[samesame] Fire Shark/Same! Same! Same!

This forum is for posting M.A.M.E. Work In Progress "Arcade"cheats that are not quite ready for the prime time. If the cheats are buggy or the cheat descriptions are non-standard then please post them here. Help maybe given but there are no guarantees and they will only be added to the cheat file when the cheat file maintainer is happy with them.
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jman
Posts: 1317
Joined: Tue Dec 01, 2020 1:24 pm
Been thanked: 9 times

[samesame] Fire Shark/Same! Same! Same!

Post by jman »

Code: Select all

<cheat desc="no hit">
    <script state="on">
        <action>maincpu.mb@2294 = 60</action> <!-- large enemy -->
        <action>maincpu.mb@22c6 = 60</action> <!-- enemy -->
        <action>maincpu.mb@2320 = 60</action> <!-- bullet -->
    </script>
    <script state="off">
        <action>maincpu.mb@2294 = 66</action>
        <action>maincpu.mb@22c6 = 64</action>
        <action>maincpu.mb@2320 = 64</action>
    </script>
</cheat>

<cheat desc="auto fire">
    <script state="on">
        <action>maincpu.mw@3044 = 4e71</action>
    </script>
    <script state="off">
        <action>maincpu.mw@3044 = 640c</action>
    </script>
</cheat>

<cheat desc="player speed">
    <parameter>
        <item value="0x08">01 (slow)</item>
        <item value="0x10">02       </item>
        <item value="0x20">03       </item>
        <item value="0x30">04       </item>
        <item value="0x40">05 (fast)</item>
    </parameter>
    <script state="on">
        <action>maincpu.md@3094 = 303c0000</action> <!-- move.w #$xx,D0 -->
    </script>
    <script state="change">
        <action>maincpu.mb@3097 = param</action>
    </script>
    <script state="off">
        <action>maincpu.md@3094 = d06e003c</action>
    </script>
</cheat>

<cheat desc="bullet speed - blue">
    <parameter>
        <item value="0x10">01 (slow)</item>
        <item value="0x60">02       </item>
        <item value="0x90">03       </item>
        <item value="0xc0">04       </item>
        <item value="0xf0">05 (fast)</item>
    </parameter>
    <script state="change">
        <action>maincpu.mb@36f3 = param</action>
    </script>
    <script state="off">
        <action>maincpu.mb@36f3 = 60</action>
    </script>
</cheat>

<cheat desc="bullet speed - green">
    <parameter>
        <item value="0x10">01 (slow)</item>
        <item value="0x20">02       </item>
        <item value="0x40">03       </item>
        <item value="0x80">04       </item>
        <item value="0xc0">05 (fast)</item>
    </parameter>
    <script state="change">
        <action>maincpu.mb@3805 = param</action>
    </script>
    <script state="off">
        <action>maincpu.mb@3805 = 40</action>
    </script>
</cheat>

<cheat desc="short hit mark">
    <script state="on">
        <action>maincpu.mb@36ac = 60</action> <!-- blue -->
        <action>maincpu.mb@3886 = 60</action> <!-- green -->
    </script>
    <script state="off">
        <action>maincpu.mb@36ac = 64</action>
        <action>maincpu.mb@3886 = 64</action>
    </script>
</cheat>

<cheat desc="sound test mode">
    <comment>set &quot;skip rom check&quot; then reset the game (F3)</comment>
    <script state="on">
        <action>maincpu.mw@0236 =             e9b0</action>
        <action>maincpu.mq@e9b0 = 4eb900005e0641f9</action>
        <action>maincpu.mq@e9b8 = 000c001043f90014</action>
        <action>maincpu.mq@e9c0 = 000f120010390014</action>
        <action>maincpu.mq@e9c8 = 0001b20067f40c00</action>
        <action>maincpu.mq@e9d0 = 0004660253100c00</action>
        <action>maincpu.mq@e9d8 = 0008660252100c00</action>
        <action>maincpu.mq@e9e0 = 0002660404100010</action>
        <action>maincpu.mq@e9e8 = 0c00000166040610</action>
        <action>maincpu.mq@e9f0 = 00100c0000106602</action>
        <action>maincpu.mq@e9f8 = 12900c0000206604</action>
        <action>maincpu.mq@ea00 = 12bc00fe60bcffff</action>
        <!--
        e9b0 | 4eb9 0000 5e06 : jsr    $5e06.l      // erase screen
        e9b6 | 41f9 000c 0010 : lea    $c0010.l,A0  // sound code address
        e9bc | 43f9 0014 000f : lea    $14000f.l,A1 // sound latch address
        e9c2 | 1200           : move.b D0,D1
        e9c4 | 1039 0014 0001 : move.b $140001.l,D0 // read input
        e9ca | b200           : cmp.b  D0,D1
        e9cc | 67f4           : beq    $e9c2
        e9ce | 0c00 0004      : cmpi.b #$4,D0
        e9d2 | 6602           : bne    $e9d6
        e9d4 | 5310           : subq.b #1,(A0)      // decrease code -01
        e9d6 | 0c00 0008      : cmpi.b #$8,D0
        e9da | 6602           : bne    $e9de
        e9dc | 5210           : addq.b #1,(A0)      // increase code +01
        e9de | 0c00 0002      : cmpi.b #$2,D0
        e9e2 | 6604           : bne    $e9e8
        e9e4 | 0410 0010      : subi.b #$10,(A0)    // decrease code -10
        e9e8 | 0c00 0001      : cmpi.b #$1,D0
        e9ec | 6604           : bne    $e9f2
        e9ee | 0610 0010      : addi.b #$10,(A0)    // increase code +10
        e9f2 | 0c00 0010      : cmpi.b #$10,D0
        e9f6 | 6602           : bne    $e9fa
        e9f8 | 1290           : move.b (A0),(A1)    // play sound
        e9fa | 0c00 0020      : cmpi.b #$20,D0
        e9fe | 6604           : bne    $ea04
        ea00 | 12bc 00fe      : move.b #$fe,(A1)    // stop sound
        ea04 | 60bc           : bra    $e9c2
        -->
    </script>
    <script state="run">
        <output format="----- same! same! same! sound test mode -----" line="10" align="center" />
        <output format="left : decrease code -01"                      line="11" align="center" />
        <output format="right : increase code +01"                     line="12" align="center" />
        <output format="down : decrease code -10"                      line="13" align="center" />
        <output format="up : increase code +10"                        line="14" align="center" />
        <output format="button 1 : play sound"                         line="15" align="center" />
        <output format="button 2 : stop music"                         line="16" align="center" />
        <output format="----------------------------"                  line="17" align="center" />
        <output format="&lt;&lt; sound code %2.2X &gt;&gt;"            line="19" align="center"  >
            <argument>maincpu.pb@c0010</argument>
        </output>
    </script>
    <script state="off">
        <action>maincpu.mw@0236 =             5e06</action>
        <action>maincpu.mq@e9b0 = ffffffffffffffff</action>
        <action>maincpu.mq@e9b8 = ffffffffffffffff</action>
        <action>maincpu.mq@e9c0 = ffffffffffffffff</action>
        <action>maincpu.mq@e9c8 = ffffffffffffffff</action>
        <action>maincpu.mq@e9d0 = ffffffffffffffff</action>
        <action>maincpu.mq@e9d8 = ffffffffffffffff</action>
        <action>maincpu.mq@e9e0 = ffffffffffffffff</action>
        <action>maincpu.mq@e9e8 = ffffffffffffffff</action>
        <action>maincpu.mq@e9f0 = ffffffffffffffff</action>
        <action>maincpu.mq@e9f8 = ffffffffffffffff</action>
        <action>maincpu.mq@ea00 = ffffffffffffffff</action>
    </script>
</cheat>

<cheat desc="skip rom check">
    <script state="on">
        <action>maincpu.mw@6d1c = 601c</action>
    </script>
    <script state="off">
        <action>maincpu.mw@6d1c = 7005</action>
    </script>
</cheat>
BTW, "invincibility" in the cheat package based on 0.245 doesn't work.

Code: Select all

  <cheat desc="Invincibility">
    <script state="run">
      <action>maincpu.pb@02320=60</action>
      <action>maincpu.pw@022CC=4E71</action> <!-- Pt 1 bullets, Pt 2 planes -->
    </script>
  </cheat>
This has two problems. One is region tag (not "p" but "m") and another is that large plane in level 2 kills you.

Code: Select all

<cheat desc="invincibility">
    <comment>see the dip switch menu to enable another invincibility</comment>
    <script state="on">
        <action>maincpu.mb@2320 =   60</action> <!-- bullets -->
        <action>maincpu.mw@22cc = 4e71</action> <!-- planes -->
        <action>maincpu.mw@229a = 4e71</action> <!-- large planes -->
    </script>
    <script state="off">
        <action>maincpu.mb@2320 =   60</action>
        <action>maincpu.mw@22cc = 6510</action>
        <action>maincpu.mw@229a = 653a</action>
    </script>
</cheat>
NOTE : "invincibility" in DIP menu is not "no hit".
jman

my wip cheat database back-up (06/01/2025 ver.)
https://u3.getuploader.com/...../download/58
downloadpass : jman2020
jman
Posts: 1317
Joined: Tue Dec 01, 2020 1:24 pm
Been thanked: 9 times

[fireshrk]+ Fire Shark/Same! Same! Same!

Post by jman »

fireshrk.xml

Code: Select all

<!-- Fire Shark -->
<mamecheat version="1">

    <cheat desc="no hit">
        <script state="on">
            <action>maincpu.mb@2362 = 60</action> <!-- bullet -->
            <action>maincpu.mb@24D0 = 60</action> <!-- large enemy -->
            <action>maincpu.mb@2500 = 60</action> <!-- enemy -->
        </script>
        <script state="off">
            <action>maincpu.mb@2362 = 64</action>
            <action>maincpu.mb@24D0 = 66</action>
            <action>maincpu.mb@2500 = 64</action>
        </script>
    </cheat>

    <cheat desc="auto fire">
        <script state="on">
            <action>maincpu.mw@34C4 = 4E71</action>
        </script>
        <script state="off">
            <action>maincpu.mw@34C4 = 640C</action>
        </script>
    </cheat>

    <cheat desc="player speed">
        <parameter>
            <item value="0x0008">01 (slow)</item>
            <item value="0x0010">02       </item>
            <item value="0x0020">03       </item>
            <item value="0x0030">04       </item>
            <item value="0x0040">05 (fast)</item>
        </parameter>
        <script state="on">
            <action>maincpu.mq@3508 = 3D7C000000106100</action>
        </script>
        <script state="change">
            <action>maincpu.mw@350A = param</action>
        </script>
        <script state="off">
            <action>maincpu.mq@3508 = 3D6E003C00106100</action>
        </script>
    </cheat>

    <cheat desc="bullet speed - blue">
        <parameter>
            <item value="0x0010">01 (slow)</item>
            <item value="0x0060">02       </item>
            <item value="0x0080">03       </item>
            <item value="0x00a0">04       </item>
            <item value="0x00c0">05 (fast)</item>
        </parameter>
        <script state="change">
            <action>maincpu.mw@3BCE = param</action>
        </script>
        <script state="off">
            <action>maincpu.mw@3BCE = 0060</action>
        </script>
    </cheat>

    <cheat desc="bullet speed - green">
        <parameter>
            <item value="0x0010">01 (slow)</item>
            <item value="0x0040">02       </item>
            <item value="0x0060">03       </item>
            <item value="0x0080">04       </item>
            <item value="0x00a0">05 (fast)</item>
        </parameter>
        <script state="change">
            <action>maincpu.mw@3CE0 = param</action>
        </script>
        <script state="off">
            <action>maincpu.mw@3CE0 = 0040</action>
        </script>
    </cheat>

    <cheat desc="short hit mark">
        <script state="on">
            <action>maincpu.mb@3B88 = 60</action> <!-- blue -->
            <action>maincpu.mb@3D68 = 60</action> <!-- green -->
        </script>
        <script state="off">
            <action>maincpu.mb@3B88 = 64</action>
            <action>maincpu.mb@3D68 = 64</action>
        </script>
    </cheat>

    <cheat desc="sound test mode">
        <comment>set &quot;skip rom check&quot; then reset the game (F3)</comment>
        <script state="on">
            <action>maincpu.mq@025C = 4EF90000E9F046FC</action>
            <action>maincpu.mq@E9F0 = 41F9000C000043F9</action>
            <action>maincpu.mq@E9F8 = 0014000F12001029</action>
            <action>maincpu.mq@EA00 = FFF2B20067F60C00</action>
            <action>maincpu.mq@EA08 = 0004660253100C00</action>
            <action>maincpu.mq@EA10 = 0008660252100C00</action>
            <action>maincpu.mq@EA18 = 0002660404100010</action>
            <action>maincpu.mq@EA20 = 0C00000166040610</action>
            <action>maincpu.mq@EA28 = 00100C0000106602</action>
            <action>maincpu.mq@EA30 = 12900C0000206604</action>
            <action>maincpu.mq@EA38 = 12BC00FE60BEFFFF</action>
            <!--
            E9F0 | 41F9 000C 0000 : lea     $c0000.l, A0  // sound code address
            E9F6 | 43F9 0014 000F : lea     $14000f.l, A1 // sound latch address
            E9FC | 1200           : move.b  D0, D1
            E9FE | 1029 FFF2      : move.b  (-$e,A1), D0  // read input ($140001)
            EA02 | B200           : cmp.b   D0, D1
            EA04 | 67F6           : beq     $e9fc
            EA06 | 0C00 0004      : cmpi.b  #$4, D0
            EA0A | 6602           : bne     $ea0e
            EA0C | 5310           : subq.b  #1, (A0)      // decrease code -01
            EA0E | 0C00 0008      : cmpi.b  #$8, D0
            EA12 | 6602           : bne     $ea16
            EA14 | 5210           : addq.b  #1, (A0)      // increase code +01
            EA16 | 0C00 0002      : cmpi.b  #$2, D0
            EA1A | 6604           : bne     $ea20
            EA1C | 0410 0010      : subi.b  #$10, (A0)    // decrease code -10
            EA20 | 0C00 0001      : cmpi.b  #$1, D0
            EA24 | 6604           : bne     $ea2a
            EA26 | 0610 0010      : addi.b  #$10, (A0)    // increase code +10
            EA2A | 0C00 0010      : cmpi.b  #$10, D0
            EA2E | 6602           : bne     $ea32
            EA30 | 1290           : move.b  (A0), (A1)    // play sound
            EA32 | 0C00 0020      : cmpi.b  #$20, D0
            EA36 | 6604           : bne     $ea3c
            EA38 | 12BC 00FE      : move.b  #$fe, (A1)    // stop sound
            EA3C | 60BE           : bra     $e9fc
            -->
        </script>
        <script state="run">
            <output format="----- fire shark sound test mode -----" line="10" align="center" />
            <output format="left : decrease code -01"               line="11" align="center" />
            <output format="right : increase code +01"              line="12" align="center" />
            <output format="down : decrease code -10"               line="13" align="center" />
            <output format="up : increase code +10"                 line="14" align="center" />
            <output format="button 1 : play sound"                  line="15" align="center" />
            <output format="button 2 : stop sound"                  line="16" align="center" />
            <output format="----------------------------"           line="17" align="center" />
            <output format="&lt;&lt; sound code %02X &gt;&gt;"      line="19" align="center"  >
                <argument>maincpu.pb@C0000</argument>
            </output>
        </script>
        <script state="off">
            <action>maincpu.mq@025C = 30390014000E46FC</action>
            <action>maincpu.mq@E9F0 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@E9F8 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@EA00 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@EA08 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@EA10 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@EA18 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@EA20 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@EA28 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@EA30 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@EA38 = FFFFFFFFFFFFFFFF</action>
        </script>
    </cheat>

    <cheat desc="skip rom check">
        <script state="on">
            <action>maincpu.mw@7028 = 601C</action>
        </script>
        <script state="off">
            <action>maincpu.mw@7028 = 7005</action>
        </script>
    </cheat>

</mamecheat>
fireshrka.xml

Code: Select all

<!-- Fire Shark (earlier) -->
<mamecheat version="1">

    <cheat desc="no hit">
        <script state="on">
            <action>maincpu.mb@22EE = 60</action> <!-- bullet -->
            <action>maincpu.mb@245C = 60</action> <!-- large enemy -->
            <action>maincpu.mb@248C = 60</action> <!-- enemy -->
        </script>
        <script state="off">
            <action>maincpu.mb@22EE = 64</action>
            <action>maincpu.mb@245C = 66</action>
            <action>maincpu.mb@248C = 64</action>
        </script>
    </cheat>

    <cheat desc="auto fire">
        <script state="on">
            <action>maincpu.mw@3450 = 4E71</action>
        </script>
        <script state="off">
            <action>maincpu.mw@3450 = 640C</action>
        </script>
    </cheat>

    <cheat desc="player speed">
        <parameter>
            <item value="0x0008">01 (slow)</item>
            <item value="0x0010">02       </item>
            <item value="0x0020">03       </item>
            <item value="0x0030">04       </item>
            <item value="0x0040">05 (fast)</item>
        </parameter>
        <script state="on">
            <action>maincpu.mq@3494 = 3D7C000000106100</action>
        </script>
        <script state="change">
            <action>maincpu.mw@3496 = param</action>
        </script>
        <script state="off">
            <action>maincpu.mq@3494 = 3D6E003C00106100</action>
        </script>
    </cheat>

    <cheat desc="bullet speed - blue">
        <parameter>
            <item value="0x0010">01 (slow)</item>
            <item value="0x0060">02       </item>
            <item value="0x0080">03       </item>
            <item value="0x00a0">04       </item>
            <item value="0x00c0">05 (fast)</item>
        </parameter>
        <script state="change">
            <action>maincpu.mw@3B5A = param</action>
        </script>
        <script state="off">
            <action>maincpu.mw@3B5A = 0060</action>
        </script>
    </cheat>

    <cheat desc="bullet speed - green">
        <parameter>
            <item value="0x0010">01 (slow)</item>
            <item value="0x0040">02       </item>
            <item value="0x0060">03       </item>
            <item value="0x0080">04       </item>
            <item value="0x00a0">05 (fast)</item>
        </parameter>
        <script state="change">
            <action>maincpu.mw@3C6C = param</action>
        </script>
        <script state="off">
            <action>maincpu.mw@3C6C = 0040</action>
        </script>
    </cheat>

    <cheat desc="short hit mark">
        <script state="on">
            <action>maincpu.mb@3B14 = 60</action> <!-- blue -->
            <action>maincpu.mb@3CF4 = 60</action> <!-- green -->
        </script>
        <script state="off">
            <action>maincpu.mb@3B14 = 64</action>
            <action>maincpu.mb@3CF4 = 64</action>
        </script>
    </cheat>

    <cheat desc="sound test mode">
        <comment>set &quot;skip rom check&quot; then reset the game (F3)</comment>
        <script state="on">
            <action>maincpu.mw@0230 = E9F0            </action>
            <action>maincpu.mq@E9F0 = 41F9000C000043F9</action>
            <action>maincpu.mq@E9F8 = 0014000F12001029</action>
            <action>maincpu.mq@EA00 = FFF2B20067F60C00</action>
            <action>maincpu.mq@EA08 = 0004660253100C00</action>
            <action>maincpu.mq@EA10 = 0008660252100C00</action>
            <action>maincpu.mq@EA18 = 0002660404100010</action>
            <action>maincpu.mq@EA20 = 0C00000166040610</action>
            <action>maincpu.mq@EA28 = 00100C0000106602</action>
            <action>maincpu.mq@EA30 = 12900C0000206604</action>
            <action>maincpu.mq@EA38 = 12BC00FE60BEFFFF</action>
            <!--
            E9F0 | 41F9 000C 0000 : lea     $c0000.l, A0  // sound code address
            E9F6 | 43F9 0014 000F : lea     $14000f.l, A1 // sound latch address
            E9FC | 1200           : move.b  D0, D1
            E9FE | 1029 FFF2      : move.b  (-$e,A1), D0  // read input ($140001)
            EA02 | B200           : cmp.b   D0, D1
            EA04 | 67F6           : beq     $e9fc
            EA06 | 0C00 0004      : cmpi.b  #$4, D0
            EA0A | 6602           : bne     $ea0e
            EA0C | 5310           : subq.b  #1, (A0)      // decrease code -01
            EA0E | 0C00 0008      : cmpi.b  #$8, D0
            EA12 | 6602           : bne     $ea16
            EA14 | 5210           : addq.b  #1, (A0)      // increase code +01
            EA16 | 0C00 0002      : cmpi.b  #$2, D0
            EA1A | 6604           : bne     $ea20
            EA1C | 0410 0010      : subi.b  #$10, (A0)    // decrease code -10
            EA20 | 0C00 0001      : cmpi.b  #$1, D0
            EA24 | 6604           : bne     $ea2a
            EA26 | 0610 0010      : addi.b  #$10, (A0)    // increase code +10
            EA2A | 0C00 0010      : cmpi.b  #$10, D0
            EA2E | 6602           : bne     $ea32
            EA30 | 1290           : move.b  (A0), (A1)    // play sound
            EA32 | 0C00 0020      : cmpi.b  #$20, D0
            EA36 | 6604           : bne     $ea3c
            EA38 | 12BC 00FE      : move.b  #$fe, (A1)    // stop sound
            EA3C | 60BE           : bra     $e9fc
            -->
        </script>
        <script state="run">
            <output format="----- fire shark sound test mode -----" line="10" align="center" />
            <output format="left : decrease code -01"               line="11" align="center" />
            <output format="right : increase code +01"              line="12" align="center" />
            <output format="down : decrease code -10"               line="13" align="center" />
            <output format="up : increase code +10"                 line="14" align="center" />
            <output format="button 1 : play sound"                  line="15" align="center" />
            <output format="button 2 : stop sound"                  line="16" align="center" />
            <output format="----------------------------"           line="17" align="center" />
            <output format="&lt;&lt; sound code %02X &gt;&gt;"      line="19" align="center"  >
                <argument>maincpu.pb@C0000</argument>
            </output>
        </script>
        <script state="off">
            <action>maincpu.mw@0230 = 632A            </action>
            <action>maincpu.mq@E9F0 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@E9F8 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@EA00 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@EA08 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@EA10 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@EA18 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@EA20 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@EA28 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@EA30 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@EA38 = FFFFFFFFFFFFFFFF</action>
        </script>
    </cheat>

    <cheat desc="skip rom check">
        <script state="on">
            <action>maincpu.mw@6F30 = 601C</action>
        </script>
        <script state="off">
            <action>maincpu.mw@6F30 = 7005</action>
        </script>
    </cheat>

</mamecheat>
fireshrkd.xml

Code: Select all

<!-- Fire Shark (Korea, set 1, easier) -->
<mamecheat version="1">

    <cheat desc="no hit">
        <script state="on">
            <action>maincpu.mb@22EE = 60</action> <!-- bullet -->
            <action>maincpu.mb@245C = 60</action> <!-- large enemy -->
            <action>maincpu.mb@248C = 60</action> <!-- enemy -->
        </script>
        <script state="off">
            <action>maincpu.mb@22EE = 64</action>
            <action>maincpu.mb@245C = 66</action>
            <action>maincpu.mb@248C = 64</action>
        </script>
    </cheat>

    <cheat desc="auto fire">
        <script state="on">
            <action>maincpu.mw@3450 = 4E71</action>
        </script>
        <script state="off">
            <action>maincpu.mw@3450 = 640C</action>
        </script>
    </cheat>

    <cheat desc="player speed">
        <parameter>
            <item value="0x0008">01 (slow)</item>
            <item value="0x0010">02       </item>
            <item value="0x0020">03       </item>
            <item value="0x0030">04       </item>
            <item value="0x0040">05 (fast)</item>
        </parameter>
        <script state="on">
            <action>maincpu.mq@3494 = 3D7C000000106100</action>
        </script>
        <script state="change">
            <action>maincpu.mw@3496 = param</action>
        </script>
        <script state="off">
            <action>maincpu.mq@3494 = 3D6E003C00106100</action>
        </script>
    </cheat>

    <cheat desc="bullet speed - blue">
        <parameter>
            <item value="0x0010">01 (slow)</item>
            <item value="0x0060">02       </item>
            <item value="0x0080">03       </item>
            <item value="0x00a0">04       </item>
            <item value="0x00c0">05 (fast)</item>
        </parameter>
        <script state="change">
            <action>maincpu.mw@3B5A = param</action>
        </script>
        <script state="off">
            <action>maincpu.mw@3B5A = 0060</action>
        </script>
    </cheat>

    <cheat desc="bullet speed - green">
        <parameter>
            <item value="0x0010">01 (slow)</item>
            <item value="0x0040">02       </item>
            <item value="0x0060">03       </item>
            <item value="0x0080">04       </item>
            <item value="0x00a0">05 (fast)</item>
        </parameter>
        <script state="change">
            <action>maincpu.mw@3C6C = param</action>
        </script>
        <script state="off">
            <action>maincpu.mw@3C6C = 0040</action>
        </script>
    </cheat>

    <cheat desc="short hit mark">
        <script state="on">
            <action>maincpu.mb@3B14 = 60</action> <!-- blue -->
            <action>maincpu.mb@3CF4 = 60</action> <!-- green -->
        </script>
        <script state="off">
            <action>maincpu.mb@3B14 = 64</action>
            <action>maincpu.mb@3CF4 = 64</action>
        </script>
    </cheat>

    <cheat desc="sound test mode">
        <comment>set &quot;skip rom check&quot; then reset the game (F3)</comment>
        <script state="on">
            <action>maincpu.mw@0230 = E9F0            </action>
            <action>maincpu.mq@E9F0 = 4EB8636C41F9000C</action>
            <action>maincpu.mq@E9F8 = 000043F90014000F</action>
            <action>maincpu.mq@EA00 = 12001029FFF2B200</action>
            <action>maincpu.mq@EA08 = 67F60C0000046602</action>
            <action>maincpu.mq@EA10 = 53100C0000086602</action>
            <action>maincpu.mq@EA18 = 52100C0000026604</action>
            <action>maincpu.mq@EA20 = 041000100C000001</action>
            <action>maincpu.mq@EA28 = 6604061000100C00</action>
            <action>maincpu.mq@EA30 = 0010660212900C00</action>
            <action>maincpu.mq@EA38 = 0020660412BC00FE</action>
            <action>maincpu.mq@EA40 = 60BEFFFFFFFFFFFF</action>
            <!--
            E9F0 | 4EB8 636C      : jsr     $636c.w       // erase screen
            E9F4 | 41F9 000C 0000 : lea     $c0000.l, A0  // sound code address
            E9FA | 43F9 0014 000F : lea     $14000f.l, A1 // sound latch address
            EA00 | 1200           : move.b  D0, D1
            EA02 | 1029 FFF2      : move.b  (-$e,A1), D0  // read input ($140001)
            EA06 | B200           : cmp.b   D0, D1
            EA08 | 67F6           : beq     $ea00
            EA0A | 0C00 0004      : cmpi.b  #$4, D0
            EA0E | 6602           : bne     $ea12
            EA10 | 5310           : subq.b  #1, (A0)      // decrease code -01
            EA12 | 0C00 0008      : cmpi.b  #$8, D0
            EA16 | 6602           : bne     $ea1a
            EA18 | 5210           : addq.b  #1, (A0)      // increase code +01
            EA1A | 0C00 0002      : cmpi.b  #$2, D0
            EA1E | 6604           : bne     $ea24
            EA20 | 0410 0010      : subi.b  #$10, (A0)    // decrease code -10
            EA24 | 0C00 0001      : cmpi.b  #$1, D0
            EA28 | 6604           : bne     $ea2e
            EA2A | 0610 0010      : addi.b  #$10, (A0)    // increase code +10
            EA2E | 0C00 0010      : cmpi.b  #$10, D0
            EA32 | 6602           : bne     $ea36
            EA34 | 1290           : move.b  (A0), (A1)    // play sound
            EA36 | 0C00 0020      : cmpi.b  #$20, D0
            EA3A | 6604           : bne     $ea40
            EA3C | 12BC 00FE      : move.b  #$fe, (A1)    // stop sound
            EA40 | 60BE           : bra     $ea00
            -->
        </script>
        <script state="run">
            <output format="----- fire shark sound test mode -----" line="10" align="center" />
            <output format="left : decrease code -01"               line="11" align="center" />
            <output format="right : increase code +01"              line="12" align="center" />
            <output format="down : decrease code -10"               line="13" align="center" />
            <output format="up : increase code +10"                 line="14" align="center" />
            <output format="button 1 : play sound"                  line="15" align="center" />
            <output format="button 2 : stop sound"                  line="16" align="center" />
            <output format="----------------------------"           line="17" align="center" />
            <output format="&lt;&lt; sound code %02X &gt;&gt;"      line="19" align="center"  >
                <argument>maincpu.pb@C0000</argument>
            </output>
        </script>
        <script state="off">
            <action>maincpu.mw@0230 = 636C            </action>
            <action>maincpu.mq@E9F0 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@E9F8 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@EA00 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@EA08 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@EA10 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@EA18 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@EA20 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@EA28 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@EA30 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@EA38 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@EA40 = FFFFFFFFFFFFFFFF</action>
        </script>
    </cheat>

    <cheat desc="skip rom check">
        <script state="on">
            <action>maincpu.mw@6F72 = 601C</action>
        </script>
        <script state="off">
            <action>maincpu.mw@6F72 = 7005</action>
        </script>
    </cheat>

</mamecheat>
fireshrkdh.xml

Code: Select all

<!-- Fire Shark (Korea, set 2, harder) -->
<mamecheat version="1">

    <cheat desc="no hit">
        <script state="on">
            <action>maincpu.mb@2362 = 60</action> <!-- bullet -->
            <action>maincpu.mb@24D0 = 60</action> <!-- large enemy -->
            <action>maincpu.mb@2500 = 60</action> <!-- enemy -->
        </script>
        <script state="off">
            <action>maincpu.mb@2362 = 64</action>
            <action>maincpu.mb@24D0 = 66</action>
            <action>maincpu.mb@2500 = 64</action>
        </script>
    </cheat>

    <cheat desc="auto fire">
        <script state="on">
            <action>maincpu.mw@34C4 = 4E71</action>
        </script>
        <script state="off">
            <action>maincpu.mw@34C4 = 640C</action>
        </script>
    </cheat>

    <cheat desc="player speed">
        <parameter>
            <item value="0x0008">01 (slow)</item>
            <item value="0x0010">02       </item>
            <item value="0x0020">03       </item>
            <item value="0x0030">04       </item>
            <item value="0x0040">05 (fast)</item>
        </parameter>
        <script state="on">
            <action>maincpu.mq@3508 = 3D7C000000106100</action>
        </script>
        <script state="change">
            <action>maincpu.mw@350A = param</action>
        </script>
        <script state="off">
            <action>maincpu.mq@3508 = 3D6E003C00106100</action>
        </script>
    </cheat>

    <cheat desc="bullet speed - blue">
        <parameter>
            <item value="0x0010">01 (slow)</item>
            <item value="0x0060">02       </item>
            <item value="0x0080">03       </item>
            <item value="0x00a0">04       </item>
            <item value="0x00c0">05 (fast)</item>
        </parameter>
        <script state="change">
            <action>maincpu.mw@3BCE = param</action>
        </script>
        <script state="off">
            <action>maincpu.mw@3BCE = 0060</action>
        </script>
    </cheat>

    <cheat desc="bullet speed - green">
        <parameter>
            <item value="0x0010">01 (slow)</item>
            <item value="0x0040">02       </item>
            <item value="0x0060">03       </item>
            <item value="0x0080">04       </item>
            <item value="0x00a0">05 (fast)</item>
        </parameter>
        <script state="change">
            <action>maincpu.mw@3CE0 = param</action>
        </script>
        <script state="off">
            <action>maincpu.mw@3CE0 = 0040</action>
        </script>
    </cheat>

    <cheat desc="short hit mark">
        <script state="on">
            <action>maincpu.mb@3B88 = 60</action> <!-- blue -->
            <action>maincpu.mb@3D68 = 60</action> <!-- green -->
        </script>
        <script state="off">
            <action>maincpu.mb@3B88 = 64</action>
            <action>maincpu.mb@3D68 = 64</action>
        </script>
    </cheat>

    <cheat desc="sound test mode">
        <comment>set &quot;skip rom check&quot; then reset the game (F3)</comment>
        <script state="on">
            <action>maincpu.mq@025C = 4EF90000E9F046FC</action>
            <action>maincpu.mq@E9F0 = 4EB8642A41F9000C</action>
            <action>maincpu.mq@E9F8 = 000043F90014000F</action>
            <action>maincpu.mq@EA00 = 12001029FFF2B200</action>
            <action>maincpu.mq@EA08 = 67F60C0000046602</action>
            <action>maincpu.mq@EA10 = 53100C0000086602</action>
            <action>maincpu.mq@EA18 = 52100C0000026604</action>
            <action>maincpu.mq@EA20 = 041000100C000001</action>
            <action>maincpu.mq@EA28 = 6604061000100C00</action>
            <action>maincpu.mq@EA30 = 0010660212900C00</action>
            <action>maincpu.mq@EA38 = 0020660412BC00FE</action>
            <action>maincpu.mq@EA40 = 60BEFFFFFFFFFFFF</action>
            <!--
            E9F0 | 4EB8 642A      : jsr     $642a.w       // erase screen
            E9F4 | 41F9 000C 0000 : lea     $c0000.l, A0  // sound code address
            E9FA | 43F9 0014 000F : lea     $14000f.l, A1 // sound latch address
            EA00 | 1200           : move.b  D0, D1
            EA02 | 1029 FFF2      : move.b  (-$e,A1), D0  // read input ($140001)
            EA06 | B200           : cmp.b   D0, D1
            EA08 | 67F6           : beq     $ea00
            EA0A | 0C00 0004      : cmpi.b  #$4, D0
            EA0E | 6602           : bne     $ea12
            EA10 | 5310           : subq.b  #1, (A0)      // decrease code -01
            EA12 | 0C00 0008      : cmpi.b  #$8, D0
            EA16 | 6602           : bne     $ea1a
            EA18 | 5210           : addq.b  #1, (A0)      // increase code +01
            EA1A | 0C00 0002      : cmpi.b  #$2, D0
            EA1E | 6604           : bne     $ea24
            EA20 | 0410 0010      : subi.b  #$10, (A0)    // decrease code -10
            EA24 | 0C00 0001      : cmpi.b  #$1, D0
            EA28 | 6604           : bne     $ea2e
            EA2A | 0610 0010      : addi.b  #$10, (A0)    // increase code +10
            EA2E | 0C00 0010      : cmpi.b  #$10, D0
            EA32 | 6602           : bne     $ea36
            EA34 | 1290           : move.b  (A0), (A1)    // play sound
            EA36 | 0C00 0020      : cmpi.b  #$20, D0
            EA3A | 6604           : bne     $ea40
            EA3C | 12BC 00FE      : move.b  #$fe, (A1)    // stop sound
            EA40 | 60BE           : bra     $ea00
            -->
        </script>
        <script state="run">
            <output format="----- fire shark sound test mode -----" line="10" align="center" />
            <output format="left : decrease code -01"               line="11" align="center" />
            <output format="right : increase code +01"              line="12" align="center" />
            <output format="down : decrease code -10"               line="13" align="center" />
            <output format="up : increase code +10"                 line="14" align="center" />
            <output format="button 1 : play sound"                  line="15" align="center" />
            <output format="button 2 : stop sound"                  line="16" align="center" />
            <output format="----------------------------"           line="17" align="center" />
            <output format="&lt;&lt; sound code %02X &gt;&gt;"      line="19" align="center"  >
                <argument>maincpu.pb@C0000</argument>
            </output>
        </script>
        <script state="off">
            <action>maincpu.mq@025C = 30390014000E46FC</action>
            <action>maincpu.mq@E9F0 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@E9F8 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@EA00 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@EA08 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@EA10 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@EA18 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@EA20 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@EA28 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@EA30 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@EA38 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@EA40 = FFFFFFFFFFFFFFFF</action>
        </script>
    </cheat>

    <cheat desc="skip rom check">
        <script state="on">
            <action>maincpu.mw@7036 = 601C</action>
        </script>
        <script state="off">
            <action>maincpu.mw@7036 = 7005</action>
        </script>
    </cheat>

</mamecheat>
samesame.xml

Code: Select all

<!-- Same! Same! Same! (1P set) -->
<mamecheat version="1">

    <cheat desc="no hit">
        <script state="on">
            <action>maincpu.mb@2294 = 60</action> <!-- large enemy -->
            <action>maincpu.mb@22C6 = 60</action> <!-- enemy -->
            <action>maincpu.mb@2320 = 60</action> <!-- bullet -->
        </script>
        <script state="off">
            <action>maincpu.mb@2294 = 66</action>
            <action>maincpu.mb@22C6 = 64</action>
            <action>maincpu.mb@2320 = 64</action>
        </script>
    </cheat>

    <cheat desc="auto fire">
        <script state="on">
            <action>maincpu.mw@3044 = 4E71</action>
        </script>
        <script state="off">
            <action>maincpu.mw@3044 = 640C</action>
        </script>
    </cheat>

    <cheat desc="player speed">
        <parameter>
            <item value="0x0008">01 (slow)</item>
            <item value="0x0010">02       </item>
            <item value="0x0020">03       </item>
            <item value="0x0030">04       </item>
            <item value="0x0040">05 (fast)</item>
        </parameter>
        <script state="on">
            <action>maincpu.md@3094 = 303C0000</action>
        </script>
        <script state="change">
            <action>maincpu.mw@3096 = param</action>
        </script>
        <script state="off">
            <action>maincpu.md@3094 = D06E003C</action>
        </script>
    </cheat>

    <cheat desc="bullet speed - blue">
        <parameter>
            <item value="0x0010">01 (slow)</item>
            <item value="0x0060">02       </item>
            <item value="0x0080">03       </item>
            <item value="0x00a0">04       </item>
            <item value="0x00c0">05 (fast)</item>
        </parameter>
        <script state="change">
            <action>maincpu.mw@36F2 = param</action>
        </script>
        <script state="off">
            <action>maincpu.mw@36F2 = 0060</action>
        </script>
    </cheat>

    <cheat desc="bullet speed - green">
        <parameter>
            <item value="0x0010">01 (slow)</item>
            <item value="0x0040">02       </item>
            <item value="0x0060">03       </item>
            <item value="0x0080">04       </item>
            <item value="0x00a0">05 (fast)</item>
        </parameter>
        <script state="change">
            <action>maincpu.mw@3804 = param</action>
        </script>
        <script state="off">
            <action>maincpu.mw@3804 = 0040</action>
        </script>
    </cheat>

    <cheat desc="short hit mark">
        <script state="on">
            <action>maincpu.mb@36AC = 60</action> <!-- blue -->
            <action>maincpu.mb@3886 = 60</action> <!-- green -->
        </script>
        <script state="off">
            <action>maincpu.mb@36AC = 64</action>
            <action>maincpu.mb@3886 = 64</action>
        </script>
    </cheat>

    <cheat desc="sound test mode">
        <comment>set &quot;skip rom check&quot; then reset the game (F3)</comment>
        <script state="on">
            <action>maincpu.mw@0236 = E9B0            </action>
            <action>maincpu.mq@E9B0 = 4EB85E0641F9000C</action>
            <action>maincpu.mq@E9B8 = 000043F90014000F</action>
            <action>maincpu.mq@E9C0 = 12001029FFF2B200</action>
            <action>maincpu.mq@E9C8 = 67F60C0000046602</action>
            <action>maincpu.mq@E9D0 = 53100C0000086602</action>
            <action>maincpu.mq@E9D8 = 52100C0000026604</action>
            <action>maincpu.mq@E9E0 = 041000100C000001</action>
            <action>maincpu.mq@E9E8 = 6604061000100C00</action>
            <action>maincpu.mq@E9F0 = 0010660212900C00</action>
            <action>maincpu.mq@E9F8 = 0020660412BC00FE</action>
            <action>maincpu.mq@EA00 = 60BEFFFFFFFFFFFF</action>
            <!--
            E9B0 | 4EB8 5E06      : jsr     $5e06.w       // erase screen
            E9B4 | 41F9 000C 0000 : lea     $c0000.l, A0  // sound code address
            E9BA | 43F9 0014 000F : lea     $14000f.l, A1 // sound latch address
            E9C0 | 1200           : move.b  D0, D1
            E9C2 | 1029 FFF2      : move.b  (-$e,A1), D0  // read input ($140001)
            E9C6 | B200           : cmp.b   D0, D1
            E9C8 | 67F6           : beq     $e9c0
            E9CA | 0C00 0004      : cmpi.b  #$4, D0
            E9CE | 6602           : bne     $e9d2
            E9D0 | 5310           : subq.b  #1, (A0)      // decrease code -01
            E9D2 | 0C00 0008      : cmpi.b  #$8, D0
            E9D6 | 6602           : bne     $e9da
            E9D8 | 5210           : addq.b  #1, (A0)      // increase code +01
            E9DA | 0C00 0002      : cmpi.b  #$2, D0
            E9DE | 6604           : bne     $e9e4
            E9E0 | 0410 0010      : subi.b  #$10, (A0)    // decrease code -10
            E9E4 | 0C00 0001      : cmpi.b  #$1, D0
            E9E8 | 6604           : bne     $e9ee
            E9EA | 0610 0010      : addi.b  #$10, (A0)    // increase code +10
            E9EE | 0C00 0010      : cmpi.b  #$10, D0
            E9F2 | 6602           : bne     $e9f6
            E9F4 | 1290           : move.b  (A0), (A1)    // play sound
            E9F6 | 0C00 0020      : cmpi.b  #$20, D0
            E9FA | 6604           : bne     $ea00
            E9FC | 12BC 00FE      : move.b  #$fe, (A1)    // stop sound
            EA00 | 60BE           : bra     $e9c0
            -->
        </script>
        <script state="run">
            <output format="----- same! same! same! sound test mode -----" line="10" align="center" />
            <output format="left : decrease code -01"                      line="11" align="center" />
            <output format="right : increase code +01"                     line="12" align="center" />
            <output format="down : decrease code -10"                      line="13" align="center" />
            <output format="up : increase code +10"                        line="14" align="center" />
            <output format="button 1 : play sound"                         line="15" align="center" />
            <output format="button 2 : stop sound"                         line="16" align="center" />
            <output format="----------------------------"                  line="17" align="center" />
            <output format="&lt;&lt; sound code %02X &gt;&gt;"             line="19" align="center"  >
                <argument>maincpu.pb@C0000</argument>
            </output>
        </script>
        <script state="off">
            <action>maincpu.mw@0236 = 5E06            </action>
            <action>maincpu.mq@E9B0 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@E9B8 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@E9C0 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@E9C8 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@E9D0 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@E9D8 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@E9E0 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@E9E8 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@E9F0 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@E9F8 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@EA00 = FFFFFFFFFFFFFFFF</action>
        </script>
    </cheat>

    <cheat desc="skip rom check">
        <script state="on">
            <action>maincpu.mw@6D1C = 601C</action>
        </script>
        <script state="off">
            <action>maincpu.mw@6D1C = 7005</action>
        </script>
    </cheat>

</mamecheat>
samesame2.xml

Code: Select all

<!-- Same! Same! Same! (2P set) -->
<mamecheat version="1">

    <cheat desc="no hit">
        <script state="on">
            <action>maincpu.mb@22AC = 60</action> <!-- bullet -->
            <action>maincpu.mb@241A = 60</action> <!-- large enemy -->
            <action>maincpu.mb@244A = 60</action> <!-- enemy -->
        </script>
        <script state="off">
            <action>maincpu.mb@22AC = 64</action>
            <action>maincpu.mb@241A = 66</action>
            <action>maincpu.mb@244A = 64</action>
        </script>
    </cheat>

    <cheat desc="auto fire">
        <script state="on">
            <action>maincpu.mw@340E = 4E71</action>
        </script>
        <script state="off">
            <action>maincpu.mw@340E = 640C</action>
        </script>
    </cheat>

    <cheat desc="player speed">
        <parameter>
            <item value="0x0008">01 (slow)</item>
            <item value="0x0010">02       </item>
            <item value="0x0020">03       </item>
            <item value="0x0030">04       </item>
            <item value="0x0040">05 (fast)</item>
        </parameter>
        <script state="on">
            <action>maincpu.mq@3452 = 3D7C000000106100</action>
        </script>
        <script state="change">
            <action>maincpu.mw@3454 = param</action>
        </script>
        <script state="off">
            <action>maincpu.mq@3452 = 3D6E003C00106100</action>
        </script>
    </cheat>

    <cheat desc="bullet speed - blue">
        <parameter>
            <item value="0x0010">01 (slow)</item>
            <item value="0x0060">02       </item>
            <item value="0x0080">03       </item>
            <item value="0x00a0">04       </item>
            <item value="0x00c0">05 (fast)</item>
        </parameter>
        <script state="change">
            <action>maincpu.mw@3B18 = param</action>
        </script>
        <script state="off">
            <action>maincpu.mw@3B18 = 0060</action>
        </script>
    </cheat>

    <cheat desc="bullet speed - green">
        <parameter>
            <item value="0x0010">01 (slow)</item>
            <item value="0x0040">02       </item>
            <item value="0x0060">03       </item>
            <item value="0x0080">04       </item>
            <item value="0x00a0">05 (fast)</item>
        </parameter>
        <script state="change">
            <action>maincpu.mw@3C2A = param</action>
        </script>
        <script state="off">
            <action>maincpu.mw@3C2A = 0040</action>
        </script>
    </cheat>

    <cheat desc="short hit mark">
        <script state="on">
            <action>maincpu.mb@3AD2 = 60</action> <!-- blue -->
            <action>maincpu.mb@3CB2 = 60</action> <!-- green -->
        </script>
        <script state="off">
            <action>maincpu.mb@3AD2 = 64</action>
            <action>maincpu.mb@3CB2 = 64</action>
        </script>
    </cheat>

    <cheat desc="sound test mode">
        <comment>set &quot;skip rom check&quot; then reset the game (F3)</comment>
        <script state="on">
            <action>maincpu.mw@0230 = E9F0            </action>
            <action>maincpu.mq@E9F0 = 4EB862E641F9000C</action>
            <action>maincpu.mq@E9F8 = 000043F90014000F</action>
            <action>maincpu.mq@EA00 = 12001029FFF2B200</action>
            <action>maincpu.mq@EA08 = 67F60C0000046602</action>
            <action>maincpu.mq@EA10 = 53100C0000086602</action>
            <action>maincpu.mq@EA18 = 52100C0000026604</action>
            <action>maincpu.mq@EA20 = 041000100C000001</action>
            <action>maincpu.mq@EA28 = 6604061000100C00</action>
            <action>maincpu.mq@EA30 = 0010660212900C00</action>
            <action>maincpu.mq@EA38 = 0020660412BC00FE</action>
            <action>maincpu.mq@EA40 = 60BEFFFFFFFFFFFF</action>
            <!--
            E9F0 | 4EB8 62E6      : jsr     $62e6.w       // erase screen
            E9F4 | 41F9 000C 0000 : lea     $c0000.l, A0  // sound code address
            E9FA | 43F9 0014 000F : lea     $14000f.l, A1 // sound latch address
            EA00 | 1200           : move.b  D0, D1
            EA02 | 1029 FFF2      : move.b  (-$e,A1), D0  // read input ($140001)
            EA06 | B200           : cmp.b   D0, D1
            EA08 | 67F6           : beq     $ea00
            EA0A | 0C00 0004      : cmpi.b  #$4, D0
            EA0E | 6602           : bne     $ea12
            EA10 | 5310           : subq.b  #1, (A0)      // decrease code -01
            EA12 | 0C00 0008      : cmpi.b  #$8, D0
            EA16 | 6602           : bne     $ea1a
            EA18 | 5210           : addq.b  #1, (A0)      // increase code +01
            EA1A | 0C00 0002      : cmpi.b  #$2, D0
            EA1E | 6604           : bne     $ea24
            EA20 | 0410 0010      : subi.b  #$10, (A0)    // decrease code -10
            EA24 | 0C00 0001      : cmpi.b  #$1, D0
            EA28 | 6604           : bne     $ea2e
            EA2A | 0610 0010      : addi.b  #$10, (A0)    // increase code +10
            EA2E | 0C00 0010      : cmpi.b  #$10, D0
            EA32 | 6602           : bne     $ea36
            EA34 | 1290           : move.b  (A0), (A1)    // play sound
            EA36 | 0C00 0020      : cmpi.b  #$20, D0
            EA3A | 6604           : bne     $ea40
            EA3C | 12BC 00FE      : move.b  #$fe, (A1)    // stop sound
            EA40 | 60BE           : bra     $ea00
            -->
        </script>
        <script state="run">
            <output format="----- same! same! same! sound test mode -----" line="10" align="center" />
            <output format="left : decrease code -01"                      line="11" align="center" />
            <output format="right : increase code +01"                     line="12" align="center" />
            <output format="down : decrease code -10"                      line="13" align="center" />
            <output format="up : increase code +10"                        line="14" align="center" />
            <output format="button 1 : play sound"                         line="15" align="center" />
            <output format="button 2 : stop sound"                         line="16" align="center" />
            <output format="----------------------------"                  line="17" align="center" />
            <output format="&lt;&lt; sound code %02X &gt;&gt;"             line="19" align="center"  >
                <argument>maincpu.pb@C0000</argument>
            </output>
        </script>
        <script state="off">
            <action>maincpu.mw@0230 = 62E6            </action>
            <action>maincpu.mq@E9F0 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@E9F8 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@EA00 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@EA08 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@EA10 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@EA18 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@EA20 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@EA28 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@EA30 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@EA38 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@EA40 = FFFFFFFFFFFFFFFF</action>
        </script>
    </cheat>

    <cheat desc="skip rom check">
        <script state="on">
            <action>maincpu.mw@6EAC = 601C</action>
        </script>
        <script state="off">
            <action>maincpu.mw@6EAC = 7005</action>
        </script>
    </cheat>

</mamecheat>
samesamecn.xml

Code: Select all

<!-- Jiao! Jiao! Jiao! (China, 2P set) -->
<mamecheat version="1">

    <cheat desc="no hit">
        <script state="on">
            <action>maincpu.mb@22F8 = 60</action> <!-- bullet -->
            <action>maincpu.mb@2466 = 60</action> <!-- large enemy -->
            <action>maincpu.mb@2496 = 60</action> <!-- enemy -->
        </script>
        <script state="off">
            <action>maincpu.mb@22F8 = 64</action>
            <action>maincpu.mb@2466 = 66</action>
            <action>maincpu.mb@2496 = 64</action>
        </script>
    </cheat>

    <cheat desc="auto fire">
        <script state="on">
            <action>maincpu.mw@345A = 4E71</action>
        </script>
        <script state="off">
            <action>maincpu.mw@345A = 640C</action>
        </script>
    </cheat>

    <cheat desc="player speed">
        <parameter>
            <item value="0x0008">01 (slow)</item>
            <item value="0x0010">02       </item>
            <item value="0x0020">03       </item>
            <item value="0x0030">04       </item>
            <item value="0x0040">05 (fast)</item>
        </parameter>
        <script state="on">
            <action>maincpu.mq@349E = 3D7C000000106100</action>
        </script>
        <script state="change">
            <action>maincpu.mw@34A0 = param</action>
        </script>
        <script state="off">
            <action>maincpu.mq@349E = 3D6E003C00106100</action>
        </script>
    </cheat>

    <cheat desc="bullet speed - blue">
        <parameter>
            <item value="0x0010">01 (slow)</item>
            <item value="0x0060">02       </item>
            <item value="0x0080">03       </item>
            <item value="0x00a0">04       </item>
            <item value="0x00c0">05 (fast)</item>
        </parameter>
        <script state="change">
            <action>maincpu.mw@3B64 = param</action>
        </script>
        <script state="off">
            <action>maincpu.mw@3B64 = 0060</action>
        </script>
    </cheat>

    <cheat desc="bullet speed - green">
        <parameter>
            <item value="0x0010">01 (slow)</item>
            <item value="0x0040">02       </item>
            <item value="0x0060">03       </item>
            <item value="0x0080">04       </item>
            <item value="0x00a0">05 (fast)</item>
        </parameter>
        <script state="change">
            <action>maincpu.mw@3C76 = param</action>
        </script>
        <script state="off">
            <action>maincpu.mw@3C76 = 0040</action>
        </script>
    </cheat>

    <cheat desc="short hit mark">
        <script state="on">
            <action>maincpu.mb@3B1E = 60</action> <!-- blue -->
            <action>maincpu.mb@3CFE = 60</action> <!-- green -->
        </script>
        <script state="off">
            <action>maincpu.mb@3B1E = 64</action>
            <action>maincpu.mb@3CFE = 64</action>
        </script>
    </cheat>

    <cheat desc="sound test mode">
        <comment>set &quot;skip rom check&quot; then reset the game (F3)</comment>
        <script state="on">
            <action>maincpu.mq@025C = 4EF90000E9F046FC</action>
            <action>maincpu.mq@E9F0 = 41F9000C000043F9</action>
            <action>maincpu.mq@E9F8 = 0014000F12001029</action>
            <action>maincpu.mq@EA00 = FFF2B20067F60C00</action>
            <action>maincpu.mq@EA08 = 0004660253100C00</action>
            <action>maincpu.mq@EA10 = 0008660252100C00</action>
            <action>maincpu.mq@EA18 = 0002660404100010</action>
            <action>maincpu.mq@EA20 = 0C00000166040610</action>
            <action>maincpu.mq@EA28 = 00100C0000106602</action>
            <action>maincpu.mq@EA30 = 12900C0000206604</action>
            <action>maincpu.mq@EA38 = 12BC00FE60BEFFFF</action>
            <!--
            E9F0 | 41F9 000C 0000 : lea     $c0000.l, A0  // sound code address
            E9F6 | 43F9 0014 000F : lea     $14000f.l, A1 // sound latch address
            E9FC | 1200           : move.b  D0, D1
            E9FE | 1029 FFF2      : move.b  (-$e,A1), D0  // read input ($140001)
            EA02 | B200           : cmp.b   D0, D1
            EA04 | 67F6           : beq     $e9fc
            EA06 | 0C00 0004      : cmpi.b  #$4, D0
            EA0A | 6602           : bne     $ea0e
            EA0C | 5310           : subq.b  #1, (A0)      // decrease code -01
            EA0E | 0C00 0008      : cmpi.b  #$8, D0
            EA12 | 6602           : bne     $ea16
            EA14 | 5210           : addq.b  #1, (A0)      // increase code +01
            EA16 | 0C00 0002      : cmpi.b  #$2, D0
            EA1A | 6604           : bne     $ea20
            EA1C | 0410 0010      : subi.b  #$10, (A0)    // decrease code -10
            EA20 | 0C00 0001      : cmpi.b  #$1, D0
            EA24 | 6604           : bne     $ea2a
            EA26 | 0610 0010      : addi.b  #$10, (A0)    // increase code +10
            EA2A | 0C00 0010      : cmpi.b  #$10, D0
            EA2E | 6602           : bne     $ea32
            EA30 | 1290           : move.b  (A0), (A1)    // play sound
            EA32 | 0C00 0020      : cmpi.b  #$20, D0
            EA36 | 6604           : bne     $ea3c
            EA38 | 12BC 00FE      : move.b  #$fe, (A1)    // stop sound
            EA3C | 60BE           : bra     $e9fc
            -->
        </script>
        <script state="run">
            <output format="----- jiao! jiao! jiao! sound test mode -----" line="10" align="center" />
            <output format="left : decrease code -01"                      line="11" align="center" />
            <output format="right : increase code +01"                     line="12" align="center" />
            <output format="down : decrease code -10"                      line="13" align="center" />
            <output format="up : increase code +10"                        line="14" align="center" />
            <output format="button 1 : play sound"                         line="15" align="center" />
            <output format="button 2 : stop sound"                         line="16" align="center" />
            <output format="----------------------------"                  line="17" align="center" />
            <output format="&lt;&lt; sound code %02X &gt;&gt;"             line="19" align="center"  >
                <argument>maincpu.pb@C0000</argument>
            </output>
        </script>
        <script state="off">
            <action>maincpu.mq@025C = 30390014000E46FC</action>
            <action>maincpu.mq@E9F0 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@E9F8 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@EA00 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@EA08 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@EA10 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@EA18 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@EA20 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@EA28 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@EA30 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@EA38 = FFFFFFFFFFFFFFFF</action>
        </script>
    </cheat>

    <cheat desc="skip rom check">
        <script state="on">
            <action>maincpu.mw@6F34 = 601C</action>
        </script>
        <script state="off">
            <action>maincpu.mw@6F34 = 7005</action>
        </script>
    </cheat>

</mamecheat>
jman

my wip cheat database back-up (06/01/2025 ver.)
https://u3.getuploader.com/...../download/58
downloadpass : jman2020
jman
Posts: 1317
Joined: Tue Dec 01, 2020 1:24 pm
Been thanked: 9 times

[fireshrk]+ Fire Shark/Same! Same! Same!

Post by jman »

samesamenh.xml

Code: Select all

<!-- Same! Same! Same! (1P set, NEW VER! hack) -->
<mamecheat version="1">

    <cheat desc="no hit">
        <script state="on">
            <action>maincpu.mb@2294 = 60</action> <!-- large enemy -->
            <action>maincpu.mb@22C6 = 60</action> <!-- enemy -->
            <action>maincpu.mb@2320 = 60</action> <!-- bullet -->
        </script>
        <script state="off">
            <action>maincpu.mb@2294 = 66</action>
            <action>maincpu.mb@22C6 = 64</action>
            <action>maincpu.mb@2320 = 64</action>
        </script>
    </cheat>

    <cheat desc="auto fire">
        <script state="on">
            <action>maincpu.mw@3044 = 4E71</action>
        </script>
        <script state="off">
            <action>maincpu.mw@3044 = 640C</action>
        </script>
    </cheat>

    <cheat desc="player speed">
        <parameter>
            <item value="0x0008">01 (slow)</item>
            <item value="0x0010">02       </item>
            <item value="0x0020">03       </item>
            <item value="0x0030">04       </item>
            <item value="0x0040">05 (fast)</item>
        </parameter>
        <script state="on">
            <action>maincpu.md@3094 = 303C0000</action>
        </script>
        <script state="change">
            <action>maincpu.mw@3096 = param</action>
        </script>
        <script state="off">
            <action>maincpu.md@3094 = D06E003C</action>
        </script>
    </cheat>

    <cheat desc="bullet speed - blue">
        <parameter>
            <item value="0x0010">01 (slow)</item>
            <item value="0x0060">02       </item>
            <item value="0x0080">03       </item>
            <item value="0x00a0">04       </item>
            <item value="0x00c0">05 (fast)</item>
        </parameter>
        <script state="change">
            <action>maincpu.mw@36F2 = param</action>
        </script>
        <script state="off">
            <action>maincpu.mw@36F2 = 0060</action>
        </script>
    </cheat>

    <cheat desc="bullet speed - green">
        <parameter>
            <item value="0x0010">01 (slow)</item>
            <item value="0x0040">02       </item>
            <item value="0x0060">03       </item>
            <item value="0x0080">04       </item>
            <item value="0x00a0">05 (fast)</item>
        </parameter>
        <script state="change">
            <action>maincpu.mw@3804 = param</action>
        </script>
        <script state="off">
            <action>maincpu.mw@3804 = 0040</action>
        </script>
    </cheat>

    <cheat desc="short hit mark">
        <script state="on">
            <action>maincpu.mb@36AC = 60</action> <!-- blue -->
            <action>maincpu.mb@3886 = 60</action> <!-- green -->
        </script>
        <script state="off">
            <action>maincpu.mb@36AC = 64</action>
            <action>maincpu.mb@3886 = 64</action>
        </script>
    </cheat>

    <cheat desc="sound test mode">
        <comment>set &quot;skip rom check&quot; then reset the game (F3)</comment>
        <script state="on">
            <action>maincpu.mw@0236 = E970            </action>
            <action>maincpu.mq@E970 = 4EB85E0641F9000C</action>
            <action>maincpu.mq@E978 = 000043F90014000F</action>
            <action>maincpu.mq@E980 = 12001029FFF2B200</action>
            <action>maincpu.mq@E988 = 67F60C0000046602</action>
            <action>maincpu.mq@E990 = 53100C0000086602</action>
            <action>maincpu.mq@E998 = 52100C0000026604</action>
            <action>maincpu.mq@E9A0 = 041000100C000001</action>
            <action>maincpu.mq@E9A8 = 6604061000100C00</action>
            <action>maincpu.mq@E9B0 = 0010660212900C00</action>
            <action>maincpu.mq@E9B8 = 0020660412BC00FE</action>
            <action>maincpu.mq@E9C0 = 60BEFFFFFFFFFFFF</action>
            <!--
            E970 | 4EB8 5E06      : jsr     $5e06.w       // erase screen
            E974 | 41F9 000C 0000 : lea     $c0000.l, A0  // sound code address
            E97A | 43F9 0014 000F : lea     $14000f.l, A1 // sound latch address
            E980 | 1200           : move.b  D0, D1
            E982 | 1029 FFF2      : move.b  (-$e,A1), D0  // read input ($140001)
            E986 | B200           : cmp.b   D0, D1
            E988 | 67F6           : beq     $e980
            E98A | 0C00 0004      : cmpi.b  #$4, D0
            E98E | 6602           : bne     $e992
            E990 | 5310           : subq.b  #1, (A0)      // decrease code -01
            E992 | 0C00 0008      : cmpi.b  #$8, D0
            E996 | 6602           : bne     $e99a
            E998 | 5210           : addq.b  #1, (A0)      // increase code +01
            E99A | 0C00 0002      : cmpi.b  #$2, D0
            E99E | 6604           : bne     $e9a4
            E9A0 | 0410 0010      : subi.b  #$10, (A0)    // decrease code -10
            E9A4 | 0C00 0001      : cmpi.b  #$1, D0
            E9A8 | 6604           : bne     $e9ae
            E9AA | 0610 0010      : addi.b  #$10, (A0)    // increase code +10
            E9AE | 0C00 0010      : cmpi.b  #$10, D0
            E9B2 | 6602           : bne     $e9b6
            E9B4 | 1290           : move.b  (A0), (A1)    // play sound
            E9B6 | 0C00 0020      : cmpi.b  #$20, D0
            E9BA | 6604           : bne     $e9c0
            E9BC | 12BC 00FE      : move.b  #$fe, (A1)    // stop sound
            E9C0 | 60BE           : bra     $e980
            -->
        </script>
        <script state="run">
            <output format="----- same! same! same! sound test mode -----" line="10" align="center" />
            <output format="left : decrease code -01"                      line="11" align="center" />
            <output format="right : increase code +01"                     line="12" align="center" />
            <output format="down : decrease code -10"                      line="13" align="center" />
            <output format="up : increase code +10"                        line="14" align="center" />
            <output format="button 1 : play sound"                         line="15" align="center" />
            <output format="button 2 : stop sound"                         line="16" align="center" />
            <output format="----------------------------"                  line="17" align="center" />
            <output format="&lt;&lt; sound code %02X &gt;&gt;"             line="19" align="center"  >
                <argument>maincpu.pb@C0000</argument>
            </output>
        </script>
        <script state="off">
            <action>maincpu.mw@0236 = 5E06            </action>
            <action>maincpu.mq@E970 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@E978 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@E980 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@E988 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@E990 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@E998 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@E9A0 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@E9A8 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@E9B0 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@E9B8 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@E9C0 = FFFFFFFFFFFFFFFF</action>
        </script>
    </cheat>

    <cheat desc="skip rom check">
        <script state="on">
            <action>maincpu.mw@6D1C = 601C</action>
        </script>
        <script state="off">
            <action>maincpu.mw@6D1C = 7005</action>
        </script>
    </cheat>

</mamecheat>
jman

my wip cheat database back-up (06/01/2025 ver.)
https://u3.getuploader.com/...../download/58
downloadpass : jman2020
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