[cmissnx] Mission-X

This forum is for posting M.A.M.E. Work In Progress "Arcade"cheats that are not quite ready for the prime time. If the cheats are buggy or the cheat descriptions are non-standard then please post them here. Help maybe given but there are no guarantees and they will only be added to the cheat file when the cheat file maintainer is happy with them.
Post Reply
jman
Posts: 1318
Joined: Tue Dec 01, 2020 1:24 pm
Been thanked: 10 times

[cmissnx] Mission-X

Post by jman »

Code: Select all

<cheat desc="no hit">
    <script state="run">
        <action>maincpu.pw@1192 = 0e90</action> <!-- missile -->
        <action>maincpu.pw@1874 = 2390</action> <!-- enemy -->
        <action>maincpu.pw@1a95 = 0e90</action> <!-- bullet -->
    </script>
    <script state="off">
        <action>maincpu.pw@1192 = 11c9</action>
        <action>maincpu.pw@1874 = 01c5</action>
        <action>maincpu.pw@1a95 = 01c5</action>
    </script>
</cheat>

<cheat desc="auto fire">
    <script state="run">
        <action>maincpu.pb@1331 = 26</action> <!-- bomb -->
        <action>maincpu.pb@193f = 26</action> <!-- shot -->
    </script>
    <script state="off">
        <action>maincpu.pb@1331 = 27</action>
        <action>maincpu.pb@193f = 27</action>
    </script>
</cheat>

<cheat desc="sound test mode">
    <comment>reset the game (F3) then wait data load to enter sound test mode</comment>
    <script state="run">
        <!-- routine -->
        <action>maincpu.pw@064f =             5ab0</action>
        <action>maincpu.pq@5ab0 = f011a5e600cd1185</action>
        <action>maincpu.pq@5ab8 = 01b002a910c6c8f7</action>
        <action>maincpu.pq@5ac0 = 08a9e801b001a9aa</action>
        <action>maincpu.pq@5ac8 = 98ca10e9588a06b0</action>
        <action>maincpu.pq@5ad0 = 1069188a06b004a9</action>
        <action>maincpu.pq@5ad8 = 06f010a9108698ca</action>
        <action>maincpu.pq@5ae0 = 148e00c205b020a9</action>
        <action>maincpu.pq@5ae8 = 000000005ab02ce4</action>
        <!--
        5ab0 | 85 11    : sta $11
        5ab2 | ad 00 e6 : lda $e600 // read input
        5ab5 | c5 11    : cmp $11
        5ab7 | f0 f7    : beq $46c0
        5ab9 | a8       : tay
        5aba | a6 10    : ldx $10
        5abc | c9 02    : cmp #$02
        5abe | d0 01    : bne $46d1
        5ac0 | ca       : dex       // decrease code -01
        5ac1 | c9 01    : cmp #$01
        5ac3 | d0 01    : bne $46d6
        5ac5 | e8       : inx       // increase code +01
        5ac6 | c9 08    : cmp #$08
        5ac8 | d0 06    : bne $46e0
        5aca | 8a       : txa       // decrease code -10
        5acb | 38       : sec
        5acc | e9 10    : sbc #$10
        5ace | aa       : tax
        5acf | 98       : tya
        5ad0 | c9 04    : cmp #$04
        5ad2 | d0 06    : bne $46ea
        5ad4 | 8a       : txa       // increase code +10
        5ad5 | 18       : clc
        5ad6 | 69 10    : adc #$10
        5ad8 | aa       : tax
        5ad9 | 98       : tya
        5ada | 86 10    : stx $10
        5adc | c9 10    : cmp #$10
        5ade | f0 06    : beq $46f6
        5ae0 | c9 40    : cmp #$20
        5ae2 | d0 05    : bne $46f9
        5ae4 | a2 00    : ldx #$00  // stop sound
        5ae6 | 8e 14 e4 : stx $e414 // send sound code
        5ae9 | 4c b0 5a : jmp $5ab0
        -->
        <!-- display -->
        <output format="----- mission-x sound test mode -----" line="10" align="center" />
        <output format="left : decrease code -01"              line="11" align="center" />
        <output format="right : increase code +01"             line="12" align="center" />
        <output format="down : decrease code -10"              line="13" align="center" />
        <output format="up : increase code +10"                line="14" align="center" />
        <output format="button 1 : play sound"                 line="15" align="center" />
        <output format="button 2 : stop sound"                 line="16" align="center" />
        <output format="----------------------------"          line="17" align="center" />
        <output format="&lt;&lt; sound code %2.2X &gt;&gt;"    line="19" align="center"  >
            <argument>maincpu.pb@0010</argument>
        </output>
    </script>
    <script state="off">
        <action>maincpu.pw@064f =             0cb2</action>
        <action>maincpu.pq@5ab0 = 0000000000000000</action>
        <action>maincpu.pq@5ab8 = 0000000000000000</action>
        <action>maincpu.pq@5ac0 = 0000000000000000</action>
        <action>maincpu.pq@5ac8 = 0000000000000000</action>
        <action>maincpu.pq@5ad0 = 0000000000000000</action>
        <action>maincpu.pq@5ad8 = 0000000000000000</action>
        <action>maincpu.pq@5ae0 = 0000000000000000</action>
        <action>maincpu.pq@5ae8 = 0000000000000000</action>
    </script>
</cheat>
jman

my wip cheat database back-up (06/01/2025 ver.)
https://u3.getuploader.com/...../download/58
downloadpass : jman2020
jman
Posts: 1318
Joined: Tue Dec 01, 2020 1:24 pm
Been thanked: 10 times

[cmissnx][zoar] Mission-X/Zoar

Post by jman »

cmissnx.xml

Code: Select all

<!-- Mission-X (DECO Cassette) (US) -->
<mamecheat version="1">

    <cheat desc="no hit">
        <script state="run">
            <action>maincpu.pw@1192 = 0E90</action> <!-- missile -->
            <action>maincpu.pw@1874 = 2390</action> <!-- enemy -->
            <action>maincpu.pw@1A95 = 0E90</action> <!-- bullet -->
        </script>
        <script state="off">
            <action>maincpu.pw@1192 = 11C9</action>
            <action>maincpu.pw@1874 = 01C5</action>
            <action>maincpu.pw@1A95 = 01C5</action>
        </script>
    </cheat>

    <cheat desc="auto fire">
        <script state="run">
            <action>maincpu.pb@1331 = 26</action> <!-- bomb -->
            <action>maincpu.pb@193F = 26</action> <!-- shot -->
        </script>
        <script state="off">
            <action>maincpu.pb@1331 = 27</action>
            <action>maincpu.pb@193F = 27</action>
        </script>
    </cheat>

    <cheat desc="sound test mode">
        <comment>reset the game (F3) then wait data load to enter sound test mode</comment>
        <script state="run">
            <!-- routine -->
            <action>maincpu.pw@064C = 5AB0            </action>
            <action>maincpu.pq@5AB0 = E0E861009DCA00C9</action>
            <action>maincpu.pq@5AB8 = E600CC8184F8B0FF</action>
            <action>maincpu.pq@5AC0 = 02A080C6F7F081A4</action>
            <action>maincpu.pq@5AC8 = E801B001A0AA01B0</action>
            <action>maincpu.pq@5AD0 = 10E9588A05B008A0</action>
            <action>maincpu.pq@5AD8 = 69188A05B004A0CA</action>
            <action>maincpu.pq@5AE0 = 06F010A08086CA10</action>
            <action>maincpu.pq@5AE8 = 148E00C205B020A0</action>
            <action>maincpu.pq@5AF0 = 000000005ABB2CE4</action>
            <!--
            5AB0 | A9 00    : lda #$00     // clear dust gfx
            5AB2 | AA       : tax
            5AB3 | 9D 00 61 : sta $6100, x
            5AB6 | E8       : inx
            5AB7 | E0 FF    : cpx #$ff
            5AB9 | D0 F8    : bne $5ab3
            5ABB | 84 81    : sty $81
            5ABD | AC 00 E6 : ldy $e600    // read input
            5AC0 | C4 81    : cpy $81
            5AC2 | F0 F7    : beq $5abb
            5AC4 | A6 80    : ldx $80
            5AC6 | C0 02    : cpy #$02
            5AC8 | D0 01    : bne $5acb
            5ACA | CA       : dex          // decrease code -01
            5ACB | C0 01    : cpy #$01
            5ACD | D0 01    : bne $5ad0
            5ACF | E8       : inx          // increase code +01
            5AD0 | C0 08    : cpy #$08
            5AD2 | D0 05    : bne $5ad9
            5AD4 | 8A       : txa          // decrease code -10
            5AD5 | 38       : sec
            5AD6 | E9 10    : sbc #$10
            5AD8 | AA       : tax
            5AD9 | C0 04    : cpy #$04
            5ADB | D0 05    : bne $5ae2
            5ADD | 8A       : txa          // increase code +10
            5ADE | 18       : clc
            5ADF | 69 10    : adc #$10
            5AE1 | AA       : tax
            5AE2 | 86 80    : stx $80
            5AE4 | C0 10    : cpy #$10
            5AE6 | F0 06    : beq $5aee    // play sound
            5AE8 | C0 20    : cpy #$20
            5AEA | D0 05    : bne $5af1
            5AEC | A2 00    : ldx #$00     // stop sound
            5AEE | 8E 14 E4 : stx $e414    // send sound code
            5AF1 | 4C BB 5A : jmp $5abb
            -->
            <!-- display -->
            <output format="----- sound test mode -----"       line="10" align="center" />
            <output format="left : decrease code -01"          line="11" align="center" />
            <output format="right : increase code +01"         line="12" align="center" />
            <output format="down : decrease code -10"          line="13" align="center" />
            <output format="up : increase code +10"            line="14" align="center" />
            <output format="button 1 : play sound"             line="15" align="center" />
            <output format="button 2 : stop sound"             line="16" align="center" />
            <output format="----------------------------"      line="17" align="center" />
            <output format="&lt;&lt; sound code %02X &gt;&gt;" line="19" align="center"  >
                <argument>maincpu.pb@0080</argument>
            </output>
        </script>
        <script state="off">
            <action>maincpu.pw@064C = 2323            </action>
            <action>maincpu.pq@5AB0 = 0000000000000000</action>
            <action>maincpu.pq@5AB8 = 0000000000000000</action>
            <action>maincpu.pq@5AC0 = 0000000000000000</action>
            <action>maincpu.pq@5AC8 = 0000000000000000</action>
            <action>maincpu.pq@5AD0 = 0000000000000000</action>
            <action>maincpu.pq@5AD8 = 0000000000000000</action>
            <action>maincpu.pq@5AE0 = 0000000000000000</action>
            <action>maincpu.pq@5AE8 = 0000000000000000</action>
        </script>
    </cheat>

</mamecheat>
zoar.xml

Code: Select all

<!-- Zoar -->
<mamecheat version="1">

    <cheat desc="no hit">
        <script state="on">
            <action>maincpu.mw@DB79 = 1190</action> <!-- bullet -->
            <action>maincpu.mw@E0EE = 3090</action> <!-- enemy -->
        </script>
        <script state="off">
            <action>maincpu.mw@DB79 = 6DB5</action>
            <action>maincpu.mw@E0EE = 01A5</action>
        </script>
    </cheat>

    <cheat desc="auto fire">
        <script state="on">
            <action>maincpu.mb@F1EA = 00</action>
        </script>
        <script state="off">
            <action>maincpu.mb@F1EA = 07</action>
        </script>
    </cheat>

    <cheat desc="sound test mode">
        <comment>reset the game (F3) to enter sound test mode</comment>
        <script state="on">
            <!-- routine -->
            <action>maincpu.mw@D202 = FCE0            </action>
            <action>maincpu.mq@FCE0 = F081C49802AC8184</action>
            <action>maincpu.mq@FCE8 = CA01D0FDC080A6F7</action>
            <action>maincpu.mq@FCF0 = D0F7C0E801D0FEC0</action>
            <action>maincpu.mq@FCF8 = FBC0AA10E9388A05</action>
            <action>maincpu.mq@FD00 = 86AA1069188A05D0</action>
            <action>maincpu.mq@FD08 = D0DFC006F0EFC080</action>
            <action>maincpu.mq@FD10 = 4C6E98068E00A206</action>
            <action>maincpu.mq@FD18 = FFFFFFFFFFFFFCE0</action>
            <!--
            FCE0 | 84 81    : sty $81
            FCE2 | AC 02 98 : ldy $9802 // read input
            FCE5 | C4 81    : cpy $81
            FCE7 | F0 F7    : beq $fce0
            FCE9 | A6 80    : ldx $80
            FCEB | C0 FD    : cpy #$fd
            FCED | D0 01    : bne $fcf0
            FCEF | CA       : dex       // decrease code -01
            FCF0 | C0 FE    : cpy #$fe
            FCF2 | D0 01    : bne $fcf5
            FCF4 | E8       : inx       // increase code +01
            FCF5 | C0 F7    : cpy #$f7
            FCF7 | D0 05    : bne $fcfe
            FCF9 | 8A       : txa       // decrease code -10
            FCFA | 38       : sec
            FCFB | E9 10    : sbc #$10
            FCFD | AA       : tax
            FCFE | C0 FB    : cpy #$fb
            FD00 | D0 05    : bne $fd07
            FD02 | 8A       : txa       // increase code +10
            FD03 | 18       : clc
            FD04 | 69 10    : adc #$10
            FD06 | AA       : tax
            FD07 | 86 80    : stx $80
            FD09 | C0 EF    : cpy #$ef
            FD0B | F0 06    : beq $fd13 // play sound
            FD0D | C0 DF    : cpy #$df
            FD0F | D0 06    : bne $fd17
            FD11 | A2 00    : ldx #$00  // stop sound
            FD13 | 8E 06 98 : stx $9806 // send sound code
            FD16 | 6E       : ?
            FD17 | 4C E0 FC : jmp $fce0
            -->
        </script>
        <script state="run">
            <!-- display -->
            <output format="----- sound test mode -----"       line="10" align="center" />
            <output format="left : decrease code -01"          line="11" align="center" />
            <output format="right : increase code +01"         line="12" align="center" />
            <output format="down : decrease code -10"          line="13" align="center" />
            <output format="up : increase code +10"            line="14" align="center" />
            <output format="button 1 : play sound"             line="15" align="center" />
            <output format="button 2 : stop sound"             line="16" align="center" />
            <output format="----------------------------"      line="17" align="center" />
            <output format="&lt;&lt; sound code %02X &gt;&gt;" line="19" align="center"  >
                <argument>maincpu.pb@0080</argument>
            </output>
        </script>
        <script state="off">
            <action>maincpu.mw@D202 = EBF0            </action>
            <action>maincpu.mq@FCE0 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@FCE8 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@FCF0 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@FCF8 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@FD00 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@FD08 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@FD10 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@FD18 = FFFFFFFFFFFFFFFF</action>
        </script>
    </cheat>

</mamecheat>
jman

my wip cheat database back-up (06/01/2025 ver.)
https://u3.getuploader.com/...../download/58
downloadpass : jman2020
Post Reply