horekid.xml
Code: Select all
<!-- Kid no Hore Hore Daisakusen -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.mb@615C = 60</action> <!-- hole -->
<action>maincpu.mb@6194 = 60</action> <!-- river -->
<action>maincpu.mb@61DE = 60</action> <!-- cliff -->
<action>maincpu.mb@63BE = 60</action> <!-- water -->
<action>maincpu.mb@A412 = 60</action> <!-- enemy -->
<action>maincpu.mb@AE36 = 60</action> <!-- dynamite -->
<action>maincpu.mb@B2A4 = 60</action> <!-- electric -->
<action>maincpu.mb@B5C8 = 60</action> <!-- fish -->
<action>maincpu.mb@B8B2 = 60</action> <!-- snake -->
<action>maincpu.mb@BE38 = 60</action> <!-- boss -->
</script>
<script state="off">
<action>maincpu.mb@615C = 66</action>
<action>maincpu.mb@6194 = 66</action>
<action>maincpu.mb@61DE = 66</action>
<action>maincpu.mb@63BE = 66</action>
<action>maincpu.mb@A412 = 66</action>
<action>maincpu.mb@AE36 = 66</action>
<action>maincpu.mb@B2A4 = 66</action>
<action>maincpu.mb@B5C8 = 66</action>
<action>maincpu.mb@B8B2 = 66</action>
<action>maincpu.mb@BE38 = 66</action>
</script>
</cheat>
<cheat desc="walk through wall">
<comment>the game crash when you go to out of screen</comment>
<script state="on">
<action>maincpu.mb@44BE = 60</action>
</script>
<script state="off">
<action>maincpu.mb@44BE = 66</action>
</script>
</cheat>
<cheat desc="player speed">
<parameter>
<item value="0x0080">01 (slow)</item>
<item value="0x0100">02 </item>
<item value="0x0200">03 </item>
<item value="0x0400">04 </item>
<item value="0x0800">05 (fast)</item>
</parameter>
<script state="on">
<action>maincpu.mb@43B3 = 01</action> <!-- quick moving -->
</script>
<script state="change">
<action>maincpu.mw@4F72 = param</action> <!-- normal : up -->
<action>maincpu.mw@4F7A = -param</action> <!-- normal : down -->
<action>maincpu.mw@4F80 = param</action> <!-- normal : left -->
<action>maincpu.mw@4F88 = -param</action> <!-- normal : right -->
<action>maincpu.mw@4F92 = param</action> <!-- shoes : up -->
<action>maincpu.mw@4F9A = -param</action> <!-- shoes : down -->
<action>maincpu.mw@4FA0 = param</action> <!-- shoes : left -->
<action>maincpu.mw@4FA8 = -param</action> <!-- shoes : right -->
</script>
<script state="off">
<action>maincpu.mb@43B3 = 08 </action>
<action>maincpu.mw@4F72 = 0100</action>
<action>maincpu.mw@4F7A = FF00</action>
<action>maincpu.mw@4F80 = 0100</action>
<action>maincpu.mw@4F88 = FF00</action>
<action>maincpu.mw@4F92 = 0180</action>
<action>maincpu.mw@4F9A = FE80</action>
<action>maincpu.mw@4FA0 = 0180</action>
<action>maincpu.mw@4FA8 = FE80</action>
</script>
</cheat>
<cheat desc="timer speed">
<comment>incorrect timer display when you set 05</comment>
<parameter>
<item value="0xff">01 (slow)</item>
<item value="0x7f">02 </item>
<item value="0x3f">03 </item>
<item value="0x0f">04 </item>
<item value="0x01">05 (fast)</item>
</parameter>
<script state="change">
<action>maincpu.mb@4217 = param</action>
</script>
<script state="off">
<action>maincpu.mb@4217 = 3F</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.mw@0424 = DA30 </action>
<action>maincpu.mq@DA30 = 41F90004020043E8</action>
<action>maincpu.mq@DA38 = 5E0D120010283E07</action>
<action>maincpu.mq@DA40 = B20067F60C0000FB</action>
<action>maincpu.mq@DA48 = 660253100C0000F7</action>
<action>maincpu.mq@DA50 = 660252100C0000FD</action>
<action>maincpu.mq@DA58 = 6604041000100C00</action>
<action>maincpu.mq@DA60 = 00FE660406100010</action>
<action>maincpu.mq@DA68 = 0C0000EF66021290</action>
<action>maincpu.mq@DA70 = 0C0000DF660412BC</action>
<action>maincpu.mq@DA78 = 003F60BEFFFFFFFF</action>
<!--
DA30 | 41F9 0004 0200 : lea $40200.l, A0 // sound code address
DA36 | 43E8 5E0D : lea ($5e0d,A0), A1 // sound latch address ($4600d)
DA3A | 1200 : move.b D0, D1
DA3C | 1028 3E07 : move.b ($3e07,A0), D0 // read input ($44007)
DA40 | B200 : cmp.b D0, D1
DA42 | 67F6 : beq $da3a
DA44 | 0C00 00FB : cmpi.b #-$5, D0
DA48 | 6602 : bne $da4c
DA4A | 5310 : subq.b #1, (A0) // decrease code -01
DA4C | 0C00 00F7 : cmpi.b #-$9, D0
DA50 | 6602 : bne $da54
DA52 | 5210 : addq.b #1, (A0) // increase code +01
DA54 | 0C00 00FD : cmpi.b #-$3, D0
DA58 | 6604 : bne $da5e
DA5A | 0410 0010 : subi.b #$10, (A0) // decrease code -10
DA5E | 0C00 00FE : cmpi.b #-$2, D0
DA62 | 6604 : bne $da68
DA64 | 0610 0010 : addi.b #$10, (A0) // increase code +10
DA68 | 0C00 00EF : cmpi.b #-$11, D0
DA6C | 6602 : bne $da70
DA6E | 1290 : move.b (A0), (A1) // play sound
DA70 | 0C00 00DF : cmpi.b #-$21, D0
DA74 | 6604 : bne $da7a
DA76 | 12BC 003F : move.b #$3f, (A1) // stop sound
DA7A | 60BE : bra $da3a
-->
</script>
<script state="run">
<output format="----- kid no hore hore daisakusen sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %2.2X >>" line="19" align="center" >
<argument>maincpu.pb@40200</argument>
</output>
</script>
<script state="off">
<action>maincpu.mw@0424 = 0464 </action>
<action>maincpu.mq@DA30 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@DA38 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@DA40 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@DA48 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@DA50 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@DA58 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@DA60 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@DA68 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@DA70 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@DA78 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
</mamecheat>
horekidb.xml
Code: Select all
<!-- Kid no Hore Hore Daisakusen (bootleg set 1) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.mb@615C = 60</action> <!-- hole -->
<action>maincpu.mb@6194 = 60</action> <!-- river -->
<action>maincpu.mb@61DE = 60</action> <!-- cliff -->
<action>maincpu.mb@63BE = 60</action> <!-- water -->
<action>maincpu.mb@A412 = 60</action> <!-- enemy -->
<action>maincpu.mb@AE36 = 60</action> <!-- dynamite -->
<action>maincpu.mb@B2A4 = 60</action> <!-- electric -->
<action>maincpu.mb@B5C8 = 60</action> <!-- fish -->
<action>maincpu.mb@B8B2 = 60</action> <!-- snake -->
<action>maincpu.mb@BE38 = 60</action> <!-- boss -->
</script>
<script state="off">
<action>maincpu.mb@615C = 66</action>
<action>maincpu.mb@6194 = 66</action>
<action>maincpu.mb@61DE = 66</action>
<action>maincpu.mb@63BE = 66</action>
<action>maincpu.mb@A412 = 66</action>
<action>maincpu.mb@AE36 = 66</action>
<action>maincpu.mb@B2A4 = 66</action>
<action>maincpu.mb@B5C8 = 66</action>
<action>maincpu.mb@B8B2 = 66</action>
<action>maincpu.mb@BE38 = 66</action>
</script>
</cheat>
<cheat desc="walk through wall">
<comment>the game crash when you go to out of screen</comment>
<script state="on">
<action>maincpu.mb@44BE = 60</action>
</script>
<script state="off">
<action>maincpu.mb@44BE = 66</action>
</script>
</cheat>
<cheat desc="player speed">
<parameter>
<item value="0x0080">01 (slow)</item>
<item value="0x0100">02 </item>
<item value="0x0200">03 </item>
<item value="0x0400">04 </item>
<item value="0x0800">05 (fast)</item>
</parameter>
<script state="on">
<action>maincpu.mb@43B3 = 01</action> <!-- quick moving -->
</script>
<script state="change">
<action>maincpu.mw@4F72 = param</action> <!-- normal : up -->
<action>maincpu.mw@4F7A = -param</action> <!-- normal : down -->
<action>maincpu.mw@4F80 = param</action> <!-- normal : left -->
<action>maincpu.mw@4F88 = -param</action> <!-- normal : right -->
<action>maincpu.mw@4F92 = param</action> <!-- shoes : up -->
<action>maincpu.mw@4F9A = -param</action> <!-- shoes : down -->
<action>maincpu.mw@4FA0 = param</action> <!-- shoes : left -->
<action>maincpu.mw@4FA8 = -param</action> <!-- shoes : right -->
</script>
<script state="off">
<action>maincpu.mb@43B3 = 08 </action>
<action>maincpu.mw@4F72 = 0100</action>
<action>maincpu.mw@4F7A = FF00</action>
<action>maincpu.mw@4F80 = 0100</action>
<action>maincpu.mw@4F88 = FF00</action>
<action>maincpu.mw@4F92 = 0180</action>
<action>maincpu.mw@4F9A = FE80</action>
<action>maincpu.mw@4FA0 = 0180</action>
<action>maincpu.mw@4FA8 = FE80</action>
</script>
</cheat>
<cheat desc="timer speed">
<comment>incorrect timer display when you set 05</comment>
<parameter>
<item value="0xff">01 (slow)</item>
<item value="0x7f">02 </item>
<item value="0x3f">03 </item>
<item value="0x0f">04 </item>
<item value="0x01">05 (fast)</item>
</parameter>
<script state="change">
<action>maincpu.mb@4217 = param</action>
</script>
<script state="off">
<action>maincpu.mb@4217 = 3F</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.mw@0424 = DA30 </action>
<action>maincpu.mq@DA30 = 41F90004020043E8</action>
<action>maincpu.mq@DA38 = 5E0D120010283E07</action>
<action>maincpu.mq@DA40 = B20067F60C0000FB</action>
<action>maincpu.mq@DA48 = 660253100C0000F7</action>
<action>maincpu.mq@DA50 = 660252100C0000FD</action>
<action>maincpu.mq@DA58 = 6604041000100C00</action>
<action>maincpu.mq@DA60 = 00FE660406100010</action>
<action>maincpu.mq@DA68 = 0C0000EF66021290</action>
<action>maincpu.mq@DA70 = 0C0000DF660412BC</action>
<action>maincpu.mq@DA78 = 003F60BEFFFFFFFF</action>
<!--
DA30 | 41F9 0004 0200 : lea $40200.l, A0 // sound code address
DA36 | 43E8 5E0D : lea ($5e0d,A0), A1 // sound latch address ($4600d)
DA3A | 1200 : move.b D0, D1
DA3C | 1028 3E07 : move.b ($3e07,A0), D0 // read input ($44007)
DA40 | B200 : cmp.b D0, D1
DA42 | 67F6 : beq $da3a
DA44 | 0C00 00FB : cmpi.b #-$5, D0
DA48 | 6602 : bne $da4c
DA4A | 5310 : subq.b #1, (A0) // decrease code -01
DA4C | 0C00 00F7 : cmpi.b #-$9, D0
DA50 | 6602 : bne $da54
DA52 | 5210 : addq.b #1, (A0) // increase code +01
DA54 | 0C00 00FD : cmpi.b #-$3, D0
DA58 | 6604 : bne $da5e
DA5A | 0410 0010 : subi.b #$10, (A0) // decrease code -10
DA5E | 0C00 00FE : cmpi.b #-$2, D0
DA62 | 6604 : bne $da68
DA64 | 0610 0010 : addi.b #$10, (A0) // increase code +10
DA68 | 0C00 00EF : cmpi.b #-$11, D0
DA6C | 6602 : bne $da70
DA6E | 1290 : move.b (A0), (A1) // play sound
DA70 | 0C00 00DF : cmpi.b #-$21, D0
DA74 | 6604 : bne $da7a
DA76 | 12BC 003F : move.b #$3f, (A1) // stop sound
DA7A | 60BE : bra $da3a
-->
</script>
<script state="run">
<output format="----- kid no hore hore daisakusen sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %2.2X >>" line="19" align="center" >
<argument>maincpu.pb@40200</argument>
</output>
</script>
<script state="off">
<action>maincpu.mw@0424 = 0464 </action>
<action>maincpu.mq@DA30 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@DA38 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@DA40 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@DA48 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@DA50 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@DA58 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@DA60 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@DA68 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@DA70 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@DA78 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
</mamecheat>
horekidb2.xml
Code: Select all
<!-- Kid no Hore Hore Daisakusen (bootleg set 2) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.mb@6150 = 60</action> <!-- hole -->
<action>maincpu.mb@6188 = 60</action> <!-- river -->
<action>maincpu.mb@61D2 = 60</action> <!-- cliff -->
<action>maincpu.mb@63B2 = 60</action> <!-- water -->
<action>maincpu.mb@A406 = 60</action> <!-- enemy -->
<action>maincpu.mb@AE2A = 60</action> <!-- dynamite -->
<action>maincpu.mb@B298 = 60</action> <!-- electric -->
<action>maincpu.mb@B5BC = 60</action> <!-- fish -->
<action>maincpu.mb@B8A6 = 60</action> <!-- snake -->
<action>maincpu.mb@BE2C = 60</action> <!-- boss -->
</script>
<script state="off">
<action>maincpu.mb@6150 = 66</action>
<action>maincpu.mb@6188 = 66</action>
<action>maincpu.mb@61D2 = 66</action>
<action>maincpu.mb@63B2 = 66</action>
<action>maincpu.mb@A406 = 66</action>
<action>maincpu.mb@AE2A = 66</action>
<action>maincpu.mb@B298 = 66</action>
<action>maincpu.mb@B5BC = 66</action>
<action>maincpu.mb@B8A6 = 66</action>
<action>maincpu.mb@BE2C = 66</action>
</script>
</cheat>
<cheat desc="walk through wall">
<comment>the game crash when you go to out of screen</comment>
<script state="on">
<action>maincpu.mb@44B2 = 60</action>
</script>
<script state="off">
<action>maincpu.mb@44B2 = 66</action>
</script>
</cheat>
<cheat desc="player speed">
<parameter>
<item value="0x0080">01 (slow)</item>
<item value="0x0100">02 </item>
<item value="0x0200">03 </item>
<item value="0x0400">04 </item>
<item value="0x0800">05 (fast)</item>
</parameter>
<script state="on">
<action>maincpu.mb@43A7 = 01</action> <!-- quick moving -->
</script>
<script state="change">
<action>maincpu.mw@4F66 = param</action> <!-- normal : up -->
<action>maincpu.mw@4F6E = -param</action> <!-- normal : down -->
<action>maincpu.mw@4F74 = param</action> <!-- normal : left -->
<action>maincpu.mw@4F7C = -param</action> <!-- normal : right -->
<action>maincpu.mw@4F86 = param</action> <!-- shoes : up -->
<action>maincpu.mw@4F8E = -param</action> <!-- shoes : down -->
<action>maincpu.mw@4F94 = param</action> <!-- shoes : left -->
<action>maincpu.mw@4F9C = -param</action> <!-- shoes : right -->
</script>
<script state="off">
<action>maincpu.mb@43A7 = 08 </action>
<action>maincpu.mw@4F66 = 0100</action>
<action>maincpu.mw@4F6E = FF00</action>
<action>maincpu.mw@4F74 = 0100</action>
<action>maincpu.mw@4F7C = FF00</action>
<action>maincpu.mw@4F86 = 0180</action>
<action>maincpu.mw@4F8E = FE80</action>
<action>maincpu.mw@4F94 = 0180</action>
<action>maincpu.mw@4F9C = FE80</action>
</script>
</cheat>
<cheat desc="timer speed">
<comment>incorrect timer display when you set 05</comment>
<parameter>
<item value="0xff">01 (slow)</item>
<item value="0x7f">02 </item>
<item value="0x3f">03 </item>
<item value="0x0f">04 </item>
<item value="0x01">05 (fast)</item>
</parameter>
<script state="change">
<action>maincpu.mb@420B = param</action>
</script>
<script state="off">
<action>maincpu.mb@420B = 3F</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.mw@0424 = DA20 </action>
<action>maincpu.mq@DA20 = 41F90004020043E8</action>
<action>maincpu.mq@DA28 = 5E0D120010283E01</action>
<action>maincpu.mq@DA30 = B20067F60C0000FB</action>
<action>maincpu.mq@DA38 = 660253100C0000F7</action>
<action>maincpu.mq@DA40 = 660252100C0000FD</action>
<action>maincpu.mq@DA48 = 6604041000100C00</action>
<action>maincpu.mq@DA50 = 00FE660406100010</action>
<action>maincpu.mq@DA58 = 0C0000EF66021290</action>
<action>maincpu.mq@DA60 = 0C0000DF660412BC</action>
<action>maincpu.mq@DA68 = 003F60BEFFFFFFFF</action>
<!--
DA20 | 41F9 0004 0200 : lea $40200.l, A0 // sound code address
DA26 | 43E8 5E0D : lea ($5e0d,A0), A1 // sound latch address ($4600d)
DA2A | 1200 : move.b D0, D1
DA2C | 1028 3E07 : move.b ($3e01,A0), D0 // read input ($44001)
DA30 | B200 : cmp.b D0, D1
DA32 | 67F6 : beq $da2a
DA34 | 0C00 00FB : cmpi.b #-$5, D0
DA38 | 6602 : bne $da3c
DA3A | 5310 : subq.b #1, (A0) // decrease code -01
DA3C | 0C00 00F7 : cmpi.b #-$9, D0
DA40 | 6602 : bne $da44
DA42 | 5210 : addq.b #1, (A0) // increase code +01
DA44 | 0C00 00FD : cmpi.b #-$3, D0
DA48 | 6604 : bne $da4e
DA4A | 0410 0010 : subi.b #$10, (A0) // decrease code -10
DA4E | 0C00 00FE : cmpi.b #-$2, D0
DA52 | 6604 : bne $da58
DA54 | 0610 0010 : addi.b #$10, (A0) // increase code +10
DA58 | 0C00 00EF : cmpi.b #-$11, D0
DA5C | 6602 : bne $da60
DA5E | 1290 : move.b (A0), (A1) // play sound
DA60 | 0C00 00DF : cmpi.b #-$21, D0
DA64 | 6604 : bne $da6a
DA66 | 12BC 003F : move.b #$3f, (A1) // stop sound
DA6A | 60BE : bra $da2a
-->
</script>
<script state="run">
<output format="----- kid no hore hore daisakusen sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %2.2X >>" line="19" align="center" >
<argument>maincpu.pb@40200</argument>
</output>
</script>
<script state="off">
<action>maincpu.mw@0424 = 0464 </action>
<action>maincpu.mq@DA20 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@DA28 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@DA30 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@DA38 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@DA40 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@DA48 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@DA50 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@DA58 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@DA60 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@DA68 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
</mamecheat>
boobhack.xml
Code: Select all
<!-- Booby Kids (Italian manufactured graphic hack / bootleg of Kid no Hore Hore Daisakusen (bootleg)) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.mb@615C = 60</action> <!-- hole -->
<action>maincpu.mb@6194 = 60</action> <!-- river -->
<action>maincpu.mb@61DE = 60</action> <!-- cliff -->
<action>maincpu.mb@63BE = 60</action> <!-- water -->
<action>maincpu.mb@A412 = 60</action> <!-- enemy -->
<action>maincpu.mb@AE36 = 60</action> <!-- dynamite -->
<action>maincpu.mb@B2A4 = 60</action> <!-- electric -->
<action>maincpu.mb@B5C8 = 60</action> <!-- fish -->
<action>maincpu.mb@B8B2 = 60</action> <!-- snake -->
<action>maincpu.mb@BE38 = 60</action> <!-- boss -->
</script>
<script state="off">
<action>maincpu.mb@615C = 66</action>
<action>maincpu.mb@6194 = 66</action>
<action>maincpu.mb@61DE = 66</action>
<action>maincpu.mb@63BE = 66</action>
<action>maincpu.mb@A412 = 66</action>
<action>maincpu.mb@AE36 = 66</action>
<action>maincpu.mb@B2A4 = 66</action>
<action>maincpu.mb@B5C8 = 66</action>
<action>maincpu.mb@B8B2 = 66</action>
<action>maincpu.mb@BE38 = 66</action>
</script>
</cheat>
<cheat desc="walk through wall">
<comment>the game crash when you go to out of screen</comment>
<script state="on">
<action>maincpu.mb@44BE = 60</action>
</script>
<script state="off">
<action>maincpu.mb@44BE = 66</action>
</script>
</cheat>
<cheat desc="player speed">
<parameter>
<item value="0x0080">01 (slow)</item>
<item value="0x0100">02 </item>
<item value="0x0200">03 </item>
<item value="0x0400">04 </item>
<item value="0x0800">05 (fast)</item>
</parameter>
<script state="on">
<action>maincpu.mb@43B3 = 01</action> <!-- quick moving -->
</script>
<script state="change">
<action>maincpu.mw@4F72 = param</action> <!-- normal : up -->
<action>maincpu.mw@4F7A = -param</action> <!-- normal : down -->
<action>maincpu.mw@4F80 = param</action> <!-- normal : left -->
<action>maincpu.mw@4F88 = -param</action> <!-- normal : right -->
<action>maincpu.mw@4F92 = param</action> <!-- shoes : up -->
<action>maincpu.mw@4F9A = -param</action> <!-- shoes : down -->
<action>maincpu.mw@4FA0 = param</action> <!-- shoes : left -->
<action>maincpu.mw@4FA8 = -param</action> <!-- shoes : right -->
</script>
<script state="off">
<action>maincpu.mb@43B3 = 08 </action>
<action>maincpu.mw@4F72 = 0100</action>
<action>maincpu.mw@4F7A = FF00</action>
<action>maincpu.mw@4F80 = 0100</action>
<action>maincpu.mw@4F88 = FF00</action>
<action>maincpu.mw@4F92 = 0180</action>
<action>maincpu.mw@4F9A = FE80</action>
<action>maincpu.mw@4FA0 = 0180</action>
<action>maincpu.mw@4FA8 = FE80</action>
</script>
</cheat>
<cheat desc="timer speed">
<comment>incorrect timer display when you set 05</comment>
<parameter>
<item value="0xff">01 (slow)</item>
<item value="0x7f">02 </item>
<item value="0x3f">03 </item>
<item value="0x0f">04 </item>
<item value="0x01">05 (fast)</item>
</parameter>
<script state="change">
<action>maincpu.mb@4217 = param</action>
</script>
<script state="off">
<action>maincpu.mb@4217 = 3F</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.mw@0424 = DA30 </action>
<action>maincpu.mq@DA30 = 41F90004020043E8</action>
<action>maincpu.mq@DA38 = 5E0D120010283E07</action>
<action>maincpu.mq@DA40 = B20067F60C0000FB</action>
<action>maincpu.mq@DA48 = 660253100C0000F7</action>
<action>maincpu.mq@DA50 = 660252100C0000FD</action>
<action>maincpu.mq@DA58 = 6604041000100C00</action>
<action>maincpu.mq@DA60 = 00FE660406100010</action>
<action>maincpu.mq@DA68 = 0C0000EF66021290</action>
<action>maincpu.mq@DA70 = 0C0000DF660412BC</action>
<action>maincpu.mq@DA78 = 003F60BEFFFFFFFF</action>
<!--
DA30 | 41F9 0004 0200 : lea $40200.l, A0 // sound code address
DA36 | 43E8 5E0D : lea ($5e0d,A0), A1 // sound latch address ($4600d)
DA3A | 1200 : move.b D0, D1
DA3C | 1028 3E07 : move.b ($3e07,A0), D0 // read input ($44007)
DA40 | B200 : cmp.b D0, D1
DA42 | 67F6 : beq $da3a
DA44 | 0C00 00FB : cmpi.b #-$5, D0
DA48 | 6602 : bne $da4c
DA4A | 5310 : subq.b #1, (A0) // decrease code -01
DA4C | 0C00 00F7 : cmpi.b #-$9, D0
DA50 | 6602 : bne $da54
DA52 | 5210 : addq.b #1, (A0) // increase code +01
DA54 | 0C00 00FD : cmpi.b #-$3, D0
DA58 | 6604 : bne $da5e
DA5A | 0410 0010 : subi.b #$10, (A0) // decrease code -10
DA5E | 0C00 00FE : cmpi.b #-$2, D0
DA62 | 6604 : bne $da68
DA64 | 0610 0010 : addi.b #$10, (A0) // increase code +10
DA68 | 0C00 00EF : cmpi.b #-$11, D0
DA6C | 6602 : bne $da70
DA6E | 1290 : move.b (A0), (A1) // play sound
DA70 | 0C00 00DF : cmpi.b #-$21, D0
DA74 | 6604 : bne $da7a
DA76 | 12BC 003F : move.b #$3f, (A1) // stop sound
DA7A | 60BE : bra $da3a
-->
</script>
<script state="run">
<output format="----- booby kids sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %2.2X >>" line="19" align="center" >
<argument>maincpu.pb@40200</argument>
</output>
</script>
<script state="off">
<action>maincpu.mw@0424 = 0464 </action>
<action>maincpu.mq@DA30 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@DA38 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@DA40 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@DA48 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@DA50 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@DA58 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@DA60 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@DA68 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@DA70 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@DA78 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
</mamecheat>