Basic addresses and codes seem to be the same as puckman.
Code: Select all
<cheat desc="no hit">
<script state="on">
<action>maincpu.md@11772 = c8be60cd</action>
<action>maincpu.mq@1be60 = 00c91764cca77e19</action>
<!--
be60 | 19 : add hl,de
be61 | 7e : ld a,(hl)
be62 | a7 : and a
be63 | cc 64 17 : call z,$1764
be66 | c9 : ret
-->
</script>
<script state="off">
<action>maincpu.md@11772 = c8a77e19</action>
<action>maincpu.mq@1be60 = 0000000000000000</action>
</script>
</cheat>
<cheat desc="walk through wall">
<script state="on">
<action>maincpu.mb@118f3 = 18</action>
</script>
<script state="off">
<action>maincpu.mb@118f3 = 20</action>
</script>
</cheat>
<cheat desc="player speed up">
<script state="on">
<action>maincpu.mb@11045 = 3f</action>
</script>
<script state="off">
<action>maincpu.mb@11045 = 06</action>
</script>
</cheat>
<cheat desc="enemy speed">
<parameter>
<item value="0x0f">01 (slow)</item>
<item value="0x07">02 </item>
<item value="0x03">03 </item>
<item value="0x01">04 </item>
<item value="0x00">05 (fast)</item>
</parameter>
<script state="on">
<action>maincpu.md@11b4c = a7be76c3</action>
<action>maincpu.md@11c5f = a7be7dc3</action>
<action>maincpu.md@11d36 = a7be84c3</action>
<action>maincpu.md@11e0d = a7be8bc3</action>
<action>maincpu.mq@1be70 = 70cdc900e64c853a</action>
<action>maincpu.mq@1be78 = be70cdc91bd8cabe</action>
<action>maincpu.mq@1be80 = cabe70cdc91cafca</action>
<action>maincpu.mq@1be88 = 5dcabe70cdc91d86</action>
<action>maincpu.mq@1be90 = 000000000000c91e</action>
<!--
be70 | 3a 85 4c : ld a,($4C85) // timer check routine
be73 | e6 xx : and $xx
be75 | c9 : ret
be76 | cd 70 be : call $BE70 // red
be79 | ca d8 1b : jp z,$1BD8
be7c | c9 : ret
be7d | cd 70 be : call $BE70 // pink
be80 | ca af 1c : jp z,$1CAF
be83 | c9 : ret
be84 | cd 70 be : call $BE70 // blue
be87 | ca 86 1d : jp z,$1D86
be8a | c9 : ret
be8b | cd 70 be : call $BE70 // orange
be8e | ca 5d 1e : jp z,$1E5D
be91 | c9 : ret
-->
</script>
<script state="change">
<action>maincpu.mb@1be74 = param</action>
</script>
<script state="off">
<action>maincpu.md@11b4c = a74d993a</action>
<action>maincpu.md@11c5f = a74d9a3a</action>
<action>maincpu.md@11d36 = a74d9b3a</action>
<action>maincpu.md@11e0d = a74d9c3a</action>
<action>maincpu.mq@1be70 = 0000000000000000</action>
<action>maincpu.mq@1be78 = 0000000000000000</action>
<action>maincpu.mq@1be80 = 0000000000000000</action>
<action>maincpu.mq@1be88 = 0000000000000000</action>
<action>maincpu.mq@1be90 = 0000000000000000</action>
</script>
</cheat>
<cheat desc="move manually">
<script state="on">
<action>maincpu.mb@118dc = c9</action>
</script>
<script state="off">
<action>maincpu.mb@118dc = 2a</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>set "skip ram/rom check" then reset the game (F3)</comment>
<script state="on">
<action>maincpu.md@1238d = 7ebea0c3</action>
<action>maincpu.mq@1bea0 = 47b850003a4c0021</action>
<action>maincpu.mq@1bea8 = fe350120fdfef928</action>
<action>maincpu.mq@1beb0 = 0320fefe340120fb</action>
<action>maincpu.mq@1beb8 = af0420f7fe05187e</action>
<action>maincpu.mq@1bec0 = 8747d9de18bec5cd</action>
<action>maincpu.mq@1bec8 = ce003e5fe4c68780</action>
<action>maincpu.mq@1bed0 = 0010014e9c2157be</action>
<action>maincpu.mq@1bed8 = 09770428fffe131a</action>
<action>maincpu.mq@1bee0 = 00000000c9d9f618</action>
<action>maincpu.mq@1bee8 = ff0101000000ff00</action>
<action>maincpu.mq@1bef0 = 0001ff0202000000</action>
<action>maincpu.mq@1bef8 = 00000002ff000000</action>
<action>maincpu.mq@1bf00 = ff0000000004ff00</action>
<action>maincpu.mq@1bf08 = 0010ff0000000008</action>
<action>maincpu.mq@1bf10 = 00000020ff000000</action>
<action>maincpu.mq@1bf18 = ff0000000040ff00</action>
<action>maincpu.mq@1bf20 = 0100ff0000000080</action>
<action>maincpu.mq@1bf28 = 00000200ff000000</action>
<action>maincpu.mq@1bf30 = ff0000000400ff00</action>
<action>maincpu.mq@1bf38 = 1000ff0000000800</action>
<action>maincpu.mq@1bf40 = 00002000ff000000</action>
<action>maincpu.mq@1bf48 = ff0000004000ff00</action>
<action>maincpu.mq@1bf50 = 0000ff0000008000</action>
<action>maincpu.mq@1bf58 = 00020000ff000001</action>
<action>maincpu.mq@1bf60 = ff0000040000ff00</action>
<action>maincpu.mq@1bf68 = 0000ff0000080000</action>
<action>maincpu.mq@1bf70 = 00200000ff000010</action>
<action>maincpu.mq@1bf78 = ff0000400000ff00</action>
<action>maincpu.mq@1bf80 = 0000ff0000800000</action>
<!--
bea0 | 21 00 4c : ld hl,$4C00 // sound code address
bea3 | 3a 00 50 : ld a,($5000)
bea6 | b8 : cp b
bea7 | 47 : ld b,a
bea8 | 28 f9 : jr z,$BEA3
beaa | fe fd : cp $FD
beac | 20 01 : jr nz,$BEAF
beae | 35 : dec (hl) // decrease code
beaf | fe fb : cp $FB
beb1 | 20 01 : jr nz,$BEB4
beb3 | 34 : inc (hl) // increase code
beb4 | fe fe : cp $FE
beb6 | 20 03 : jr nz,$BEBB
beb8 | 7e : ld a,(hl) // play sound
beb9 | 18 05 : jr $BEC0
bebb | fe f7 : cp $F7
bebd | 20 04 : jr nz,$BEC3
bebf | af : xor a // stop sound
bec0 | cd 95 3d : call $BEC5 // send sound code
bec3 | 18 de : jr $BEA3
bec5 | d9 : exx // sound code/value conversion routine
bec6 | 47 : ld b,a
bec7 | 87 : add a,a
bec8 | 80 : add a,b
bec9 | 87 : add a,a
beca | c6 b4 : add a,$E4
becc | 5f : ld e,a
becd | 3e 00 : ld a,$00
becf | ce 3d : adc a,$BE
bed1 | 57 : ld d,a
bed2 | 21 9c 4e : ld hl,$4E9C
bed5 | 01 10 00 : ld bc,$0010
bed8 | 1a : ld a,(de)
bed9 | 13 : inc de
beda | fe ff : cp $FF
bedc | 28 04 : jr z,$BEE2
bede | 77 : ld (hl),a
bedf | 09 : add hl,bc
bee0 | 18 f6 : jr $BED8
bee2 | d9 : exx
bee3 | c9 : ret
bee4 - bf85 : sound code/value conversion table
-->
</script>
<script state="run">
<output format="----- ms.pac-man sound test mode -----" line="10" align="center" />
<output format="left : decrease code" line="11" align="center" />
<output format="right : increase code" line="12" align="center" />
<output format="up : play sound" line="13" align="center" />
<output format="down : stop sound" line="14" align="center" />
<output format="----------------------------" line="15" align="center" />
<output format="<< sound code %2.2X >>" line="17" align="center">
<argument>maincpu.pb@4c00</argument>
</output>
</script>
<script state="off">
<action>maincpu.md@1238d = 7e4c822a</action>
<action>maincpu.mq@1bea0 = 0000000000000000</action>
<action>maincpu.mq@1bea8 = 0000000000000000</action>
<action>maincpu.mq@1beb0 = 0000000000000000</action>
<action>maincpu.mq@1beb8 = 0000000000000000</action>
<action>maincpu.mq@1bec0 = 0000000000000000</action>
<action>maincpu.mq@1bec8 = 0000000000000000</action>
<action>maincpu.mq@1bed0 = 0000000000000000</action>
<action>maincpu.mq@1bed8 = 0000000000000000</action>
<action>maincpu.mq@1bee0 = 0000000000000000</action>
<action>maincpu.mq@1bee8 = 0000000000000000</action>
<action>maincpu.mq@1bef0 = 0000000000000000</action>
<action>maincpu.mq@1bef8 = 0000000000000000</action>
<action>maincpu.mq@1bf00 = 0000000000000000</action>
<action>maincpu.mq@1bf08 = 0000000000000000</action>
<action>maincpu.mq@1bf10 = 0000000000000000</action>
<action>maincpu.mq@1bf18 = 0000000000000000</action>
<action>maincpu.mq@1bf20 = 0000000000000000</action>
<action>maincpu.mq@1bf28 = 0000000000000000</action>
<action>maincpu.mq@1bf30 = 0000000000000000</action>
<action>maincpu.mq@1bf38 = 0000000000000000</action>
<action>maincpu.mq@1bf40 = 0000000000000000</action>
<action>maincpu.mq@1bf48 = 0000000000000000</action>
<action>maincpu.mq@1bf50 = 0000000000000000</action>
<action>maincpu.mq@1bf58 = 0000000000000000</action>
<action>maincpu.mq@1bf60 = 0000000000000000</action>
<action>maincpu.mq@1bf68 = 0000000000000000</action>
<action>maincpu.mq@1bf70 = 0000000000000000</action>
<action>maincpu.mq@1bf78 = 0000000000000000</action>
<action>maincpu.mq@1bf80 = 0000000000000000</action>
</script>
</cheat>
<cheat desc="skip ram/rom check">
<script state="on">
<action>maincpu.md@13000 = 0130b0c3</action>
</script>
<script state="off">
<action>maincpu.md@13000 = 01000021</action>
</script>
</cheat>