aerofgt.xml
Code: Select all
<!-- Aero Fighters (World / USA + Canada / Korea / Hong Kong / Taiwan) (newer hardware) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.mw@2A002 = 60F8</action>
</script>
<script state="off">
<action>maincpu.mw@2A002 = 08EA</action>
</script>
</cheat>
<cheat desc="auto fire">
<script state="on">
<action>maincpu.mb@1874D = 34 </action> <!-- button -->
<action>maincpu.md@18BFC = 137C0000</action> <!-- fire speed up (villiam) -->
<action>maincpu.md@18F66 = 137C0000</action> <!-- fire speed up (others) -->
</script>
<script state="off">
<action>maincpu.mb@1874D = 36 </action>
<action>maincpu.md@18BFC = 13690010</action>
<action>maincpu.md@18F66 = 13690010</action>
</script>
</cheat>
<cheat desc="player speed">
<parameter>
<item value="0x00008000">01 (slow)</item>
<item value="0x00028000">02 </item>
<item value="0x00048000">03 </item>
<item value="0x00068000">04 </item>
<item value="0x00088000">05 (fast)</item>
</parameter>
<script state="on">
<action>maincpu.mq@19116 = 4EB90007B4704240</action> <!-- x position -->
<action>maincpu.mq@19126 = 4EB90007B4864E75</action> <!-- y position -->
<action>maincpu.mq@7B470 = 203C000000004A42</action>
<action>maincpu.mq@7B478 = 670A6A0244802400</action>
<action>maincpu.mq@7B480 = D5A800064E75203C</action>
<action>maincpu.mq@7B488 = 000000004A43670A</action>
<action>maincpu.mq@7B490 = 6A0244802600D7A8</action>
<action>maincpu.mq@7B498 = 000A4E75FFFFFFFF</action>
<!--
7B470 | 203C xxxx xxxx : move.l #$xxxx, D0 // x position
7B476 | 4A42 : tst.w D2
7B478 | 670A : beq $7b484
7B47A | 6A02 : bpl $7b47e
7B47C | 4480 : neg.l D0
7B47E | 2400 : move.l D0, D2
7B480 | D5A8 0006 : add.l D2, ($6,A0)
7B484 | 4E75 : rts
7B486 | 203C xxxx xxxx : move.l #$xxxx, D0 // y position
7B48C | 4A43 : tst.w D3
7B48E | 670A : beq $7b49a
7B490 | 6A02 : bpl $7b494
7B492 | 4480 : neg.l D0
7B494 | 2600 : move.l D0, D3
7B496 | D7A8 000A : add.l D3, ($a,A0)
7B49A | 4E75 : rts
-->
</script>
<script state="change">
<action>maincpu.md@7B472 = param</action>
<action>maincpu.md@7B488 = param</action>
</script>
<script state="off">
<action>maincpu.mq@19116 = C5C0D5A800064240</action>
<action>maincpu.mq@19126 = C7C0D7A8000A4E75</action>
<action>maincpu.mq@7B470 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7B478 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7B480 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7B488 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7B490 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7B498 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="bullet speed">
<parameter>
<item value="0x0010">01 (slow)</item>
<item value="0x0020">02 </item>
<item value="0x0030">03 </item>
<item value="0x0040">04 </item>
<item value="0x0050">05 (fast)</item>
</parameter>
<script state="on">
<action>maincpu.mw@18BF0 = 1A3C</action> <!-- villiam -->
<action>maincpu.mw@18F5A = 103C</action> <!-- others -->
</script>
<script state="change">
<action>maincpu.mw@18BF2 = param</action>
<action>maincpu.mw@18F5C = param</action>
</script>
<script state="off">
<action>maincpu.md@18BF0 = 1A29000E</action>
<action>maincpu.md@18F5A = 1029000E</action>
</script>
</cheat>
<cheat desc="max bullets up">
<script state="on">
<action>maincpu.mw@18B3E = 0002</action>
</script>
<script state="off">
<action>maincpu.mw@18B3E = 017E</action>
</script>
</cheat>
<cheat desc="no power down">
<script state="on">
<action>maincpu.mb@18B1C = 60</action>
</script>
<script state="off">
<action>maincpu.mb@18B1C = 6A</action>
</script>
</cheat>
<cheat desc="unlock special test mode">
<comment>reset the game (F3) to enter special test mode</comment>
<script state="on">
<action>maincpu.mb@0132F = 02</action> <!-- go to test mode -->
<action>maincpu.mb@15AA4 = 60</action> <!-- add test mode items -->
</script>
<script state="off">
<action>maincpu.mb@0132F = 08</action>
<action>maincpu.mb@15AA4 = 66</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.mq@01324 = 4EF90007B4A04E71</action>
<action>maincpu.mq@7B4A0 = 41F900FEF00043F9</action>
<action>maincpu.mq@7B4A8 = 00FFFFC14EB811E2</action>
<action>maincpu.mq@7B4B0 = 12001029FFE0B200</action>
<action>maincpu.mq@7B4B8 = 67F20C0000FB6602</action>
<action>maincpu.mq@7B4C0 = 53100C0000F76602</action>
<action>maincpu.mq@7B4C8 = 52100C0000FD6604</action>
<action>maincpu.mq@7B4D0 = 041000100C0000FE</action>
<action>maincpu.mq@7B4D8 = 6604061000100C00</action>
<action>maincpu.mq@7B4E0 = 00EF660212900C00</action>
<action>maincpu.mq@7B4E8 = 00DF660412BC0001</action>
<action>maincpu.mq@7B4F0 = 60BAFFFFFFFFFFFF</action>
<!--
7B4A0 | 41F9 00FE F000 : lea $fef000.l, A0 // sound code address
7B4A6 | 43F9 00FF FFC1 : lea $ffffc1.l, A1 // sound latch address
7B4AC | 4EB8 11E2 : jsr $11e2.w // watchdog
7B4B0 | 1200 : move.b D0, D1
7B4B2 | 1029 FFE0 : move.b (-$20,A1), D0 // read input ($ffffa1)
7B4B6 | B200 : cmp.b D0, D1
7B4B8 | 67F2 : beq $7b4ac
7B4BA | 0C00 00FB : cmpi.b #-$5, D0
7B4BE | 6602 : bne $7b4c2
7B4C0 | 5310 : subq.b #1, (A0) // decrease code -01
7B4C2 | 0C00 00F7 : cmpi.b #-$9, D0
7B4C6 | 6602 : bne $7b4ca
7B4C8 | 5210 : addq.b #1, (A0) // increase code +01
7B4CA | 0C00 00FD : cmpi.b #-$3, D0
7B4CE | 6604 : bne $7b4d4
7B4D0 | 0410 0010 : subi.b #$10, (A0) // decrease code -10
7B4D4 | 0C00 00FE : cmpi.b #-$2, D0
7B4D8 | 6604 : bne $7b4de
7B4DA | 0610 0010 : addi.b #$10, (A0) // increase code +10
7B4DE | 0C00 00EF : cmpi.b #-$11, D0
7B4E2 | 6602 : bne $7b4e6
7B4E4 | 1290 : move.b (A0), (A1) // play sound
7B4E6 | 0C00 00DF : cmpi.b #-$21, D0
7B4EA | 6604 : bne $7b4f0
7B4EC | 12BC 0001 : move.b #$1, (A1) // stop sound
7B4F0 | 60BA : bra $7b4ac
-->
</script>
<script state="run">
<output format="----- aero fighters sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %2.2X >>" line="19" align="center" >
<argument>maincpu.pb@FEF000</argument>
</output>
</script>
<script state="off">
<action>maincpu.mq@01324 = 0839000700FF8B49</action>
<action>maincpu.mq@7B4A0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7B4A8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7B4B0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7B4B8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7B4C0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7B4C8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7B4D0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7B4D8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7B4E0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7B4E8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7B4F0 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
</mamecheat>
aerofgtb.xml
Code: Select all
<!-- Aero Fighters (Taiwan / Japan, set 1) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.mw@1A2BE = 60F8</action>
</script>
<script state="off">
<action>maincpu.mw@1A2BE = 08EA</action>
</script>
</cheat>
<cheat desc="auto fire">
<script state="on">
<action>maincpu.mb@16373 = 34 </action> <!-- button -->
<action>maincpu.md@16822 = 137C0000</action> <!-- fire speed up (villiam) -->
<action>maincpu.md@16B8C = 137C0000</action> <!-- fire speed up (others) -->
</script>
<script state="off">
<action>maincpu.mb@16373 = 36 </action>
<action>maincpu.md@16822 = 13690010</action>
<action>maincpu.md@16B8C = 13690010</action>
</script>
</cheat>
<cheat desc="player speed">
<parameter>
<item value="0x00008000">01 (slow)</item>
<item value="0x00028000">02 </item>
<item value="0x00048000">03 </item>
<item value="0x00068000">04 </item>
<item value="0x00088000">05 (fast)</item>
</parameter>
<script state="on">
<action>maincpu.mq@16D3C = 4EB90007E4F04240</action> <!-- x position -->
<action>maincpu.mq@16D4C = 4EB90007E5064E75</action> <!-- y position -->
<action>maincpu.mq@7E4F0 = 203C000000004A42</action>
<action>maincpu.mq@7E4F8 = 670A6A0244802400</action>
<action>maincpu.mq@7E500 = D5A800064E75203C</action>
<action>maincpu.mq@7E508 = 000000004A43670A</action>
<action>maincpu.mq@7E510 = 6A0244802600D7A8</action>
<action>maincpu.mq@7E518 = 000A4E75FFFFFFFF</action>
<!--
7E4F0 | 203C xxxx xxxx : move.l #$xxxx, D0 // x position
7E4F6 | 4A42 : tst.w D2
7E4F8 | 670A : beq $7e504
7E4FA | 6A02 : bpl $7e4fe
7E4FC | 4480 : neg.l D0
7E4FE | 2400 : move.l D0, D2
7E500 | D5A8 0006 : add.l D2, ($6,A0)
7E504 | 4E75 : rts
7E506 | 203C xxxx xxxx : move.l #$xxxx, D0 // y position
7E50C | 4A43 : tst.w D3
7E50E | 670A : beq $7e51a
7E510 | 6A02 : bpl $7e514
7E512 | 4480 : neg.l D0
7E514 | 2600 : move.l D0, D3
7E516 | D7A8 000A : add.l D3, ($a,A0)
7E51A | 4E75 : rts
-->
</script>
<script state="change">
<action>maincpu.md@7E4F2 = param</action>
<action>maincpu.md@7E508 = param</action>
</script>
<script state="off">
<action>maincpu.mq@16D3C = C5C0D5A800064240</action>
<action>maincpu.mq@16D4C = C7C0D7A8000A4E75</action>
<action>maincpu.mq@7E4F0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7E4F8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7E500 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7E508 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7E510 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7E518 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="bullet speed">
<parameter>
<item value="0x0010">01 (slow)</item>
<item value="0x0020">02 </item>
<item value="0x0030">03 </item>
<item value="0x0040">04 </item>
<item value="0x0050">05 (fast)</item>
</parameter>
<script state="on">
<action>maincpu.mw@16816 = 1A3C</action> <!-- villiam -->
<action>maincpu.mw@16B80 = 103C</action> <!-- others -->
</script>
<script state="change">
<action>maincpu.mw@16818 = param</action>
<action>maincpu.mw@16B82 = param</action>
</script>
<script state="off">
<action>maincpu.md@16816 = 1A29000E</action>
<action>maincpu.md@16B80 = 1029000E</action>
</script>
</cheat>
<cheat desc="max bullets up">
<script state="on">
<action>maincpu.mw@16764 = 0002</action>
</script>
<script state="off">
<action>maincpu.mw@16764 = 017E</action>
</script>
</cheat>
<cheat desc="no power down">
<script state="on">
<action>maincpu.mb@16742 = 60</action>
</script>
<script state="off">
<action>maincpu.mb@16742 = 6A</action>
</script>
</cheat>
<cheat desc="unlock special test mode">
<comment>reset the game (F3) to enter special test mode</comment>
<script state="on">
<action>maincpu.mb@113EB = 02</action> <!-- go to test mode -->
<action>maincpu.mb@17598 = 60</action> <!-- add test mode items -->
</script>
<script state="off">
<action>maincpu.mb@113EB = 08</action>
<action>maincpu.mb@17598 = 66</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.mq@113E0 = 4EF90007E5204E71</action>
<action>maincpu.mq@7E520 = 41F9000C000043F9</action>
<action>maincpu.mq@7E528 = 000FE00E12001039</action>
<action>maincpu.mq@7E530 = 000FE001B20067F4</action>
<action>maincpu.mq@7E538 = 0C0000FB66025310</action>
<action>maincpu.mq@7E540 = 0C0000F766025210</action>
<action>maincpu.mq@7E548 = 0C0000FD66040410</action>
<action>maincpu.mq@7E550 = 00100C0000FE6604</action>
<action>maincpu.mq@7E558 = 061000100C0000EF</action>
<action>maincpu.mq@7E560 = 660212900C0000DF</action>
<action>maincpu.mq@7E568 = 660412BC000160BC</action>
<!--
7E520 | 41F9 000C 0000 : lea $c0000.l, A0 // sound code address
7E526 | 43F9 000F E00E : lea $fe00e.l, A1 // sound latch address
7E52C | 1200 : move.b D0, D1
7E52E | 1039 000F E001 : move.b $fe001.l, D0 // read input
7E534 | B200 : cmp.b D0, D1
7E536 | 67F4 : beq $7e52c
7E538 | 0C00 00FB : cmpi.b #-$5, D0
7E53C | 6602 : bne $7e540
7E53E | 5310 : subq.b #1, (A0) // decrease code -01
7E540 | 0C00 00F7 : cmpi.b #-$9, D0
7E544 | 6602 : bne $7e548
7E546 | 5210 : addq.b #1, (A0) // increase code +01
7E548 | 0C00 00FD : cmpi.b #-$3, D0
7E54C | 6604 : bne $7e552
7E54E | 0410 0010 : subi.b #$10, (A0) // decrease code -10
7E552 | 0C00 00FE : cmpi.b #-$2, D0
7E556 | 6604 : bne $7e55c
7E558 | 0610 0010 : addi.b #$10, (A0) // increase code +10
7E55C | 0C00 00EF : cmpi.b #-$11, D0
7E560 | 6602 : bne $7e564
7E562 | 1290 : move.b (A0), (A1) // play sound
7E564 | 0C00 00DF : cmpi.b #-$21, D0
7E568 | 6604 : bne $7e56e
7E56A | 12BC 0001 : move.b #$1, (A1) // stop sound
7E56E | 60BC : bra $7e52c
-->
</script>
<script state="run">
<output format="----- aero fighters sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %2.2X >>" line="19" align="center" >
<argument>maincpu.pb@C0000</argument>
</output>
</script>
<script state="off">
<action>maincpu.mq@113E0 = 08390007000C8B45</action>
<action>maincpu.mq@7E520 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7E528 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7E530 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7E538 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7E540 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7E548 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7E550 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7E558 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7E560 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7E568 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
</mamecheat>
aerofgtc.xml
Code: Select all
<!-- Aero Fighters (Taiwan / Japan, set 2) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.mw@1A482 = 60F8</action>
</script>
<script state="off">
<action>maincpu.mw@1A482 = 08EA</action>
</script>
</cheat>
<cheat desc="auto fire">
<script state="on">
<action>maincpu.mb@16521 = 34 </action> <!-- button -->
<action>maincpu.md@169D0 = 137C0000</action> <!-- fire speed up (villiam) -->
<action>maincpu.md@16D3A = 137C0000</action> <!-- fire speed up (others) -->
</script>
<script state="off">
<action>maincpu.mb@16521 = 36 </action>
<action>maincpu.md@169D0 = 13690010</action>
<action>maincpu.md@16D3A = 13690010</action>
</script>
</cheat>
<cheat desc="player speed">
<parameter>
<item value="0x00008000">01 (slow)</item>
<item value="0x00028000">02 </item>
<item value="0x00048000">03 </item>
<item value="0x00068000">04 </item>
<item value="0x00088000">05 (fast)</item>
</parameter>
<script state="on">
<action>maincpu.mq@16EEA = 4EB90007E7D04240</action> <!-- x position -->
<action>maincpu.mq@16EFA = 4EB90007E7E64E75</action> <!-- y position -->
<action>maincpu.mq@7E7D0 = 203C000000004A42</action>
<action>maincpu.mq@7E7D8 = 670A6A0244802400</action>
<action>maincpu.mq@7E7E0 = D5A800064E75203C</action>
<action>maincpu.mq@7E7E8 = 000000004A43670A</action>
<action>maincpu.mq@7E7F0 = 6A0244802600D7A8</action>
<action>maincpu.mq@7E7F8 = 000A4E75FFFFFFFF</action>
<!--
7E7D0 | 203C xxxx xxxx : move.l #$xxxx, D0 // x position
7E7D6 | 4A42 : tst.w D2
7E7D8 | 670A : beq $7e7e4
7E7DA | 6A02 : bpl $7e7de
7E7DC | 4480 : neg.l D0
7E7DE | 2400 : move.l D0, D2
7E7E0 | D5A8 0006 : add.l D2, ($6,A0)
7E7E4 | 4E75 : rts
7E7E6 | 203C xxxx xxxx : move.l #$xxxx, D0 // y position
7E7EC | 4A43 : tst.w D3
7E7EE | 670A : beq $7e7fa
7E7F0 | 6A02 : bpl $7e7f4
7E7F2 | 4480 : neg.l D0
7E7F4 | 2600 : move.l D0, D3
7E7F6 | D7A8 000A : add.l D3, ($a,A0)
7E7FA | 4E75 : rts
-->
</script>
<script state="change">
<action>maincpu.md@7E7D2 = param</action>
<action>maincpu.md@7E7E8 = param</action>
</script>
<script state="off">
<action>maincpu.mq@16EEA = C5C0D5A800064240</action>
<action>maincpu.mq@16EFA = C7C0D7A8000A4E75</action>
<action>maincpu.mq@7E7D0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7E7D8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7E7E0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7E7E8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7E7F0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7E7F8 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="bullet speed">
<parameter>
<item value="0x0010">01 (slow)</item>
<item value="0x0020">02 </item>
<item value="0x0030">03 </item>
<item value="0x0040">04 </item>
<item value="0x0050">05 (fast)</item>
</parameter>
<script state="on">
<action>maincpu.mw@169C4 = 1A3C</action> <!-- villiam -->
<action>maincpu.mw@16D2E = 103C</action> <!-- others -->
</script>
<script state="change">
<action>maincpu.mw@169C6 = param</action>
<action>maincpu.mw@16D30 = param</action>
</script>
<script state="off">
<action>maincpu.md@169C4 = 1A29000E</action>
<action>maincpu.md@16D2E = 1029000E</action>
</script>
</cheat>
<cheat desc="max bullets up">
<script state="on">
<action>maincpu.mw@16912 = 0002</action>
</script>
<script state="off">
<action>maincpu.mw@16912 = 017E</action>
</script>
</cheat>
<cheat desc="no power down">
<script state="on">
<action>maincpu.mb@168F0 = 60</action>
</script>
<script state="off">
<action>maincpu.mb@168F0 = 6A</action>
</script>
</cheat>
<cheat desc="unlock special test mode">
<comment>reset the game (F3) to enter special test mode</comment>
<script state="on">
<action>maincpu.mb@11459 = 02</action> <!-- go to test mode -->
<action>maincpu.mb@1775C = 60</action> <!-- add test mode items -->
</script>
<script state="off">
<action>maincpu.mb@11459 = 08</action>
<action>maincpu.mb@1775C = 66</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.mq@1144E = 4EF90007E8004E71</action>
<action>maincpu.mq@7E800 = 41F9000C000043F9</action>
<action>maincpu.mq@7E808 = 000FE00E12001039</action>
<action>maincpu.mq@7E810 = 000FE001B20067F4</action>
<action>maincpu.mq@7E818 = 0C0000FB66025310</action>
<action>maincpu.mq@7E820 = 0C0000F766025210</action>
<action>maincpu.mq@7E828 = 0C0000FD66040410</action>
<action>maincpu.mq@7E830 = 00100C0000FE6604</action>
<action>maincpu.mq@7E838 = 061000100C0000EF</action>
<action>maincpu.mq@7E840 = 660212900C0000DF</action>
<action>maincpu.mq@7E848 = 660412BC000160BC</action>
<!--
7E800 | 41F9 000C 0000 : lea $c0000.l, A0 // sound code address
7E806 | 43F9 000F E00E : lea $fe00e.l, A1 // sound latch address
7E80C | 1200 : move.b D0, D1
7E80E | 1039 000F E001 : move.b $fe001.l, D0 // read input
7E814 | B200 : cmp.b D0, D1
7E816 | 67F4 : beq $7e80c
7E818 | 0C00 00FB : cmpi.b #-$5, D0
7E81C | 6602 : bne $7e820
7E81E | 5310 : subq.b #1, (A0) // decrease code -01
7E820 | 0C00 00F7 : cmpi.b #-$9, D0
7E824 | 6602 : bne $7e828
7E826 | 5210 : addq.b #1, (A0) // increase code +01
7E828 | 0C00 00FD : cmpi.b #-$3, D0
7E82C | 6604 : bne $7e832
7E82E | 0410 0010 : subi.b #$10, (A0) // decrease code -10
7E832 | 0C00 00FE : cmpi.b #-$2, D0
7E836 | 6604 : bne $7e83c
7E838 | 0610 0010 : addi.b #$10, (A0) // increase code +10
7E83C | 0C00 00EF : cmpi.b #-$11, D0
7E840 | 6602 : bne $7e844
7E842 | 1290 : move.b (A0), (A1) // play sound
7E844 | 0C00 00DF : cmpi.b #-$21, D0
7E848 | 6604 : bne $7e84e
7E84A | 12BC 0001 : move.b #$1, (A1) // stop sound
7E84E | 60BC : bra $7e80c
-->
</script>
<script state="run">
<output format="----- aero fighters sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %2.2X >>" line="19" align="center" >
<argument>maincpu.pb@C0000</argument>
</output>
</script>
<script state="off">
<action>maincpu.mq@1144E = 08390007000C8B45</action>
<action>maincpu.mq@7E800 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7E808 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7E810 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7E818 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7E820 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7E828 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7E830 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7E838 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7E840 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7E848 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
</mamecheat>
sonicwi.xml
Code: Select all
<!-- Sonic Wings (Japan) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.mw@1A42E = 60F8</action>
</script>
<script state="off">
<action>maincpu.mw@1A42E = 08EA</action>
</script>
</cheat>
<cheat desc="auto fire">
<script state="on">
<action>maincpu.mb@164E3 = 34 </action> <!-- button -->
<action>maincpu.md@16992 = 137C0000</action> <!-- fire speed up (villiam) -->
<action>maincpu.md@16CFC = 137C0000</action> <!-- fire speed up (others) -->
</script>
<script state="off">
<action>maincpu.mb@164E3 = 36 </action>
<action>maincpu.md@16992 = 13690010</action>
<action>maincpu.md@16CFC = 13690010</action>
</script>
</cheat>
<cheat desc="player speed">
<parameter>
<item value="0x00008000">01 (slow)</item>
<item value="0x00028000">02 </item>
<item value="0x00048000">03 </item>
<item value="0x00068000">04 </item>
<item value="0x00088000">05 (fast)</item>
</parameter>
<script state="on">
<action>maincpu.mq@16EAC = 4EB90007C5404240</action> <!-- x position -->
<action>maincpu.mq@16EBC = 4EB90007C5564E75</action> <!-- y position -->
<action>maincpu.mq@7C540 = 203C000000004A42</action>
<action>maincpu.mq@7C548 = 670A6A0244802400</action>
<action>maincpu.mq@7C550 = D5A800064E75203C</action>
<action>maincpu.mq@7C558 = 000000004A43670A</action>
<action>maincpu.mq@7C560 = 6A0244802600D7A8</action>
<action>maincpu.mq@7C568 = 000A4E75FFFFFFFF</action>
<!--
7C540 | 203C xxxx xxxx : move.l #$xxxx, D0 // x position
7C546 | 4A42 : tst.w D2
7C548 | 670A : beq $7c554
7C54A | 6A02 : bpl $7c54e
7C54C | 4480 : neg.l D0
7C54E | 2400 : move.l D0, D2
7C550 | D5A8 0006 : add.l D2, ($6,A0)
7C554 | 4E75 : rts
7C556 | 203C xxxx xxxx : move.l #$xxxx, D0 // y position
7C55C | 4A43 : tst.w D3
7C55E | 670A : beq $7c56a
7C560 | 6A02 : bpl $7c564
7C562 | 4480 : neg.l D0
7C564 | 2600 : move.l D0, D3
7C566 | D7A8 000A : add.l D3, ($a,A0)
7C56A | 4E75 : rts
-->
</script>
<script state="change">
<action>maincpu.md@7C542 = param</action>
<action>maincpu.md@7C558 = param</action>
</script>
<script state="off">
<action>maincpu.mq@16EAC = C5C0D5A800064240</action>
<action>maincpu.mq@16EBC = C7C0D7A8000A4E75</action>
<action>maincpu.mq@7C540 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7C548 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7C550 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7C558 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7C560 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7C568 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="bullet speed">
<parameter>
<item value="0x0010">01 (slow)</item>
<item value="0x0020">02 </item>
<item value="0x0030">03 </item>
<item value="0x0040">04 </item>
<item value="0x0050">05 (fast)</item>
</parameter>
<script state="on">
<action>maincpu.mw@16986 = 1A3C</action> <!-- villiam -->
<action>maincpu.mw@16CF0 = 103C</action> <!-- others -->
</script>
<script state="change">
<action>maincpu.mw@16988 = param</action>
<action>maincpu.mw@16CF2 = param</action>
</script>
<script state="off">
<action>maincpu.md@16986 = 1A29000E</action>
<action>maincpu.md@16CF0 = 1029000E</action>
</script>
</cheat>
<cheat desc="max bullets up">
<script state="on">
<action>maincpu.mw@168D4 = 0002</action>
</script>
<script state="off">
<action>maincpu.mw@168D4 = 017E</action>
</script>
</cheat>
<cheat desc="no power down">
<script state="on">
<action>maincpu.mb@168B2 = 60</action>
</script>
<script state="off">
<action>maincpu.mb@168B2 = 6A</action>
</script>
</cheat>
<cheat desc="unlock special test mode">
<comment>reset the game (F3) to enter special test mode</comment>
<script state="on">
<action>maincpu.mb@1141B = 02</action> <!-- go to test mode -->
<action>maincpu.mb@17708 = 60</action> <!-- add test mode items -->
</script>
<script state="off">
<action>maincpu.mb@1141B = 08</action>
<action>maincpu.mb@17708 = 66</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.mq@11410 = 4EF90007C5704E71</action>
<action>maincpu.mq@7C570 = 41F9000C000043F9</action>
<action>maincpu.mq@7C578 = 000FE00E12001039</action>
<action>maincpu.mq@7C580 = 000FE001B20067F4</action>
<action>maincpu.mq@7C588 = 0C0000FB66025310</action>
<action>maincpu.mq@7C590 = 0C0000F766025210</action>
<action>maincpu.mq@7C598 = 0C0000FD66040410</action>
<action>maincpu.mq@7C5A0 = 00100C0000FE6604</action>
<action>maincpu.mq@7C5A8 = 061000100C0000EF</action>
<action>maincpu.mq@7C5B0 = 660212900C0000DF</action>
<action>maincpu.mq@7C5B8 = 660412BC000160BC</action>
<!--
7C570 | 41F9 000C 0000 : lea $c0000.l, A0 // sound code address
7C576 | 43F9 000F E00E : lea $fe00e.l, A1 // sound latch address
7C57C | 1200 : move.b D0, D1
7C57E | 1039 000F E001 : move.b $fe001.l, D0 // read input
7C584 | B200 : cmp.b D0, D1
7C586 | 67F4 : beq $7c57c
7C588 | 0C00 00FB : cmpi.b #-$5, D0
7C58C | 6602 : bne $7c590
7C58E | 5310 : subq.b #1, (A0) // decrease code -01
7C590 | 0C00 00F7 : cmpi.b #-$9, D0
7C594 | 6602 : bne $7c598
7C596 | 5210 : addq.b #1, (A0) // increase code +01
7C598 | 0C00 00FD : cmpi.b #-$3, D0
7C59C | 6604 : bne $7c5a2
7C59E | 0410 0010 : subi.b #$10, (A0) // decrease code -10
7C5A2 | 0C00 00FE : cmpi.b #-$2, D0
7C5A6 | 6604 : bne $7c5ac
7C5A8 | 0610 0010 : addi.b #$10, (A0) // increase code +10
7C5AC | 0C00 00EF : cmpi.b #-$11, D0
7C5B0 | 6602 : bne $7c5b4
7C5B2 | 1290 : move.b (A0), (A1) // play sound
7C5B4 | 0C00 00DF : cmpi.b #-$21, D0
7C5B8 | 6604 : bne $7c5be
7C5BA | 12BC 0001 : move.b #$1, (A1) // stop sound
7C5BE | 60BC : bra $7c57c
-->
</script>
<script state="run">
<output format="----- sonic wings sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %2.2X >>" line="19" align="center" >
<argument>maincpu.pb@C0000</argument>
</output>
</script>
<script state="off">
<action>maincpu.mq@11410 = 08390007000C8B45</action>
<action>maincpu.mq@7C570 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7C578 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7C580 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7C588 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7C590 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7C598 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7C5A0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7C5A8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7C5B0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7C5B8 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
</mamecheat>
aerfboot.xml
Code: Select all
<!-- Aero Fighters (bootleg, set 1) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.mw@1A2BE = 60F8</action>
</script>
<script state="off">
<action>maincpu.mw@1A2BE = 08EA</action>
</script>
</cheat>
<cheat desc="auto fire">
<script state="on">
<action>maincpu.mb@16373 = 34 </action> <!-- button -->
<action>maincpu.md@16822 = 137C0000</action> <!-- fire speed up (villiam) -->
<action>maincpu.md@16B8C = 137C0000</action> <!-- fire speed up (others) -->
</script>
<script state="off">
<action>maincpu.mb@16373 = 36 </action>
<action>maincpu.md@16822 = 13690010</action>
<action>maincpu.md@16B8C = 13690010</action>
</script>
</cheat>
<cheat desc="player speed">
<parameter>
<item value="0x00008000">01 (slow)</item>
<item value="0x00028000">02 </item>
<item value="0x00048000">03 </item>
<item value="0x00068000">04 </item>
<item value="0x00088000">05 (fast)</item>
</parameter>
<script state="on">
<action>maincpu.mq@16D3C = 4EB90007F4D04240</action> <!-- x position -->
<action>maincpu.mq@16D4C = 4EB90007F4E64E75</action> <!-- y position -->
<action>maincpu.mq@7F4D0 = 203C000000004A42</action>
<action>maincpu.mq@7F4D8 = 670A6A0244802400</action>
<action>maincpu.mq@7F4E0 = D5A800064E75203C</action>
<action>maincpu.mq@7F4E8 = 000000004A43670A</action>
<action>maincpu.mq@7F4F0 = 6A0244802600D7A8</action>
<action>maincpu.mq@7F4F8 = 000A4E75FFFFFFFF</action>
<!--
7F4D0 | 203C xxxx xxxx : move.l #$xxxx, D0 // x position
7F4D6 | 4A42 : tst.w D2
7F4D8 | 670A : beq $7f4e4
7F4DA | 6A02 : bpl $7f4de
7F4DC | 4480 : neg.l D0
7F4DE | 2400 : move.l D0, D2
7F4E0 | D5A8 0006 : add.l D2, ($6,A0)
7F4E4 | 4E75 : rts
7F4E6 | 203C xxxx xxxx : move.l #$xxxx, D0 // y position
7F4EC | 4A43 : tst.w D3
7F4EE | 670A : beq $7f4fa
7F4F0 | 6A02 : bpl $7f4f4
7F4F2 | 4480 : neg.l D0
7F4F4 | 2600 : move.l D0, D3
7F4F6 | D7A8 000A : add.l D3, ($a,A0)
7F4FA | 4E75 : rts
-->
</script>
<script state="change">
<action>maincpu.md@7F4D2 = param</action>
<action>maincpu.md@7F4E8 = param</action>
</script>
<script state="off">
<action>maincpu.mq@16D3C = C5C0D5A800064240</action>
<action>maincpu.mq@16D4C = C7C0D7A8000A4E75</action>
<action>maincpu.mq@7F4D0 = 0000000000000000</action>
<action>maincpu.mq@7F4D8 = 0000000000000000</action>
<action>maincpu.mq@7F4E0 = 0000000000000000</action>
<action>maincpu.mq@7F4E8 = 0000000000000000</action>
<action>maincpu.mq@7F4F0 = 0000000000000000</action>
<action>maincpu.mq@7F4F8 = 0000000000000000</action>
</script>
</cheat>
<cheat desc="bullet speed">
<parameter>
<item value="0x0010">01 (slow)</item>
<item value="0x0020">02 </item>
<item value="0x0030">03 </item>
<item value="0x0040">04 </item>
<item value="0x0050">05 (fast)</item>
</parameter>
<script state="on">
<action>maincpu.mw@16816 = 1A3C</action> <!-- villiam -->
<action>maincpu.mw@16B80 = 103C</action> <!-- others -->
</script>
<script state="change">
<action>maincpu.mw@16818 = param</action>
<action>maincpu.mw@16B82 = param</action>
</script>
<script state="off">
<action>maincpu.md@16816 = 1A29000E</action>
<action>maincpu.md@16B80 = 1029000E</action>
</script>
</cheat>
<cheat desc="max bullets up">
<script state="on">
<action>maincpu.mw@16764 = 0002</action>
</script>
<script state="off">
<action>maincpu.mw@16764 = 017E</action>
</script>
</cheat>
<cheat desc="no power down">
<script state="on">
<action>maincpu.mb@16742 = 60</action>
</script>
<script state="off">
<action>maincpu.mb@16742 = 6A</action>
</script>
</cheat>
<cheat desc="unlock special test mode">
<comment>reset the game (F3) to enter special test mode</comment>
<script state="on">
<action>maincpu.mb@113EB = 02</action> <!-- go to test mode -->
<action>maincpu.mb@17598 = 60</action> <!-- add test mode items -->
</script>
<script state="off">
<action>maincpu.mb@113EB = 08</action>
<action>maincpu.mb@17598 = 66</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.mq@113E0 = 4EF90007F5004E71</action>
<action>maincpu.mq@7F500 = 41F9000C000043F9</action>
<action>maincpu.mq@7F508 = 000FE00E12001039</action>
<action>maincpu.mq@7F510 = 000FE001B20067F4</action>
<action>maincpu.mq@7F518 = 0C0000FB66025310</action>
<action>maincpu.mq@7F520 = 0C0000F766025210</action>
<action>maincpu.mq@7F528 = 0C0000FD66040410</action>
<action>maincpu.mq@7F530 = 00100C0000FE6604</action>
<action>maincpu.mq@7F538 = 061000100C0000EF</action>
<action>maincpu.mq@7F540 = 660212900C0000DF</action>
<action>maincpu.mq@7F548 = 660412BC000260BC</action>
<!--
7F500 | 41F9 000C 0000 : lea $c0000.l, A0 // sound code address
7F506 | 43F9 000F E00E : lea $fe00e.l, A1 // sound latch address
7F50C | 1200 : move.b D0, D1
7F50E | 1039 000F E001 : move.b $fe001.l, D0 // read input
7F514 | B200 : cmp.b D0, D1
7F516 | 67F4 : beq $7f50c
7F518 | 0C00 00FB : cmpi.b #-$5, D0
7F51C | 6602 : bne $7f520
7F51E | 5310 : subq.b #1, (A0) // decrease code -01
7F520 | 0C00 00F7 : cmpi.b #-$9, D0
7F524 | 6602 : bne $7f528
7F526 | 5210 : addq.b #1, (A0) // increase code +01
7F528 | 0C00 00FD : cmpi.b #-$3, D0
7F52C | 6604 : bne $7f532
7F52E | 0410 0010 : subi.b #$10, (A0) // decrease code -10
7F532 | 0C00 00FE : cmpi.b #-$2, D0
7F536 | 6604 : bne $7f53c
7F538 | 0610 0010 : addi.b #$10, (A0) // increase code +10
7F53C | 0C00 00EF : cmpi.b #-$11, D0
7F540 | 6602 : bne $7f544
7F542 | 1290 : move.b (A0), (A1) // play sound
7F544 | 0C00 00DF : cmpi.b #-$21, D0
7F548 | 6604 : bne $7f54e
7F54A | 12BC 0002 : move.b #$2, (A1) // stop sound
7F54E | 60BC : bra $7f50c
-->
</script>
<script state="run">
<output format="----- aero fighters sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %2.2X >>" line="19" align="center" >
<argument>maincpu.pb@C0000</argument>
</output>
</script>
<script state="off">
<action>maincpu.mq@113E0 = 08390007000C8B45</action>
<action>maincpu.mq@7F500 = 0000000000000000</action>
<action>maincpu.mq@7F508 = 0000000000000000</action>
<action>maincpu.mq@7F510 = 0000000000000000</action>
<action>maincpu.mq@7F518 = 0000000000000000</action>
<action>maincpu.mq@7F520 = 0000000000000000</action>
<action>maincpu.mq@7F528 = 0000000000000000</action>
<action>maincpu.mq@7F530 = 0000000000000000</action>
<action>maincpu.mq@7F538 = 0000000000000000</action>
<action>maincpu.mq@7F540 = 0000000000000000</action>
<action>maincpu.mq@7F548 = 0000000000000000</action>
</script>
</cheat>
</mamecheat>
aerfboo2.xml
Code: Select all
<!-- Aero Fighters (bootleg, set 2) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.mw@1A2BE = 60F8</action>
</script>
<script state="off">
<action>maincpu.mw@1A2BE = 08EA</action>
</script>
</cheat>
<cheat desc="auto fire">
<script state="on">
<action>maincpu.mb@16373 = 34 </action> <!-- button -->
<action>maincpu.md@16822 = 137C0000</action> <!-- fire speed up (villiam) -->
<action>maincpu.md@16B8C = 137C0000</action> <!-- fire speed up (others) -->
</script>
<script state="off">
<action>maincpu.mb@16373 = 36 </action>
<action>maincpu.md@16822 = 13690010</action>
<action>maincpu.md@16B8C = 13690010</action>
</script>
</cheat>
<cheat desc="player speed">
<parameter>
<item value="0x00008000">01 (slow)</item>
<item value="0x00028000">02 </item>
<item value="0x00048000">03 </item>
<item value="0x00068000">04 </item>
<item value="0x00088000">05 (fast)</item>
</parameter>
<script state="on">
<action>maincpu.mq@16D3C = 4EB90007E4F04240</action> <!-- x position -->
<action>maincpu.mq@16D4C = 4EB90007E5064E75</action> <!-- y position -->
<action>maincpu.mq@7E4F0 = 203C000000004A42</action>
<action>maincpu.mq@7E4F8 = 670A6A0244802400</action>
<action>maincpu.mq@7E500 = D5A800064E75203C</action>
<action>maincpu.mq@7E508 = 000000004A43670A</action>
<action>maincpu.mq@7E510 = 6A0244802600D7A8</action>
<action>maincpu.mq@7E518 = 000A4E75FFFFFFFF</action>
<!--
7E4F0 | 203C xxxx xxxx : move.l #$xxxx, D0 // x position
7E4F6 | 4A42 : tst.w D2
7E4F8 | 670A : beq $7e504
7E4FA | 6A02 : bpl $7e4fe
7E4FC | 4480 : neg.l D0
7E4FE | 2400 : move.l D0, D2
7E500 | D5A8 0006 : add.l D2, ($6,A0)
7E504 | 4E75 : rts
7E506 | 203C xxxx xxxx : move.l #$xxxx, D0 // y position
7E50C | 4A43 : tst.w D3
7E50E | 670A : beq $7e51a
7E510 | 6A02 : bpl $7e514
7E512 | 4480 : neg.l D0
7E514 | 2600 : move.l D0, D3
7E516 | D7A8 000A : add.l D3, ($a,A0)
7E51A | 4E75 : rts
-->
</script>
<script state="change">
<action>maincpu.md@7E4F2 = param</action>
<action>maincpu.md@7E508 = param</action>
</script>
<script state="off">
<action>maincpu.mq@16D3C = C5C0D5A800064240</action>
<action>maincpu.mq@16D4C = C7C0D7A8000A4E75</action>
<action>maincpu.mq@7E4F0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7E4F8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7E500 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7E508 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7E510 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7E518 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="bullet speed">
<parameter>
<item value="0x0010">01 (slow)</item>
<item value="0x0020">02 </item>
<item value="0x0030">03 </item>
<item value="0x0040">04 </item>
<item value="0x0050">05 (fast)</item>
</parameter>
<script state="on">
<action>maincpu.mw@16816 = 1A3C</action> <!-- villiam -->
<action>maincpu.mw@16B80 = 103C</action> <!-- others -->
</script>
<script state="change">
<action>maincpu.mw@16818 = param</action>
<action>maincpu.mw@16B82 = param</action>
</script>
<script state="off">
<action>maincpu.md@16816 = 1A29000E</action>
<action>maincpu.md@16B80 = 1029000E</action>
</script>
</cheat>
<cheat desc="max bullets up">
<script state="on">
<action>maincpu.mw@16764 = 0002</action>
</script>
<script state="off">
<action>maincpu.mw@16764 = 017E</action>
</script>
</cheat>
<cheat desc="no power down">
<script state="on">
<action>maincpu.mb@16742 = 60</action>
</script>
<script state="off">
<action>maincpu.mb@16742 = 6A</action>
</script>
</cheat>
<cheat desc="unlock special test mode">
<comment>reset the game (F3) to enter special test mode</comment>
<script state="on">
<action>maincpu.mb@113EB = 02</action> <!-- go to test mode -->
<action>maincpu.mb@17598 = 60</action> <!-- add test mode items -->
</script>
<script state="off">
<action>maincpu.mb@113EB = 08</action>
<action>maincpu.mb@17598 = 66</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.mq@113E0 = 4EF90007E5204E71</action>
<action>maincpu.mq@7E520 = 43F9000C000045F9</action>
<action>maincpu.mq@7E528 = 000C8B5616021439</action>
<action>maincpu.mq@7E530 = 000FE001B60267F4</action>
<action>maincpu.mq@7E538 = 0C0200FB66025311</action>
<action>maincpu.mq@7E540 = 0C0200F766025211</action>
<action>maincpu.mq@7E548 = 0C0200FD66040411</action>
<action>maincpu.mq@7E550 = 00100C0200FE6604</action>
<action>maincpu.mq@7E558 = 061100100C0200EF</action>
<action>maincpu.mq@7E560 = 660214910C0200DF</action>
<action>maincpu.mq@7E568 = 66064EB90007F112</action>
<action>maincpu.mq@7E570 = 60BAFFFFFFFFFFFF</action>
<!--
7E520 | 43F9 000C 0000 : lea $c0000.l, A1 // sound code address
7E526 | 45F9 000C 8B56 : lea $c8b56.l, A2 // sound latch address
7E52C | 1602 : move.b D2, D3
7E52E | 1439 000F E001 : move.b $fe001.l, D2 // read input
7E534 | B602 : cmp.b D2, D3
7E536 | 67F4 : beq $7e52c
7E538 | 0C02 00FB : cmpi.b #-$5, D2
7E53C | 6602 : bne $7e540
7E53E | 5311 : subq.b #1, (A1) // decrease code -01
7E540 | 0C02 00F7 : cmpi.b #-$9, D2
7E544 | 6602 : bne $7e548
7E546 | 5211 : addq.b #1, (A1) // increase code +01
7E548 | 0C02 00FD : cmpi.b #-$3, D2
7E54C | 6604 : bne $7e552
7E54E | 0411 0010 : subi.b #$10, (A1) // decrease code -10
7E552 | 0C02 00FE : cmpi.b #-$2, D2
7E556 | 6604 : bne $7e55c
7E558 | 0611 0010 : addi.b #$10, (A1) // increase code +10
7E55C | 0C02 00EF : cmpi.b #-$11, D2
7E560 | 6602 : bne $7e564
7E562 | 1491 : move.b (A1), (A2) // play sound
7E564 | 0C02 00DF : cmpi.b #-$21, D2
7E568 | 6606 : bne $7e570
7E56A | 4EB9 0007 F112 : jsr $7f112.l // stop sound
7E570 | 60BA : bra $7e52c
-->
</script>
<script state="run">
<output format="----- aero fighters sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %2.2X >>" line="19" align="center" >
<argument>maincpu.pb@C0000</argument>
</output>
</script>
<script state="off">
<action>maincpu.mq@113E0 = 08390007000C8B45</action>
<action>maincpu.mq@7E520 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7E528 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7E530 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7E538 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7E540 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7E548 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7E550 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7E558 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7E560 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7E568 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7E570 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
</mamecheat>