:pbobbl4u:00000000:409F61:00000000:FFFFFFFF:Invincibility PL1:Disable if game gets stuck!
:pbobbl4u:00000000:409FA9:00000000:FFFFFFFF:Invincibility PL2:Disable if game gets stuck!
:pbobbl4u:00000000:409F45:00000080:FFFFFFFF:Stop Bubble Fall PL1
:pbobbl4u:00000000:409F8D:00000080:FFFFFFFF:Stop Bubble Fall PL2
:pbobbl4u:00000000:40A43F:00000000:FFFFFFFF:Never receive attacks PL1
:pbobbl4u:00010000:40A445:00000000:FFFFFFFF:Never receive attacks PL1 (2/2)
:pbobbl4u:00000000:40A43B:00000000:FFFFFFFF:Never receive attacks PL2
:pbobbl4u:00010000:40A443:00000000:FFFFFFFF:Never receive attacks PL2 (2/2)
:pbobbl4u:00000000:40A43F:0000000A:FFFFFFFF:Always under attack PL1
:pbobbl4u:00010000:40A445:0000000A:FFFFFFFF:Always under attack PL1 (2/2)
:pbobbl4u:00000000:40A43B:0000000A:FFFFFFFF:Always under attack PL2
:pbobbl4u:00010000:40A443:0000000A:FFFFFFFF:Always under attack PL2 (2/2)
:pbobbl4u:00000000:40A43F:0000002A:FFFFFFFF:Always under STRONG attack PL1
:pbobbl4u:00010000:40A445:0000002A:FFFFFFFF:Always under STRONG attack PL1 (2/2)
:pbobbl4u:00000000:40A43B:0000002A:FFFFFFFF:Always under STRONG attack PL2
:pbobbl4u:00010000:40A443:0000002A:FFFFFFFF:Always under STRONG attack PL2 (2/2)
:pbobbl4u:00000000:409FB4:0000000F:FFFFFFFF:Infinite Throwing Time PL1
:pbobbl4u:00000000:409FE8:0000000F:FFFFFFFF:Infinite Throwing Time PL2
:pbobbl4u:60000000:000000:00000000:00000000:[ Use ONLY DURING A ROUND ]
:pbobbl4u:60000000:000000:00000000:00000000:[ to prevent crashes ]
:pbobbl4u:00000100:409E4F:00000026:FFFFFFFF:Free World Selection:0=A, ... ,26=Z
:pbobbl4u:00010000:409E51:0000000B:FFFFFFFF:Free Round Selection:Also selects the enemy in Vs Mode
;pl2 = 48h+ PL1
:pbobbl4j:00000000:409F61:00000000:FFFFFFFF:Invincibility PL1:Disable if game gets stuck!
:pbobbl4j:00000000:409FA9:00000000:FFFFFFFF:Invincibility PL2:Disable if game gets stuck!
:pbobbl4j:00000000:409F45:00000080:FFFFFFFF:Stop Bubble Fall PL1
:pbobbl4j:00000000:409F8D:00000080:FFFFFFFF:Stop Bubble Fall PL2
:pbobbl4j:00000000:40A43F:00000000:FFFFFFFF:Never receive attacks PL1
:pbobbl4j:00010000:40A445:00000000:FFFFFFFF:Never receive attacks PL1 (2/2)
:pbobbl4j:00000000:40A43B:00000000:FFFFFFFF:Never receive attacks PL2
:pbobbl4j:00010000:40A443:00000000:FFFFFFFF:Never receive attacks PL2 (2/2)
:pbobbl4j:00000000:40A43F:0000000A:FFFFFFFF:Always under attack PL1
:pbobbl4j:00010000:40A445:0000000A:FFFFFFFF:Always under attack PL1 (2/2)
:pbobbl4j:00000000:40A43B:0000000A:FFFFFFFF:Always under attack PL2
:pbobbl4j:00010000:40A443:0000000A:FFFFFFFF:Always under attack PL2 (2/2)
:pbobbl4j:00000000:40A43F:0000002A:FFFFFFFF:Always under STRONG attack PL1
:pbobbl4j:00010000:40A445:0000002A:FFFFFFFF:Always under STRONG attack PL1 (2/2)
:pbobbl4j:00000000:40A43B:0000002A:FFFFFFFF:Always under STRONG attack PL2
:pbobbl4j:00010000:40A443:0000002A:FFFFFFFF:Always under STRONG attack PL2 (2/2)
:pbobbl4j:00000000:409FB4:0000000F:FFFFFFFF:Infinite Throwing Time PL1
:pbobbl4j:00000000:409FE8:0000000F:FFFFFFFF:Infinite Throwing Time PL2
:pbobbl4j:60000000:000000:00000000:00000000:[ Use ONLY DURING A ROUND ]
:pbobbl4j:60000000:000000:00000000:00000000:[ to prevent crashes ]
:pbobbl4j:00000100:409E4F:00000026:FFFFFFFF:Free World Selection:0=A, ... ,26=Z
:pbobbl4j:00010000:409E51:0000000B:FFFFFFFF:Free Round Selection:Also selects the enemy in Vs Mode
:pbobble4:00000000:409F61:00000000:FFFFFFFF:Invincibility PL1:Disable if game gets stuck!
:pbobble4:00000000:409FA9:00000000:FFFFFFFF:Invincibility PL2:Disable if game gets stuck!
:pbobble4:00000000:409F45:00000080:FFFFFFFF:Stop Bubble Fall PL1
:pbobble4:00000000:409F8D:00000080:FFFFFFFF:Stop Bubble Fall PL2
:pbobble4:00000000:40A43F:00000000:FFFFFFFF:Never receive attacks PL1
:pbobble4:00010000:40A445:00000000:FFFFFFFF:Never receive attacks PL1 (2/2)
:pbobble4:00000000:40A43B:00000000:FFFFFFFF:Never receive attacks PL2
:pbobble4:00010000:40A443:00000000:FFFFFFFF:Never receive attacks PL2 (2/2)
:pbobble4:00000000:40A43F:0000000A:FFFFFFFF:Always under attack PL1
:pbobble4:00010000:40A445:0000000A:FFFFFFFF:Always under attack PL1 (2/2)
:pbobble4:00000000:40A43B:0000000A:FFFFFFFF:Always under attack PL2
:pbobble4:00010000:40A443:0000000A:FFFFFFFF:Always under attack PL2 (2/2)
:pbobble4:00000000:40A43F:0000002A:FFFFFFFF:Always under STRONG attack PL1
:pbobble4:00010000:40A445:0000002A:FFFFFFFF:Always under STRONG attack PL1 (2/2)
:pbobble4:00000000:40A43B:0000002A:FFFFFFFF:Always under STRONG attack PL2
:pbobble4:00010000:40A443:0000002A:FFFFFFFF:Always under STRONG attack PL2 (2/2)
:pbobble4:00000000:409FB4:0000000F:FFFFFFFF:Infinite Throwing Time PL1
:pbobble4:00000000:409FE8:0000000F:FFFFFFFF:Infinite Throwing Time PL2
:pbobble4:60000000:000000:00000000:00000000:[ Use ONLY DURING A ROUND ]
:pbobble4:60000000:000000:00000000:00000000:[ to prevent crashes ]
:pbobble4:00000100:409E4F:00000026:FFFFFFFF:Free World Selection:0=A, ... ,26=Z
:pbobble4:00010000:409E51:0000000B:FFFFFFFF:Free Round Selection:Also selects the enemy in Vs Mode
If you activate Invincib., regardless of the real situation, assistant will never stop jumping
and game never stops. To restore the check, disable invinc. and you lose if bubbles cross the line.
Once disabled "Stop Bubble Fall", the bubbles restart falling after other 128 launches...
(I introduced strong attack because I WON the 1st round under constant attack , but under strong
attack it seems more hard!!!!!)
Please shima post yours too!
pbobble4 list complete!
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Don't post with wrong alignment sequence. Normally a code is sorted each player. NOT each item. And it's better to be "Select World / Round" instead of "Free World / Round Selection" (See official database).
For example :
I think "Invincibility" seems to be disproportionate word in this case and I can't understand what is "complete".
For example :
Code: Select all
; ------------ Player 1 ------------
:pbobble4:00000000:409F61:00000000:FFFFFFFF:Invincibility PL1:Disable if game gets stuck!
:pbobble4:00000000:409F45:00000080:FFFFFFFF:Stop Bubble Fall PL1
:pbobble4:00000000:40A43F:00000000:FFFFFFFF:Never receive attacks PL1
:pbobble4:00010000:40A445:00000000:FFFFFFFF:Never receive attacks PL1 (2/2)
:pbobble4:00000000:40A43F:0000000A:FFFFFFFF:Always under attack PL1
:pbobble4:00010000:40A445:0000000A:FFFFFFFF:Always under attack PL1 (2/2)
:pbobble4:00000000:40A43F:0000002A:FFFFFFFF:Always under STRONG attack PL1
:pbobble4:00010000:40A445:0000002A:FFFFFFFF:Always under STRONG attack PL1 (2/2)
:pbobble4:00000000:409FB4:0000000F:FFFFFFFF:Infinite Throwing Time PL1
; ------------ Player 2 ------------
:pbobble4:00000000:409FA9:00000000:FFFFFFFF:Invincibility PL2:Disable if game gets stuck!
:pbobble4:00000000:409F8D:00000080:FFFFFFFF:Stop Bubble Fall PL2
:pbobble4:00000000:40A43B:00000000:FFFFFFFF:Never receive attacks PL2
:pbobble4:00010000:40A443:00000000:FFFFFFFF:Never receive attacks PL2 (2/2)
:pbobble4:00000000:40A43B:0000000A:FFFFFFFF:Always under attack PL2
:pbobble4:00010000:40A443:0000000A:FFFFFFFF:Always under attack PL2 (2/2)
:pbobble4:00000000:40A43B:0000002A:FFFFFFFF:Always under STRONG attack PL2
:pbobble4:00010000:40A443:0000002A:FFFFFFFF:Always under STRONG attack PL2 (2/2)
:pbobble4:00000000:409FE8:0000000F:FFFFFFFF:Infinite Throwing Time PL2
; ------------ Others ------------
:pbobble4:60000000:000000:00000000:00000000:[ Use ONLY DURING A ROUND ]
:pbobble4:60000000:000000:00000000:00000000:[ to prevent crashes ]
:pbobble4:00000100:409E4F:00000026:FFFFFFFF:Select World:0=A, ... ,26=Z
:pbobble4:00010000:409E51:0000000B:FFFFFFFF:Select Round:Also selects the enemy in Vs Mode
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