wildfang.xml
Code: Select all
<!-- Wild Fang / Tecmo Knight -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.mb@1613B = 0C</action> <!-- attack -->
<action>maincpu.mb@16DD1 = 1C</action> <!-- boss attack -->
<action>maincpu.mb@16E9D = 2A</action> <!-- huge monster -->
<action>maincpu.mb@18AB5 = 0A</action> <!-- fall down -->
<action>maincpu.mb@1A0FD = E6</action> <!-- huge monster -->
<action>maincpu.mb@1A417 = 0C</action> <!-- attack -->
</script>
<script state="off">
<action>maincpu.mb@1613B = 02</action>
<action>maincpu.mb@16DD1 = 02</action>
<action>maincpu.mb@16E9D = 02</action>
<action>maincpu.mb@18A85 = 02</action>
<action>maincpu.mb@1A0FD = 02</action>
<action>maincpu.mb@1A417 = 02</action>
</script>
</cheat>
<cheat desc="walk through wall">
<script state="on">
<action>maincpu.mb@1913A = 60</action>
<action>maincpu.mb@19228 = 60</action>
<action>maincpu.mb@19278 = 60</action>
</script>
<script state="off">
<action>maincpu.mb@1913A = 67</action>
<action>maincpu.mb@19228 = 67</action>
<action>maincpu.mb@19278 = 66</action>
</script>
</cheat>
<cheat desc="auto fire">
<script state="on">
<action>maincpu.mb@176CB = 07</action> <!-- attack (giant) -->
<action>maincpu.mb@1805B = 07</action> <!-- attack (tiger) -->
<action>maincpu.mb@18C43 = 07</action> <!-- attack (dragon) -->
<action>maincpu.mb@18E7F = 07</action> <!-- throw (tiger) -->
<action>maincpu.mb@19451 = 07</action> <!-- throw (giant) -->
</script>
<script state="off">
<action>maincpu.mb@176CB = 05</action>
<action>maincpu.mb@1805B = 05</action>
<action>maincpu.mb@18C43 = 05</action>
<action>maincpu.mb@18E7F = 05</action>
<action>maincpu.mb@19451 = 05</action>
</script>
</cheat>
<cheat desc="player speed">
<comment>speed doesn't change in riding on dragon</comment>
<parameter>
<item value="0x00008000">01 (slow)</item>
<item value="0x00010000">02 </item>
<item value="0x00018000">03 </item>
<item value="0x00020000">04 </item>
<item value="0x00038000">05 (fast)</item>
</parameter>
<script state="on">
<action>maincpu.mq@1894C = 4EB900039B404E71</action> <!-- y position -->
<action>maincpu.mq@18954 = 4EB900039B4C4E71</action> <!-- x position -->
<action>maincpu.mq@39B40 = 2C2A00226112DDAA</action>
<action>maincpu.mq@39B48 = 00024E752C2A0026</action>
<action>maincpu.mq@39B50 = 6106DDAA00064E75</action>
<action>maincpu.mq@39B58 = 0C2A000200106710</action>
<action>maincpu.mq@39B60 = 203C000000004A86</action>
<action>maincpu.mq@39B68 = 67066A0244802C00</action>
<action>maincpu.mq@39B70 = 4E75FFFFFFFFFFFF</action>
<!--
39B40 | 2C2A 0022 : move.l ($22,A2), D6 // y position
39B44 | 6112 : bsr $39b58
39B46 | DDAA 0002 : add.l D6, ($2,A2)
39B4A | 4E75 : rts
39B4C | 2C2A 0026 : move.l ($26,A2), D6 // x position
39B50 | 6106 : bsr $39b58
39B52 | DDAA 0006 : add.l D6, ($6,A2)
39B56 | 4E75 : rts
39B58 | 0C2A 0002 0010 : cmpi.b #$2, ($10,A2) // check jump flag
39B5E | 6710 : beq $39b70
39B60 | 203C xxxx xxxx : move.l #$xxxx, D0
39B66 | 4A86 : tst.l D6
39B68 | 6706 : beq $39b70
39B6A | 6A02 : bpl $39b6e
39B6C | 4480 : neg.l D0
39B6E | 2C00 : move.l D0, D6
39B70 | 4E75 : rts
-->
</script>
<script state="change">
<action>maincpu.md@39B62 = param</action>
</script>
<script state="off">
<action>maincpu.mq@1894C = 2C2A0022DDAA0002</action>
<action>maincpu.mq@18954 = 2C2A0026DDAA0006</action>
<action>maincpu.mq@39B40 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@39B48 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@39B50 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@39B58 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@39B60 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@39B68 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@39B70 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="attack speed up">
<script state="on">
<action>maincpu.mb@175A0 = 60</action> <!-- attack (tiger) -->
<action>maincpu.mb@176E4 = 60</action> <!-- attack (giant) -->
<action>maincpu.mb@18EEE = 60</action> <!-- throw (tiger) -->
<action>maincpu.mb@19498 = 60</action> <!-- throw (giant) -->
</script>
<script state="off">
<action>maincpu.mb@175A0 = 67</action>
<action>maincpu.mb@176E4 = 67</action>
<action>maincpu.mb@18EEE = 67</action>
<action>maincpu.mb@19498 = 67</action>
</script>
</cheat>
<cheat desc="timer speed">
<parameter>
<item value="0xff">01 (slow)</item>
<item value="0x7f">02 </item>
<item value="0x3f">03 </item>
<item value="0x1f">04 </item>
<item value="0x00">05 (slow)</item>
</parameter>
<script state="on">
<action>maincpu.mq@13E68 = 4EB900039B808501</action>
<action>maincpu.mq@39B80 = 023C00EF14390006</action>
<action>maincpu.mq@39B88 = 08CC4E75FFFFFFFF</action>
<!--
39B80 | 023C 00EF : andi #$ef, CCR // reset x flag
39B84 | 1439 0006 08CC : move.b $608cc.l, D2
39B8A | 4E75 : rts
-->
</script>
<script state="change">
<action>maincpu.mb@13E59 = param</action>
</script>
<script state="off">
<action>maincpu.mb@13E59 = 7F </action>
<action>maincpu.mq@13E68 = 1439000608CC8501</action>
<action>maincpu.mq@39B80 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@39B88 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.mw@0C58 = F4C8 </action>
<action>maincpu.mq@0120 = 41F90006000043F9</action>
<action>maincpu.mq@0128 = 0007A80212001029</action>
<action>maincpu.mq@0130 = F801B20067F60C00</action>
<action>maincpu.mq@0138 = 00FE660253100C00</action>
<action>maincpu.mq@0140 = 00FD660252100C00</action>
<action>maincpu.mq@0148 = 00FB660404100010</action>
<action>maincpu.mq@0150 = 0C0000F766040610</action>
<action>maincpu.mq@0158 = 00100C0000EF6602</action>
<action>maincpu.mq@0160 = 12900C0000DF6604</action>
<action>maincpu.mq@0168 = 12BC00FF60BEFFFF</action>
<!--
0120 | 41F9 0006 0000 : lea $60000.l, A0 // sound code address
0126 | 43F9 0007 A802 : lea $7a802.l, A1 // sound latch address
012C | 1200 : move.b D0, D1
012E | 1029 F801 : move.b (-$7ff,A1), D0 // read input ($7a003)
0132 | B200 : cmp.b D0, D1
0134 | 67F6 : beq $12c
0136 | 0C00 00FE : cmpi.b #-$2, D0
013A | 6602 : bne $13e
013C | 5310 : subq.b #1, (A0) // decrease code -01
013E | 0C00 00FD : cmpi.b #-$3, D0
0142 | 6602 : bne $146
0144 | 5210 : addq.b #1, (A0) // increase code +10
0146 | 0C00 00FB : cmpi.b #-$5, D0
014A | 6604 : bne $150
014C | 0410 0010 : subi.b #$10, (A0) // decrease code -10
0150 | 0C00 00F7 : cmpi.b #-$9, D0
0154 | 6604 : bne $15a
0156 | 0610 0010 : addi.b #$10, (A0) // increase code +10
015A | 0C00 00EF : cmpi.b #-$11, D0
015E | 6602 : bne $162
0160 | 1290 : move.b (A0), (A1) // play sound
0162 | 0C00 00DF : cmpi.b #-$21, D0
0166 | 6604 : bne $16c
0168 | 12BC 00FF : move.b #$ff, (A1) // stop sound
016C | 60BE : bra $12c
-->
</script>
<script state="run">
<output format="----- wild fang sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %2.2X >>" line="19" align="center" >
<argument>maincpu.pb@60000</argument>
</output>
</script>
<script state="off">
<action>maincpu.mw@0C58 = 10D2</action>
<action>maincpu.mq@0120 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@0128 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@0130 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@0138 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@0140 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@0148 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@0150 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@0158 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@0160 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@0168 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="quick boot">
<script state="on">
<action>maincpu.mb@1BDA = 60</action>
</script>
<script state="off">
<action>maincpu.mb@1BDA = 67</action>
</script>
</cheat>
</mamecheat>
wildfangs.xml
Code: Select all
<!-- Wild Fang -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.mb@16127 = 0C</action> <!-- attack -->
<action>maincpu.mb@16DBD = 1C</action> <!-- boss attack -->
<action>maincpu.mb@16E89 = 2A</action> <!-- huge monster -->
<action>maincpu.mb@18AA1 = 0A</action> <!-- fall down -->
<action>maincpu.mb@1A0E9 = E6</action> <!-- huge monster -->
<action>maincpu.mb@1A403 = 0C</action> <!-- attack -->
</script>
<script state="off">
<action>maincpu.mb@16127 = 02</action>
<action>maincpu.mb@16DBD = 02</action>
<action>maincpu.mb@16E89 = 02</action>
<action>maincpu.mb@18AA1 = 02</action>
<action>maincpu.mb@1A0E9 = 02</action>
<action>maincpu.mb@1A403 = 02</action>
</script>
</cheat>
<cheat desc="walk through wall">
<script state="on">
<action>maincpu.mb@19126 = 60</action>
<action>maincpu.mb@19214 = 60</action>
<action>maincpu.mb@19264 = 60</action>
</script>
<script state="off">
<action>maincpu.mb@19126 = 67</action>
<action>maincpu.mb@19214 = 67</action>
<action>maincpu.mb@19264 = 66</action>
</script>
</cheat>
<cheat desc="auto fire">
<script state="on">
<action>maincpu.mb@176B7 = 07</action> <!-- attack (giant) -->
<action>maincpu.mb@18047 = 07</action> <!-- attack (tiger) -->
<action>maincpu.mb@18C2F = 07</action> <!-- attack (dragon) -->
<action>maincpu.mb@18E6B = 07</action> <!-- throw (tiger) -->
<action>maincpu.mb@1943D = 07</action> <!-- throw (giant) -->
</script>
<script state="off">
<action>maincpu.mb@176B7 = 05</action>
<action>maincpu.mb@18047 = 05</action>
<action>maincpu.mb@18C2F = 05</action>
<action>maincpu.mb@18E6B = 05</action>
<action>maincpu.mb@1943D = 05</action>
</script>
</cheat>
<cheat desc="player speed">
<comment>speed doesn't change in riding on dragon</comment>
<parameter>
<item value="0x00008000">01 (slow)</item>
<item value="0x00010000">02 </item>
<item value="0x00018000">03 </item>
<item value="0x00020000">04 </item>
<item value="0x00038000">05 (fast)</item>
</parameter>
<script state="on">
<action>maincpu.mq@18938 = 4EB900039B404E71</action> <!-- y position -->
<action>maincpu.mq@18940 = 4EB900039B4C4E71</action> <!-- x position -->
<action>maincpu.mq@39B40 = 2C2A00226112DDAA</action>
<action>maincpu.mq@39B48 = 00024E752C2A0026</action>
<action>maincpu.mq@39B50 = 6106DDAA00064E75</action>
<action>maincpu.mq@39B58 = 0C2A000200106710</action>
<action>maincpu.mq@39B60 = 203C000000004A86</action>
<action>maincpu.mq@39B68 = 67066A0244802C00</action>
<action>maincpu.mq@39B70 = 4E75FFFFFFFFFFFF</action>
<!--
39B40 | 2C2A 0022 : move.l ($22,A2), D6 // y position
39B44 | 6112 : bsr $39b58
39B46 | DDAA 0002 : add.l D6, ($2,A2)
39B4A | 4E75 : rts
39B4C | 2C2A 0026 : move.l ($26,A2), D6 // x position
39B50 | 6106 : bsr $39b58
39B52 | DDAA 0006 : add.l D6, ($6,A2)
39B56 | 4E75 : rts
39B58 | 0C2A 0002 0010 : cmpi.b #$2, ($10,A2) // check jump flag
39B5E | 6710 : beq $39b70
39B60 | 203C xxxx xxxx : move.l #$xxxx, D0
39B66 | 4A86 : tst.l D6
39B68 | 6706 : beq $39b70
39B6A | 6A02 : bpl $39b6e
39B6C | 4480 : neg.l D0
39B6E | 2C00 : move.l D0, D6
39B70 | 4E75 : rts
-->
</script>
<script state="change">
<action>maincpu.md@39B62 = param</action>
</script>
<script state="off">
<action>maincpu.mq@18938 = 2C2A0022DDAA0002</action>
<action>maincpu.mq@18940 = 2C2A0026DDAA0006</action>
<action>maincpu.mq@39B40 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@39B48 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@39B50 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@39B58 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@39B60 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@39B68 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@39B70 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="attack speed up">
<script state="on">
<action>maincpu.mb@1758C = 60</action> <!-- attack (tiger) -->
<action>maincpu.mb@176D0 = 60</action> <!-- attack (giant) -->
<action>maincpu.mb@18EDA = 60</action> <!-- throw (tiger) -->
<action>maincpu.mb@19484 = 60</action> <!-- throw (giant) -->
</script>
<script state="off">
<action>maincpu.mb@1758C = 67</action>
<action>maincpu.mb@176D0 = 67</action>
<action>maincpu.mb@18EDA = 67</action>
<action>maincpu.mb@19484 = 67</action>
</script>
</cheat>
<cheat desc="timer speed">
<parameter>
<item value="0xff">01 (slow)</item>
<item value="0x7f">02 </item>
<item value="0x3f">03 </item>
<item value="0x1f">04 </item>
<item value="0x00">05 (slow)</item>
</parameter>
<script state="on">
<action>maincpu.mq@13E54 = 4EB900039B808501</action>
<action>maincpu.mq@39B80 = 023C00EF14390006</action>
<action>maincpu.mq@39B88 = 08CC4E75FFFFFFFF</action>
<!--
39B80 | 023C 00EF : andi #$ef, CCR // reset x flag
39B84 | 1439 0006 08CC : move.b $608cc.l, D2
39B8A | 4E75 : rts
-->
</script>
<script state="change">
<action>maincpu.mb@13E45 = param</action>
</script>
<script state="off">
<action>maincpu.mb@13E45 = 7F </action>
<action>maincpu.mq@13E54 = 1439000608CC8501</action>
<action>maincpu.mq@39B80 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@39B88 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.mw@0C58 = F4C8 </action>
<action>maincpu.mq@0120 = 41F90006000043F9</action>
<action>maincpu.mq@0128 = 0007A80212001029</action>
<action>maincpu.mq@0130 = F801B20067F60C00</action>
<action>maincpu.mq@0138 = 00FE660253100C00</action>
<action>maincpu.mq@0140 = 00FD660252100C00</action>
<action>maincpu.mq@0148 = 00FB660404100010</action>
<action>maincpu.mq@0150 = 0C0000F766040610</action>
<action>maincpu.mq@0158 = 00100C0000EF6602</action>
<action>maincpu.mq@0160 = 12900C0000DF6604</action>
<action>maincpu.mq@0168 = 12BC00FF60BEFFFF</action>
<!--
0120 | 41F9 0006 0000 : lea $60000.l, A0 // sound code address
0126 | 43F9 0007 A802 : lea $7a802.l, A1 // sound latch address
012C | 1200 : move.b D0, D1
012E | 1029 F801 : move.b (-$7ff,A1), D0 // read input ($7a003)
0132 | B200 : cmp.b D0, D1
0134 | 67F6 : beq $12c
0136 | 0C00 00FE : cmpi.b #-$2, D0
013A | 6602 : bne $13e
013C | 5310 : subq.b #1, (A0) // decrease code -01
013E | 0C00 00FD : cmpi.b #-$3, D0
0142 | 6602 : bne $146
0144 | 5210 : addq.b #1, (A0) // increase code +10
0146 | 0C00 00FB : cmpi.b #-$5, D0
014A | 6604 : bne $150
014C | 0410 0010 : subi.b #$10, (A0) // decrease code -10
0150 | 0C00 00F7 : cmpi.b #-$9, D0
0154 | 6604 : bne $15a
0156 | 0610 0010 : addi.b #$10, (A0) // increase code +10
015A | 0C00 00EF : cmpi.b #-$11, D0
015E | 6602 : bne $162
0160 | 1290 : move.b (A0), (A1) // play sound
0162 | 0C00 00DF : cmpi.b #-$21, D0
0166 | 6604 : bne $16c
0168 | 12BC 00FF : move.b #$ff, (A1) // stop sound
016C | 60BE : bra $12c
-->
</script>
<script state="run">
<output format="----- wild fang sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %2.2X >>" line="19" align="center" >
<argument>maincpu.pb@60000</argument>
</output>
</script>
<script state="off">
<action>maincpu.mw@0C58 = 10C8</action>
<action>maincpu.mq@0120 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@0128 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@0130 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@0138 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@0140 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@0148 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@0150 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@0158 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@0160 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@0168 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="quick boot">
<script state="on">
<action>maincpu.mb@1BD0 = 60</action>
</script>
<script state="off">
<action>maincpu.mb@1BD0 = 67</action>
</script>
</cheat>
</mamecheat>
tknight.xml
Code: Select all
<!-- Tecmo Knight -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.mb@16113 = 0C</action> <!-- attack -->
<action>maincpu.mb@16DA9 = 1C</action> <!-- boss attack -->
<action>maincpu.mb@16E75 = 2A</action> <!-- huge monster -->
<action>maincpu.mb@18A8D = 0A</action> <!-- fall down -->
<action>maincpu.mb@1A0D5 = E6</action> <!-- huge monster -->
<action>maincpu.mb@1A3EF = 0C</action> <!-- attack -->
</script>
<script state="off">
<action>maincpu.mb@16113 = 02</action>
<action>maincpu.mb@16DA9 = 02</action>
<action>maincpu.mb@16E75 = 02</action>
<action>maincpu.mb@18A8D = 02</action>
<action>maincpu.mb@1A0D5 = 02</action>
<action>maincpu.mb@1A3EF = 02</action>
</script>
</cheat>
<cheat desc="walk through wall">
<script state="on">
<action>maincpu.mb@19112 = 60</action>
<action>maincpu.mb@19200 = 60</action>
<action>maincpu.mb@19250 = 60</action>
</script>
<script state="off">
<action>maincpu.mb@19112 = 67</action>
<action>maincpu.mb@19200 = 67</action>
<action>maincpu.mb@19250 = 66</action>
</script>
</cheat>
<cheat desc="auto fire">
<script state="on">
<action>maincpu.mb@176A3 = 07</action> <!-- attack (giant) -->
<action>maincpu.mb@18033 = 07</action> <!-- attack (tiger) -->
<action>maincpu.mb@18C1B = 07</action> <!-- attack (dragon) -->
<action>maincpu.mb@18E57 = 07</action> <!-- throw (tiger) -->
<action>maincpu.mb@19429 = 07</action> <!-- throw (giant) -->
</script>
<script state="off">
<action>maincpu.mb@176A3 = 05</action>
<action>maincpu.mb@18033 = 05</action>
<action>maincpu.mb@18C1B = 05</action>
<action>maincpu.mb@18E57 = 05</action>
<action>maincpu.mb@19429 = 05</action>
</script>
</cheat>
<cheat desc="player speed">
<comment>speed doesn't change in riding on dragon</comment>
<parameter>
<item value="0x00008000">01 (slow)</item>
<item value="0x00010000">02 </item>
<item value="0x00018000">03 </item>
<item value="0x00020000">04 </item>
<item value="0x00038000">05 (fast)</item>
</parameter>
<script state="on">
<action>maincpu.mq@18924 = 4EB900039B404E71</action> <!-- y position -->
<action>maincpu.mq@1892C = 4EB900039B4C4E71</action> <!-- x position -->
<action>maincpu.mq@39B40 = 2C2A00226112DDAA</action>
<action>maincpu.mq@39B48 = 00024E752C2A0026</action>
<action>maincpu.mq@39B50 = 6106DDAA00064E75</action>
<action>maincpu.mq@39B58 = 0C2A000200106710</action>
<action>maincpu.mq@39B60 = 203C000000004A86</action>
<action>maincpu.mq@39B68 = 67066A0244802C00</action>
<action>maincpu.mq@39B70 = 4E75FFFFFFFFFFFF</action>
<!--
39B40 | 2C2A 0022 : move.l ($22,A2), D6 // y position
39B44 | 6112 : bsr $39b58
39B46 | DDAA 0002 : add.l D6, ($2,A2)
39B4A | 4E75 : rts
39B4C | 2C2A 0026 : move.l ($26,A2), D6 // x position
39B50 | 6106 : bsr $39b58
39B52 | DDAA 0006 : add.l D6, ($6,A2)
39B56 | 4E75 : rts
39B58 | 0C2A 0002 0010 : cmpi.b #$2, ($10,A2) // check jump flag
39B5E | 6710 : beq $39b70
39B60 | 203C xxxx xxxx : move.l #$xxxx, D0
39B66 | 4A86 : tst.l D6
39B68 | 6706 : beq $39b70
39B6A | 6A02 : bpl $39b6e
39B6C | 4480 : neg.l D0
39B6E | 2C00 : move.l D0, D6
39B70 | 4E75 : rts
-->
</script>
<script state="change">
<action>maincpu.md@39B62 = param</action>
</script>
<script state="off">
<action>maincpu.mq@18924 = 2C2A0022DDAA0002</action>
<action>maincpu.mq@1892C = 2C2A0026DDAA0006</action>
<action>maincpu.mq@39B40 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@39B48 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@39B50 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@39B58 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@39B60 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@39B68 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@39B70 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="attack speed up">
<script state="on">
<action>maincpu.mb@17578 = 60</action> <!-- attack (tiger) -->
<action>maincpu.mb@176BC = 60</action> <!-- attack (giant) -->
<action>maincpu.mb@18EC6 = 60</action> <!-- throw (tiger) -->
<action>maincpu.mb@19470 = 60</action> <!-- throw (giant) -->
</script>
<script state="off">
<action>maincpu.mb@17578 = 67</action>
<action>maincpu.mb@176BC = 67</action>
<action>maincpu.mb@18EC6 = 67</action>
<action>maincpu.mb@19470 = 67</action>
</script>
</cheat>
<cheat desc="timer speed">
<parameter>
<item value="0xff">01 (slow)</item>
<item value="0x7f">02 </item>
<item value="0x3f">03 </item>
<item value="0x1f">04 </item>
<item value="0x00">05 (slow)</item>
</parameter>
<script state="on">
<action>maincpu.mq@13E40 = 4EB900039B808501</action>
<action>maincpu.mq@39B80 = 023C00EF14390006</action>
<action>maincpu.mq@39B88 = 08CC4E75FFFFFFFF</action>
<!--
39B80 | 023C 00EF : andi #$ef, CCR // reset x flag
39B84 | 1439 0006 08CC : move.b $608cc.l, D2
39B8A | 4E75 : rts
-->
</script>
<script state="change">
<action>maincpu.mb@13E31 = param</action>
</script>
<script state="off">
<action>maincpu.mb@13E31 = 7F </action>
<action>maincpu.mq@13E40 = 1439000608CC8501</action>
<action>maincpu.mq@39B80 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@39B88 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.mw@0C58 = F4C8 </action>
<action>maincpu.mq@0120 = 41F90006000043F9</action>
<action>maincpu.mq@0128 = 0007A80212001029</action>
<action>maincpu.mq@0130 = F801B20067F60C00</action>
<action>maincpu.mq@0138 = 00FE660253100C00</action>
<action>maincpu.mq@0140 = 00FD660252100C00</action>
<action>maincpu.mq@0148 = 00FB660404100010</action>
<action>maincpu.mq@0150 = 0C0000F766040610</action>
<action>maincpu.mq@0158 = 00100C0000EF6602</action>
<action>maincpu.mq@0160 = 12900C0000DF6604</action>
<action>maincpu.mq@0168 = 12BC00FF60BEFFFF</action>
<!--
0120 | 41F9 0006 0000 : lea $60000.l, A0 // sound code address
0126 | 43F9 0007 A802 : lea $7a802.l, A1 // sound latch address
012C | 1200 : move.b D0, D1
012E | 1029 F801 : move.b (-$7ff,A1), D0 // read input ($7a003)
0132 | B200 : cmp.b D0, D1
0134 | 67F6 : beq $12c
0136 | 0C00 00FE : cmpi.b #-$2, D0
013A | 6602 : bne $13e
013C | 5310 : subq.b #1, (A0) // decrease code -01
013E | 0C00 00FD : cmpi.b #-$3, D0
0142 | 6602 : bne $146
0144 | 5210 : addq.b #1, (A0) // increase code +10
0146 | 0C00 00FB : cmpi.b #-$5, D0
014A | 6604 : bne $150
014C | 0410 0010 : subi.b #$10, (A0) // decrease code -10
0150 | 0C00 00F7 : cmpi.b #-$9, D0
0154 | 6604 : bne $15a
0156 | 0610 0010 : addi.b #$10, (A0) // increase code +10
015A | 0C00 00EF : cmpi.b #-$11, D0
015E | 6602 : bne $162
0160 | 1290 : move.b (A0), (A1) // play sound
0162 | 0C00 00DF : cmpi.b #-$21, D0
0166 | 6604 : bne $16c
0168 | 12BC 00FF : move.b #$ff, (A1) // stop sound
016C | 60BE : bra $12c
-->
</script>
<script state="run">
<output format="----- wild fang sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %2.2X >>" line="19" align="center" >
<argument>maincpu.pb@60000</argument>
</output>
</script>
<script state="off">
<action>maincpu.mw@0C58 = 10C4</action>
<action>maincpu.mq@0120 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@0128 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@0130 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@0138 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@0140 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@0148 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@0150 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@0158 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@0160 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@0168 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="quick boot">
<script state="on">
<action>maincpu.mb@1BCC = 60</action>
</script>
<script state="off">
<action>maincpu.mb@1BCC = 67</action>
</script>
</cheat>
</mamecheat>
- "no hit" : Added code for "fall down".
- "walk through wall", "player speed", "timer speed" : Added new.