Search found 5 matches

by leo_cor3
Tue Jul 09, 2024 8:20 pm
Forum: M.A.M.E. "Arcade" Cheats
Topic: [mk] Mortal Kombat (rev 5.0 T-Unit 03/19/93)
Replies: 46
Views: 24964

Re: [mk] Mortal Kombat (rev 5.0 T-Unit 03/19/93)

I would like a code so that the fight in "attract mode" does not end. I suppose the fight time should be controlled by a counter but I can't figure out how to stop that counter. I've been trying to figure this out for weeks, any help I would greatly appreciate, thank you. The below code s...
by leo_cor3
Mon Jul 08, 2024 10:00 pm
Forum: M.A.M.E. "Arcade" Cheats
Topic: [mk] Mortal Kombat (rev 5.0 T-Unit 03/19/93)
Replies: 46
Views: 24964

Re: [mk] Mortal Kombat (rev 5.0 T-Unit 03/19/93)

I developed a mame code that makes the sub-zero spell trigger the cast credit screen. Where the fighters are shown during the current fight as shown in this video: [youtube]https://youtu.be/jHgT3vJhjL4?list=LL&t=971[/youtube] However, this cast credits screen has a counter and when it ends, the ...
by leo_cor3
Mon Jul 08, 2024 8:43 pm
Forum: M.A.M.E. "Arcade" Cheats
Topic: [mk] Mortal Kombat (rev 5.0 T-Unit 03/19/93)
Replies: 46
Views: 24964

Re: [mk] Mortal Kombat (rev 5.0 T-Unit 03/19/93)

Thank you very much, Abistus. It works perfectly on mame that uses .xml cheats. Can you please convert this cheat to the old format? I've been trying this for a few hours but I forgot how to do the conversion. From what I remember, just use the offset address and the bytes that will be changed, for ...
by leo_cor3
Fri Jul 05, 2024 4:57 am
Forum: M.A.M.E. "Arcade" Cheats
Topic: [mk] Mortal Kombat (rev 5.0 T-Unit 03/19/93)
Replies: 46
Views: 24964

Re: [mk] Mortal Kombat (rev 5.0 T-Unit 03/19/93)

I would like a code so that the fight in "attract mode" does not end. I suppose the fight time should be controlled by a counter but I can't figure out how to stop that counter.
I've been trying to figure this out for weeks, any help I would greatly appreciate, thank you.
by leo_cor3
Tue Apr 04, 2023 3:55 pm
Forum: M.A.M.E. "Arcade" Cheats
Topic: [bkungfu] Beyond Kung-Fu
Replies: 5
Views: 2146

Re: [bkungfu] Beyond Kung-Fu

The emulation does not display the background due to the missing MCU that has not been dumped. This MCU was reportedly used as an anti-piracy protection method. Is it possible to apply a cheat so that the game ignores the missing MCU and starts displaying the background?
Thank's!