullets
:nycaptor:00000301:E298:00000003:FFFFFFFF:Select Starting Stage:Set on training spot
:nycaptor:00001101:E296:00000004:FFFFFFFF:Select Starting Stage (Display):Set on training spot

; [ Colt ]
:colt:00000000:E191:00000009:FFFFFFFF:Infinite Credits
:colt:00000000:E3A2:00000000:FFFFFFFF:Rapid Fire
:colt:60000000:0000:00000000:[ See the Dip Switch Menu to ]
:colt:60000000:0000:00000000:[ enable Invincibility.      ]
:colt:00000000:E299:0000009A:FFFFFFFF:Infinite Lives
:colt:00000000:E2A1:00000000:FFFFFFFF:Infinite Damage
:colt:00000000:E3AA:00000006:FFFFFFFF:Infinite Bullets
:colt:00000301:E298:00000003:FFFFFFFF:Select Starting Stage:Set on training spot
:colt:00001101:E296:00000004:FFFFFFFF:Select Starting Stage (Display):Set on training spot
User avatar
Pugsy
Posts: 3675
Joined: Fri Aug 17, 2001 12:59 am
Location: North Wales, UK.
Has thanked: 1 time
Been thanked: 16 times
Contact:

Post by Pugsy »

Thanks, added
Pugsy

Servicing your cheating needs since 1985 8)

Grab the latest cheat collection:
MAME 0.264 XML cheat collection (3 APRIL 2024) from http://www.mamecheat.co.uk or direct from:-
https://mega.nz/file/SxsQUJoT#jBdz6GLm_ ... QzFGSMms2c (ZIP Archive 3.8 MB)
ShimaPong
Posts: 1063
Joined: Wed May 21, 2003 4:19 pm
Location: Japan

Post by ShimaPong »

- Moon Cresta / Super Moon Cresta / Fantazia / Eagle / Space Thunderbird -
Eagle3 is missing in official database and...
  • Converted old codes to new.
  • Added Rapid Fire and Bullet Speed Selection (ROM).
  • Deleted Infintie Lives due to non-working and I have not searched newly.
  • Fixed and improved Invincibility (ROM) because the failure of the docking kills you in previous code.

Code: Select all

; [ Moon Cresta (Nichibutsu) ]
:mooncrst:00000000:8234:00000000:FFFFFFFF:Rapid Fire
:mooncrst:20800000:2124:000000C9:FFFFFFFF:Invincibility
:mooncrst:20810000:257C:000000C3:FFFFFFFF:Invincibility (2/2):1st = Object, 2nd = Docking
:mooncrst:00100000:8230:00000999:FFFFFFFF:Infinite Docking Time
:mooncrst:20800100:340B:00000008:FFFFFFFF:Select Bullet Speed
:mooncrst:00000000:8140:00000001:FFFFFFFF:Always Have Full Size Ship:Best used with Invincibility, enable it as the full ship starts to move up the screen at the start of the game for the best effect
:mooncrst:00010000:8143:000000C2:FFFFFFFF:Always Have Full Size Ship (2/6)
:mooncrst:00010000:8145:00000001:FFFFFFFF:Always Have Full Size Ship (3/6)
:mooncrst:00010000:8148:000000C8:FFFFFFFF:Always Have Full Size Ship (4/6)
:mooncrst:00010000:814A:00000001:FFFFFFFF:Always Have Full Size Ship (5/6)
:mooncrst:00010000:814D:000000D8:FFFFFFFF:Always Have Full Size Ship (6/6)
:mooncrst:00000001:823C:00000000:FFFFFFFF:Finish Current Round Now!:Use this with an activation key for best effect

; [ Moon Cresta (Galaxian hardware) ]
:mooncrgx:00000000:4234:00000000:FFFFFFFF:Rapid Fire
:mooncrgx:20800000:2124:000000C9:FFFFFFFF:Invincibility
:mooncrgx:20810000:257C:000000C3:FFFFFFFF:Invincibility (2/2):1st = Object, 2nd = Docking
:mooncrgx:00100000:4230:00000999:FFFFFFFF:Infinite Docking Time
:mooncrgx:20800100:340B:00000008:FFFFFFFF:Select Bullet Speed
:mooncrgx:00000000:4140:00000001:FFFFFFFF:Always Have Full Size Ship:Best used with Invincibility, enable it as the full ship starts to move up the screen at the start of the game for the best effect
:mooncrgx:00010000:4143:000000C2:FFFFFFFF:Always Have Full Size Ship (2/6)
:mooncrgx:00010000:4145:00000001:FFFFFFFF:Always Have Full Size Ship (3/6)
:mooncrgx:00010000:4148:000000C8:FFFFFFFF:Always Have Full Size Ship (4/6)
:mooncrgx:00010000:414A:00000001:FFFFFFFF:Always Have Full Size Ship (5/6)
:mooncrgx:00010000:414D:000000D8:FFFFFFFF:Always Have Full Size Ship (6/6)
:mooncrgx:00000001:423C:00000000:FFFFFFFF:Finish Current Round Now!:Use this with an activation key for best effect

; [ Moon Cresta (Nichibutsu, unencrypted) ]
:mooncrsu:00000000:8234:00000000:FFFFFFFF:Rapid Fire
:mooncrsu:20800000:2124:000000C9:FFFFFFFF:Invincibility
:mooncrsu:20810000:257C:000000C3:FFFFFFFF:Invincibility (2/2):1st = Object, 2nd = Docking
:mooncrsu:00100000:8230:00000999:FFFFFFFF:Infinite Docking Time
:mooncrsu:20800100:340B:00000008:FFFFFFFF:Select Bullet Speed
:mooncrsu:00000000:8140:00000001:FFFFFFFF:Always Have Full Size Ship:Best used with Invincibility, enable it as the full ship starts to move up the screen at the start of the game for the best effect
:mooncrsu:00010000:8143:000000C2:FFFFFFFF:Always Have Full Size Ship (2/6)
:mooncrsu:00010000:8145:00000001:FFFFFFFF:Always Have Full Size Ship (3/6)
:mooncrsu:00010000:8148:000000C8:FFFFFFFF:Always Have Full Size Ship (4/6)
:mooncrsu:00010000:814A:00000001:FFFFFFFF:Always Have Full Size Ship (5/6)
:mooncrsu:00010000:814D:000000D8:FFFFFFFF:Always Have Full Size Ship (6/6)
:mooncrsu:00000001:823C:00000000:FFFFFFFF:Finish Current Round Now!:Use this with an activation key for best effect

; [ Moon Cresta (Nichibutsu, old rev) ]
:mooncrsa:00000000:8234:00000000:FFFFFFFF:Rapid Fire
:mooncrsa:20800000:2124:000000C9:FFFFFFFF:Invincibility
:mooncrsa:20810000:257C:000000C3:FFFFFFFF:Invincibility (2/2):1st = Object, 2nd = Docking
:mooncrsa:00100000:8230:00000999:FFFFFFFF:Infinite Docking Time
:mooncrsa:20800100:340B:00000008:FFFFFFFF:Select Bullet Speed
:mooncrsa:00000000:8140:00000001:FFFFFFFF:Always Have Full Size Ship:Best used with Invincibility, enable it as the full ship starts to move up the screen at the start of the game for the best effect
:mooncrsa:00010000:8143:000000C2:FFFFFFFF:Always Have Full Size Ship (2/6)
:mooncrsa:00010000:8145:00000001:FFFFFFFF:Always Have Full Size Ship (3/6)
:mooncrsa:00010000:8148:000000C8:FFFFFFFF:Always Have Full Size Ship (4/6)
:mooncrsa:00010000:814A:00000001:FFFFFFFF:Always Have Full Size Ship (5/6)
:mooncrsa:00010000:814D:000000D8:FFFFFFFF:Always Have Full Size Ship (6/6)
:mooncrsa:00000001:823C:00000000:FFFFFFFF:Finish Current Round Now!:Use this with an activation key for best effect

; [ Moon Cresta (Gremlin) ]
:mooncrsg:00000000:8234:00000000:FFFFFFFF:Rapid Fire
:mooncrsg:20800000:2124:000000C9:FFFFFFFF:Invincibility
:mooncrsg:20810000:257C:000000C3:FFFFFFFF:Invincibility (2/2):1st = Object, 2nd = Docking
:mooncrsg:00100000:8230:00000999:FFFFFFFF:Infinite Docking Time
:mooncrsg:20800100:341B:00000008:FFFFFFFF:Select Bullet Speed
:mooncrsg:00000000:8140:00000001:FFFFFFFF:Always Have Full Size Ship:Best used with Invincibility, enable it as the full ship starts to move up the screen at the start of the game for the best effect
:mooncrsg:00010000:8143:000000C2:FFFFFFFF:Always Have Full Size Ship (2/6)
:mooncrsg:00010000:8145:00000001:FFFFFFFF:Always Have Full Size Ship (3/6)
:mooncrsg:00010000:8148:000000C8:FFFFFFFF:Always Have Full Size Ship (4/6)
:mooncrsg:00010000:814A:00000001:FFFFFFFF:Always Have Full Size Ship (5/6)
:mooncrsg:00010000:814D:000000D8:FFFFFFFF:Always Have Full Size Ship (6/6)
:mooncrsg:00000001:823C:00000000:FFFFFFFF:Finish Current Round Now!:Use this with an activation key for best effect

; [ Super Moon Cresta ]
:smooncrs:00000000:8234:00000000:FFFFFFFF:Rapid Fire
:smooncrs:20800000:2124:000000C9:FFFFFFFF:Invincibility
:smooncrs:20810000:257C:000000C3:FFFFFFFF:Invincibility (2/2):1st = Object, 2nd = Docking
:smooncrs:00100000:8230:00000999:FFFFFFFF:Infinite Docking Time
:smooncrs:20800100:340B:00000008:FFFFFFFF:Select Bullet Speed
:smooncrs:00000000:8140:00000001:FFFFFFFF:Always Have Full Size Ship:Best used with Invincibility, enable it as the full ship starts to move up the screen at the start of the game for the best effect
:smooncrs:00010000:8143:000000C2:FFFFFFFF:Always Have Full Size Ship (2/6)
:smooncrs:00010000:8145:00000001:FFFFFFFF:Always Have Full Size Ship (3/6)
:smooncrs:00010000:8148:000000C8:FFFFFFFF:Always Have Full Size Ship (4/6)
:smooncrs:00010000:814A:00000001:FFFFFFFF:Always Have Full Size Ship (5/6)
:smooncrs:00010000:814D:000000D8:FFFFFFFF:Always Have Full Size Ship (6/6)
:smooncrs:00000001:823C:00000000:FFFFFFFF:Finish Current Round Now!:Use this with an activation key for best effect

; [ Moon Cresta (bootleg set 1) ]
:mooncrsb:00000000:8234:00000000:FFFFFFFF:Rapid Fire
:mooncrsb:20800000:2124:000000C9:FFFFFFFF:Invincibility
:mooncrsb:20810000:257C:000000C3:FFFFFFFF:Invincibility (2/2):1st = Object, 2nd = Docking
:mooncrsb:00100000:8230:00000999:FFFFFFFF:Infinite Docking Time
:mooncrsb:20800100:340B:00000008:FFFFFFFF:Select Bullet Speed
:mooncrsb:00000000:8140:00000001:FFFFFFFF:Always Have Full Size Ship:Best used with Invincibility, enable it as the full ship starts to move up the screen at the start of the game for the best effect
:mooncrsb:00010000:8143:000000C2:FFFFFFFF:Always Have Full Size Ship (2/6)
:mooncrsb:00010000:8145:00000001:FFFFFFFF:Always Have Full Size Ship (3/6)
:mooncrsb:00010000:8148:000000C8:FFFFFFFF:Always Have Full Size Ship (4/6)
:mooncrsb:00010000:814A:00000001:FFFFFFFF:Always Have Full Size Ship (5/6)
:mooncrsb:00010000:814D:000000D8:FFFFFFFF:Always Have Full Size Ship (6/6)
:mooncrsb:00000001:823C:00000000:FFFFFFFF:Finish Current Round Now!:Use this with an activation key for best effect

; [ Moon Cresta (bootleg set 2) ]
:mooncrs2:00000000:8234:00000000:FFFFFFFF:Rapid Fire
:mooncrs2:20800000:2124:000000C9:FFFFFFFF:Invincibility
:mooncrs2:20810000:257C:000000C3:FFFFFFFF:Invincibility (2/2):1st = Object, 2nd = Docking
:mooncrs2:00100000:8230:00000999:FFFFFFFF:Infinite Docking Time
:mooncrs2:20800100:340B:00000008:FFFFFFFF:Select Bullet Speed
:mooncrs2:00000000:8140:00000001:FFFFFFFF:Always Have Full Size Ship:Best used with Invincibility, enable it as the full ship starts to move up the screen at the start of the game for the best effect
:mooncrs2:00010000:8143:000000C2:FFFFFFFF:Always Have Full Size Ship (2/6)
:mooncrs2:00010000:8145:00000001:FFFFFFFF:Always Have Full Size Ship (3/6)
:mooncrs2:00010000:8148:000000C8:FFFFFFFF:Always Have Full Size Ship (4/6)
:mooncrs2:00010000:814A:00000001:FFFFFFFF:Always Have Full Size Ship (5/6)
:mooncrs2:00010000:814D:000000D8:FFFFFFFF:Always Have Full Size Ship (6/6)
:mooncrs2:00000001:823C:00000000:FFFFFFFF:Finish Current Round Now!:Use this with an activation key for best effect

; [ Fantazia ]
:fantazia:00000000:8234:00000000:FFFFFFFF:Rapid Fire
:fantazia:20800000:2124:000000C9:FFFFFFFF:Invincibility
:fantazia:20810000:257C:000000C3:FFFFFFFF:Invincibility (2/2):1st = Object, 2nd = Docking
:fantazia:00100000:8230:00000999:FFFFFFFF:Infinite Docking Time
:fantazia:20800100:340B:00000008:FFFFFFFF:Select Bullet Speed
:fantazia:00000000:8140:00000001:FFFFFFFF:Always Have Full Size Ship:Best used with Invincibility, enable it as the full ship starts to move up the screen at the start of the game for the best effect
:fantazia:00010000:8143:000000C2:FFFFFFFF:Always Have Full Size Ship (2/6)
:fantazia:00010000:8145:00000001:FFFFFFFF:Always Have Full Size Ship (3/6)
:fantazia:00010000:8148:000000C8:FFFFFFFF:Always Have Full Size Ship (4/6)
:fantazia:00010000:814A:00000001:FFFFFFFF:Always Have Full Size Ship (5/6)
:fantazia:00010000:814D:000000D8:FFFFFFFF:Always Have Full Size Ship (6/6)
:fantazia:00000001:823C:00000000:FFFFFFFF:Finish Current Round Now!:Use this with an activation key for best effect

; [ Eagle (set 1) ]
:eagle:00000000:8234:00000000:FFFFFFFF:Rapid Fire
:eagle:20800000:2124:000000C9:FFFFFFFF:Invincibility
:eagle:20810000:257C:000000C3:FFFFFFFF:Invincibility (2/2):1st = Object, 2nd = Docking
:eagle:00100000:8230:00000999:FFFFFFFF:Infinite Docking Time
:eagle:20800100:340B:00000008:FFFFFFFF:Select Bullet Speed
:eagle:00000000:8140:00000001:FFFFFFFF:Always Have Full Size Ship:Best used with Invincibility, enable it as the full ship starts to move up the screen at the start of the game for the best effect
:eagle:00010000:8143:000000C2:FFFFFFFF:Always Have Full Size Ship (2/6)
:eagle:00010000:8145:00000001:FFFFFFFF:Always Have Full Size Ship (3/6)
:eagle:00010000:8148:000000C8:FFFFFFFF:Always Have Full Size Ship (4/6)
:eagle:00010000:814A:00000001:FFFFFFFF:Always Have Full Size Ship (5/6)
:eagle:00010000:814D:000000D8:FFFFFFFF:Always Have Full Size Ship (6/6)
:eagle:00000001:823C:00000000:FFFFFFFF:Finish Current Round Now!:Use this with an activation key for best effect

; [ Eagle (set 2) ]
:eagle2:00000000:8234:00000000:FFFFFFFF:Rapid Fire
:eagle2:20800000:2124:000000C9:FFFFFFFF:Invincibility
:eagle2:20810000:257C:000000C3:FFFFFFFF:Invincibility (2/2):1st = Object, 2nd = Docking
:eagle2:20800100:340B:00000008:FFFFFFFF:Select Bullet Speed
:eagle2:00100000:8230:00000999:FFFFFFFF:Infinite Docking Time
:eagle2:00000000:8140:00000001:FFFFFFFF:Always Have Full Size Ship:Best used with Invincibility, enable it as the full ship starts to move up the screen at the start of the game for the best effect
:eagle2:00010000:8143:000000C2:FFFFFFFF:Always Have Full Size Ship (2/6)
:eagle2:00010000:8145:00000001:FFFFFFFF:Always Have Full Size Ship (3/6)
:eagle2:00010000:8148:000000C8:FFFFFFFF:Always Have Full Size Ship (4/6)
:eagle2:00010000:814A:00000001:FFFFFFFF:Always Have Full Size Ship (5/6)
:eagle2:00010000:814D:000000D8:FFFFFFFF:Always Have Full Size Ship (6/6)
:eagle2:00000001:823C:00000000:FFFFFFFF:Finish Current Round Now!:Use this with an activation key for best effect

; [ Eagle (set 3) ]
:eagle3:00000000:8234:00000000:FFFFFFFF:Rapid Fire
:eagle3:20800000:2124:000000C9:FFFFFFFF:Invincibility
:eagle3:20810000:257C:000000C3:FFFFFFFF:Invincibility (2/2):1st = Object, 2nd = Docking
:eagle3:20800100:340B:00000008:FFFFFFFF:Select Bullet Speed
:eagle3:00100000:8230:00000999:FFFFFFFF:Infinite Docking Time
:eagle3:00000000:8140:00000001:FFFFFFFF:Always Have Full Size Ship:Best used with Invincibility, enable it as the full ship starts to move up the screen at the start of the game for the best effect
:eagle3:00010000:8143:000000C2:FFFFFFFF:Always Have Full Size Ship (2/6)
:eagle3:00010000:8145:00000001:FFFFFFFF:Always Have Full Size Ship (3/6)
:eagle3:00010000:8148:000000C8:FFFFFFFF:Always have Full Size Ship (4/6)
:eagle3:00010000:814A:00000001:FFFFFFFF:Always have Full Size Ship (5/6)
:eagle3:00010000:814D:000000D8:FFFFFFFF:Always have Full Size Ship (6/6)
:eagle3:00000001:823C:00000000:FFFFFFFF:Finish Current Round Now!:Use this with an activation key for best effect

; [ Space Thunderbird ]
:spctbird:00000000:8234:00000000:FFFFFFFF:Rapid Fire
:spctbird:20800000:2124:000000C9:FFFFFFFF:Invincibility
:spctbird:20810000:257C:000000C3:FFFFFFFF:Invincibility (2/2):1st = Object, 2nd = Docking
:spctbird:00100000:8230:00000999:FFFFFFFF:Infinite Docking Time
:spctbird:20800100:340B:00000008:FFFFFFFF:Select Bullet Speed
:spctbird:00000000:8140:00000001:FFFFFFFF:Always have Full Size Ship:Best used with Invincibility, enable it as the full ship starts to move up the screen at the start of the game for the best effect
:spctbird:00010000:8143:000000C2:FFFFFFFF:Always have Full Size Ship (2/6)
:spctbird:00010000:8145:00000001:FFFFFFFF:Always have Full Size Ship (3/6)
:spctbird:00010000:8148:000000C8:FFFFFFFF:Always have Full Size Ship (4/6)
:spctbird:00010000:814A:00000001:FFFFFFFF:Always have Full Size Ship (5/6)
:spctbird:00010000:814D:000000D8:FFFFFFFF:Always have Full Size Ship (6/6)
:spctbird:00000001:823C:00000000:FFFFFFFF:Finish Current Round Now!:Use this with an activation key for best effect
User avatar
Pugsy
Posts: 3675
Joined: Fri Aug 17, 2001 12:59 am
Location: North Wales, UK.
Has thanked: 1 time
Been thanked: 16 times
Contact:

Post by Pugsy »

I need a faster PC.......

Code: Select all

; [ Virtua Striker 2 (Step 2.0) ]
:vs2:00100000:000FF4E2:0000FFFF:FFFFFFFF:Infinite Time
:vs2:00100001:000FF4E2:00000001:FFFFFFFF:Finish this Game Now!
:vs2:00000101:00103F5B:00000063:FFFFFFFF:Select Score PL1
:vs2:00000000:00103F5B:00000000:FFFFFFFF:Score always = 0 PL1
:vs2:00000000:00103F5B:00000063:FFFFFFFF:Score always = 99 PL1
:vs2:00000001:00103F5B:00000000:FFFFFFFF:Set score = 0 Now! PL1
:vs2:00000001:00103F5B:00000032:FFFFFFFF:Set score = 50 Now! PL1
:vs2:00000101:00103F6B:00000063:FFFFFFFF:Select Score PL2
:vs2:00000000:00103F6B:00000000:FFFFFFFF:Score always = 0 PL2
:vs2:00000000:00103F6B:00000063:FFFFFFFF:Score always = 99 PL2
:vs2:00000001:00103F6B:00000000:FFFFFFFF:Set score = 0 Now! PL2
:vs2:00000001:00103F6B:00000032:FFFFFFFF:Set score = 50 Now! PL2

; [ Virtua Striker 2 (Step 1.5) ]
:vs215:00100000:000F981E:0000FFFF:FFFFFFFF:Infinite Time
:vs215:00100001:000F981E:00000001:FFFFFFFF:Finish this Game Now!
:vs215:00000101:000FE29F:00000063:FFFFFFFF:Select Score PL1
:vs215:00000000:000FE29F:00000000:FFFFFFFF:Score always = 0 PL1
:vs215:00000000:000FE29F:00000063:FFFFFFFF:Score always = 99 PL1
:vs215:00000001:000FE29F:00000000:FFFFFFFF:Set score = 0 Now! PL1
:vs215:00000001:000FE29F:00000032:FFFFFFFF:Set score = 50 Now! PL1
:vs215:00000101:000FE2AF:00000063:FFFFFFFF:Select Score PL2
:vs215:00000000:000FE2AF:00000000:FFFFFFFF:Score always = 0 PL2
:vs215:00000000:000FE2AF:00000063:FFFFFFFF:Score always = 99 PL2
:vs215:00000001:000FE2AF:00000000:FFFFFFFF:Set score = 0 Now! PL2
:vs215:00000001:000FE2AF:00000032:FFFFFFFF:Set score = 50 Now! PL2

; [ Virtua Striker 2 '98 (Step 1.5) ]
:vs29815:00100000:00105BF6:0000FFFF:FFFFFFFF:Infinite Time
:vs29815:00100001:00105BF6:00000001:FFFFFFFF:Finish this Game Now!
:vs29815:00000101:0010BB5F:00000063:FFFFFFFF:Select Score PL1
:vs29815:00000000:0010BB5F:00000000:FFFFFFFF:Score always = 0 PL1
:vs29815:00000000:0010BB5F:00000063:FFFFFFFF:Score always = 99 PL1
:vs29815:00000001:0010BB5F:00000000:FFFFFFFF:Set score = 0 Now! PL1
:vs29815:00000001:0010BB5F:00000032:FFFFFFFF:Set score = 50 Now! PL1
:vs29815:00000101:0010BB77:00000063:FFFFFFFF:Select Score PL2
:vs29815:00000000:0010BB77:00000000:FFFFFFFF:Score always = 0 PL2
:vs29815:00000000:0010BB77:00000063:FFFFFFFF:Score always = 99 PL2
:vs29815:00000001:0010BB77:00000000:FFFFFFFF:Set score = 0 Now! PL2
:vs29815:00000001:0010BB77:00000032:FFFFFFFF:Set score = 50 Now! PL2
Pugsy

Servicing your cheating needs since 1985 8)

Grab the latest cheat collection:
MAME 0.264 XML cheat collection (3 APRIL 2024) from http://www.mamecheat.co.uk or direct from:-
https://mega.nz/file/SxsQUJoT#jBdz6GLm_ ... QzFGSMms2c (ZIP Archive 3.8 MB)
User avatar
Pugsy
Posts: 3675
Joined: Fri Aug 17, 2001 12:59 am
Location: North Wales, UK.
Has thanked: 1 time
Been thanked: 16 times
Contact:

Post by Pugsy »

Just a quickie

Code: Select all

; [ Jumbo Ozaki Super Masters Golf (World, FD1094 317-0058-05c) ]
:sgmastc:00000000:F01831:00000001:FFFFFFFF:Infinite Strokes PL1:Always get a Hole in One
:sgmastc:00000001:F01831:00000001:FFFFFFFF:Reset Strokes Now! PL1
:sgmastc:00000000:F01A31:00000001:FFFFFFFF:Infinite Strokes PL2:Always get a Hole in One
:sgmastc:00000001:F01A31:00000001:FFFFFFFF:Reset Strokes Now! PL2

; [ Jumbo Ozaki Super Masters Golf (Japan, FD1094 317-0058-05b) ]
:sgmastj:00000000:F01831:00000001:FFFFFFFF:Infinite Strokes PL1:Always get a Hole in One
:sgmastj:00000001:F01831:00000001:FFFFFFFF:Reset Strokes Now! PL1
:sgmastj:00000000:F01A31:00000001:FFFFFFFF:Infinite Strokes PL2:Always get a Hole in One
:sgmastj:00000001:F01A31:00000001:FFFFFFFF:Reset Strokes Now! PL2
Pugsy

Servicing your cheating needs since 1985 8)

Grab the latest cheat collection:
MAME 0.264 XML cheat collection (3 APRIL 2024) from http://www.mamecheat.co.uk or direct from:-
https://mega.nz/file/SxsQUJoT#jBdz6GLm_ ... QzFGSMms2c (ZIP Archive 3.8 MB)
User avatar
jym
Posts: 91
Joined: Mon Nov 19, 2001 1:00 am
Location: Taiwan

Post by jym »

ShimaPong wrote:- Moon Cresta / Super Moon Cresta / Fantazia / Eagle / Space Thunderbird -

; [ Moon Cresta (bootleg set 2) ]
:mooncrs2:00000000:8234:00000000:FFFFFFFF:Rapid Fire
.
.
.
mooncrs2:0:3FC0:AF:100:Crack ROM Check

Original cheat is from the following data:

File Name: M7.BIN Mooncrs2 (NICHIBUTSU.1980)
Sector 003: 3A 00 B8 79 10 F4 A7 20 AD 0E 20
Offset 442: ** ** ** ** ** ** AF ** ** ** ** (Crack ROM Check)
Post Reply