fantzone.xml
Code: Select all
<!-- Fantasy Zone (Rev A, unprotected) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.mw@8582 = 4E71</action> <!-- bullet -->
<action>maincpu.mw@B134 = 4E75</action> <!-- enemy -->
</script>
<script state="off">
<action>maincpu.mw@8582 = 6622</action>
<action>maincpu.mw@B134 = 2078</action>
</script>
</cheat>
<cheat desc="auto fire">
<script state="on">
<action>maincpu.mb@6849 = 01</action> <!-- shot -->
<action>maincpu.mb@6869 = 01</action> <!-- bomb -->
</script>
<script state="off">
<action>maincpu.mb@6849 = 0F</action>
<action>maincpu.mb@6869 = 0F</action>
</script>
</cheat>
<cheat desc="player speed">
<parameter>
<item value="0x0080">01 (slow)</item>
<item value="0x0180">02 </item>
<item value="0x0380">03 </item>
<item value="0x0580">04 </item>
<item value="0x0780">05 (fast)</item>
</parameter>
<script state="on">
<action>maincpu.mw@66A2 = 323C</action> <!-- x position -->
<action>maincpu.mw@68C6 = 323C</action> <!-- x position (boss) -->
<action>maincpu.mw@697E = 323C</action> <!-- x position (boss) -->
<action>maincpu.mw@6C9C = 323C</action> <!-- x position (final boss) -->
<action>maincpu.mw@6D42 = 323C</action> <!-- x position (round finish) -->
<action>maincpu.mw@70DE = 343C</action> <!-- y position -->
<action>maincpu.mw@711E = 343C</action> <!-- y position (final boss) -->
</script>
<script state="change">
<action>maincpu.mw@66A4 = param</action>
<action>maincpu.mw@68C8 = param</action>
<action>maincpu.mw@6980 = param</action>
<action>maincpu.mw@6C9E = param</action>
<action>maincpu.mw@6D44 = param</action>
<action>maincpu.mw@70E0 = param</action>
<action>maincpu.mw@7120 = param</action>
</script>
<script state="off">
<action>maincpu.md@66A2 = 322E0024</action>
<action>maincpu.md@68C6 = 322E0024</action>
<action>maincpu.md@697E = 322E0024</action>
<action>maincpu.md@6C9C = 322E0024</action>
<action>maincpu.md@6D42 = 322E0024</action>
<action>maincpu.md@70DE = 342E0026</action>
<action>maincpu.md@711E = 342E0026</action>
</script>
</cheat>
<cheat desc="free price">
<script state="on">
<!-- engine, shot, bomb -->
<action>maincpu.mq@04678 = 4EB90002E7E02649</action>
<action>maincpu.mq@2E7E0 = 5048429924494299</action>
<action>maincpu.mq@2E7E8 = 4E75FFFFFFFFFFFF</action>
<!--
2E7E0 | 5048 : addq.w #8, A0
2E7E2 | 4299 : clr.l (A1)+
2E7E4 | 2449 : movea.l A1, A2
2E7E6 | 4299 : clr.l (A1)+
2E7E8 | 4E75 : rts
-->
<!-- extra ship -->
<action>maincpu.mw@46B4 = 42A2</action> <!-- clr.l -(A2) -->
<action>maincpu.mw@4F8C = 4290</action> <!-- clr.l (A0) -->
</script>
<script state="off">
<action>maincpu.mq@04678 = 22D8244922D82649</action>
<action>maincpu.mq@2E7E0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2E7E8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mw@046B4 = 2500 </action>
<action>maincpu.mw@04F8C = 2080 </action>
</script>
</cheat>
<cheat desc="drop max coin">
<script state="on">
<action>maincpu.md@33E8 = 303C0008</action> <!-- base -->
<action>maincpu.md@B4F0 = 303C0008</action> <!-- boss -->
<action>maincpu.md@B50E = 1D7C0008</action> <!-- enemy -->
</script>
<script state="off">
<action>maincpu.md@33E8 = 64027000</action>
<action>maincpu.md@B4F0 = D0301000</action>
<action>maincpu.md@B50E = 1D700000</action>
</script>
</cheat>
<cheat desc="short hit mark - bomb">
<script state="on">
<!-- objects -->
<action>maincpu.mb@8CE1 = 01</action>
<action>maincpu.mb@8CE7 = 01</action>
<!-- ground -->
<action>maincpu.mb@8D0D = 01</action>
<action>maincpu.mb@8D13 = 01</action>
</script>
<script state="off">
<action>maincpu.mb@8CE1 = 02</action>
<action>maincpu.mb@8CE7 = 05</action>
<action>maincpu.mb@8D0D = 02</action>
<action>maincpu.mb@8D13 = 05</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.mq@01F90 = 4EF90002E7F06100</action>
<action>maincpu.mq@2E7F0 = 41F8C00043F900C4</action>
<action>maincpu.mq@2E7F8 = 0001120010291002</action>
<action>maincpu.mq@2E800 = B20067F60C00007F</action>
<action>maincpu.mq@2E808 = 660253100C0000BF</action>
<action>maincpu.mq@2E810 = 660252100C0000EF</action>
<action>maincpu.mq@2E818 = 6604041000100C00</action>
<action>maincpu.mq@2E820 = 00DF660406100010</action>
<action>maincpu.mq@2E828 = 0C0000FD66021290</action>
<action>maincpu.mq@2E830 = 0C0000FB66024211</action>
<action>maincpu.mq@2E838 = 60C0FFFFFFFFFFFF</action>
<!--
2E7F0 | 41F8 C000 : lea $c000.w, A0 // sound code address ($ffc000)
2E7F4 | 43F9 00C4 0001 : lea $c40001.l, A1 // sound latch address
2E7FA | 1200 : move.b D0, D1
2E7FC | 1029 1002 : move.b ($1002,A1), D0 // read input ($c41003)
2E800 | B200 : cmp.b D0, D1
2E802 | 67F6 : beq $2e7fa
2E804 | 0C00 007F : cmpi.b #$7f, D0
2E808 | 6602 : bne $2e80c
2E80A | 5310 : subq.b #1, (A0) // decrease code -01
2E80C | 0C00 00BF : cmpi.b #-$41, D0
2E810 | 6602 : bne $2e814
2E812 | 5210 : addq.b #1, (A0) // increase code +01
2E814 | 0C00 00EF : cmpi.b #-$11, D0
2E818 | 6604 : bne $2e81e
2E81A | 0410 0010 : subi.b #$10, (A0) // decrease code -10
2E81E | 0C00 00DF : cmpi.b #-$21, D0
2E822 | 6604 : bne $2e828
2E824 | 0610 0010 : addi.b #$10, (A0) // increase code +10
2E828 | 0C00 00FD : cmpi.b #-$3, D0
2E82C | 6602 : bne $2e830
2E82E | 1290 : move.b (A0), (A1) // play sound
2E830 | 0C00 00FB : cmpi.b #-$5, D0
2E834 | 6602 : bne $2e838
2E836 | 4211 : clr.b (A1) // stop sound
2E838 | 60C0 : bra $2e7fa
-->
</script>
<script state="run">
<output format="----- fantasy zone sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %2.2X >>" line="19" align="center" >
<argument>maincpu.pb@FFC000</argument>
</output>
</script>
<script state="off">
<action>maincpu.mq@01F90 = 08B80002C23B6100</action>
<action>maincpu.mq@2E7F0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2E7F8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2E800 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2E808 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2E810 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2E818 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2E820 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2E828 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2E830 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2E838 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
</mamecheat>
fantzone1.xml
Code: Select all
<!-- Fantasy Zone (unprotected) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.mw@7CD4 = 4E71</action> <!-- bullet -->
<action>maincpu.mw@A878 = 4E75</action> <!-- enemy -->
</script>
<script state="off">
<action>maincpu.mw@7CD4 = 6622</action>
<action>maincpu.mw@A878 = 2078</action>
</script>
</cheat>
<cheat desc="auto fire">
<script state="on">
<action>maincpu.mb@5FA5 = 01</action> <!-- shot -->
<action>maincpu.mb@5FC5 = 01</action> <!-- bomb -->
</script>
<script state="off">
<action>maincpu.mb@5FA5 = 0F</action>
<action>maincpu.mb@5FC5 = 0F</action>
</script>
</cheat>
<cheat desc="player speed">
<parameter>
<item value="0x0080">01 (slow)</item>
<item value="0x0180">02 </item>
<item value="0x0380">03 </item>
<item value="0x0580">04 </item>
<item value="0x0780">05 (fast)</item>
</parameter>
<script state="on">
<action>maincpu.mw@5DE0 = 323C</action> <!-- x position -->
<action>maincpu.mw@6022 = 323C</action> <!-- x position (boss) -->
<action>maincpu.mw@60DA = 323C</action> <!-- x position (boss) -->
<action>maincpu.mw@63F8 = 323C</action> <!-- x position (final boss) -->
<action>maincpu.mw@649E = 323C</action> <!-- x position (round finish) -->
<action>maincpu.mw@683A = 343C</action> <!-- y position -->
<action>maincpu.mw@687A = 343C</action> <!-- y position (final boss) -->
</script>
<script state="change">
<action>maincpu.mw@5DE2 = param</action>
<action>maincpu.mw@6024 = param</action>
<action>maincpu.mw@60DC = param</action>
<action>maincpu.mw@63FA = param</action>
<action>maincpu.mw@64A0 = param</action>
<action>maincpu.mw@683C = param</action>
<action>maincpu.mw@687C = param</action>
</script>
<script state="off">
<action>maincpu.md@5DE0 = 322E0024</action>
<action>maincpu.md@6022 = 322E0024</action>
<action>maincpu.md@60DA = 322E0024</action>
<action>maincpu.md@63F8 = 322E0024</action>
<action>maincpu.md@649E = 322E0024</action>
<action>maincpu.md@683A = 342E0026</action>
<action>maincpu.md@687A = 342E0026</action>
</script>
</cheat>
<cheat desc="free price">
<script state="on">
<!-- engine, shot, bomb -->
<action>maincpu.mq@03E52 = 4EB90002E7E02649</action>
<action>maincpu.mq@2E7E0 = 5048429924494299</action>
<action>maincpu.mq@2E7E8 = 4E75FFFFFFFFFFFF</action>
<!--
2E7E0 | 5048 : addq.w #8, A0
2E7E2 | 4299 : clr.l (A1)+
2E7E4 | 2449 : movea.l A1, A2
2E7E6 | 4299 : clr.l (A1)+
2E7E8 | 4E75 : rts
-->
<!-- extra ship -->
<action>maincpu.mw@3E8E = 42A2</action> <!-- clr.l -(A2) -->
<action>maincpu.mw@4766 = 4290</action> <!-- clr.l (A0) -->
</script>
<script state="off">
<action>maincpu.mq@03E52 = 22D8244922D82649</action>
<action>maincpu.mq@2E7E0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2E7E8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mw@03E8E = 2500 </action>
<action>maincpu.mw@04766 = 2080 </action>
</script>
</cheat>
<cheat desc="drop max coin">
<script state="on">
<action>maincpu.md@2E86 = 303C0008</action> <!-- base -->
<action>maincpu.md@AC34 = 303C0008</action> <!-- boss -->
<action>maincpu.md@AC52 = 1D7C0008</action> <!-- enemy -->
</script>
<script state="off">
<action>maincpu.md@2E86 = 64027000</action>
<action>maincpu.md@AC34 = D0301000</action>
<action>maincpu.md@AC52 = 1D700000</action>
</script>
</cheat>
<cheat desc="short hit mark - bomb">
<script state="on">
<!-- objects -->
<action>maincpu.mb@8433 = 01</action>
<action>maincpu.mb@8439 = 01</action>
<!-- ground -->
<action>maincpu.mb@845F = 01</action>
<action>maincpu.mb@8465 = 01</action>
</script>
<script state="off">
<action>maincpu.mb@8433 = 02</action>
<action>maincpu.mb@8439 = 05</action>
<action>maincpu.mb@845F = 02</action>
<action>maincpu.mb@8465 = 05</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.mq@01F8E = 4EF90002E7F06100</action>
<action>maincpu.mq@2E7F0 = 41F8C00043F900C4</action>
<action>maincpu.mq@2E7F8 = 0001120010291002</action>
<action>maincpu.mq@2E800 = B20067F60C00007F</action>
<action>maincpu.mq@2E808 = 660253100C0000BF</action>
<action>maincpu.mq@2E810 = 660252100C0000EF</action>
<action>maincpu.mq@2E818 = 6604041000100C00</action>
<action>maincpu.mq@2E820 = 00DF660406100010</action>
<action>maincpu.mq@2E828 = 0C0000FD66021290</action>
<action>maincpu.mq@2E830 = 0C0000FB66024211</action>
<action>maincpu.mq@2E838 = 60C0FFFFFFFFFFFF</action>
<!--
2E7F0 | 41F8 C000 : lea $c000.w, A0 // sound code address ($ffc000)
2E7F4 | 43F9 00C4 0001 : lea $c40001.l, A1 // sound latch address
2E7FA | 1200 : move.b D0, D1
2E7FC | 1029 1002 : move.b ($1002,A1), D0 // read input ($c41003)
2E800 | B200 : cmp.b D0, D1
2E802 | 67F6 : beq $2e7fa
2E804 | 0C00 007F : cmpi.b #$7f, D0
2E808 | 6602 : bne $2e80c
2E80A | 5310 : subq.b #1, (A0) // decrease code -01
2E80C | 0C00 00BF : cmpi.b #-$41, D0
2E810 | 6602 : bne $2e814
2E812 | 5210 : addq.b #1, (A0) // increase code +01
2E814 | 0C00 00EF : cmpi.b #-$11, D0
2E818 | 6604 : bne $2e81e
2E81A | 0410 0010 : subi.b #$10, (A0) // decrease code -10
2E81E | 0C00 00DF : cmpi.b #-$21, D0
2E822 | 6604 : bne $2e828
2E824 | 0610 0010 : addi.b #$10, (A0) // increase code +10
2E828 | 0C00 00FD : cmpi.b #-$3, D0
2E82C | 6602 : bne $2e830
2E82E | 1290 : move.b (A0), (A1) // play sound
2E830 | 0C00 00FB : cmpi.b #-$5, D0
2E834 | 6602 : bne $2e838
2E836 | 4211 : clr.b (A1) // stop sound
2E838 | 60C0 : bra $2e7fa
-->
</script>
<script state="run">
<output format="----- fantasy zone sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %2.2X >>" line="19" align="center" >
<argument>maincpu.pb@FFC000</argument>
</output>
</script>
<script state="off">
<action>maincpu.mq@01F8E = 08B80002C23B6100</action>
<action>maincpu.mq@2E7F0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2E7F8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2E800 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2E808 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2E810 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2E818 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2E820 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2E828 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2E830 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2E838 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
</mamecheat>
fantzonep.xml
Code: Select all
<!-- Fantasy Zone (317-5000) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.mw@7CD4 = 4E71</action> <!-- bullet -->
<action>maincpu.mw@A878 = 4E75</action> <!-- enemy -->
</script>
<script state="off">
<action>maincpu.mw@7CD4 = 6622</action>
<action>maincpu.mw@A878 = 2078</action>
</script>
</cheat>
<cheat desc="auto fire">
<script state="on">
<action>maincpu.mb@5FA5 = 01</action> <!-- shot -->
<action>maincpu.mb@5FC5 = 01</action> <!-- bomb -->
</script>
<script state="off">
<action>maincpu.mb@5FA5 = 0F</action>
<action>maincpu.mb@5FC5 = 0F</action>
</script>
</cheat>
<cheat desc="player speed">
<parameter>
<item value="0x0080">01 (slow)</item>
<item value="0x0180">02 </item>
<item value="0x0380">03 </item>
<item value="0x0580">04 </item>
<item value="0x0780">05 (fast)</item>
</parameter>
<script state="on">
<action>maincpu.mw@5DE0 = 323C</action> <!-- x position -->
<action>maincpu.mw@6022 = 323C</action> <!-- x position (boss) -->
<action>maincpu.mw@60DA = 323C</action> <!-- x position (boss) -->
<action>maincpu.mw@63F8 = 323C</action> <!-- x position (final boss) -->
<action>maincpu.mw@649E = 323C</action> <!-- x position (round finish) -->
<action>maincpu.mw@683A = 343C</action> <!-- y position -->
<action>maincpu.mw@687A = 343C</action> <!-- y position (final boss) -->
</script>
<script state="change">
<action>maincpu.mw@5DE2 = param</action>
<action>maincpu.mw@6024 = param</action>
<action>maincpu.mw@60DC = param</action>
<action>maincpu.mw@63FA = param</action>
<action>maincpu.mw@64A0 = param</action>
<action>maincpu.mw@683C = param</action>
<action>maincpu.mw@687C = param</action>
</script>
<script state="off">
<action>maincpu.md@5DE0 = 322E0024</action>
<action>maincpu.md@6022 = 322E0024</action>
<action>maincpu.md@60DA = 322E0024</action>
<action>maincpu.md@63F8 = 322E0024</action>
<action>maincpu.md@649E = 322E0024</action>
<action>maincpu.md@683A = 342E0026</action>
<action>maincpu.md@687A = 342E0026</action>
</script>
</cheat>
<cheat desc="free price">
<script state="on">
<!-- engine, shot, bomb -->
<action>maincpu.mq@03E52 = 4EB90002E7E02649</action>
<action>maincpu.mq@2E7E0 = 5048429924494299</action>
<action>maincpu.mq@2E7E8 = 4E75FFFFFFFFFFFF</action>
<!--
2E7E0 | 5048 : addq.w #8, A0
2E7E2 | 4299 : clr.l (A1)+
2E7E4 | 2449 : movea.l A1, A2
2E7E6 | 4299 : clr.l (A1)+
2E7E8 | 4E75 : rts
-->
<!-- extra ship -->
<action>maincpu.mw@3E8E = 42A2</action> <!-- clr.l -(A2) -->
<action>maincpu.mw@4766 = 4290</action> <!-- clr.l (A0) -->
</script>
<script state="off">
<action>maincpu.mq@03E52 = 22D8244922D82649</action>
<action>maincpu.mq@2E7E0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2E7E8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mw@03E8E = 2500 </action>
<action>maincpu.mw@04766 = 2080 </action>
</script>
</cheat>
<cheat desc="drop max coin">
<script state="on">
<action>maincpu.md@2E86 = 303C0008</action> <!-- base -->
<action>maincpu.md@AC34 = 303C0008</action> <!-- boss -->
<action>maincpu.md@AC52 = 1D7C0008</action> <!-- enemy -->
</script>
<script state="off">
<action>maincpu.md@2E86 = 64027000</action>
<action>maincpu.md@AC34 = D0301000</action>
<action>maincpu.md@AC52 = 1D700000</action>
</script>
</cheat>
<cheat desc="short hit mark - bomb">
<script state="on">
<!-- objects -->
<action>maincpu.mb@8433 = 01</action>
<action>maincpu.mb@8439 = 01</action>
<!-- ground -->
<action>maincpu.mb@845F = 01</action>
<action>maincpu.mb@8465 = 01</action>
</script>
<script state="off">
<action>maincpu.mb@8433 = 02</action>
<action>maincpu.mb@8439 = 05</action>
<action>maincpu.mb@845F = 02</action>
<action>maincpu.mb@8465 = 05</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.mq@01F8E = 4EF90002E7F06100</action>
<action>maincpu.mq@2E7F0 = 41F8C00043F900C4</action>
<action>maincpu.mq@2E7F8 = 0001120010291002</action>
<action>maincpu.mq@2E800 = B20067F60C00007F</action>
<action>maincpu.mq@2E808 = 660253100C0000BF</action>
<action>maincpu.mq@2E810 = 660252100C0000EF</action>
<action>maincpu.mq@2E818 = 6604041000100C00</action>
<action>maincpu.mq@2E820 = 00DF660406100010</action>
<action>maincpu.mq@2E828 = 0C0000FD66021290</action>
<action>maincpu.mq@2E830 = 0C0000FB66024211</action>
<action>maincpu.mq@2E838 = 60C0FFFFFFFFFFFF</action>
<!--
2E7F0 | 41F8 C000 : lea $c000.w, A0 // sound code address ($ffc000)
2E7F4 | 43F9 00C4 0001 : lea $c40001.l, A1 // sound latch address
2E7FA | 1200 : move.b D0, D1
2E7FC | 1029 1002 : move.b ($1002,A1), D0 // read input ($c41003)
2E800 | B200 : cmp.b D0, D1
2E802 | 67F6 : beq $2e7fa
2E804 | 0C00 007F : cmpi.b #$7f, D0
2E808 | 6602 : bne $2e80c
2E80A | 5310 : subq.b #1, (A0) // decrease code -01
2E80C | 0C00 00BF : cmpi.b #-$41, D0
2E810 | 6602 : bne $2e814
2E812 | 5210 : addq.b #1, (A0) // increase code +01
2E814 | 0C00 00EF : cmpi.b #-$11, D0
2E818 | 6604 : bne $2e81e
2E81A | 0410 0010 : subi.b #$10, (A0) // decrease code -10
2E81E | 0C00 00DF : cmpi.b #-$21, D0
2E822 | 6604 : bne $2e828
2E824 | 0610 0010 : addi.b #$10, (A0) // increase code +10
2E828 | 0C00 00FD : cmpi.b #-$3, D0
2E82C | 6602 : bne $2e830
2E82E | 1290 : move.b (A0), (A1) // play sound
2E830 | 0C00 00FB : cmpi.b #-$5, D0
2E834 | 6602 : bne $2e838
2E836 | 4211 : clr.b (A1) // stop sound
2E838 | 60C0 : bra $2e7fa
-->
</script>
<script state="run">
<output format="----- fantasy zone sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %2.2X >>" line="19" align="center" >
<argument>maincpu.pb@FFC000</argument>
</output>
</script>
<script state="off">
<action>maincpu.mq@01F8E = 08B80002C23B6100</action>
<action>maincpu.mq@2E7F0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2E7F8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2E800 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2E808 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2E810 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2E818 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2E820 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2E828 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2E830 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2E838 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
</mamecheat>
fantzonee.xml
Code: Select all
<!-- Fantasy Zone (FD1089B 317-0016) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.ow@85A0 = 4E71</action> <!-- bullet -->
<action>maincpu.ow@B034 = 4E75</action> <!-- enemy -->
</script>
<script state="off">
<action>maincpu.ow@85A0 = 6622</action>
<action>maincpu.ow@B034 = 2078</action>
</script>
</cheat>
<cheat desc="auto fire">
<script state="on">
<action>maincpu.ob@685B = 01</action> <!-- shot -->
<action>maincpu.ob@687B = 01</action> <!-- bomb -->
</script>
<script state="off">
<action>maincpu.ob@685B = 0F</action>
<action>maincpu.ob@687B = 0F</action>
</script>
</cheat>
<cheat desc="player speed">
<parameter>
<item value="0x0080">01 (slow)</item>
<item value="0x0180">02 </item>
<item value="0x0380">03 </item>
<item value="0x0580">04 </item>
<item value="0x0780">05 (fast)</item>
</parameter>
<script state="on">
<action>maincpu.ow@66B4 = 323C</action> <!-- x position -->
<action>maincpu.ow@68D8 = 323C</action> <!-- x position (boss) -->
<action>maincpu.ow@6990 = 323C</action> <!-- x position (boss) -->
<action>maincpu.ow@6CAE = 323C</action> <!-- x position (final boss) -->
<action>maincpu.ow@6D54 = 323C</action> <!-- x position (round finish) -->
<action>maincpu.ow@70F0 = 343C</action> <!-- y position -->
<action>maincpu.ow@7130 = 343C</action> <!-- y position (final boss) -->
</script>
<script state="change">
<action>maincpu.ow@66B6 = param</action>
<action>maincpu.ow@68DA = param</action>
<action>maincpu.ow@6992 = param</action>
<action>maincpu.ow@6CB0 = param</action>
<action>maincpu.ow@6D56 = param</action>
<action>maincpu.ow@70F2 = param</action>
<action>maincpu.ow@7132 = param</action>
</script>
<script state="off">
<action>maincpu.od@66B4 = 322E0024</action>
<action>maincpu.od@68D8 = 322E0024</action>
<action>maincpu.od@6990 = 322E0024</action>
<action>maincpu.od@6CAE = 322E0024</action>
<action>maincpu.od@6D54 = 322E0024</action>
<action>maincpu.od@70F0 = 342E0026</action>
<action>maincpu.od@7130 = 342E0026</action>
</script>
</cheat>
<cheat desc="free price">
<script state="on">
<!-- engine, shot, bomb -->
<action>maincpu.oq@04680 = 4EB90002E7E02649</action>
<action>maincpu.oq@2E7E0 = 5048429924494299</action>
<action>maincpu.oq@2E7E8 = 4E75FFFFFFFFFFFF</action>
<!--
2E7E0 | 5048 : addq.w #8, A0
2E7E2 | 4299 : clr.l (A1)+
2E7E4 | 2449 : movea.l A1, A2
2E7E6 | 4299 : clr.l (A1)+
2E7E8 | 4E75 : rts
-->
<!-- extra ship -->
<action>maincpu.ow@46BC = 42A2</action> <!-- clr.l -(A2) -->
<action>maincpu.ow@4F9A = 4290</action> <!-- clr.l (A0) -->
</script>
<script state="off">
<action>maincpu.oq@04680 = 22D8244922D82649</action>
<action>maincpu.oq@2E7E0 = 6FB737F76FB737F7</action>
<action>maincpu.oq@2E7E8 = 8FBF53BF8FBF53BF</action>
<action>maincpu.ow@046BC = 2500 </action>
<action>maincpu.ow@04F9A = 2080 </action>
</script>
</cheat>
<cheat desc="drop max coin">
<script state="on">
<action>maincpu.od@33E8 = 303C0008</action> <!-- base -->
<action>maincpu.od@B3F0 = 303C0008</action> <!-- boss -->
<action>maincpu.od@B40E = 1D7C0008</action> <!-- enemy -->
</script>
<script state="off">
<action>maincpu.od@33E8 = 64027000</action>
<action>maincpu.od@B3F0 = D0301000</action>
<action>maincpu.od@B40E = 1D700000</action>
</script>
</cheat>
<cheat desc="short hit mark - bomb">
<script state="on">
<!-- objects -->
<action>maincpu.ob@8CFF = 01</action>
<action>maincpu.ob@8D05 = 01</action>
<!-- ground -->
<action>maincpu.ob@8D2B = 01</action>
<action>maincpu.ob@8D31 = 01</action>
</script>
<script state="off">
<action>maincpu.ob@8CFF = 02</action>
<action>maincpu.ob@8D05 = 05</action>
<action>maincpu.ob@8D2B = 02</action>
<action>maincpu.ob@8D31 = 05</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.oq@01F90 = 4EF90002E7F06100</action>
<action>maincpu.oq@2E7F0 = 41F8C00043F900C4</action>
<action>maincpu.oq@2E7F8 = 0001120010291002</action>
<action>maincpu.oq@2E800 = B20067F60C00007F</action>
<action>maincpu.oq@2E808 = 660253100C0000BF</action>
<action>maincpu.oq@2E810 = 660252100C0000EF</action>
<action>maincpu.oq@2E818 = 6604041000100C00</action>
<action>maincpu.oq@2E820 = 00DF660406100010</action>
<action>maincpu.oq@2E828 = 0C0000FD66021290</action>
<action>maincpu.oq@2E830 = 0C0000FB66024211</action>
<action>maincpu.oq@2E838 = 60C0FFFFFFFFFFFF</action>
<!--
2E7F0 | 41F8 C000 : lea $c000.w, A0 // sound code address ($ffc000)
2E7F4 | 43F9 00C4 0001 : lea $c40001.l, A1 // sound latch address
2E7FA | 1200 : move.b D0, D1
2E7FC | 1029 1002 : move.b ($1002,A1), D0 // read input ($c41003)
2E800 | B200 : cmp.b D0, D1
2E802 | 67F6 : beq $2e7fa
2E804 | 0C00 007F : cmpi.b #$7f, D0
2E808 | 6602 : bne $2e80c
2E80A | 5310 : subq.b #1, (A0) // decrease code -01
2E80C | 0C00 00BF : cmpi.b #-$41, D0
2E810 | 6602 : bne $2e814
2E812 | 5210 : addq.b #1, (A0) // increase code +01
2E814 | 0C00 00EF : cmpi.b #-$11, D0
2E818 | 6604 : bne $2e81e
2E81A | 0410 0010 : subi.b #$10, (A0) // decrease code -10
2E81E | 0C00 00DF : cmpi.b #-$21, D0
2E822 | 6604 : bne $2e828
2E824 | 0610 0010 : addi.b #$10, (A0) // increase code +10
2E828 | 0C00 00FD : cmpi.b #-$3, D0
2E82C | 6602 : bne $2e830
2E82E | 1290 : move.b (A0), (A1) // play sound
2E830 | 0C00 00FB : cmpi.b #-$5, D0
2E834 | 6602 : bne $2e838
2E836 | 4211 : clr.b (A1) // stop sound
2E838 | 60C0 : bra $2e7fa
-->
</script>
<script state="run">
<output format="----- fantasy zone sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %2.2X >>" line="19" align="center" >
<argument>maincpu.pb@FFC000</argument>
</output>
</script>
<script state="off">
<action>maincpu.oq@01F90 = 08B80002C23B6100</action>
<action>maincpu.oq@2E7F0 = 6FB737F76FB737F7</action>
<action>maincpu.oq@2E7F8 = 8FBF53BF8FBF53BF</action>
<action>maincpu.oq@2E800 = 7BFF3FFF7BFF3FFF</action>
<action>maincpu.oq@2E808 = 07B737B707B737B7</action>
<action>maincpu.oq@2E810 = 7BFF3FFF7BFF3FFF</action>
<action>maincpu.oq@2E818 = 07B737B707B737B7</action>
<action>maincpu.oq@2E820 = 67B73BF767B73BF7</action>
<action>maincpu.oq@2E828 = 9BB7C3B79BB7C3B7</action>
<action>maincpu.oq@2E830 = 67B73BF767B73BF7</action>
<action>maincpu.oq@2E838 = 9BB7C3B79BB7C3B7</action>
</script>
</cheat>
</mamecheat>
fantzonepr.xml
Code: Select all
<!-- Fantasy Zone (prototype) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.mw@6C7E = 4E71</action> <!-- bullet -->
<action>maincpu.mw@9834 = 4E75</action> <!-- enemy -->
</script>
<script state="off">
<action>maincpu.mw@6C7E = 6622</action>
<action>maincpu.mw@9834 = 2078</action>
</script>
</cheat>
<cheat desc="auto fire">
<script state="on">
<action>maincpu.mb@530B = 01</action> <!-- shot -->
<action>maincpu.mb@532B = 01</action> <!-- bomb -->
</script>
<script state="off">
<action>maincpu.mb@530B = 0F</action>
<action>maincpu.mb@532B = 0F</action>
</script>
</cheat>
<cheat desc="player speed">
<parameter>
<item value="0x0080">01 (slow)</item>
<item value="0x0180">02 </item>
<item value="0x0380">03 </item>
<item value="0x0580">04 </item>
<item value="0x0780">05 (fast)</item>
</parameter>
<script state="on">
<action>maincpu.mw@514A = 323C</action> <!-- x position -->
<action>maincpu.mw@5380 = 323C</action> <!-- x position (boss) -->
<action>maincpu.mw@5438 = 323C</action> <!-- x position (boss) -->
<action>maincpu.mw@5706 = 323C</action> <!-- x position (final boss) -->
<action>maincpu.mw@57AC = 323C</action> <!-- x position (round finish) -->
<action>maincpu.mw@58BC = 343C</action> <!-- y position -->
<action>maincpu.mw@58FC = 343C</action> <!-- y position (final boss) -->
</script>
<script state="change">
<action>maincpu.mw@514C = param</action>
<action>maincpu.mw@5382 = param</action>
<action>maincpu.mw@543A = param</action>
<action>maincpu.mw@5708 = param</action>
<action>maincpu.mw@57AE = param</action>
<action>maincpu.mw@58BE = param</action>
<action>maincpu.mw@58FE = param</action>
</script>
<script state="off">
<action>maincpu.md@514A = 322E0024</action>
<action>maincpu.md@5380 = 322E0024</action>
<action>maincpu.md@5438 = 322E0024</action>
<action>maincpu.md@5706 = 322E0024</action>
<action>maincpu.md@57AC = 322E0024</action>
<action>maincpu.md@58BC = 342E0026</action>
<action>maincpu.md@58FC = 342E0026</action>
</script>
</cheat>
<cheat desc="free price">
<script state="on">
<action>maincpu.mq@035B0 = 4EB90002E7E04E71</action>
<action>maincpu.mq@2E7E0 = 32D85848429951C8</action>
<action>maincpu.mq@2E7E8 = FFF84E75FFFFFFFF</action>
<!--
2E7E0 | 32D8 : move.w (A0)+, (A1)+
2E7E2 | 5848 : addq.w #4, A0
2E7E4 | 4299 : clr.l (A1)+
2E7E6 | 51C8 FFF8 : dbra D0, $2e7e0
2E7EA | 4E75 : rts
-->
</script>
<script state="off">
<action>maincpu.mq@035B0 = 32D822D851C8FFFA</action>
<action>maincpu.mq@2E7E0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2E7E8 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="drop max coin">
<script state="on">
<action>maincpu.md@2604 = 303C0008</action> <!-- base -->
<action>maincpu.md@9BBA = 303C0008</action> <!-- boss -->
<action>maincpu.md@9BD8 = 1D7C0008</action> <!-- enemy -->
</script>
<script state="off">
<action>maincpu.md@2604 = 64027000</action>
<action>maincpu.md@9BBA = D0301000</action>
<action>maincpu.md@9BD8 = 1D700000</action>
</script>
</cheat>
<cheat desc="short hit mark - bomb">
<script state="on">
<!-- objects -->
<action>maincpu.mb@73DD = 01</action>
<action>maincpu.mb@73E3 = 01</action>
<!-- ground -->
<action>maincpu.mb@7409 = 01</action>
<action>maincpu.mb@740F = 01</action>
</script>
<script state="off">
<action>maincpu.mb@73DD = 02</action>
<action>maincpu.mb@73E3 = 05</action>
<action>maincpu.mb@7409 = 02</action>
<action>maincpu.mb@740F = 05</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.mq@01CDA = 4EF90002E7F06100</action>
<action>maincpu.mq@2E7F0 = 41F8C00043F900C4</action>
<action>maincpu.mq@2E7F8 = 0001120010291002</action>
<action>maincpu.mq@2E800 = B20067F60C00007F</action>
<action>maincpu.mq@2E808 = 660253100C0000BF</action>
<action>maincpu.mq@2E810 = 660252100C0000EF</action>
<action>maincpu.mq@2E818 = 6604041000100C00</action>
<action>maincpu.mq@2E820 = 00DF660406100010</action>
<action>maincpu.mq@2E828 = 0C0000FD66021290</action>
<action>maincpu.mq@2E830 = 0C0000FB66024211</action>
<action>maincpu.mq@2E838 = 60C0FFFFFFFFFFFF</action>
<!--
2E7F0 | 41F8 C000 : lea $c000.w, A0 // sound code address ($ffc000)
2E7F4 | 43F9 00C4 0001 : lea $c40001.l, A1 // sound latch address
2E7FA | 1200 : move.b D0, D1
2E7FC | 1029 1002 : move.b ($1002,A1), D0 // read input ($c41003)
2E800 | B200 : cmp.b D0, D1
2E802 | 67F6 : beq $2e7fa
2E804 | 0C00 007F : cmpi.b #$7f, D0
2E808 | 6602 : bne $2e80c
2E80A | 5310 : subq.b #1, (A0) // decrease code -01
2E80C | 0C00 00BF : cmpi.b #-$41, D0
2E810 | 6602 : bne $2e814
2E812 | 5210 : addq.b #1, (A0) // increase code +01
2E814 | 0C00 00EF : cmpi.b #-$11, D0
2E818 | 6604 : bne $2e81e
2E81A | 0410 0010 : subi.b #$10, (A0) // decrease code -10
2E81E | 0C00 00DF : cmpi.b #-$21, D0
2E822 | 6604 : bne $2e828
2E824 | 0610 0010 : addi.b #$10, (A0) // increase code +10
2E828 | 0C00 00FD : cmpi.b #-$3, D0
2E82C | 6602 : bne $2e830
2E82E | 1290 : move.b (A0), (A1) // play sound
2E830 | 0C00 00FB : cmpi.b #-$5, D0
2E834 | 6602 : bne $2e838
2E836 | 4211 : clr.b (A1) // stop sound
2E838 | 60C0 : bra $2e7fa
-->
</script>
<script state="run">
<output format="----- fantasy zone sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %2.2X >>" line="19" align="center" >
<argument>maincpu.pb@FFC000</argument>
</output>
</script>
<script state="off">
<action>maincpu.mq@01CDA = 08B80002C23B6100</action>
<action>maincpu.mq@2E7F0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2E7F8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2E800 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2E808 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2E810 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2E818 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2E820 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2E828 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2E830 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2E838 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
</mamecheat>
fantzoneta.xml
Code: Select all
<!-- Fantasy Zone (Time Attack, bootleg) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.mw@87D8 = 4E71</action> <!-- bullet -->
<action>maincpu.mw@B23C = 4E75</action> <!-- enemy -->
</script>
<script state="off">
<action>maincpu.mw@87D8 = 6622</action>
<action>maincpu.mw@B23C = 2078</action>
</script>
</cheat>
<cheat desc="auto fire">
<script state="on">
<action>maincpu.mb@6A69 = 01</action> <!-- shot -->
<action>maincpu.mb@6A89 = 01</action> <!-- bomb -->
</script>
<script state="off">
<action>maincpu.mb@6A69 = 0F</action>
<action>maincpu.mb@6A89 = 0F</action>
</script>
</cheat>
<cheat desc="player speed">
<parameter>
<item value="0x0080">01 (slow)</item>
<item value="0x0180">02 </item>
<item value="0x0380">03 </item>
<item value="0x0580">04 </item>
<item value="0x0780">05 (fast)</item>
</parameter>
<script state="on">
<action>maincpu.mw@68BE = 323C</action> <!-- x position -->
<action>maincpu.mw@6AF8 = 323C</action> <!-- x position (boss) -->
<action>maincpu.mw@6BB2 = 323C</action> <!-- x position (boss) -->
<action>maincpu.mw@6EDC = 323C</action> <!-- x position (final boss) -->
<action>maincpu.mw@6F7E = 323C</action> <!-- x position (round finish) -->
<action>maincpu.mw@7318 = 343C</action> <!-- y position -->
<action>maincpu.mw@7358 = 343C</action> <!-- y position (final boss) -->
</script>
<script state="change">
<action>maincpu.mw@68C0 = param</action>
<action>maincpu.mw@6AFA = param</action>
<action>maincpu.mw@6BB4 = param</action>
<action>maincpu.mw@6EDE = param</action>
<action>maincpu.mw@6F80 = param</action>
<action>maincpu.mw@731A = param</action>
<action>maincpu.mw@735A = param</action>
</script>
<script state="off">
<action>maincpu.md@68C0 = 322E0024</action>
<action>maincpu.md@6AFA = 322E0024</action>
<action>maincpu.md@6BB4 = 322E0024</action>
<action>maincpu.md@6EDE = 322E0024</action>
<action>maincpu.md@6F80 = 322E0024</action>
<action>maincpu.md@731A = 342E0026</action>
<action>maincpu.md@735A = 342E0026</action>
</script>
</cheat>
<cheat desc="free price">
<script state="on">
<!-- engine, shot, bomb -->
<action>maincpu.mq@0484C = 4EB90002E7E02649</action>
<action>maincpu.mq@2E7E0 = 5048429924494299</action>
<action>maincpu.mq@2E7E8 = 4E75FFFFFFFFFFFF</action>
<!--
2E7E0 | 5048 : addq.w #8, A0
2E7E2 | 4299 : clr.l (A1)+
2E7E4 | 2449 : movea.l A1, A2
2E7E6 | 4299 : clr.l (A1)+
2E7E8 | 4E75 : rts
-->
<!-- extra ship -->
<action>maincpu.mw@4888 = 42A2</action> <!-- clr.l -(A2) -->
<action>maincpu.mw@51A6 = 4290</action> <!-- clr.l (A0) -->
</script>
<script state="off">
<action>maincpu.mq@0484C = 22D8244922D82649</action>
<action>maincpu.mq@2E7E0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2E7E8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mw@04888 = 2500 </action>
<action>maincpu.mw@051A6 = 2080 </action>
</script>
</cheat>
<cheat desc="drop max coin">
<script state="on">
<action>maincpu.md@352A = 303C0008</action> <!-- base -->
<action>maincpu.md@B5E8 = 303C0008</action> <!-- boss -->
<action>maincpu.md@B60A = 1D7C0008</action> <!-- enemy -->
</script>
<script state="off">
<action>maincpu.md@352A = 64027000</action>
<action>maincpu.md@B5E8 = D0301000</action>
<action>maincpu.md@B60A = 1D700000</action>
</script>
</cheat>
<cheat desc="short hit mark - bomb">
<script state="on">
<!-- objects -->
<action>maincpu.mb@8EED = 01</action>
<action>maincpu.mb@8EF3 = 01</action>
<!-- ground -->
<action>maincpu.mb@8F19 = 01</action>
<action>maincpu.mb@8F1F = 01</action>
</script>
<script state="off">
<action>maincpu.mb@8EED = 02</action>
<action>maincpu.mb@8EF3 = 05</action>
<action>maincpu.mb@8F19 = 02</action>
<action>maincpu.mb@8F1F = 05</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.mq@01FBE = 4EF90002E7F06100</action>
<action>maincpu.mq@2E7F0 = 41F8C00043F900FE</action>
<action>maincpu.mq@2E7F8 = 00071200103900C4</action>
<action>maincpu.mq@2E800 = 1003B20067F40C00</action>
<action>maincpu.mq@2E808 = 007F660253100C00</action>
<action>maincpu.mq@2E810 = 00BF660252100C00</action>
<action>maincpu.mq@2E818 = 00EF660404100010</action>
<action>maincpu.mq@2E820 = 0C0000DF66040610</action>
<action>maincpu.mq@2E828 = 00100C0000FD6602</action>
<action>maincpu.mq@2E830 = 12900C0000FB6602</action>
<action>maincpu.mq@2E838 = 421160BEFFFFFFFF</action>
<!--
2E7F0 | 41F8 C000 : lea $c000.w, A0 // sound code address ($ffc000)
2E7F4 | 43F9 00FE 0007 : lea $fe0007.l, A1 // sound latch address
2E7FA | 1200 : move.b D0, D1
2E7FC | 1039 00C4 1003 : move.b $c41003.l, D0 // read input
2E802 | B200 : cmp.b D0, D1
2E804 | 67F4 : beq $2e7fa
2E806 | 0C00 007F : cmpi.b #$7f, D0
2E80A | 6602 : bne $2e80e
2E80C | 5310 : subq.b #1, (A0) // decrease code -01
2E80E | 0C00 00BF : cmpi.b #-$41, D0
2E812 | 6602 : bne $2e816
2E814 | 5210 : addq.b #1, (A0) // increase code +01
2E816 | 0C00 00EF : cmpi.b #-$11, D0
2E81A | 6604 : bne $2e820
2E81C | 0410 0010 : subi.b #$10, (A0) // decrease code -10
2E820 | 0C00 00DF : cmpi.b #-$21, D0
2E824 | 6604 : bne $2e82a
2E826 | 0610 0010 : addi.b #$10, (A0) // increase code +10
2E82A | 0C00 00FD : cmpi.b #-$3, D0
2E82E | 6602 : bne $2e832
2E830 | 1290 : move.b (A0), (A1) // play sound
2E832 | 0C00 00FB : cmpi.b #-$5, D0
2E836 | 6602 : bne $2e83a
2E838 | 4211 : clr.b (A1) // stop sound
2E83A | 60BE : bra $2e7fa
-->
</script>
<script state="run">
<output format="----- fantasy zone sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %2.2X >>" line="19" align="center" >
<argument>maincpu.pb@FFC000</argument>
</output>
</script>
<script state="off">
<action>maincpu.mq@01FBE = 08B80002C23B6100</action>
<action>maincpu.mq@2E7F0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2E7F8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2E800 = FF00FF00FF0FFF00</action>
<action>maincpu.mq@2E808 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2E810 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2E818 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2E820 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2E828 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2E830 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@2E838 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
</mamecheat>