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<cheat desc="no hit">
<script state="run">
<action>maincpu.pw@10a0 = 0dd0</action> <!-- bullet -->
<action>maincpu.pd@16aa = 8516ca2c</action> <!-- enemy (attack) -->
<action>maincpu.pd@19a7 = c519b92c</action> <!-- enemy (stand-by) -->
</script>
<script state="off">
<action>maincpu.pw@10a0 = 45c5</action>
<action>maincpu.pd@16aa = 850254dd</action>
<action>maincpu.pd@19a7 = c50fdd40</action>
</script>
</cheat>
<cheat desc="auto fire">
<script state="run">
<action>maincpu.pb@0edd = 00</action>
</script>
<script state="off">
<action>maincpu.pb@0edd = ea</action>
</script>
</cheat>
<cheat desc="player speed">
<parameter>
<item value="0x01">01 (slow)</item>
<item value="0x02">02 </item>
<item value="0x04">03 </item>
<item value="0x06">04 </item>
<item value="0x08">05 (fast)</item>
</parameter>
<script state="run">
<action>maincpu.pb@0e1c = param</action>
<action>maincpu.pb@0e21 = -param</action>
</script>
<script state="off">
<action>maincpu.pb@0ecd = 02</action>
<action>maincpu.pb@0e21 = fe</action>
</script>
</cheat>
<cheat desc="bullet speed">
<parameter>
<item value="0x01">01 (slow)</item>
<item value="0x03">02 </item>
<item value="0x06">03 </item>
<item value="0x09">04 </item>
<item value="0x0c">05 (fast)</item>
</parameter>
<script state="run">
<action>maincpu.pb@0ecd = param</action>
</script>
<script state="off">
<action>maincpu.pb@0ecd = 03</action>
</script>
</cheat>
<cheat desc="energy speed">
<parameter>
<item value="0xff">01 (slow)</item>
<item value="0xc0">02 </item>
<item value="0x80">03 </item>
<item value="0x40">04 </item>
<item value="0x01">05 (fast)</item>
</parameter>
<script state="run">
<action>maincpu.pd@2860 = b0ea00eb</action>
<action>maincpu.pb@2861 = param</action>
</script>
<script state="off">
<action>maincpu.pd@2860 = b0288ffd</action>
</script>
</cheat>
<cheat desc="no decrease energy by shot">
<script state="run">
<action>maincpu.pw@0ef6 = fafa</action>
</script>
<script state="off">
<action>maincpu.pw@0ef6 = bba6</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) then wait data load to enter sound test mode</comment>
<script state="run">
<!-- routine -->
<action>maincpu.pw@0522 = 4dc0</action>
<action>maincpu.pq@4dc0 = f011a5e600cd1185</action>
<action>maincpu.pq@4dc8 = 01b002a980c6c8f7</action>
<action>maincpu.pq@4dd0 = 08a9e801b001a9aa</action>
<action>maincpu.pq@4dd8 = 98ca10e9588a06b0</action>
<action>maincpu.pq@4de0 = 1069188a06b004a9</action>
<action>maincpu.pq@4de8 = 06f010a9808698ca</action>
<action>maincpu.pq@4df0 = 148e00c205b020a9</action>
<action>maincpu.pq@4df8 = 000000004dc02ce4</action>
<!--
4dc0 | 85 11 : sta $11
4dc2 | ad 00 e6 : lda $e600 // read input
4dc5 | c5 11 : cmp $11
4dc7 | f0 f7 : beq $4dc0
4dc9 | a8 : tay
4dca | a6 80 : ldx $80
4dcc | c9 02 : cmp #$02
4dce | d0 01 : bne $4dd1
4dd0 | ca : dex // decrease code -01
4dd1 | c9 01 : cmp #$01
4dd3 | d0 01 : bne $4dd6
4dd5 | e8 : inx // increase code +01
4dd6 | c9 08 : cmp #$08
4dd8 | d0 06 : bne $4de0
4dda | 8a : txa // decrease code -10
4ddb | 38 : sec
4ddc | e9 10 : sbc #$10
4dde | aa : tax
4ddf | 98 : tya
4de0 | c9 04 : cmp #$04
4de2 | d0 06 : bne $4dea
4de4 | 8a : txa // increase code +10
4de5 | 18 : clc
4de6 | 69 10 : adc #$10
4de8 | aa : tax
4de9 | 98 : tya
4dea | 86 80 : stx $80
4dec | c9 10 : cmp #$10
4dee | f0 06 : beq $4df6
4df0 | c9 40 : cmp #$20
4df2 | d0 05 : bne $4df9
4df4 | a2 00 : ldx #$00 // stop sound
4df6 | 8e 14 e4 : stx $e414 // send sound code
4df9 | 4c a0 2d : jmp $4dc0
-->
<!-- display -->
<output format="----- super astro fighter sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %2.2X >>" line="19" align="center" >
<argument>maincpu.pb@0080</argument>
</output>
</script>
<script state="off">
<action>maincpu.pw@0522 = 1cc6</action>
<action>maincpu.pq@4dc0 = 0000000000000000</action>
<action>maincpu.pq@4dc8 = 0000000000000000</action>
<action>maincpu.pq@4dd0 = 0000000000000000</action>
<action>maincpu.pq@4dd8 = 0000000000000000</action>
<action>maincpu.pq@4de0 = 0000000000000000</action>
<action>maincpu.pq@4de8 = 0000000000000000</action>
<action>maincpu.pq@4df0 = 0000000000000000</action>
<action>maincpu.pq@4df8 = 0000000000000000</action>
</script>
</cheat>