Search found 66 matches
- Wed Nov 27, 2024 5:25 pm
- Forum: M.A.M.E. "Arcade" Cheats
- Topic: [pacman] [mspacman] Attract Mode while in Free Play!
- Replies: 0
- Views: 269
[pacman] [mspacman] Attract Mode while in Free Play!
Maybe a dumb idea with MAME, but I still think it's fun to play with! Only difference with Ms.Pacman is the needed '1' before the maincpu addresses. Pac-Man: <cheat desc="Free Play with Attract Mode" tempvariables="15"> <comment>In Free Play, the Game Runs the Attract Mode</comme...
- Thu Nov 21, 2024 4:46 pm
- Forum: M.A.M.E. "Arcade" Cheats
- Topic: [mspacman] Maze Colors Corrected when selecting Start Levels
- Replies: 0
- Views: 169
[mspacman] Maze Colors Corrected when selecting Start Levels
I've updated the Starting Level cheat to include the MS. Pacman Color Scheme! So now when selecting higher levels, the start board has the correct colors instead of the Level1 default. <cheat desc="Select Starting Level"> <parameter> <item value="0x01">Strawberry</item> <item val...
- Wed Nov 20, 2024 9:06 pm
- Forum: M.A.M.E. "Arcade" Cheats
- Topic: [mspacman] Add the Junor Bonus as an 8th level, and include it in the Random Fruits List
- Replies: 1
- Views: 129
[mspacman] Add the Junor Bonus as an 8th level, and include it in the Random Fruits List
<cheat desc="Make Level 8 Junior Board (after Banana) and Include Jr in Random Fruit Odds"> <comment>Junior randomly appears on MultiFruit Levels</comment> <parameter> <item value="0x00">Junior Bonus is Visible</item> <item value="0x01">Junior Bonus is Invisible</item>...
- Wed Nov 20, 2024 9:04 pm
- Forum: M.A.M.E. "Arcade" Cheats
- Topic: [mspacman] Revised to Select fruits on multifruit levels w/8th Fruit Jr added
- Replies: 1
- Views: 138
[mspacman] Revised to Select fruits on multifruit levels w/8th Fruit Jr added
<cheat desc="Choose Fruit for the MultiFruit Levels"> <comment>Dictates which Fruit appears on MultiFruit Levels</comment> <parameter> <item value="0x00">Cherry</item> <item value="0x01">Strawberry</item> <item value="0x02">Orange</item> <item value="0x0...
- Mon Feb 27, 2023 12:53 pm
- Forum: M.A.M.E. "Arcade" Cheats
- Topic: [mspacman+] Always have Banana on Random Fruit Levels
- Replies: 4
- Views: 622
Re: [mspacman+] Always have Banana on Random Fruit Levels
2B32 is part of the score table for the 8th fruit, which is unused. I'm putting the desired "random" fruit number (06=banana) in there, to then be read after the board level check of 1-7. Basically, I dont know what i'm doing and came up with this! I'll check your simplified code out today...
- Sun Feb 26, 2023 1:20 pm
- Forum: M.A.M.E. "Arcade" Cheats
- Topic: [mspacman+] Always have Banana on Random Fruit Levels
- Replies: 4
- Views: 622
Re: [mspacman+] Always have Banana on Random Fruit Levels
I missed that the encrypted versions of mspacman need an extra leading '1' bit to the memory address. The above is perfect for the unencrypted/bootlegs (mspacmab, ...) Updated for the encrypted sets and finished to restore original code when on/off is used. <cheat desc="Banana for All Random Fr...
- Sat Feb 25, 2023 4:10 am
- Forum: M.A.M.E. "Arcade" Cheats
- Topic: [mspacman+] Always have Banana on Random Fruit Levels
- Replies: 4
- Views: 622
[mspacman+] Always have Banana on Random Fruit Levels
<cheat desc="Banana for All Random Fruit Boards"> <script state="run"> <action>maincpu.mb@2B32=06</action> <!-- 06=Banana, 05=Pear ... 00=Cherry --> <action>maincpu.md@8768=002B323A</action> <action>maincpu.md@876C=00000000</action> </script> </cheat>
- Thu Mar 18, 2021 4:08 pm
- Forum: M.A.M.E. "Arcade" Cheats
- Topic: [jrpacman]+ Pinky and Inky Up Movement Fix
- Replies: 1
- Views: 902
[jrpacman]+ Pinky and Inky Up Movement Fix
<cheat desc="Pinky and Blinky Up Movement Fixed "> <script state="on"> <action>temp0=maincpu.md@2795 </action> <action>temp1=maincpu.md@2FF0 </action> <action>temp2=maincpu.md@2FF4 </action> <action>temp3=maincpu.md@2FF8 </action> <action>temp4=maincpu.md@27D6 </action> <action>...
- Thu Mar 18, 2021 3:30 pm
- Forum: M.A.M.E. "Arcade" Cheats
- Topic: [pacplus]+ Pinky and Inky Up Movement Fix
- Replies: 1
- Views: 685
[pacplus]+ Pinky and Inky Up Movement Fix
<cheat desc="Pinky and Blinky Up Movement Fixed "> <script state="on"> <action>temp0=maincpu.md@279C </action> <action>temp1=maincpu.md@2FF0 </action> <action>temp2=maincpu.md@2FF4 </action> <action>temp3=maincpu.md@2FF8 </action> <action>temp4=maincpu.md@27DD </action> <action>...
- Thu Mar 18, 2021 3:29 pm
- Forum: M.A.M.E. "Arcade" Cheats
- Topic: [pacman, mspacman]+ Pinky and Inky Up Movement Fix
- Replies: 1
- Views: 820
[pacman, mspacman]+ Pinky and Inky Up Movement Fix
<cheat desc="Pinky and Blinky Up Movement Fixed "> <script state="on"> <action>temp0=maincpu.md@2795 </action> <action>temp1=maincpu.md@2FF0 </action> <action>temp2=maincpu.md@2FF4 </action> <action>temp3=maincpu.md@2FF8 </action> <action>temp4=maincpu.md@27D6 </action> <action>...
- Wed Mar 03, 2021 4:04 am
- Forum: M.A.M.E. "Arcade" Cheats
- Topic: [mspactwin] "Infinite Lives" and "Finish this Level Now!"
- Replies: 2
- Views: 925
Re: [mspactwin] "Infinite Lives" and "Finish this Level Now!"
I just added Code to finish level 255, and corrected my comments.
- Thu Feb 25, 2021 9:46 pm
- Forum: M.A.M.E. "Arcade" Cheats
- Topic: [mspactwin] Select Starting Level
- Replies: 2
- Views: 891
Re: [mspactwin] Select Starting Level
a slight revision
- Thu Feb 25, 2021 5:24 pm
- Forum: M.A.M.E. "Arcade" Cheats
- Topic: [mspactwin] Select Starting Level
- Replies: 2
- Views: 891
[mspactwin] Select Starting Level
- Initial starting colors are off as with all the mspac Start Level Cheats. - Level counters at the bottom corners actually work, but they dont display the "previous" level tokens, looks odd, but it sorta works. - Go ahead and play Level 255! It's a very different kill screen than mspacman...
- Thu Feb 25, 2021 4:36 pm
- Forum: M.A.M.E. "Arcade" Cheats
- Topic: [mspactwin] "Infinite Lives" and "Finish this Level Now!"
- Replies: 2
- Views: 925
[mspactwin] "Infinite Lives" and "Finish this Level Now!"
I had to find and take into account 2nd player memory locations, and consider Red player game, Green Player game, and/or Simultaneous play. <cheat desc="Infinite Lives"> <script state="run"> <action>maincpu.pw@04E14=0506</action> <!-- (P1) Red --> <action>maincpu.pw@04E42=0506</a...
- Fri Jan 01, 2021 10:40 pm
- Forum: M.A.M.E. "Arcade" Cheats
- Topic: [pacman]+ HotKey for "Finish this level Now" w/0.227 doesnt work
- Replies: 3
- Views: 1724
Re: [pacman]+ HotKey for "Finish this level Now" w/0.227 doesnt work
Thank You !crazyc wrote: ↑Fri Jan 01, 2021 7:57 pm This was fixed after release. Get https://raw.githubusercontent.com/mamed ... at_xml.lua and put it in your plugins/cheat directory.



- Fri Jan 01, 2021 2:10 pm
- Forum: M.A.M.E. "Arcade" Cheats
- Topic: [pacman]+ HotKey for "Finish this level Now" w/0.227 doesnt work
- Replies: 3
- Views: 1724
Re: [pacman]+ HotKey for "Finish this level Now" w/0.227 doesnt work
Galaxian seems to have the same issue
- Fri Jan 01, 2021 4:05 am
- Forum: M.A.M.E. "Arcade" Cheats
- Topic: [pacman]+ HotKey for "Finish this level Now" w/0.227 doesnt work
- Replies: 3
- Views: 1724
[pacman]+ HotKey for "Finish this level Now" w/0.227 doesnt work
For pacman and all the simular games that use: <cheat desc="Finish this Level Now!"> <script state="on"> <action>maincpu.pb@4E0E=F4</action> </script> </cheat> Latest MAME 0.227 doesnt handle it right and when using the HotKey and reports this error: error cheat script error: &qu...
- Fri Oct 09, 2020 3:45 pm
- Forum: M.A.M.E. "Arcade" Cheats
- Topic: [pacman, pacplus]+ Intermission extended for Cutscene #2 and #3
- Replies: 1
- Views: 915
[pacman, pacplus]+ Intermission extended for Cutscene #2 and #3
Since being a 13yo kid playing and loving pacman, I was always put off how the 2nd and 3rd Intermissions never played the entire tune, and gets cut off when the animation ended. Now my childhood dream comes true! I found the timers, and patched them to play each cutscene tune in Full. Even if no one...
- Fri Jul 17, 2020 12:33 am
- Forum: M.A.M.E. "Arcade" Cheat Requests
- Topic: [galaga] Auto Fire WITH Fire Button Request
- Replies: 6
- Views: 2691
Re: [galaga] Auto Fire WITH Fire Button Request
Wow, this is strange, Thanks for looking into it tho!
- Thu Jul 16, 2020 4:20 pm
- Forum: M.A.M.E. "Arcade" Cheat Requests
- Topic: [galaga] Auto Fire WITH Fire Button Request
- Replies: 6
- Views: 2691
Re: [galaga] Auto Fire WITH Fire Button Request
Thank you for looking into it!
I see what your trying to do, but this looks to run like the standard Autofire cheat, it'll keep firing even if the Button isnt held down
I see what your trying to do, but this looks to run like the standard Autofire cheat, it'll keep firing even if the Button isnt held down
