tfrceac.xml
Code: Select all
<!-- Thunder Force AC -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.mb@25A2 = 60</action> <!-- background -->
<action>maincpu.mb@25B4 = 60</action> <!-- background -->
<action>maincpu.mb@2657 = 08</action> <!-- enemy -->
<action>maincpu.mb@277A = 60</action> <!-- bullet -->
</script>
<script state="off">
<action>maincpu.mb@25A2 = 6A</action>
<action>maincpu.mb@25B4 = 6A</action>
<action>maincpu.mb@2657 = 04</action>
<action>maincpu.mb@277A = 64</action>
</script>
</cheat>
<cheat desc="auto fire">
<script state="on">
<action>maincpu.mb@7D01 = 02</action>
</script>
<script state="off">
<action>maincpu.mb@7D01 = 0C</action>
</script>
</cheat>
<cheat desc="bullet speed (test)">
<parameter min="0x01" max="0x05" step="0x01" />
<script state="on">
<action>maincpu.mq@08592 = 7A024EB900018480</action>
<action>maincpu.mq@0859A = 4E71D1C651CFFFDC</action>
<action>maincpu.mq@18480 = 48E705C04E914CDF</action>
<action>maincpu.mq@18488 = 03A051CDFFF44E75</action>
<!--
08592 | 7Axx : moveq #$xx,D5
08594 | 4EB9 0001 8480 : jsr $18480.l
0859A | 4E71 : nop
==================================================
18480 | 48E7 05C0 : movem.l D5/D7/A0-A1,-(A7)
18484 | 4E91 : jsr (A1)
18486 | 4CDF 03A0 : movem.l (A7)+,D5/D7/A0-A1
1848A | 51CD FFF4 : dbra D5,$18480
1848E | 4E75 : rts
-->
</script>
<script state="change">
<action>maincpu.mb@8593 = param - 1</action>
</script>
<script state="off">
<action>maincpu.mq@08592 = 48E701804E914CDF</action>
<action>maincpu.mq@0859A = 0180D1C651CFFFDC</action>
<action>maincpu.mq@18480 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@18488 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.mw@0C4EA = 4E75 </action> <!-- sound routine stopper -->
<action>maincpu.mq@03DD6 = 4EF900018490203C</action>
<action>maincpu.mq@18490 = 4DF8840014031639</action>
<action>maincpu.mq@18498 = 00840001B40367F4</action>
<action>maincpu.mq@184A0 = 0C03007F66025316</action>
<action>maincpu.mq@184A8 = 0C0300BF66025216</action>
<action>maincpu.mq@184B0 = 0C0300EF66040416</action>
<action>maincpu.mq@184B8 = 00100C0300DF6604</action>
<action>maincpu.mq@184C0 = 061600100C0300FE</action>
<action>maincpu.mq@184C8 = 660812164EB90000</action>
<action>maincpu.mq@184D0 = C4960C0300FD6608</action>
<action>maincpu.mq@184D8 = 70024EB900060004</action>
<action>maincpu.mq@184E0 = 60B2FFFFFFFFFFFF</action>
<!--
18490 | 4DF8 8400 : lea $8400.w,A6 // sound code address ($ff8400)
18494 | 1403 : move.b D3,D2
18496 | 1639 0084 0001 : move.b $840001.l,D3 // read input
1849C | B403 : cmp.b D3,D2
1849E | 67F4 : beq $18494
184A0 | 0C03 007F : cmpi.b #$7f,D3
184A4 | 6602 : bne $184a8
184A6 | 5316 : subq.b #1,(A6) // decrease code -01
184A8 | 0C03 00BF : cmpi.b #-$41,D3
184AC | 6602 : bne $184b0
184AE | 5216 : addq.b #1,(A6) // increase code +01
184B0 | 0C03 00EF : cmpi.b #-$11,D3
184B4 | 6604 : bne $184ba
184B6 | 0416 0010 : subi.b #$10,(A6) // decrease code -10
184BA | 0C03 00DF : cmpi.b #-$21,D3
184BE | 6604 : bne $184c4
184C0 | 0616 0010 : addi.b #$10,(A6) // increase code +10
184C4 | 0C03 00FE : cmpi.b #-$2,D3
184C8 | 6608 : bne $184d2
184CA | 1216 : move.b (A6),D1 // play sound
184CC | 4EB9 0000 C496 : jsr $c496.l
184D2 | 0C03 00FD : cmpi.b #-$3,D3
184D6 | 6608 : bne $184e0
184D8 | 7002 : moveq #$2,D0 // stop sound
184DA | 4EB9 0006 0004 : jsr $60004.l
184E0 | 60B2 : bra $18494
-->
</script>
<script state="run">
<output format="----- thunder force ac sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %2.2X >>" line="19" align="center" >
<argument>maincpu.pb@FF8400</argument>
</output>
</script>
<script state="off">
<action>maincpu.mw@0C4EA = 6000 </action>
<action>maincpu.mq@03DD6 = 31FC0001F19E203C</action>
<action>maincpu.mq@18490 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@18498 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@184A0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@184A8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@184B0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@184B8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@184C0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@184C8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@184D0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@184D8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@184E0 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
</mamecheat>
tfrceacj.xml
Code: Select all
<!-- Thunder Force AC (Japan) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.mb@4B10 = 60</action> <!-- background -->
<action>maincpu.mb@4B22 = 60</action> <!-- background -->
<action>maincpu.mb@4BC5 = 08</action> <!-- enemy -->
<action>maincpu.mb@4CE8 = 60</action> <!-- bullet -->
</script>
<script state="off">
<action>maincpu.mb@4B10 = 6A</action>
<action>maincpu.mb@4B22 = 6A</action>
<action>maincpu.mb@4BC5 = 04</action>
<action>maincpu.mb@4CE8 = 64</action>
</script>
</cheat>
<cheat desc="auto fire">
<script state="on">
<action>maincpu.mb@22AF = 02</action>
</script>
<script state="off">
<action>maincpu.mb@22AF = 0C</action>
</script>
</cheat>
<cheat desc="bullet speed (test)">
<parameter min="0x01" max="0x05" step="0x01" />
<script state="on">
<action>maincpu.mq@02B40 = 7A024EB900018480</action>
<action>maincpu.mq@02B48 = 4E71D1C651CFFFDC</action>
<action>maincpu.mq@18480 = 48E705C04E914CDF</action>
<action>maincpu.mq@18488 = 03A051CDFFF44E75</action>
<!--
02B40 | 7Axx : moveq #$xx,D5
02B42 | 4EB9 0001 8480 : jsr $18480.l
02B48 | 4E71 : nop
==================================================
18480 | 48E7 05C0 : movem.l D5/D7/A0-A1,-(A7)
18484 | 4E91 : jsr (A1)
18486 | 4CDF 03A0 : movem.l (A7)+,D5/D7/A0-A1
1848A | 51CD FFF4 : dbra D5,$184e0
1848E | 4E75 : rts
-->
</script>
<script state="change">
<action>maincpu.mb@2b41 = param - 1</action>
</script>
<script state="off">
<action>maincpu.mq@02B40 = 48E701804E914CDF</action>
<action>maincpu.mq@02B48 = 0180D1C651CFFFDC</action>
<action>maincpu.mq@184E0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@184E8 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.mw@0932C = 4E75 </action> <!-- sound routine stopper -->
<action>maincpu.mq@00F1C = 4EF900018490203C</action>
<action>maincpu.mq@18490 = 4DF8840014031639</action>
<action>maincpu.mq@18498 = 00840001B40367F4</action>
<action>maincpu.mq@184A0 = 0C03007F66025316</action>
<action>maincpu.mq@184A8 = 0C0300BF66025216</action>
<action>maincpu.mq@184B0 = 0C0300EF66040416</action>
<action>maincpu.mq@184B8 = 00100C0300DF6604</action>
<action>maincpu.mq@184C0 = 061600100C0300FE</action>
<action>maincpu.mq@184C8 = 660812164EB90000</action>
<action>maincpu.mq@184D0 = 92D80C0300FD6608</action>
<action>maincpu.mq@184D8 = 70024EB900060004</action>
<action>maincpu.mq@184E0 = 60B2FFFFFFFFFFFF</action>
<!--
18490 | 4DF8 8400 : lea $8400.w,A6 // sound code address ($ff8400)
18494 | 1403 : move.b D3,D2
18496 | 1639 0084 0001 : move.b $840001.l,D3 // read input
1849C | B403 : cmp.b D3,D2
1849E | 67F4 : beq $18494
184A0 | 0C03 007F : cmpi.b #$7f,D3
184A4 | 6602 : bne $184a8
184A6 | 5316 : subq.b #1,(A6) // decrease code -01
184A8 | 0C03 00BF : cmpi.b #-$41,D3
184AC | 6602 : bne $184b0
184AE | 5216 : addq.b #1,(A6) // increase code +01
184B0 | 0C03 00EF : cmpi.b #-$11,D3
184B4 | 6604 : bne $184ba
184B6 | 0416 0010 : subi.b #$10,(A6) // decrease code -10
184BA | 0C03 00DF : cmpi.b #-$21,D3
184BE | 6604 : bne $184c4
184C0 | 0616 0010 : addi.b #$10,(A6) // increase code +10
184C4 | 0C03 00FE : cmpi.b #-$2,D3
184C8 | 6608 : bne $184d2
184CA | 1216 : move.b (A6),D1 // play sound
184CC | 4EB9 0000 92D8 : jsr $92d8.l
184D2 | 0C03 00FD : cmpi.b #-$3,D3
184D6 | 6608 : bne $184e0
184D8 | 7002 : moveq #$2,D0 // stop sound
184DA | 4EB9 0006 0004 : jsr $60004.l
184E0 | 60B2 : bra $18494
-->
</script>
<script state="run">
<output format="----- thunder force ac sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %2.2X >>" line="19" align="center" >
<argument>maincpu.pb@FF8400</argument>
</output>
</script>
<script state="off">
<action>maincpu.mw@0932C = 6000 </action>
<action>maincpu.mq@00F1C = 31FC0001F19E203C</action>
<action>maincpu.mq@18490 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@18498 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@184A0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@184A8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@184B0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@184B8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@184C0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@184C8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@184D0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@184D8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@184E0 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
</mamecheat>
tfrceacb.xml
Code: Select all
<!-- Thunder Force AC (bootleg) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.mb@25A2 = 60</action> <!-- background -->
<action>maincpu.mb@25B4 = 60</action> <!-- background -->
<action>maincpu.mb@2657 = 08</action> <!-- enemy -->
<action>maincpu.mb@277A = 60</action> <!-- bullet -->
</script>
<script state="off">
<action>maincpu.mb@25A2 = 6A</action>
<action>maincpu.mb@25B4 = 6A</action>
<action>maincpu.mb@2657 = 04</action>
<action>maincpu.mb@277A = 64</action>
</script>
</cheat>
<cheat desc="auto fire">
<script state="on">
<action>maincpu.mb@7D01 = 02</action>
</script>
<script state="off">
<action>maincpu.mb@7D01 = 0C</action>
</script>
</cheat>
<cheat desc="bullet speed (test)">
<parameter min="0x01" max="0x05" step="0x01" />
<script state="on">
<action>maincpu.mq@08592 = 7A024EB900018480</action>
<action>maincpu.mq@0859A = 4E71D1C651CFFFDC</action>
<action>maincpu.mq@18480 = 48E705C04E914CDF</action>
<action>maincpu.mq@18488 = 03A051CDFFF44E75</action>
<!--
08592 | 7Axx : moveq #$xx,D5
08594 | 4EB9 0001 8480 : jsr $18480.l
0859A | 4E71 : nop
==================================================
18480 | 48E7 05C0 : movem.l D5/D7/A0-A1,-(A7)
18484 | 4E91 : jsr (A1)
18486 | 4CDF 03A0 : movem.l (A7)+,D5/D7/A0-A1
1848A | 51CD FFF4 : dbra D5,$18480
1848E | 4E75 : rts
-->
</script>
<script state="change">
<action>maincpu.mb@8593 = param - 1</action>
</script>
<script state="off">
<action>maincpu.mq@08592 = 48E701804E914CDF</action>
<action>maincpu.mq@0859A = 0180D1C651CFFFDC</action>
<action>maincpu.mq@18480 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@18488 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.mw@0C4EA = 4E75 </action> <!-- sound routine stopper -->
<action>maincpu.mq@03DD6 = 4EF900018490203C</action>
<action>maincpu.mq@18490 = 4DF8840014031639</action>
<action>maincpu.mq@18498 = 00840001B40367F4</action>
<action>maincpu.mq@184A0 = 0C03007F66025316</action>
<action>maincpu.mq@184A8 = 0C0300BF66025216</action>
<action>maincpu.mq@184B0 = 0C0300EF66040416</action>
<action>maincpu.mq@184B8 = 00100C0300DF6604</action>
<action>maincpu.mq@184C0 = 061600100C0300FE</action>
<action>maincpu.mq@184C8 = 660812164EB90000</action>
<action>maincpu.mq@184D0 = C4960C0300FD6608</action>
<action>maincpu.mq@184D8 = 70024EB900060004</action>
<action>maincpu.mq@184E0 = 60B2FFFFFFFFFFFF</action>
<!--
18490 | 4DF8 8400 : lea $8400.w,A6 // sound code address ($ff8400)
18494 | 1403 : move.b D3,D2
18496 | 1639 0084 0001 : move.b $840001.l,D3 // read input
1849C | B403 : cmp.b D3,D2
1849E | 67F4 : beq $18494
184A0 | 0C03 007F : cmpi.b #$7f,D3
184A4 | 6602 : bne $184a8
184A6 | 5316 : subq.b #1,(A6) // decrease code -01
184A8 | 0C03 00BF : cmpi.b #-$41,D3
184AC | 6602 : bne $184b0
184AE | 5216 : addq.b #1,(A6) // increase code +01
184B0 | 0C03 00EF : cmpi.b #-$11,D3
184B4 | 6604 : bne $184ba
184B6 | 0416 0010 : subi.b #$10,(A6) // decrease code -10
184BA | 0C03 00DF : cmpi.b #-$21,D3
184BE | 6604 : bne $184c4
184C0 | 0616 0010 : addi.b #$10,(A6) // increase code +10
184C4 | 0C03 00FE : cmpi.b #-$2,D3
184C8 | 6608 : bne $184d2
184CA | 1216 : move.b (A6),D1 // play sound
184CC | 4EB9 0000 C496 : jsr $c496.l
184D2 | 0C03 00FD : cmpi.b #-$3,D3
184D6 | 6608 : bne $184e0
184D8 | 7002 : moveq #$2,D0 // stop sound
184DA | 4EB9 0006 0004 : jsr $60004.l
184E0 | 60B2 : bra $18494
-->
</script>
<script state="run">
<output format="----- thunder force ac sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %2.2X >>" line="19" align="center" >
<argument>maincpu.pb@FF8400</argument>
</output>
</script>
<script state="off">
<action>maincpu.mw@0C4EA = 6000 </action>
<action>maincpu.mq@03DD6 = 31FC0001F19E203C</action>
<action>maincpu.mq@18490 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@18498 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@184A0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@184A8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@184B0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@184B8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@184C0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@184C8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@184D0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@184D8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@184E0 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
</mamecheat>
tfrceacjpb.xml
Code: Select all
<!-- Thunder Force AC (Japan, prototype, bootleg) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.mb@48D2 = 60</action> <!-- background -->
<action>maincpu.mb@48E4 = 60</action> <!-- background -->
<action>maincpu.mb@491E = 60</action> <!-- background -->
<action>maincpu.mb@492E = 60</action> <!-- background -->
<action>maincpu.mb@4987 = 08</action> <!-- enemy -->
<action>maincpu.mb@4AA2 = 60</action> <!-- bullet -->
</script>
<script state="off">
<action>maincpu.mb@48D2 = 6A</action>
<action>maincpu.mb@48E4 = 6A</action>
<action>maincpu.mb@491E = 6A</action>
<action>maincpu.mb@492E = 6A</action>
<action>maincpu.mb@4987 = 04</action>
<action>maincpu.mb@4AA2 = 64</action>
</script>
</cheat>
<cheat desc="auto fire">
<script state="on">
<action>maincpu.mb@2087 = 02</action>
</script>
<script state="off">
<action>maincpu.mb@2087 = 0C</action>
</script>
</cheat>
<cheat desc="bullet speed (test)">
<parameter min="0x01" max="0x05" step="0x01" />
<script state="on">
<action>maincpu.mq@0291A = 7A024EB900018410</action>
<action>maincpu.mq@02922 = 4E71D1C651CFFFDE</action>
<action>maincpu.mq@18410 = 48E705C04E914CDF</action>
<action>maincpu.mq@18418 = 03A051CDFFF44E75</action>
<!--
0291A | 7Axx : moveq #$xx,D5
0291C | 4EB9 0001 8480 : jsr $18410.l
02922 | 4E71 : nop
==================================================
18410 | 48E7 05C0 : movem.l D5/D7/A0-A1,-(A7)
18414 | 4E91 : jsr (A1)
18416 | 4CDF 03A0 : movem.l (A7)+,D5/D7/A0-A1
1841A | 51CD FFF4 : dbra D5,$18410
1841E | 4E75 : rts
-->
</script>
<script state="change">
<action>maincpu.mb@291B = param - 1</action>
</script>
<script state="off">
<action>maincpu.mq@0291A = 48E701804E914CDF</action>
<action>maincpu.mq@02922 = 0180D1C651CFFFDE</action>
<action>maincpu.mq@18410 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@18418 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.mw@08B82 = 4E75 </action> <!-- sound routine stopper -->
<action>maincpu.mq@00ECA = 4EF900018420203C</action>
<action>maincpu.mq@18420 = 4DF8840014031639</action>
<action>maincpu.mq@18428 = 00840001B40367F4</action>
<action>maincpu.mq@18430 = 0C03007F66025316</action>
<action>maincpu.mq@18438 = 0C0300BF66025216</action>
<action>maincpu.mq@18440 = 0C0300EF66040416</action>
<action>maincpu.mq@18448 = 00100C0300DF6604</action>
<action>maincpu.mq@18450 = 061600100C0300FE</action>
<action>maincpu.mq@18458 = 660812164EB90000</action>
<action>maincpu.mq@18460 = 8b440C0300FD6608</action>
<action>maincpu.mq@18468 = 70024EB900060004</action>
<action>maincpu.mq@18470 = 60B2FFFFFFFFFFFF</action>
<!--
18420 | 4DF8 8400 : lea $8400.w,A6 // sound code address ($ff8400)
18424 | 1403 : move.b D3,D2
18426 | 1639 0084 0001 : move.b $840001.l,D3 // read input
1842C | B403 : cmp.b D3,D2
1842E | 67F4 : beq $18424
18430 | 0C03 007F : cmpi.b #$7f,D3
18434 | 6602 : bne $18438
18436 | 5316 : subq.b #1,(A6) // decrease code -01
18438 | 0C03 00BF : cmpi.b #-$41,D3
1843C | 6602 : bne $18440
1843E | 5216 : addq.b #1,(A6) // increase code +01
18440 | 0C03 00EF : cmpi.b #-$11,D3
18444 | 6604 : bne $1844a
18446 | 0416 0010 : subi.b #$10,(A6) // decrease code -10
1844A | 0C03 00DF : cmpi.b #-$21,D3
1844E | 6604 : bne $18454
18450 | 0616 0010 : addi.b #$10,(A6) // increase code +10
18454 | 0C03 00FE : cmpi.b #-$2,D3
18458 | 6608 : bne $18462
1845A | 1216 : move.b (A6),D1 // play sound
1845C | 4EB9 0000 8B44 : jsr $8b44.l
18462 | 0C03 00FD : cmpi.b #-$3,D3
18466 | 6608 : bne $18470
18468 | 7002 : moveq #$2,D0 // stop sound
1846A | 4EB9 0006 0004 : jsr $60004.l
18470 | 60B2 : bra $18424
-->
</script>
<script state="run">
<output format="----- thunder force ac sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %2.2X >>" line="19" align="center" >
<argument>maincpu.pb@FF8400</argument>
</output>
</script>
<script state="off">
<action>maincpu.mw@08B82 = 6000 </action>
<action>maincpu.mq@00ECA = 31FC0001F19E203C</action>
<action>maincpu.mq@18420 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@18428 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@18430 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@18438 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@18440 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@18448 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@18450 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@18458 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@18460 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@18468 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@18470 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
</mamecheat>