vulcan.xml
Code: Select all
<!-- Vulcan Venture (New) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<!-- objects -->
<action>maincpu.md@6E22 = 6000999C </action>
<action>maincpu.mq@07C0 = 3E2D00188E680018</action>
<action>maincpu.mq@07C8 = 0247388066024E75</action>
<action>maincpu.mq@07D0 = 0015000160006650</action>
<!--
07C0 | 3E2D 0018 : move.w ($18,A5), D7
07C4 | 8E68 0018 : or.w ($18,A0), D7
07C8 | 0247 3880 : andi.w #$3880, D7
07CC | 6602 : bne $7d0
07CE | 4E75 : rts
07D0 | 0015 0001 : ori.b #$1, (A5)
07D4 | 6000 6650 : bra $6e26
-->
<!-- option hunter -->
<action>maincpu.mb@A0CC = 60</action>
<!-- background -->
<action>maincpu.mb@1B339 = 9C</action> <!-- player -->
<action>maincpu.mb@1C4A4 = 60</action> <!-- force field -->
<action>maincpu.mb@1C596 = 60</action> <!-- shield -->
</script>
<script state="off">
<action>maincpu.md@06E22 = 00150001 </action>
<action>maincpu.mq@007C0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@007C8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@007D0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mb@0A0CC = 4A </action>
<action>maincpu.mb@1B339 = AA </action>
<action>maincpu.md@1C4A4 = 66 </action>
<action>maincpu.mb@1C596 = 66 </action>
</script>
</cheat>
<cheat desc="auto fire - shot">
<script state="on">
<action>maincpu.mb@1B541 = 02</action> <!-- normal, double -->
<action>maincpu.mb@1B747 = 02</action> <!-- ripple laser -->
</script>
<script state="off">
<action>maincpu.mb@1B541 = 06</action>
<action>maincpu.mb@1B747 = 06</action>
</script>
</cheat>
<cheat desc="player speed">
<parameter min="0x01" max="0x05" step="0x01" />
<script state="on">
<action>maincpu.mw@1B0CE = 323C</action> <!-- ? -->
<action>maincpu.mw@1B0FE = 363C</action> <!-- player -->
<action>maincpu.mw@1B106 = 363C</action> <!-- multiples -->
<action>maincpu.mw@1B1AE = 323C</action> <!-- vertical scroll? -->
</script>
<script state="change">
<action>maincpu.mw@1B0D0 = (param - 1) </action>
<action>maincpu.mw@1B100 = (param - 1) </action>
<action>maincpu.mw@1B108 = (param - 1) lshift 4</action>
<action>maincpu.mw@1B1B0 = (param - 1) </action>
</script>
<script state="off">
<action>maincpu.md@1B0CE = 02010007</action>
<action>maincpu.md@1B1FE = 02430007</action>
<action>maincpu.md@1B106 = 162D002B</action>
<action>maincpu.md@1B1AE = 02410007</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>set "skip ram/rom check" then reset the game (F3)</comment>
<script state="on">
<action>maincpu.md@01220 = 0002BBD0 </action>
<action>maincpu.mq@2BBD0 = 41F90006000043F9</action>
<action>maincpu.mq@2BBD8 = 000A0009137C0001</action>
<action>maincpu.mq@2BBE0 = 000812001029FFFA</action>
<action>maincpu.mq@2BBE8 = B20067F00C0000FE</action>
<action>maincpu.mq@2BBF0 = 660253100C0000FD</action>
<action>maincpu.mq@2BBF8 = 660252100C0000F7</action>
<action>maincpu.mq@2BC00 = 6604041000100C00</action>
<action>maincpu.mq@2BC08 = 00FB660406100010</action>
<action>maincpu.mq@2BC10 = 0C0000EF66041290</action>
<action>maincpu.mq@2BC18 = 60080C0000DF6608</action>
<action>maincpu.mq@2BC20 = 42114EB90000E8A8</action>
<action>maincpu.mq@2BC28 = 60B2FFFFFFFFFFFF</action>
<!--
2BBD0 | 41F9 0006 0000 : lea $60000.l, A0 // sound code address
2BBD6 | 43F9 000A 0009 : lea $a0009.l, A1 // sound latch address
2BBDC | 137C 0001 0008 : move.b #$1, ($8,A1) // watchdog ($a0011)
2BBE2 | 1200 : move.b D0, D1
2BBE4 | 1029 FFFA : move.b (-$6,A1), D0 // read input ($a0003)
2BBE8 | B200 : cmp.b D0, D1
2BBEA | 67F0 : beq $2bbdc
2BBEC | 0C00 00FE : cmpi.b #-$2, D0
2BBF0 | 6602 : bne $2bbf4
2BBF2 | 5310 : subq.b #1, (A0) // decrease code -01
2BBF4 | 0C00 00FD : cmpi.b #-$3, D0
2BBF8 | 6602 : bne $2bbfc
2BBFA | 5210 : addq.b #1, (A0) // increase code +01
2BBFC | 0C00 00F7 : cmpi.b #-$9, D0
2BC00 | 6604 : bne $2bc06
2BC02 | 0410 0010 : subi.b #$10, (A0) // decrease code -10
2BC06 | 0C00 00FB : cmpi.b #-$5, D0
2BC0A | 6604 : bne $2bc10
2BC0C | 0610 0010 : addi.b #$10, (A0) // increase code +10
2BC10 | 0C00 00EF : cmpi.b #-$11, D0
2BC14 | 6604 : bne $2bc1a
2BC16 | 1290 : move.b (A0), (A1) // play sound
2BC18 | 6008 : bra $2bc22
2BC1A | 0C00 00DF : cmpi.b #-$21, D0
2BC1E | 6608 : bne $2bc28
2BC20 | 4211 : clr.b (A1) // stop sound
2BC22 | 4EB9 0000 E8A8 : jsr $e8a8.l // audio cpu trigger
2BC28 | 60B2 : bra $2bbdc
-->
</script>
<script state="run">
<output format="----- vulcan venture sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center">
<argument>maincpu.pb@60000</argument>
</output>
</script>
<script state="off">
<action>maincpu.md@01220 = 000014CA </action>
<action>maincpu.mq@2BC20 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2BC28 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2BC30 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2BC38 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2BC40 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2BC48 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2BC50 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2BC58 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2BC60 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2BC68 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2BC70 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2BC78 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="skip ram/rom check">
<script state="on">
<action>maincpu.mw@10D8 = 600C</action> <!-- skip cross-hatch -->
<action>maincpu.mw@17CA = 1054</action> <!-- skip rom check -->
<action>maincpu.mw@1984 = 6012</action> <!-- skip ram error -->
<action>maincpu.mw@19B2 = 6008</action> <!-- initialize ram -->
</script>
<script state="off">
<action>maincpu.mw@10D8 = 66FC</action>
<action>maincpu.mw@17CA = 1A02</action>
<action>maincpu.mw@1984 = 6712</action>
<action>maincpu.mw@19B2 = 6708</action>
</script>
</cheat>
</mamecheat>
vulcana.xml
Code: Select all
<!-- Vulcan Venture (Old) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<!-- objects -->
<action>maincpu.md@6E22 = 6000999C </action>
<action>maincpu.mq@07C0 = 3E2D00188E680018</action>
<action>maincpu.mq@07C8 = 0247388066024E75</action>
<action>maincpu.mq@07D0 = 0015000160006650</action>
<!--
07C0 | 3E2D 0018 : move.w ($18,A5), D7
07C4 | 8E68 0018 : or.w ($18,A0), D7
07C8 | 0247 3880 : andi.w #$3880, D7
07CC | 6602 : bne $7d0
07CE | 4E75 : rts
07D0 | 0015 0001 : ori.b #$1, (A5)
07D4 | 6000 6650 : bra $6e26
-->
<!-- option hunter -->
<action>maincpu.mb@A0CC = 60</action>
<!-- background -->
<action>maincpu.mb@1B34F = 9C</action> <!-- player -->
<action>maincpu.mb@1C4BA = 60</action> <!-- force field -->
<action>maincpu.mb@1C5AC = 60</action> <!-- shield -->
</script>
<script state="off">
<action>maincpu.md@06E22 = 00150001 </action>
<action>maincpu.mq@007C0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@007C8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@007D0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mb@0A0CC = 64 </action>
<action>maincpu.mb@1B34F = 4A </action>
<action>maincpu.md@1C4BA = 66 </action>
<action>maincpu.mb@1C5AC = 66 </action>
</script>
</cheat>
<cheat desc="auto fire - shot">
<script state="on">
<action>maincpu.mb@1B557 = 02</action> <!-- normal, double -->
<action>maincpu.mb@1B75D = 02</action> <!-- ripple laser -->
</script>
<script state="off">
<action>maincpu.mb@1B557 = 06</action>
<action>maincpu.mb@1B75D = 06</action>
</script>
</cheat>
<cheat desc="player speed">
<parameter min="0x01" max="0x05" step="0x01" />
<script state="on">
<action>maincpu.mw@1B0E4 = 323C</action> <!-- ? -->
<action>maincpu.mw@1B114 = 363C</action> <!-- player -->
<action>maincpu.mw@1B11C = 363C</action> <!-- multiples -->
<action>maincpu.mw@1B1C4 = 323C</action> <!-- vertical scroll? -->
</script>
<script state="change">
<action>maincpu.mw@1B0E6 = (param - 1) </action>
<action>maincpu.mw@1B116 = (param - 1) </action>
<action>maincpu.mw@1B11E = (param - 1) lshift 4</action>
<action>maincpu.mw@1B1C6 = (param - 1) </action>
</script>
<script state="off">
<action>maincpu.md@1B0E4 = 02010007</action>
<action>maincpu.md@1B114 = 02430007</action>
<action>maincpu.md@1B11C = 162D002B</action>
<action>maincpu.md@1B1C4 = 02410007</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>set "skip ram/rom check" then reset the game (F3)</comment>
<script state="on">
<action>maincpu.md@01220 = 0002BBE0 </action>
<action>maincpu.mq@2BBE0 = 41F90006000043F9</action>
<action>maincpu.mq@2BBE8 = 000A0009137C0001</action>
<action>maincpu.mq@2BBF0 = 000812001029FFFA</action>
<action>maincpu.mq@2BBF8 = B20067F00C0000FE</action>
<action>maincpu.mq@2BC00 = 660253100C0000FD</action>
<action>maincpu.mq@2BC08 = 660252100C0000F7</action>
<action>maincpu.mq@2BC10 = 6604041000100C00</action>
<action>maincpu.mq@2BC18 = 00FB660406100010</action>
<action>maincpu.mq@2BC20 = 0C0000EF66041290</action>
<action>maincpu.mq@2BC28 = 60080C0000DF6608</action>
<action>maincpu.mq@2BC30 = 42114EB90000E8A8</action>
<action>maincpu.mq@2BC38 = 60B2FFFFFFFFFFFF</action>
<!--
2BBE0 | 41F9 0006 0000 : lea $60000.l, A0 // sound code address
2BBE6 | 43F9 000A 0009 : lea $a0009.l, A1 // sound latch address
2BBEC | 137C 0001 0008 : move.b #$1, ($8,A1) // watchdog ($a0011)
2BBF2 | 1200 : move.b D0, D1
2BBF4 | 1029 FFFA : move.b (-$6,A1), D0 // read input ($a0003)
2BBF8 | B200 : cmp.b D0, D1
2BBFA | 67F0 : beq $2bbec
2BBFC | 0C00 00FE : cmpi.b #-$2, D0
2BC00 | 6602 : bne $2bbc4
2BC02 | 5310 : subq.b #1, (A0) // decrease code -01
2BC04 | 0C00 00FD : cmpi.b #-$3, D0
2BC08 | 6602 : bne $2bb0c
2BC0A | 5210 : addq.b #1, (A0) // increase code +01
2BC0C | 0C00 00F7 : cmpi.b #-$9, D0
2BC10 | 6604 : bne $2bc16
2BC12 | 0410 0010 : subi.b #$10, (A0) // decrease code -10
2BC16 | 0C00 00FB : cmpi.b #-$5, D0
2BC1A | 6604 : bne $2bc20
2BC1C | 0610 0010 : addi.b #$10, (A0) // increase code +10
2BC20 | 0C00 00EF : cmpi.b #-$11, D0
2BC24 | 6604 : bne $2bc2a
2BC26 | 1290 : move.b (A0), (A1) // play sound
2BC28 | 6008 : bra $2bc32
2BC2A | 0C00 00DF : cmpi.b #-$21, D0
2BC2E | 6608 : bne $2bc38
2BC30 | 4211 : clr.b (A1) // stop sound
2BC32 | 4EB9 0000 E8A8 : jsr $e8a8.l // audio cpu trigger
2BC38 | 60B2 : bra $2bbec
-->
</script>
<script state="run">
<output format="----- vulcan venture sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center">
<argument>maincpu.pb@60000</argument>
</output>
</script>
<script state="off">
<action>maincpu.md@01220 = 000014CA </action>
<action>maincpu.mq@2BBE0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2BBE8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2BBF0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2BBF8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2BC00 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2BC08 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2BC10 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2BC18 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2BC20 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2BC28 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2BC30 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2BC38 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="skip ram/rom check">
<script state="on">
<action>maincpu.mw@10D8 = 600C</action> <!-- skip cross-hatch -->
<action>maincpu.mw@17CA = 1054</action> <!-- skip rom check -->
<action>maincpu.mw@1984 = 6012</action> <!-- skip ram error -->
<action>maincpu.mw@19B2 = 6008</action> <!-- initialize ram -->
</script>
<script state="off">
<action>maincpu.mw@10D8 = 66FC</action>
<action>maincpu.mw@17CA = 1A02</action>
<action>maincpu.mw@1984 = 6712</action>
<action>maincpu.mw@19B2 = 6708</action>
</script>
</cheat>
</mamecheat>
vulcanb.xml
Code: Select all
<!-- Vulcan Venture (Oldest) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<!-- objects -->
<action>maincpu.md@6E22 = 6000999C </action>
<action>maincpu.mq@07C0 = 3E2D00188E680018</action>
<action>maincpu.mq@07C8 = 0247388066024E75</action>
<action>maincpu.mq@07D0 = 0015000160006650</action>
<!--
07C0 | 3E2D 0018 : move.w ($18,A5), D7
07C4 | 8E68 0018 : or.w ($18,A0), D7
07C8 | 0247 3880 : andi.w #$3880, D7
07CC | 6602 : bne $7d0
07CE | 4E75 : rts
07D0 | 0015 0001 : ori.b #$1, (A5)
07D4 | 6000 6650 : bra $6e26
-->
<!-- option hunter -->
<action>maincpu.mb@A0CC = 60</action>
<!-- background -->
<action>maincpu.mb@1B34F = 9C</action> <!-- player -->
<action>maincpu.mb@1C4BA = 60</action> <!-- force field -->
<action>maincpu.mb@1C5AC = 60</action> <!-- shield -->
</script>
<script state="off">
<action>maincpu.md@06E22 = 00150001 </action>
<action>maincpu.mq@007C0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@007C8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@007D0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mb@0A0CC = 64 </action>
<action>maincpu.mb@1B34F = 4A </action>
<action>maincpu.md@1C4BA = 66 </action>
<action>maincpu.mb@1C5AC = 66 </action>
</script>
</cheat>
<cheat desc="auto fire - shot">
<script state="on">
<action>maincpu.mb@1B557 = 02</action> <!-- normal, double -->
<action>maincpu.mb@1B75D = 02</action> <!-- ripple laser -->
</script>
<script state="off">
<action>maincpu.mb@1B557 = 06</action>
<action>maincpu.mb@1B75D = 06</action>
</script>
</cheat>
<cheat desc="player speed">
<parameter min="0x01" max="0x05" step="0x01" />
<script state="on">
<action>maincpu.mw@1B0E4 = 323C</action> <!-- ? -->
<action>maincpu.mw@1B114 = 363C</action> <!-- player -->
<action>maincpu.mw@1B11C = 363C</action> <!-- multiples -->
<action>maincpu.mw@1B1C4 = 323C</action> <!-- vertical scroll? -->
</script>
<script state="change">
<action>maincpu.mw@1B0E6 = (param - 1) </action>
<action>maincpu.mw@1B116 = (param - 1) </action>
<action>maincpu.mw@1B11E = (param - 1) lshift 4</action>
<action>maincpu.mw@1B1C6 = (param - 1) </action>
</script>
<script state="off">
<action>maincpu.md@1B0E4 = 02010007</action>
<action>maincpu.md@1B114 = 02430007</action>
<action>maincpu.md@1B11C = 162D002B</action>
<action>maincpu.md@1B1C4 = 02410007</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>set "skip ram/rom check" then reset the game (F3)</comment>
<script state="on">
<action>maincpu.md@01220 = 0002BBE0 </action>
<action>maincpu.mq@2BBE0 = 41F90006000043F9</action>
<action>maincpu.mq@2BBE8 = 000A0009137C0001</action>
<action>maincpu.mq@2BBF0 = 000812001029FFFA</action>
<action>maincpu.mq@2BBF8 = B20067F00C0000FE</action>
<action>maincpu.mq@2BC00 = 660253100C0000FD</action>
<action>maincpu.mq@2BC08 = 660252100C0000F7</action>
<action>maincpu.mq@2BC10 = 6604041000100C00</action>
<action>maincpu.mq@2BC18 = 00FB660406100010</action>
<action>maincpu.mq@2BC20 = 0C0000EF66041290</action>
<action>maincpu.mq@2BC28 = 60080C0000DF6608</action>
<action>maincpu.mq@2BC30 = 42114EB90000E8A8</action>
<action>maincpu.mq@2BC38 = 60B2FFFFFFFFFFFF</action>
<!--
2BBE0 | 41F9 0006 0000 : lea $60000.l, A0 // sound code address
2BBE6 | 43F9 000A 0009 : lea $a0009.l, A1 // sound latch address
2BBEC | 137C 0001 0008 : move.b #$1, ($8,A1) // watchdog ($a0011)
2BBF2 | 1200 : move.b D0, D1
2BBF4 | 1029 FFFA : move.b (-$6,A1), D0 // read input ($a0003)
2BBF8 | B200 : cmp.b D0, D1
2BBFA | 67F0 : beq $2bbec
2BBFC | 0C00 00FE : cmpi.b #-$2, D0
2BC00 | 6602 : bne $2bbc4
2BC02 | 5310 : subq.b #1, (A0) // decrease code -01
2BC04 | 0C00 00FD : cmpi.b #-$3, D0
2BC08 | 6602 : bne $2bb0c
2BC0A | 5210 : addq.b #1, (A0) // increase code +01
2BC0C | 0C00 00F7 : cmpi.b #-$9, D0
2BC10 | 6604 : bne $2bc16
2BC12 | 0410 0010 : subi.b #$10, (A0) // decrease code -10
2BC16 | 0C00 00FB : cmpi.b #-$5, D0
2BC1A | 6604 : bne $2bc20
2BC1C | 0610 0010 : addi.b #$10, (A0) // increase code +10
2BC20 | 0C00 00EF : cmpi.b #-$11, D0
2BC24 | 6604 : bne $2bc2a
2BC26 | 1290 : move.b (A0), (A1) // play sound
2BC28 | 6008 : bra $2bc32
2BC2A | 0C00 00DF : cmpi.b #-$21, D0
2BC2E | 6608 : bne $2bc38
2BC30 | 4211 : clr.b (A1) // stop sound
2BC32 | 4EB9 0000 E8A8 : jsr $e8a8.l // audio cpu trigger
2BC38 | 60B2 : bra $2bbec
-->
</script>
<script state="run">
<output format="----- vulcan venture sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center">
<argument>maincpu.pb@60000</argument>
</output>
</script>
<script state="off">
<action>maincpu.md@01220 = 000014CA </action>
<action>maincpu.mq@2BBE0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2BBE8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2BBF0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2BBF8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2BC00 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2BC08 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2BC10 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2BC18 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2BC20 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2BC28 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2BC30 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2BC38 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="skip ram/rom check">
<script state="on">
<action>maincpu.mw@10D8 = 600C</action> <!-- skip cross-hatch -->
<action>maincpu.mw@17CA = 1054</action> <!-- skip rom check -->
<action>maincpu.mw@1984 = 6012</action> <!-- skip ram error -->
<action>maincpu.mw@19B2 = 6008</action> <!-- initialize ram -->
</script>
<script state="off">
<action>maincpu.mw@10D8 = 66FC</action>
<action>maincpu.mw@17CA = 1A02</action>
<action>maincpu.mw@1984 = 6712</action>
<action>maincpu.mw@19B2 = 6708</action>
</script>
</cheat>
</mamecheat>
gradius2.xml
Code: Select all
<!-- Gradius II - GOFER no Yabou (Japan New Ver.) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<!-- objects -->
<action>maincpu.md@6E82 = 6000993C </action>
<action>maincpu.mq@07C0 = 3E2D00188E680018</action>
<action>maincpu.mq@07C8 = 0247388066024E75</action>
<action>maincpu.mq@07D0 = 00150001600066B0</action>
<!--
07C0 | 3E2D 0018 : move.w ($18,A5), D7
07C4 | 8E68 0018 : or.w ($18,A0), D7
07C8 | 0247 3880 : andi.w #$3880, D7
07CC | 6602 : bne $7d0
07CE | 4E75 : rts
07D0 | 0015 0001 : ori.b #$1, (A5)
07D4 | 6000 66B0 : bra $6e86
-->
<!-- option hunter -->
<action>maincpu.mb@A12C = 60</action>
<!-- background -->
<action>maincpu.mb@1B385 = FC</action> <!-- player -->
<action>maincpu.mb@1C4F0 = 60</action> <!-- force field -->
<action>maincpu.mb@1C5E2 = 60</action> <!-- shield -->
</script>
<script state="off">
<action>maincpu.md@06E82 = 00150001 </action>
<action>maincpu.mq@007C0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@007C8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@007D0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mb@0A12C = 64 </action>
<action>maincpu.mb@1B385 = AA </action>
<action>maincpu.md@1C4F0 = 66 </action>
<action>maincpu.mb@1C5E2 = 66 </action>
</script>
</cheat>
<cheat desc="auto fire - shot">
<script state="on">
<action>maincpu.mb@1B58D = 02</action> <!-- normal, double -->
<action>maincpu.mb@1B793 = 02</action> <!-- ripple laser -->
</script>
<script state="off">
<action>maincpu.mb@1B58D = 06</action>
<action>maincpu.mb@1B793 = 06</action>
</script>
</cheat>
<cheat desc="player speed">
<parameter min="0x01" max="0x05" step="0x01" />
<script state="on">
<action>maincpu.mw@1B11A = 323C</action> <!-- ? -->
<action>maincpu.mw@1B14A = 363C</action> <!-- player -->
<action>maincpu.mw@1B152 = 363C</action> <!-- options -->
<action>maincpu.mw@1B1FA = 323C</action> <!-- vertical scroll? -->
</script>
<script state="change">
<action>maincpu.mw@1B11C = (param - 1) </action>
<action>maincpu.mw@1B14C = (param - 1) </action>
<action>maincpu.mw@1B154 = (param - 1) lshift 4</action>
<action>maincpu.mw@1B1FC = (param - 1) </action>
</script>
<script state="off">
<action>maincpu.md@1B11A = 02010007</action>
<action>maincpu.md@1B14A = 02430007</action>
<action>maincpu.md@1B152 = 162D002B</action>
<action>maincpu.md@1B1FA = 02410007</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>set "skip ram/rom check" then reset the game (F3)</comment>
<script state="on">
<action>maincpu.md@0127A = 0002BC20 </action>
<action>maincpu.mq@2BC20 = 41F90006000043F9</action>
<action>maincpu.mq@2BC28 = 000A0009137C0001</action>
<action>maincpu.mq@2BC30 = 000812001029FFFA</action>
<action>maincpu.mq@2BC38 = B20067F00C0000FE</action>
<action>maincpu.mq@2BC40 = 660253100C0000FD</action>
<action>maincpu.mq@2BC48 = 660252100C0000F7</action>
<action>maincpu.mq@2BC50 = 6604041000100C00</action>
<action>maincpu.mq@2BC58 = 00FB660406100010</action>
<action>maincpu.mq@2BC60 = 0C0000EF66041290</action>
<action>maincpu.mq@2BC68 = 60080C0000DF6608</action>
<action>maincpu.mq@2BC70 = 42114EB90000E908</action>
<action>maincpu.mq@2BC78 = 60B2FFFFFFFFFFFF</action>
<!--
2BC20 | 41F9 0006 0000 : lea $60000.l, A0 // sound code address
2BC26 | 43F9 000A 0009 : lea $a0009.l, A1 // sound latch address
2BC2C | 137C 0001 0008 : move.b #$1, ($8,A1) // watchdog ($a0011)
2BC32 | 1200 : move.b D0, D1
2BC34 | 1029 FFFA : move.b (-$6,A1), D0 // read input ($a0003)
2BC38 | B200 : cmp.b D0, D1
2BC3A | 67F0 : beq $2bc2c
2BC3C | 0C00 00FE : cmpi.b #-$2, D0
2BC40 | 6602 : bne $2bc44
2BC42 | 5310 : subq.b #1, (A0) // decrease code -01
2BC44 | 0C00 00FD : cmpi.b #-$3, D0
2BC48 | 6602 : bne $2bc4c
2BC4A | 5210 : addq.b #1, (A0) // increase code +01
2BC4C | 0C00 00F7 : cmpi.b #-$9, D0
2BC50 | 6604 : bne $2bc56
2BC52 | 0410 0010 : subi.b #$10, (A0) // decrease code -10
2BC56 | 0C00 00FB : cmpi.b #-$5, D0
2BC5A | 6604 : bne $2bc60
2BC5C | 0610 0010 : addi.b #$10, (A0) // increase code +10
2BC60 | 0C00 00EF : cmpi.b #-$11, D0
2BC64 | 6604 : bne $2bc6a
2BC66 | 1290 : move.b (A0), (A1) // play sound
2BC68 | 6008 : bra $2bc72
2BC6A | 0C00 00DF : cmpi.b #-$21, D0
2BC6E | 6608 : bne $2bc78
2BC70 | 4211 : clr.b (A1) // stop sound
2BC72 | 4EB9 0000 E908 : jsr $e908.l // audio cpu trigger
2BC78 | 60B2 : bra $2bc2c
-->
</script>
<script state="run">
<output format="----- gradius II sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center">
<argument>maincpu.pb@60000</argument>
</output>
</script>
<script state="off">
<action>maincpu.md@0127A = 00001524 </action>
<action>maincpu.mq@2BC20 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2BC28 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2BC30 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2BC38 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2BC40 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2BC48 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2BC50 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2BC58 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2BC60 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2BC68 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2BC70 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2BC78 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="skip ram/rom check">
<script state="on">
<action>maincpu.mw@10D8 = 600C</action> <!-- skip cross-hatch -->
<action>maincpu.mw@1824 = 1054</action> <!-- skip rom check -->
<action>maincpu.mw@19DE = 6012</action> <!-- skip ram error -->
<action>maincpu.mw@1A0C = 6008</action> <!-- initialize ram -->
</script>
<script state="off">
<action>maincpu.mw@10D8 = 66FC</action>
<action>maincpu.mw@1824 = 1A5C</action>
<action>maincpu.mw@19DE = 6712</action>
<action>maincpu.mw@1A0C = 6708</action>
</script>
</cheat>
</mamecheat>
gradius2a.xml
Code: Select all
<!-- Gradius II - GOFER no Yabou (Japan Old Ver.) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<!-- objects -->
<action>maincpu.md@6E7C = 60009942 </action>
<action>maincpu.mq@07C0 = 3E2D00188E680018</action>
<action>maincpu.mq@07C8 = 0247388066024E75</action>
<action>maincpu.mq@07D0 = 00150001600066AA</action>
<!--
07C0 | 3E2D 0018 : move.w ($18,A5), D7
07C4 | 8E68 0018 : or.w ($18,A0), D7
07C8 | 0247 3880 : andi.w #$3880, D7
07CC | 6602 : bne $7d0
07CE | 4E75 : rts
07D0 | 0015 0001 : ori.b #$1, (A5)
07D4 | 6000 66AA : bra $6e80
-->
<!-- option hunter -->
<action>maincpu.mb@A126 = 60</action>
<!-- background -->
<action>maincpu.mb@1B395 = F6</action> <!-- player -->
<action>maincpu.mb@1C500 = 60</action> <!-- force field -->
<action>maincpu.mb@1C5F2 = 60</action> <!-- shield -->
</script>
<script state="off">
<action>maincpu.md@06E7C = 00150001 </action>
<action>maincpu.mq@007C0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@007C8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@007D0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mb@0A126 = 64 </action>
<action>maincpu.mb@1B385 = A4 </action>
<action>maincpu.md@1C500 = 66 </action>
<action>maincpu.mb@1C5F2 = 66 </action>
</script>
</cheat>
<cheat desc="auto fire - shot">
<script state="on">
<action>maincpu.mb@1B59D = 02</action> <!-- normal, double -->
<action>maincpu.mb@1B7A3 = 02</action> <!-- ripple laser -->
</script>
<script state="off">
<action>maincpu.mb@1B59D = 06</action>
<action>maincpu.mb@1B7A3 = 06</action>
</script>
</cheat>
<cheat desc="player speed">
<parameter min="0x01" max="0x05" step="0x01" />
<script state="on">
<action>maincpu.mw@1B12A = 323C</action> <!-- ? -->
<action>maincpu.mw@1B15A = 363C</action> <!-- player -->
<action>maincpu.mw@1B162 = 363C</action> <!-- options -->
<action>maincpu.mw@1B20A = 323C</action> <!-- vertical scroll? -->
</script>
<script state="change">
<action>maincpu.mw@1B12C = (param - 1) </action>
<action>maincpu.mw@1B15C = (param - 1) </action>
<action>maincpu.mw@1B164 = (param - 1) lshift 4</action>
<action>maincpu.mw@1B20C = (param - 1) </action>
</script>
<script state="off">
<action>maincpu.md@1B12A = 02010007</action>
<action>maincpu.md@1B15A = 02430007</action>
<action>maincpu.md@1B162 = 162D002B</action>
<action>maincpu.md@1B20A = 02410007</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>set "skip ram/rom check" then reset the game (F3)</comment>
<script state="on">
<action>maincpu.md@0127A = 0002BC30 </action>
<action>maincpu.mq@2BC30 = 41F90006000043F9</action>
<action>maincpu.mq@2BC38 = 000A0009137C0001</action>
<action>maincpu.mq@2BC40 = 000812001029FFFA</action>
<action>maincpu.mq@2BC48 = B20067F00C0000FE</action>
<action>maincpu.mq@2BC50 = 660253100C0000FD</action>
<action>maincpu.mq@2BC58 = 660252100C0000F7</action>
<action>maincpu.mq@2BC60 = 6604041000100C00</action>
<action>maincpu.mq@2BC68 = 00FB660406100010</action>
<action>maincpu.mq@2BC70 = 0C0000EF66041290</action>
<action>maincpu.mq@2BC78 = 60080C0000DF6608</action>
<action>maincpu.mq@2BC80 = 42114EB90000E902</action>
<action>maincpu.mq@2BC88 = 60B2FFFFFFFFFFFF</action>
<!--
2BC30 | 41F9 0006 0000 : lea $60000.l, A0 // sound code address
2BC36 | 43F9 000A 0009 : lea $a0009.l, A1 // sound latch address
2BC3C | 137C 0001 0008 : move.b #$1, ($8,A1) // watchdog ($a0011)
2BC42 | 1200 : move.b D0, D1
2BC44 | 1029 FFFA : move.b (-$6,A1), D0 // read input ($a0003)
2BC48 | B200 : cmp.b D0, D1
2BC4A | 67F0 : beq $2bc3c
2BC4C | 0C00 00FE : cmpi.b #-$2, D0
2BC50 | 6602 : bne $2bc54
2BC52 | 5310 : subq.b #1, (A0) // decrease code -01
2BC54 | 0C00 00FD : cmpi.b #-$3, D0
2BC58 | 6602 : bne $2bc5c
2BC5A | 5210 : addq.b #1, (A0) // increase code +01
2BC5C | 0C00 00F7 : cmpi.b #-$9, D0
2BC60 | 6604 : bne $2bc66
2BC62 | 0410 0010 : subi.b #$10, (A0) // decrease code -10
2BC66 | 0C00 00FB : cmpi.b #-$5, D0
2BC6A | 6604 : bne $2bc70
2BC6C | 0610 0010 : addi.b #$10, (A0) // increase code +10
2BC70 | 0C00 00EF : cmpi.b #-$11, D0
2BC74 | 6604 : bne $2bc7a
2BC76 | 1290 : move.b (A0), (A1) // play sound
2BC78 | 6008 : bra $2bc82
2BC7A | 0C00 00DF : cmpi.b #-$21, D0
2BC7E | 6608 : bne $2bc88
2BC80 | 4211 : clr.b (A1) // stop sound
2BC82 | 4EB9 0000 E902 : jsr $e902.l // audio cpu trigger
2BC88 | 60B2 : bra $2bc3c
-->
</script>
<script state="run">
<output format="----- gradius II sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center">
<argument>maincpu.pb@60000</argument>
</output>
</script>
<script state="off">
<action>maincpu.md@0127A = 00001524 </action>
<action>maincpu.mq@2BC30 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2BC38 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2BC40 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2BC48 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2BC50 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2BC58 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2BC60 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2BC68 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2BC70 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2BC78 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2BC80 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2BC88 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="skip ram/rom check">
<script state="on">
<action>maincpu.mw@10D8 = 600C</action> <!-- skip cross-hatch -->
<action>maincpu.mw@1824 = 1054</action> <!-- skip rom check -->
<action>maincpu.mw@19DE = 6012</action> <!-- skip ram error -->
<action>maincpu.mw@1A0C = 6008</action> <!-- initialize ram -->
</script>
<script state="off">
<action>maincpu.mw@10D8 = 66FC</action>
<action>maincpu.mw@1824 = 1A5C</action>
<action>maincpu.mw@19DE = 6712</action>
<action>maincpu.mw@1A0C = 6708</action>
</script>
</cheat>
</mamecheat>
gradius2b.xml
Code: Select all
<!-- Gradius II - GOFER no Yabou (Japan Older Ver.) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<!-- objects -->
<action>maincpu.md@6E7C = 60009942 </action>
<action>maincpu.mq@07C0 = 3E2D00188E680018</action>
<action>maincpu.mq@07C8 = 0247388066024E75</action>
<action>maincpu.mq@07D0 = 00150001600066AA</action>
<!--
07C0 | 3E2D 0018 : move.w ($18,A5), D7
07C4 | 8E68 0018 : or.w ($18,A0), D7
07C8 | 0247 3880 : andi.w #$3880, D7
07CC | 6602 : bne $7d0
07CE | 4E75 : rts
07D0 | 0015 0001 : ori.b #$1, (A5)
07D4 | 6000 66AA : bra $6e80
-->
<!-- option hunter -->
<action>maincpu.mb@A126 = 60</action>
<!-- background -->
<action>maincpu.mb@1B395 = F6</action> <!-- player -->
<action>maincpu.mb@1C500 = 60</action> <!-- force field -->
<action>maincpu.mb@1C5F2 = 60</action> <!-- shield -->
</script>
<script state="off">
<action>maincpu.md@06E7C = 00150001 </action>
<action>maincpu.mq@007C0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@007C8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@007D0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mb@0A126 = 64 </action>
<action>maincpu.mb@1B395 = A4 </action>
<action>maincpu.md@1C500 = 66 </action>
<action>maincpu.mb@1C5F2 = 66 </action>
</script>
</cheat>
<cheat desc="auto fire - shot">
<script state="on">
<action>maincpu.mb@1B59D = 02</action> <!-- normal, double -->
<action>maincpu.mb@1B7A3 = 02</action> <!-- ripple laser -->
</script>
<script state="off">
<action>maincpu.mb@1B59D = 06</action>
<action>maincpu.mb@1B7A3 = 06</action>
</script>
</cheat>
<cheat desc="player speed">
<parameter min="0x01" max="0x05" step="0x01" />
<script state="on">
<action>maincpu.mw@1B12A = 323C</action> <!-- ? -->
<action>maincpu.mw@1B15A = 363C</action> <!-- player -->
<action>maincpu.mw@1B162 = 363C</action> <!-- options -->
<action>maincpu.mw@1B20A = 323C</action> <!-- vertical scroll? -->
</script>
<script state="change">
<action>maincpu.mw@1B12C = (param - 1) </action>
<action>maincpu.mw@1B15C = (param - 1) </action>
<action>maincpu.mw@1B164 = (param - 1) lshift 4</action>
<action>maincpu.mw@1B20C = (param - 1) </action>
</script>
<script state="off">
<action>maincpu.md@1B12A = 02010007</action>
<action>maincpu.md@1B15A = 02430007</action>
<action>maincpu.md@1B162 = 162D002B</action>
<action>maincpu.md@1B20A = 02410007</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>set "skip ram/rom check" then reset the game (F3)</comment>
<script state="on">
<action>maincpu.md@0127A = 0002BC30 </action>
<action>maincpu.mq@2BC30 = 41F90006000043F9</action>
<action>maincpu.mq@2BC38 = 000A0009137C0001</action>
<action>maincpu.mq@2BC40 = 000812001029FFFA</action>
<action>maincpu.mq@2BC48 = B20067F00C0000FE</action>
<action>maincpu.mq@2BC50 = 660253100C0000FD</action>
<action>maincpu.mq@2BC58 = 660252100C0000F7</action>
<action>maincpu.mq@2BC60 = 6604041000100C00</action>
<action>maincpu.mq@2BC68 = 00FB660406100010</action>
<action>maincpu.mq@2BC70 = 0C0000EF66041290</action>
<action>maincpu.mq@2BC78 = 60080C0000DF6608</action>
<action>maincpu.mq@2BC80 = 42114EB90000E902</action>
<action>maincpu.mq@2BC88 = 60B2FFFFFFFFFFFF</action>
<!--
2BC30 | 41F9 0006 0000 : lea $60000.l, A0 // sound code address
2BC36 | 43F9 000A 0009 : lea $a0009.l, A1 // sound latch address
2BC3C | 137C 0001 0008 : move.b #$1, ($8,A1) // watchdog ($a0011)
2BC42 | 1200 : move.b D0, D1
2BC44 | 1029 FFFA : move.b (-$6,A1), D0 // read input ($a0003)
2BC48 | B200 : cmp.b D0, D1
2BC4A | 67F0 : beq $2bc3c
2BC4C | 0C00 00FE : cmpi.b #-$2, D0
2BC50 | 6602 : bne $2bc54
2BC52 | 5310 : subq.b #1, (A0) // decrease code -01
2BC54 | 0C00 00FD : cmpi.b #-$3, D0
2BC58 | 6602 : bne $2bc5c
2BC5A | 5210 : addq.b #1, (A0) // increase code +01
2BC5C | 0C00 00F7 : cmpi.b #-$9, D0
2BC60 | 6604 : bne $2bc66
2BC62 | 0410 0010 : subi.b #$10, (A0) // decrease code -10
2BC66 | 0C00 00FB : cmpi.b #-$5, D0
2BC6A | 6604 : bne $2bc70
2BC6C | 0610 0010 : addi.b #$10, (A0) // increase code +10
2BC70 | 0C00 00EF : cmpi.b #-$11, D0
2BC74 | 6604 : bne $2bc7a
2BC76 | 1290 : move.b (A0), (A1) // play sound
2BC78 | 6008 : bra $2bc82
2BC7A | 0C00 00DF : cmpi.b #-$21, D0
2BC7E | 6608 : bne $2bc88
2BC80 | 4211 : clr.b (A1) // stop sound
2BC82 | 4EB9 0000 E902 : jsr $e902.l // audio cpu trigger
2BC88 | 60B2 : bra $2bc3c
-->
</script>
<script state="run">
<output format="----- gradius II sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center">
<argument>maincpu.pb@60000</argument>
</output>
</script>
<script state="off">
<action>maincpu.md@0127A = 00001524 </action>
<action>maincpu.mq@2BC30 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2BC38 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2BC40 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2BC48 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2BC50 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2BC58 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2BC60 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2BC68 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2BC70 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2BC78 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2BC80 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2BC88 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="skip ram/rom check">
<script state="on">
<action>maincpu.mw@10D8 = 600C</action> <!-- skip cross-hatch -->
<action>maincpu.mw@1824 = 1054</action> <!-- skip rom check -->
<action>maincpu.mw@19DE = 6012</action> <!-- skip ram error -->
<action>maincpu.mw@1A0C = 6008</action> <!-- initialize ram -->
</script>
<script state="off">
<action>maincpu.mw@10D8 = 66FC</action>
<action>maincpu.mw@1824 = 1A5C</action>
<action>maincpu.mw@19DE = 6712</action>
<action>maincpu.mw@1A0C = 6708</action>
</script>
</cheat>
</mamecheat>
- "sound test mode" : Rewritten routine.
- "skip ram/rom check" : Fixed RAM initialization problem. Added code for "skip cross-hatch".