[vigilantd] Vigilante

This forum is for posting M.A.M.E. Work In Progress "Arcade"cheats that are not quite ready for the prime time. If the cheats are buggy or the cheat descriptions are non-standard then please post them here. Help maybe given but there are no guarantees and they will only be added to the cheat file when the cheat file maintainer is happy with them.
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jman
Posts: 1315
Joined: Tue Dec 01, 2020 1:24 pm
Been thanked: 9 times

[vigilantd] Vigilante

Post by jman »

Code: Select all

<cheat desc="no hit">
    <script state="on">
        <action>maincpu.mb@306a =   c9</action> <!-- catch (enemy) -->
        <action>maincpu.mb@3487 =   c9</action> <!-- catch (boss) -->
        <action>maincpu.mb@55d9 =   c2</action> <!-- catch (final boss) -->
        <action>maincpu.mw@6016 = 60d7</action> <!-- weapon -->
        <action>maincpu.mb@6057 =   c9</action> <!-- enemy -->
        <action>maincpu.mb@7c18 =   00</action> <!-- catch (enemy in stage 5) -->
    </script>
    <script state="off">
        <action>maincpu.mb@306a =   d0</action>
        <action>maincpu.mb@3487 =   cd</action>
        <action>maincpu.mb@55d9 =   c6</action>
        <action>maincpu.mw@6016 = 5fac</action>
        <action>maincpu.mb@6057 =   c8</action>
        <action>maincpu.mb@7c18 =   65</action>
    </script>
</cheat>

<cheat desc="auto fire">
    <script state="on">
        <action>maincpu.mw@283e =             7da0</action> <!-- stand -->
        <action>maincpu.mw@2893 =             7da0</action> <!-- crouch -->
        <action>maincpu.mw@28be =             7da0</action> <!-- ? -->
        <action>maincpu.mw@2b04 =             7da0</action> <!-- jump -->
        <action>maincpu.mq@7da0 = ffc9e0313a23f6cd</action>
        <!--
        7da0 | cd f6 23 : call $23F6
        7da3 | 3a 31 e0 : ld   a,($E031)
        7da6 | c9       : ret
        -->
    </script>
    <script state="off">
        <action>maincpu.mw@283e =             23f6</action>
        <action>maincpu.mw@2893 =             23f6</action>
        <action>maincpu.mw@28be =             23f6</action>
        <action>maincpu.mw@2b04 =             23f6</action>
        <action>maincpu.mq@7da0 = ffffffffffffffff</action>
    </script>
</cheat>

<cheat desc="attack speed up">
    <script state="on">
        <action>maincpu.mb@19128 = ff</action> <!-- punch -->
        <action>maincpu.mb@19149 = 7f</action> <!-- kick -->
        <action>maincpu.mb@1917b = ff</action> <!-- punch (jump) -->
        <action>maincpu.mb@1919c = ff</action> <!-- kick (jump) -->
        <action>maincpu.mb@191c0 = 7f</action> <!-- kick (crouch) -->
        <action>maincpu.mb@191d1 = ff</action> <!-- punch (crouch) -->
        <action>maincpu.mb@191f5 = 7f</action> <!-- nunchaku -->
        <action>maincpu.mb@19209 = 7f</action> <!-- nunchaku (crouch) -->
        <action>maincpu.mb@1921a = ff</action> <!-- nunchaku (jump) -->
    </script>
    <script state="off">
        <action>maincpu.mb@19128 = f6</action>
        <action>maincpu.mb@19149 = 76</action>
        <action>maincpu.mb@1917b = f7</action>
        <action>maincpu.mb@1919c = f7</action>
        <action>maincpu.mb@191c0 = 76</action>
        <action>maincpu.mb@191d1 = f6</action>
        <action>maincpu.mb@191f5 = 79</action>
        <action>maincpu.mb@19209 = 79</action>
        <action>maincpu.mb@1921a = f9</action>
    </script>
</cheat>

<cheat desc="timer speed">
    <parameter>
        <item value="0xff">01 (slow)</item>
        <item value="0xc0">02       </item>
        <item value="0x80">03       </item>
        <item value="0x40">04       </item>
        <item value="0x01">05 (fast)</item>
    </parameter>
    <script state="change">
        <action>maincpu.mb@5a20 = param</action>
    </script>
    <script state="off">
        <action>maincpu.mb@5a20 = 5a</action>
    </script>
</cheat>

<cheat desc="sound test mode">
    <comment>reset the game (F3) to enter sound test mode</comment>
    <script state="on">
        <action>maincpu.mw@014d0 =             9830</action>
        <action>maincpu.mq@1d830 = 2847b801dbe20021</action>
        <action>maincpu.mq@1d838 = fefe350120fdfefa</action>
        <action>maincpu.mq@1d840 = 3e0420fbfe340120</action>
        <action>maincpu.mq@1d848 = 3e0620f7fe0618f0</action>
        <action>maincpu.mq@1d850 = 207ffe0f18778610</action>
        <action>maincpu.mq@1d858 = 0420dffe06187e03</action>
        <action>maincpu.mq@1d860 = ffffcd1800d3203e</action>
        <!--
        9830 | 21 00 e2 : ld  hl,$E200 // sound code address
        9833 | db 01    : in  a,($01)  // read input
        9835 | b8       : cp  b
        9836 | 47       : ld  b,a
        9837 | 28 fa    : jr  z,$9833
        9839 | fe fd    : cp  $FD
        983b | 20 01    : jr  nz,$983E
        983d | 35       : dec (hl)     // decrease code -01
        983e | fe fe    : cp  $FE
        9840 | 20 01    : jr  nz,$9843
        9842 | 34       : inc (hl)     // increase code +01
        9843 | fe fb    : cp  $FB
        9845 | 20 04    : jr  nz,$984B
        9847 | 3e f0    : ld  a,$F0    // decrease code -10
        9849 | 18 06    : jr  $9851
        984b | fe f7    : cp  $F7
        984d | 20 06    : jr  nz,$9855
        984f | 3e 10    : ld  a,$10    // increase code +10
        9851 | 86       : add a,(hl)
        9852 | 77       : ld  (hl),a
        9853 | 18 0f    : jr  $9864
        9855 | fe 7f    : cp  $7F
        9857 | 20 03    : jr  nz,$985C
        9859 | 7e       : ld  a,(hl)   // play sound
        985a | 18 06    : jr  $9862
        985c | fe df    : cp  $DF
        985e | 20 04    : jr  nz,$9864
        9860 | 3e 20    : ld  a,$20    // stop sound
        9862 | d3 00    : out ($00),a
        9864 | 18 cd    : jr  $9833
        -->
    </script>
    <script state="run">
        <output format="----- vigilante sound test mode -----" line="10" align="center" />
        <output format="left : decrease code -01"              line="11" align="center" />
        <output format="right : increase code +01"             line="12" align="center" />
        <output format="up : increase code +10"                line="13" align="center" />
        <output format="down : decrease code -10"              line="14" align="center" />
        <output format="button 1 : play sound"                 line="15" align="center" />
        <output format="button 2 : stop sound"                 line="16" align="center" />
        <output format="----------------------------"          line="17" align="center" />
        <output format="&lt;&lt; sound code %2.2X &gt;&gt;"    line="19" align="center">
            <argument>maincpu.pb@e200</argument>
        </output>
    </script>
    <script state="off">
        <action>maincpu.mw@014d0 =            1885</action>
        <action>maincpu.mq@1d830 = fffffffffffffff</action>
        <action>maincpu.mq@1d838 = fffffffffffffff</action>
        <action>maincpu.mq@1d840 = fffffffffffffff</action>
        <action>maincpu.mq@1d848 = fffffffffffffff</action>
        <action>maincpu.mq@1d850 = fffffffffffffff</action>
    </script>
</cheat>

<cheat desc="skip ram/rom check">
    <script state="on">
        <action>maincpu.mb@14d9 = 4a</action>
    </script>
    <script state="off">
        <action>maincpu.mb@14d9 = 1d</action>
    </script>
</cheat>
jman

my wip cheat database back-up (06/01/2025 ver.)
https://u3.getuploader.com/...../download/58
downloadpass : jman2020
jman
Posts: 1315
Joined: Tue Dec 01, 2020 1:24 pm
Been thanked: 9 times

[vigilant]+ Vigilante

Post by jman »

vigilant.xml

Code: Select all

<!-- Vigilante (World, Rev E) -->
<mamecheat version="1">

    <cheat desc="no hit">
        <script state="on">
            <action>maincpu.mb@3031 = C9</action> <!-- catch (enemy) -->
            <action>maincpu.mb@344E = C9</action> <!-- catch (boss) -->
            <action>maincpu.mb@55A1 = 8A</action> <!-- catch (last boss) -->
            <action>maincpu.mb@5FC0 = 84</action> <!-- weapon -->
            <action>maincpu.mb@6001 = C9</action> <!-- enemy -->
            <action>maincpu.mb@7BCE = 00</action> <!-- catch (enemy in stage 5) -->
        </script>
        <script state="off">
            <action>maincpu.mb@3031 = D0</action>
            <action>maincpu.mb@344E = CD</action>
            <action>maincpu.mb@55A1 = 8E</action>
            <action>maincpu.mb@5FC0 = 56</action>
            <action>maincpu.mb@6001 = C8</action>
            <action>maincpu.mb@7BCE = 65</action>
        </script>
    </cheat>

    <cheat desc="auto fire">
        <script state="on">
            <action>maincpu.mb@23B9 = E7</action>
        </script>
        <script state="off">
            <action>maincpu.mb@23B9 = 47</action>
        </script>
    </cheat>

    <cheat desc="attack speed up">
        <script state="on">
            <action>maincpu.mb@19120 = FF</action> <!-- punch -->
            <action>maincpu.mb@19141 = 7F</action> <!-- kick -->
            <action>maincpu.mb@19173 = FF</action> <!-- punch (jump) -->
            <action>maincpu.mb@19194 = FF</action> <!-- kick (jump) -->
            <action>maincpu.mb@191B8 = 7F</action> <!-- kick (crouch) -->
            <action>maincpu.mb@191C9 = FF</action> <!-- punch (crouch) -->
            <action>maincpu.mb@191ED = 7F</action> <!-- nunchaku -->
            <action>maincpu.mb@19201 = 7F</action> <!-- nunchaku (crouch) -->
            <action>maincpu.mb@19212 = FF</action> <!-- nunchaku (jump) -->
        </script>
        <script state="off">
            <action>maincpu.mb@19120 = F6</action>
            <action>maincpu.mb@19141 = 76</action>
            <action>maincpu.mb@19173 = F7</action>
            <action>maincpu.mb@19194 = F7</action>
            <action>maincpu.mb@191B8 = 76</action>
            <action>maincpu.mb@191C9 = F6</action>
            <action>maincpu.mb@191ED = 79</action>
            <action>maincpu.mb@19201 = 79</action>
            <action>maincpu.mb@19212 = F9</action>
        </script>
    </cheat>

    <cheat desc="timer speed">
        <parameter>
            <item value="0xff">01 (slow)</item>
            <item value="0xc0">02       </item>
            <item value="0x80">03       </item>
            <item value="0x40">04       </item>
            <item value="0x01">05 (fast)</item>
        </parameter>
        <script state="change">
            <action>maincpu.mb@59D4 = param</action>
        </script>
        <script state="off">
            <action>maincpu.mb@59D4 = 78</action>
        </script>
    </cheat>

    <cheat desc="sound test mode">
        <!-- you can't stop samples by sound stop button -->
        <comment>reset the game (F3) to enter sound test mode</comment>
        <script state="on">
            <action>maincpu.mw@0149D = 9720            </action>
            <action>maincpu.mq@1D720 = 2847B801DBE20021</action>
            <action>maincpu.mq@1D728 = FEFE350120FDFEFA</action>
            <action>maincpu.mq@1D730 = 3E0420FBFE340120</action>
            <action>maincpu.mq@1D738 = 3E0620F7FE0618F0</action>
            <action>maincpu.mq@1D740 = 207FFE0F18778610</action>
            <action>maincpu.mq@1D748 = 0420DFFE06187E03</action>
            <action>maincpu.mq@1D750 = FFFFCD1800D3203E</action>
            <!--
            9720 | 21 00 E2 : ld   hl,$E200 // sound code address
            9723 | DB 01    : in   a,($01)  // read input
            9725 | B8       : cp   b
            9726 | 47       : ld   b,a
            9727 | 28 FA    : jr   z,$9723
            9729 | FE FD    : cp   $FD
            972B | 20 01    : jr   nz,$972E
            972D | 35       : dec  (hl)     // decrease code -01
            972E | FE FE    : cp   $FE
            9730 | 20 01    : jr   nz,$9733
            9732 | 34       : inc  (hl)     // increase code +01
            9733 | FE FB    : cp   $FB
            9735 | 20 04    : jr   nz,$973B
            9737 | 3E F0    : ld   a,$F0    // decrease code -10
            9739 | 18 06    : jr   $9741
            973B | FE F7    : cp   $F7
            973D | 20 06    : jr   nz,$9745
            973F | 3E 10    : ld   a,$10    // increase code +10
            9741 | 86       : add  a,(hl)
            9742 | 77       : ld   (hl),a
            9743 | 18 0F    : jr   $9754
            9745 | FE 7F    : cp   $7F
            9747 | 20 03    : jr   nz,$974C
            9749 | 7E       : ld   a,(hl)   // play sound
            974A | 18 06    : jr   $9752
            974C | FE DF    : cp   $DF
            974E | 20 04    : jr   nz,$9754
            9750 | 3E 20    : ld   a,$20    // stop sound
            9752 | D3 00    : out  ($00),a  // send sound code
            9754 | 18 CD    : jr   $9723
            -->
        </script>
        <script state="run">
            <output format="----- vigilante sound test mode -----" line="10" align="center" />
            <output format="left : decrease code -01"              line="11" align="center" />
            <output format="right : increase code +01"             line="12" align="center" />
            <output format="down : decrease code -10"              line="13" align="center" />
            <output format="up : increase code +10"                line="14" align="center" />
            <output format="button 1 : play sound"                 line="15" align="center" />
            <output format="button 2 : stop sound"                 line="16" align="center" />
            <output format="----------------------------"          line="17" align="center" />
            <output format="&lt;&lt; sound code %02X &gt;&gt;"     line="19" align="center"  >
                <argument>maincpu.pb@E200</argument>
            </output>
        </script>
        <script state="off">
            <action>maincpu.mw@0149D = 1847            </action>
            <action>maincpu.mq@1D720 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@1D728 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@1D730 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@1D738 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@1D740 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@1D748 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@1D750 = FFFFFFFFFFFFFFFF</action>
        </script>
    </cheat>

    <cheat desc="skip ram/rom check">
        <script state="on">
            <action>maincpu.mb@14A6 = DE</action>
        </script>
        <script state="off">
            <action>maincpu.mb@14A6 = EA</action>
        </script>
    </cheat>

</mamecheat>
vigilantg.xml

Code: Select all

<!-- Vigilante (US, Rev G) -->
<mamecheat version="1">

    <cheat desc="no hit">
        <script state="on">
            <action>maincpu.mb@302F = C9</action> <!-- catch (enemy) -->
            <action>maincpu.mb@344C = C9</action> <!-- catch (boss) -->
            <action>maincpu.mb@55BE = A7</action> <!-- catch (last boss) -->
            <action>maincpu.mb@5FDD = A1</action> <!-- weapon -->
            <action>maincpu.mb@601E = C9</action> <!-- enemy -->
            <action>maincpu.mb@7BEB = 00</action> <!-- catch (enemy in stage 5) -->
        </script>
        <script state="off">
            <action>maincpu.mb@302F = D0</action>
            <action>maincpu.mb@344C = CD</action>
            <action>maincpu.mb@55BE = AB</action>
            <action>maincpu.mb@5FDD = 73</action>
            <action>maincpu.mb@601E = C8</action>
            <action>maincpu.mb@7BEB = 65</action>
        </script>
    </cheat>

    <cheat desc="auto fire">
        <script state="on">
            <action>maincpu.mb@23B7 = E7</action>
        </script>
        <script state="off">
            <action>maincpu.mb@23B7 = 47</action>
        </script>
    </cheat>

    <cheat desc="attack speed up">
        <script state="on">
            <action>maincpu.mb@19120 = FF</action> <!-- punch -->
            <action>maincpu.mb@19141 = 7F</action> <!-- kick -->
            <action>maincpu.mb@19173 = FF</action> <!-- punch (jump) -->
            <action>maincpu.mb@19194 = FF</action> <!-- kick (jump) -->
            <action>maincpu.mb@191B8 = 7F</action> <!-- kick (crouch) -->
            <action>maincpu.mb@191C9 = FF</action> <!-- punch (crouch) -->
            <action>maincpu.mb@191ED = 7F</action> <!-- nunchaku -->
            <action>maincpu.mb@19201 = 7F</action> <!-- nunchaku (crouch) -->
            <action>maincpu.mb@19212 = FF</action> <!-- nunchaku (jump) -->
        </script>
        <script state="off">
            <action>maincpu.mb@19120 = F6</action>
            <action>maincpu.mb@19141 = 76</action>
            <action>maincpu.mb@19173 = F7</action>
            <action>maincpu.mb@19194 = F7</action>
            <action>maincpu.mb@191B8 = 76</action>
            <action>maincpu.mb@191C9 = F6</action>
            <action>maincpu.mb@191ED = 79</action>
            <action>maincpu.mb@19201 = 79</action>
            <action>maincpu.mb@19212 = F9</action>
        </script>
    </cheat>

    <cheat desc="timer speed">
        <parameter>
            <item value="0xff">01 (slow)</item>
            <item value="0xc0">02       </item>
            <item value="0x80">03       </item>
            <item value="0x40">04       </item>
            <item value="0x01">05 (fast)</item>
        </parameter>
        <script state="change">
            <action>maincpu.mb@59F1 = param</action>
        </script>
        <script state="off">
            <action>maincpu.mb@59F1 = 78</action>
        </script>
    </cheat>

    <cheat desc="sound test mode">
        <!-- you can't stop samples by sound stop button -->
        <comment>reset the game (F3) to enter sound test mode</comment>
        <script state="on">
            <action>maincpu.mw@0149B = 9750            </action>
            <action>maincpu.mq@1D750 = 2847B801DBE20021</action>
            <action>maincpu.mq@1D758 = FEFE350120FDFEFA</action>
            <action>maincpu.mq@1D760 = 3E0420FBFE340120</action>
            <action>maincpu.mq@1D768 = 3E0620F7FE0618F0</action>
            <action>maincpu.mq@1D770 = 207FFE0F18778610</action>
            <action>maincpu.mq@1D778 = 0420DFFE06187E03</action>
            <action>maincpu.mq@1D780 = FFFFCD1800D3203E</action>
            <!--
            9750 | 21 00 E2 : ld   hl,$E200 // sound code address
            9753 | DB 01    : in   a,($01)  // read input
            9755 | B8       : cp   b
            9756 | 47       : ld   b,a
            9757 | 28 FA    : jr   z,$9753
            9759 | FE FD    : cp   $FD
            975B | 20 01    : jr   nz,$975E
            975D | 35       : dec  (hl)     // decrease code -01
            975E | FE FE    : cp   $FE
            9760 | 20 01    : jr   nz,$9763
            9762 | 34       : inc  (hl)     // increase code +01
            9763 | FE FB    : cp   $FB
            9765 | 20 04    : jr   nz,$976B
            9767 | 3E F0    : ld   a,$F0    // decrease code -10
            9769 | 18 06    : jr   $9771
            976B | FE F7    : cp   $F7
            976D | 20 06    : jr   nz,$9775
            976F | 3E 10    : ld   a,$10    // increase code +10
            9771 | 86       : add  a,(hl)
            9772 | 77       : ld   (hl),a
            9773 | 18 0F    : jr   $9784
            9775 | FE 7F    : cp   $7F
            9777 | 20 03    : jr   nz,$977C
            9779 | 7E       : ld   a,(hl)   // play sound
            977A | 18 06    : jr   $9782
            977C | FE DF    : cp   $DF
            977E | 20 04    : jr   nz,$9784
            9780 | 3E 20    : ld   a,$20    // stop sound
            9782 | D3 00    : out  ($00),a  // send sound code
            9784 | 18 CD    : jr   $9753
            -->
        </script>
        <script state="run">
            <output format="----- vigilante sound test mode -----" line="10" align="center" />
            <output format="left : decrease code -01"              line="11" align="center" />
            <output format="right : increase code +01"             line="12" align="center" />
            <output format="down : decrease code -10"              line="13" align="center" />
            <output format="up : increase code +10"                line="14" align="center" />
            <output format="button 1 : play sound"                 line="15" align="center" />
            <output format="button 2 : stop sound"                 line="16" align="center" />
            <output format="----------------------------"          line="17" align="center" />
            <output format="&lt;&lt; sound code %02X &gt;&gt;"     line="19" align="center"  >
                <argument>maincpu.pb@E200</argument>
            </output>
        </script>
        <script state="off">
            <action>maincpu.mw@0149B = 1845            </action>
            <action>maincpu.mq@1D750 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@1D758 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@1D760 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@1D768 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@1D770 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@1D778 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@1D780 = FFFFFFFFFFFFFFFF</action>
        </script>
    </cheat>

    <cheat desc="skip ram/rom check">
        <script state="on">
            <action>maincpu.mb@14A4 = DC</action>
        </script>
        <script state="off">
            <action>maincpu.mb@14A4 = E8</action>
        </script>
    </cheat>

</mamecheat>
vigilanto.xml

Code: Select all

<!-- Vigilante (US) -->
<mamecheat version="1">

    <cheat desc="no hit">
        <script state="on">
            <action>maincpu.mb@302F = C9</action> <!-- catch (enemy) -->
            <action>maincpu.mb@344C = C9</action> <!-- catch (boss) -->
            <action>maincpu.mb@559F = 88</action> <!-- catch (last boss) -->
            <action>maincpu.mb@5FBE = 82</action> <!-- weapon -->
            <action>maincpu.mb@5FFF = C9</action> <!-- enemy -->
            <action>maincpu.mb@7BCC = 00</action> <!-- catch (enemy in stage 5) -->
        </script>
        <script state="off">
            <action>maincpu.mb@302F = D0</action>
            <action>maincpu.mb@344C = CD</action>
            <action>maincpu.mb@559F = 8C</action>
            <action>maincpu.mb@5FBE = 54</action>
            <action>maincpu.mb@5FFF = C8</action>
            <action>maincpu.mb@7BCC = 65</action>
        </script>
    </cheat>

    <cheat desc="auto fire">
        <script state="on">
            <action>maincpu.mb@23B7 = E7</action>
        </script>
        <script state="off">
            <action>maincpu.mb@23B7 = 47</action>
        </script>
    </cheat>

    <cheat desc="attack speed up">
        <script state="on">
            <action>maincpu.mb@19120 = FF</action> <!-- punch -->
            <action>maincpu.mb@19141 = 7F</action> <!-- kick -->
            <action>maincpu.mb@19173 = FF</action> <!-- punch (jump) -->
            <action>maincpu.mb@19194 = FF</action> <!-- kick (jump) -->
            <action>maincpu.mb@191B8 = 7F</action> <!-- kick (crouch) -->
            <action>maincpu.mb@191C9 = FF</action> <!-- punch (crouch) -->
            <action>maincpu.mb@191ED = 7F</action> <!-- nunchaku -->
            <action>maincpu.mb@19201 = 7F</action> <!-- nunchaku (crouch) -->
            <action>maincpu.mb@19212 = FF</action> <!-- nunchaku (jump) -->
        </script>
        <script state="off">
            <action>maincpu.mb@19120 = F6</action>
            <action>maincpu.mb@19141 = 76</action>
            <action>maincpu.mb@19173 = F7</action>
            <action>maincpu.mb@19194 = F7</action>
            <action>maincpu.mb@191B8 = 76</action>
            <action>maincpu.mb@191C9 = F6</action>
            <action>maincpu.mb@191ED = 79</action>
            <action>maincpu.mb@19201 = 79</action>
            <action>maincpu.mb@19212 = F9</action>
        </script>
    </cheat>

    <cheat desc="timer speed">
        <parameter>
            <item value="0xff">01 (slow)</item>
            <item value="0xc0">02       </item>
            <item value="0x80">03       </item>
            <item value="0x40">04       </item>
            <item value="0x01">05 (fast)</item>
        </parameter>
        <script state="change">
            <action>maincpu.mb@59D2 = param</action>
        </script>
        <script state="off">
            <action>maincpu.mb@59D2 = 78</action>
        </script>
    </cheat>

    <cheat desc="sound test mode">
        <!-- you can't stop samples by sound stop button -->
        <comment>reset the game (F3) to enter sound test mode</comment>
        <script state="on">
            <action>maincpu.mw@0149B = 9750            </action>
            <action>maincpu.mq@1D750 = 2847B801DBE20021</action>
            <action>maincpu.mq@1D758 = FEFE350120FDFEFA</action>
            <action>maincpu.mq@1D760 = 3E0420FBFE340120</action>
            <action>maincpu.mq@1D768 = 3E0620F7FE0618F0</action>
            <action>maincpu.mq@1D770 = 207FFE0F18778610</action>
            <action>maincpu.mq@1D778 = 0420DFFE06187E03</action>
            <action>maincpu.mq@1D780 = FFFFCD1800D3203E</action>
            <!--
            9750 | 21 00 E2 : ld   hl,$E200 // sound code address
            9753 | DB 01    : in   a,($01)  // read input
            9755 | B8       : cp   b
            9756 | 47       : ld   b,a
            9757 | 28 FA    : jr   z,$9753
            9759 | FE FD    : cp   $FD
            975B | 20 01    : jr   nz,$975E
            975D | 35       : dec  (hl)     // decrease code -01
            975E | FE FE    : cp   $FE
            9760 | 20 01    : jr   nz,$9763
            9762 | 34       : inc  (hl)     // increase code +01
            9763 | FE FB    : cp   $FB
            9765 | 20 04    : jr   nz,$976B
            9767 | 3E F0    : ld   a,$F0    // decrease code -10
            9769 | 18 06    : jr   $9771
            976B | FE F7    : cp   $F7
            976D | 20 06    : jr   nz,$9775
            976F | 3E 10    : ld   a,$10    // increase code +10
            9771 | 86       : add  a,(hl)
            9772 | 77       : ld   (hl),a
            9773 | 18 0F    : jr   $9784
            9775 | FE 7F    : cp   $7F
            9777 | 20 03    : jr   nz,$977C
            9779 | 7E       : ld   a,(hl)   // play sound
            977A | 18 06    : jr   $9782
            977C | FE DF    : cp   $DF
            977E | 20 04    : jr   nz,$9784
            9780 | 3E 20    : ld   a,$20    // stop sound
            9782 | D3 00    : out  ($00),a  // send sound code
            9784 | 18 CD    : jr   $9753
            -->
        </script>
        <script state="run">
            <output format="----- vigilante sound test mode -----" line="10" align="center" />
            <output format="left : decrease code -01"              line="11" align="center" />
            <output format="right : increase code +01"             line="12" align="center" />
            <output format="down : decrease code -10"              line="13" align="center" />
            <output format="up : increase code +10"                line="14" align="center" />
            <output format="button 1 : play sound"                 line="15" align="center" />
            <output format="button 2 : stop sound"                 line="16" align="center" />
            <output format="----------------------------"          line="17" align="center" />
            <output format="&lt;&lt; sound code %02X &gt;&gt;"     line="19" align="center"  >
                <argument>maincpu.pb@E200</argument>
            </output>
        </script>
        <script state="off">
            <action>maincpu.mw@0149B = 1845            </action>
            <action>maincpu.mq@1D750 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@1D758 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@1D760 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@1D768 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@1D770 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@1D778 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@1D780 = FFFFFFFFFFFFFFFF</action>
        </script>
    </cheat>

    <cheat desc="skip ram/rom check">
        <script state="on">
            <action>maincpu.mb@14A4 = DC</action>
        </script>
        <script state="off">
            <action>maincpu.mb@14A4 = E8</action>
        </script>
    </cheat>

</mamecheat>
vigilanta.xml

Code: Select all

<!-- Vigilante (World, Rev A) -->
<mamecheat version="1">

    <cheat desc="no hit">
        <script state="on">
            <action>maincpu.mb@302F = C9</action> <!-- catch (enemy) -->
            <action>maincpu.mb@344C = C9</action> <!-- catch (boss) -->
            <action>maincpu.mb@559F = 88</action> <!-- catch (last boss) -->
            <action>maincpu.mb@5FBE = 82</action> <!-- weapon -->
            <action>maincpu.mb@5FFF = C9</action> <!-- enemy -->
            <action>maincpu.mb@7BCC = 00</action> <!-- catch (enemy in stage 5) -->
        </script>
        <script state="off">
            <action>maincpu.mb@302F = D0</action>
            <action>maincpu.mb@344C = CD</action>
            <action>maincpu.mb@559F = 8C</action>
            <action>maincpu.mb@5FBE = 54</action>
            <action>maincpu.mb@5FFF = C8</action>
            <action>maincpu.mb@7BCC = 65</action>
        </script>
    </cheat>

    <cheat desc="auto fire">
        <script state="on">
            <action>maincpu.mb@23B7 = E7</action>
        </script>
        <script state="off">
            <action>maincpu.mb@23B7 = 47</action>
        </script>
    </cheat>

    <cheat desc="attack speed up">
        <script state="on">
            <action>maincpu.mb@19120 = FF</action> <!-- punch -->
            <action>maincpu.mb@19141 = 7F</action> <!-- kick -->
            <action>maincpu.mb@19173 = FF</action> <!-- punch (jump) -->
            <action>maincpu.mb@19194 = FF</action> <!-- kick (jump) -->
            <action>maincpu.mb@191B8 = 7F</action> <!-- kick (crouch) -->
            <action>maincpu.mb@191C9 = FF</action> <!-- punch (crouch) -->
            <action>maincpu.mb@191ED = 7F</action> <!-- nunchaku -->
            <action>maincpu.mb@19201 = 7F</action> <!-- nunchaku (crouch) -->
            <action>maincpu.mb@19212 = FF</action> <!-- nunchaku (jump) -->
        </script>
        <script state="off">
            <action>maincpu.mb@19120 = F6</action>
            <action>maincpu.mb@19141 = 76</action>
            <action>maincpu.mb@19173 = F7</action>
            <action>maincpu.mb@19194 = F7</action>
            <action>maincpu.mb@191B8 = 76</action>
            <action>maincpu.mb@191C9 = F6</action>
            <action>maincpu.mb@191ED = 79</action>
            <action>maincpu.mb@19201 = 79</action>
            <action>maincpu.mb@19212 = F9</action>
        </script>
    </cheat>

    <cheat desc="timer speed">
        <parameter>
            <item value="0xff">01 (slow)</item>
            <item value="0xc0">02       </item>
            <item value="0x80">03       </item>
            <item value="0x40">04       </item>
            <item value="0x01">05 (fast)</item>
        </parameter>
        <script state="change">
            <action>maincpu.mb@59D2 = param</action>
        </script>
        <script state="off">
            <action>maincpu.mb@59D2 = 78</action>
        </script>
    </cheat>

    <cheat desc="sound test mode">
        <!-- you can't stop samples by sound stop button -->
        <comment>reset the game (F3) to enter sound test mode</comment>
        <script state="on">
            <action>maincpu.mw@0149B = 9720            </action>
            <action>maincpu.mq@1D720 = 2847B801DBE20021</action>
            <action>maincpu.mq@1D728 = FEFE350120FDFEFA</action>
            <action>maincpu.mq@1D730 = 3E0420FBFE340120</action>
            <action>maincpu.mq@1D738 = 3E0620F7FE0618F0</action>
            <action>maincpu.mq@1D740 = 207FFE0F18778610</action>
            <action>maincpu.mq@1D748 = 0420DFFE06187E03</action>
            <action>maincpu.mq@1D750 = FFFFCD1800D3203E</action>
            <!--
            9720 | 21 00 E2 : ld   hl,$E200 // sound code address
            9723 | DB 01    : in   a,($01)  // read input
            9725 | B8       : cp   b
            9726 | 47       : ld   b,a
            9727 | 28 FA    : jr   z,$9723
            9729 | FE FD    : cp   $FD
            972B | 20 01    : jr   nz,$972E
            972D | 35       : dec  (hl)     // decrease code -01
            972E | FE FE    : cp   $FE
            9730 | 20 01    : jr   nz,$9733
            9732 | 34       : inc  (hl)     // increase code +01
            9733 | FE FB    : cp   $FB
            9735 | 20 04    : jr   nz,$973B
            9737 | 3E F0    : ld   a,$F0    // decrease code -10
            9739 | 18 06    : jr   $9741
            973B | FE F7    : cp   $F7
            973D | 20 06    : jr   nz,$9745
            973F | 3E 10    : ld   a,$10    // increase code +10
            9741 | 86       : add  a,(hl)
            9742 | 77       : ld   (hl),a
            9743 | 18 0F    : jr   $9754
            9745 | FE 7F    : cp   $7F
            9747 | 20 03    : jr   nz,$974C
            9749 | 7E       : ld   a,(hl)   // play sound
            974A | 18 06    : jr   $9752
            974C | FE DF    : cp   $DF
            974E | 20 04    : jr   nz,$9754
            9750 | 3E 20    : ld   a,$20    // stop sound
            9752 | D3 00    : out  ($00),a  // send sound code
            9754 | 18 CD    : jr   $9723
            -->
        </script>
        <script state="run">
            <output format="----- vigilante sound test mode -----" line="10" align="center" />
            <output format="left : decrease code -01"              line="11" align="center" />
            <output format="right : increase code +01"             line="12" align="center" />
            <output format="down : decrease code -10"              line="13" align="center" />
            <output format="up : increase code +10"                line="14" align="center" />
            <output format="button 1 : play sound"                 line="15" align="center" />
            <output format="button 2 : stop sound"                 line="16" align="center" />
            <output format="----------------------------"          line="17" align="center" />
            <output format="&lt;&lt; sound code %02X &gt;&gt;"     line="19" align="center"  >
                <argument>maincpu.pb@E200</argument>
            </output>
        </script>
        <script state="off">
            <action>maincpu.mw@0149B = 1845            </action>
            <action>maincpu.mq@1D720 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@1D728 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@1D730 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@1D738 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@1D740 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@1D748 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@1D750 = FFFFFFFFFFFFFFFF</action>
        </script>
    </cheat>

    <cheat desc="skip ram/rom check">
        <script state="on">
            <action>maincpu.mb@14A4 = DC</action>
        </script>
        <script state="off">
            <action>maincpu.mb@14A4 = E8</action>
        </script>
    </cheat>

</mamecheat>
vigilantb.xml

Code: Select all

<!-- Vigilante (US, Rev B) -->
<mamecheat version="1">

    <cheat desc="no hit">
        <script state="on">
            <action>maincpu.mb@302F = C9</action> <!-- catch (enemy) -->
            <action>maincpu.mb@344C = C9</action> <!-- catch (boss) -->
            <action>maincpu.mb@559F = 88</action> <!-- catch (last boss) -->
            <action>maincpu.mb@5FBE = 82</action> <!-- weapon -->
            <action>maincpu.mb@5FFF = C9</action> <!-- enemy -->
            <action>maincpu.mb@7BCC = 00</action> <!-- catch (enemy in stage 5) -->
        </script>
        <script state="off">
            <action>maincpu.mb@302F = D0</action>
            <action>maincpu.mb@344C = CD</action>
            <action>maincpu.mb@559F = 8C</action>
            <action>maincpu.mb@5FBE = 54</action>
            <action>maincpu.mb@5FFF = C8</action>
            <action>maincpu.mb@7BCC = 65</action>
        </script>
    </cheat>

    <cheat desc="auto fire">
        <script state="on">
            <action>maincpu.mb@23B7 = E7</action>
        </script>
        <script state="off">
            <action>maincpu.mb@23B7 = 47</action>
        </script>
    </cheat>

    <cheat desc="attack speed up">
        <script state="on">
            <action>maincpu.mb@19120 = FF</action> <!-- punch -->
            <action>maincpu.mb@19141 = 7F</action> <!-- kick -->
            <action>maincpu.mb@19173 = FF</action> <!-- punch (jump) -->
            <action>maincpu.mb@19194 = FF</action> <!-- kick (jump) -->
            <action>maincpu.mb@191B8 = 7F</action> <!-- kick (crouch) -->
            <action>maincpu.mb@191C9 = FF</action> <!-- punch (crouch) -->
            <action>maincpu.mb@191ED = 7F</action> <!-- nunchaku -->
            <action>maincpu.mb@19201 = 7F</action> <!-- nunchaku (crouch) -->
            <action>maincpu.mb@19212 = FF</action> <!-- nunchaku (jump) -->
        </script>
        <script state="off">
            <action>maincpu.mb@19120 = F6</action>
            <action>maincpu.mb@19141 = 76</action>
            <action>maincpu.mb@19173 = F7</action>
            <action>maincpu.mb@19194 = F7</action>
            <action>maincpu.mb@191B8 = 76</action>
            <action>maincpu.mb@191C9 = F6</action>
            <action>maincpu.mb@191ED = 79</action>
            <action>maincpu.mb@19201 = 79</action>
            <action>maincpu.mb@19212 = F9</action>
        </script>
    </cheat>

    <cheat desc="timer speed">
        <parameter>
            <item value="0xff">01 (slow)</item>
            <item value="0xc0">02       </item>
            <item value="0x80">03       </item>
            <item value="0x40">04       </item>
            <item value="0x01">05 (fast)</item>
        </parameter>
        <script state="change">
            <action>maincpu.mb@59D2 = param</action>
        </script>
        <script state="off">
            <action>maincpu.mb@59D2 = 78</action>
        </script>
    </cheat>

    <cheat desc="sound test mode">
        <!-- you can't stop samples by sound stop button -->
        <comment>reset the game (F3) to enter sound test mode</comment>
        <script state="on">
            <action>maincpu.mw@0149B = 9750            </action>
            <action>maincpu.mq@1D750 = 2847B801DBE20021</action>
            <action>maincpu.mq@1D758 = FEFE350120FDFEFA</action>
            <action>maincpu.mq@1D760 = 3E0420FBFE340120</action>
            <action>maincpu.mq@1D768 = 3E0620F7FE0618F0</action>
            <action>maincpu.mq@1D770 = 207FFE0F18778610</action>
            <action>maincpu.mq@1D778 = 0420DFFE06187E03</action>
            <action>maincpu.mq@1D780 = FFFFCD1800D3203E</action>
            <!--
            9750 | 21 00 E2 : ld   hl,$E200 // sound code address
            9753 | DB 01    : in   a,($01)  // read input
            9755 | B8       : cp   b
            9756 | 47       : ld   b,a
            9757 | 28 FA    : jr   z,$9753
            9759 | FE FD    : cp   $FD
            975B | 20 01    : jr   nz,$975E
            975D | 35       : dec  (hl)     // decrease code -01
            975E | FE FE    : cp   $FE
            9760 | 20 01    : jr   nz,$9763
            9762 | 34       : inc  (hl)     // increase code +01
            9763 | FE FB    : cp   $FB
            9765 | 20 04    : jr   nz,$976B
            9767 | 3E F0    : ld   a,$F0    // decrease code -10
            9769 | 18 06    : jr   $9771
            976B | FE F7    : cp   $F7
            976D | 20 06    : jr   nz,$9775
            976F | 3E 10    : ld   a,$10    // increase code +10
            9771 | 86       : add  a,(hl)
            9772 | 77       : ld   (hl),a
            9773 | 18 0F    : jr   $9784
            9775 | FE 7F    : cp   $7F
            9777 | 20 03    : jr   nz,$977C
            9779 | 7E       : ld   a,(hl)   // play sound
            977A | 18 06    : jr   $9782
            977C | FE DF    : cp   $DF
            977E | 20 04    : jr   nz,$9784
            9780 | 3E 20    : ld   a,$20    // stop sound
            9782 | D3 00    : out  ($00),a  // send sound code
            9784 | 18 CD    : jr   $9753
            -->
        </script>
        <script state="run">
            <output format="----- vigilante sound test mode -----" line="10" align="center" />
            <output format="left : decrease code -01"              line="11" align="center" />
            <output format="right : increase code +01"             line="12" align="center" />
            <output format="down : decrease code -10"              line="13" align="center" />
            <output format="up : increase code +10"                line="14" align="center" />
            <output format="button 1 : play sound"                 line="15" align="center" />
            <output format="button 2 : stop sound"                 line="16" align="center" />
            <output format="----------------------------"          line="17" align="center" />
            <output format="&lt;&lt; sound code %02X &gt;&gt;"     line="19" align="center"  >
                <argument>maincpu.pb@E200</argument>
            </output>
        </script>
        <script state="off">
            <action>maincpu.mw@0149B = 1845            </action>
            <action>maincpu.mq@1D750 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@1D758 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@1D760 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@1D768 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@1D770 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@1D778 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@1D780 = FFFFFFFFFFFFFFFF</action>
        </script>
    </cheat>

    <cheat desc="skip ram/rom check">
        <script state="on">
            <action>maincpu.mb@14A4 = DC</action>
        </script>
        <script state="off">
            <action>maincpu.mb@14A4 = E8</action>
        </script>
    </cheat>

</mamecheat>
vigilantc.xml

Code: Select all

<!-- Vigilante (World, Rev C) -->
<mamecheat version="1">

    <cheat desc="no hit">
        <script state="on">
            <action>maincpu.mb@302F = C9</action> <!-- catch (enemy) -->
            <action>maincpu.mb@344C = C9</action> <!-- catch (boss) -->
            <action>maincpu.mb@559F = 88</action> <!-- catch (last boss) -->
            <action>maincpu.mb@5FBE = 82</action> <!-- weapon -->
            <action>maincpu.mb@5FFF = C9</action> <!-- enemy -->
            <action>maincpu.mb@7BCC = 00</action> <!-- catch (enemy in stage 5) -->
        </script>
        <script state="off">
            <action>maincpu.mb@302F = D0</action>
            <action>maincpu.mb@344C = CD</action>
            <action>maincpu.mb@559F = 8C</action>
            <action>maincpu.mb@5FBE = 54</action>
            <action>maincpu.mb@5FFF = C8</action>
            <action>maincpu.mb@7BCC = 65</action>
        </script>
    </cheat>

    <cheat desc="auto fire">
        <script state="on">
            <action>maincpu.mb@23B7 = E7</action>
        </script>
        <script state="off">
            <action>maincpu.mb@23B7 = 47</action>
        </script>
    </cheat>

    <cheat desc="attack speed up">
        <script state="on">
            <action>maincpu.mb@19120 = FF</action> <!-- punch -->
            <action>maincpu.mb@19141 = 7F</action> <!-- kick -->
            <action>maincpu.mb@19173 = FF</action> <!-- punch (jump) -->
            <action>maincpu.mb@19194 = FF</action> <!-- kick (jump) -->
            <action>maincpu.mb@191B8 = 7F</action> <!-- kick (crouch) -->
            <action>maincpu.mb@191C9 = FF</action> <!-- punch (crouch) -->
            <action>maincpu.mb@191ED = 7F</action> <!-- nunchaku -->
            <action>maincpu.mb@19201 = 7F</action> <!-- nunchaku (crouch) -->
            <action>maincpu.mb@19212 = FF</action> <!-- nunchaku (jump) -->
        </script>
        <script state="off">
            <action>maincpu.mb@19120 = F6</action>
            <action>maincpu.mb@19141 = 76</action>
            <action>maincpu.mb@19173 = F7</action>
            <action>maincpu.mb@19194 = F7</action>
            <action>maincpu.mb@191B8 = 76</action>
            <action>maincpu.mb@191C9 = F6</action>
            <action>maincpu.mb@191ED = 79</action>
            <action>maincpu.mb@19201 = 79</action>
            <action>maincpu.mb@19212 = F9</action>
        </script>
    </cheat>

    <cheat desc="timer speed">
        <parameter>
            <item value="0xff">01 (slow)</item>
            <item value="0xc0">02       </item>
            <item value="0x80">03       </item>
            <item value="0x40">04       </item>
            <item value="0x01">05 (fast)</item>
        </parameter>
        <script state="change">
            <action>maincpu.mb@59D2 = param</action>
        </script>
        <script state="off">
            <action>maincpu.mb@59D2 = 78</action>
        </script>
    </cheat>

    <cheat desc="sound test mode">
        <!-- you can't stop samples by sound stop button -->
        <comment>reset the game (F3) to enter sound test mode</comment>
        <script state="on">
            <action>maincpu.mw@0149B = 9720            </action>
            <action>maincpu.mq@1D720 = 2847B801DBE20021</action>
            <action>maincpu.mq@1D728 = FEFE350120FDFEFA</action>
            <action>maincpu.mq@1D730 = 3E0420FBFE340120</action>
            <action>maincpu.mq@1D738 = 3E0620F7FE0618F0</action>
            <action>maincpu.mq@1D740 = 207FFE0F18778610</action>
            <action>maincpu.mq@1D748 = 0420DFFE06187E03</action>
            <action>maincpu.mq@1D750 = FFFFCD1800D3203E</action>
            <!--
            9720 | 21 00 E2 : ld   hl,$E200 // sound code address
            9723 | DB 01    : in   a,($01)  // read input
            9725 | B8       : cp   b
            9726 | 47       : ld   b,a
            9727 | 28 FA    : jr   z,$9723
            9729 | FE FD    : cp   $FD
            972B | 20 01    : jr   nz,$972E
            972D | 35       : dec  (hl)     // decrease code -01
            972E | FE FE    : cp   $FE
            9730 | 20 01    : jr   nz,$9733
            9732 | 34       : inc  (hl)     // increase code +01
            9733 | FE FB    : cp   $FB
            9735 | 20 04    : jr   nz,$973B
            9737 | 3E F0    : ld   a,$F0    // decrease code -10
            9739 | 18 06    : jr   $9741
            973B | FE F7    : cp   $F7
            973D | 20 06    : jr   nz,$9745
            973F | 3E 10    : ld   a,$10    // increase code +10
            9741 | 86       : add  a,(hl)
            9742 | 77       : ld   (hl),a
            9743 | 18 0F    : jr   $9754
            9745 | FE 7F    : cp   $7F
            9747 | 20 03    : jr   nz,$974C
            9749 | 7E       : ld   a,(hl)   // play sound
            974A | 18 06    : jr   $9752
            974C | FE DF    : cp   $DF
            974E | 20 04    : jr   nz,$9754
            9750 | 3E 20    : ld   a,$20    // stop sound
            9752 | D3 00    : out  ($00),a  // send sound code
            9754 | 18 CD    : jr   $9723
            -->
        </script>
        <script state="run">
            <output format="----- vigilante sound test mode -----" line="10" align="center" />
            <output format="left : decrease code -01"              line="11" align="center" />
            <output format="right : increase code +01"             line="12" align="center" />
            <output format="down : decrease code -10"              line="13" align="center" />
            <output format="up : increase code +10"                line="14" align="center" />
            <output format="button 1 : play sound"                 line="15" align="center" />
            <output format="button 2 : stop sound"                 line="16" align="center" />
            <output format="----------------------------"          line="17" align="center" />
            <output format="&lt;&lt; sound code %02X &gt;&gt;"     line="19" align="center"  >
                <argument>maincpu.pb@E200</argument>
            </output>
        </script>
        <script state="off">
            <action>maincpu.mw@0149B = 1845            </action>
            <action>maincpu.mq@1D720 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@1D728 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@1D730 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@1D738 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@1D740 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@1D748 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@1D750 = FFFFFFFFFFFFFFFF</action>
        </script>
    </cheat>

    <cheat desc="skip ram/rom check">
        <script state="on">
            <action>maincpu.mb@14A4 = DC</action>
        </script>
        <script state="off">
            <action>maincpu.mb@14A4 = E8</action>
        </script>
    </cheat>

</mamecheat>
vigilantd.xml

Code: Select all

<!-- Vigilante (Japan, Rev D) -->
<mamecheat version="1">

    <cheat desc="no hit">
        <script state="on">
            <action>maincpu.mb@306A = C9</action> <!-- catch (enemy) -->
            <action>maincpu.mb@3487 = C9</action> <!-- catch (boss) -->
            <action>maincpu.mb@55D9 = C2</action> <!-- catch (last boss) -->
            <action>maincpu.mb@6016 = DA</action> <!-- weapon -->
            <action>maincpu.mb@6057 = C9</action> <!-- enemy -->
            <action>maincpu.mb@7C18 = 00</action> <!-- catch (enemy in stage 5) -->
        </script>
        <script state="off">
            <action>maincpu.mb@306A = D0</action>
            <action>maincpu.mb@3487 = CD</action>
            <action>maincpu.mb@55D9 = C6</action>
            <action>maincpu.mb@6016 = AC</action>
            <action>maincpu.mb@6057 = C8</action>
            <action>maincpu.mb@7C18 = 65</action>
        </script>
    </cheat>

    <cheat desc="auto fire">
        <script state="on">
            <action>maincpu.mb@23FB = E7</action>
        </script>
        <script state="off">
            <action>maincpu.mb@23FB = 47</action>
        </script>
    </cheat>

    <cheat desc="attack speed up">
        <script state="on">
            <action>maincpu.mb@19128 = FF</action> <!-- punch -->
            <action>maincpu.mb@19149 = 7F</action> <!-- kick -->
            <action>maincpu.mb@1917B = FF</action> <!-- punch (jump) -->
            <action>maincpu.mb@1919C = FF</action> <!-- kick (jump) -->
            <action>maincpu.mb@191C0 = 7F</action> <!-- kick (crouch) -->
            <action>maincpu.mb@191D1 = FF</action> <!-- punch (crouch) -->
            <action>maincpu.mb@191F5 = 7F</action> <!-- nunchaku -->
            <action>maincpu.mb@19209 = 7F</action> <!-- nunchaku (crouch) -->
            <action>maincpu.mb@1921A = FF</action> <!-- nunchaku (jump) -->
        </script>
        <script state="off">
            <action>maincpu.mb@19128 = F6</action>
            <action>maincpu.mb@19149 = 76</action>
            <action>maincpu.mb@1917B = F7</action>
            <action>maincpu.mb@1919C = F7</action>
            <action>maincpu.mb@191C0 = 76</action>
            <action>maincpu.mb@191D1 = F6</action>
            <action>maincpu.mb@191F5 = 79</action>
            <action>maincpu.mb@19209 = 79</action>
            <action>maincpu.mb@1921A = F9</action>
        </script>
    </cheat>

    <cheat desc="timer speed">
        <parameter>
            <item value="0xff">01 (slow)</item>
            <item value="0xc0">02       </item>
            <item value="0x80">03       </item>
            <item value="0x40">04       </item>
            <item value="0x01">05 (fast)</item>
        </parameter>
        <script state="change">
            <action>maincpu.pb@EBD8 = param</action> <!-- initialize sub timer -->
            <action>maincpu.mb@5A20 = param</action>
        </script>
        <script state="off">
            <action>maincpu.pb@EBD8 = 5A</action>
            <action>maincpu.mb@5A20 = 5A</action>
        </script>
    </cheat>

    <cheat desc="sound test mode">
        <!-- you can't stop samples by sound stop button -->
        <comment>reset the game (F3) to enter sound test mode</comment>
        <script state="on">
            <action>maincpu.mw@014D0 = 9830            </action>
            <action>maincpu.mq@1D830 = 2847B801DBE20021</action>
            <action>maincpu.mq@1D838 = FEFE350120FDFEFA</action>
            <action>maincpu.mq@1D840 = 3E0420FBFE340120</action>
            <action>maincpu.mq@1D848 = 3E0620F7FE0618F0</action>
            <action>maincpu.mq@1D850 = 207FFE0F18778610</action>
            <action>maincpu.mq@1D858 = 0420DFFE06187E03</action>
            <action>maincpu.mq@1D860 = FFFFCD1800D3203E</action>
            <!--
            9830 | 21 00 E2 : ld   hl,$E200 // sound code address
            9833 | DB 01    : in   a,($01)  // read input
            9835 | B8       : cp   b
            9836 | 47       : ld   b,a
            9837 | 28 FA    : jr   z,$9833
            9839 | FE FD    : cp   $FD
            983B | 20 01    : jr   nz,$983E
            983D | 35       : dec  (hl)     // decrease code -01
            983E | FE FE    : cp   $FE
            9840 | 20 01    : jr   nz,$9843
            9842 | 34       : inc  (hl)     // increase code +01
            9843 | FE FB    : cp   $FB
            9845 | 20 04    : jr   nz,$984B
            9847 | 3E F0    : ld   a,$F0    // decrease code -10
            9849 | 18 06    : jr   $9851
            984B | FE F7    : cp   $F7
            984D | 20 06    : jr   nz,$9855
            984F | 3E 10    : ld   a,$10    // increase code +10
            9851 | 86       : add  a,(hl)
            9852 | 77       : ld   (hl),a
            9853 | 18 0F    : jr   $9864
            9855 | FE 7F    : cp   $7F
            9857 | 20 03    : jr   nz,$985C
            9859 | 7E       : ld   a,(hl)   // play sound
            985A | 18 06    : jr   $9862
            985C | FE DF    : cp   $DF
            985E | 20 04    : jr   nz,$9864
            9860 | 3E 20    : ld   a,$20    // stop sound
            9862 | D3 00    : out  ($00),a  // send sound code
            9864 | 18 CD    : jr   $9833
            -->
        </script>
        <script state="run">
            <output format="----- vigilante sound test mode -----" line="10" align="center" />
            <output format="left : decrease code -01"              line="11" align="center" />
            <output format="right : increase code +01"             line="12" align="center" />
            <output format="down : decrease code -10"              line="13" align="center" />
            <output format="up : increase code +10"                line="14" align="center" />
            <output format="button 1 : play sound"                 line="15" align="center" />
            <output format="button 2 : stop sound"                 line="16" align="center" />
            <output format="----------------------------"          line="17" align="center" />
            <output format="&lt;&lt; sound code %02X &gt;&gt;"     line="19" align="center"  >
                <argument>maincpu.pb@E200</argument>
            </output>
        </script>
        <script state="off">
            <action>maincpu.mw@014D0 = 1885            </action>
            <action>maincpu.mq@1D830 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@1D838 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@1D840 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@1D848 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@1D850 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@1D858 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@1D860 = FFFFFFFFFFFFFFFF</action>
        </script>
    </cheat>

    <cheat desc="skip ram/rom check">
        <script state="on">
            <action>maincpu.mb@14D9 = 4A</action>
        </script>
        <script state="off">
            <action>maincpu.mb@14D9 = 1D</action>
        </script>
    </cheat>

</mamecheat>
vigilantbl.xml

Code: Select all

<!-- Vigilante (bootleg) -->
<mamecheat version="1">

    <cheat desc="no hit">
        <script state="on">
            <action>maincpu.mb@302F = C9</action> <!-- catch (enemy) -->
            <action>maincpu.mb@344C = C9</action> <!-- catch (boss) -->
            <action>maincpu.mb@559F = 88</action> <!-- catch (last boss) -->
            <action>maincpu.mb@5FBE = 82</action> <!-- weapon -->
            <action>maincpu.mb@5FFF = C9</action> <!-- enemy -->
            <action>maincpu.mb@7BCC = 00</action> <!-- catch (enemy in stage 5) -->
        </script>
        <script state="off">
            <action>maincpu.mb@302F = D0</action>
            <action>maincpu.mb@344C = CD</action>
            <action>maincpu.mb@559F = 8C</action>
            <action>maincpu.mb@5FBE = 54</action>
            <action>maincpu.mb@5FFF = C8</action>
            <action>maincpu.mb@7BCC = 65</action>
        </script>
    </cheat>

    <cheat desc="auto fire">
        <script state="on">
            <action>maincpu.mb@23B7 = E7</action>
        </script>
        <script state="off">
            <action>maincpu.mb@23B7 = 47</action>
        </script>
    </cheat>

    <cheat desc="attack speed up">
        <script state="on">
            <action>maincpu.mb@19120 = FF</action> <!-- punch -->
            <action>maincpu.mb@19141 = 7F</action> <!-- kick -->
            <action>maincpu.mb@19173 = FF</action> <!-- punch (jump) -->
            <action>maincpu.mb@19194 = FF</action> <!-- kick (jump) -->
            <action>maincpu.mb@191B8 = 7F</action> <!-- kick (crouch) -->
            <action>maincpu.mb@191C9 = FF</action> <!-- punch (crouch) -->
            <action>maincpu.mb@191ED = 7F</action> <!-- nunchaku -->
            <action>maincpu.mb@19201 = 7F</action> <!-- nunchaku (crouch) -->
            <action>maincpu.mb@19212 = FF</action> <!-- nunchaku (jump) -->
        </script>
        <script state="off">
            <action>maincpu.mb@19120 = F6</action>
            <action>maincpu.mb@19141 = 76</action>
            <action>maincpu.mb@19173 = F7</action>
            <action>maincpu.mb@19194 = F7</action>
            <action>maincpu.mb@191B8 = 76</action>
            <action>maincpu.mb@191C9 = F6</action>
            <action>maincpu.mb@191ED = 79</action>
            <action>maincpu.mb@19201 = 79</action>
            <action>maincpu.mb@19212 = F9</action>
        </script>
    </cheat>

    <cheat desc="timer speed">
        <parameter>
            <item value="0xff">01 (slow)</item>
            <item value="0xc0">02       </item>
            <item value="0x80">03       </item>
            <item value="0x40">04       </item>
            <item value="0x01">05 (fast)</item>
        </parameter>
        <script state="change">
            <action>maincpu.mb@59D2 = param</action>
        </script>
        <script state="off">
            <action>maincpu.mb@59D2 = 78</action>
        </script>
    </cheat>

    <cheat desc="sound test mode">
        <!-- you can't stop samples by sound stop button -->
        <comment>reset the game (F3) to enter sound test mode</comment>
        <script state="on">
            <action>maincpu.mw@0149B = 9750            </action>
            <action>maincpu.mq@1D750 = 2847B801DBE20021</action>
            <action>maincpu.mq@1D758 = FEFE350120FDFEFA</action>
            <action>maincpu.mq@1D760 = 3E0420FBFE340120</action>
            <action>maincpu.mq@1D768 = 3E0620F7FE0618F0</action>
            <action>maincpu.mq@1D770 = 207FFE0F18778610</action>
            <action>maincpu.mq@1D778 = 0420DFFE06187E03</action>
            <action>maincpu.mq@1D780 = FFFFCD1800D3203E</action>
            <!--
            9750 | 21 00 E2 : ld   hl,$E200 // sound code address
            9753 | DB 01    : in   a,($01)  // read input
            9755 | B8       : cp   b
            9756 | 47       : ld   b,a
            9757 | 28 FA    : jr   z,$9753
            9759 | FE FD    : cp   $FD
            975B | 20 01    : jr   nz,$975E
            975D | 35       : dec  (hl)     // decrease code -01
            975E | FE FE    : cp   $FE
            9760 | 20 01    : jr   nz,$9763
            9762 | 34       : inc  (hl)     // increase code +01
            9763 | FE FB    : cp   $FB
            9765 | 20 04    : jr   nz,$976B
            9767 | 3E F0    : ld   a,$F0    // decrease code -10
            9769 | 18 06    : jr   $9771
            976B | FE F7    : cp   $F7
            976D | 20 06    : jr   nz,$9775
            976F | 3E 10    : ld   a,$10    // increase code +10
            9771 | 86       : add  a,(hl)
            9772 | 77       : ld   (hl),a
            9773 | 18 0F    : jr   $9784
            9775 | FE 7F    : cp   $7F
            9777 | 20 03    : jr   nz,$977C
            9779 | 7E       : ld   a,(hl)   // play sound
            977A | 18 06    : jr   $9782
            977C | FE DF    : cp   $DF
            977E | 20 04    : jr   nz,$9784
            9780 | 3E 20    : ld   a,$20    // stop sound
            9782 | D3 00    : out  ($00),a  // send sound code
            9784 | 18 CD    : jr   $9753
            -->
        </script>
        <script state="run">
            <output format="----- vigilante sound test mode -----" line="10" align="center" />
            <output format="left : decrease code -01"              line="11" align="center" />
            <output format="right : increase code +01"             line="12" align="center" />
            <output format="down : decrease code -10"              line="13" align="center" />
            <output format="up : increase code +10"                line="14" align="center" />
            <output format="button 1 : play sound"                 line="15" align="center" />
            <output format="button 2 : stop sound"                 line="16" align="center" />
            <output format="----------------------------"          line="17" align="center" />
            <output format="&lt;&lt; sound code %02X &gt;&gt;"     line="19" align="center"  >
                <argument>maincpu.pb@E200</argument>
            </output>
        </script>
        <script state="off">
            <action>maincpu.mw@0149B = 1845            </action>
            <action>maincpu.mq@1D750 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@1D758 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@1D760 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@1D768 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@1D770 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@1D778 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@1D780 = FFFFFFFFFFFFFFFF</action>
        </script>
    </cheat>

    <cheat desc="skip ram/rom check">
        <script state="on">
            <action>maincpu.mb@14A4 = DC</action>
        </script>
        <script state="off">
            <action>maincpu.mb@14A4 = E8</action>
        </script>
    </cheat>

</mamecheat>
jman

my wip cheat database back-up (06/01/2025 ver.)
https://u3.getuploader.com/...../download/58
downloadpass : jman2020
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