Search found 25 matches
- Thu Jul 24, 2025 10:26 pm
- Forum: M.A.M.E. "Arcade" Cheats
- Topic: [mk1] "Reptile Wins" Message
- Replies: 21
- Views: 35259
Re: [mk1] "Reptile Wins" Message
Better reptile moveset <cheat desc="Reptile Moveset Cycling (Scorpion/Sub-Zero) By Sheikh"> <script state="run"> <action>temp0 = frame % 2</action> <action condition="temp0 == 0">temp1 = 0x04</action> <action condition="temp0 != 0">temp1 = 0x05</action> <actio...
- Thu Jul 24, 2025 7:24 pm
- Forum: M.A.M.E. WIP "Arcade" Cheats
- Topic: [mk2] Mortal Kombat II (rev L3.1) WIP
- Replies: 133
- Views: 159906
Re: [mk2] Mortal Kombat II (rev L3.1) WIP
Well i found older mame4droid with 264, it reads more of the missing cheats but the many mw are not loading. So it must be before that version too. strange the message cheats work on mk and mk2 but not mkla3. i done convserions before and they work just this dont want to work for me.
- Thu Jul 24, 2025 12:07 pm
- Forum: M.A.M.E. WIP "Arcade" Cheats
- Topic: [mk2] Mortal Kombat II (rev L3.1) WIP
- Replies: 133
- Views: 159906
Re: [mk2] Mortal Kombat II (rev L3.1) WIP
I don't know mame4droid. You should ask corresponded forum, not here. Anyway, I try to execute mkla3 with "OFFICIAL" MAME version 0.278 (the latest at this time) + the "OFFICIAL" database based on 0.264. mkla3.xml(5): error parsing cheat expression "temp0 =user1.md@0093F02&...
- Thu Jul 24, 2025 8:57 am
- Forum: M.A.M.E. WIP "Arcade" Cheats
- Topic: [mk2] Mortal Kombat II (rev L3.1) WIP
- Replies: 133
- Views: 159906
Re: [mk2] Mortal Kombat II (rev L3.1) WIP
mk2 is midway/mid t unit.cpp games so that ROM region is still "maincpu", not "maindata". (mk, mkr4 and mktturbo are the same driver, other sets will be "maindata" because of midway/mid y unit.cpp games) If the code don't be read in the cheat engine, error message will...
- Thu Jul 24, 2025 6:45 am
- Forum: M.A.M.E. "Arcade" Cheats
- Topic: umk3 cheats converted to mame 2003 plus old format
- Replies: 3
- Views: 694
Re: umk3 cheats converted to mame 2003 plus old format
I never got this format to work on retroarch. it uses .cht format. At least mame4droid is xml and ive converted these old dos 8bits into xmls. half the time retroarch dont even load cheats correctly. Mames system is better especially for those using android tablets and phones. Also mame 2003 plus is...
- Thu Jul 24, 2025 6:09 am
- Forum: M.A.M.E. "Arcade" Cheat Requests
- Topic: Old mame cheat format conversion
- Replies: 1
- Views: 1589
Re: Old mame cheat format conversion
I converted it but it does not work. Darn id like this one myself. Maybe fake who knows <cheat desc="Fatality during round"> <script state="run"> <action>maincpu.mw@20A33C=0003</action> </script> </cheat> However Abystus made a pit during round on any stage with these two <cheat ...
- Thu Jul 24, 2025 3:53 am
- Forum: M.A.M.E. WIP "Arcade" Cheats
- Topic: [mk2] Mortal Kombat II (rev L3.1) WIP
- Replies: 133
- Views: 159906
Re: [mk2] Mortal Kombat II (rev L3.1) WIP
Found out the issue or whats happening in many games for mame 278 its only reading pb and not mw md or any others.
- Wed Jul 23, 2025 8:20 pm
- Forum: M.A.M.E. WIP "Arcade" Cheats
- Topic: [mk2] Mortal Kombat II (rev L3.1) WIP
- Replies: 133
- Views: 159906
Re: [mk2] Mortal Kombat II (rev L3.1) WIP
Ya these cant work on modern mame or any of the past 15 years versions. Converted these for nothing. Maybe someone can get it right one day. Now i have useless ermac and rain wins messages You could probably just multiply the RAM addresses by 8... so for example 300402 would become 1802010. If i do...
- Wed Jul 23, 2025 4:36 pm
- Forum: M.A.M.E. WIP "Arcade" Cheats
- Topic: Reptile Fully Playable WIP
- Replies: 2
- Views: 5705
Re: Reptile Fully Playable WIP
Here is the Reptile moves for mkla3. Sadly however i cant get the wins message to read in my cheats menu. Mame has an issue with mkla3 reading the cheatfiles only some appear. Version 278. i checked by extracting the pugsy cheatfiles and loaded them through my cheat folder and less than half of the ...
- Thu Jul 17, 2025 4:55 am
- Forum: M.A.M.E. WIP "Arcade" Cheats
- Topic: Reptile Fully Playable WIP
- Replies: 2
- Views: 5705
Re: Reptile Fully Playable WIP
If you have an issue like it dont work when u turn it on restart the game and it should work. It happened to me testing mktturbo ninja hack and yes fun fun. Also there may be an input delay on special moves due to it cycling through automatically its pretty klose and beats using a button to switch. ...
- Thu Jul 17, 2025 12:52 am
- Forum: M.A.M.E. WIP "Arcade" Cheats
- Topic: Reptile Fully Playable WIP
- Replies: 2
- Views: 5705
Reptile Fully Playable WIP
Some cheats were already known. The past week I did some conversions of the old message cheats and made one for Reptile Wins and Fatality. Also without the need of a moveset Toggle Switch for scorpion and subzeros moves I made a cheat that works without the need of it. Works great without re-togglin...
- Wed Jul 16, 2025 11:29 pm
- Forum: M.A.M.E. "Arcade" Cheats
- Topic: [mk1] "Reptile Wins" Message
- Replies: 21
- Views: 35259
Re: [mk1] "Reptile Wins" Message
Reptile moveset . Just activate all reptile codes and this scorpion and subzero moveset mk rev 5 NO TOGGLE SWITCH FULL REPTILE. (WIP) <cheat desc="Reptile Moves (Scorpion/Sub-Zero)"> <comment>Scorpion and Sub-Zero moves live</comment> <script state="on"> <action>temp0=maincpu.pb@...
- Wed Jul 16, 2025 6:48 am
- Forum: M.A.M.E. WIP "Arcade" Cheats
- Topic: [mk2] Mortal Kombat II (rev L3.1) WIP
- Replies: 133
- Views: 159906
Re: [mk2] Mortal Kombat II (rev L3.1) WIP
Ya these cant work on modern mame or any of the past 15 years versions. Converted these for nothing. Maybe someone can get it right one day. Now i have useless ermac and rain wins messages
- Mon Jul 14, 2025 8:14 pm
- Forum: Cheat Engine Help
- Topic: How to convert old dat file cheats to newer xml format?
- Replies: 7
- Views: 52001
Re: How to convert old dat file cheats to newer xml format?
Hello. I'm wondering if there's a way to convert from the classic style to the newer xml style myself? Is there a tool that can accomplish this task, or is there perhaps a set of guidelines I can follow to manually make the changes by hand? I've experimented with this and had some success with some...
- Mon Jul 14, 2025 7:17 pm
- Forum: M.A.M.E. WIP "Arcade" Cheats
- Topic: [mk2] Mortal Kombat II (rev L3.1) WIP
- Replies: 133
- Views: 159906
Re: [mk2] Mortal Kombat II (rev L3.1) WIP
However i cant get ermac pallete to work. Wins works fine but not the most important portion the darn pallete
- Mon Jul 14, 2025 7:10 pm
- Forum: M.A.M.E. WIP "Arcade" Cheats
- Topic: [mk2] Mortal Kombat II (rev L3.1) WIP
- Replies: 133
- Views: 159906
Re: [mk2] Mortal Kombat II (rev L3.1) WIP
<cheat desc="Ermac Wins"> <comment>Use with 'Ermac Pallete'</comment> <script state="run"> <action>maincpu.mw@00463A=5245</action> <action>maincpu.mw@00463C=414D</action> <action>maincpu.mw@00463E=2043</action> <action>maincpu.mw@004640=4957</action> <action>maincpu.mw@004642=53...
- Mon Jul 14, 2025 5:36 pm
- Forum: M.A.M.E. "Arcade" Cheats
- Topic: [mk1] "Reptile Wins" Message
- Replies: 21
- Views: 35259
Re: [mk1] "Reptile Wins" Message
Heres the fatality message in place of you defeated reptile. <cheat desc="Fatality!! Message Replacement"> <comment>Turns "You have defeated Reptile" message into "Fatality!!"</comment> <script state="run"> <action>maincpu.mw@0959C0=2020</action> <action>mainc...
- Mon Jul 14, 2025 5:15 pm
- Forum: M.A.M.E. "Arcade" Cheats
- Topic: [mk1] "Reptile Wins" Message
- Replies: 21
- Views: 35259
Re: [mk1] "Reptile Wins" Message
Ill be converting the mkla3 version then too and testing on those versions made from it. This also works on turbo ninja hack due to it being rev 5 based
- Mon Jul 14, 2025 4:24 pm
- Forum: M.A.M.E. "Arcade" Cheats
- Topic: [mk1] "Reptile Wins" Message
- Replies: 21
- Views: 35259
Re: [mk1] "Reptile Wins" Message
Finally have converted the reptile wins on mk rev 5. Took a bit but i got it. <cheat desc="Reptile Wins appears when Scorpion Wins"> <comment>Use with 'Turn CPU Scorpion into Reptile', 'Player Can Look Like Reptile', and 'Have Reptile's Speed'</comment> <script state="run"> <acti...
- Mon Jul 14, 2025 3:59 pm
- Forum: M.A.M.E. "Arcade" Cheats
- Topic: mkprot8 Cheats for Ermac Pallete Work
- Replies: 1
- Views: 355
Re: mkprot8 Cheats for Ermac Pallete Work
further testing on mkprot4, mkprot9, mkla1, and other hack versions based off those revisions like mkyturboe