is for use in kega fusion emulator or in a real pro action replay cartridge.
00DFFB:01 the game looks right and not in 3d
copy and paste this inside one ".pat" file with the same name of the space harrier 3d or 3d sms game rom you have.
yeah, is a universal code for all 3d sega master system games like i can see...
back to mame, do you remenber that thing in mutant fighter dople ganger code i cant put the "set" option in the code because the code remains "on" in the memory?
well like i imagine, is a fail from my mameui v126, because i see another style fail with other game.
so the dodple ganger code can be maked two times:
one in "set mode" and the second in "on/off normal mode" for can be selected as "dople ganger himself" or dopleganger change enemy body versions (like i explain some days ago).
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SAMURAI SHODOWN IV SELECT PLAYER -BODY CODE ??
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like i remenber i have the samurai shodown 4 select player body?? code, and the only secret char is zankuro. but unfortunate causes the same bugs like the actual cheat.dat cursor code with him...
when you play with zankuro the cpu enemy is always haohmaru. this is maybe because the game try to search the enemys order and happen this, or maybe is for other same style thing... (really i dont know).
in other games like xmen children of the atom or voltage fighter gowkaiser you can imagine what fails and try to found one code for repair it, but in this not, because you not see what demons works bad, is like art of fighting 1, same problem when you try play with bosses that causes crashes when you select one boss in one stage, but in others stages works ok...

:samsho4:00000100:1006C2:00000012:FFFFFFFF:p1 select char -body:with this code you can select the only secret player of this
game. this are 0d zankuro. 12 is repeat basara.
:samsho4:00000100:1007C2:00000012:FFFFFFFF:p2 select char -body:with this code you can select the only secret player of this
game. this are 0d zankuro. 12 is repeat basara.
maybe is something like the samurai shodowns 1 problems with amakusa, the game add some rare instrucctions for that player and this causes the problems when you play with him...
in samurai shodown 1 if you enabled/disable the code or use p2 select player body code in diferent moments (beetwhen rounds or others) you can make the codes works and ends the game. of course amakusa not have ending, but you can see the epilogue of amakusa destruction that loads always for all the players, later the game crashes because amakusa not have end.
but with this samurai shodown 4 i dont know wath happens, because i only find these cursor codes and normally one body code allows you to change player beetwhen rounds (round 1 you enable and in round 2 works and the player appears) but in this samurai shodown 4 this not works! ??
i have the p1 code from before, so i find today the code for p2... and i can only discover these code... (in the "very slow search" mode).
-how make p1 zankuro fight vs p2 zankuro-
-------------------------------------------------
the only thing that works is enable first the p1 code in select player screen, disable, and enable p2 select player code, for can play zankuro vs zankuro "2 players versus".
this is because perhaps p1 code not are compatible with p2 code, this is really rare...
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MEGATECH/MEGAPLAY SONIC 2 - be super sonic & select player
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another same style code "kof94 repair stage code". after several attempts i finally do it without any fail (you have to look very fine all those codes enabled for the test, because maybe your jump not are the super jump, or you have all ok but not have the boots... and appears some others bizarre fails like that

but finally works perfect, only one thing fails: the super sonic music dont sound

can this be found? maybe.
but in the other side you know, is cool can play the game with the stages music and not only hear the same "super sonic tune" all the time and in all the stages of the game...

:mt_soni2:00000000:000000:00000000:FFFFFFFF:be super sonic:unfortunate the music dont change to super music when you
transform it.
:mt_soni2:00010000:FEB02B:00000002:FFFFFFFF:be super sonic
:mt_soni2:00010000:FED040:0000007E:FFFFFFFF:be super sonic
:mt_soni2:00010000:FED041:00000004:FFFFFFFF:be super sonic
:mt_soni2:00010000:FEFE19:00000001:FFFFFFFF:be super sonic
:mt_soni2:00010000:FEF764:00000001:FFFFFFFF:be super sonic
:mt_soni2:00010000:FEF65F:000000FF:FFFFFFFF:be super sonic
:mt_soni2:00010000:FEF763:00000030:FFFFFFFF:be super sonic
:mt_soni2:00010000:FEF760:0000000A:FFFFFFFF:be super sonic
:mt_soni2:00000100:FEFF73:00000002:FFFFFFFF:p1 select player:00 sonic & tails, 01 sonic alone, 02 tails alone. use this to change player beetwhen the levels.
:mt_soni2:00000100:FEFFF0:00000001:FFFFFFFF:enable demo mode:00 p1 controls sonic, 01 cpu controls sonic (demo).
------------------------------------------------------------------------------------------------
:mp_soni2:00000000:000000:00000000:FFFFFFFF:be super sonic:unfortunate the music dont change to super music when you
transform it.
:mp_soni2:00010000:FEB02B:00000002:FFFFFFFF:be super sonic
:mp_soni2:00010000:FED040:0000007E:FFFFFFFF:be super sonic
:mp_soni2:00010000:FED041:00000004:FFFFFFFF:be super sonic
:mp_soni2:00010000:FEFE19:00000001:FFFFFFFF:be super sonic
:mp_soni2:00010000:FEF764:00000001:FFFFFFFF:be super sonic
:mp_soni2:00010000:FEF65F:000000FF:FFFFFFFF:be super sonic
:mp_soni2:00010000:FEF763:00000030:FFFFFFFF:be super sonic
:mp_soni2:00010000:FEF760:0000000A:FFFFFFFF:be super sonic
:mp_soni2:00000100:FEFF73:00000002:FFFFFFFF:p1 select player:00 sonic & tails, 01 sonic alone, 02 tails alone. use this to change player beetwhen the levels.
:mp_soni2:00000100:FEFFF0:00000001:FFFFFFFF:enable demo mode:00 p1 controls sonic, 01 cpu controls sonic (demo).
note: the demo code also works also in all sonic 1 megatech/megaplay versions:
-------------------------------------------------------------------------------
:mp_sonic:00000100:FEFFF0:00000001:FFFFFFFF:enable demo mode:00 p1 controls sonic, 01 cpu controls sonic (demo).
:mt_sonic:00000100:FEFFF0:00000001:FFFFFFFF:enable demo mode:00 p1 controls sonic, 01 cpu controls sonic (demo).
:mt_sonia:00000100:FEFFF0:00000001:FFFFFFFF:enable demo mode:00 p1 controls sonic, 01 cpu controls sonic (demo).
pd: talking about sonic games... did you see these 2 incredible hacks for play with knuckles or tails in sonic 1?.
is amazing!, the 2 players have all their moves. sega never do this thing!. this is a really cool fan work!
if you dont know this, you can see it in there:
http://info.sonicretro.org/Knuckles_the ... e_Hedgehog
http://info.sonicretro.org/Tails_in_Sonic_1
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pipi & bibis + clones and whoppee - not censored, inf time in drawings, select stage & zone
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:pipibibs:00000000:08065C:000000FF:FFFFFFFF:not censored:this code is only curious, because as you imagine, these parts not have been draw...
:pipibibs:00000000:08065B:0000008A:FFFFFFFF:inf time in drawings:with this code you have infinite time for see the draw and the funny chars around the draw doing foolishness.
:pipibibs:00000100:08064F:00000017:FFFFFFFF:select stage & zone:select
zone 4 & 4 coins code for see the girl. remenber disable the code for not repeat the stage. 4 zone list. 03= 1-4, 07= 2-4, 0C= 3-4, 0F= 4-4, 13= 5-4, 17= 6-4.
:pipibibi:00000000:08065C:000000FF:FFFFFFFF:not censored:this code is only curious, because as you imagine, these parts not have been draw...
:pipibibi:00000000:08065B:0000008A:FFFFFFFF:inf time in drawings:with this code you have infinite time for see the draw and the funny chars around the draw doing foolishness.
:pipibibi:00000100:08064F:00000017:FFFFFFFF:select stage & zone:select
zone 4 & 4 coins code for see the girl. remenber disable the code for not repeat the stage. 4 zone list. 03= 1-4, 07= 2-4, 0C= 3-4, 0F= 4-4, 13= 5-4, 17= 6-4.
:whoopee:00000000:08065C:000000FF:FFFFFFFF:not censored:this code is only curious, because as you imagine, these parts not have been draw...
:whoopee:00000000:08065B:0000008A:FFFFFFFF:inf time in drawings:with this code you have infinite time for see the draw and the funny chars around the draw doing foolishness.
:whoopee:00000100:08064F:00000017:FFFFFFFF:select stage & zone:select zone 4 & 4 coins code for see the girl. remenber disable the code for not repeat the stage. 4 zone list. 03= 1-4, 07= 2-4, 0C= 3-4, 0F= 4-4, 13= 5-4, 17= 6-4.
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g-loc + clones - change 1st person view to 3rd person view like in the original after burner!!
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another cool code, this time for allow you can play g-loc like the original after burner games!
after many trys i find the rare code i want for use the intro animation of the game and changes the view...
:gloc:00000000:0CE0C5:0000003E:FFFFFFFF:set 3? person view:set the view in 3? person like in the original after burner game. delay one moment for change from 3? to 1? person view.
:gloc:00000000:0CE0C5:00000000:FFFFFFFF:set 1? person view:set the view in 1? person for normal game play (inside the cabinet). delay one moment for change from 3? to 1? person view.
:glocr360:00000000:0CE0C5:0000003E:FFFFFFFF:set 3? person view:set the view in 3? person like in the original after burner game. delay one moment for change from 3? to 1? person view.
:glocr360:00000000:0CE0C5:00000000:FFFFFFFF:set 1? person view:set the view in 1? person for normal game play (inside the cabinet). delay one moment for change from 3? to 1? person view.
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boogie wings + clones and rag time - select stage code
---------------------------------------------------------------
:boogwing:00000100:20802B:00000007:FFFFFFFF:select stage:00 stage 1, 06 final stage, 07 staff stage (dont appears letters or draws from end). not includes the demo stage. works in any moment. if select staff stage remenber that lives not are infinite and in begin dont jump intro or heavens appears in orange color.
:boogwina:00000100:20802B:00000007:FFFFFFFF:select stage:00 stage 1, 06 final stage, 07 staff stage (dont appears letters or draws from end). not includes the demo stage. works in any moment. if select staff stage remenber that lives not are infinite and in begin dont jump intro or heavens appears in orange color.
:ragtime:00000100:20802B:00000007:FFFFFFFF:select stage:00 stage 1, 06 final stage, 07 staff stage (dont appears letters or draws from end). not includes the demo stage. works in any moment. if select staff stage remenber that lives not are infinite and in begin dont jump intro or heavens appears in orange color.
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bubble bobble 2 - select body (includes dragons chars & human chars)
---------------------------------------------------------------------------------
:bublbob2:00000300:4049B7:00000007:FFFFFFFF:p1 select char:with this code you can play with every char included human secret chars.
:bublbob2:00000300:404A37:00000007:FFFFFFFF:p2 select char:with this code you can play with every char included human secret chars.
:bubsympb:00000300:4049B7:00000007:FFFFFFFF:p1 select char:with this code you can play with every char included human secret chars.
:bubsympb:00000300:404A37:00000007:FFFFFFFF:p2 select char:with this code you can play with every char included human secret chars.
:bubsympu:00000300:4049B7:00000007:FFFFFFFF:p1 select char:with this code you can play with every char included human secret chars.
:bubsympu:00000300:404A37:00000007:FFFFFFFF:p2 select char:with this code you can play with every char included human secret chars.
:bubsymph:00000300:4049B7:00000007:FFFFFFFF:p1 select char:with this code you can play with every char included human secret chars.
:bubsymph:00000300:404A37:00000007:FFFFFFFF:p2 select char:with this code you can play with every char included human secret chars.
:bubsympe:00000300:4049B7:00000007:FFFFFFFF:p1 select char:with this code you can play with every char included human secret chars.
:bubsympe:00000300:404A37:00000007:FFFFFFFF:p2 select char:with this code you can play with every char included human secret chars.
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FINAL BLOW + CLONES - SELECT PLAYER (dont exist none secret char in the game)
------------------------------------------------------------------------------------
i have also the game in genesis console, and i supposed that the masked boxer appears in both genesis and arcade versions, but this is not true... these boxer only appears in genesis.
with this codes you can choose the same boxer.
:finalb:00000000:102096:00000001:FFFFFFFF:p1 select char:use this if you want to change boxer in middle of the round. with this the 2 players can have the same boxer. only have normal boxers, not exist secret chars. the masked char only appears in the genesis console version.
:finalbj:00000000:102096:00000001:FFFFFFFF:p1 select char:use this if you want to change boxer in middle of the round. with this the 2 players can have the same boxer. only have normal boxers, not exist secret chars. the masked char only appears in the genesis console version.
:finalbu:00000000:102096:00000001:FFFFFFFF:p1 select char:use this if you want to change boxer in middle of the round. with this the 2 players can have the same boxer. only have normal boxers, not exist secret chars. the masked char only appears in the genesis console version.
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bull fight + the togyu clone - bull stoped
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note: im from spain, but i really HATE bull fighting, but like this is only a videogame, well...
really, bull fighting is the SHAME of my country

can be very cool see one day the minotaur of "mutant fighter" entering the plaza and see these assasins bullfighters runs like hell muhahaha


:bullfgt:00000000:C000:00000005:FFFFFFFF:bull stop
:thetogyu:00000000:C000:00000005:FFFFFFFF:bull stop
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megaplay biohazard battle - p1 select player (cursor and body codes), select stage, alternate p1 select shot code, rare inf shot codes.
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:mp_bio:00000000:FEABEB:00000003:FFFFFFFF:p1 select player (cursor)
:mp_bio:00000100:FEF247:00000003:FFFFFFFF:p1 select player (body):only have 4 ships
:mp_bio:00000000:FEA63A:00000000:FFFFFFFF:p1 main shot infinite:you have only 3 shots, with this you can shot infinite shots.
:mp_bio:00000000:FFA690:00000000:FFFFFFFF:p1 special shot infinite:you have only a few shots dependly of the color that you have the shot. with this code you can fire infinite shots of else color.
:mp_bio:00000100:FEF24A:00000006:FFFFFFFF:p1 select type of shot (1 to 6):there are 6 type of shots, 4 shots colors, and of them 2 change shot with the same color. these are the red and blue. this depend of the ship at the same of the central shot or de hability to move fast in middle air or in the water. best shot = 3 (Laser).
:mp_bio:00000100:FEF1A9:00000008:FFFFFFFF:Select stage (1 to 7):deactivate the code after start the selected stage or you must repeat these stage. start in the final sequence causes game crash before the staff.
?how i find these main/special shot codes? by count the number of shots you shot and without enemies in middle of the screen if you can. you earned a code what no shot, modify them, !this is the correct code!.
also remenber be careful, because these codes can cause the game slowdown if you shot too much or enable the 2 shot codes at the same time. i better use only one of the two codes.
well thats all by now
