mk1, play as Reptile

This FORUM is ONLY for posting requests for M.A.M.E. arcade cheats. The actual cheats should be posted in the M.A.M.E. "Arcade" Cheats forum. For cheat requests a 'please' would do no harm...
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nobunaga
Posts: 159
Joined: Fri Dec 30, 2005 12:51 pm

Post by nobunaga »

well well well,I guess I'll told u about the head thing:choose Cage enable Cage body move set then go to add cheat and select body move set Liu kang for example then make the buton for lui kang body move set change
after that start your game and make a magic with Cage (b,f lp) and change the body move set with the assigned button exactly when the magic is almost infront of your oponent,then if u do it at the right moment his head will fall just like Cage's fatality :wink:
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iamstillhiro1112
Posts: 2
Joined: Fri Jan 28, 2005 2:45 am

Post by iamstillhiro1112 »

Here's a few codes I came up with. For mortal Kombat, and other games. I hope they will be in the next pugsys update.

NSS Super Mario World

Code: Select all

:nss_smw:20000000:00C576:000000F0:FFFFFFFFowerup Select:Hold up, and press 'Select' to cycle through powerups. GG EDA5-0F6F by Hackwiz
:nss_smw:20000000:00CC85:00000000:FFFFFFFF:Nintendo Debug #2ress 'L' + 'A', 'A' to enter Free-movement mode, again to exit. Allows multi-jumps when spin-jumping with the cape. GG DDA6-DF07 by Hackwiz
:nss_smw:20000000:01F1AD:000000AD:FFFFFFFF:Yoshi Never Swallows Shell:This lets you fly forever with the Blue Yoshi or Blue Shell. GG C2EC-0700 by Hackwiz
:nss_smw:20000000:01F724:000000B5:FFFFFFFF:Invincible Yoshi:This makes is so you don't jump off of yoshi if you get hit. GG 89E4-AFD9, 89C6-D4DB by Hackwiz
:nss_smw:20010000:02A488:000000B5:FFFFFFFF:Invincible Yoshi (2/2)
Assorted Bubble Bobble 2(and clone) codes:

Code: Select all

:bublbob2:00000000:40826E:0000007F:FFFFFFFF:Invincibility PL1
:bublbob2:20910000:017A8E:0000660A:0000FFFF:Invincibility PL1 (2/2):This line disables the blink when invincible

:bublbob2:00000000:40826F:0000007F:FFFFFFFF:Invincibility PL2
:bublbob2:20910000:017A8E:0000660A:0000FFFF:Invincibility PL2 (2/2):This line disables the blink when invincible


:bubsympe:00000000:40826E:0000007F:FFFFFFFF:Invincibility PL1
:bubsympe:20910000:017A8E:0000660A:0000FFFF:Invincibility PL1 (2/2):This line disables the blink when invincible

:bubsympe:00000000:40826F:0000007F:FFFFFFFF:Invincibility PL2
:bubsympe:20910000:017A8E:0000660A:0000FFFF:Invincibility PL2 (2/2):This line disables the blink when invincible


:bubsymph:00000000:40826E:00
:bubsymph:00000000:40826F:0000007F:FFFFFFFF:Invincibility PL2
:bubsymph:20910000:017A8E:0000660A:0000FFFF:Invincibility PL2 (2/2):This line disables the blink when invincible


:bubsympu:00000000:40826E:0000007F:FFFFFFFF:Invincibility PL1
:bubsympu:20910000:017A8E:0000660A:0000FFFF:Invincibility PL1 (2/2):This line disables the blink when invincible

:bubsympu:00000000:40826F:0000007F:FFFFFFFF:Invincibility PL2
:bubsympu:20910000:017A8E:0000660A:0000FFFF:Invincibility PL2 (2/2):This line disables the blink when invincible
Mortal Kombat (rev 5.0 T-Unit 03/19/93)

Code: Select all

:mk:39900000:096452:00000DE0:FFFFFFFF:Fight Accurate Reptile After Every Round:ROM Hack. Turn off the code when you're ready for the last fight with reptile. Breakpoint the ROM at location 0FFCB1960 to see the 'test' routine that checks if you get to fight reptile.

:mk:39900000:097188:00000300:FFFFFFFF:Always Get A Shadow Over The Moon:This doesn't enable you to use this as a signal that you can access Reptile. It will work on the ending as well.

; Reptile Activators 
:mk:00000000:20A304:00000003:0000FFFF:Always On Level With Moon Shadows:This goes well with 'Always Get A Shadow Over The Moon'
:mk:00000000:20A334:00000029:0000FFFF:Moon Shadow Check:This is the rarest signal that lets you get to Reptile
:mk:00000000:20A52A:00000000:0
:mk:00000000:20A52A:00000000:0000FFFFidn't Block During This Round:Another Requirement for Reptile
:mk:00000000:20A264:00000002:0000FFFF:Get Double Flawless Bonus:This gives you a Double Flawless for each Flawless Victory. Also counts towards Reptile test.
:mk:00000000:20A310:00000001:0000FFFF:Fatality used:Lets you get to reptile without using a fatality, and you get the bonus points for beating him
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nobunaga
Posts: 159
Joined: Fri Dec 30, 2005 12:51 pm

Post by nobunaga »

cool cheats man,unfortunaly they didn't work on mkla3 which is the best mk1 version,can u convert them or something
Kurgan
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Joined: Tue Mar 14, 2006 9:29 am
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Post by Kurgan »

Ha the cheat hoarding man asking for help! How ironic...!


But I tease. ;) Just kidding anyway.

Good job posting those. But yeah, you should be able to come up with working versions for mkla3 and beyond.

The shadows/reptile thing was just what I was looking for. I was so spoiled I guess by playing the PC DOS version where shadows flew by the moon every second Pit appearance!
AceKombat
Posts: 7
Joined: Sun Apr 30, 2006 11:11 pm

Post by AceKombat »

Hi there ! My cheats are posted in the page 1 btw ( Such as pallete cheats and fatality anytime , you know :D ? ) I'm having difficulty using any code that has ROM HACK in it , what does that rom hack means ? And how do I get the rom hack ? If there is a hack rom , send to my email if its illegal to post rom .
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CLE
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Location: Brazil
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Post by CLE »

Pallete cheats and fatality anytime is possible in version 5.0 of mk1?
Thanks.
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jion_wansu
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Joined: Mon Nov 21, 2005 4:11 am
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Post by jion_wansu »

the reptile code does not work in model T 5.0 for player 1
Max
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Joined: Fri Feb 22, 2008 6:45 am

Post by Max »

Thanks for the full list of cheats, Kurgan.
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