[streetsmj] Street Smart

This forum is for posting M.A.M.E. Work In Progress "Arcade"cheats that are not quite ready for the prime time. If the cheats are buggy or the cheat descriptions are non-standard then please post them here. Help maybe given but there are no guarantees and they will only be added to the cheat file when the cheat file maintainer is happy with them.
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jman
Posts: 843
Joined: Tue Dec 01, 2020 1:24 pm

[streetsmj] Street Smart

Post by jman »

Code: Select all

<cheat desc="no hit">
    <script state="on">
        <action>maincpu.mb@9538 = 60</action> <!-- attack -->
        <action>maincpu.mb@5e8c = 60</action> <!-- catch stage 2 -->
        <action>maincpu.mb@5f9a = 60</action> <!-- catch stage 3 -->
        <action>maincpu.mb@6730 = 60</action> <!-- throw stage 3 -->
        <action>maincpu.mb@6204 = 60</action> <!-- catch stage 5 -->
        <action>maincpu.mb@5412 = 60</action> <!-- air throw stage 6 -->
        <action>maincpu.mb@64dc = 60</action> <!-- catch stage 7 -->
        <action>maincpu.mb@63a4 = 60</action> <!-- catch stage 8 -->
    </script>
    <script state="off">
        <action>maincpu.mb@9538 = 6e</action>
        <action>maincpu.mb@5e8c = 67</action>
        <action>maincpu.mb@5f9a = 6c</action>
        <action>maincpu.mb@6730 = 6c</action>
        <action>maincpu.mb@6204 = 6c</action>
        <action>maincpu.mb@5412 = 6e</action>
        <action>maincpu.mb@64dc = 6c</action>
        <action>maincpu.mb@63a4 = 6c</action>
    </script>
</cheat>

<cheat desc="auto fire">
    <script state="on">
        <action>maincpu.mb@1f39 = 01</action>
        <action>maincpu.mb@1f61 = 01</action>
    </script>
    <script state="off">
        <action>maincpu.mb@1f39 = 00</action>
        <action>maincpu.mb@1f61 = 00</action>
    </script>
</cheat>

<cheat desc="attack speed up">
    <script state="on">
        <action>maincpu.mq@04446 = 4eb90001e950317c</action>
        <action>maincpu.mq@1e950 = 316900020016b1fc</action>
        <action>maincpu.mq@1e958 = 00040000660a4a28</action>
        <action>maincpu.mq@1e960 = 0030670442680016</action>
        <action>maincpu.mq@1e968 = 4e75ffffffffffff</action>
        <!--
        04446 | 4eb9 0001 e950 : jsr    $1e950
        1e950 | 3169 0002 0016 : move.w ($2,A1),($16,A0)
        1e956 | b1fc 0004 0000 : cmpa.l #$40000,A0
        1e95c | 660a           : bne    $1e968
        1e95e | 4a28 0030      : tst.b  ($30,A0)
        1e962 | 6704           : beq    $1e968
        1e964 | 4268 0016      : clr.w  ($16,A0)
        1e968 | 4e75           : rts
        -->
    </script>
    <script state="off">
        <action>maincpu.mq@04446 = 316900020016317c</action>
        <action>maincpu.mq@1e950 = ffffffffffffffff</action>
        <action>maincpu.mq@1e958 = ffffffffffffffff</action>
        <action>maincpu.mq@1e960 = ffffffffffffffff</action>
        <action>maincpu.mq@1e968 = ffffffffffffffff</action>
    </script>
</cheat>

<cheat desc="skip rom check">
    <script state="on">
        <action>maincpu.mw@1056e = 6046</action>
    </script>
    <script state="off">
        <action>maincpu.mw@1056e = 207c</action>
    </script>
</cheat>
Last edited by jman on Sat Sep 25, 2021 8:53 am, edited 1 time in total.
jman
Posts: 843
Joined: Tue Dec 01, 2020 1:24 pm

[streetsmj] update

Post by jman »

Code: Select all

<cheat desc="attack speed up">
    <script state="on">
        <action>maincpu.mq@04446 = 4eb90001e950317c</action>
        <action>maincpu.mq@1e950 = 316900020016b1fc</action>
        <action>maincpu.mq@1e958 = 000400006708b1fc</action>
        <action>maincpu.mq@1e960 = 00040100660a4a28</action>
        <action>maincpu.mq@1e968 = 0030670442680016</action>
        <action>maincpu.mq@1e970 = 4e75ffffffffffff</action>
        <!--
        1e950 | 3169 0002 0016 : move.w ($2,A1),($16,A0)
        1e956 | b1fc 0004 0000 : cmpa.l #$40000,A0
        1e95c | 6708           : beq    $1e966
        1e95e | b1fc 0004 0100 : cmpa.l #$40100,A0
        1e964 | 660a           : bne    $1e970
        1e966 | 4a28 0030      : tst.b  ($30,A0)
        1e96a | 6704           : beq    $1e970
        1e96c | 4268 0016      : clr.w  ($16,A0)
        1e970 | 4e75           : rts
        -->
    </script>
    <script state="off">
        <action>maincpu.mq@04446 = 316900020016317c</action>
        <action>maincpu.mq@1e950 = ffffffffffffffff</action>
        <action>maincpu.mq@1e958 = ffffffffffffffff</action>
        <action>maincpu.mq@1e960 = ffffffffffffffff</action>
        <action>maincpu.mq@1e968 = ffffffffffffffff</action>
        <action>maincpu.mq@1e970 = ffffffffffffffff</action>
    </script>
</cheat>

<cheat desc="sound test mode">
    <comment>set ram/rom check skip then reset the game (F3)</comment>
    <script state="on">
        <action> maincpu.mq@01136 = 4ef90001e9803e3c</action>
        <action> maincpu.mq@1e980 = 41f90004100043f9</action>
        <action> maincpu.mq@1e988 = 0008000010bc003a</action>
        <action> maincpu.mq@1e990 = 140112290001b401</action>
        <action> maincpu.mq@1e998 = 67f60c0100fb6602</action>
        <action> maincpu.mq@1e9a0 = 53100c0100f76602</action>
        <action> maincpu.mq@1e9a8 = 52100c0100fd6604</action>
        <action> maincpu.mq@1e9b0 = 041000100c0100fe</action>
        <action> maincpu.mq@1e9b8 = 6604061000100c01</action>
        <action> maincpu.mq@1e9c0 = 00ef66041010600a</action>
        <action> maincpu.mq@1e9c8 = 0c0100bf6606103c</action>
        <action> maincpu.mq@1e9d0 = 0040128060baffff</action>
        <action>soundcpu.mb@00b04 =               00</action> <!-- forced to play music -->
        <action>soundcpu.mb@00bc9 =               00</action> <!-- forced to play sfx -->
        <action>soundcpu.mb@00c5b =               00</action> <!-- forced to play sample -->
        <!--
        1e980 | 41f9 0004 1000 : lea    $41000.l,A0 // sound code address
        1e986 | 43f9 0008 0000 : lea    $80000.l,A1 // input and sound address
        1e98c | 10bc 003a      : move.b #$3a,(A0)
        1e990 | 1401           : move.b D1,D2
        1e992 | 1229 0001      : move.b ($1,A1),D1  // read input
        1e996 | b401           : cmp.b  D1,D2
        1e998 | 67f6           : beq    $1e990
        1e99a | 0c01 00fb      : cmpi.b #-$5,D1
        1e99e | 6602           : bne    $1e9a2
        1e9a0 | 5310           : subq.b #1,(A0)     // decrease code -1
        1e9a2 | 0c01 00f7      : cmpi.b #-$9,D1
        1e9a6 | 6602           : bne    $1e9aa
        1e9a8 | 5210           : addq.b #1,(A0)     // increase code +1
        1e9aa | 0c01 00fd      : cmpi.b #-$3,D1
        1e9ae | 6604           : bne    $1e9b4
        1e9b0 | 0410 0010      : subi.b #$10,(A0)   // decrease code -10
        1e9b4 | 0c01 00fe      : cmpi.b #-$2,D1
        1e9b8 | 6604           : bne    $1e9be
        1e9ba | 0610 0010      : addi.b #$10,(A0)   // increase code +10
        1e9be | 0c01 00ef      : cmpi.b #-$11,D1
        1e9c2 | 6604           : bne    $1e9c8
        1e9c4 | 1010           : move.b (A0),D0     // play sound
        1e9c6 | 600a           : bra    $1e9d2
        1e9c8 | 0c01 00bf      : cmpi.b #-$41,D1
        1e9cc | 6606           : bne    $1e9d4
        1e9ce | 103c 0040      : move.b #$40,D0     // stop sound
        1e9d2 | 1280           : move.b D0,(A1)     // send sound code
        1e9d4 | 60ba           : bra    $1e990
        -->
    </script>
    <script state="run">
        <output format="----- street smart sound test mode -----" line="10" align="center" />
        <output format="left : decrease code -01"                 line="11" align="center" />
        <output format="right : increase code +01"                line="12" align="center" />
        <output format="up : increase code +10"                   line="13" align="center" />
        <output format="down : decrease code -10"                 line="14" align="center" />
        <output format="button 1 : play sound"                    line="15" align="center" />
        <output format="button 2 : stop sound"                    line="16" align="center" />
        <output format="----------------------------"             line="17" align="center" />
        <output format="&lt;&lt; sound code %2.2X &gt;&gt;"       line="19" align="center">
            <argument>maincpu.pb@41000</argument>
        </output>
    </script>
    <script state="off">
        <action> maincpu.mq@01136 = 41f900043f2e3e3c</action>
        <action> maincpu.mq@1e980 = ffffffffffffffff</action>
        <action> maincpu.mq@1e988 = ffffffffffffffff</action>
        <action> maincpu.mq@1e990 = ffffffffffffffff</action>
        <action> maincpu.mq@1e998 = ffffffffffffffff</action>
        <action> maincpu.mq@1e9a0 = ffffffffffffffff</action>
        <action> maincpu.mq@1e9a8 = ffffffffffffffff</action>
        <action> maincpu.mq@1e9b0 = ffffffffffffffff</action>
        <action> maincpu.mq@1e9b8 = ffffffffffffffff</action>
        <action> maincpu.mq@1e9c0 = ffffffffffffffff</action>
        <action> maincpu.mq@1e9c8 = ffffffffffffffff</action>
        <action> maincpu.mq@1e9d0 = ffffffffffffffff</action>
        <action>soundcpu.mb@00b04 =               c0</action>
        <action>soundcpu.mb@00bc9 =               c0</action>
        <action>soundcpu.mb@00c5b =               c8</action>
    </script>
</cheat>

<cheat desc="skip ram/rom check">
    <script state="on">
        <action> maincpu.md@107a = 0000107e</action>
        <action>soundcpu.mw@0cc4 =     5a18</action>
    </script>
    <script state="off">
        <action> maincpu.md@107a = 00010536</action>
        <action>soundcpu.mw@0cc4 =     013e</action>
    </script>
</cheat>
  • Improved "attack speed up". Now player 2 gets it.
  • Improved "skip rom check" to "skip ram/rom check" with sound cpu.
  • Added "sound test mode"
In sound test mode, code 0x3a is "sound hardware no error" music. If you want to play "error" music, turn "skip ram/rom check" off after enter sound test mode then play 0x3a.
jman
Posts: 843
Joined: Tue Dec 01, 2020 1:24 pm

[streetsm]+ Street Smart

Post by jman »

streetsm.xml

Code: Select all

<!-- Street Smart (US version 2) -->
<mamecheat version="1">

    <cheat desc="no hit">
        <script state="on">
            <action>maincpu.mb@956E = 60</action> <!-- attack -->
            <action>maincpu.mb@5E92 = 60</action> <!-- catch level 2 -->
            <action>maincpu.mb@5FA0 = 60</action> <!-- catch level 3 -->
            <action>maincpu.mb@6736 = 60</action> <!-- throw level 3 -->
            <action>maincpu.mb@620A = 60</action> <!-- catch level 5 -->
            <action>maincpu.mb@5418 = 60</action> <!-- air throw level 6 -->
            <action>maincpu.mb@64E2 = 60</action> <!-- catch level 7 -->
            <action>maincpu.mb@63AA = 60</action> <!-- catch level 8 -->
        </script>
        <script state="off">
            <action>maincpu.mb@956E = 6E</action>
            <action>maincpu.mb@5E92 = 67</action>
            <action>maincpu.mb@5FA0 = 6C</action>
            <action>maincpu.mb@6736 = 6C</action>
            <action>maincpu.mb@620A = 6C</action>
            <action>maincpu.mb@5418 = 6E</action>
            <action>maincpu.mb@64E2 = 6C</action>
            <action>maincpu.mb@63AA = 6C</action>
        </script>
    </cheat>

    <cheat desc="auto fire">
        <script state="on">
            <action>maincpu.mb@1F3F = 01</action> <!-- kick -->
            <action>maincpu.mb@1F67 = 01</action> <!-- punch -->
        </script>
        <script state="off">
            <action>maincpu.mb@1F3F = 00</action>
            <action>maincpu.mb@1F67 = 00</action>
        </script>
    </cheat>

    <cheat desc="attack speed up">
        <script state="on">
            <action>maincpu.mq@0444C = 4EB90001ED50317C</action>
            <action>maincpu.mq@1ED50 = 316900020016B1FC</action>
            <action>maincpu.mq@1ED58 = 000400006708B1FC</action>
            <action>maincpu.mq@1ED60 = 00040100660A4A28</action>
            <action>maincpu.mq@1ED68 = 0030670442680016</action>
            <action>maincpu.mq@1ED70 = 4E75FFFFFFFFFFFF</action>
            <!--
            1ED50 | 3169 0002 0016 : move.w  ($2,A1), ($16,A0)
            1ED56 | B1FC 0004 0000 : cmpa.l  #$40000, A0
            1ED5C | 6708           : beq     $1ed66
            1ED5E | B1FC 0004 0100 : cmpa.l  #$40100, A0
            1ED64 | 660A           : bne     $1ed70
            1ED66 | 4A28 0030      : tst.b   ($30,A0)
            1ED6A | 6704           : beq     $1ed70
            1ED6C | 4268 0016      : clr.w   ($16,A0)
            1ED70 | 4E75           : rts
            -->
        </script>
        <script state="off">
            <action>maincpu.mq@0444C = 316900020016317C</action>
            <action>maincpu.mq@1ED50 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@1ED58 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@1ED60 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@1ED68 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@1ED70 = FFFFFFFFFFFFFFFF</action>
        </script>
    </cheat>

    <cheat desc="sound test mode">
        <!-- you can't stop sound code 0x3a by sound stop button -->
        <comment>set &quot;skip ram/rom check&quot; then reset the game (F3)</comment>
        <script state="on">
            <action>maincpu.mb@01971 =               DC</action> <!-- disable right credit display -->
            <action>maincpu.mb@01977 =               50</action> <!-- disable left credit display -->
            <action>maincpu.mq@01136 = 4EF90001ED803E3C</action>
            <action>maincpu.mq@1ED80 = 41F90004000043F9</action>
            <action>maincpu.mq@1ED88 = 0008000042A83F5C</action>
            <action>maincpu.mq@1ED90 = 4210120010290001</action>
            <action>maincpu.mq@1ED98 = B20067F60C0000FB</action>
            <action>maincpu.mq@1EDA0 = 660253100C0000F7</action>
            <action>maincpu.mq@1EDA8 = 660252100C0000FD</action>
            <action>maincpu.mq@1EDB0 = 6604041000100C00</action>
            <action>maincpu.mq@1EDB8 = 00FE660406100010</action>
            <action>maincpu.mq@1EDC0 = 0C0000EF66021290</action>
            <action>maincpu.mq@1EDC8 = 0C0000BF66024211</action>
            <action>maincpu.mq@1EDD0 = 60C0FFFFFFFFFFFF</action>
            <!--
            1ED80 | 41F9 0004 0000 : lea     $40000.l, A0 // sound code address
            1ED86 | 43F9 0008 0000 : lea     $80000.l, A1 // sound latch address
            1ED8C | 42A8 3F5C      : clr.l   ($3f5c,A0)   // initialize sound flags
            1ED90 | 4210           : clr.b   (A0)         // initialize sound code
            1ED92 | 1200           : move.b  D0, D1
            1ED94 | 1029 0001      : move.b  ($1,A1), D0  // read input ($80001)
            1ED98 | B200           : cmp.b   D0, D1
            1ED9A | 67F6           : beq     $1ed92
            1ED9C | 0C00 00FB      : cmpi.b  #-$5, D0
            1EDA0 | 6602           : bne     $1eda4
            1EDA2 | 5310           : subq.b  #1, (A0)     // decrease code -01
            1EDA4 | 0C00 00F7      : cmpi.b  #-$9, D0
            1EDA8 | 6602           : bne     $1edac
            1EDAA | 5210           : addq.b  #1, (A0)     // increase code +01
            1EDAC | 0C00 00FD      : cmpi.b  #-$3, D0
            1EDB0 | 6604           : bne     $1edb6
            1EDB2 | 0410 0010      : subi.b  #$10, (A0)   // decrease code -10
            1EDB6 | 0C00 00FE      : cmpi.b  #-$2, D0
            1EDBA | 6604           : bne     $1edc0
            1EDBC | 0610 0010      : addi.b  #$10, (A0)   // increase code +10
            1EDC0 | 0C00 00EF      : cmpi.b  #-$11, D0
            1EDC4 | 6602           : bne     $1edc8
            1EDC6 | 1290           : move.b  (A0), (A1)   // play sound
            1EDC8 | 0C00 00BF      : cmpi.b  #-$41, D0
            1EDCC | 6602           : bne     $1edd0
            1EDCE | 4211           : clr.b   (A1)         // stop sound
            1EDD0 | 60C0           : bra     $1ed92
            -->
            <action>soundcpu.md@097A = 00C680CD        </action>
            <action>soundcpu.mq@C680 = 80D30F20A7F8003A</action>
            <action>soundcpu.mq@C688 = CD80D3803E0091CD</action>
            <action>soundcpu.mq@C690 = 32AF470000C30091</action>
            <action>soundcpu.mq@C698 = 78F14632013EF115</action>
            <action>soundcpu.mq@C6A0 = FFFFFFFFFFFFFFC9</action>
            <!--
            C680 | 3A 00 F8 : ld   a,($F800) // read sound code from maincpu
            C683 | A7       : and  a
            C684 | 20 0F    : jr   nz,$C695
            C686 | D3 80    : out  ($80),a   // reset sample
            C688 | CD 91 00 : call $0091
            C68B | 3E 80    : ld   a,$80     // enable sample
            C68D | D3 80    : out  ($80),a
            C68F | CD 91 00 : call $0091
            C692 | C3 00 00 : jp   $0000     // reset soundcpu
            C695 | 47       : ld   b,a
            C696 | AF       : xor  a         // initialize sound flags
            C697 | 32 15 F1 : ld   ($F115),a
            C69A | 3E 01    : ld   a,$01
            C69C | 32 46 F1 : ld   ($F146),a
            C69F | 78       : ld   a,b
            C6A0 | C9       : ret
            -->
        </script>
        <script state="run">
            <output format="----- street smart sound test mode -----" line="10" align="center" />
            <output format="left : decrease code -01"                 line="11" align="center" />
            <output format="right : increase code +01"                line="12" align="center" />
            <output format="down : decrease code -10"                 line="13" align="center" />
            <output format="up : increase code +10"                   line="14" align="center" />
            <output format="button 1 : play sound"                    line="15" align="center" />
            <output format="button 2 : stop sound"                    line="16" align="center" />
            <output format="----------------------------"             line="17" align="center" />
            <output format="&lt;&lt; sound code %2.2X &gt;&gt;"       line="19" align="center"  >
                <argument>maincpu.pb@40000</argument>
            </output>
        </script>
        <script state="off">
            <action> maincpu.mb@01971 =               DE</action>
            <action> maincpu.mb@01977 =               52</action>
            <action> maincpu.mq@01136 = 41F900043F2E3E3C</action>
            <action> maincpu.mq@1ED80 = FFFFFFFFFFFFFFFF</action>
            <action> maincpu.mq@1ED88 = FFFFFFFFFFFFFFFF</action>
            <action> maincpu.mq@1ED90 = FFFFFFFFFFFFFFFF</action>
            <action> maincpu.mq@1ED98 = FFFFFFFFFFFFFFFF</action>
            <action> maincpu.mq@1EDA0 = FFFFFFFFFFFFFFFF</action>
            <action> maincpu.mq@1EDA8 = FFFFFFFFFFFFFFFF</action>
            <action> maincpu.mq@1EDB0 = FFFFFFFFFFFFFFFF</action>
            <action> maincpu.mq@1EDB8 = FFFFFFFFFFFFFFFF</action>
            <action> maincpu.mq@1EDC0 = FFFFFFFFFFFFFFFF</action>
            <action> maincpu.mq@1EDC8 = FFFFFFFFFFFFFFFF</action>
            <action> maincpu.mq@1EDD0 = FFFFFFFFFFFFFFFF</action>
            <action>soundcpu.md@0097A = 00F8003A        </action>
            <action>soundcpu.mq@0C680 = FFFFFFFFFFFFFFFF</action>
            <action>soundcpu.mq@0C688 = FFFFFFFFFFFFFFFF</action>
            <action>soundcpu.mq@0C690 = FFFFFFFFFFFFFFFF</action>
            <action>soundcpu.mq@0C698 = FFFFFFFFFFFFFFFF</action>
            <action>soundcpu.mq@0C6A0 = FFFFFFFFFFFFFFFF</action>
        </script>
    </cheat>

    <cheat desc="skip ram/rom check">
        <script state="on">
            <action> maincpu.md@107A = 0000107E</action>
            <action>soundcpu.mw@0CC4 = 5A18    </action>
        </script>
        <script state="off">
            <action> maincpu.md@107A = 00010680</action>
            <action>soundcpu.mw@0CC4 = 013E    </action>
        </script>
    </cheat>

</mamecheat>
streetsm1.xml

Code: Select all

<!-- Street Smart (US version 1) -->
<mamecheat version="1">

    <cheat desc="no hit">
        <script state="on">
            <action>maincpu.mb@9568 = 60</action> <!-- attack -->
            <action>maincpu.mb@5E8C = 60</action> <!-- catch level 2 -->
            <action>maincpu.mb@5F9A = 60</action> <!-- catch level 3 -->
            <action>maincpu.mb@6730 = 60</action> <!-- throw level 3 -->
            <action>maincpu.mb@6204 = 60</action> <!-- catch level 5 -->
            <action>maincpu.mb@5412 = 60</action> <!-- air throw level 6 -->
            <action>maincpu.mb@64DC = 60</action> <!-- catch level 7 -->
            <action>maincpu.mb@63A4 = 60</action> <!-- catch level 8 -->
        </script>
        <script state="off">
            <action>maincpu.mb@9568 = 6E</action>
            <action>maincpu.mb@5E8C = 67</action>
            <action>maincpu.mb@5F9A = 6C</action>
            <action>maincpu.mb@6730 = 6C</action>
            <action>maincpu.mb@6204 = 6C</action>
            <action>maincpu.mb@5412 = 6E</action>
            <action>maincpu.mb@64DC = 6C</action>
            <action>maincpu.mb@63A4 = 6C</action>
        </script>
    </cheat>

    <cheat desc="auto fire">
        <script state="on">
            <action>maincpu.mb@1F39 = 01</action> <!-- kick -->
            <action>maincpu.mb@1F61 = 01</action> <!-- punch -->
        </script>
        <script state="off">
            <action>maincpu.mb@1F39 = 00</action>
            <action>maincpu.mb@1F61 = 00</action>
        </script>
    </cheat>

    <cheat desc="attack speed up">
        <script state="on">
            <action>maincpu.mq@04446 = 4EB90001EA00317C</action>
            <action>maincpu.mq@1EA00 = 316900020016B1FC</action>
            <action>maincpu.mq@1EA08 = 000400006708B1FC</action>
            <action>maincpu.mq@1EA10 = 00040100660A4A28</action>
            <action>maincpu.mq@1EA18 = 0030670442680016</action>
            <action>maincpu.mq@1EA20 = 4E75FFFFFFFFFFFF</action>
            <!--
            1EA00 | 3169 0002 0016 : move.w  ($2,A1), ($16,A0)
            1EA06 | B1FC 0004 0000 : cmpa.l  #$40000, A0
            1EA0C | 6708           : beq     $1ea16
            1EA0E | B1FC 0004 0100 : cmpa.l  #$40100, A0
            1EA14 | 660A           : bne     $1ea20
            1EA16 | 4A28 0030      : tst.b   ($30,A0)
            1EA1A | 6704           : beq     $1ea20
            1EA1C | 4268 0016      : clr.w   ($16,A0)
            1EA20 | 4E75           : rts
            -->
        </script>
        <script state="off">
            <action>maincpu.mq@04446 = 316900020016317C</action>
            <action>maincpu.mq@1EA00 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@1EA08 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@1EA10 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@1EA18 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@1EA20 = FFFFFFFFFFFFFFFF</action>
        </script>
    </cheat>

    <cheat desc="sound test mode">
        <!-- you can't stop sound code 0x3a by sound stop button -->
        <comment>set &quot;skip ram/rom check&quot; then reset the game (F3)</comment>
        <script state="on">
            <action>maincpu.mb@0196B =               4C</action> <!-- disable right credit display -->
            <action>maincpu.mb@01971 =               C0</action> <!-- disable left credit display -->
            <action>maincpu.mq@01136 = 4EF90001ED803E3C</action>
            <action>maincpu.mq@1ED80 = 41F90004000043F9</action>
            <action>maincpu.mq@1ED88 = 0008000042A83F5C</action>
            <action>maincpu.mq@1ED90 = 4210120010290001</action>
            <action>maincpu.mq@1ED98 = B20067F60C0000FB</action>
            <action>maincpu.mq@1EDA0 = 660253100C0000F7</action>
            <action>maincpu.mq@1EDA8 = 660252100C0000FD</action>
            <action>maincpu.mq@1EDB0 = 6604041000100C00</action>
            <action>maincpu.mq@1EDB8 = 00FE660406100010</action>
            <action>maincpu.mq@1EDC0 = 0C0000EF66021290</action>
            <action>maincpu.mq@1EDC8 = 0C0000BF66024211</action>
            <action>maincpu.mq@1EDD0 = 60C0FFFFFFFFFFFF</action>
            <!--
            1ED80 | 41F9 0004 0000 : lea     $40000.l, A0 // sound code address
            1ED86 | 43F9 0008 0000 : lea     $80000.l, A1 // sound latch address
            1ED8C | 42A8 3F5C      : clr.l   ($3f5c,A0)   // initialize sound flags
            1ED90 | 4210           : clr.b   (A0)         // initialize sound code
            1ED92 | 1200           : move.b  D0, D1
            1ED94 | 1029 0001      : move.b  ($1,A1), D0  // read input ($80001)
            1ED98 | B200           : cmp.b   D0, D1
            1ED9A | 67F6           : beq     $1ed92
            1ED9C | 0C00 00FB      : cmpi.b  #-$5, D0
            1EDA0 | 6602           : bne     $1eda4
            1EDA2 | 5310           : subq.b  #1, (A0)     // decrease code -01
            1EDA4 | 0C00 00F7      : cmpi.b  #-$9, D0
            1EDA8 | 6602           : bne     $1edac
            1EDAA | 5210           : addq.b  #1, (A0)     // increase code +01
            1EDAC | 0C00 00FD      : cmpi.b  #-$3, D0
            1EDB0 | 6604           : bne     $1edb6
            1EDB2 | 0410 0010      : subi.b  #$10, (A0)   // decrease code -10
            1EDB6 | 0C00 00FE      : cmpi.b  #-$2, D0
            1EDBA | 6604           : bne     $1edc0
            1EDBC | 0610 0010      : addi.b  #$10, (A0)   // increase code +10
            1EDC0 | 0C00 00EF      : cmpi.b  #-$11, D0
            1EDC4 | 6602           : bne     $1edc8
            1EDC6 | 1290           : move.b  (A0), (A1)   // play sound
            1EDC8 | 0C00 00BF      : cmpi.b  #-$41, D0
            1EDCC | 6602           : bne     $1edd0
            1EDCE | 4211           : clr.b   (A1)         // stop sound
            1EDD0 | 60C0           : bra     $1ed92
            -->
            <action>soundcpu.md@097A = 00C680CD        </action>
            <action>soundcpu.mq@C680 = 80D30F20A7F8003A</action>
            <action>soundcpu.mq@C688 = CD80D3803E0091CD</action>
            <action>soundcpu.mq@C690 = 32AF470000C30091</action>
            <action>soundcpu.mq@C698 = 78F14632013EF115</action>
            <action>soundcpu.mq@C6A0 = FFFFFFFFFFFFFFC9</action>
            <!--
            C680 | 3A 00 F8 : ld   a,($F800) // read sound code from maincpu
            C683 | A7       : and  a
            C684 | 20 0F    : jr   nz,$C695
            C686 | D3 80    : out  ($80),a   // reset sample
            C688 | CD 91 00 : call $0091
            C68B | 3E 80    : ld   a,$80     // enable sample
            C68D | D3 80    : out  ($80),a
            C68F | CD 91 00 : call $0091
            C692 | C3 00 00 : jp   $0000     // reset soundcpu
            C695 | 47       : ld   b,a
            C696 | AF       : xor  a         // initialize sound flags
            C697 | 32 15 F1 : ld   ($F115),a
            C69A | 3E 01    : ld   a,$01
            C69C | 32 46 F1 : ld   ($F146),a
            C69F | 78       : ld   a,b
            C6A0 | C9       : ret
            -->
        </script>
        <script state="run">
            <output format="----- street smart sound test mode -----" line="10" align="center" />
            <output format="left : decrease code -01"                 line="11" align="center" />
            <output format="right : increase code +01"                line="12" align="center" />
            <output format="down : decrease code -10"                 line="13" align="center" />
            <output format="up : increase code +10"                   line="14" align="center" />
            <output format="button 1 : play sound"                    line="15" align="center" />
            <output format="button 2 : stop sound"                    line="16" align="center" />
            <output format="----------------------------"             line="17" align="center" />
            <output format="&lt;&lt; sound code %2.2X &gt;&gt;"       line="19" align="center"  >
                <argument>maincpu.pb@40000</argument>
            </output>
        </script>
        <script state="off">
            <action> maincpu.mb@0196B =               4E</action>
            <action> maincpu.mb@01971 =               C2</action>
            <action> maincpu.mq@01136 = 41F900043F2E3E3C</action>
            <action> maincpu.mq@1ED80 = FFFFFFFFFFFFFFFF</action>
            <action> maincpu.mq@1ED88 = FFFFFFFFFFFFFFFF</action>
            <action> maincpu.mq@1ED90 = FFFFFFFFFFFFFFFF</action>
            <action> maincpu.mq@1ED98 = FFFFFFFFFFFFFFFF</action>
            <action> maincpu.mq@1EDA0 = FFFFFFFFFFFFFFFF</action>
            <action> maincpu.mq@1EDA8 = FFFFFFFFFFFFFFFF</action>
            <action> maincpu.mq@1EDB0 = FFFFFFFFFFFFFFFF</action>
            <action> maincpu.mq@1EDB8 = FFFFFFFFFFFFFFFF</action>
            <action> maincpu.mq@1EDC0 = FFFFFFFFFFFFFFFF</action>
            <action> maincpu.mq@1EDC8 = FFFFFFFFFFFFFFFF</action>
            <action> maincpu.mq@1EDD0 = FFFFFFFFFFFFFFFF</action>
            <action>soundcpu.md@0097A = 00F8003A        </action>
            <action>soundcpu.mq@0C680 = FFFFFFFFFFFFFFFF</action>
            <action>soundcpu.mq@0C688 = FFFFFFFFFFFFFFFF</action>
            <action>soundcpu.mq@0C690 = FFFFFFFFFFFFFFFF</action>
            <action>soundcpu.mq@0C698 = FFFFFFFFFFFFFFFF</action>
            <action>soundcpu.mq@0C6A0 = FFFFFFFFFFFFFFFF</action>
        </script>
    </cheat>

    <cheat desc="skip ram/rom check">
        <script state="on">
            <action> maincpu.md@107A = 0000107E</action>
            <action>soundcpu.mw@0CC4 = 5A18    </action>
        </script>
        <script state="off">
            <action> maincpu.md@107A = 000105E8</action>
            <action>soundcpu.mw@0CC4 = 013E    </action>
        </script>
    </cheat>

</mamecheat>
streetsmw.xml

Code: Select all

<!-- Street Smart (World version 1) -->
<mamecheat version="1">

    <cheat desc="no hit">
        <script state="on">
            <action>maincpu.mb@9538 = 60</action> <!-- attack -->
            <action>maincpu.mb@5E8C = 60</action> <!-- catch level 2 -->
            <action>maincpu.mb@5F9A = 60</action> <!-- catch level 3 -->
            <action>maincpu.mb@6730 = 60</action> <!-- throw level 3 -->
            <action>maincpu.mb@6204 = 60</action> <!-- catch level 5 -->
            <action>maincpu.mb@5412 = 60</action> <!-- air throw level 6 -->
            <action>maincpu.mb@64DC = 60</action> <!-- catch level 7 -->
            <action>maincpu.mb@63A4 = 60</action> <!-- catch level 8 -->
        </script>
        <script state="off">
            <action>maincpu.mb@9538 = 6E</action>
            <action>maincpu.mb@5E8C = 67</action>
            <action>maincpu.mb@5F9A = 6C</action>
            <action>maincpu.mb@6730 = 6C</action>
            <action>maincpu.mb@6204 = 6C</action>
            <action>maincpu.mb@5412 = 6E</action>
            <action>maincpu.mb@64DC = 6C</action>
            <action>maincpu.mb@63A4 = 6C</action>
        </script>
    </cheat>

    <cheat desc="auto fire">
        <script state="on">
            <action>maincpu.mb@1F39 = 01</action> <!-- kick -->
            <action>maincpu.mb@1F61 = 01</action> <!-- punch -->
        </script>
        <script state="off">
            <action>maincpu.mb@1F39 = 00</action>
            <action>maincpu.mb@1F61 = 00</action>
        </script>
    </cheat>

    <cheat desc="attack speed up">
        <script state="on">
            <action>maincpu.mq@04446 = 4EB90001E950317C</action>
            <action>maincpu.mq@1E950 = 316900020016B1FC</action>
            <action>maincpu.mq@1E958 = 000400006708B1FC</action>
            <action>maincpu.mq@1E960 = 00040100660A4A28</action>
            <action>maincpu.mq@1E968 = 0030670442680016</action>
            <action>maincpu.mq@1E970 = 4E75FFFFFFFFFFFF</action>
            <!--
            1E950 | 3169 0002 0016 : move.w  ($2,A1), ($16,A0)
            1E956 | B1FC 0004 0000 : cmpa.l  #$40000, A0
            1E95C | 6708           : beq     $1e966
            1E95E | B1FC 0004 0100 : cmpa.l  #$40100, A0
            1E964 | 660A           : bne     $1e970
            1E966 | 4A28 0030      : tst.b   ($30,A0)
            1E96A | 6704           : beq     $1e970
            1E96C | 4268 0016      : clr.w   ($16,A0)
            1E970 | 4E75           : rts
            -->
        </script>
        <script state="off">
            <action>maincpu.mq@04446 = 316900020016317C</action>
            <action>maincpu.mq@1E950 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@1E958 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@1E960 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@1E968 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@1E970 = FFFFFFFFFFFFFFFF</action>
        </script>
    </cheat>

    <cheat desc="sound test mode">
        <!-- you can't stop sound code 0x3a by sound stop button -->
        <comment>set &quot;skip ram/rom check&quot; then reset the game (F3)</comment>
        <script state="on">
            <action>maincpu.mb@0196B =               84</action> <!-- disable credit display -->
            <action>maincpu.mq@01136 = 4EF90001ED803E3C</action>
            <action>maincpu.mq@1ED80 = 41F90004000043F9</action>
            <action>maincpu.mq@1ED88 = 0008000042A83F5C</action>
            <action>maincpu.mq@1ED90 = 4210120010290001</action>
            <action>maincpu.mq@1ED98 = B20067F60C0000FB</action>
            <action>maincpu.mq@1EDA0 = 660253100C0000F7</action>
            <action>maincpu.mq@1EDA8 = 660252100C0000FD</action>
            <action>maincpu.mq@1EDB0 = 6604041000100C00</action>
            <action>maincpu.mq@1EDB8 = 00FE660406100010</action>
            <action>maincpu.mq@1EDC0 = 0C0000EF66021290</action>
            <action>maincpu.mq@1EDC8 = 0C0000BF66024211</action>
            <action>maincpu.mq@1EDD0 = 60C0FFFFFFFFFFFF</action>
            <!--
            1ED80 | 41F9 0004 0000 : lea     $40000.l, A0 // sound code address
            1ED86 | 43F9 0008 0000 : lea     $80000.l, A1 // sound latch address
            1ED8C | 42A8 3F5C      : clr.l   ($3f5c,A0)   // initialize sound flags
            1ED90 | 4210           : clr.b   (A0)         // initialize sound code
            1ED92 | 1200           : move.b  D0, D1
            1ED94 | 1029 0001      : move.b  ($1,A1), D0  // read input ($80001)
            1ED98 | B200           : cmp.b   D0, D1
            1ED9A | 67F6           : beq     $1ed92
            1ED9C | 0C00 00FB      : cmpi.b  #-$5, D0
            1EDA0 | 6602           : bne     $1eda4
            1EDA2 | 5310           : subq.b  #1, (A0)     // decrease code -01
            1EDA4 | 0C00 00F7      : cmpi.b  #-$9, D0
            1EDA8 | 6602           : bne     $1edac
            1EDAA | 5210           : addq.b  #1, (A0)     // increase code +01
            1EDAC | 0C00 00FD      : cmpi.b  #-$3, D0
            1EDB0 | 6604           : bne     $1edb6
            1EDB2 | 0410 0010      : subi.b  #$10, (A0)   // decrease code -10
            1EDB6 | 0C00 00FE      : cmpi.b  #-$2, D0
            1EDBA | 6604           : bne     $1edc0
            1EDBC | 0610 0010      : addi.b  #$10, (A0)   // increase code +10
            1EDC0 | 0C00 00EF      : cmpi.b  #-$11, D0
            1EDC4 | 6602           : bne     $1edc8
            1EDC6 | 1290           : move.b  (A0), (A1)   // play sound
            1EDC8 | 0C00 00BF      : cmpi.b  #-$41, D0
            1EDCC | 6602           : bne     $1edd0
            1EDCE | 4211           : clr.b   (A1)         // stop sound
            1EDD0 | 60C0           : bra     $1ed92
            -->
            <action>soundcpu.md@097A = 00C680CD        </action>
            <action>soundcpu.mq@C680 = 80D30F20A7F8003A</action>
            <action>soundcpu.mq@C688 = CD80D3803E0091CD</action>
            <action>soundcpu.mq@C690 = 32AF470000C30091</action>
            <action>soundcpu.mq@C698 = 78F14632013EF115</action>
            <action>soundcpu.mq@C6A0 = FFFFFFFFFFFFFFC9</action>
            <!--
            C680 | 3A 00 F8 : ld   a,($F800) // read sound code from maincpu
            C683 | A7       : and  a
            C684 | 20 0F    : jr   nz,$C695
            C686 | D3 80    : out  ($80),a   // reset sample
            C688 | CD 91 00 : call $0091
            C68B | 3E 80    : ld   a,$80     // enable sample
            C68D | D3 80    : out  ($80),a
            C68F | CD 91 00 : call $0091
            C692 | C3 00 00 : jp   $0000     // reset soundcpu
            C695 | 47       : ld   b,a
            C696 | AF       : xor  a         // initialize sound flags
            C697 | 32 15 F1 : ld   ($F115),a
            C69A | 3E 01    : ld   a,$01
            C69C | 32 46 F1 : ld   ($F146),a
            C69F | 78       : ld   a,b
            C6A0 | C9       : ret
            -->
        </script>
        <script state="run">
            <output format="----- street smart sound test mode -----" line="10" align="center" />
            <output format="left : decrease code -01"                 line="11" align="center" />
            <output format="right : increase code +01"                line="12" align="center" />
            <output format="down : decrease code -10"                 line="13" align="center" />
            <output format="up : increase code +10"                   line="14" align="center" />
            <output format="button 1 : play sound"                    line="15" align="center" />
            <output format="button 2 : stop sound"                    line="16" align="center" />
            <output format="----------------------------"             line="17" align="center" />
            <output format="&lt;&lt; sound code %2.2X &gt;&gt;"       line="19" align="center"  >
                <argument>maincpu.pb@40000</argument>
            </output>
        </script>
        <script state="off">
            <action> maincpu.mb@0196B =               86</action>
            <action> maincpu.mq@01136 = 41F900043F2E3E3C</action>
            <action> maincpu.mq@1ED80 = FFFFFFFFFFFFFFFF</action>
            <action> maincpu.mq@1ED88 = FFFFFFFFFFFFFFFF</action>
            <action> maincpu.mq@1ED90 = FFFFFFFFFFFFFFFF</action>
            <action> maincpu.mq@1ED98 = FFFFFFFFFFFFFFFF</action>
            <action> maincpu.mq@1EDA0 = FFFFFFFFFFFFFFFF</action>
            <action> maincpu.mq@1EDA8 = FFFFFFFFFFFFFFFF</action>
            <action> maincpu.mq@1EDB0 = FFFFFFFFFFFFFFFF</action>
            <action> maincpu.mq@1EDB8 = FFFFFFFFFFFFFFFF</action>
            <action> maincpu.mq@1EDC0 = FFFFFFFFFFFFFFFF</action>
            <action> maincpu.mq@1EDC8 = FFFFFFFFFFFFFFFF</action>
            <action> maincpu.mq@1EDD0 = FFFFFFFFFFFFFFFF</action>
            <action>soundcpu.md@0097A = 00F8003A        </action>
            <action>soundcpu.mq@0C680 = FFFFFFFFFFFFFFFF</action>
            <action>soundcpu.mq@0C688 = FFFFFFFFFFFFFFFF</action>
            <action>soundcpu.mq@0C690 = FFFFFFFFFFFFFFFF</action>
            <action>soundcpu.mq@0C698 = FFFFFFFFFFFFFFFF</action>
            <action>soundcpu.mq@0C6A0 = FFFFFFFFFFFFFFFF</action>
        </script>
    </cheat>

    <cheat desc="skip ram/rom check">
        <script state="on">
            <action> maincpu.md@107A = 0000107E</action>
            <action>soundcpu.mw@0CC4 = 5A18    </action>
        </script>
        <script state="off">
            <action> maincpu.md@107A = 00010536</action>
            <action>soundcpu.mw@0CC4 = 013E    </action>
        </script>
    </cheat>

</mamecheat>
streetsmj.xml

Code: Select all

<!-- Street Smart (Japan version 1) -->
<mamecheat version="1">

    <cheat desc="no hit">
        <script state="on">
            <action>maincpu.mb@9538 = 60</action> <!-- attack -->
            <action>maincpu.mb@5E8C = 60</action> <!-- catch level 2 -->
            <action>maincpu.mb@5F9A = 60</action> <!-- catch level 3 -->
            <action>maincpu.mb@6730 = 60</action> <!-- throw level 3 -->
            <action>maincpu.mb@6204 = 60</action> <!-- catch level 5 -->
            <action>maincpu.mb@5412 = 60</action> <!-- air throw level 6 -->
            <action>maincpu.mb@64DC = 60</action> <!-- catch level 7 -->
            <action>maincpu.mb@63A4 = 60</action> <!-- catch level 8 -->
        </script>
        <script state="off">
            <action>maincpu.mb@9538 = 6E</action>
            <action>maincpu.mb@5E8C = 67</action>
            <action>maincpu.mb@5F9A = 6C</action>
            <action>maincpu.mb@6730 = 6C</action>
            <action>maincpu.mb@6204 = 6C</action>
            <action>maincpu.mb@5412 = 6E</action>
            <action>maincpu.mb@64DC = 6C</action>
            <action>maincpu.mb@63A4 = 6C</action>
        </script>
    </cheat>

    <cheat desc="auto fire">
        <script state="on">
            <action>maincpu.mb@1F39 = 01</action> <!-- kick -->
            <action>maincpu.mb@1F61 = 01</action> <!-- punch -->
        </script>
        <script state="off">
            <action>maincpu.mb@1F39 = 00</action>
            <action>maincpu.mb@1F61 = 00</action>
        </script>
    </cheat>

    <cheat desc="attack speed up">
        <script state="on">
            <action>maincpu.mq@04446 = 4EB90001E950317C</action>
            <action>maincpu.mq@1E950 = 316900020016B1FC</action>
            <action>maincpu.mq@1E958 = 000400006708B1FC</action>
            <action>maincpu.mq@1E960 = 00040100660A4A28</action>
            <action>maincpu.mq@1E968 = 0030670442680016</action>
            <action>maincpu.mq@1E970 = 4E75FFFFFFFFFFFF</action>
            <!--
            1E950 | 3169 0002 0016 : move.w  ($2,A1), ($16,A0)
            1E956 | B1FC 0004 0000 : cmpa.l  #$40000, A0
            1E95C | 6708           : beq     $1e966
            1E95E | B1FC 0004 0100 : cmpa.l  #$40100, A0
            1E964 | 660A           : bne     $1e970
            1E966 | 4A28 0030      : tst.b   ($30,A0)
            1E96A | 6704           : beq     $1e970
            1E96C | 4268 0016      : clr.w   ($16,A0)
            1E970 | 4E75           : rts
            -->
        </script>
        <script state="off">
            <action>maincpu.mq@04446 = 316900020016317C</action>
            <action>maincpu.mq@1E950 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@1E958 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@1E960 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@1E968 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@1E970 = FFFFFFFFFFFFFFFF</action>
        </script>
    </cheat>

    <cheat desc="sound test mode">
        <!-- you can't stop sound code 0x3a by sound stop button -->
        <comment>set &quot;skip ram/rom check&quot; then reset the game (F3)</comment>
        <script state="on">
            <action>maincpu.mb@0196B =               84</action> <!-- disable credit display -->
            <action>maincpu.mq@01136 = 4EF90001ED803E3C</action>
            <action>maincpu.mq@1ED80 = 41F90004000043F9</action>
            <action>maincpu.mq@1ED88 = 0008000042A83F5C</action>
            <action>maincpu.mq@1ED90 = 4210120010290001</action>
            <action>maincpu.mq@1ED98 = B20067F60C0000FB</action>
            <action>maincpu.mq@1EDA0 = 660253100C0000F7</action>
            <action>maincpu.mq@1EDA8 = 660252100C0000FD</action>
            <action>maincpu.mq@1EDB0 = 6604041000100C00</action>
            <action>maincpu.mq@1EDB8 = 00FE660406100010</action>
            <action>maincpu.mq@1EDC0 = 0C0000EF66021290</action>
            <action>maincpu.mq@1EDC8 = 0C0000BF66024211</action>
            <action>maincpu.mq@1EDD0 = 60C0FFFFFFFFFFFF</action>
            <!--
            1ED80 | 41F9 0004 0000 : lea     $40000.l, A0 // sound code address
            1ED86 | 43F9 0008 0000 : lea     $80000.l, A1 // sound latch address
            1ED8C | 42A8 3F5C      : clr.l   ($3f5c,A0)   // initialize sound flags
            1ED90 | 4210           : clr.b   (A0)         // initialize sound code
            1ED92 | 1200           : move.b  D0, D1
            1ED94 | 1029 0001      : move.b  ($1,A1), D0  // read input ($80001)
            1ED98 | B200           : cmp.b   D0, D1
            1ED9A | 67F6           : beq     $1ed92
            1ED9C | 0C00 00FB      : cmpi.b  #-$5, D0
            1EDA0 | 6602           : bne     $1eda4
            1EDA2 | 5310           : subq.b  #1, (A0)     // decrease code -01
            1EDA4 | 0C00 00F7      : cmpi.b  #-$9, D0
            1EDA8 | 6602           : bne     $1edac
            1EDAA | 5210           : addq.b  #1, (A0)     // increase code +01
            1EDAC | 0C00 00FD      : cmpi.b  #-$3, D0
            1EDB0 | 6604           : bne     $1edb6
            1EDB2 | 0410 0010      : subi.b  #$10, (A0)   // decrease code -10
            1EDB6 | 0C00 00FE      : cmpi.b  #-$2, D0
            1EDBA | 6604           : bne     $1edc0
            1EDBC | 0610 0010      : addi.b  #$10, (A0)   // increase code +10
            1EDC0 | 0C00 00EF      : cmpi.b  #-$11, D0
            1EDC4 | 6602           : bne     $1edc8
            1EDC6 | 1290           : move.b  (A0), (A1)   // play sound
            1EDC8 | 0C00 00BF      : cmpi.b  #-$41, D0
            1EDCC | 6602           : bne     $1edd0
            1EDCE | 4211           : clr.b   (A1)         // stop sound
            1EDD0 | 60C0           : bra     $1ed92
            -->
            <action>soundcpu.md@097A = 00C680CD        </action>
            <action>soundcpu.mq@C680 = 80D30F20A7F8003A</action>
            <action>soundcpu.mq@C688 = CD80D3803E0091CD</action>
            <action>soundcpu.mq@C690 = 32AF470000C30091</action>
            <action>soundcpu.mq@C698 = 78F14632013EF115</action>
            <action>soundcpu.mq@C6A0 = FFFFFFFFFFFFFFC9</action>
            <!--
            C680 | 3A 00 F8 : ld   a,($F800) // read sound code from maincpu
            C683 | A7       : and  a
            C684 | 20 0F    : jr   nz,$C695
            C686 | D3 80    : out  ($80),a   // reset sample
            C688 | CD 91 00 : call $0091
            C68B | 3E 80    : ld   a,$80     // enable sample
            C68D | D3 80    : out  ($80),a
            C68F | CD 91 00 : call $0091
            C692 | C3 00 00 : jp   $0000     // reset soundcpu
            C695 | 47       : ld   b,a
            C696 | AF       : xor  a         // initialize sound flags
            C697 | 32 15 F1 : ld   ($F115),a
            C69A | 3E 01    : ld   a,$01
            C69C | 32 46 F1 : ld   ($F146),a
            C69F | 78       : ld   a,b
            C6A0 | C9       : ret
            -->
        </script>
        <script state="run">
            <output format="----- street smart sound test mode -----" line="10" align="center" />
            <output format="left : decrease code -01"                 line="11" align="center" />
            <output format="right : increase code +01"                line="12" align="center" />
            <output format="down : decrease code -10"                 line="13" align="center" />
            <output format="up : increase code +10"                   line="14" align="center" />
            <output format="button 1 : play sound"                    line="15" align="center" />
            <output format="button 2 : stop sound"                    line="16" align="center" />
            <output format="----------------------------"             line="17" align="center" />
            <output format="&lt;&lt; sound code %2.2X &gt;&gt;"       line="19" align="center"  >
                <argument>maincpu.pb@40000</argument>
            </output>
        </script>
        <script state="off">
            <action> maincpu.mb@0196B =               86</action>
            <action> maincpu.mq@01136 = 41F900043F2E3E3C</action>
            <action> maincpu.mq@1ED80 = FFFFFFFFFFFFFFFF</action>
            <action> maincpu.mq@1ED88 = FFFFFFFFFFFFFFFF</action>
            <action> maincpu.mq@1ED90 = FFFFFFFFFFFFFFFF</action>
            <action> maincpu.mq@1ED98 = FFFFFFFFFFFFFFFF</action>
            <action> maincpu.mq@1EDA0 = FFFFFFFFFFFFFFFF</action>
            <action> maincpu.mq@1EDA8 = FFFFFFFFFFFFFFFF</action>
            <action> maincpu.mq@1EDB0 = FFFFFFFFFFFFFFFF</action>
            <action> maincpu.mq@1EDB8 = FFFFFFFFFFFFFFFF</action>
            <action> maincpu.mq@1EDC0 = FFFFFFFFFFFFFFFF</action>
            <action> maincpu.mq@1EDC8 = FFFFFFFFFFFFFFFF</action>
            <action> maincpu.mq@1EDD0 = FFFFFFFFFFFFFFFF</action>
            <action>soundcpu.md@0097A = 00F8003A        </action>
            <action>soundcpu.mq@0C680 = FFFFFFFFFFFFFFFF</action>
            <action>soundcpu.mq@0C688 = FFFFFFFFFFFFFFFF</action>
            <action>soundcpu.mq@0C690 = FFFFFFFFFFFFFFFF</action>
            <action>soundcpu.mq@0C698 = FFFFFFFFFFFFFFFF</action>
            <action>soundcpu.mq@0C6A0 = FFFFFFFFFFFFFFFF</action>
        </script>
    </cheat>

    <cheat desc="skip ram/rom check">
        <script state="on">
            <action> maincpu.md@107A = 0000107E</action>
            <action>soundcpu.mw@0CC4 = 5A18    </action>
        </script>
        <script state="off">
            <action> maincpu.md@107A = 00010536</action>
            <action>soundcpu.mw@0CC4 = 013E    </action>
        </script>
    </cheat>

</mamecheat>
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