[horekid] Kid no Hore Hore Daisakusen

This forum is for posting M.A.M.E. Work In Progress "Arcade"cheats that are not quite ready for the prime time. If the cheats are buggy or the cheat descriptions are non-standard then please post them here. Help maybe given but there are no guarantees and they will only be added to the cheat file when the cheat file maintainer is happy with them.
Post Reply
jman
Posts: 843
Joined: Tue Dec 01, 2020 1:24 pm

[horekid] Kid no Hore Hore Daisakusen

Post by jman »

Code: Select all

<cheat desc="no hit">
    <script state="on">
        <action>maincpu.mb@615c = 60</action> <!-- hole -->
        <action>maincpu.mb@6194 = 60</action> <!-- river -->
        <action>maincpu.mb@61de = 60</action> <!-- cliff -->
        <action>maincpu.mb@63be = 60</action> <!-- water -->
        <action>maincpu.mb@a412 = 60</action> <!-- enemy -->
        <action>maincpu.mb@ae36 = 60</action> <!-- dynamite -->
        <action>maincpu.mb@b2a4 = 60</action> <!-- electric -->
        <action>maincpu.mb@b5c8 = 60</action> <!-- fish -->
        <action>maincpu.mb@b8b2 = 60</action> <!-- snake -->
        <action>maincpu.mb@be38 = 60</action> <!-- boss -->
    </script>
    <script state="off">
        <action>maincpu.mb@615c = 66</action>
        <action>maincpu.mb@6194 = 66</action>
        <action>maincpu.mb@61de = 66</action>
        <action>maincpu.mb@63be = 66</action>
        <action>maincpu.mb@a412 = 66</action>
        <action>maincpu.mb@ae36 = 66</action>
        <action>maincpu.mb@b2a4 = 66</action>
        <action>maincpu.mb@b5c8 = 66</action>
        <action>maincpu.mb@b8b2 = 66</action>
        <action>maincpu.mb@be38 = 66</action>
    </script>
</cheat>

<cheat desc="walk through wall">
    <script state="on">
        <action>maincpu.mb@44be = 60</action>
    </script>
    <script state="off">
        <action>maincpu.mb@44be = 66</action>
    </script>
</cheat>

<cheat desc="player speed">
    <parameter>
        <item value="0x0080">01 (slow)</item>
        <item value="0x0100">02       </item>
        <item value="0x0180">03       </item>
        <item value="0x0200">04       </item>
        <item value="0x0280">05 (fast)</item>
    </parameter>
    <script state="change">
        <action>maincpu.mw@4f72 =  param</action> <!-- normal : up -->
        <action>maincpu.mw@4f7a = -param</action> <!-- normal : down -->
        <action>maincpu.mw@4f80 =  param</action> <!-- normal : left -->
        <action>maincpu.mw@4f88 = -param</action> <!-- normal : right -->
        <action>maincpu.mw@4f92 =  param</action> <!-- shoes : up -->
        <action>maincpu.mw@4f9a = -param</action> <!-- shoes : down -->
        <action>maincpu.mw@4fa0 =  param</action> <!-- shoes : left -->
        <action>maincpu.mw@4fa8 = -param</action> <!-- shoes : right -->
    </script>
    <script state="off">
        <action>maincpu.mw@4f72 = 0100</action>
        <action>maincpu.mw@4f7a = ff00</action>
        <action>maincpu.mw@4f80 = 0100</action>
        <action>maincpu.mw@4f88 = ff00</action>
        <action>maincpu.mw@4f92 = 0180</action>
        <action>maincpu.mw@4f9a = fe80</action>
        <action>maincpu.mw@4fa0 = 0180</action>
        <action>maincpu.mw@4fa8 = fe80</action>
    </script>
</cheat>

<cheat desc="timer speed">
    <parameter>
        <item value="0xff">01 (slow)</item>
        <item value="0x7f">02       </item>
        <item value="0x3f">03       </item>
        <item value="0x0f">04       </item>
        <item value="0x01">05 (fast)</item>
    </parameter>
    <script state="change">
        <action>maincpu.mb@4217 = param</action>
    </script>
    <script state="off">
        <action>maincpu.mb@4217 = 3f</action>
    </script>
</cheat>

<cheat desc="sound test mode">
    <comment>reset the game (F3) to enter sound test mode</comment>
    <script state="on">
        <action>maincpu.mw@0424 =             0170</action>
        <action>maincpu.mq@0170 = 41f90004030043f9</action>
        <action>maincpu.mq@0178 = 0004600d12001039</action>
        <action>maincpu.mq@0180 = 00044007b20067f4</action>
        <action>maincpu.mq@0188 = 0c0000fb66025310</action>
        <action>maincpu.mq@0190 = 0c0000f766025210</action>
        <action>maincpu.mq@0198 = 0c0000fd66040410</action>
        <action>maincpu.mq@01a0 = 00100c0000fe6604</action>
        <action>maincpu.mq@01a8 = 061000100c0000ef</action>
        <action>maincpu.mq@01b0 = 660212900c0000df</action>
        <action>maincpu.mq@01b8 = 660412bc003f60bc</action>
        <!--
        0170 | 41f9 0004 0300 : lea    $40300.l,A0 // sound code address
        0176 | 43f9 0004 600d : lea    $4600d.l,A1 // sound latch address
        017c | 1200           : move.b D0,D1
        017e | 1039 0004 4007 : move.b $44007.l,D0
        0184 | b200           : cmp.b  D0,D1
        0186 | 67f4           : beq    $17c
        0188 | 0c00 00fb      : cmpi.b #-$5,D0
        018c | 6602           : bne    $190
        018e | 5310           : subq.b #1,(A0)     // decrease code -01
        0190 | 0c00 00f7      : cmpi.b #-$9,D0
        0194 | 6602           : bne    $198
        0196 | 5210           : addq.b #1,(A0)     // increase code +01
        0198 | 0c00 00fd      : cmpi.b #-$3,D0
        019c | 6604           : bne    $1a2
        019e | 0410 0010      : subi.b #$10,(A0)   // decrease code -10
        01a2 | 0c00 00fe      : cmpi.b #-$2,D0
        01a6 | 6604           : bne    $1ac
        01a8 | 0610 0010      : addi.b #$10,(A0)   // increase code +10
        01ac | 0c00 00ef      : cmpi.b #-$11,D0
        01b0 | 6602           : bne    $1b4
        01b2 | 1290           : move.b (A0),(A1)   // play sound
        01b4 | 0c00 00df      : cmpi.b #-$21,D0
        01b8 | 6604           : bne    $1be
        01ba | 12bc 003f      : move.b #$3f,(A1)   // stop sound
        01be | 60bc           : bra    $17c
        -->
    </script>
    <script state="run">
        <output format="----- kid no hore hore daisakusen sound test mode -----" line="10" align="center" />
        <output format="left : decrease code -01"                                line="11" align="center" />
        <output format="right : increase code +01"                               line="12" align="center" />
        <output format="up : increase code +10"                                  line="13" align="center" />
        <output format="down : decrease code -10"                                line="14" align="center" />
        <output format="button 1 : play sound"                                   line="15" align="center" />
        <output format="button 2 : stop sound"                                   line="16" align="center" />
        <output format="----------------------------"                            line="17" align="center" />
        <output format="&lt;&lt; sound code %2.2X &gt;&gt;"                      line="19" align="center">
            <argument>maincpu.pb@40300</argument>
        </output>
    </script>
    <script state="off">
        <action>maincpu.mw@0424 =             0464</action>
        <action>maincpu.mq@0170 = ffffffffffffffff</action>
        <action>maincpu.mq@0178 = ffffffffffffffff</action>
        <action>maincpu.mq@0180 = ffffffffffffffff</action>
        <action>maincpu.mq@0188 = ffffffffffffffff</action>
        <action>maincpu.mq@0190 = ffffffffffffffff</action>
        <action>maincpu.mq@0198 = ffffffffffffffff</action>
        <action>maincpu.mq@01a0 = ffffffffffffffff</action>
        <action>maincpu.mq@01a8 = ffffffffffffffff</action>
        <action>maincpu.mq@01b0 = ffffffffffffffff</action>
        <action>maincpu.mq@01b8 = ffffffffffffffff</action>
    </script>
</cheat>
The game will freeze when you go to out of screen with "walk through wall".
jman
Posts: 843
Joined: Tue Dec 01, 2020 1:24 pm

[horekid]+ Kid no Hore Hore Daisakusen

Post by jman »

horekid.xml

Code: Select all

<!-- Kid no Hore Hore Daisakusen -->
<mamecheat version="1">

    <cheat desc="no hit">
        <script state="on">
            <action>maincpu.mb@615C = 60</action> <!-- hole -->
            <action>maincpu.mb@6194 = 60</action> <!-- river -->
            <action>maincpu.mb@61DE = 60</action> <!-- cliff -->
            <action>maincpu.mb@63BE = 60</action> <!-- water -->
            <action>maincpu.mb@A412 = 60</action> <!-- enemy -->
            <action>maincpu.mb@AE36 = 60</action> <!-- dynamite -->
            <action>maincpu.mb@B2A4 = 60</action> <!-- electric -->
            <action>maincpu.mb@B5C8 = 60</action> <!-- fish -->
            <action>maincpu.mb@B8B2 = 60</action> <!-- snake -->
            <action>maincpu.mb@BE38 = 60</action> <!-- boss -->
        </script>
        <script state="off">
            <action>maincpu.mb@615C = 66</action>
            <action>maincpu.mb@6194 = 66</action>
            <action>maincpu.mb@61DE = 66</action>
            <action>maincpu.mb@63BE = 66</action>
            <action>maincpu.mb@A412 = 66</action>
            <action>maincpu.mb@AE36 = 66</action>
            <action>maincpu.mb@B2A4 = 66</action>
            <action>maincpu.mb@B5C8 = 66</action>
            <action>maincpu.mb@B8B2 = 66</action>
            <action>maincpu.mb@BE38 = 66</action>
        </script>
    </cheat>

    <cheat desc="walk through wall">
        <comment>the game crash when you go to out of screen</comment>
        <script state="on">
            <action>maincpu.mb@44BE = 60</action>
        </script>
        <script state="off">
            <action>maincpu.mb@44BE = 66</action>
        </script>
    </cheat>

    <cheat desc="player speed">
        <parameter>
            <item value="0x0080">01 (slow)</item>
            <item value="0x0100">02       </item>
            <item value="0x0200">03       </item>
            <item value="0x0400">04       </item>
            <item value="0x0800">05 (fast)</item>
        </parameter>
        <script state="on">
            <action>maincpu.mb@43B3 = 01</action> <!-- quick moving -->
        </script>
        <script state="change">
            <action>maincpu.mw@4F72 =  param</action> <!-- normal : up -->
            <action>maincpu.mw@4F7A = -param</action> <!-- normal : down -->
            <action>maincpu.mw@4F80 =  param</action> <!-- normal : left -->
            <action>maincpu.mw@4F88 = -param</action> <!-- normal : right -->
            <action>maincpu.mw@4F92 =  param</action> <!-- shoes : up -->
            <action>maincpu.mw@4F9A = -param</action> <!-- shoes : down -->
            <action>maincpu.mw@4FA0 =  param</action> <!-- shoes : left -->
            <action>maincpu.mw@4FA8 = -param</action> <!-- shoes : right -->
        </script>
        <script state="off">
            <action>maincpu.mb@43B3 = 08  </action>
            <action>maincpu.mw@4F72 = 0100</action>
            <action>maincpu.mw@4F7A = FF00</action>
            <action>maincpu.mw@4F80 = 0100</action>
            <action>maincpu.mw@4F88 = FF00</action>
            <action>maincpu.mw@4F92 = 0180</action>
            <action>maincpu.mw@4F9A = FE80</action>
            <action>maincpu.mw@4FA0 = 0180</action>
            <action>maincpu.mw@4FA8 = FE80</action>
        </script>
    </cheat>

    <cheat desc="timer speed">
        <comment>incorrect timer display when you set 05</comment>
        <parameter>
            <item value="0xff">01 (slow)</item>
            <item value="0x7f">02       </item>
            <item value="0x3f">03       </item>
            <item value="0x0f">04       </item>
            <item value="0x01">05 (fast)</item>
        </parameter>
        <script state="change">
            <action>maincpu.mb@4217 = param</action>
        </script>
        <script state="off">
            <action>maincpu.mb@4217 = 3F</action>
        </script>
    </cheat>

    <cheat desc="sound test mode">
        <comment>reset the game (F3) to enter sound test mode</comment>
        <script state="on">
            <action>maincpu.mw@0424 = DA30            </action>
            <action>maincpu.mq@DA30 = 41F90004020043E8</action>
            <action>maincpu.mq@DA38 = 5E0D120010283E07</action>
            <action>maincpu.mq@DA40 = B20067F60C0000FB</action>
            <action>maincpu.mq@DA48 = 660253100C0000F7</action>
            <action>maincpu.mq@DA50 = 660252100C0000FD</action>
            <action>maincpu.mq@DA58 = 6604041000100C00</action>
            <action>maincpu.mq@DA60 = 00FE660406100010</action>
            <action>maincpu.mq@DA68 = 0C0000EF66021290</action>
            <action>maincpu.mq@DA70 = 0C0000DF660412BC</action>
            <action>maincpu.mq@DA78 = 003F60BEFFFFFFFF</action>
            <!--
            DA30 | 41F9 0004 0200 : lea     $40200.l, A0   // sound code address
            DA36 | 43E8 5E0D      : lea     ($5e0d,A0), A1 // sound latch address ($4600d)
            DA3A | 1200           : move.b  D0, D1
            DA3C | 1028 3E07      : move.b  ($3e07,A0), D0 // read input ($44007)
            DA40 | B200           : cmp.b   D0, D1
            DA42 | 67F6           : beq     $da3a
            DA44 | 0C00 00FB      : cmpi.b  #-$5, D0
            DA48 | 6602           : bne     $da4c
            DA4A | 5310           : subq.b  #1, (A0)       // decrease code -01
            DA4C | 0C00 00F7      : cmpi.b  #-$9, D0
            DA50 | 6602           : bne     $da54
            DA52 | 5210           : addq.b  #1, (A0)       // increase code +01
            DA54 | 0C00 00FD      : cmpi.b  #-$3, D0
            DA58 | 6604           : bne     $da5e
            DA5A | 0410 0010      : subi.b  #$10, (A0)     // decrease code -10
            DA5E | 0C00 00FE      : cmpi.b  #-$2, D0
            DA62 | 6604           : bne     $da68
            DA64 | 0610 0010      : addi.b  #$10, (A0)     // increase code +10
            DA68 | 0C00 00EF      : cmpi.b  #-$11, D0
            DA6C | 6602           : bne     $da70
            DA6E | 1290           : move.b  (A0), (A1)     // play sound
            DA70 | 0C00 00DF      : cmpi.b  #-$21, D0
            DA74 | 6604           : bne     $da7a
            DA76 | 12BC 003F      : move.b  #$3f, (A1)     // stop sound
            DA7A | 60BE           : bra     $da3a
            -->
        </script>
        <script state="run">
            <output format="----- kid no hore hore daisakusen sound test mode -----" line="10" align="center" />
            <output format="left : decrease code -01"                                line="11" align="center" />
            <output format="right : increase code +01"                               line="12" align="center" />
            <output format="down : decrease code -10"                                line="13" align="center" />
            <output format="up : increase code +10"                                  line="14" align="center" />
            <output format="button 1 : play sound"                                   line="15" align="center" />
            <output format="button 2 : stop sound"                                   line="16" align="center" />
            <output format="----------------------------"                            line="17" align="center" />
            <output format="&lt;&lt; sound code %2.2X &gt;&gt;"                      line="19" align="center"  >
                <argument>maincpu.pb@40200</argument>
            </output>
        </script>
        <script state="off">
            <action>maincpu.mw@0424 = 0464            </action>
            <action>maincpu.mq@DA30 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@DA38 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@DA40 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@DA48 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@DA50 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@DA58 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@DA60 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@DA68 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@DA70 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@DA78 = FFFFFFFFFFFFFFFF</action>
        </script>
    </cheat>

</mamecheat>
horekidb.xml

Code: Select all

<!-- Kid no Hore Hore Daisakusen (bootleg set 1) -->
<mamecheat version="1">

    <cheat desc="no hit">
        <script state="on">
            <action>maincpu.mb@615C = 60</action> <!-- hole -->
            <action>maincpu.mb@6194 = 60</action> <!-- river -->
            <action>maincpu.mb@61DE = 60</action> <!-- cliff -->
            <action>maincpu.mb@63BE = 60</action> <!-- water -->
            <action>maincpu.mb@A412 = 60</action> <!-- enemy -->
            <action>maincpu.mb@AE36 = 60</action> <!-- dynamite -->
            <action>maincpu.mb@B2A4 = 60</action> <!-- electric -->
            <action>maincpu.mb@B5C8 = 60</action> <!-- fish -->
            <action>maincpu.mb@B8B2 = 60</action> <!-- snake -->
            <action>maincpu.mb@BE38 = 60</action> <!-- boss -->
        </script>
        <script state="off">
            <action>maincpu.mb@615C = 66</action>
            <action>maincpu.mb@6194 = 66</action>
            <action>maincpu.mb@61DE = 66</action>
            <action>maincpu.mb@63BE = 66</action>
            <action>maincpu.mb@A412 = 66</action>
            <action>maincpu.mb@AE36 = 66</action>
            <action>maincpu.mb@B2A4 = 66</action>
            <action>maincpu.mb@B5C8 = 66</action>
            <action>maincpu.mb@B8B2 = 66</action>
            <action>maincpu.mb@BE38 = 66</action>
        </script>
    </cheat>

    <cheat desc="walk through wall">
        <comment>the game crash when you go to out of screen</comment>
        <script state="on">
            <action>maincpu.mb@44BE = 60</action>
        </script>
        <script state="off">
            <action>maincpu.mb@44BE = 66</action>
        </script>
    </cheat>

    <cheat desc="player speed">
        <parameter>
            <item value="0x0080">01 (slow)</item>
            <item value="0x0100">02       </item>
            <item value="0x0200">03       </item>
            <item value="0x0400">04       </item>
            <item value="0x0800">05 (fast)</item>
        </parameter>
        <script state="on">
            <action>maincpu.mb@43B3 = 01</action> <!-- quick moving -->
        </script>
        <script state="change">
            <action>maincpu.mw@4F72 =  param</action> <!-- normal : up -->
            <action>maincpu.mw@4F7A = -param</action> <!-- normal : down -->
            <action>maincpu.mw@4F80 =  param</action> <!-- normal : left -->
            <action>maincpu.mw@4F88 = -param</action> <!-- normal : right -->
            <action>maincpu.mw@4F92 =  param</action> <!-- shoes : up -->
            <action>maincpu.mw@4F9A = -param</action> <!-- shoes : down -->
            <action>maincpu.mw@4FA0 =  param</action> <!-- shoes : left -->
            <action>maincpu.mw@4FA8 = -param</action> <!-- shoes : right -->
        </script>
        <script state="off">
            <action>maincpu.mb@43B3 = 08  </action>
            <action>maincpu.mw@4F72 = 0100</action>
            <action>maincpu.mw@4F7A = FF00</action>
            <action>maincpu.mw@4F80 = 0100</action>
            <action>maincpu.mw@4F88 = FF00</action>
            <action>maincpu.mw@4F92 = 0180</action>
            <action>maincpu.mw@4F9A = FE80</action>
            <action>maincpu.mw@4FA0 = 0180</action>
            <action>maincpu.mw@4FA8 = FE80</action>
        </script>
    </cheat>

    <cheat desc="timer speed">
        <comment>incorrect timer display when you set 05</comment>
        <parameter>
            <item value="0xff">01 (slow)</item>
            <item value="0x7f">02       </item>
            <item value="0x3f">03       </item>
            <item value="0x0f">04       </item>
            <item value="0x01">05 (fast)</item>
        </parameter>
        <script state="change">
            <action>maincpu.mb@4217 = param</action>
        </script>
        <script state="off">
            <action>maincpu.mb@4217 = 3F</action>
        </script>
    </cheat>

    <cheat desc="sound test mode">
        <comment>reset the game (F3) to enter sound test mode</comment>
        <script state="on">
            <action>maincpu.mw@0424 = DA30            </action>
            <action>maincpu.mq@DA30 = 41F90004020043E8</action>
            <action>maincpu.mq@DA38 = 5E0D120010283E07</action>
            <action>maincpu.mq@DA40 = B20067F60C0000FB</action>
            <action>maincpu.mq@DA48 = 660253100C0000F7</action>
            <action>maincpu.mq@DA50 = 660252100C0000FD</action>
            <action>maincpu.mq@DA58 = 6604041000100C00</action>
            <action>maincpu.mq@DA60 = 00FE660406100010</action>
            <action>maincpu.mq@DA68 = 0C0000EF66021290</action>
            <action>maincpu.mq@DA70 = 0C0000DF660412BC</action>
            <action>maincpu.mq@DA78 = 003F60BEFFFFFFFF</action>
            <!--
            DA30 | 41F9 0004 0200 : lea     $40200.l, A0   // sound code address
            DA36 | 43E8 5E0D      : lea     ($5e0d,A0), A1 // sound latch address ($4600d)
            DA3A | 1200           : move.b  D0, D1
            DA3C | 1028 3E07      : move.b  ($3e07,A0), D0 // read input ($44007)
            DA40 | B200           : cmp.b   D0, D1
            DA42 | 67F6           : beq     $da3a
            DA44 | 0C00 00FB      : cmpi.b  #-$5, D0
            DA48 | 6602           : bne     $da4c
            DA4A | 5310           : subq.b  #1, (A0)       // decrease code -01
            DA4C | 0C00 00F7      : cmpi.b  #-$9, D0
            DA50 | 6602           : bne     $da54
            DA52 | 5210           : addq.b  #1, (A0)       // increase code +01
            DA54 | 0C00 00FD      : cmpi.b  #-$3, D0
            DA58 | 6604           : bne     $da5e
            DA5A | 0410 0010      : subi.b  #$10, (A0)     // decrease code -10
            DA5E | 0C00 00FE      : cmpi.b  #-$2, D0
            DA62 | 6604           : bne     $da68
            DA64 | 0610 0010      : addi.b  #$10, (A0)     // increase code +10
            DA68 | 0C00 00EF      : cmpi.b  #-$11, D0
            DA6C | 6602           : bne     $da70
            DA6E | 1290           : move.b  (A0), (A1)     // play sound
            DA70 | 0C00 00DF      : cmpi.b  #-$21, D0
            DA74 | 6604           : bne     $da7a
            DA76 | 12BC 003F      : move.b  #$3f, (A1)     // stop sound
            DA7A | 60BE           : bra     $da3a
            -->
        </script>
        <script state="run">
            <output format="----- kid no hore hore daisakusen sound test mode -----" line="10" align="center" />
            <output format="left : decrease code -01"                                line="11" align="center" />
            <output format="right : increase code +01"                               line="12" align="center" />
            <output format="down : decrease code -10"                                line="13" align="center" />
            <output format="up : increase code +10"                                  line="14" align="center" />
            <output format="button 1 : play sound"                                   line="15" align="center" />
            <output format="button 2 : stop sound"                                   line="16" align="center" />
            <output format="----------------------------"                            line="17" align="center" />
            <output format="&lt;&lt; sound code %2.2X &gt;&gt;"                      line="19" align="center"  >
                <argument>maincpu.pb@40200</argument>
            </output>
        </script>
        <script state="off">
            <action>maincpu.mw@0424 = 0464            </action>
            <action>maincpu.mq@DA30 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@DA38 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@DA40 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@DA48 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@DA50 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@DA58 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@DA60 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@DA68 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@DA70 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@DA78 = FFFFFFFFFFFFFFFF</action>
        </script>
    </cheat>

</mamecheat>
horekidb2.xml

Code: Select all

<!-- Kid no Hore Hore Daisakusen (bootleg set 2) -->
<mamecheat version="1">

    <cheat desc="no hit">
        <script state="on">
            <action>maincpu.mb@6150 = 60</action> <!-- hole -->
            <action>maincpu.mb@6188 = 60</action> <!-- river -->
            <action>maincpu.mb@61D2 = 60</action> <!-- cliff -->
            <action>maincpu.mb@63B2 = 60</action> <!-- water -->
            <action>maincpu.mb@A406 = 60</action> <!-- enemy -->
            <action>maincpu.mb@AE2A = 60</action> <!-- dynamite -->
            <action>maincpu.mb@B298 = 60</action> <!-- electric -->
            <action>maincpu.mb@B5BC = 60</action> <!-- fish -->
            <action>maincpu.mb@B8A6 = 60</action> <!-- snake -->
            <action>maincpu.mb@BE2C = 60</action> <!-- boss -->
        </script>
        <script state="off">
            <action>maincpu.mb@6150 = 66</action>
            <action>maincpu.mb@6188 = 66</action>
            <action>maincpu.mb@61D2 = 66</action>
            <action>maincpu.mb@63B2 = 66</action>
            <action>maincpu.mb@A406 = 66</action>
            <action>maincpu.mb@AE2A = 66</action>
            <action>maincpu.mb@B298 = 66</action>
            <action>maincpu.mb@B5BC = 66</action>
            <action>maincpu.mb@B8A6 = 66</action>
            <action>maincpu.mb@BE2C = 66</action>
        </script>
    </cheat>

    <cheat desc="walk through wall">
        <comment>the game crash when you go to out of screen</comment>
        <script state="on">
            <action>maincpu.mb@44B2 = 60</action>
        </script>
        <script state="off">
            <action>maincpu.mb@44B2 = 66</action>
        </script>
    </cheat>

    <cheat desc="player speed">
        <parameter>
            <item value="0x0080">01 (slow)</item>
            <item value="0x0100">02       </item>
            <item value="0x0200">03       </item>
            <item value="0x0400">04       </item>
            <item value="0x0800">05 (fast)</item>
        </parameter>
        <script state="on">
            <action>maincpu.mb@43A7 = 01</action> <!-- quick moving -->
        </script>
        <script state="change">
            <action>maincpu.mw@4F66 =  param</action> <!-- normal : up -->
            <action>maincpu.mw@4F6E = -param</action> <!-- normal : down -->
            <action>maincpu.mw@4F74 =  param</action> <!-- normal : left -->
            <action>maincpu.mw@4F7C = -param</action> <!-- normal : right -->
            <action>maincpu.mw@4F86 =  param</action> <!-- shoes : up -->
            <action>maincpu.mw@4F8E = -param</action> <!-- shoes : down -->
            <action>maincpu.mw@4F94 =  param</action> <!-- shoes : left -->
            <action>maincpu.mw@4F9C = -param</action> <!-- shoes : right -->
        </script>
        <script state="off">
            <action>maincpu.mb@43A7 = 08  </action>
            <action>maincpu.mw@4F66 = 0100</action>
            <action>maincpu.mw@4F6E = FF00</action>
            <action>maincpu.mw@4F74 = 0100</action>
            <action>maincpu.mw@4F7C = FF00</action>
            <action>maincpu.mw@4F86 = 0180</action>
            <action>maincpu.mw@4F8E = FE80</action>
            <action>maincpu.mw@4F94 = 0180</action>
            <action>maincpu.mw@4F9C = FE80</action>
        </script>
    </cheat>

    <cheat desc="timer speed">
        <comment>incorrect timer display when you set 05</comment>
        <parameter>
            <item value="0xff">01 (slow)</item>
            <item value="0x7f">02       </item>
            <item value="0x3f">03       </item>
            <item value="0x0f">04       </item>
            <item value="0x01">05 (fast)</item>
        </parameter>
        <script state="change">
            <action>maincpu.mb@420B = param</action>
        </script>
        <script state="off">
            <action>maincpu.mb@420B = 3F</action>
        </script>
    </cheat>

    <cheat desc="sound test mode">
        <comment>reset the game (F3) to enter sound test mode</comment>
        <script state="on">
            <action>maincpu.mw@0424 = DA20            </action>
            <action>maincpu.mq@DA20 = 41F90004020043E8</action>
            <action>maincpu.mq@DA28 = 5E0D120010283E01</action>
            <action>maincpu.mq@DA30 = B20067F60C0000FB</action>
            <action>maincpu.mq@DA38 = 660253100C0000F7</action>
            <action>maincpu.mq@DA40 = 660252100C0000FD</action>
            <action>maincpu.mq@DA48 = 6604041000100C00</action>
            <action>maincpu.mq@DA50 = 00FE660406100010</action>
            <action>maincpu.mq@DA58 = 0C0000EF66021290</action>
            <action>maincpu.mq@DA60 = 0C0000DF660412BC</action>
            <action>maincpu.mq@DA68 = 003F60BEFFFFFFFF</action>
            <!--
            DA20 | 41F9 0004 0200 : lea     $40200.l, A0   // sound code address
            DA26 | 43E8 5E0D      : lea     ($5e0d,A0), A1 // sound latch address ($4600d)
            DA2A | 1200           : move.b  D0, D1
            DA2C | 1028 3E07      : move.b  ($3e01,A0), D0 // read input ($44001)
            DA30 | B200           : cmp.b   D0, D1
            DA32 | 67F6           : beq     $da2a
            DA34 | 0C00 00FB      : cmpi.b  #-$5, D0
            DA38 | 6602           : bne     $da3c
            DA3A | 5310           : subq.b  #1, (A0)       // decrease code -01
            DA3C | 0C00 00F7      : cmpi.b  #-$9, D0
            DA40 | 6602           : bne     $da44
            DA42 | 5210           : addq.b  #1, (A0)       // increase code +01
            DA44 | 0C00 00FD      : cmpi.b  #-$3, D0
            DA48 | 6604           : bne     $da4e
            DA4A | 0410 0010      : subi.b  #$10, (A0)     // decrease code -10
            DA4E | 0C00 00FE      : cmpi.b  #-$2, D0
            DA52 | 6604           : bne     $da58
            DA54 | 0610 0010      : addi.b  #$10, (A0)     // increase code +10
            DA58 | 0C00 00EF      : cmpi.b  #-$11, D0
            DA5C | 6602           : bne     $da60
            DA5E | 1290           : move.b  (A0), (A1)     // play sound
            DA60 | 0C00 00DF      : cmpi.b  #-$21, D0
            DA64 | 6604           : bne     $da6a
            DA66 | 12BC 003F      : move.b  #$3f, (A1)     // stop sound
            DA6A | 60BE           : bra     $da2a
            -->
        </script>
        <script state="run">
            <output format="----- kid no hore hore daisakusen sound test mode -----" line="10" align="center" />
            <output format="left : decrease code -01"                                line="11" align="center" />
            <output format="right : increase code +01"                               line="12" align="center" />
            <output format="down : decrease code -10"                                line="13" align="center" />
            <output format="up : increase code +10"                                  line="14" align="center" />
            <output format="button 1 : play sound"                                   line="15" align="center" />
            <output format="button 2 : stop sound"                                   line="16" align="center" />
            <output format="----------------------------"                            line="17" align="center" />
            <output format="&lt;&lt; sound code %2.2X &gt;&gt;"                      line="19" align="center"  >
                <argument>maincpu.pb@40200</argument>
            </output>
        </script>
        <script state="off">
            <action>maincpu.mw@0424 = 0464            </action>
            <action>maincpu.mq@DA20 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@DA28 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@DA30 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@DA38 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@DA40 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@DA48 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@DA50 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@DA58 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@DA60 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@DA68 = FFFFFFFFFFFFFFFF</action>
        </script>
    </cheat>

</mamecheat>
boobhack.xml

Code: Select all

<!-- Booby Kids (Italian manufactured graphic hack / bootleg of Kid no Hore Hore Daisakusen (bootleg)) -->
<mamecheat version="1">

    <cheat desc="no hit">
        <script state="on">
            <action>maincpu.mb@615C = 60</action> <!-- hole -->
            <action>maincpu.mb@6194 = 60</action> <!-- river -->
            <action>maincpu.mb@61DE = 60</action> <!-- cliff -->
            <action>maincpu.mb@63BE = 60</action> <!-- water -->
            <action>maincpu.mb@A412 = 60</action> <!-- enemy -->
            <action>maincpu.mb@AE36 = 60</action> <!-- dynamite -->
            <action>maincpu.mb@B2A4 = 60</action> <!-- electric -->
            <action>maincpu.mb@B5C8 = 60</action> <!-- fish -->
            <action>maincpu.mb@B8B2 = 60</action> <!-- snake -->
            <action>maincpu.mb@BE38 = 60</action> <!-- boss -->
        </script>
        <script state="off">
            <action>maincpu.mb@615C = 66</action>
            <action>maincpu.mb@6194 = 66</action>
            <action>maincpu.mb@61DE = 66</action>
            <action>maincpu.mb@63BE = 66</action>
            <action>maincpu.mb@A412 = 66</action>
            <action>maincpu.mb@AE36 = 66</action>
            <action>maincpu.mb@B2A4 = 66</action>
            <action>maincpu.mb@B5C8 = 66</action>
            <action>maincpu.mb@B8B2 = 66</action>
            <action>maincpu.mb@BE38 = 66</action>
        </script>
    </cheat>

    <cheat desc="walk through wall">
        <comment>the game crash when you go to out of screen</comment>
        <script state="on">
            <action>maincpu.mb@44BE = 60</action>
        </script>
        <script state="off">
            <action>maincpu.mb@44BE = 66</action>
        </script>
    </cheat>

    <cheat desc="player speed">
        <parameter>
            <item value="0x0080">01 (slow)</item>
            <item value="0x0100">02       </item>
            <item value="0x0200">03       </item>
            <item value="0x0400">04       </item>
            <item value="0x0800">05 (fast)</item>
        </parameter>
        <script state="on">
            <action>maincpu.mb@43B3 = 01</action> <!-- quick moving -->
        </script>
        <script state="change">
            <action>maincpu.mw@4F72 =  param</action> <!-- normal : up -->
            <action>maincpu.mw@4F7A = -param</action> <!-- normal : down -->
            <action>maincpu.mw@4F80 =  param</action> <!-- normal : left -->
            <action>maincpu.mw@4F88 = -param</action> <!-- normal : right -->
            <action>maincpu.mw@4F92 =  param</action> <!-- shoes : up -->
            <action>maincpu.mw@4F9A = -param</action> <!-- shoes : down -->
            <action>maincpu.mw@4FA0 =  param</action> <!-- shoes : left -->
            <action>maincpu.mw@4FA8 = -param</action> <!-- shoes : right -->
        </script>
        <script state="off">
            <action>maincpu.mb@43B3 = 08  </action>
            <action>maincpu.mw@4F72 = 0100</action>
            <action>maincpu.mw@4F7A = FF00</action>
            <action>maincpu.mw@4F80 = 0100</action>
            <action>maincpu.mw@4F88 = FF00</action>
            <action>maincpu.mw@4F92 = 0180</action>
            <action>maincpu.mw@4F9A = FE80</action>
            <action>maincpu.mw@4FA0 = 0180</action>
            <action>maincpu.mw@4FA8 = FE80</action>
        </script>
    </cheat>

    <cheat desc="timer speed">
        <comment>incorrect timer display when you set 05</comment>
        <parameter>
            <item value="0xff">01 (slow)</item>
            <item value="0x7f">02       </item>
            <item value="0x3f">03       </item>
            <item value="0x0f">04       </item>
            <item value="0x01">05 (fast)</item>
        </parameter>
        <script state="change">
            <action>maincpu.mb@4217 = param</action>
        </script>
        <script state="off">
            <action>maincpu.mb@4217 = 3F</action>
        </script>
    </cheat>

    <cheat desc="sound test mode">
        <comment>reset the game (F3) to enter sound test mode</comment>
        <script state="on">
            <action>maincpu.mw@0424 = DA30            </action>
            <action>maincpu.mq@DA30 = 41F90004020043E8</action>
            <action>maincpu.mq@DA38 = 5E0D120010283E07</action>
            <action>maincpu.mq@DA40 = B20067F60C0000FB</action>
            <action>maincpu.mq@DA48 = 660253100C0000F7</action>
            <action>maincpu.mq@DA50 = 660252100C0000FD</action>
            <action>maincpu.mq@DA58 = 6604041000100C00</action>
            <action>maincpu.mq@DA60 = 00FE660406100010</action>
            <action>maincpu.mq@DA68 = 0C0000EF66021290</action>
            <action>maincpu.mq@DA70 = 0C0000DF660412BC</action>
            <action>maincpu.mq@DA78 = 003F60BEFFFFFFFF</action>
            <!--
            DA30 | 41F9 0004 0200 : lea     $40200.l, A0   // sound code address
            DA36 | 43E8 5E0D      : lea     ($5e0d,A0), A1 // sound latch address ($4600d)
            DA3A | 1200           : move.b  D0, D1
            DA3C | 1028 3E07      : move.b  ($3e07,A0), D0 // read input ($44007)
            DA40 | B200           : cmp.b   D0, D1
            DA42 | 67F6           : beq     $da3a
            DA44 | 0C00 00FB      : cmpi.b  #-$5, D0
            DA48 | 6602           : bne     $da4c
            DA4A | 5310           : subq.b  #1, (A0)       // decrease code -01
            DA4C | 0C00 00F7      : cmpi.b  #-$9, D0
            DA50 | 6602           : bne     $da54
            DA52 | 5210           : addq.b  #1, (A0)       // increase code +01
            DA54 | 0C00 00FD      : cmpi.b  #-$3, D0
            DA58 | 6604           : bne     $da5e
            DA5A | 0410 0010      : subi.b  #$10, (A0)     // decrease code -10
            DA5E | 0C00 00FE      : cmpi.b  #-$2, D0
            DA62 | 6604           : bne     $da68
            DA64 | 0610 0010      : addi.b  #$10, (A0)     // increase code +10
            DA68 | 0C00 00EF      : cmpi.b  #-$11, D0
            DA6C | 6602           : bne     $da70
            DA6E | 1290           : move.b  (A0), (A1)     // play sound
            DA70 | 0C00 00DF      : cmpi.b  #-$21, D0
            DA74 | 6604           : bne     $da7a
            DA76 | 12BC 003F      : move.b  #$3f, (A1)     // stop sound
            DA7A | 60BE           : bra     $da3a
            -->
        </script>
        <script state="run">
            <output format="----- booby kids sound test mode -----" line="10" align="center" />
            <output format="left : decrease code -01"               line="11" align="center" />
            <output format="right : increase code +01"              line="12" align="center" />
            <output format="down : decrease code -10"               line="13" align="center" />
            <output format="up : increase code +10"                 line="14" align="center" />
            <output format="button 1 : play sound"                  line="15" align="center" />
            <output format="button 2 : stop sound"                  line="16" align="center" />
            <output format="----------------------------"           line="17" align="center" />
            <output format="&lt;&lt; sound code %2.2X &gt;&gt;"     line="19" align="center"  >
                <argument>maincpu.pb@40200</argument>
            </output>
        </script>
        <script state="off">
            <action>maincpu.mw@0424 = 0464            </action>
            <action>maincpu.mq@DA30 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@DA38 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@DA40 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@DA48 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@DA50 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@DA58 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@DA60 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@DA68 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@DA70 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@DA78 = FFFFFFFFFFFFFFFF</action>
        </script>
    </cheat>

</mamecheat>
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