flicky.xml
Code: Select all
<!-- Flicky (128k Version, 315-5051) -->
<mamecheat version="1">
<cheat desc="no hit - flicky">
<script state="on">
<action>maincpu.ob@3AC9 = C9</action>
</script>
<script state="off">
<action>maincpu.ob@3AC9 = DD</action>
</script>
</cheat>
<cheat desc="no hit - pio pio">
<script state="on">
<action>maincpu.ob@3BC3 = 18</action>
<action>maincpu.mb@3BC4 = 43</action>
</script>
<script state="off">
<action>maincpu.ob@3BC3 = DD</action>
<action>maincpu.mb@3BC4 = 43</action>
</script>
</cheat>
<cheat desc="multiple jump">
<script state="on">
<action>maincpu.ob@383D = CD </action>
<action>maincpu.mw@383E = 8000 </action>
<action>maincpu.mq@8000 = 3A062806E6C03E3A</action>
<action>maincpu.mq@8008 = C0213AC847CBC41A</action>
<action>maincpu.mq@8010 = 00000000000000C9</action>
<!--
8000 | 3A 3E C0 : ld a,($C03E) // check button
8003 | E6 06 : and $06
8005 | 28 06 : jr z,$800D
8007 | 3A 1A C4 : ld a,($C41A) // check jump flag
800A | CB 47 : bit 0,a
800C | C8 : ret z
800D | 3A 21 C0 : ld a,($C021)
8010 | C9 : ret
-->
</script>
<script state="off">
<action>maincpu.ob@383D = 3A </action>
<action>maincpu.mw@383E = C021 </action>
<action>maincpu.mq@8000 = 0000000000000000</action>
<action>maincpu.mq@8008 = 0000000000000000</action>
<action>maincpu.mq@8010 = 0000000000000000</action>
</script>
</cheat>
<cheat desc="no slip (test)">
<comment>sometimes flicky slips</comment>
<script state="on">
<action>maincpu.mw@7349 = 8020 </action>
<action>maincpu.mq@8020 = DD092001E6C0003A</action>
<action>maincpu.mq@8028 = C8A77B0320C6FE7C</action>
<action>maincpu.mq@8030 = 00000000C97369CD</action>
<!--
8020 | 3A 00 C0 : ld a,($C000) // check demonstration or play
8023 | E6 01 : and $01
8025 | 20 09 : jr nz,$8030
8027 | DD 7C : ld a,ixh // check player or others
8029 | FE C6 : cp $C6
802B | 20 03 : jr nz,$8030
802D | 7B : ld a,e
802E | A7 : and a
802F | C8 : ret z
8030 | CD 69 73 : call $7369
8033 | C9 : ret
-->
</script>
<script state="off">
<action>maincpu.mw@7349 = 7369 </action>
<action>maincpu.mq@8020 = 0000000000000000</action>
<action>maincpu.mq@8028 = 0000000000000000</action>
<action>maincpu.mq@8030 = 0000000000000000</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.mw@007F = 8040 </action>
<action>maincpu.mq@8040 = 10E62F08DBC00021</action>
<action>maincpu.mq@8048 = B8B1C4E62F00DB4F</action>
<action>maincpu.mq@8050 = 35012080FEF02847</action>
<action>maincpu.mq@8058 = 2004FE34012040FE</action>
<action>maincpu.mq@8060 = 10FE051880F67E05</action>
<action>maincpu.mq@8068 = 00D41818D3AF0320</action>
<!--
8040 | 21 00 C0 : ld hl,$C000 // sound code address
8043 | DB 08 : in a,($08) // read start button
8045 | 2F : cpl
8046 | E6 10 : and $10
8048 | 4F : ld c,a
8049 | DB 00 : in a,($00) // read other inputs
804B | 2F : cpl
804C | E6 C4 : and $C4
804E | B1 : or c
804F | B8 : cp b
8050 | 47 : ld b,a
8051 | 28 F0 : jr z,$8043
8053 | FE 80 : cp $80
8055 | 20 01 : jr nz,$8058
8057 | 35 : dec (hl) // decrease code -01
8058 | FE 40 : cp $40
805A | 20 01 : jr nz,$805D
805C | 34 : inc (hl) // increase code +01
805D | FE 04 : cp $04
805F | 20 05 : jr nz,$8066
8061 | 7E : ld a,(hl) // play sound
8062 | F6 80 : or $80
8064 | 18 05 : jr $806B
8066 | FE 10 : cp $10
8068 | 20 03 : jr nz,$806D
806A | AF : xor a // stop sound
806B | D3 18 : out ($18),a // send sound code
806D | 18 D4 : jr $8043
-->
</script>
<script state="run">
<output format="----- flicky sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="button 1 : play sound" line="13" align="center" />
<output format="1P start : stop sound" line="14" align="center" />
<output format="----------------------------" line="15" align="center" />
<output format="<< sound code %02X >>" line="17" align="center" >
<argument>maincpu.pb@C000</argument>
</output>
</script>
<script state="off">
<action>maincpu.mw@007F = 0BE3 </action>
<action>maincpu.mq@8040 = 0000000000000000</action>
<action>maincpu.mq@8048 = 0000000000000000</action>
<action>maincpu.mq@8050 = 0000000000000000</action>
<action>maincpu.mq@8058 = 0000000000000000</action>
<action>maincpu.mq@8060 = 0000000000000000</action>
<action>maincpu.mq@8068 = 0000000000000000</action>
</script>
</cheat>
<cheat desc="display timer (test)">
<script state="run">
<action>maincpu.pq@EED6 = 0845084D08490854 </action>
<action>maincpu.pq@EEDE = 0000080008000020 </action>
<action>maincpu.pb@EEE0 = ((maincpu.pb@C010 band F0) rshift 4) + 30</action>
<action>maincpu.pb@EEE2 = (maincpu.pb@C010 band 0F) + 30</action>
</script>
<script state="off">
<action>maincpu.pq@EED6 = 0000000000000000</action>
<action>maincpu.pq@EEDE = 0000000000000000</action>
</script>
</cheat>
</mamecheat>
flickya.xml
Code: Select all
<!-- Flicky (128k Version, 315-5051, larger roms) -->
<mamecheat version="1">
<cheat desc="no hit - flicky">
<script state="on">
<action>maincpu.ob@3AC9 = C9</action>
</script>
<script state="off">
<action>maincpu.ob@3AC9 = DD</action>
</script>
</cheat>
<cheat desc="no hit - pio pio">
<script state="on">
<action>maincpu.ob@3BC3 = 18</action>
<action>maincpu.mb@3BC4 = 43</action>
</script>
<script state="off">
<action>maincpu.ob@3BC3 = DD</action>
<action>maincpu.mb@3BC4 = 43</action>
</script>
</cheat>
<cheat desc="multiple jump">
<script state="on">
<action>maincpu.ob@383D = CD </action>
<action>maincpu.mw@383E = 8000 </action>
<action>maincpu.mq@8000 = 3A062806E6C03E3A</action>
<action>maincpu.mq@8008 = C0213AC847CBC41A</action>
<action>maincpu.mq@8010 = 00000000000000C9</action>
<!--
8000 | 3A 3E C0 : ld a,($C03E) // check button
8003 | E6 06 : and $06
8005 | 28 06 : jr z,$800D
8007 | 3A 1A C4 : ld a,($C41A) // check jump flag
800A | CB 47 : bit 0,a
800C | C8 : ret z
800D | 3A 21 C0 : ld a,($C021)
8010 | C9 : ret
-->
</script>
<script state="off">
<action>maincpu.ob@383D = 3A </action>
<action>maincpu.mw@383E = C021 </action>
<action>maincpu.mq@8000 = 0000000000000000</action>
<action>maincpu.mq@8008 = 0000000000000000</action>
<action>maincpu.mq@8010 = 0000000000000000</action>
</script>
</cheat>
<cheat desc="no slip (test)">
<comment>sometimes flicky slips</comment>
<script state="on">
<action>maincpu.mw@7349 = 8020 </action>
<action>maincpu.mq@8020 = DD092001E6C0003A</action>
<action>maincpu.mq@8028 = C8A77B0320C6FE7C</action>
<action>maincpu.mq@8030 = 00000000C97369CD</action>
<!--
8020 | 3A 00 C0 : ld a,($C000) // check demonstration or play
8023 | E6 01 : and $01
8025 | 20 09 : jr nz,$8030
8027 | DD 7C : ld a,ixh // check player or others
8029 | FE C6 : cp $C6
802B | 20 03 : jr nz,$8030
802D | 7B : ld a,e
802E | A7 : and a
802F | C8 : ret z
8030 | CD 69 73 : call $7369
8033 | C9 : ret
-->
</script>
<script state="off">
<action>maincpu.mw@7349 = 7369 </action>
<action>maincpu.mq@8020 = 0000000000000000</action>
<action>maincpu.mq@8028 = 0000000000000000</action>
<action>maincpu.mq@8030 = 0000000000000000</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.mw@007F = 8040 </action>
<action>maincpu.mq@8040 = 10E62F08DBC00021</action>
<action>maincpu.mq@8048 = B8B1C4E62F00DB4F</action>
<action>maincpu.mq@8050 = 35012080FEF02847</action>
<action>maincpu.mq@8058 = 2004FE34012040FE</action>
<action>maincpu.mq@8060 = 10FE051880F67E05</action>
<action>maincpu.mq@8068 = 00D41818D3AF0320</action>
<!--
8040 | 21 00 C0 : ld hl,$C000 // sound code address
8043 | DB 08 : in a,($08) // read start button
8045 | 2F : cpl
8046 | E6 10 : and $10
8048 | 4F : ld c,a
8049 | DB 00 : in a,($00) // read other inputs
804B | 2F : cpl
804C | E6 C4 : and $C4
804E | B1 : or c
804F | B8 : cp b
8050 | 47 : ld b,a
8051 | 28 F0 : jr z,$8043
8053 | FE 80 : cp $80
8055 | 20 01 : jr nz,$8058
8057 | 35 : dec (hl) // decrease code -01
8058 | FE 40 : cp $40
805A | 20 01 : jr nz,$805D
805C | 34 : inc (hl) // increase code +01
805D | FE 04 : cp $04
805F | 20 05 : jr nz,$8066
8061 | 7E : ld a,(hl) // play sound
8062 | F6 80 : or $80
8064 | 18 05 : jr $806B
8066 | FE 10 : cp $10
8068 | 20 03 : jr nz,$806D
806A | AF : xor a // stop sound
806B | D3 18 : out ($18),a // send sound code
806D | 18 D4 : jr $8043
-->
</script>
<script state="run">
<output format="----- flicky sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="button 1 : play sound" line="13" align="center" />
<output format="1P start : stop sound" line="14" align="center" />
<output format="----------------------------" line="15" align="center" />
<output format="<< sound code %02X >>" line="17" align="center" >
<argument>maincpu.pb@C000</argument>
</output>
</script>
<script state="off">
<action>maincpu.mw@007F = 0BE3 </action>
<action>maincpu.mq@8040 = 0000000000000000</action>
<action>maincpu.mq@8048 = 0000000000000000</action>
<action>maincpu.mq@8050 = 0000000000000000</action>
<action>maincpu.mq@8058 = 0000000000000000</action>
<action>maincpu.mq@8060 = 0000000000000000</action>
<action>maincpu.mq@8068 = 0000000000000000</action>
</script>
</cheat>
<cheat desc="display timer (test)">
<script state="run">
<action>maincpu.pq@EED6 = 0845084D08490854 </action>
<action>maincpu.pq@EEDE = 0000080008000020 </action>
<action>maincpu.pb@EEE0 = ((maincpu.pb@C010 band F0) rshift 4) + 30</action>
<action>maincpu.pb@EEE2 = (maincpu.pb@C010 band 0F) + 30</action>
</script>
<script state="off">
<action>maincpu.pq@EED6 = 0000000000000000</action>
<action>maincpu.pq@EEDE = 0000000000000000</action>
</script>
</cheat>
</mamecheat>
flickys2.xml
Code: Select all
<!-- Flicky (128k Version, not encrypted) -->
<mamecheat version="1">
<cheat desc="no hit - flicky">
<script state="on">
<action>maincpu.mb@2448 = C9</action>
</script>
<script state="off">
<action>maincpu.mb@2448 = DD</action>
</script>
</cheat>
<cheat desc="no hit - pio pio">
<script state="on">
<action>maincpu.mw@2542 = 4318</action>
</script>
<script state="off">
<action>maincpu.mw@2542 = CBDD</action>
</script>
</cheat>
<cheat desc="multiple jump">
<script state="on">
<action>maincpu.md@21BC = A78000CD </action>
<action>maincpu.mq@8000 = 3A062806E6C03E3A</action>
<action>maincpu.mq@8008 = C0213AC847CBC41A</action>
<action>maincpu.mq@8010 = 00000000000000C9</action>
<!--
8000 | 3A 3E C0 : ld a,($C03E) // check button
8003 | E6 06 : and $06
8005 | 28 06 : jr z,$800D
8007 | 3A 1A C4 : ld a,($C41A) // check jump flag
800A | CB 47 : bit 0,a
800C | C8 : ret z
800D | 3A 21 C0 : ld a,($C021)
8010 | C9 : ret
-->
</script>
<script state="off">
<action>maincpu.md@21BC = A7C0213A </action>
<action>maincpu.mq@8000 = 0000000000000000</action>
<action>maincpu.mq@8008 = 0000000000000000</action>
<action>maincpu.mq@8010 = 0000000000000000</action>
</script>
</cheat>
<cheat desc="no slip (test)">
<comment>sometimes flicky slips</comment>
<script state="on">
<action>maincpu.mw@7649 = 8020 </action>
<action>maincpu.mq@8020 = DD092001E6C0003A</action>
<action>maincpu.mq@8028 = C8A77B0320C6FE7C</action>
<action>maincpu.mq@8030 = 00000000C97669CD</action>
<!--
8020 | 3A 00 C0 : ld a,($C000) // check demonstration or play
8023 | E6 01 : and $01
8025 | 20 09 : jr nz,$8030
8027 | DD 7C : ld a,ixh // check player or others
8029 | FE C6 : cp $C6
802B | 20 03 : jr nz,$8030
802D | 7B : ld a,e
802E | A7 : and a
802F | C8 : ret z
8030 | CD 69 76 : call $7669
8033 | C9 : ret
-->
</script>
<script state="off">
<action>maincpu.mw@7649 = 7669 </action>
<action>maincpu.mq@8020 = 0000000000000000</action>
<action>maincpu.mq@8028 = 0000000000000000</action>
<action>maincpu.mq@8030 = 0000000000000000</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.mw@007F = 8040 </action>
<action>maincpu.mq@8040 = 10E62F08DBC00021</action>
<action>maincpu.mq@8048 = B8B1C4E62F00DB4F</action>
<action>maincpu.mq@8050 = 35012080FEF02847</action>
<action>maincpu.mq@8058 = 2004FE34012040FE</action>
<action>maincpu.mq@8060 = 10FE051880F67E05</action>
<action>maincpu.mq@8068 = 00D41818D3AF0320</action>
<!--
8040 | 21 00 C0 : ld hl,$C000 // sound code address
8043 | DB 08 : in a,($08) // read start button
8045 | 2F : cpl
8046 | E6 10 : and $10
8048 | 4F : ld c,a
8049 | DB 00 : in a,($00) // read other inputs
804B | 2F : cpl
804C | E6 C4 : and $C4
804E | B1 : or c
804F | B8 : cp b
8050 | 47 : ld b,a
8051 | 28 F0 : jr z,$8043
8053 | FE 80 : cp $80
8055 | 20 01 : jr nz,$8058
8057 | 35 : dec (hl) // decrease code -01
8058 | FE 40 : cp $40
805A | 20 01 : jr nz,$805D
805C | 34 : inc (hl) // increase code +01
805D | FE 04 : cp $04
805F | 20 05 : jr nz,$8066
8061 | 7E : ld a,(hl) // play sound
8062 | F6 80 : or $80
8064 | 18 05 : jr $806B
8066 | FE 10 : cp $10
8068 | 20 03 : jr nz,$806D
806A | AF : xor a // stop sound
806B | D3 18 : out ($18),a // send sound code
806D | 18 D4 : jr $8043
-->
</script>
<script state="run">
<output format="----- flicky sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="button 1 : play sound" line="13" align="center" />
<output format="1P start : stop sound" line="14" align="center" />
<output format="----------------------------" line="15" align="center" />
<output format="<< sound code %02X >>" line="17" align="center" >
<argument>maincpu.pb@C000</argument>
</output>
</script>
<script state="off">
<action>maincpu.mw@007F = 0BDC </action>
<action>maincpu.mq@8040 = 0000000000000000</action>
<action>maincpu.mq@8048 = 0000000000000000</action>
<action>maincpu.mq@8050 = 0000000000000000</action>
<action>maincpu.mq@8058 = 0000000000000000</action>
<action>maincpu.mq@8060 = 0000000000000000</action>
<action>maincpu.mq@8068 = 0000000000000000</action>
</script>
</cheat>
<cheat desc="display timer (test)">
<script state="run">
<action>maincpu.pq@EED6 = 0845084D08490854 </action>
<action>maincpu.pq@EEDE = 0000080008000020 </action>
<action>maincpu.pb@EEE0 = ((maincpu.pb@C010 band F0) rshift 4) + 30</action>
<action>maincpu.pb@EEE2 = (maincpu.pb@C010 band 0F) + 30</action>
</script>
<script state="off">
<action>maincpu.pq@EED6 = 0000000000000000</action>
<action>maincpu.pq@EEDE = 0000000000000000</action>
</script>
</cheat>
</mamecheat>
flickyo.xml
Code: Select all
<!-- Flicky (64k Version, 315-5051, set 1) -->
<mamecheat version="1">
<cheat desc="no hit - flicky">
<script state="on">
<action>maincpu.ob@3AB4 = C9</action>
</script>
<script state="off">
<action>maincpu.ob@3AB4 = DD</action>
</script>
</cheat>
<cheat desc="no hit - pio pio">
<script state="on">
<action>maincpu.ob@3BAE = 18</action>
<action>maincpu.mb@3BAF = 43</action>
</script>
<script state="off">
<action>maincpu.ob@3BAE = DD</action>
<action>maincpu.mb@3BAF = 43</action>
</script>
</cheat>
<cheat desc="multiple jump">
<script state="on">
<action>maincpu.ob@3828 = CD </action>
<action>maincpu.mw@3829 = 8000 </action>
<action>maincpu.mq@8000 = 3A062806E6C03E3A</action>
<action>maincpu.mq@8008 = C0213AC847CBC41A</action>
<action>maincpu.mq@8010 = 00000000000000C9</action>
<!--
8000 | 3A 3E C0 : ld a,($C03E) // check button
8003 | E6 06 : and $06
8005 | 28 06 : jr z,$800D
8007 | 3A 1A C4 : ld a,($C41A) // check jump flag
800A | CB 47 : bit 0,a
800C | C8 : ret z
800D | 3A 21 C0 : ld a,($C021)
8010 | C9 : ret
-->
</script>
<script state="off">
<action>maincpu.ob@3828 = 3A </action>
<action>maincpu.mw@3829 = C021 </action>
<action>maincpu.mq@8000 = 0000000000000000</action>
<action>maincpu.mq@8008 = 0000000000000000</action>
<action>maincpu.mq@8010 = 0000000000000000</action>
</script>
</cheat>
<cheat desc="no slip (test)">
<comment>sometimes flicky slips</comment>
<script state="on">
<action>maincpu.mw@732D = 8020 </action>
<action>maincpu.mq@8020 = DD092001E6C0003A</action>
<action>maincpu.mq@8028 = C8A77B0320C6FE7C</action>
<action>maincpu.mq@8030 = 00000000C9734DCD</action>
<!--
8020 | 3A 00 C0 : ld a,($C000) // check demonstration or play
8023 | E6 01 : and $01
8025 | 20 09 : jr nz,$8030
8027 | DD 7C : ld a,ixh // check player or others
8029 | FE C6 : cp $C6
802B | 20 03 : jr nz,$8030
802D | 7B : ld a,e
802E | A7 : and a
802F | C8 : ret z
8030 | CD 4D 73 : call $734D
8033 | C9 : ret
-->
</script>
<script state="off">
<action>maincpu.mw@732D = 734D </action>
<action>maincpu.mq@8020 = 0000000000000000</action>
<action>maincpu.mq@8028 = 0000000000000000</action>
<action>maincpu.mq@8030 = 0000000000000000</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.mw@007F = 8040 </action>
<action>maincpu.mq@8040 = 10E62F08DBC00021</action>
<action>maincpu.mq@8048 = B8B1C4E62F00DB4F</action>
<action>maincpu.mq@8050 = 35012080FEF02847</action>
<action>maincpu.mq@8058 = 2004FE34012040FE</action>
<action>maincpu.mq@8060 = 10FE051880F67E05</action>
<action>maincpu.mq@8068 = 00D41814D3AF0320</action>
<!--
8040 | 21 00 C0 : ld hl,$C000 // sound code address
8043 | DB 08 : in a,($08) // read start button
8045 | 2F : cpl
8046 | E6 10 : and $10
8048 | 4F : ld c,a
8049 | DB 00 : in a,($00) // read other inputs
804B | 2F : cpl
804C | E6 C4 : and $C4
804E | B1 : or c
804F | B8 : cp b
8050 | 47 : ld b,a
8051 | 28 F0 : jr z,$8043
8053 | FE 80 : cp $80
8055 | 20 01 : jr nz,$8058
8057 | 35 : dec (hl) // decrease code -01
8058 | FE 40 : cp $40
805A | 20 01 : jr nz,$805D
805C | 34 : inc (hl) // increase code +01
805D | FE 04 : cp $04
805F | 20 05 : jr nz,$8066
8061 | 7E : ld a,(hl) // play sound
8062 | F6 80 : or $80
8064 | 18 05 : jr $806B
8066 | FE 10 : cp $10
8068 | 20 03 : jr nz,$806D
806A | AF : xor a // stop sound
806B | D3 14 : out ($14),a // send sound code
806D | 18 D4 : jr $8043
-->
</script>
<script state="run">
<output format="----- flicky sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="button 1 : play sound" line="13" align="center" />
<output format="1P start : stop sound" line="14" align="center" />
<output format="----------------------------" line="15" align="center" />
<output format="<< sound code %02X >>" line="17" align="center" >
<argument>maincpu.pb@C000</argument>
</output>
</script>
<script state="off">
<action>maincpu.mw@007F = 0BCE </action>
<action>maincpu.mq@8040 = 0000000000000000</action>
<action>maincpu.mq@8048 = 0000000000000000</action>
<action>maincpu.mq@8050 = 0000000000000000</action>
<action>maincpu.mq@8058 = 0000000000000000</action>
<action>maincpu.mq@8060 = 0000000000000000</action>
<action>maincpu.mq@8068 = 0000000000000000</action>
</script>
</cheat>
<cheat desc="display timer (test)">
<script state="run">
<action>maincpu.pq@EED6 = 0845084D08490854 </action>
<action>maincpu.pq@EEDE = 0000080008000020 </action>
<action>maincpu.pb@EEE0 = ((maincpu.pb@C010 band F0) rshift 4) + 30</action>
<action>maincpu.pb@EEE2 = (maincpu.pb@C010 band 0F) + 30</action>
</script>
<script state="off">
<action>maincpu.pq@EED6 = 0000000000000000</action>
<action>maincpu.pq@EEDE = 0000000000000000</action>
</script>
</cheat>
</mamecheat>
flickys1.xml
Code: Select all
<!-- Flicky (64k Version, 315-5051, set 2) -->
<mamecheat version="1">
<cheat desc="no hit - flicky">
<script state="on">
<action>maincpu.ob@3AA1 = C9</action>
</script>
<script state="off">
<action>maincpu.ob@3AA1 = DD</action>
</script>
</cheat>
<cheat desc="no hit - pio pio">
<script state="on">
<action>maincpu.ob@3B9B = 18</action>
<action>maincpu.mb@3B9C = 43</action>
</script>
<script state="off">
<action>maincpu.ob@3B9B = DD</action>
<action>maincpu.mb@3B9C = CB</action>
</script>
</cheat>
<cheat desc="multiple jump">
<script state="on">
<action>maincpu.ob@3815 = CD </action>
<action>maincpu.mw@3816 = 8000 </action>
<action>maincpu.mq@8000 = 3A062806E6C03E3A</action>
<action>maincpu.mq@8008 = C0213AC847CBC41A</action>
<action>maincpu.mq@8010 = 00000000000000C9</action>
<!--
8000 | 3A 3E C0 : ld a,($C03E) // check button
8003 | E6 06 : and $06
8005 | 28 06 : jr z,$800D
8007 | 3A 1A C4 : ld a,($C41A) // check jump flag
800A | CB 47 : bit 0,a
800C | C8 : ret z
800D | 3A 21 C0 : ld a,($C021)
8010 | C9 : ret
-->
</script>
<script state="off">
<action>maincpu.ob@3815 = 3A </action>
<action>maincpu.mw@3816 = C021 </action>
<action>maincpu.mq@8000 = 0000000000000000</action>
<action>maincpu.mq@8008 = 0000000000000000</action>
<action>maincpu.mq@8010 = 0000000000000000</action>
</script>
</cheat>
<cheat desc="no slip (test)">
<comment>sometimes flicky slips</comment>
<script state="on">
<action>maincpu.mw@7332 = 8020 </action>
<action>maincpu.mq@8020 = DD092001E6C0003A</action>
<action>maincpu.mq@8028 = C8A77B0320C6FE7C</action>
<action>maincpu.mq@8030 = 00000000C97352CD</action>
<!--
8020 | 3A 00 C0 : ld a,($C000) // check demonstration or play
8023 | E6 01 : and $01
8025 | 20 09 : jr nz,$8030
8027 | DD 7C : ld a,ixh // check player or others
8029 | FE C6 : cp $C6
802B | 20 03 : jr nz,$8030
802D | 7B : ld a,e
802E | A7 : and a
802F | C8 : ret z
8030 | CD 52 73 : call $7352
8033 | C9 : ret
-->
</script>
<script state="off">
<action>maincpu.mw@7332 = 7352 </action>
<action>maincpu.mq@8020 = 0000000000000000</action>
<action>maincpu.mq@8028 = 0000000000000000</action>
<action>maincpu.mq@8030 = 0000000000000000</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.mw@007F = 8040 </action>
<action>maincpu.mq@8040 = 10E62F08DBC00021</action>
<action>maincpu.mq@8048 = B8B1C4E62F00DB4F</action>
<action>maincpu.mq@8050 = 35012080FEF02847</action>
<action>maincpu.mq@8058 = 2004FE34012040FE</action>
<action>maincpu.mq@8060 = 10FE051880F67E05</action>
<action>maincpu.mq@8068 = 00D41814D3AF0320</action>
<!--
8040 | 21 00 C0 : ld hl,$C000 // sound code address
8043 | DB 08 : in a,($08) // read start button
8045 | 2F : cpl
8046 | E6 10 : and $10
8048 | 4F : ld c,a
8049 | DB 00 : in a,($00) // read other inputs
804B | 2F : cpl
804C | E6 C4 : and $C4
804E | B1 : or c
804F | B8 : cp b
8050 | 47 : ld b,a
8051 | 28 F0 : jr z,$8043
8053 | FE 80 : cp $80
8055 | 20 01 : jr nz,$8058
8057 | 35 : dec (hl) // decrease code -01
8058 | FE 40 : cp $40
805A | 20 01 : jr nz,$805D
805C | 34 : inc (hl) // increase code +01
805D | FE 04 : cp $04
805F | 20 05 : jr nz,$8066
8061 | 7E : ld a,(hl) // play sound
8062 | F6 80 : or $80
8064 | 18 05 : jr $806B
8066 | FE 10 : cp $10
8068 | 20 03 : jr nz,$806D
806A | AF : xor a // stop sound
806B | D3 14 : out ($14),a // send sound code
806D | 18 D4 : jr $8043
-->
</script>
<script state="run">
<output format="----- flicky sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="button 1 : play sound" line="13" align="center" />
<output format="1P start : stop sound" line="14" align="center" />
<output format="----------------------------" line="15" align="center" />
<output format="<< sound code %02X >>" line="17" align="center" >
<argument>maincpu.pb@C000</argument>
</output>
</script>
<script state="off">
<action>maincpu.mw@007F = 0BC7 </action>
<action>maincpu.mq@8040 = 0000000000000000</action>
<action>maincpu.mq@8048 = 0000000000000000</action>
<action>maincpu.mq@8050 = 0000000000000000</action>
<action>maincpu.mq@8058 = 0000000000000000</action>
<action>maincpu.mq@8060 = 0000000000000000</action>
<action>maincpu.mq@8068 = 0000000000000000</action>
</script>
</cheat>
<cheat desc="display timer (test)">
<script state="run">
<action>maincpu.pq@EED6 = 0845084D08490854 </action>
<action>maincpu.pq@EEDE = 0000080008000020 </action>
<action>maincpu.pb@EEE0 = ((maincpu.pb@C010 band F0) rshift 4) + 30</action>
<action>maincpu.pb@EEE2 = (maincpu.pb@C010 band 0F) + 30</action>
</script>
<script state="off">
<action>maincpu.pq@EED6 = 0000000000000000</action>
<action>maincpu.pq@EEDE = 0000000000000000</action>
</script>
</cheat>
</mamecheat>
flickyup.xml
Code: Select all
<!-- Flicky (64k Version, on Up'n Down boardset, set 1) -->
<mamecheat version="1">
<cheat desc="no hit - flicky">
<script state="on">
<action>maincpu.ob@3AA0 = C9</action>
</script>
<script state="off">
<action>maincpu.ob@3AA0 = DD</action>
</script>
</cheat>
<cheat desc="no hit - pio pio">
<script state="on">
<action>maincpu.ob@3B9A = 18</action>
<action>maincpu.mb@3B9B = 43</action>
</script>
<script state="off">
<action>maincpu.ob@3B9A = DD</action>
<action>maincpu.mb@3B9B = C3</action>
</script>
</cheat>
<cheat desc="multiple jump">
<script state="on">
<action>maincpu.ob@3823 = CD </action>
<action>maincpu.mw@3824 = 8000 </action>
<action>maincpu.mq@8000 = 3A062806E6C03E3A</action>
<action>maincpu.mq@8008 = C0213AC847CBC41A</action>
<action>maincpu.mq@8010 = 00000000000000C9</action>
<!--
8000 | 3A 3E C0 : ld a,($C03E) // check button
8003 | E6 06 : and $06
8005 | 28 06 : jr z,$800D
8007 | 3A 1A C4 : ld a,($C41A) // check jump flag
800A | CB 47 : bit 0,a
800C | C8 : ret z
800D | 3A 21 C0 : ld a,($C021)
8010 | C9 : ret
-->
</script>
<script state="off">
<action>maincpu.ob@3823 = 3A </action>
<action>maincpu.mw@3824 = C021 </action>
<action>maincpu.mq@8000 = 0000000000000000</action>
<action>maincpu.mq@8008 = 0000000000000000</action>
<action>maincpu.mq@8010 = 0000000000000000</action>
</script>
</cheat>
<cheat desc="no slip (test)">
<comment>sometimes flicky slips</comment>
<script state="on">
<action>maincpu.mw@730C = 8020 </action>
<action>maincpu.mq@8020 = DD092001E6C0003A</action>
<action>maincpu.mq@8028 = C8A77B0320C6FE7C</action>
<action>maincpu.mq@8030 = 00000000C9732CCD</action>
<!--
8020 | 3A 00 C0 : ld a,($C000) // check demonstration or play
8023 | E6 01 : and $01
8025 | 20 09 : jr nz,$8030
8027 | DD 7C : ld a,ixh // check player or others
8029 | FE C6 : cp $C6
802B | 20 03 : jr nz,$8030
802D | 7B : ld a,e
802E | A7 : and a
802F | C8 : ret z
8030 | CD 2C 73 : call $732C
8033 | C9 : ret
-->
</script>
<script state="off">
<action>maincpu.mw@730C = 732C </action>
<action>maincpu.mq@8020 = 0000000000000000</action>
<action>maincpu.mq@8028 = 0000000000000000</action>
<action>maincpu.mq@8030 = 0000000000000000</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.mw@0082 = 8040 </action>
<action>maincpu.mq@8040 = 10E62F08DBC00021</action>
<action>maincpu.mq@8048 = B8B1C4E62F00DB4F</action>
<action>maincpu.mq@8050 = 35012080FEF02847</action>
<action>maincpu.mq@8058 = 2004FE34012040FE</action>
<action>maincpu.mq@8060 = 10FE051880F67E05</action>
<action>maincpu.mq@8068 = 00D41814D3AF0320</action>
<!--
8040 | 21 00 C0 : ld hl,$C000 // sound code address
8043 | DB 08 : in a,($08) // read start button
8045 | 2F : cpl
8046 | E6 10 : and $10
8048 | 4F : ld c,a
8049 | DB 00 : in a,($00) // read other inputs
804B | 2F : cpl
804C | E6 C4 : and $C4
804E | B1 : or c
804F | B8 : cp b
8050 | 47 : ld b,a
8051 | 28 F0 : jr z,$8043
8053 | FE 80 : cp $80
8055 | 20 01 : jr nz,$8058
8057 | 35 : dec (hl) // decrease code -01
8058 | FE 40 : cp $40
805A | 20 01 : jr nz,$805D
805C | 34 : inc (hl) // increase code +01
805D | FE 04 : cp $04
805F | 20 05 : jr nz,$8066
8061 | 7E : ld a,(hl) // play sound
8062 | F6 80 : or $80
8064 | 18 05 : jr $806B
8066 | FE 10 : cp $10
8068 | 20 03 : jr nz,$806D
806A | AF : xor a // stop sound
806B | D3 14 : out ($14),a // send sound code
806D | 18 D4 : jr $8043
-->
</script>
<script state="run">
<output format="----- flicky sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="button 1 : play sound" line="13" align="center" />
<output format="1P start : stop sound" line="14" align="center" />
<output format="----------------------------" line="15" align="center" />
<output format="<< sound code %02X >>" line="17" align="center" >
<argument>maincpu.pb@C000</argument>
</output>
</script>
<script state="off">
<action>maincpu.mw@0082 = 0BD1 </action>
<action>maincpu.mq@8040 = 0000000000000000</action>
<action>maincpu.mq@8048 = 0000000000000000</action>
<action>maincpu.mq@8050 = 0000000000000000</action>
<action>maincpu.mq@8058 = 0000000000000000</action>
<action>maincpu.mq@8060 = 0000000000000000</action>
<action>maincpu.mq@8068 = 0000000000000000</action>
</script>
</cheat>
<cheat desc="display timer (test)">
<script state="run">
<action>maincpu.pq@EED6 = 0845084D08490854 </action>
<action>maincpu.pq@EEDE = 0000080008000020 </action>
<action>maincpu.pb@EEE0 = ((maincpu.pb@C010 band F0) rshift 4) + 30</action>
<action>maincpu.pb@EEE2 = (maincpu.pb@C010 band 0F) + 30</action>
</script>
<script state="off">
<action>maincpu.pq@EED6 = 0000000000000000</action>
<action>maincpu.pq@EEDE = 0000000000000000</action>
</script>
</cheat>
</mamecheat>
flickyupa.xml
Code: Select all
<!-- Flicky (64k Version, on Up'n Down boardset, set 2) -->
<mamecheat version="1">
<cheat desc="no hit - flicky">
<script state="on">
<action>maincpu.ob@262A = C9</action>
</script>
<script state="off">
<action>maincpu.ob@262A = DD</action>
</script>
</cheat>
<cheat desc="no hit - pio pio">
<script state="on">
<action>maincpu.ob@271D = 18</action>
<action>maincpu.mb@271E = 43</action>
</script>
<script state="off">
<action>maincpu.ob@271D = DD</action>
<action>maincpu.mb@271E = CB</action>
</script>
</cheat>
<cheat desc="multiple jump">
<script state="on">
<action>maincpu.ob@2397 = CD </action>
<action>maincpu.mw@2398 = 8000 </action>
<action>maincpu.mq@8000 = 3A062806E6C03E3A</action>
<action>maincpu.mq@8008 = C0213AC847CBC41A</action>
<action>maincpu.mq@8010 = 00000000000000C9</action>
<!--
8000 | 3A 3E C0 : ld a,($C03E) // check button
8003 | E6 06 : and $06
8005 | 28 06 : jr z,$800D
8007 | 3A 1A C4 : ld a,($C41A) // check jump flag
800A | CB 47 : bit 0,a
800C | C8 : ret z
800D | 3A 21 C0 : ld a,($C021)
8010 | C9 : ret
-->
</script>
<script state="off">
<action>maincpu.ob@2397 = 3A </action>
<action>maincpu.mw@2398 = C021 </action>
<action>maincpu.mq@8000 = 0000000000000000</action>
<action>maincpu.mq@8008 = 0000000000000000</action>
<action>maincpu.mq@8010 = 0000000000000000</action>
</script>
</cheat>
<cheat desc="no slip (test)">
<comment>sometimes flicky slips</comment>
<script state="on">
<action>maincpu.mw@6A49 = 8020 </action>
<action>maincpu.mq@8020 = DD092001E6C0003A</action>
<action>maincpu.mq@8028 = C8A77B0320C6FE7C</action>
<action>maincpu.mq@8030 = 00000000C96A69CD</action>
<!--
8020 | 3A 00 C0 : ld a,($C000) // check demonstration or play
8023 | E6 01 : and $01
8025 | 20 09 : jr nz,$8030
8027 | DD 7C : ld a,ixh // check player or others
8029 | FE C6 : cp $C6
802B | 20 03 : jr nz,$8030
802D | 7B : ld a,e
802E | A7 : and a
802F | C8 : ret z
8030 | CD 69 6A : call $6A69
8033 | C9 : ret
-->
</script>
<script state="off">
<action>maincpu.mw@6A49 = 6A69 </action>
<action>maincpu.mq@8020 = 0000000000000000</action>
<action>maincpu.mq@8028 = 0000000000000000</action>
<action>maincpu.mq@8030 = 0000000000000000</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.mw@007F = 8040 </action>
<action>maincpu.mq@8040 = 10E62F08DBC00021</action>
<action>maincpu.mq@8048 = B8B1C4E62F00DB4F</action>
<action>maincpu.mq@8050 = 35012080FEF02847</action>
<action>maincpu.mq@8058 = 2004FE34012040FE</action>
<action>maincpu.mq@8060 = 10FE051880F67E05</action>
<action>maincpu.mq@8068 = 00D41814D3AF0320</action>
<!--
8040 | 21 00 C0 : ld hl,$C000 // sound code address
8043 | DB 08 : in a,($08) // read start button
8045 | 2F : cpl
8046 | E6 10 : and $10
8048 | 4F : ld c,a
8049 | DB 00 : in a,($00) // read other inputs
804B | 2F : cpl
804C | E6 C4 : and $C4
804E | B1 : or c
804F | B8 : cp b
8050 | 47 : ld b,a
8051 | 28 F0 : jr z,$8043
8053 | FE 80 : cp $80
8055 | 20 01 : jr nz,$8058
8057 | 35 : dec (hl) // decrease code -01
8058 | FE 40 : cp $40
805A | 20 01 : jr nz,$805D
805C | 34 : inc (hl) // increase code +01
805D | FE 04 : cp $04
805F | 20 05 : jr nz,$8066
8061 | 7E : ld a,(hl) // play sound
8062 | F6 80 : or $80
8064 | 18 05 : jr $806B
8066 | FE 10 : cp $10
8068 | 20 03 : jr nz,$806D
806A | AF : xor a // stop sound
806B | D3 14 : out ($14),a // send sound code
806D | 18 D4 : jr $8043
-->
</script>
<script state="run">
<output format="----- flicky sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="button 1 : play sound" line="13" align="center" />
<output format="1P start : stop sound" line="14" align="center" />
<output format="----------------------------" line="15" align="center" />
<output format="<< sound code %02X >>" line="17" align="center" >
<argument>maincpu.pb@C000</argument>
</output>
</script>
<script state="off">
<action>maincpu.mw@007F = 0BCE </action>
<action>maincpu.mq@8040 = 0000000000000000</action>
<action>maincpu.mq@8048 = 0000000000000000</action>
<action>maincpu.mq@8050 = 0000000000000000</action>
<action>maincpu.mq@8058 = 0000000000000000</action>
<action>maincpu.mq@8060 = 0000000000000000</action>
<action>maincpu.mq@8068 = 0000000000000000</action>
</script>
</cheat>
<cheat desc="display timer (test)">
<script state="run">
<action>maincpu.pq@EED6 = 0845084D08490854 </action>
<action>maincpu.pq@EEDE = 0000080008000020 </action>
<action>maincpu.pb@EEE0 = ((maincpu.pb@C010 band F0) rshift 4) + 30</action>
<action>maincpu.pb@EEE2 = (maincpu.pb@C010 band 0F) + 30</action>
</script>
<script state="off">
<action>maincpu.pq@EED6 = 0000000000000000</action>
<action>maincpu.pq@EEDE = 0000000000000000</action>
</script>
</cheat>
</mamecheat>