vigilant.xml
Code: Select all
<!-- Vigilante (World, Rev E) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.mb@3031 = C9</action> <!-- catch (enemy) -->
<action>maincpu.mb@344E = C9</action> <!-- catch (boss) -->
<action>maincpu.mb@55A1 = 8A</action> <!-- catch (last boss) -->
<action>maincpu.mb@5FC0 = 84</action> <!-- weapon -->
<action>maincpu.mb@6001 = C9</action> <!-- enemy -->
<action>maincpu.mb@7BCE = 00</action> <!-- catch (enemy in stage 5) -->
</script>
<script state="off">
<action>maincpu.mb@3031 = D0</action>
<action>maincpu.mb@344E = CD</action>
<action>maincpu.mb@55A1 = 8E</action>
<action>maincpu.mb@5FC0 = 56</action>
<action>maincpu.mb@6001 = C8</action>
<action>maincpu.mb@7BCE = 65</action>
</script>
</cheat>
<cheat desc="auto fire">
<script state="on">
<action>maincpu.mb@23B9 = E7</action>
</script>
<script state="off">
<action>maincpu.mb@23B9 = 47</action>
</script>
</cheat>
<cheat desc="attack speed up">
<script state="on">
<action>maincpu.mb@19120 = FF</action> <!-- punch -->
<action>maincpu.mb@19141 = 7F</action> <!-- kick -->
<action>maincpu.mb@19173 = FF</action> <!-- punch (jump) -->
<action>maincpu.mb@19194 = FF</action> <!-- kick (jump) -->
<action>maincpu.mb@191B8 = 7F</action> <!-- kick (crouch) -->
<action>maincpu.mb@191C9 = FF</action> <!-- punch (crouch) -->
<action>maincpu.mb@191ED = 7F</action> <!-- nunchaku -->
<action>maincpu.mb@19201 = 7F</action> <!-- nunchaku (crouch) -->
<action>maincpu.mb@19212 = FF</action> <!-- nunchaku (jump) -->
</script>
<script state="off">
<action>maincpu.mb@19120 = F6</action>
<action>maincpu.mb@19141 = 76</action>
<action>maincpu.mb@19173 = F7</action>
<action>maincpu.mb@19194 = F7</action>
<action>maincpu.mb@191B8 = 76</action>
<action>maincpu.mb@191C9 = F6</action>
<action>maincpu.mb@191ED = 79</action>
<action>maincpu.mb@19201 = 79</action>
<action>maincpu.mb@19212 = F9</action>
</script>
</cheat>
<cheat desc="timer speed">
<parameter>
<item value="0xff">01 (slow)</item>
<item value="0xc0">02 </item>
<item value="0x80">03 </item>
<item value="0x40">04 </item>
<item value="0x01">05 (fast)</item>
</parameter>
<script state="change">
<action>maincpu.mb@59D4 = param</action>
</script>
<script state="off">
<action>maincpu.mb@59D4 = 78</action>
</script>
</cheat>
<cheat desc="sound test mode">
<!-- you can't stop samples by sound stop button -->
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.mw@0149D = 9720 </action>
<action>maincpu.mq@1D720 = 2847B801DBE20021</action>
<action>maincpu.mq@1D728 = FEFE350120FDFEFA</action>
<action>maincpu.mq@1D730 = 3E0420FBFE340120</action>
<action>maincpu.mq@1D738 = 3E0620F7FE0618F0</action>
<action>maincpu.mq@1D740 = 207FFE0F18778610</action>
<action>maincpu.mq@1D748 = 0420DFFE06187E03</action>
<action>maincpu.mq@1D750 = FFFFCD1800D3203E</action>
<!--
9720 | 21 00 E2 : ld hl,$E200 // sound code address
9723 | DB 01 : in a,($01) // read input
9725 | B8 : cp b
9726 | 47 : ld b,a
9727 | 28 FA : jr z,$9723
9729 | FE FD : cp $FD
972B | 20 01 : jr nz,$972E
972D | 35 : dec (hl) // decrease code -01
972E | FE FE : cp $FE
9730 | 20 01 : jr nz,$9733
9732 | 34 : inc (hl) // increase code +01
9733 | FE FB : cp $FB
9735 | 20 04 : jr nz,$973B
9737 | 3E F0 : ld a,$F0 // decrease code -10
9739 | 18 06 : jr $9741
973B | FE F7 : cp $F7
973D | 20 06 : jr nz,$9745
973F | 3E 10 : ld a,$10 // increase code +10
9741 | 86 : add a,(hl)
9742 | 77 : ld (hl),a
9743 | 18 0F : jr $9754
9745 | FE 7F : cp $7F
9747 | 20 03 : jr nz,$974C
9749 | 7E : ld a,(hl) // play sound
974A | 18 06 : jr $9752
974C | FE DF : cp $DF
974E | 20 04 : jr nz,$9754
9750 | 3E 20 : ld a,$20 // stop sound
9752 | D3 00 : out ($00),a // send sound code
9754 | 18 CD : jr $9723
-->
</script>
<script state="run">
<output format="----- vigilante sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center" >
<argument>maincpu.pb@E200</argument>
</output>
</script>
<script state="off">
<action>maincpu.mw@0149D = 1847 </action>
<action>maincpu.mq@1D720 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@1D728 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@1D730 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@1D738 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@1D740 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@1D748 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@1D750 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="skip ram/rom check">
<script state="on">
<action>maincpu.mb@14A6 = DE</action>
</script>
<script state="off">
<action>maincpu.mb@14A6 = EA</action>
</script>
</cheat>
</mamecheat>
vigilantg.xml
Code: Select all
<!-- Vigilante (US, Rev G) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.mb@302F = C9</action> <!-- catch (enemy) -->
<action>maincpu.mb@344C = C9</action> <!-- catch (boss) -->
<action>maincpu.mb@55BE = A7</action> <!-- catch (last boss) -->
<action>maincpu.mb@5FDD = A1</action> <!-- weapon -->
<action>maincpu.mb@601E = C9</action> <!-- enemy -->
<action>maincpu.mb@7BEB = 00</action> <!-- catch (enemy in stage 5) -->
</script>
<script state="off">
<action>maincpu.mb@302F = D0</action>
<action>maincpu.mb@344C = CD</action>
<action>maincpu.mb@55BE = AB</action>
<action>maincpu.mb@5FDD = 73</action>
<action>maincpu.mb@601E = C8</action>
<action>maincpu.mb@7BEB = 65</action>
</script>
</cheat>
<cheat desc="auto fire">
<script state="on">
<action>maincpu.mb@23B7 = E7</action>
</script>
<script state="off">
<action>maincpu.mb@23B7 = 47</action>
</script>
</cheat>
<cheat desc="attack speed up">
<script state="on">
<action>maincpu.mb@19120 = FF</action> <!-- punch -->
<action>maincpu.mb@19141 = 7F</action> <!-- kick -->
<action>maincpu.mb@19173 = FF</action> <!-- punch (jump) -->
<action>maincpu.mb@19194 = FF</action> <!-- kick (jump) -->
<action>maincpu.mb@191B8 = 7F</action> <!-- kick (crouch) -->
<action>maincpu.mb@191C9 = FF</action> <!-- punch (crouch) -->
<action>maincpu.mb@191ED = 7F</action> <!-- nunchaku -->
<action>maincpu.mb@19201 = 7F</action> <!-- nunchaku (crouch) -->
<action>maincpu.mb@19212 = FF</action> <!-- nunchaku (jump) -->
</script>
<script state="off">
<action>maincpu.mb@19120 = F6</action>
<action>maincpu.mb@19141 = 76</action>
<action>maincpu.mb@19173 = F7</action>
<action>maincpu.mb@19194 = F7</action>
<action>maincpu.mb@191B8 = 76</action>
<action>maincpu.mb@191C9 = F6</action>
<action>maincpu.mb@191ED = 79</action>
<action>maincpu.mb@19201 = 79</action>
<action>maincpu.mb@19212 = F9</action>
</script>
</cheat>
<cheat desc="timer speed">
<parameter>
<item value="0xff">01 (slow)</item>
<item value="0xc0">02 </item>
<item value="0x80">03 </item>
<item value="0x40">04 </item>
<item value="0x01">05 (fast)</item>
</parameter>
<script state="change">
<action>maincpu.mb@59F1 = param</action>
</script>
<script state="off">
<action>maincpu.mb@59F1 = 78</action>
</script>
</cheat>
<cheat desc="sound test mode">
<!-- you can't stop samples by sound stop button -->
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.mw@0149B = 9750 </action>
<action>maincpu.mq@1D750 = 2847B801DBE20021</action>
<action>maincpu.mq@1D758 = FEFE350120FDFEFA</action>
<action>maincpu.mq@1D760 = 3E0420FBFE340120</action>
<action>maincpu.mq@1D768 = 3E0620F7FE0618F0</action>
<action>maincpu.mq@1D770 = 207FFE0F18778610</action>
<action>maincpu.mq@1D778 = 0420DFFE06187E03</action>
<action>maincpu.mq@1D780 = FFFFCD1800D3203E</action>
<!--
9750 | 21 00 E2 : ld hl,$E200 // sound code address
9753 | DB 01 : in a,($01) // read input
9755 | B8 : cp b
9756 | 47 : ld b,a
9757 | 28 FA : jr z,$9753
9759 | FE FD : cp $FD
975B | 20 01 : jr nz,$975E
975D | 35 : dec (hl) // decrease code -01
975E | FE FE : cp $FE
9760 | 20 01 : jr nz,$9763
9762 | 34 : inc (hl) // increase code +01
9763 | FE FB : cp $FB
9765 | 20 04 : jr nz,$976B
9767 | 3E F0 : ld a,$F0 // decrease code -10
9769 | 18 06 : jr $9771
976B | FE F7 : cp $F7
976D | 20 06 : jr nz,$9775
976F | 3E 10 : ld a,$10 // increase code +10
9771 | 86 : add a,(hl)
9772 | 77 : ld (hl),a
9773 | 18 0F : jr $9784
9775 | FE 7F : cp $7F
9777 | 20 03 : jr nz,$977C
9779 | 7E : ld a,(hl) // play sound
977A | 18 06 : jr $9782
977C | FE DF : cp $DF
977E | 20 04 : jr nz,$9784
9780 | 3E 20 : ld a,$20 // stop sound
9782 | D3 00 : out ($00),a // send sound code
9784 | 18 CD : jr $9753
-->
</script>
<script state="run">
<output format="----- vigilante sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center" >
<argument>maincpu.pb@E200</argument>
</output>
</script>
<script state="off">
<action>maincpu.mw@0149B = 1845 </action>
<action>maincpu.mq@1D750 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@1D758 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@1D760 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@1D768 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@1D770 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@1D778 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@1D780 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="skip ram/rom check">
<script state="on">
<action>maincpu.mb@14A4 = DC</action>
</script>
<script state="off">
<action>maincpu.mb@14A4 = E8</action>
</script>
</cheat>
</mamecheat>
vigilanto.xml
Code: Select all
<!-- Vigilante (US) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.mb@302F = C9</action> <!-- catch (enemy) -->
<action>maincpu.mb@344C = C9</action> <!-- catch (boss) -->
<action>maincpu.mb@559F = 88</action> <!-- catch (last boss) -->
<action>maincpu.mb@5FBE = 82</action> <!-- weapon -->
<action>maincpu.mb@5FFF = C9</action> <!-- enemy -->
<action>maincpu.mb@7BCC = 00</action> <!-- catch (enemy in stage 5) -->
</script>
<script state="off">
<action>maincpu.mb@302F = D0</action>
<action>maincpu.mb@344C = CD</action>
<action>maincpu.mb@559F = 8C</action>
<action>maincpu.mb@5FBE = 54</action>
<action>maincpu.mb@5FFF = C8</action>
<action>maincpu.mb@7BCC = 65</action>
</script>
</cheat>
<cheat desc="auto fire">
<script state="on">
<action>maincpu.mb@23B7 = E7</action>
</script>
<script state="off">
<action>maincpu.mb@23B7 = 47</action>
</script>
</cheat>
<cheat desc="attack speed up">
<script state="on">
<action>maincpu.mb@19120 = FF</action> <!-- punch -->
<action>maincpu.mb@19141 = 7F</action> <!-- kick -->
<action>maincpu.mb@19173 = FF</action> <!-- punch (jump) -->
<action>maincpu.mb@19194 = FF</action> <!-- kick (jump) -->
<action>maincpu.mb@191B8 = 7F</action> <!-- kick (crouch) -->
<action>maincpu.mb@191C9 = FF</action> <!-- punch (crouch) -->
<action>maincpu.mb@191ED = 7F</action> <!-- nunchaku -->
<action>maincpu.mb@19201 = 7F</action> <!-- nunchaku (crouch) -->
<action>maincpu.mb@19212 = FF</action> <!-- nunchaku (jump) -->
</script>
<script state="off">
<action>maincpu.mb@19120 = F6</action>
<action>maincpu.mb@19141 = 76</action>
<action>maincpu.mb@19173 = F7</action>
<action>maincpu.mb@19194 = F7</action>
<action>maincpu.mb@191B8 = 76</action>
<action>maincpu.mb@191C9 = F6</action>
<action>maincpu.mb@191ED = 79</action>
<action>maincpu.mb@19201 = 79</action>
<action>maincpu.mb@19212 = F9</action>
</script>
</cheat>
<cheat desc="timer speed">
<parameter>
<item value="0xff">01 (slow)</item>
<item value="0xc0">02 </item>
<item value="0x80">03 </item>
<item value="0x40">04 </item>
<item value="0x01">05 (fast)</item>
</parameter>
<script state="change">
<action>maincpu.mb@59D2 = param</action>
</script>
<script state="off">
<action>maincpu.mb@59D2 = 78</action>
</script>
</cheat>
<cheat desc="sound test mode">
<!-- you can't stop samples by sound stop button -->
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.mw@0149B = 9750 </action>
<action>maincpu.mq@1D750 = 2847B801DBE20021</action>
<action>maincpu.mq@1D758 = FEFE350120FDFEFA</action>
<action>maincpu.mq@1D760 = 3E0420FBFE340120</action>
<action>maincpu.mq@1D768 = 3E0620F7FE0618F0</action>
<action>maincpu.mq@1D770 = 207FFE0F18778610</action>
<action>maincpu.mq@1D778 = 0420DFFE06187E03</action>
<action>maincpu.mq@1D780 = FFFFCD1800D3203E</action>
<!--
9750 | 21 00 E2 : ld hl,$E200 // sound code address
9753 | DB 01 : in a,($01) // read input
9755 | B8 : cp b
9756 | 47 : ld b,a
9757 | 28 FA : jr z,$9753
9759 | FE FD : cp $FD
975B | 20 01 : jr nz,$975E
975D | 35 : dec (hl) // decrease code -01
975E | FE FE : cp $FE
9760 | 20 01 : jr nz,$9763
9762 | 34 : inc (hl) // increase code +01
9763 | FE FB : cp $FB
9765 | 20 04 : jr nz,$976B
9767 | 3E F0 : ld a,$F0 // decrease code -10
9769 | 18 06 : jr $9771
976B | FE F7 : cp $F7
976D | 20 06 : jr nz,$9775
976F | 3E 10 : ld a,$10 // increase code +10
9771 | 86 : add a,(hl)
9772 | 77 : ld (hl),a
9773 | 18 0F : jr $9784
9775 | FE 7F : cp $7F
9777 | 20 03 : jr nz,$977C
9779 | 7E : ld a,(hl) // play sound
977A | 18 06 : jr $9782
977C | FE DF : cp $DF
977E | 20 04 : jr nz,$9784
9780 | 3E 20 : ld a,$20 // stop sound
9782 | D3 00 : out ($00),a // send sound code
9784 | 18 CD : jr $9753
-->
</script>
<script state="run">
<output format="----- vigilante sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center" >
<argument>maincpu.pb@E200</argument>
</output>
</script>
<script state="off">
<action>maincpu.mw@0149B = 1845 </action>
<action>maincpu.mq@1D750 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@1D758 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@1D760 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@1D768 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@1D770 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@1D778 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@1D780 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="skip ram/rom check">
<script state="on">
<action>maincpu.mb@14A4 = DC</action>
</script>
<script state="off">
<action>maincpu.mb@14A4 = E8</action>
</script>
</cheat>
</mamecheat>
vigilanta.xml
Code: Select all
<!-- Vigilante (World, Rev A) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.mb@302F = C9</action> <!-- catch (enemy) -->
<action>maincpu.mb@344C = C9</action> <!-- catch (boss) -->
<action>maincpu.mb@559F = 88</action> <!-- catch (last boss) -->
<action>maincpu.mb@5FBE = 82</action> <!-- weapon -->
<action>maincpu.mb@5FFF = C9</action> <!-- enemy -->
<action>maincpu.mb@7BCC = 00</action> <!-- catch (enemy in stage 5) -->
</script>
<script state="off">
<action>maincpu.mb@302F = D0</action>
<action>maincpu.mb@344C = CD</action>
<action>maincpu.mb@559F = 8C</action>
<action>maincpu.mb@5FBE = 54</action>
<action>maincpu.mb@5FFF = C8</action>
<action>maincpu.mb@7BCC = 65</action>
</script>
</cheat>
<cheat desc="auto fire">
<script state="on">
<action>maincpu.mb@23B7 = E7</action>
</script>
<script state="off">
<action>maincpu.mb@23B7 = 47</action>
</script>
</cheat>
<cheat desc="attack speed up">
<script state="on">
<action>maincpu.mb@19120 = FF</action> <!-- punch -->
<action>maincpu.mb@19141 = 7F</action> <!-- kick -->
<action>maincpu.mb@19173 = FF</action> <!-- punch (jump) -->
<action>maincpu.mb@19194 = FF</action> <!-- kick (jump) -->
<action>maincpu.mb@191B8 = 7F</action> <!-- kick (crouch) -->
<action>maincpu.mb@191C9 = FF</action> <!-- punch (crouch) -->
<action>maincpu.mb@191ED = 7F</action> <!-- nunchaku -->
<action>maincpu.mb@19201 = 7F</action> <!-- nunchaku (crouch) -->
<action>maincpu.mb@19212 = FF</action> <!-- nunchaku (jump) -->
</script>
<script state="off">
<action>maincpu.mb@19120 = F6</action>
<action>maincpu.mb@19141 = 76</action>
<action>maincpu.mb@19173 = F7</action>
<action>maincpu.mb@19194 = F7</action>
<action>maincpu.mb@191B8 = 76</action>
<action>maincpu.mb@191C9 = F6</action>
<action>maincpu.mb@191ED = 79</action>
<action>maincpu.mb@19201 = 79</action>
<action>maincpu.mb@19212 = F9</action>
</script>
</cheat>
<cheat desc="timer speed">
<parameter>
<item value="0xff">01 (slow)</item>
<item value="0xc0">02 </item>
<item value="0x80">03 </item>
<item value="0x40">04 </item>
<item value="0x01">05 (fast)</item>
</parameter>
<script state="change">
<action>maincpu.mb@59D2 = param</action>
</script>
<script state="off">
<action>maincpu.mb@59D2 = 78</action>
</script>
</cheat>
<cheat desc="sound test mode">
<!-- you can't stop samples by sound stop button -->
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.mw@0149B = 9720 </action>
<action>maincpu.mq@1D720 = 2847B801DBE20021</action>
<action>maincpu.mq@1D728 = FEFE350120FDFEFA</action>
<action>maincpu.mq@1D730 = 3E0420FBFE340120</action>
<action>maincpu.mq@1D738 = 3E0620F7FE0618F0</action>
<action>maincpu.mq@1D740 = 207FFE0F18778610</action>
<action>maincpu.mq@1D748 = 0420DFFE06187E03</action>
<action>maincpu.mq@1D750 = FFFFCD1800D3203E</action>
<!--
9720 | 21 00 E2 : ld hl,$E200 // sound code address
9723 | DB 01 : in a,($01) // read input
9725 | B8 : cp b
9726 | 47 : ld b,a
9727 | 28 FA : jr z,$9723
9729 | FE FD : cp $FD
972B | 20 01 : jr nz,$972E
972D | 35 : dec (hl) // decrease code -01
972E | FE FE : cp $FE
9730 | 20 01 : jr nz,$9733
9732 | 34 : inc (hl) // increase code +01
9733 | FE FB : cp $FB
9735 | 20 04 : jr nz,$973B
9737 | 3E F0 : ld a,$F0 // decrease code -10
9739 | 18 06 : jr $9741
973B | FE F7 : cp $F7
973D | 20 06 : jr nz,$9745
973F | 3E 10 : ld a,$10 // increase code +10
9741 | 86 : add a,(hl)
9742 | 77 : ld (hl),a
9743 | 18 0F : jr $9754
9745 | FE 7F : cp $7F
9747 | 20 03 : jr nz,$974C
9749 | 7E : ld a,(hl) // play sound
974A | 18 06 : jr $9752
974C | FE DF : cp $DF
974E | 20 04 : jr nz,$9754
9750 | 3E 20 : ld a,$20 // stop sound
9752 | D3 00 : out ($00),a // send sound code
9754 | 18 CD : jr $9723
-->
</script>
<script state="run">
<output format="----- vigilante sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center" >
<argument>maincpu.pb@E200</argument>
</output>
</script>
<script state="off">
<action>maincpu.mw@0149B = 1845 </action>
<action>maincpu.mq@1D720 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@1D728 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@1D730 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@1D738 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@1D740 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@1D748 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@1D750 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="skip ram/rom check">
<script state="on">
<action>maincpu.mb@14A4 = DC</action>
</script>
<script state="off">
<action>maincpu.mb@14A4 = E8</action>
</script>
</cheat>
</mamecheat>
vigilantb.xml
Code: Select all
<!-- Vigilante (US, Rev B) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.mb@302F = C9</action> <!-- catch (enemy) -->
<action>maincpu.mb@344C = C9</action> <!-- catch (boss) -->
<action>maincpu.mb@559F = 88</action> <!-- catch (last boss) -->
<action>maincpu.mb@5FBE = 82</action> <!-- weapon -->
<action>maincpu.mb@5FFF = C9</action> <!-- enemy -->
<action>maincpu.mb@7BCC = 00</action> <!-- catch (enemy in stage 5) -->
</script>
<script state="off">
<action>maincpu.mb@302F = D0</action>
<action>maincpu.mb@344C = CD</action>
<action>maincpu.mb@559F = 8C</action>
<action>maincpu.mb@5FBE = 54</action>
<action>maincpu.mb@5FFF = C8</action>
<action>maincpu.mb@7BCC = 65</action>
</script>
</cheat>
<cheat desc="auto fire">
<script state="on">
<action>maincpu.mb@23B7 = E7</action>
</script>
<script state="off">
<action>maincpu.mb@23B7 = 47</action>
</script>
</cheat>
<cheat desc="attack speed up">
<script state="on">
<action>maincpu.mb@19120 = FF</action> <!-- punch -->
<action>maincpu.mb@19141 = 7F</action> <!-- kick -->
<action>maincpu.mb@19173 = FF</action> <!-- punch (jump) -->
<action>maincpu.mb@19194 = FF</action> <!-- kick (jump) -->
<action>maincpu.mb@191B8 = 7F</action> <!-- kick (crouch) -->
<action>maincpu.mb@191C9 = FF</action> <!-- punch (crouch) -->
<action>maincpu.mb@191ED = 7F</action> <!-- nunchaku -->
<action>maincpu.mb@19201 = 7F</action> <!-- nunchaku (crouch) -->
<action>maincpu.mb@19212 = FF</action> <!-- nunchaku (jump) -->
</script>
<script state="off">
<action>maincpu.mb@19120 = F6</action>
<action>maincpu.mb@19141 = 76</action>
<action>maincpu.mb@19173 = F7</action>
<action>maincpu.mb@19194 = F7</action>
<action>maincpu.mb@191B8 = 76</action>
<action>maincpu.mb@191C9 = F6</action>
<action>maincpu.mb@191ED = 79</action>
<action>maincpu.mb@19201 = 79</action>
<action>maincpu.mb@19212 = F9</action>
</script>
</cheat>
<cheat desc="timer speed">
<parameter>
<item value="0xff">01 (slow)</item>
<item value="0xc0">02 </item>
<item value="0x80">03 </item>
<item value="0x40">04 </item>
<item value="0x01">05 (fast)</item>
</parameter>
<script state="change">
<action>maincpu.mb@59D2 = param</action>
</script>
<script state="off">
<action>maincpu.mb@59D2 = 78</action>
</script>
</cheat>
<cheat desc="sound test mode">
<!-- you can't stop samples by sound stop button -->
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.mw@0149B = 9750 </action>
<action>maincpu.mq@1D750 = 2847B801DBE20021</action>
<action>maincpu.mq@1D758 = FEFE350120FDFEFA</action>
<action>maincpu.mq@1D760 = 3E0420FBFE340120</action>
<action>maincpu.mq@1D768 = 3E0620F7FE0618F0</action>
<action>maincpu.mq@1D770 = 207FFE0F18778610</action>
<action>maincpu.mq@1D778 = 0420DFFE06187E03</action>
<action>maincpu.mq@1D780 = FFFFCD1800D3203E</action>
<!--
9750 | 21 00 E2 : ld hl,$E200 // sound code address
9753 | DB 01 : in a,($01) // read input
9755 | B8 : cp b
9756 | 47 : ld b,a
9757 | 28 FA : jr z,$9753
9759 | FE FD : cp $FD
975B | 20 01 : jr nz,$975E
975D | 35 : dec (hl) // decrease code -01
975E | FE FE : cp $FE
9760 | 20 01 : jr nz,$9763
9762 | 34 : inc (hl) // increase code +01
9763 | FE FB : cp $FB
9765 | 20 04 : jr nz,$976B
9767 | 3E F0 : ld a,$F0 // decrease code -10
9769 | 18 06 : jr $9771
976B | FE F7 : cp $F7
976D | 20 06 : jr nz,$9775
976F | 3E 10 : ld a,$10 // increase code +10
9771 | 86 : add a,(hl)
9772 | 77 : ld (hl),a
9773 | 18 0F : jr $9784
9775 | FE 7F : cp $7F
9777 | 20 03 : jr nz,$977C
9779 | 7E : ld a,(hl) // play sound
977A | 18 06 : jr $9782
977C | FE DF : cp $DF
977E | 20 04 : jr nz,$9784
9780 | 3E 20 : ld a,$20 // stop sound
9782 | D3 00 : out ($00),a // send sound code
9784 | 18 CD : jr $9753
-->
</script>
<script state="run">
<output format="----- vigilante sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center" >
<argument>maincpu.pb@E200</argument>
</output>
</script>
<script state="off">
<action>maincpu.mw@0149B = 1845 </action>
<action>maincpu.mq@1D750 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@1D758 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@1D760 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@1D768 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@1D770 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@1D778 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@1D780 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="skip ram/rom check">
<script state="on">
<action>maincpu.mb@14A4 = DC</action>
</script>
<script state="off">
<action>maincpu.mb@14A4 = E8</action>
</script>
</cheat>
</mamecheat>
vigilantc.xml
Code: Select all
<!-- Vigilante (World, Rev C) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.mb@302F = C9</action> <!-- catch (enemy) -->
<action>maincpu.mb@344C = C9</action> <!-- catch (boss) -->
<action>maincpu.mb@559F = 88</action> <!-- catch (last boss) -->
<action>maincpu.mb@5FBE = 82</action> <!-- weapon -->
<action>maincpu.mb@5FFF = C9</action> <!-- enemy -->
<action>maincpu.mb@7BCC = 00</action> <!-- catch (enemy in stage 5) -->
</script>
<script state="off">
<action>maincpu.mb@302F = D0</action>
<action>maincpu.mb@344C = CD</action>
<action>maincpu.mb@559F = 8C</action>
<action>maincpu.mb@5FBE = 54</action>
<action>maincpu.mb@5FFF = C8</action>
<action>maincpu.mb@7BCC = 65</action>
</script>
</cheat>
<cheat desc="auto fire">
<script state="on">
<action>maincpu.mb@23B7 = E7</action>
</script>
<script state="off">
<action>maincpu.mb@23B7 = 47</action>
</script>
</cheat>
<cheat desc="attack speed up">
<script state="on">
<action>maincpu.mb@19120 = FF</action> <!-- punch -->
<action>maincpu.mb@19141 = 7F</action> <!-- kick -->
<action>maincpu.mb@19173 = FF</action> <!-- punch (jump) -->
<action>maincpu.mb@19194 = FF</action> <!-- kick (jump) -->
<action>maincpu.mb@191B8 = 7F</action> <!-- kick (crouch) -->
<action>maincpu.mb@191C9 = FF</action> <!-- punch (crouch) -->
<action>maincpu.mb@191ED = 7F</action> <!-- nunchaku -->
<action>maincpu.mb@19201 = 7F</action> <!-- nunchaku (crouch) -->
<action>maincpu.mb@19212 = FF</action> <!-- nunchaku (jump) -->
</script>
<script state="off">
<action>maincpu.mb@19120 = F6</action>
<action>maincpu.mb@19141 = 76</action>
<action>maincpu.mb@19173 = F7</action>
<action>maincpu.mb@19194 = F7</action>
<action>maincpu.mb@191B8 = 76</action>
<action>maincpu.mb@191C9 = F6</action>
<action>maincpu.mb@191ED = 79</action>
<action>maincpu.mb@19201 = 79</action>
<action>maincpu.mb@19212 = F9</action>
</script>
</cheat>
<cheat desc="timer speed">
<parameter>
<item value="0xff">01 (slow)</item>
<item value="0xc0">02 </item>
<item value="0x80">03 </item>
<item value="0x40">04 </item>
<item value="0x01">05 (fast)</item>
</parameter>
<script state="change">
<action>maincpu.mb@59D2 = param</action>
</script>
<script state="off">
<action>maincpu.mb@59D2 = 78</action>
</script>
</cheat>
<cheat desc="sound test mode">
<!-- you can't stop samples by sound stop button -->
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.mw@0149B = 9720 </action>
<action>maincpu.mq@1D720 = 2847B801DBE20021</action>
<action>maincpu.mq@1D728 = FEFE350120FDFEFA</action>
<action>maincpu.mq@1D730 = 3E0420FBFE340120</action>
<action>maincpu.mq@1D738 = 3E0620F7FE0618F0</action>
<action>maincpu.mq@1D740 = 207FFE0F18778610</action>
<action>maincpu.mq@1D748 = 0420DFFE06187E03</action>
<action>maincpu.mq@1D750 = FFFFCD1800D3203E</action>
<!--
9720 | 21 00 E2 : ld hl,$E200 // sound code address
9723 | DB 01 : in a,($01) // read input
9725 | B8 : cp b
9726 | 47 : ld b,a
9727 | 28 FA : jr z,$9723
9729 | FE FD : cp $FD
972B | 20 01 : jr nz,$972E
972D | 35 : dec (hl) // decrease code -01
972E | FE FE : cp $FE
9730 | 20 01 : jr nz,$9733
9732 | 34 : inc (hl) // increase code +01
9733 | FE FB : cp $FB
9735 | 20 04 : jr nz,$973B
9737 | 3E F0 : ld a,$F0 // decrease code -10
9739 | 18 06 : jr $9741
973B | FE F7 : cp $F7
973D | 20 06 : jr nz,$9745
973F | 3E 10 : ld a,$10 // increase code +10
9741 | 86 : add a,(hl)
9742 | 77 : ld (hl),a
9743 | 18 0F : jr $9754
9745 | FE 7F : cp $7F
9747 | 20 03 : jr nz,$974C
9749 | 7E : ld a,(hl) // play sound
974A | 18 06 : jr $9752
974C | FE DF : cp $DF
974E | 20 04 : jr nz,$9754
9750 | 3E 20 : ld a,$20 // stop sound
9752 | D3 00 : out ($00),a // send sound code
9754 | 18 CD : jr $9723
-->
</script>
<script state="run">
<output format="----- vigilante sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center" >
<argument>maincpu.pb@E200</argument>
</output>
</script>
<script state="off">
<action>maincpu.mw@0149B = 1845 </action>
<action>maincpu.mq@1D720 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@1D728 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@1D730 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@1D738 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@1D740 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@1D748 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@1D750 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="skip ram/rom check">
<script state="on">
<action>maincpu.mb@14A4 = DC</action>
</script>
<script state="off">
<action>maincpu.mb@14A4 = E8</action>
</script>
</cheat>
</mamecheat>
vigilantd.xml
Code: Select all
<!-- Vigilante (Japan, Rev D) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.mb@306A = C9</action> <!-- catch (enemy) -->
<action>maincpu.mb@3487 = C9</action> <!-- catch (boss) -->
<action>maincpu.mb@55D9 = C2</action> <!-- catch (last boss) -->
<action>maincpu.mb@6016 = DA</action> <!-- weapon -->
<action>maincpu.mb@6057 = C9</action> <!-- enemy -->
<action>maincpu.mb@7C18 = 00</action> <!-- catch (enemy in stage 5) -->
</script>
<script state="off">
<action>maincpu.mb@306A = D0</action>
<action>maincpu.mb@3487 = CD</action>
<action>maincpu.mb@55D9 = C6</action>
<action>maincpu.mb@6016 = AC</action>
<action>maincpu.mb@6057 = C8</action>
<action>maincpu.mb@7C18 = 65</action>
</script>
</cheat>
<cheat desc="auto fire">
<script state="on">
<action>maincpu.mb@23FB = E7</action>
</script>
<script state="off">
<action>maincpu.mb@23FB = 47</action>
</script>
</cheat>
<cheat desc="attack speed up">
<script state="on">
<action>maincpu.mb@19128 = FF</action> <!-- punch -->
<action>maincpu.mb@19149 = 7F</action> <!-- kick -->
<action>maincpu.mb@1917B = FF</action> <!-- punch (jump) -->
<action>maincpu.mb@1919C = FF</action> <!-- kick (jump) -->
<action>maincpu.mb@191C0 = 7F</action> <!-- kick (crouch) -->
<action>maincpu.mb@191D1 = FF</action> <!-- punch (crouch) -->
<action>maincpu.mb@191F5 = 7F</action> <!-- nunchaku -->
<action>maincpu.mb@19209 = 7F</action> <!-- nunchaku (crouch) -->
<action>maincpu.mb@1921A = FF</action> <!-- nunchaku (jump) -->
</script>
<script state="off">
<action>maincpu.mb@19128 = F6</action>
<action>maincpu.mb@19149 = 76</action>
<action>maincpu.mb@1917B = F7</action>
<action>maincpu.mb@1919C = F7</action>
<action>maincpu.mb@191C0 = 76</action>
<action>maincpu.mb@191D1 = F6</action>
<action>maincpu.mb@191F5 = 79</action>
<action>maincpu.mb@19209 = 79</action>
<action>maincpu.mb@1921A = F9</action>
</script>
</cheat>
<cheat desc="timer speed">
<parameter>
<item value="0xff">01 (slow)</item>
<item value="0xc0">02 </item>
<item value="0x80">03 </item>
<item value="0x40">04 </item>
<item value="0x01">05 (fast)</item>
</parameter>
<script state="change">
<action>maincpu.pb@EBD8 = param</action> <!-- initialize sub timer -->
<action>maincpu.mb@5A20 = param</action>
</script>
<script state="off">
<action>maincpu.pb@EBD8 = 5A</action>
<action>maincpu.mb@5A20 = 5A</action>
</script>
</cheat>
<cheat desc="sound test mode">
<!-- you can't stop samples by sound stop button -->
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.mw@014D0 = 9830 </action>
<action>maincpu.mq@1D830 = 2847B801DBE20021</action>
<action>maincpu.mq@1D838 = FEFE350120FDFEFA</action>
<action>maincpu.mq@1D840 = 3E0420FBFE340120</action>
<action>maincpu.mq@1D848 = 3E0620F7FE0618F0</action>
<action>maincpu.mq@1D850 = 207FFE0F18778610</action>
<action>maincpu.mq@1D858 = 0420DFFE06187E03</action>
<action>maincpu.mq@1D860 = FFFFCD1800D3203E</action>
<!--
9830 | 21 00 E2 : ld hl,$E200 // sound code address
9833 | DB 01 : in a,($01) // read input
9835 | B8 : cp b
9836 | 47 : ld b,a
9837 | 28 FA : jr z,$9833
9839 | FE FD : cp $FD
983B | 20 01 : jr nz,$983E
983D | 35 : dec (hl) // decrease code -01
983E | FE FE : cp $FE
9840 | 20 01 : jr nz,$9843
9842 | 34 : inc (hl) // increase code +01
9843 | FE FB : cp $FB
9845 | 20 04 : jr nz,$984B
9847 | 3E F0 : ld a,$F0 // decrease code -10
9849 | 18 06 : jr $9851
984B | FE F7 : cp $F7
984D | 20 06 : jr nz,$9855
984F | 3E 10 : ld a,$10 // increase code +10
9851 | 86 : add a,(hl)
9852 | 77 : ld (hl),a
9853 | 18 0F : jr $9864
9855 | FE 7F : cp $7F
9857 | 20 03 : jr nz,$985C
9859 | 7E : ld a,(hl) // play sound
985A | 18 06 : jr $9862
985C | FE DF : cp $DF
985E | 20 04 : jr nz,$9864
9860 | 3E 20 : ld a,$20 // stop sound
9862 | D3 00 : out ($00),a // send sound code
9864 | 18 CD : jr $9833
-->
</script>
<script state="run">
<output format="----- vigilante sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center" >
<argument>maincpu.pb@E200</argument>
</output>
</script>
<script state="off">
<action>maincpu.mw@014D0 = 1885 </action>
<action>maincpu.mq@1D830 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@1D838 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@1D840 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@1D848 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@1D850 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@1D858 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@1D860 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="skip ram/rom check">
<script state="on">
<action>maincpu.mb@14D9 = 4A</action>
</script>
<script state="off">
<action>maincpu.mb@14D9 = 1D</action>
</script>
</cheat>
</mamecheat>
vigilantbl.xml
Code: Select all
<!-- Vigilante (bootleg) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.mb@302F = C9</action> <!-- catch (enemy) -->
<action>maincpu.mb@344C = C9</action> <!-- catch (boss) -->
<action>maincpu.mb@559F = 88</action> <!-- catch (last boss) -->
<action>maincpu.mb@5FBE = 82</action> <!-- weapon -->
<action>maincpu.mb@5FFF = C9</action> <!-- enemy -->
<action>maincpu.mb@7BCC = 00</action> <!-- catch (enemy in stage 5) -->
</script>
<script state="off">
<action>maincpu.mb@302F = D0</action>
<action>maincpu.mb@344C = CD</action>
<action>maincpu.mb@559F = 8C</action>
<action>maincpu.mb@5FBE = 54</action>
<action>maincpu.mb@5FFF = C8</action>
<action>maincpu.mb@7BCC = 65</action>
</script>
</cheat>
<cheat desc="auto fire">
<script state="on">
<action>maincpu.mb@23B7 = E7</action>
</script>
<script state="off">
<action>maincpu.mb@23B7 = 47</action>
</script>
</cheat>
<cheat desc="attack speed up">
<script state="on">
<action>maincpu.mb@19120 = FF</action> <!-- punch -->
<action>maincpu.mb@19141 = 7F</action> <!-- kick -->
<action>maincpu.mb@19173 = FF</action> <!-- punch (jump) -->
<action>maincpu.mb@19194 = FF</action> <!-- kick (jump) -->
<action>maincpu.mb@191B8 = 7F</action> <!-- kick (crouch) -->
<action>maincpu.mb@191C9 = FF</action> <!-- punch (crouch) -->
<action>maincpu.mb@191ED = 7F</action> <!-- nunchaku -->
<action>maincpu.mb@19201 = 7F</action> <!-- nunchaku (crouch) -->
<action>maincpu.mb@19212 = FF</action> <!-- nunchaku (jump) -->
</script>
<script state="off">
<action>maincpu.mb@19120 = F6</action>
<action>maincpu.mb@19141 = 76</action>
<action>maincpu.mb@19173 = F7</action>
<action>maincpu.mb@19194 = F7</action>
<action>maincpu.mb@191B8 = 76</action>
<action>maincpu.mb@191C9 = F6</action>
<action>maincpu.mb@191ED = 79</action>
<action>maincpu.mb@19201 = 79</action>
<action>maincpu.mb@19212 = F9</action>
</script>
</cheat>
<cheat desc="timer speed">
<parameter>
<item value="0xff">01 (slow)</item>
<item value="0xc0">02 </item>
<item value="0x80">03 </item>
<item value="0x40">04 </item>
<item value="0x01">05 (fast)</item>
</parameter>
<script state="change">
<action>maincpu.mb@59D2 = param</action>
</script>
<script state="off">
<action>maincpu.mb@59D2 = 78</action>
</script>
</cheat>
<cheat desc="sound test mode">
<!-- you can't stop samples by sound stop button -->
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.mw@0149B = 9750 </action>
<action>maincpu.mq@1D750 = 2847B801DBE20021</action>
<action>maincpu.mq@1D758 = FEFE350120FDFEFA</action>
<action>maincpu.mq@1D760 = 3E0420FBFE340120</action>
<action>maincpu.mq@1D768 = 3E0620F7FE0618F0</action>
<action>maincpu.mq@1D770 = 207FFE0F18778610</action>
<action>maincpu.mq@1D778 = 0420DFFE06187E03</action>
<action>maincpu.mq@1D780 = FFFFCD1800D3203E</action>
<!--
9750 | 21 00 E2 : ld hl,$E200 // sound code address
9753 | DB 01 : in a,($01) // read input
9755 | B8 : cp b
9756 | 47 : ld b,a
9757 | 28 FA : jr z,$9753
9759 | FE FD : cp $FD
975B | 20 01 : jr nz,$975E
975D | 35 : dec (hl) // decrease code -01
975E | FE FE : cp $FE
9760 | 20 01 : jr nz,$9763
9762 | 34 : inc (hl) // increase code +01
9763 | FE FB : cp $FB
9765 | 20 04 : jr nz,$976B
9767 | 3E F0 : ld a,$F0 // decrease code -10
9769 | 18 06 : jr $9771
976B | FE F7 : cp $F7
976D | 20 06 : jr nz,$9775
976F | 3E 10 : ld a,$10 // increase code +10
9771 | 86 : add a,(hl)
9772 | 77 : ld (hl),a
9773 | 18 0F : jr $9784
9775 | FE 7F : cp $7F
9777 | 20 03 : jr nz,$977C
9779 | 7E : ld a,(hl) // play sound
977A | 18 06 : jr $9782
977C | FE DF : cp $DF
977E | 20 04 : jr nz,$9784
9780 | 3E 20 : ld a,$20 // stop sound
9782 | D3 00 : out ($00),a // send sound code
9784 | 18 CD : jr $9753
-->
</script>
<script state="run">
<output format="----- vigilante sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center" >
<argument>maincpu.pb@E200</argument>
</output>
</script>
<script state="off">
<action>maincpu.mw@0149B = 1845 </action>
<action>maincpu.mq@1D750 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@1D758 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@1D760 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@1D768 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@1D770 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@1D778 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@1D780 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="skip ram/rom check">
<script state="on">
<action>maincpu.mb@14A4 = DC</action>
</script>
<script state="off">
<action>maincpu.mb@14A4 = E8</action>
</script>
</cheat>
</mamecheat>