terracre.xml
Code: Select all
<!-- Terra Cresta (YM3526 set 1) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.mb@A9D7 = 04</action> <!-- bullet -->
<action>maincpu.mb@A8EB = 58</action> <!-- spread bullet -->
<action>maincpu.mb@A8F9 = A2</action> <!-- enemy -->
</script>
<script state="off">
<action>maincpu.mb@A9D7 = 06</action>
<action>maincpu.mb@A8EB = 5C</action>
<action>maincpu.mb@A8F9 = A6</action>
</script>
</cheat>
<cheat desc="auto fire">
<script state="on">
<action>maincpu.mb@9330 = 60</action>
</script>
<script state="off">
<action>maincpu.mb@9330 = 67</action>
</script>
</cheat>
<cheat desc="player speed">
<parameter>
<item value="0x52">01 (slow)</item>
<item value="0x54">02 </item>
<item value="0x56">03 </item>
<item value="0x58">04 </item>
<item value="0x5a">05 (fast)</item>
</parameter>
<script state="on">
<action>maincpu.mb@85A6 = 64</action> <!-- moving range : up -->
<action>maincpu.mb@85B4 = 65</action> <!-- moving range : down -->
</script>
<script state="change">
<action>maincpu.mb@8568 = param </action> <!-- left -->
<action>maincpu.mb@8590 = param + 1</action> <!-- right -->
<action>maincpu.mb@85A8 = param </action> <!-- up -->
<action>maincpu.mb@85B6 = param + 1</action> <!-- down -->
</script>
<script state="off">
<action>maincpu.mb@85A6 = 67</action>
<action>maincpu.mb@85B4 = 67</action>
<action>maincpu.mb@8568 = 52</action>
<action>maincpu.mb@8590 = 53</action>
<action>maincpu.mb@85A8 = 52</action>
<action>maincpu.mb@85B6 = 53</action>
</script>
</cheat>
<cheat desc="bullet speed">
<parameter>
<item value="0x0003">01 (slow)</item>
<item value="0x0006">02 </item>
<item value="0x0009">03 </item>
<item value="0x000c">04 </item>
<item value="0x000f">05 (fast)</item>
</parameter>
<script state="on">
<action>maincpu.md@9886 = 4EB80070 </action>
<action>maincpu.mq@0070 = 0669000000044E75</action> <!-- addi.w #$xx,($4,A1) / rts -->
</script>
<script state="change">
<action>maincpu.mw@0072 = param</action>
</script>
<script state="off">
<action>maincpu.md@9886 = 5C690004 </action>
<action>maincpu.mq@0070 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>set "skip ram/rom check" then reset the game (F3)</comment>
<script state="on">
<action>maincpu.md@00392 = 0001C000 </action>
<action>maincpu.mq@1C000 = 41F90002020043F9</action>
<action>maincpu.mq@1C008 = 0002600D12001039</action>
<action>maincpu.mq@1C010 = 00024001B20067F4</action>
<action>maincpu.mq@1C018 = 0C0000FB66025310</action>
<action>maincpu.mq@1C020 = 0C0000F766025210</action>
<action>maincpu.mq@1C028 = 0C0000FD66040410</action>
<action>maincpu.mq@1C030 = 00100C0000FE6604</action>
<action>maincpu.mq@1C038 = 061000100C0000EF</action>
<action>maincpu.mq@1C040 = 660212900C0000DF</action>
<action>maincpu.mq@1C048 = 660412BC00FF60BC</action>
<!--
1C000 | 41F9 0002 0200 : lea $20200.l, A0 // sound code address
1C006 | 43F9 0002 600D : lea $2600d.l, A1 // sound latch address
1C00C | 1200 : move.b D0, D1
1C00E | 1039 0002 4001 : move.b $24001.l, D0 // read input
1C014 | B200 : cmp.b D0, D1
1C016 | 67F4 : beq $1c00c
1C018 | 0C00 00FB : cmpi.b #-$5, D0
1C01C | 6602 : bne $1c020
1C01E | 5310 : subq.b #1, (A0) // decrease code -01
1C020 | 0C00 00F7 : cmpi.b #-$9, D0
1C024 | 6602 : bne $1c028
1C026 | 5210 : addq.b #1, (A0) // increase code +01
1C028 | 0C00 00FD : cmpi.b #-$3, D0
1C02C | 6604 : bne $1c032
1C02E | 0410 0010 : subi.b #$10, (A0) // decrease code -10
1C032 | 0C00 00FE : cmpi.b #-$2, D0
1C036 | 6604 : bne $1c03c
1C038 | 0610 0010 : addi.b #$10, (A0) // increase code +10
1C03C | 0C00 00EF : cmpi.b #-$11, D0
1C040 | 6602 : bne $1c044
1C042 | 1290 : move.b (A0), (A1) // play sound
1C044 | 0C00 00DF : cmpi.b #-$21, D0
1C048 | 6604 : bne $1c04e
1C04A | 12BC 00FF : move.b #$ff, (A1) // stop sound
1C04E | 60BC : bra $1c00c
-->
</script>
<script state="run">
<output format="----- terra cresta sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %2.2X >>" line="19" align="center" >
<argument>maincpu.pb@20200</argument>
</output>
</script>
<script state="off">
<action>maincpu.md@00392 = 00008B14 </action>
<action>maincpu.mq@1C000 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@1C008 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@1C010 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@1C018 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@1C020 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@1C028 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@1C030 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@1C038 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@1C040 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@1C048 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="skip ram/rom check">
<script state="on">
<action>maincpu.mw@011A = 011C</action>
</script>
<script state="off">
<action>maincpu.mw@011A = 1F2E</action>
</script>
</cheat>
</mamecheat>
terracreo.xml
Code: Select all
<!-- Terra Cresta (YM3526 set 2) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.mb@A9D7 = 04</action> <!-- bullet -->
<action>maincpu.mb@A8EB = 58</action> <!-- spread bullet -->
<action>maincpu.mb@A8F9 = A2</action> <!-- enemy -->
</script>
<script state="off">
<action>maincpu.mb@A9D7 = 06</action>
<action>maincpu.mb@A8EB = 5C</action>
<action>maincpu.mb@A8F9 = A6</action>
</script>
</cheat>
<cheat desc="auto fire">
<script state="on">
<action>maincpu.mb@9330 = 60</action>
</script>
<script state="off">
<action>maincpu.mb@9330 = 67</action>
</script>
</cheat>
<cheat desc="player speed">
<parameter>
<item value="0x52">01 (slow)</item>
<item value="0x54">02 </item>
<item value="0x56">03 </item>
<item value="0x58">04 </item>
<item value="0x5a">05 (fast)</item>
</parameter>
<script state="on">
<action>maincpu.mb@85A6 = 64</action> <!-- moving range : up -->
<action>maincpu.mb@85B4 = 65</action> <!-- moving range : down -->
</script>
<script state="change">
<action>maincpu.mb@8568 = param </action> <!-- left -->
<action>maincpu.mb@8590 = param + 1</action> <!-- right -->
<action>maincpu.mb@85A8 = param </action> <!-- up -->
<action>maincpu.mb@85B6 = param + 1</action> <!-- down -->
</script>
<script state="off">
<action>maincpu.mb@85A6 = 67</action>
<action>maincpu.mb@85B4 = 67</action>
<action>maincpu.mb@8568 = 52</action>
<action>maincpu.mb@8590 = 53</action>
<action>maincpu.mb@85A8 = 52</action>
<action>maincpu.mb@85B6 = 53</action>
</script>
</cheat>
<cheat desc="bullet speed">
<parameter>
<item value="0x0003">01 (slow)</item>
<item value="0x0006">02 </item>
<item value="0x0009">03 </item>
<item value="0x000c">04 </item>
<item value="0x000f">05 (fast)</item>
</parameter>
<script state="on">
<action>maincpu.md@9886 = 4EB80070 </action>
<action>maincpu.mq@0070 = 0669000000044E75</action> <!-- addi.w #$xx,($4,A1) / rts -->
</script>
<script state="change">
<action>maincpu.mw@0072 = param</action>
</script>
<script state="off">
<action>maincpu.md@9886 = 5C690004 </action>
<action>maincpu.mq@0070 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>set "skip ram/rom check" then reset the game (F3)</comment>
<script state="on">
<action>maincpu.md@00392 = 0001C000 </action>
<action>maincpu.mq@1C000 = 41F90002020043F9</action>
<action>maincpu.mq@1C008 = 0002600D12001039</action>
<action>maincpu.mq@1C010 = 00024001B20067F4</action>
<action>maincpu.mq@1C018 = 0C0000FB66025310</action>
<action>maincpu.mq@1C020 = 0C0000F766025210</action>
<action>maincpu.mq@1C028 = 0C0000FD66040410</action>
<action>maincpu.mq@1C030 = 00100C0000FE6604</action>
<action>maincpu.mq@1C038 = 061000100C0000EF</action>
<action>maincpu.mq@1C040 = 660212900C0000DF</action>
<action>maincpu.mq@1C048 = 660412BC00FF60BC</action>
<!--
1C000 | 41F9 0002 0200 : lea $20200.l, A0 // sound code address
1C006 | 43F9 0002 600D : lea $2600d.l, A1 // sound latch address
1C00C | 1200 : move.b D0, D1
1C00E | 1039 0002 4001 : move.b $24001.l, D0 // read input
1C014 | B200 : cmp.b D0, D1
1C016 | 67F4 : beq $1c00c
1C018 | 0C00 00FB : cmpi.b #-$5, D0
1C01C | 6602 : bne $1c020
1C01E | 5310 : subq.b #1, (A0) // decrease code -01
1C020 | 0C00 00F7 : cmpi.b #-$9, D0
1C024 | 6602 : bne $1c028
1C026 | 5210 : addq.b #1, (A0) // increase code +01
1C028 | 0C00 00FD : cmpi.b #-$3, D0
1C02C | 6604 : bne $1c032
1C02E | 0410 0010 : subi.b #$10, (A0) // decrease code -10
1C032 | 0C00 00FE : cmpi.b #-$2, D0
1C036 | 6604 : bne $1c03c
1C038 | 0610 0010 : addi.b #$10, (A0) // increase code +10
1C03C | 0C00 00EF : cmpi.b #-$11, D0
1C040 | 6602 : bne $1c044
1C042 | 1290 : move.b (A0), (A1) // play sound
1C044 | 0C00 00DF : cmpi.b #-$21, D0
1C048 | 6604 : bne $1c04e
1C04A | 12BC 00FF : move.b #$ff, (A1) // stop sound
1C04E | 60BC : bra $1c00c
-->
</script>
<script state="run">
<output format="----- terra cresta sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %2.2X >>" line="19" align="center" >
<argument>maincpu.pb@20200</argument>
</output>
</script>
<script state="off">
<action>maincpu.md@00392 = 00008B14 </action>
<action>maincpu.mq@1C000 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@1C008 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@1C010 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@1C018 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@1C020 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@1C028 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@1C030 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@1C038 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@1C040 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@1C048 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="skip ram/rom check">
<script state="on">
<action>maincpu.mw@011A = 011C</action>
</script>
<script state="off">
<action>maincpu.mw@011A = 1F2E</action>
</script>
</cheat>
</mamecheat>
terracrea.xml
Code: Select all
<!-- Terra Cresta (YM3526 set 3) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.mb@A9D7 = 04</action> <!-- bullet -->
<action>maincpu.mb@A8EB = 58</action> <!-- spread bullet -->
<action>maincpu.mb@A8F9 = A2</action> <!-- enemy -->
</script>
<script state="off">
<action>maincpu.mb@A9D7 = 06</action>
<action>maincpu.mb@A8EB = 5C</action>
<action>maincpu.mb@A8F9 = A6</action>
</script>
</cheat>
<cheat desc="auto fire">
<script state="on">
<action>maincpu.mb@9330 = 60</action>
</script>
<script state="off">
<action>maincpu.mb@9330 = 67</action>
</script>
</cheat>
<cheat desc="player speed">
<parameter>
<item value="0x52">01 (slow)</item>
<item value="0x54">02 </item>
<item value="0x56">03 </item>
<item value="0x58">04 </item>
<item value="0x5a">05 (fast)</item>
</parameter>
<script state="on">
<action>maincpu.mb@85A6 = 64</action> <!-- moving range : up -->
<action>maincpu.mb@85B4 = 65</action> <!-- moving range : down -->
</script>
<script state="change">
<action>maincpu.mb@8568 = param </action> <!-- left -->
<action>maincpu.mb@8590 = param + 1</action> <!-- right -->
<action>maincpu.mb@85A8 = param </action> <!-- up -->
<action>maincpu.mb@85B6 = param + 1</action> <!-- down -->
</script>
<script state="off">
<action>maincpu.mb@85A6 = 67</action>
<action>maincpu.mb@85B4 = 67</action>
<action>maincpu.mb@8568 = 52</action>
<action>maincpu.mb@8590 = 53</action>
<action>maincpu.mb@85A8 = 52</action>
<action>maincpu.mb@85B6 = 53</action>
</script>
</cheat>
<cheat desc="bullet speed">
<parameter>
<item value="0x0003">01 (slow)</item>
<item value="0x0006">02 </item>
<item value="0x0009">03 </item>
<item value="0x000c">04 </item>
<item value="0x000f">05 (fast)</item>
</parameter>
<script state="on">
<action>maincpu.md@9886 = 4EB80070 </action>
<action>maincpu.mq@0070 = 0669000000044E75</action> <!-- addi.w #$xx,($4,A1) / rts -->
</script>
<script state="change">
<action>maincpu.mw@0072 = param</action>
</script>
<script state="off">
<action>maincpu.md@9886 = 5C690004 </action>
<action>maincpu.mq@0070 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>set "skip ram/rom check" then reset the game (F3)</comment>
<script state="on">
<action>maincpu.md@00392 = 0001C000 </action>
<action>maincpu.mq@1C000 = 41F90002020043F9</action>
<action>maincpu.mq@1C008 = 0002600D12001039</action>
<action>maincpu.mq@1C010 = 00024001B20067F4</action>
<action>maincpu.mq@1C018 = 0C0000FB66025310</action>
<action>maincpu.mq@1C020 = 0C0000F766025210</action>
<action>maincpu.mq@1C028 = 0C0000FD66040410</action>
<action>maincpu.mq@1C030 = 00100C0000FE6604</action>
<action>maincpu.mq@1C038 = 061000100C0000EF</action>
<action>maincpu.mq@1C040 = 660212900C0000DF</action>
<action>maincpu.mq@1C048 = 660412BC00FF60BC</action>
<!--
1C000 | 41F9 0002 0200 : lea $20200.l, A0 // sound code address
1C006 | 43F9 0002 600D : lea $2600d.l, A1 // sound latch address
1C00C | 1200 : move.b D0, D1
1C00E | 1039 0002 4001 : move.b $24001.l, D0 // read input
1C014 | B200 : cmp.b D0, D1
1C016 | 67F4 : beq $1c00c
1C018 | 0C00 00FB : cmpi.b #-$5, D0
1C01C | 6602 : bne $1c020
1C01E | 5310 : subq.b #1, (A0) // decrease code -01
1C020 | 0C00 00F7 : cmpi.b #-$9, D0
1C024 | 6602 : bne $1c028
1C026 | 5210 : addq.b #1, (A0) // increase code +01
1C028 | 0C00 00FD : cmpi.b #-$3, D0
1C02C | 6604 : bne $1c032
1C02E | 0410 0010 : subi.b #$10, (A0) // decrease code -10
1C032 | 0C00 00FE : cmpi.b #-$2, D0
1C036 | 6604 : bne $1c03c
1C038 | 0610 0010 : addi.b #$10, (A0) // increase code +10
1C03C | 0C00 00EF : cmpi.b #-$11, D0
1C040 | 6602 : bne $1c044
1C042 | 1290 : move.b (A0), (A1) // play sound
1C044 | 0C00 00DF : cmpi.b #-$21, D0
1C048 | 6604 : bne $1c04e
1C04A | 12BC 00FF : move.b #$ff, (A1) // stop sound
1C04E | 60BC : bra $1c00c
-->
</script>
<script state="run">
<output format="----- terra cresta sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %2.2X >>" line="19" align="center" >
<argument>maincpu.pb@20200</argument>
</output>
</script>
<script state="off">
<action>maincpu.md@00392 = 00008B14 </action>
<action>maincpu.mq@1C000 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@1C008 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@1C010 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@1C018 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@1C020 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@1C028 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@1C030 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@1C038 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@1C040 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@1C048 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="skip ram/rom check">
<script state="on">
<action>maincpu.mw@011A = 011C</action>
</script>
<script state="off">
<action>maincpu.mw@011A = 1F2E</action>
</script>
</cheat>
</mamecheat>
terracren.xml
Code: Select all
<!-- Terra Cresta (YM2203) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.mb@A9D7 = 04</action> <!-- bullet -->
<action>maincpu.mb@A8EB = 58</action> <!-- spread bullet -->
<action>maincpu.mb@A8F9 = A2</action> <!-- enemy -->
</script>
<script state="off">
<action>maincpu.mb@A9D7 = 06</action>
<action>maincpu.mb@A8EB = 5C</action>
<action>maincpu.mb@A8F9 = A6</action>
</script>
</cheat>
<cheat desc="auto fire">
<script state="on">
<action>maincpu.mb@9330 = 60</action>
</script>
<script state="off">
<action>maincpu.mb@9330 = 67</action>
</script>
</cheat>
<cheat desc="player speed">
<parameter>
<item value="0x52">01 (slow)</item>
<item value="0x54">02 </item>
<item value="0x56">03 </item>
<item value="0x58">04 </item>
<item value="0x5a">05 (fast)</item>
</parameter>
<script state="on">
<action>maincpu.mb@85A6 = 64</action> <!-- moving range : up -->
<action>maincpu.mb@85B4 = 65</action> <!-- moving range : down -->
</script>
<script state="change">
<action>maincpu.mb@8568 = param </action> <!-- left -->
<action>maincpu.mb@8590 = param + 1</action> <!-- right -->
<action>maincpu.mb@85A8 = param </action> <!-- up -->
<action>maincpu.mb@85B6 = param + 1</action> <!-- down -->
</script>
<script state="off">
<action>maincpu.mb@85A6 = 67</action>
<action>maincpu.mb@85B4 = 67</action>
<action>maincpu.mb@8568 = 52</action>
<action>maincpu.mb@8590 = 53</action>
<action>maincpu.mb@85A8 = 52</action>
<action>maincpu.mb@85B6 = 53</action>
</script>
</cheat>
<cheat desc="bullet speed">
<parameter>
<item value="0x0003">01 (slow)</item>
<item value="0x0006">02 </item>
<item value="0x0009">03 </item>
<item value="0x000c">04 </item>
<item value="0x000f">05 (fast)</item>
</parameter>
<script state="on">
<action>maincpu.md@9886 = 4EB80070 </action>
<action>maincpu.mq@0070 = 0669000000044E75</action> <!-- addi.w #$xx,($4,A1) / rts -->
</script>
<script state="change">
<action>maincpu.mw@0072 = param</action>
</script>
<script state="off">
<action>maincpu.md@9886 = 5C690004 </action>
<action>maincpu.mq@0070 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>set "skip ram/rom check" then reset the game (F3)</comment>
<script state="on">
<action>maincpu.md@00392 = 0001C000 </action>
<action>maincpu.mq@1C000 = 41F90002020043F9</action>
<action>maincpu.mq@1C008 = 0002600D12001039</action>
<action>maincpu.mq@1C010 = 00024001B20067F4</action>
<action>maincpu.mq@1C018 = 0C0000FB66025310</action>
<action>maincpu.mq@1C020 = 0C0000F766025210</action>
<action>maincpu.mq@1C028 = 0C0000FD66040410</action>
<action>maincpu.mq@1C030 = 00100C0000FE6604</action>
<action>maincpu.mq@1C038 = 061000100C0000EF</action>
<action>maincpu.mq@1C040 = 660212900C0000DF</action>
<action>maincpu.mq@1C048 = 660412BC00FF60BC</action>
<!--
1C000 | 41F9 0002 0200 : lea $20200.l, A0 // sound code address
1C006 | 43F9 0002 600D : lea $2600d.l, A1 // sound latch address
1C00C | 1200 : move.b D0, D1
1C00E | 1039 0002 4001 : move.b $24001.l, D0 // read input
1C014 | B200 : cmp.b D0, D1
1C016 | 67F4 : beq $1c00c
1C018 | 0C00 00FB : cmpi.b #-$5, D0
1C01C | 6602 : bne $1c020
1C01E | 5310 : subq.b #1, (A0) // decrease code -01
1C020 | 0C00 00F7 : cmpi.b #-$9, D0
1C024 | 6602 : bne $1c028
1C026 | 5210 : addq.b #1, (A0) // increase code +01
1C028 | 0C00 00FD : cmpi.b #-$3, D0
1C02C | 6604 : bne $1c032
1C02E | 0410 0010 : subi.b #$10, (A0) // decrease code -10
1C032 | 0C00 00FE : cmpi.b #-$2, D0
1C036 | 6604 : bne $1c03c
1C038 | 0610 0010 : addi.b #$10, (A0) // increase code +10
1C03C | 0C00 00EF : cmpi.b #-$11, D0
1C040 | 6602 : bne $1c044
1C042 | 1290 : move.b (A0), (A1) // play sound
1C044 | 0C00 00DF : cmpi.b #-$21, D0
1C048 | 6604 : bne $1c04e
1C04A | 12BC 00FF : move.b #$ff, (A1) // stop sound
1C04E | 60BC : bra $1c00c
-->
</script>
<script state="run">
<output format="----- terra cresta sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %2.2X >>" line="19" align="center" >
<argument>maincpu.pb@20200</argument>
</output>
</script>
<script state="off">
<action>maincpu.md@00392 = 00008B14 </action>
<action>maincpu.mq@1C000 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@1C008 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@1C010 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@1C018 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@1C020 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@1C028 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@1C030 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@1C038 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@1C040 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@1C048 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="skip ram/rom check">
<script state="on">
<action>maincpu.mw@011A = 011C</action>
</script>
<script state="off">
<action>maincpu.mw@011A = 1F2E</action>
</script>
</cheat>
</mamecheat>
"player speed" : Fixed "out of screen" bug.