[monsterz]+ Monster Zero

This forum is for posting M.A.M.E. Work In Progress "Arcade"cheats that are not quite ready for the prime time. If the cheats are buggy or the cheat descriptions are non-standard then please post them here. Help maybe given but there are no guarantees and they will only be added to the cheat file when the cheat file maintainer is happy with them.
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jman
Posts: 843
Joined: Tue Dec 01, 2020 1:24 pm

[monsterz]+ Monster Zero

Post by jman »

monsterz works and monsterza is added in 0.238. Fortunately, both sets have the same address and the same code.

Code: Select all

<cheat desc="no hit">
    <script state="on">
        <action>maincpu.mb@1195 = c3</action> <!-- enemy 1 -->
        <action>maincpu.mb@11ec = c3</action> <!-- enemy 2 -->
        <action>maincpu.mb@c570 = c3</action> <!-- bullet (boss) -->
    </script>
    <script state="off">
        <action>maincpu.mb@1195 = d2</action>
        <action>maincpu.mb@11ec = d2</action>
        <action>maincpu.mb@c570 = d2</action>
    </script>
</cheat>

<cheat desc="auto fire">
    <script state="on">
        <action>maincpu.mb@1baa = c3</action> <!-- fire timer -->
    </script>
    <script state="run">
        <action>maincpu.pd@3e9d = c25fcb00</action> <!-- button check -->
        <action>maincpu.pb@3ebf =       c1</action> <!-- fire timer -->
    </script>
    <script state="off">
        <action>maincpu.mb@1baa =       ca</action>
        <action>maincpu.pd@3e9d = c208e6b6</action>
        <action>maincpu.pb@3ebf =       d7</action>
    </script>
</cheat>

<cheat desc="player speed">
    <parameter min="0x01" max="0x05" step="0x01" />
    <script state="on">
        <!-- normal area -->
        <action>maincpu.mw@07bc =             d660</action>
        <action>maincpu.mq@d660 = 10c10bfecdc50006</action>
        <action>maincpu.mq@d668 = 000000000000c9f9</action>
        <!--
        d660 | 06 xx    : ld   b,$xx
        d662 | c5       : push bc
        d663 | cd fe 0b : call $0bfe
        d666 | c1       : pop  bc
        d667 | 10 f9    : djnz $d662
        d669 | c9       : ret
        -->
        <!-- boss area -->
        <action>maincpu.mq@d670 = 10c139fccdc50006</action>
        <action>maincpu.mq@d678 = 000000000000c9f9</action>
        <!--
        d670 | 06 xx    : ld   b,$xx
        d672 | c5       : push bc
        d673 | cd fc 39 : call $39fc
        d676 | c1       : pop  bc
        d677 | 10 f9    : djnz $d672
        d679 | c9       : ret
        -->
    </script>
    <script state="change">
        <action>maincpu.mb@d661 = param</action>
        <action>maincpu.mb@d671 = param</action>
    </script>
    <script state="run">
        <action>maincpu.pw@388e =  d670</action>
    </script>
    <script state="off">
        <action>maincpu.mw@07bc =             0bfe</action>
        <action>maincpu.mq@d660 = 0000000000000000</action>
        <action>maincpu.mq@d668 = 0000000000000000</action>
    </script>
</cheat>

<cheat desc="bullet speed">
    <parameter>
        <item value="0x01">01 (slow)</item>
        <item value="0x03">02       </item>
        <item value="0x06">03       </item>
        <item value="0x09">04       </item>
        <item value="0x0c">05 (fast)</item>
    </parameter>
    <script state="change">
        <action>maincpu.mb@0d2d = param</action> <!-- normal area -->
    </script>
    <script state="run">
        <action>maincpu.pb@3afa = param</action> <!-- boss area -->
    </script>
    <script state="off">
        <action>maincpu.mb@0d2d = 03</action>
        <action>maincpu.pb@3afa = 03</action>
    </script>
</cheat>

<cheat desc="skip rom error">
    <script state="on">
        <action>maincpu.mw@c5be = c5c0</action> <!-- main rom -->
        <action>maincpu.mw@c63d = c63f</action> <!-- extra ram -->
    </script>
    <script state="off">
        <action>maincpu.mw@c5be = 0000</action>
        <action>maincpu.mw@c63d = 0000</action>
    </script>
</cheat>
But "run" script with hacking extra ram ($3800 - $3fff) has critical problem after softreset. The game will be crashed in boss area. So it's the best that set the codes after boot up (eg title screen) and never softreset in case of code "on".
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