[swimmer] Swimmer

This forum is for posting M.A.M.E. Work In Progress "Arcade"cheats that are not quite ready for the prime time. If the cheats are buggy or the cheat descriptions are non-standard then please post them here. Help maybe given but there are no guarantees and they will only be added to the cheat file when the cheat file maintainer is happy with them.
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jman
Posts: 843
Joined: Tue Dec 01, 2020 1:24 pm

[swimmer] Swimmer

Post by jman »

Code: Select all

<cheat desc="player speed">
    <parameter>
        <item value="0x01">01 (slow)</item>
        <item value="0x04">02       </item>
        <item value="0x08">03       </item>
        <item value="0x0c">04       </item>
        <item value="0x10">05 (fast)</item>
    </parameter>
    <script state="on">
        <action>maincpu.mw@3c71 = 0006</action> <!-- y position -->
        <action>maincpu.mw@3cb2 = 0006</action> <!-- x position -->
    </script>
    <script state="change">
        <action>maincpu.mb@3c72 = param</action>
        <action>maincpu.mb@3cb3 = param</action>
    </script>
    <script state="off">
        <action>maincpu.mw@3c71 = 477e</action>
        <action>maincpu.mw@3cb2 = 477e</action>
    </script>
</cheat>

<cheat desc="sound test mode">
    <comment>reset the game (F3) to enter sound test mode</comment>
    <script state="on">
        <action>maincpu.mw@059d =             7ee0</action>
        <action>maincpu.mq@7ee0 = 003a810022800021</action>
        <action>maincpu.mq@7ee8 = 2002fef6286fbda8</action>
        <action>maincpu.mq@7ef0 = fe24012001fe2501</action>
        <action>maincpu.mq@7ef8 = 04fe06187c032010</action>
        <action>maincpu.mq@7f00 = 18a80032ff3e0520</action>
        <action>maincpu.mq@7f08 = 00000000000000da</action>
        <!--
        7ee0 | 21 00 80 : ld  hl,$8000   // initialize sound and input values
        7ee3 | 22 00 81 : ld  ($8100),hl
        7ee6 | 3a 00 a8 : ld  a,($a800)  // read input
        7ee9 | bd       : cp  l
        7eea | 6f       : ld  l,a
        7eeb | 28 f6    : jr  z,$7ee3
        7eed | fe 02    : cp  $02
        7eef | 20 01    : jr  nz,$7ef2
        7ef1 | 25       : dec h          // decrease code
        7ef2 | fe 01    : cp  $01
        7ef4 | 20 01    : jr  nz,$7ef7
        7ef6 | 24       : inc h          // increase code
        7ef7 | fe 10    : cp  $10
        7ef9 | 20 03    : jr  nz,$7efe
        7efb | 7c       : ld  a,h        // play sound
        7efc | 18 06    : jr  $7f04
        7efe | fe 04    : cp  $04
        7f00 | 20 05    : jr  nz,$7f07
        7f02 | 3e ff    : ld  a,$ff      // stop sound
        7f04 | 32 00 a8 : ld  ($a800),a  // send sound code
        7f07 | 18 da    : jr  $7ee3
        -->
    </script>
    <script state="run">
        <output format="----- swimmer sound test mode -----" line="10" align="center" />
        <output format="left : decrease code"                line="11" align="center" />
        <output format="right : increase code"               line="12" align="center" />
        <output format="button 1 : play sound"               line="13" align="center" />
        <output format="up : stop sound"                     line="14" align="center" />
        <output format="----------------------------"        line="15" align="center" />
        <output format="&lt;&lt; sound code %2.2X &gt;&gt;"  line="17" align="center">
            <argument>maincpu.pb@8101</argument>
        </output>
    </script>
    <script state="off">
        <action>maincpu.mw@059d =             64d2</action>
        <action>maincpu.mq@7ee0 = 0000000000000000</action>
        <action>maincpu.mq@7ee8 = 0000000000000000</action>
        <action>maincpu.mq@7ef0 = 0000000000000000</action>
        <action>maincpu.mq@7ef8 = 0000000000000000</action>
        <action>maincpu.mq@7f00 = 0000000000000000</action>
        <action>maincpu.mq@7f08 = 0000000000000000</action>
    </script>
</cheat>

<cheat desc="skip ram/rom check">
    <script state="on">
        <action>maincpu.mw@01ee = 4818</action> <!-- ram -->
        <action>maincpu.mw@10c0 = 3418</action> <!-- rom -->
    </script>
    <script state="off">
        <action>maincpu.mb@01ee = 803a</action>
        <action>maincpu.mb@10c0 = 21dd</action>
    </script>
</cheat>
jman
Posts: 843
Joined: Tue Dec 01, 2020 1:24 pm

[swimmer] Swimmer (update)

Post by jman »

Code: Select all

<cheat desc="sound test mode">
    <comment>reset the game (F3) to enter sound test mode</comment>
    <script state="on">
        <action>maincpu.mw@059d =             7ee0</action>
        <action>maincpu.mq@7ee0 = 04e6b8003a810021</action>
        <action>maincpu.mq@7ee8 = b1a8003a4f070707</action>
        <action>maincpu.mq@7ef0 = 012002feef2847b8</action>
        <action>maincpu.mq@7ef8 = 08fe34012001fe35</action>
        <action>maincpu.mq@7f00 = 04fe0618f03e0420</action>
        <action>maincpu.mq@7f08 = fe787786103e0520</action>
        <action>maincpu.mq@7f10 = 061880f67e052010</action>
        <action>maincpu.mq@7f18 = 0032ff3e052020fe</action>
        <action>maincpu.mq@7f20 = 0000000000c018a8</action>
        <!--
        7ee0 | 21 00 81 : ld   hl,$8100  // sound code address
        7ee3 | 3a 00 b8 : ld   a,($B800) // read start button
        7ee6 | e6 04    : and  $04
        7ee8 | 07       : rlca
        7ee9 | 07       : rlca
        7eea | 07       : rlca
        7eeb | 4f       : ld   c,a
        7eec | 3a 00 a8 : ld   a,($A800) // read other inputs
        7eef | b1       : or   c
        7ef0 | b8       : cp   b
        7ef1 | 47       : ld   b,a
        7ef2 | 28 ef    : jr   z,$7EE3
        7ef4 | fe 02    : cp   $02
        7ef6 | 20 01    : jr   nz,$7EF9
        7ef8 | 35       : dec  (hl)      // decrease code -01
        7ef9 | fe 01    : cp   $01
        7efb | 20 01    : jr   nz,$7EFE
        7efd | 34       : inc  (hl)      // increase code +01
        7efe | fe 08    : cp   $08
        7f00 | 20 04    : jr   nz,$7F06
        7f02 | 3e f0    : ld   a,$F0     // decrease code -10
        7f04 | 18 06    : jr   $7F0C
        7f06 | fe 04    : cp   $04
        7f08 | 20 05    : jr   nz,$7F0F
        7f0a | 3e 10    : ld   a,$10     // increase code +10
        7f0c | 86       : add  a,(hl)
        7f0d | 77       : ld   (hl),a
        7f0e | 78       : ld   a,b
        7f0f | fe 10    : cp   $10
        7f11 | 20 05    : jr   nz,$7F18
        7f13 | 7e       : ld   a,(hl)    // play sound
        7f14 | f6 80    : or   $80
        7f16 | 18 06    : jr   $7F1E
        7f18 | fe 20    : cp   $20
        7f1a | 20 05    : jr   nz,$7F21
        7f1c | 3e ff    : ld   a,$FF     // stop sound
        7f1e | 32 00 a8 : ld   ($A800),a // send sound code
        7f21 | 18 c0    : jr   $7EE3
        -->
    </script>
    <script state="run">
        <output format="----- swimmer sound test mode -----" line="10" align="center" />
        <output format="left : decrease code -01"            line="11" align="center" />
        <output format="right : increase code +01"           line="12" align="center" />
        <output format="down : decrease code -10"            line="13" align="center" />
        <output format="up : increase code +10"              line="14" align="center" />
        <output format="button 1 : play sound"               line="15" align="center" />
        <output format="start : stop sound"                  line="16" align="center" />
        <output format="----------------------------"        line="17" align="center" />
        <output format="&lt;&lt; sound code %2.2X &gt;&gt;"  line="19" align="center"  >
            <argument>maincpu.pb@8100</argument>
        </output>
    </script>
    <script state="off">
        <action>maincpu.mw@059d =             64d2</action>
        <action>maincpu.mq@7ee0 = 0000000000000000</action>
        <action>maincpu.mq@7ee8 = 0000000000000000</action>
        <action>maincpu.mq@7ef0 = 0000000000000000</action>
        <action>maincpu.mq@7ef8 = 0000000000000000</action>
        <action>maincpu.mq@7f00 = 0000000000000000</action>
        <action>maincpu.mq@7f08 = 0000000000000000</action>
        <action>maincpu.mq@7f10 = 0000000000000000</action>
        <action>maincpu.mq@7f18 = 0000000000000000</action>
        <action>maincpu.mq@7f20 = 0000000000000000</action>
    </script>
</cheat>
"sound test mode" : rewrite routine. add up/down key (code ±10). change sound stop button from up to start.
jman
Posts: 843
Joined: Tue Dec 01, 2020 1:24 pm

[swimmer]+ Swimmer

Post by jman »

swimmer.xml

Code: Select all

<!-- Swimmer (set 1) -->
<mamecheat version="1">

    <cheat desc="no hit">
        <script state="on">
            <action>maincpu.mb@31A4 = C9</action> <!-- enemy -->
            <action>maincpu.mb@344E = C9</action> <!-- crab -->
            <action>maincpu.mb@3566 = C9</action> <!-- piranha -->
            <action>maincpu.mb@3745 = C9</action> <!-- water spider -->
        </script>
        <script state="off">
            <action>maincpu.mb@31A4 = 3E</action>
            <action>maincpu.mb@344E = 3E</action>
            <action>maincpu.mb@3566 = FD</action>
            <action>maincpu.mb@3745 = 3E</action>
        </script>
    </cheat>

    <cheat desc="player speed">
        <parameter>
            <item value="0x01">01 (slow)</item>
            <item value="0x04">02       </item>
            <item value="0x08">03       </item>
            <item value="0x0c">04       </item>
            <item value="0x10">05 (fast)</item>
        </parameter>
        <script state="on">
            <action>maincpu.mw@3C71 = 0006</action> <!-- y position -->
            <action>maincpu.mw@3CB2 = 0006</action> <!-- x position -->
        </script>
        <script state="change">
            <action>maincpu.mb@3C72 = param</action>
            <action>maincpu.mb@3CB3 = param</action>
        </script>
        <script state="off">
            <action>maincpu.mw@3C71 = 477E</action>
            <action>maincpu.mw@3CB2 = 477E</action>
        </script>
    </cheat>

    <cheat desc="sound test mode">
        <comment>reset the game (F3) to enter sound test mode</comment>
        <script state="on">
            <action>maincpu.mw@059D = 7EE0            </action>
            <action>maincpu.mq@7EE0 = 04E6B8003A810021</action>
            <action>maincpu.mq@7EE8 = B1A8003A4F070707</action>
            <action>maincpu.mq@7EF0 = 012002FEEF2847B8</action>
            <action>maincpu.mq@7EF8 = 08FE34012001FE35</action>
            <action>maincpu.mq@7F00 = 04FE0618F03E0420</action>
            <action>maincpu.mq@7F08 = FE787786103E0520</action>
            <action>maincpu.mq@7F10 = 061880F67E052010</action>
            <action>maincpu.mq@7F18 = 0032FF3E052020FE</action>
            <action>maincpu.mq@7F20 = 0000000000C018A8</action>
            <!--
            7EE0 | 21 00 81 : ld   hl,$8100  // sound code address
            7EE3 | 3A 00 B8 : ld   a,($B800) // read start button
            7EE6 | E6 04    : and  $04
            7EE8 | 07       : rlca
            7EE9 | 07       : rlca
            7EEA | 07       : rlca
            7EEB | 4F       : ld   c,a
            7EEC | 3A 00 A8 : ld   a,($A800) // read otherinputs
            7EEF | B1       : or   c
            7EF0 | B8       : cp   b
            7EF1 | 47       : ld   b,a
            7EF2 | 28 EF    : jr   z,$7EE3
            7EF4 | FE 02    : cp   $02
            7EF6 | 20 01    : jr   nz,$7EF9
            7EF8 | 35       : dec  (hl)      // decrease code -01
            7EF9 | FE 01    : cp   $01
            7EFB | 20 01    : jr   nz,$7EFE
            7EFD | 34       : inc  (hl)      // increase code +01
            7EFE | FE 08    : cp   $08
            7F00 | 20 04    : jr   nz,$7F06
            7F02 | 3E F0    : ld   a,$F0     // decrease code -10
            7F04 | 18 06    : jr   $7F0C
            7F06 | FE 04    : cp   $04
            7F08 | 20 05    : jr   nz,$7F0F
            7F0A | 3E 10    : ld   a,$10     // increase code +10
            7F0C | 86       : add  a,(hl)
            7F0D | 77       : ld   (hl),a
            7F0E | 78       : ld   a,b
            7F0F | FE 10    : cp   $10
            7F11 | 20 05    : jr   nz,$7F18
            7F13 | 7E       : ld   a,(hl)    // play sound
            7F14 | F6 80    : or   $80
            7F16 | 18 06    : jr   $7F1E
            7F18 | FE 20    : cp   $20
            7F1A | 20 05    : jr   nz,$7F21
            7F1C | 3E FF    : ld   a,$FF     // stop sound
            7F1E | 32 00 A8 : ld   ($A800),a // send sound code
            7F21 | 18 C0    : jr   $7EE3
            -->
        </script>
        <script state="run">
            <output format="----- swimmer sound test mode -----" line="10" align="center" />
            <output format="left : decrease code -01"            line="11" align="center" />
            <output format="right : increase code +01"           line="12" align="center" />
            <output format="down : decrease code -10"            line="13" align="center" />
            <output format="up : increase code +10"              line="14" align="center" />
            <output format="button 1 : play sound"               line="15" align="center" />
            <output format="1P start : stop sound"               line="16" align="center" />
            <output format="----------------------------"        line="17" align="center" />
            <output format="&lt;&lt; sound code %02X &gt;&gt;"   line="19" align="center"  >
                <argument>maincpu.pb@8100</argument>
            </output>
        </script>
        <script state="off">
            <action>maincpu.mw@059D = 64D2            </action>
            <action>maincpu.mq@7EE0 = 0000000000000000</action>
            <action>maincpu.mq@7EE8 = 0000000000000000</action>
            <action>maincpu.mq@7EF0 = 0000000000000000</action>
            <action>maincpu.mq@7EF8 = 0000000000000000</action>
            <action>maincpu.mq@7F00 = 0000000000000000</action>
            <action>maincpu.mq@7F08 = 0000000000000000</action>
            <action>maincpu.mq@7F10 = 0000000000000000</action>
            <action>maincpu.mq@7F18 = 0000000000000000</action>
            <action>maincpu.mq@7F20 = 0000000000000000</action>
        </script>
    </cheat>

    <cheat desc="skip ram/rom check">
        <script state="on">
            <action>maincpu.mw@01EE = 4818</action> <!-- ram -->
            <action>maincpu.mw@10C0 = 3418</action> <!-- rom -->
        </script>
        <script state="off">
            <action>maincpu.mb@01EE = 803A</action>
            <action>maincpu.mb@10C0 = 21DD</action>
        </script>
    </cheat>

</mamecheat>
swimmera.xml

Code: Select all

<!-- Swimmer (set 2) -->
<mamecheat version="1">

    <cheat desc="no hit">
        <script state="on">
            <action>maincpu.mb@31A4 = C9</action> <!-- enemy -->
            <action>maincpu.mb@344E = C9</action> <!-- crab -->
            <action>maincpu.mb@3566 = C9</action> <!-- piranha -->
            <action>maincpu.mb@3745 = C9</action> <!-- water spider -->
        </script>
        <script state="off">
            <action>maincpu.mb@31A4 = 3E</action>
            <action>maincpu.mb@344E = 3E</action>
            <action>maincpu.mb@3566 = FD</action>
            <action>maincpu.mb@3745 = 3E</action>
        </script>
    </cheat>

    <cheat desc="player speed">
        <parameter>
            <item value="0x01">01 (slow)</item>
            <item value="0x04">02       </item>
            <item value="0x08">03       </item>
            <item value="0x0c">04       </item>
            <item value="0x10">05 (fast)</item>
        </parameter>
        <script state="on">
            <action>maincpu.mw@3C71 = 0006</action> <!-- y position -->
            <action>maincpu.mw@3CB2 = 0006</action> <!-- x position -->
        </script>
        <script state="change">
            <action>maincpu.mb@3C72 = param</action>
            <action>maincpu.mb@3CB3 = param</action>
        </script>
        <script state="off">
            <action>maincpu.mw@3C71 = 477E</action>
            <action>maincpu.mw@3CB2 = 477E</action>
        </script>
    </cheat>

    <cheat desc="sound test mode">
        <comment>reset the game (F3) to enter sound test mode</comment>
        <script state="on">
            <action>maincpu.mq@0594 = 04E6B8003A800021</action>
            <action>maincpu.mq@059C = B1A8003A4F070707</action>
            <action>maincpu.mq@05A4 = 012002FEEF2847B8</action>
            <action>maincpu.mq@05AC = 08FE34012001FE35</action>
            <action>maincpu.mq@05B4 = 04FE0618F03E0420</action>
            <action>maincpu.mq@05BC = FE787786103E0520</action>
            <action>maincpu.mq@05C4 = 061880F67E052010</action>
            <action>maincpu.mq@05CC = 0032FF3E052020FE</action>
            <action>maincpu.mq@05D4 = 0000000000C018A8</action>
            <!--
            0594 | 21 00 80 : ld   hl,$8000  // sound code address
            0597 | 3A 00 B8 : ld   a,($B800) // read start button
            059A | E6 04    : and  $04
            059C | 07       : rlca
            059D | 07       : rlca
            059E | 07       : rlca
            059F | 4F       : ld   c,a
            05A0 | 3A 00 A8 : ld   a,($A800) // read other inputs
            05A3 | B1       : or   c
            05A4 | B8       : cp   b
            05A5 | 47       : ld   b,a
            05A6 | 28 EF    : jr   z,$0597
            05A8 | FE 02    : cp   $02
            05AA | 20 01    : jr   nz,$05AD
            05AC | 35       : dec  (hl)      // decrease code -01
            05AD | FE 01    : cp   $01
            05AF | 20 01    : jr   nz,$05B2
            05B1 | 34       : inc  (hl)      // increase code +01
            05B2 | FE 08    : cp   $08
            05B4 | 20 04    : jr   nz,$05BA
            05B6 | 3E F0    : ld   a,$F0     // decrease code -10
            05B8 | 18 06    : jr   $05C0
            05BA | FE 04    : cp   $04
            05BC | 20 05    : jr   nz,$05C3
            05BE | 3E 10    : ld   a,$10     // increase code +10
            05C0 | 86       : add  a,(hl)
            05C1 | 77       : ld   (hl),a
            05C2 | 78       : ld   a,b
            05C3 | FE 10    : cp   $10
            05C5 | 20 05    : jr   nz,$05CC
            05C7 | 7E       : ld   a,(hl)    // play sound
            05C8 | F6 80    : or   $80
            05CA | 18 06    : jr   $05D2
            05CC | FE 20    : cp   $20
            05CE | 20 05    : jr   nz,$05D5
            05D0 | 3E FF    : ld   a,$FF     // stop sound
            05D2 | 32 00 A8 : ld   ($A800),a // send sound code
            05D5 | 18 C0    : jr   $0597
            -->
        </script>
        <script state="run">
            <output format="----- swimmer sound test mode -----" line="10" align="center" />
            <output format="left : decrease code -01"            line="11" align="center" />
            <output format="right : increase code +01"           line="12" align="center" />
            <output format="down : decrease code -10"            line="13" align="center" />
            <output format="up : increase code +10"              line="14" align="center" />
            <output format="button 1 : play sound"               line="15" align="center" />
            <output format="1P start : stop sound"               line="16" align="center" />
            <output format="----------------------------"        line="17" align="center" />
            <output format="&lt;&lt; sound code %02X &gt;&gt;"   line="19" align="center"  >
                <argument>maincpu.pb@8000</argument>
            </output>
        </script>
        <script state="off">
            <action>maincpu.mq@0594 = 5F16040001900021</action>
            <action>maincpu.mq@059C = 00019C002164D2CD</action>
            <action>maincpu.mq@05A4 = ECCD64D2CD041604</action>
            <action>maincpu.mq@05AC = 182867CBA8003A10</action>
            <action>maincpu.mq@05B4 = A8003AFF1006233E</action>
            <action>maincpu.mq@05BC = 1006233EF42067CB</action>
            <action>maincpu.mq@05C4 = F42867CBA8003AFF</action>
            <action>maincpu.mq@05CC = 0332013E86D031E7</action>
            <action>maincpu.mq@05D4 = 0601828A21FF3EA0</action>
        </script>
    </cheat>

    <cheat desc="skip ram/rom check">
        <script state="on">
            <action>maincpu.mw@01EE = 4818</action> <!-- ram -->
            <action>maincpu.mw@10EC = 3418</action> <!-- rom -->
        </script>
        <script state="off">
            <action>maincpu.mb@01EE = 803A</action>
            <action>maincpu.mb@10EC = 21DD</action>
        </script>
    </cheat>

</mamecheat>
swimmerb.xml

Code: Select all

<!-- Swimmer (set 3) -->
<mamecheat version="1">

    <cheat desc="no hit">
        <script state="on">
            <action>maincpu.mb@3184 = C9</action> <!-- enemy -->
            <action>maincpu.mb@342E = C9</action> <!-- crab -->
            <action>maincpu.mb@3546 = C9</action> <!-- piranha -->
            <action>maincpu.mb@3725 = C9</action> <!-- water spider -->
        </script>
        <script state="off">
            <action>maincpu.mb@3184 = 3E</action>
            <action>maincpu.mb@342E = 3E</action>
            <action>maincpu.mb@3546 = FD</action>
            <action>maincpu.mb@3725 = 3E</action>
        </script>
    </cheat>

    <cheat desc="player speed">
        <parameter>
            <item value="0x01">01 (slow)</item>
            <item value="0x04">02       </item>
            <item value="0x08">03       </item>
            <item value="0x0c">04       </item>
            <item value="0x10">05 (fast)</item>
        </parameter>
        <script state="on">
            <action>maincpu.mw@3C71 = 0006</action> <!-- y position -->
            <action>maincpu.mw@3CB2 = 0006</action> <!-- x position -->
        </script>
        <script state="change">
            <action>maincpu.mb@3C72 = param</action>
            <action>maincpu.mb@3CB3 = param</action>
        </script>
        <script state="off">
            <action>maincpu.mw@3C71 = 477E</action>
            <action>maincpu.mw@3CB2 = 477E</action>
        </script>
    </cheat>

    <cheat desc="sound test mode">
        <comment>reset the game (F3) to enter sound test mode</comment>
        <script state="on">
            <action>maincpu.mq@0594 = 04E6B8003A800021</action>
            <action>maincpu.mq@059C = B1A8003A4F070707</action>
            <action>maincpu.mq@05A4 = 012002FEEF2847B8</action>
            <action>maincpu.mq@05AC = 08FE34012001FE35</action>
            <action>maincpu.mq@05B4 = 04FE0618F03E0420</action>
            <action>maincpu.mq@05BC = FE787786103E0520</action>
            <action>maincpu.mq@05C4 = 061880F67E052010</action>
            <action>maincpu.mq@05CC = 0032FF3E052020FE</action>
            <action>maincpu.mq@05D4 = 0000000000C018A8</action>
            <!--
            0594 | 21 00 80 : ld   hl,$8000  // sound code address
            0597 | 3A 00 B8 : ld   a,($B800) // read start button
            059A | E6 04    : and  $04
            059C | 07       : rlca
            059D | 07       : rlca
            059E | 07       : rlca
            059F | 4F       : ld   c,a
            05A0 | 3A 00 A8 : ld   a,($A800) // read other inputs
            05A3 | B1       : or   c
            05A4 | B8       : cp   b
            05A5 | 47       : ld   b,a
            05A6 | 28 EF    : jr   z,$0597
            05A8 | FE 02    : cp   $02
            05AA | 20 01    : jr   nz,$05AD
            05AC | 35       : dec  (hl)      // decrease code -01
            05AD | FE 01    : cp   $01
            05AF | 20 01    : jr   nz,$05B2
            05B1 | 34       : inc  (hl)      // increase code +01
            05B2 | FE 08    : cp   $08
            05B4 | 20 04    : jr   nz,$05BA
            05B6 | 3E F0    : ld   a,$F0     // decrease code -10
            05B8 | 18 06    : jr   $05C0
            05BA | FE 04    : cp   $04
            05BC | 20 05    : jr   nz,$05C3
            05BE | 3E 10    : ld   a,$10     // increase code +10
            05C0 | 86       : add  a,(hl)
            05C1 | 77       : ld   (hl),a
            05C2 | 78       : ld   a,b
            05C3 | FE 10    : cp   $10
            05C5 | 20 05    : jr   nz,$05CC
            05C7 | 7E       : ld   a,(hl)    // play sound
            05C8 | F6 80    : or   $80
            05CA | 18 06    : jr   $05D2
            05CC | FE 20    : cp   $20
            05CE | 20 05    : jr   nz,$05D5
            05D0 | 3E FF    : ld   a,$FF     // stop sound
            05D2 | 32 00 A8 : ld   ($A800),a // send sound code
            05D5 | 18 C0    : jr   $0597
            -->
        </script>
        <script state="run">
            <output format="----- swimmer sound test mode -----" line="10" align="center" />
            <output format="left : decrease code -01"            line="11" align="center" />
            <output format="right : increase code +01"           line="12" align="center" />
            <output format="down : decrease code -10"            line="13" align="center" />
            <output format="up : increase code +10"              line="14" align="center" />
            <output format="button 1 : play sound"               line="15" align="center" />
            <output format="1P start : stop sound"               line="16" align="center" />
            <output format="----------------------------"        line="17" align="center" />
            <output format="&lt;&lt; sound code %02X &gt;&gt;"   line="19" align="center"  >
                <argument>maincpu.pb@8000</argument>
            </output>
        </script>
        <script state="off">
            <action>maincpu.mq@0594 = 5F16040001900021</action>
            <action>maincpu.mq@059C = 00019C002164D2CD</action>
            <action>maincpu.mq@05A4 = ECCD64D2CD041604</action>
            <action>maincpu.mq@05AC = 182867CBA8003A10</action>
            <action>maincpu.mq@05B4 = A8003AFF1006233E</action>
            <action>maincpu.mq@05BC = 1006233EF42067CB</action>
            <action>maincpu.mq@05C4 = F42867CBA8003AFF</action>
            <action>maincpu.mq@05CC = 0332013E86D031E7</action>
            <action>maincpu.mq@05D4 = 0601828A21FF3EA0</action>
        </script>
    </cheat>

    <cheat desc="skip ram/rom check">
        <script state="on">
            <action>maincpu.mw@01EE = 4818</action> <!-- ram -->
            <action>maincpu.mw@10EC = 3418</action> <!-- rom -->
        </script>
        <script state="off">
            <action>maincpu.mb@01EE = 803A</action>
            <action>maincpu.mb@10EC = 21DD</action>
        </script>
    </cheat>

</mamecheat>
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