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<cheat desc="no hit">
<script state="run">
<action>maincpu.pw@2335 = 6018</action> <!-- enemy vs capsule -->
<action>maincpu.pw@2677 = fa60</action> <!-- enemy vs player -->
</script>
<script state="off">
<action>maincpu.pw@2335 = 6058</action>
<action>maincpu.pw@2677 = 6fc5</action>
</script>
</cheat>
<cheat desc="auto fire">
<script state="on">
<action>maincpu.pb@0f7a = 2a</action>
</script>
<script state="off">
<action>maincpu.pb@0f7a = 29</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) then wait data load to enter sound test mode</comment>
<script state="run">
<!-- routine -->
<action>maincpu.pw@062e = 59b0</action>
<action>maincpu.pq@59b0 = f011a5e600cd1185</action>
<action>maincpu.pq@59b8 = 01b002a910c6c8f7</action>
<action>maincpu.pq@59c0 = 08a9e801b001a9aa</action>
<action>maincpu.pq@59c8 = 98ca10e9588a06b0</action>
<action>maincpu.pq@59d0 = 1069188a06b004a9</action>
<action>maincpu.pq@59d8 = 06f010a9108698ca</action>
<action>maincpu.pq@59e0 = 148e00c205b020a9</action>
<action>maincpu.pq@59e8 = 0000000059b02ce4</action>
<!--
59b0 | 85 11 : sta $11
59b2 | ad 00 e6 : lda $e600 // read input
59b5 | c5 11 : cmp $11
59b7 | f0 f7 : beq $59b0
59b9 | a8 : tay
59ba | a6 10 : ldx $10
59bc | c9 02 : cmp #$02
59be | d0 01 : bne $59c1
59c0 | ca : dex // decrease code -01
59c1 | c9 01 : cmp #$01
59c3 | d0 01 : bne $59c6
59c5 | e8 : inx // increase code +01
59c6 | c9 08 : cmp #$08
59c8 | d0 06 : bne $59d0
59ca | 8a : txa // decrease code -10
59cb | 38 : sec
59cc | e9 10 : sbc #$10
59ce | aa : tax
59cf | 98 : tya
59d0 | c9 04 : cmp #$04
59d2 | d0 06 : bne $59da
59d4 | 8a : txa // increase code +10
59d5 | 18 : clc
59d6 | 69 10 : adc #$10
59d8 | aa : tax
59d9 | 98 : tya
59da | 86 10 : stx $10
59dc | c9 10 : cmp #$10
59de | f0 06 : beq $59e6
59e0 | c9 40 : cmp #$20
59e2 | d0 05 : bne $59e9
59e4 | a2 00 : ldx #$00 // stop sound
59e6 | 8e 14 e4 : stx $e414 // send sound code
59e9 | 4c b0 59 : jmp $59b0
-->
<action>audiocpu.pb@0bb8 = 58</action> <!-- enable interrupt in playing music (0x41-0x42) to stop sound -->
<!-- display -->
<output format="----- tornado sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %2.2X >>" line="19" align="center" >
<argument>maincpu.pb@0010</argument>
</output>
</script>
<script state="off">
<action> maincpu.pw@062e = 0a82</action>
<action> maincpu.pq@59b0 = 0000000000000000</action>
<action> maincpu.pq@59b8 = 0000000000000000</action>
<action> maincpu.pq@59c0 = 0000000000000000</action>
<action> maincpu.pq@59c8 = 0000000000000000</action>
<action> maincpu.pq@59d0 = 0000000000000000</action>
<action> maincpu.pq@59d8 = 0000000000000000</action>
<action> maincpu.pq@59e0 = 0000000000000000</action>
<action> maincpu.pq@59e8 = 0000000000000000</action>
<action>audiocpu.pb@0bb8 = 78</action>
</script>
</cheat>