[hotdogst] Hotdog Storm

This forum is for posting M.A.M.E. Work In Progress "Arcade"cheats that are not quite ready for the prime time. If the cheats are buggy or the cheat descriptions are non-standard then please post them here. Help maybe given but there are no guarantees and they will only be added to the cheat file when the cheat file maintainer is happy with them.
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jman
Posts: 843
Joined: Tue Dec 01, 2020 1:24 pm

[hotdogst] Hotdog Storm

Post by jman »

Code: Select all

<cheat desc="no hit">
    <script state="on">
        <action>maincpu.mb@a549 = 02</action> <!-- bullet -->
        <action>maincpu.mb@a4c3 = 02</action> <!-- enemy -->
        <action>maincpu.mb@a50b = 02</action> <!-- boss -->
    </script>
    <script state="off">
        <action>maincpu.mb@a549 = 04</action>
        <action>maincpu.mb@a4c3 = a6</action>
        <action>maincpu.mb@a50b = 5e</action>
    </script>
</cheat>

<cheat desc="auto fire">
    <script state="on">
        <action>maincpu.mb@e87b = 91</action> <!-- player -->
        <action>maincpu.mb@e8af = 91</action> <!-- subunits -->
    </script>
    <script state="off">
        <action>maincpu.mb@e87b = 95</action>
        <action>maincpu.mb@e8af = 95</action>
    </script>
</cheat>

<cheat desc="player speed">
    <parameter>
        <item value="0x20">01 (slow)</item>
        <item value="0x40">02       </item>
        <item value="0x60">03       </item>
        <item value="0x80">04       </item>
        <item value="0xa0">05 (fast)</item>
    </parameter>
    <script state="on">
        <action>maincpu.mq@0a7e2 = 4eb900036890d241</action>
        <action>maincpu.mq@36890 = 342d0022bbfc0030</action>
        <action>maincpu.mq@36898 = 713a650cbbfc0030</action>
        <action>maincpu.mq@368a0 = 719a6404343c0000</action>
        <action>maincpu.mq@368a8 = d2414e7500000000</action>
        <!--
        36890 | 342d 0022      : move.w ($22,A5),D2
        36894 | bbfc 0030 713a : cmpa.l #$30713a,A5
        3689a | 650c           : bcs    $368a8
        3689c | bbfc 0030 719a : cmpa.l #$30719a,A5
        368a2 | 6404           : bcc    $36a8a
        368a4 | 343c 00xx      : move.w #$xx,D2
        368a8 | d241           : add.w  D1,D1
        368aa | 4e75           : rts
        -->
    </script>
    <script state="change">
        <action>maincpu.mb@368a7 = param</action>
    </script>
    <script state="off">
        <action>maincpu.mq@0a7e2 = 342d0022d241d241</action>
        <action>maincpu.mq@36890 = 0000000000000000</action>
        <action>maincpu.mq@36898 = 0000000000000000</action>
        <action>maincpu.mq@368a0 = 0000000000000000</action>
        <action>maincpu.mq@368a8 = 0000000000000000</action>
    </script>
</cheat>

<cheat desc="bullet speed - normal shot">
    <parameter>
        <item value="0x03">01 (slow)</item>
        <item value="0x06">02       </item>
        <item value="0x09">03       </item>
        <item value="0x0c">04       </item>
        <item value="0x10">05 (fast)</item>
    </parameter>
    <script state="change">
        <action>maincpu.mb@edd6 = param</action>
    </script>
    <script state="off">
        <action>maincpu.mb@edd6 = 06</action>
    </script>
</cheat>

<cheat desc="penetration shot">
    <script state="on">
        <action>maincpu.mb@ecdb = 02</action>
    </script>
    <script state="off">
        <action>maincpu.mb@ecdb = 84</action>
    </script>
</cheat>

<cheat desc="sound test mode">
    <script state="on">
        <action>maincpu.md@00490 =         000368b0</action>
        <action>maincpu.mq@368b0 = 41f90030106243f9</action>
        <action>maincpu.mq@368b8 = 0030107545f90030</action>
        <action>maincpu.mq@368c0 = 20007001308046fc</action>
        <action>maincpu.mq@368c8 = 20004a5066f846fc</action>
        <action>maincpu.mq@368d0 = 2700081100026702</action>
        <action>maincpu.mq@368d8 = 5352081100036702</action>
        <action>maincpu.mq@368e0 = 5252081100046704</action>
        <action>maincpu.mq@368e8 = 3212600a08110005</action>
        <action>maincpu.mq@368f0 = 670a323c00ff4eb9</action>
        <action>maincpu.mq@368f8 = 0000840060c40000</action>
        <!--
        0368b0 | 41f9 0030 1062 : lea    $301062.l,A0 // interrupt wait flag
        0368b6 | 43f9 0030 1075 : lea    $301075.l,A1 // input address
        0368bc | 45f9 0030 2000 : lea    $302000.l,A2 // sound code address
        0368c2 | 7001           : moveq  #$1,D0
        0368c4 | 3080           : move.w D0,(A0)
        0368c6 | 46fc 2000      : move   #$2000,SR
        0368ca | 4a50           : tst.w  (A0)         // wait interrupt
        0368cc | 66f8           : bne    $368c6
        0368ce | 46fc 2700      : move   #$2700,SR
        0368d2 | 0811 0002      : btst   #$2,(A1)
        0368d6 | 6702           : beq    $368da
        0368d8 | 5352           : subq.w #1,(A2)      // decrease code
        0368da | 0811 0003      : btst   #$3,(A1)
        0368de | 6702           : beq    $368e2
        0368e0 | 5252           : addq.w #1,(A2)      // increase code
        0368e2 | 0811 0004      : btst   #$4,(A1)
        0368e6 | 6704           : beq    $368ec
        0368e8 | 3212           : move.w (A2),D1      // play sound
        0368ea | 600a           : bra    $368f6
        0368ec | 0811 0005      : btst   #$5,(A1)
        0368f0 | 670a           : beq    $368fc
        0368f2 | 323c 00ff      : move.w #$ff,D1      // stop sound
        0368f6 | 4eb9 0000 8400 : jsr    $8400.l      // send sound code
        0368fc | 60c4           : bra    $368c2
        -->
    </script>
    <script state="run">
        <output format="----- hotdog storm sound test mode -----" line="10" align="center" />
        <output format="left : decrease code"                     line="11" align="center" />
        <output format="right : increase code"                    line="12" align="center" />
        <output format="button 1 : play sound"                    line="13" align="center" />
        <output format="button 2 : stop sound"                    line="14" align="center" />
        <output format="----------------------------"             line="15" align="center" />
        <output format="&lt;&lt; sound code %4.4X &gt;&gt;"       line="17" align="center">
            <argument>maincpu.pw@302000</argument>
        </output>
    </script>
    <script state="off">
        <action>maincpu.md@00490 =         00000610</action>
        <action>maincpu.mq@368B0 = 0000000000000000</action>
        <action>maincpu.mq@368b8 = 0000000000000000</action>
        <action>maincpu.mq@368C0 = 0000000000000000</action>
        <action>maincpu.mq@368c8 = 0000000000000000</action>
        <action>maincpu.mq@368D0 = 0000000000000000</action>
        <action>maincpu.mq@368d8 = 0000000000000000</action>
        <action>maincpu.mq@368E0 = 0000000000000000</action>
        <action>maincpu.mq@368e8 = 0000000000000000</action>
        <action>maincpu.mq@368F0 = 0000000000000000</action>
        <action>maincpu.mq@368f8 = 0000000000000000</action>
    </script>
</cheat>
jman
Posts: 843
Joined: Tue Dec 01, 2020 1:24 pm

[hotdogst] Hotdog Storm (update)

Post by jman »

Code: Select all

<cheat desc="player speed">
    <parameter>
        <item value="0x10">01 (slow)</item>
        <item value="0x30">02       </item>
        <item value="0x60">03       </item>
        <item value="0x90">04       </item>
        <item value="0xc0">05 (fast)</item>
    </parameter>
    <script state="on">
        <action>maincpu.mq@0a7e2 = 4eb900036890d241</action>
        <action>maincpu.mq@36890 = 342d00220c790005</action>
        <action>maincpu.mq@36898 = 003011986714bbfc</action>
        <action>maincpu.mq@368a0 = 0030713a6708bbfc</action>
        <action>maincpu.mq@368a8 = 0030716a6604343c</action>
        <action>maincpu.mq@368b0 = 0000d2414e750000</action>
        <!--
        36890 | 342d 0022           : move.w ($22,A5),D2
        36894 | 0c79 0005 0030 1198 : cmpi.w #$5,$301198.l // check ending scene
        3689c | 6714                : beq    $368b2
        3689e | bbfc 0030 713a      : cmpa.l #$30713a,A5
        368a4 | 6708                : beq    $368ae
        368a6 | bbfc 0030 716a      : cmpa.l #$30716a,A5
        368ac | 6604                : bne    $368b2
        368ae | 343c 00xx           : move.w #$xx,D2
        368b2 | d241                : add.w  D1,D1
        368b4 | 4e75                : rts
        -->
    </script>
    <script state="change">
        <action>maincpu.mb@368b1 = param</action>
    </script>
    <script state="off">
        <action>maincpu.mq@0a7e2 = 342d0022d241d241</action>
        <action>maincpu.mq@36890 = 0000000000000000</action>
        <action>maincpu.mq@36898 = 0000000000000000</action>
        <action>maincpu.mq@368a0 = 0000000000000000</action>
        <action>maincpu.mq@368a8 = 0000000000000000</action>
        <action>maincpu.mq@368b0 = 0000000000000000</action>
    </script>
</cheat>
"player speed" : adjust item values. fix "player character out of screen in the ending" bug.

Code: Select all

<cheat desc="starting stage">
    <parameter min="0x01" max="0x05" step="0x01" />
    <script state="change">
        <action>maincpu.mb@39b5 = param - 1</action>
    </script>
    <script state="off">
        <action>maincpu.mb@39b5 = 00</action>
    </script>
</cheat>
"starting stage" : add new.

Code: Select all

<cheat desc="sound test mode">
    <comment>reset the game (F3) to enter sound test mode</comment>
    <script state="on">
        <action>maincpu.md@00490 =         000368c0</action>
        <action>maincpu.mq@368c0 = 46fc200041f90030</action>
        <action>maincpu.mq@368c8 = 2000428114001039</action>
        <action>maincpu.mq@368d0 = 00c80001b40067f4</action>
        <action>maincpu.mq@368d8 = 0c0000fb66025310</action>
        <action>maincpu.mq@368e0 = 0c0000f766025210</action>
        <action>maincpu.mq@368e8 = 0c0000fd66040410</action>
        <action>maincpu.mq@368f0 = 00100c0000fe6604</action>
        <action>maincpu.mq@368f8 = 061000100c0000ef</action>
        <action>maincpu.mq@36900 = 66041210600a0c00</action>
        <action>maincpu.mq@36908 = 00df660a123c00ff</action>
        <action>maincpu.mq@36910 = 4eb90000840060b4</action>
        <!--
        368c0 | 46fc 2000      : move   #$2000,SR    // enable interrupt
        368c4 | 41f9 0030 2000 : lea    $302000.l,A0 // sound code address
        368ca | 4281           : clr.l  D1
        368cc | 1400           : move.b D0,D2
        368ce | 1039 00c8 0001 : move.b $c80001.l,D0 // read input
        368d4 | b400           : cmp.b  D0,D2
        368d6 | 67f4           : beq    $368cc
        368d8 | 0c00 00fb      : cmpi.b #-$5,D0
        368dc | 6602           : bne    $368e0
        368de | 5310           : subq.b #1,(A0)      // decrease code -01
        368e0 | 0c00 00f7      : cmpi.b #-$9,D0
        368e4 | 6602           : bne    $368e8
        368e6 | 5210           : addq.b #1,(A0)      // increase code +01
        368e8 | 0c00 00fd      : cmpi.b #-$3,D0
        368ec | 6604           : bne    $368f2
        368ee | 0410 0010      : subi.b #$10,(A0)    // decrease code -10
        368f2 | 0c00 00fe      : cmpi.b #-$2,D0
        368f6 | 6604           : bne    $368fc
        368f8 | 0610 0010      : addi.b #$10,(A0)    // increase code +10
        368fc | 0c00 00ef      : cmpi.b #-$11,D0
        36900 | 6604           : bne    $36906
        36902 | 1210           : move.b (A0),D1      // play sound
        36904 | 600a           : bra    $36910
        36906 | 0c00 00df      : cmpi.b #-$21,D0
        3690a | 660a           : bne    $36916
        3690c | 123c 00ff      : move.b #$ff,D1      // stop sound
        36910 | 4eb9 0000 8400 : jsr    $8400.l      // send sound code
        36916 | 60b4           : bra    $368cc
        -->
    </script>
    <script state="run">
        <output format="----- hotdog storm sound test mode -----" line="10" align="center" />
        <output format="left : decrease code -01"                 line="11" align="center" />
        <output format="right : increase code +01"                line="12" align="center" />
        <output format="down : decrease code -10"                 line="13" align="center" />
        <output format="up : increase code +10"                   line="14" align="center" />
        <output format="button 1 : play sound"                    line="15" align="center" />
        <output format="button 2 : stop sound"                    line="16" align="center" />
        <output format="----------------------------"             line="17" align="center" />
        <output format="&lt;&lt; sound code %2.2X &gt;&gt;"       line="19" align="center"  >
            <argument>maincpu.pb@302000</argument>
        </output>
    </script>
    <script state="off">
        <action>maincpu.md@00490 =         00000610</action>
        <action>maincpu.mq@368c0 = 0000000000000000</action>
        <action>maincpu.mq@368c8 = 0000000000000000</action>
        <action>maincpu.mq@368d0 = 0000000000000000</action>
        <action>maincpu.mq@368d8 = 0000000000000000</action>
        <action>maincpu.mq@368e0 = 0000000000000000</action>
        <action>maincpu.mq@368e8 = 0000000000000000</action>
        <action>maincpu.mq@368f0 = 0000000000000000</action>
        <action>maincpu.mq@368f8 = 0000000000000000</action>
        <action>maincpu.mq@36900 = 0000000000000000</action>
        <action>maincpu.mq@36908 = 0000000000000000</action>
        <action>maincpu.mq@36910 = 0000000000000000</action>
    </script>
</cheat>
"sound test mode" : rewrite routine. add up/down key (code ±10).

The following codes are test.

Code: Select all

<cheat desc="fast fire - main shot (test)">
    <script state="on">
        <action>maincpu.mb@0e88d =               03</action>
        <action>maincpu.mb@0e8c1 =               01</action> <!-- missile (orange) -->
        <action>maincpu.mb@0f933 =               03</action>
        <action>maincpu.mq@0f974 = fffffffefffdfffc</action>
        <action>maincpu.md@0f97c =         fffbfffa</action>
        <action>maincpu.mb@15db5 =               01</action> <!-- charge shot (green) -->
    </script>
    <script state="off">
        <action>maincpu.mb@0e88d =               09</action>
        <action>maincpu.mb@0e8c1 =               09</action>
        <action>maincpu.mb@0f933 =               02</action>
        <action>maincpu.mq@0f974 = fffffffcfff9fff6</action>
        <action>maincpu.md@0f97c =         fff3fff0</action>
        <action>maincpu.mb@15db5 =               03</action>
    </script>
</cheat>
"fast fire" (aka "short main shot interval") : sometimes point is added to another player (especially charge shot)
ImageImage
left is normal and right is "fast fire".

Code: Select all

<cheat desc="short hit mark (test)">
    <script state="on">
        <action>maincpu.mb@ed81 = 01</action> <!-- main shot -->
        <action>maincpu.mb@f055 = 01</action> <!-- missile (orange) -->
        <action>maincpu.mb@f26f = 01</action> <!-- charge shot (red) -->
        <action>maincpu.mb@f323 = 01</action> <!-- charge shot (orange) -->
    </script>
    <script state="off">
        <action>maincpu.mb@ed81 = 05</action>
        <action>maincpu.mb@f055 = 10</action>
        <action>maincpu.mb@f26f = 0a</action>
        <action>maincpu.mb@f323 = 10</action>
    </script>
</cheat>
"short hit mark" : perhaps missing some hit marks with other weapons.
jman
Posts: 843
Joined: Tue Dec 01, 2020 1:24 pm

[hotdogst] Hotdog Storm

Post by jman »

Code: Select all

<!-- Hotdog Storm (Korea) -->
<mamecheat version="1">

    <cheat desc="no hit">
        <script state="on">
            <action>maincpu.mb@A4C3 = 02</action> <!-- enemy -->
            <action>maincpu.mb@A50B = 02</action> <!-- boss -->
            <action>maincpu.mb@A549 = 02</action> <!-- bullet -->
        </script>
        <script state="off">
            <action>maincpu.mb@A4C3 = A6</action>
            <action>maincpu.mb@A50B = 5E</action>
            <action>maincpu.mb@A549 = 04</action>
        </script>
    </cheat>

    <cheat desc="auto fire">
        <script state="on">
            <action>maincpu.mb@E87B = 91</action> <!-- player -->
            <action>maincpu.mb@E8AF = 91</action> <!-- subunits -->
        </script>
        <script state="off">
            <action>maincpu.mb@E87B = 95</action>
            <action>maincpu.mb@E8AF = 95</action>
        </script>
    </cheat>

    <cheat desc="player speed">
        <parameter>
            <item value="0x0040">01 (slow)</item>
            <item value="0x00C0">02       </item>
            <item value="0x0140">03       </item>
            <item value="0x01C0">04       </item>
            <item value="0x0240">05 (fast)</item>
        </parameter>
        <script state="on">
            <action>maincpu.mq@0A7F2 = 4EB9000368903219</action> <!-- x position -->
            <action>maincpu.mq@0A7FC = 4EB9000368984E75</action> <!-- y position -->
            <action>maincpu.mq@36890 = 610ED36D00064E75</action>
            <action>maincpu.mq@36898 = 6106D36D00044E75</action>
            <action>maincpu.mq@368A0 = EA810C7900050030</action>
            <action>maincpu.mq@368A8 = 1198671EBBFC0030</action>
            <action>maincpu.mq@368B0 = 713A6708BBFC0030</action>
            <action>maincpu.mq@368B8 = 716A660E363C0000</action>
            <action>maincpu.mq@368C0 = 4A4167066A024443</action>
            <action>maincpu.mq@368C8 = 32034E7500000000</action>
            <!--
            36890 | 610E                : bsr     $368a0         // x position
            36892 | D36D 0006           : add.w   D1, ($6,A5)
            36896 | 4E75                : rts
            36898 | 6106                : bsr     $368a0         // y position
            3689A | D36D 0004           : add.w   D1, ($4,A5)
            3689E | 4E75                : rts
            368A0 | EA81                : asr.l   #5, D1
            368A2 | 0C79 0005 0030 1198 : cmpi.w  #$5, $301198.l // check ending
            368AA | 671E                : beq     $368ca
            368AC | BBFC 0030 713A      : cmpa.l  #$30713a, A5   // check player 1
            368B2 | 6708                : beq     $368bc
            368B4 | BBFC 0030 716A      : cmpa.l  #$30716a, A5   // check player 2
            368BA | 660E                : bne     $368ca
            368BC | 363C xxxx           : move.w  #$xx, D3
            368C0 | 4A41                : tst.w   D1
            368C2 | 6706                : beq     $368ca
            368C4 | 6A02                : bpl     $368c8
            368C6 | 4443                : neg.w   D3
            368C8 | 3203                : move.w  D3, D1
            368CA | 4E75                : rts
            -->
        </script>
        <script state="change">
            <action>maincpu.mw@368BE = param</action>
        </script>
        <script state="off">
            <action>maincpu.mq@0A7F2 = EA81D36D00063219</action>
            <action>maincpu.mq@0A7FC = EA81D36D00044E75</action>
            <action>maincpu.mq@36890 = 0000000000000000</action>
            <action>maincpu.mq@36898 = 0000000000000000</action>
            <action>maincpu.mq@368A0 = 0000000000000000</action>
            <action>maincpu.mq@368A8 = 0000000000000000</action>
            <action>maincpu.mq@368B0 = 0000000000000000</action>
            <action>maincpu.mq@368B8 = 0000000000000000</action>
            <action>maincpu.mq@368C0 = 0000000000000000</action>
            <action>maincpu.mq@368C8 = 0000000000000000</action>
        </script>
    </cheat>

    <cheat desc="bullet speed - main shot">
        <parameter>
            <item value="0x03">01 (slow)</item>
            <item value="0x06">02       </item>
            <item value="0x09">03       </item>
            <item value="0x0c">04       </item>
            <item value="0x10">05 (fast)</item>
        </parameter>
        <script state="change">
            <action>maincpu.mb@EDD6 = param</action>
        </script>
        <script state="off">
            <action>maincpu.mb@EDD6 = 06</action>
        </script>
    </cheat>

    <cheat desc="fast fire - main shot (test)">
        <!-- sometimes point is added to another player -->
        <script state="on">
            <action>maincpu.mb@0E88D = 03              </action>
            <action>maincpu.mb@0E8C1 = 01              </action> <!-- missile (orange) -->
            <action>maincpu.mb@0F933 = 03              </action>
            <action>maincpu.mq@0F974 = FFFFFFFEFFFDFFFC</action>
            <action>maincpu.md@0F97C = FFFBFFFA        </action>
            <action>maincpu.mb@15DB5 = 01              </action> <!-- charge shot (green) -->
        </script>
        <script state="off">
            <action>maincpu.mb@0E88D = 09              </action>
            <action>maincpu.mb@0E8C1 = 09              </action>
            <action>maincpu.mb@0F933 = 02              </action>
            <action>maincpu.mq@0F974 = FFFFFFFCFFF9FFF6</action>
            <action>maincpu.md@0F97C = FFF3FFF0        </action>
            <action>maincpu.mb@15DB5 = 03              </action>
        </script>
    </cheat>

    <cheat desc="penetration shot">
        <script state="on">
            <action>maincpu.mb@ECDB = 02</action>
        </script>
        <script state="off">
            <action>maincpu.mb@ECDB = 84</action>
        </script>
    </cheat>

    <cheat desc="short hit mark (test)">
        <!-- perhaps missing some hit marks with other weapons -->
        <script state="on">
            <action>maincpu.mb@ED81 = 01</action> <!-- main shot -->
            <action>maincpu.mb@F055 = 01</action> <!-- missile (orange) -->
            <action>maincpu.mb@F26F = 01</action> <!-- charge shot (red) -->
            <action>maincpu.mb@F323 = 01</action> <!-- charge shot (orange) -->
        </script>
        <script state="off">
            <action>maincpu.mb@ED81 = 05</action>
            <action>maincpu.mb@F055 = 10</action>
            <action>maincpu.mb@F26F = 0A</action>
            <action>maincpu.mb@F323 = 10</action>
        </script>
    </cheat>

    <cheat desc="starting stage">
        <parameter min="0x01" max="0x05" step="0x01" />
        <script state="change">
            <action>maincpu.mb@39B5 = param - 1</action>
        </script>
        <script state="off">
            <action>maincpu.mb@39B5 = 00</action>
        </script>
    </cheat>

    <cheat desc="sound test mode">
        <comment>reset the game (F3) to enter sound test mode</comment>
        <script state="on">
            <action>maincpu.md@00490 = 000368C0        </action>
            <action>maincpu.mq@368D0 = 46FC200041F90030</action>
            <action>maincpu.mq@368D8 = 2000428114001039</action>
            <action>maincpu.mq@368E0 = 00C80001B40067F4</action>
            <action>maincpu.mq@368E8 = 0C0000FB66025310</action>
            <action>maincpu.mq@368F0 = 0C0000F766025210</action>
            <action>maincpu.mq@368F8 = 0C0000FD66040410</action>
            <action>maincpu.mq@36900 = 00100C0000FE6604</action>
            <action>maincpu.mq@36908 = 061000100C0000EF</action>
            <action>maincpu.mq@36910 = 66041210600A0C00</action>
            <action>maincpu.mq@36918 = 00DF660A123C00FF</action>
            <action>maincpu.mq@36920 = 4EB90000840060B4</action>
            <!--
            368D0 | 46FC 2000      : move    #$2000, SR    // enable interrupt
            368D4 | 41F9 0030 2000 : lea     $302000.l, A0 // sound code address
            368DA | 4281           : clr.l   D1
            368DC | 1400           : move.b  D0, D2
            368DE | 1039 00C8 0001 : move.b  $c80001.l, D0 // read input
            368E4 | B400           : cmp.b   D0, D2
            368E6 | 67F4           : beq     $368dc
            368E8 | 0C00 00FB      : cmpi.b  #-$5, D0
            368EC | 6602           : bne     $368f0
            368EE | 5310           : subq.b  #1, (A0)      // decrease code -01
            368F0 | 0C00 00F7      : cmpi.b  #-$9, D0
            368F4 | 6602           : bne     $368f8
            368F6 | 5210           : addq.b  #1, (A0)      // increase code +01
            368F8 | 0C00 00FD      : cmpi.b  #-$3, D0
            368FC | 6604           : bne     $36902
            368FE | 0410 0010      : subi.b  #$10, (A0)    // decrease code -10
            36902 | 0C00 00FE      : cmpi.b  #-$2, D0
            36906 | 6604           : bne     $3690c
            36908 | 0610 0010      : addi.b  #$10, (A0)    // increase code +10
            3690C | 0C00 00EF      : cmpi.b  #-$11, D0
            36910 | 6604           : bne     $36916
            36912 | 1210           : move.b  (A0), D1      // play sound
            36914 | 600A           : bra     $36920
            36916 | 0C00 00DF      : cmpi.b  #-$21, D0
            3691A | 660A           : bne     $36926
            3691C | 123C 00FF      : move.b  #$ff, D1      // stop sound
            36920 | 4EB9 0000 8400 : jsr     $8400.l       // send sound code
            36926 | 60B4           : bra     $368dc
            -->
        </script>
        <script state="run">
            <output format="----- hotdog storm sound test mode -----" line="10" align="center" />
            <output format="left : decrease code -01"                 line="11" align="center" />
            <output format="right : increase code +01"                line="12" align="center" />
            <output format="down : decrease code -10"                 line="13" align="center" />
            <output format="up : increase code +10"                   line="14" align="center" />
            <output format="button 1 : play sound"                    line="15" align="center" />
            <output format="button 2 : stop sound"                    line="16" align="center" />
            <output format="----------------------------"             line="17" align="center" />
            <output format="&lt;&lt; sound code %02X &gt;&gt;"        line="19" align="center"  >
                <argument>maincpu.pb@302000</argument>
            </output>
        </script>
        <script state="off">
            <action>maincpu.md@00490 = 00000610        </action>
            <action>maincpu.mq@368D0 = 0000000000000000</action>
            <action>maincpu.mq@368D8 = 0000000000000000</action>
            <action>maincpu.mq@368E0 = 0000000000000000</action>
            <action>maincpu.mq@368E8 = 0000000000000000</action>
            <action>maincpu.mq@368F0 = 0000000000000000</action>
            <action>maincpu.mq@368F8 = 0000000000000000</action>
            <action>maincpu.mq@36900 = 0000000000000000</action>
            <action>maincpu.mq@36908 = 0000000000000000</action>
            <action>maincpu.mq@36910 = 0000000000000000</action>
            <action>maincpu.mq@36918 = 0000000000000000</action>
            <action>maincpu.mq@36920 = 0000000000000000</action>
        </script>
    </cheat>

</mamecheat>
"player speed" : Rewritten routine.
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