Search found 15 matches
- Tue Jun 07, 2011 1:22 pm
- Forum: M.A.M.E. "Arcade" Cheats Archive
- Topic: [puckman]+ Ms. Pac-Man-style Ghost Behavior
- Replies: 7
- Views: 3062
Re: [puckman]+ Ms. Pac-Man-style Ghost Behavior
I've modified the memory addresses for the Ms. Pac ghost behavior, Tunnel mod, and the up passage mod to work with PACPLUS <cheat desc="Ms. Pac-Man Ghost Behavior"> <comment>Ms. Pacman-style reversals and randomized scatter movement for Red/Pink ghosts</comment> <script state="on"...
- Tue Jun 07, 2011 3:58 am
- Forum: M.A.M.E. "Arcade" Cheats Archive
- Topic: [puckman]+ Ms. Pac-Man-style Ghost Behavior
- Replies: 7
- Views: 3062
Re: [puckman]+ Ms. Pac-Man-style Ghost Behavior
Got it thanks!
I was using a non-standard compile that I test things with.
This is a fun patch to challange the original pacman game, my favorite modification to pacman so far.
I was using a non-standard compile that I test things with.
This is a fun patch to challange the original pacman game, my favorite modification to pacman so far.
- Mon Jun 06, 2011 8:37 pm
- Forum: M.A.M.E. "Arcade" Cheats Archive
- Topic: [puckman]+ Ms. Pac-Man-style Ghost Behavior
- Replies: 7
- Views: 3062
Re: [puckman]+ Ms. Pac-Man-style Ghost Behavior
I normally use the speed-up patch made by by Dave Widel. I like this one becuase it maintains the attract mode and intermissions properly, while speeding up pacman during game play. With Daves patch and the Ms. pacman ghost routine, the game crashes and reboots after a short time. I dont see how dav...
- Mon Jun 06, 2011 6:37 pm
- Forum: M.A.M.E. "Arcade" Cheats Archive
- Topic: [puckman]+ Ms. Pac-Man-style Ghost Behavior
- Replies: 7
- Views: 3062
Re: [puckman]+ Ms. Pac-Man-style Ghost Behavior
This is an awsome idea and patch for my all time favorite game of pacman! Although, I am having trouble getting this new patch to work at the same time as a pacman speed-up patch. I dont see how the code interferes or what-not with the speed, but I'm at a loss. I've tried various speed-up routines, ...
- Sun Jun 05, 2011 8:48 pm
- Forum: M.A.M.E. WIP "Arcade" Cheats
- Topic: [25pacman, 20pacgal and its clones] Two problems found
- Replies: 12
- Views: 6543
Re: [25pacman, 20pacgal and its clones] Two problems found
This is the code I've personally been using for the other mspacman and sets: There is an extra check in there for any levels starting too high that can mess up the kill screen boards. <cheat desc="Select Starting Level"> <comment>For the best effect deactivate this cheat after you've start...
- Sun Jun 05, 2011 5:36 pm
- Forum: M.A.M.E. WIP "Arcade" Cheats
- Topic: [25pacman, 20pacgal and its clones] Two problems found
- Replies: 12
- Views: 6543
Re: [25pacman, 20pacgal and its clones] Two problems found
Oh - got it! my bad, it does seem to work. The addition I just added, to get this 100% is to add an additional line for the 7D value (HARD setting): (which you can get to using the F2 key) <script state="run"> <action condition="maincpu.mq@10923==00">maincpu.mq@10923=061FC34E1332...
- Sun Jun 05, 2011 4:31 pm
- Forum: M.A.M.E. WIP "Arcade" Cheats
- Topic: [25pacman, 20pacgal and its clones] Two problems found
- Replies: 12
- Views: 6543
Re: [25pacman, 20pacgal and its clones] Two problems found
I just did a quick check myself, it seems to have no different effect with the 'NORMAL' difficulty settings. At the 'HARD' difficulty, the ghosts will have some blue time, then the 5 flashes...all the time. But some boards do in deed only have 5 flashes (1st apple), or 3 flashes in the higher levels...
- Sat Jun 04, 2011 11:14 pm
- Forum: M.A.M.E. WIP "Arcade" Cheats
- Topic: [25pacman, 20pacgal and its clones] Two problems found
- Replies: 12
- Views: 6543
Re: [25pacman, 20pacgal and its clones] Two problems found
Wow - very nice! I've spent the past 1/2 hour testing out the new cheat code. I have no idea what the new code is doning...but IMO, it's about 95% working. The code works perfectly for: - 20pacgal and all its clones (including the hidden pacman game in these sets) - 25pacman - and accomodates the No...
- Sat Jun 04, 2011 1:01 pm
- Forum: M.A.M.E. WIP "Arcade" Cheats
- Topic: [25pacman, 20pacgal and its clones] Two problems found
- Replies: 12
- Views: 6543
Re: [25pacman, 20pacgal and its clones] Two problems found
Thank you for looking at thes two problems and adding the 'finish level now' fix to the database! As for the start level problem...I've ask Don Hodges to take a look at the problem. It is his opinion that the issue is with the mame cheat engine, here is his reply and information to me about it: ----...
- Tue Feb 08, 2011 3:35 am
- Forum: M.A.M.E. WIP "Arcade" Cheats
- Topic: Problem found with MSCHAMP and MSCHAMPS cheat file
- Replies: 2
- Views: 2962
Re: Problem found with MSCHAMP and MSCHAMPS cheat file
That fixed the problem.
The invincibility cheat works with both settings in the game now.
Thanks!
The invincibility cheat works with both settings in the game now.
Thanks!
- Mon Feb 07, 2011 7:32 pm
- Forum: M.A.M.E. WIP "Arcade" Cheats
- Topic: Problem found with MSCHAMP and MSCHAMPS cheat file
- Replies: 2
- Views: 2962
Problem found with MSCHAMP and MSCHAMPS cheat file
The Invinciblity cheat works great for the Chamion Edition DIP setting,
but when the game is switched to Super Zola, the Invinciblity cheat doesnt function!
Any thoughts on this?
but when the game is switched to Super Zola, the Invinciblity cheat doesnt function!
Any thoughts on this?
- Thu Feb 03, 2011 2:56 am
- Forum: M.A.M.E. WIP "Arcade" Cheats
- Topic: Re: MAME cheat to "fix" Pac-Man ghosts?
- Replies: 2
- Views: 4283
Re: MAME cheat to "fix" Pac-Man ghosts?
The fix for Inky! Orig code: ---------- 27cf ed5b394d ld de,(#4d39) ; load DE with Pac-man's position 27D3 2a1c4d ld hl,(#4d1c) ; load HL with pacman direction 27D6 29 ADD HL, HL ; HL := HL * 2 27D7 19 ADD HL, DE ; add result to pac position. ; this now has the position 2 in front of pac Fix code: -...
- Wed Feb 02, 2011 3:04 am
- Forum: M.A.M.E. WIP "Arcade" Cheats
- Topic: Re: MAME cheat to "fix" Pac-Man ghosts?
- Replies: 2
- Views: 4283
Re: MAME cheat to "fix" Pac-Man ghosts?
Has anyone come up with the simular fix for Inky?
- Sun Jan 30, 2011 5:11 pm
- Forum: M.A.M.E. WIP "Arcade" Cheats
- Topic: [25pacman, 20pacgal and its clones] Two problems found
- Replies: 12
- Views: 6543
Re: [25pacman, 20pacgal and its clones] Two problems found
Does anyone have any information about how to go and fix the 'starting level' problem I described above???
- Tue Jan 04, 2011 3:35 pm
- Forum: M.A.M.E. WIP "Arcade" Cheats
- Topic: [25pacman, 20pacgal and its clones] Two problems found
- Replies: 12
- Views: 6543
[25pacman, 20pacgal and its clones] Two problems found
As you can tell by my username, i am a pacman enthusiast! Getting into the cheat files for pacman games, I found two problems: 1. "Select Starting Level" 2. "Finish this Level Now!" Problem 1. I dont know why this cheat doesnt work right, since it should be the same as the mspacm...