MAME 0.61 cheats : mahjong games (cheats in new format)

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stephh
Posts: 601
Joined: Fri Aug 17, 2001 1:00 am
Location: Paris, France

MAME 0.61 cheats : mahjong games (cheats in new format)

Post by stephh »

Here we go ...

Code: Select all

; [ TAISEN HOT GIMMICK (JAPAN) ]
; There is no confirmation that the "Winning hand" cheats work because 
; the inputs aren't correctly mapped, but they DO change the tiles !
; Here is a table of the 34 possible tiles (according to one of the mahjong
; pages I've seen : http://members.aol.com/mahjongmuseum/tradrule.htm) :
;   value     common name      chinese name      
;    00h     1 "characters"      1 "wan"
;    01h     2 "characters"      2 "wan"
;    02h     3 "characters"      3 "wan"
;    03h     4 "characters"      4 "wan"
;    04h     5 "characters"      5 "wan"
;    05h     6 "characters"      6 "wan"
;    06h     7 "characters"      7 "wan"
;    07h     8 "characters"      8 "wan"
;    08h     9 "characters"      9 "wan"
;    09h     1 "bamboo"          1 "tiao"        (aka 1 "Bird")
;    0Ah     2 "bamboo"          2 "tiao"
;    0Bh     3 "bamboo"          3 "tiao"
;    0Ch     4 "bamboo"          4 "tiao"
;    0Dh     5 "bamboo"          5 "tiao"
;    0Eh     6 "bamboo"          6 "tiao"
;    0Fh     7 "bamboo"          7 "tiao"
;    10h     8 "bamboo"          8 "tiao"
;    11h     9 "bamboo"          9 "tiao"
;    12h     1 "dots"            1 "tung"
;    13h     2 "dots"            2 "tung"
;    14h     3 "dots"            3 "tung"
;    15h     4 "dots"            4 "tung"
;    16h     5 "dots"            5 "tung"
;    17h     6 "dots"            6 "tung"
;    18h     7 "dots"            7 "tung"
;    19h     8 "dots"            8 "tung"
;    1Ah     9 "dots"            9 "tung"
;    1Bh     East  "wind"
;    1Ch     South "wind"
;    1Dh     West  "wind"
;    1Eh     North "wind"
;    1Fh     White "dragon"
;    20h     Green "dragon"
;    21h     Red   "dragon"
;    FFh      - no tile -
:hotgmck:60000000:00000000:00000000:FFFFFFFF:[    Codes - Left screen    ]
; Use these pokes only when you have 14 tiles in your hand
; These values are good, but the display won't be refreshed until you 'RON'
; (default is 'Z' key) or you discard a tile
; Player's tiles are coded on 14 bytes :
;   06005C02h ("A") - 06005C06h ("B") .... 06005C32h ("M") - 06005C36h ("N")
; C.P.U.'s tiles are coded on 14 bytes :
;   06006702h ("A") - 06006706h ("B") .... 06006732h ("M") - 06006736h ("N")
:hotgmck:00000001:06005C02:0000001B:FFFFFFFF:1UP Winning hand    (01/14-T)
:hotgmck:00010001:06005C06:0000001B:FFFFFFFF:1UP Winning hand    (02/14-T)
:hotgmck:00010001:06005C0A:0000001B:FFFFFFFF:1UP Winning hand    (03/14-T)
:hotgmck:00010001:06005C0E:0000001C:FFFFFFFF:1UP Winning hand    (04/14-T)
:hotgmck:00010001:06005C12:0000001C:FFFFFFFF:1UP Winning hand    (05/14-T)
:hotgmck:00010001:06005C16:0000001C:FFFFFFFF:1UP Winning hand    (06/14-T)
:hotgmck:00010001:06005C1A:0000001D:FFFFFFFF:1UP Winning hand    (07/14-T)
:hotgmck:00010001:06005C1E:0000001D:FFFFFFFF:1UP Winning hand    (08/14-T)
:hotgmck:00010001:06005C22:0000001D:FFFFFFFF:1UP Winning hand    (09/14-T)
:hotgmck:00010001:06005C26:0000001E:FFFFFFFF:1UP Winning hand    (10/14-T)
:hotgmck:00010001:06005C2A:0000001E:FFFFFFFF:1UP Winning hand    (11/14-T)
:hotgmck:00010001:06005C2E:0000001E:FFFFFFFF:1UP Winning hand    (12/14-T)
:hotgmck:00010001:06005C32:0000001F:FFFFFFFF:1UP Winning hand    (13/14-T)
:hotgmck:00010001:06005C36:0000001F:FFFFFFFF:1UP Winning hand    (14/14-T)
;----------------------------------------------------------------------------
:hotgmck:00000006:06005C02:0000030D:FFFFFFFF:1UP Watch 14 tiles - Player
:hotgmck:00000006:06006702:0000030D:FFFFFFFF:1UP Watch 14 tiles - C.P.U.
;----------------------------------------------------------------------------
:hotgmck:60000000:00000000:00000000:FFFFFFFF:[    Codes - Right screen   ]
; Use these pokes only when you have 14 tiles in your hand
; These values are good, but the display won't be refreshed until you 'RON'
; (default is 'Z' key) or you discard a tile
; Player's tiles are coded on 14 bytes :
;   060072BAh ("A") - 060072BEh ("B") .... 060072EAh ("M") - 060072EEh ("N")
; C.P.U.'s tiles are coded on 14 bytes :
;   06007DBAh ("A") - 06007DBEh ("B") .... 06007DEAh ("M") - 06007DEEh ("N")
:hotgmck:00000001:060072BA:0000001B:FFFFFFFF:1UP Winning hand    (01/14-T)
:hotgmck:00010001:060072BE:0000001B:FFFFFFFF:1UP Winning hand    (02/14-T)
:hotgmck:00010001:060072C2:0000001B:FFFFFFFF:1UP Winning hand    (03/14-T)
:hotgmck:00010001:060072C6:0000001C:FFFFFFFF:1UP Winning hand    (04/14-T)
:hotgmck:00010001:060072CA:0000001C:FFFFFFFF:1UP Winning hand    (05/14-T)
:hotgmck:00010001:060072CE:0000001C:FFFFFFFF:1UP Winning hand    (06/14-T)
:hotgmck:00010001:060072D2:0000001D:FFFFFFFF:1UP Winning hand    (07/14-T)
:hotgmck:00010001:060072D6:0000001D:FFFFFFFF:1UP Winning hand    (08/14-T)
:hotgmck:00010001:060072DA:0000001D:FFFFFFFF:1UP Winning hand    (09/14-T)
:hotgmck:00010001:060072DE:0000001E:FFFFFFFF:1UP Winning hand    (10/14-T)
:hotgmck:00010001:060072E2:0000001E:FFFFFFFF:1UP Winning hand    (11/14-T)
:hotgmck:00010001:060072E6:0000001E:FFFFFFFF:1UP Winning hand    (12/14-T)
:hotgmck:00010001:060072EA:0000001F:FFFFFFFF:1UP Winning hand    (13/14-T)
:hotgmck:00010001:060072EE:0000001F:FFFFFFFF:1UP Winning hand    (14/14-T)
;----------------------------------------------------------------------------
:hotgmck:00000006:060072BA:0000030D:FFFFFFFF:1UP Watch 14 tiles - Player
:hotgmck:00000006:06007DBA:0000030D:FFFFFFFF:1UP Watch 14 tiles - C.P.U.
;----------------------------------------------------------------------------
:hotgmck:60000000:00000000:00000000:FFFFFFFF:[   Codes - Left VS Right   ]
:hotgmck:60000000:00000000:00000000:FFFFFFFF:Not possible for the moment !
;============================================================================

; [ MAHJONG HYPER REACTION (JAPAN) ]
; Use these pokes only when you have 14 tiles in your hand
; These values are good, but the display won't be refreshed until you 'RON'
; (default is 'Z' key) or you discard a tile
; Player's tiles are coded on 28 bytes :
;   000510h (value "A") - 000511h (display "A")
;   000518h (value "B") - 000519h (display "B")
;   000520h (value "C") - 000521h (display "C")
;   000528h (value "D") - 000529h (display "D")
;   000530h (value "E") - 000531h (display "E")
;   000538h (value "F") - 000539h (display "F")
;   000540h (value "G") - 000541h (display "G")
;   000548h (value "H") - 000549h (display "H")
;   000550h (value "I") - 000551h (display "I")
;   000558h (value "J") - 000559h (display "J")
;   000560h (value "K") - 000561h (display "K")
;   000568h (value "L") - 000569h (display "L")
;   000570h (value "M") - 000571h (display "M")
;   000578h (value "N") - 000579h (display "N")
; Here is a table of the 34 possible tiles (according to one of the mahjong
; pages I've seen : http://members.aol.com/mahjongmuseum/tradrule.htm) :
;   value   disp.    common name      chinese name      
;    00h     00h     - no tile -
;    01h     00h    1 "characters"      1 "wan"
;    02h     01h    2 "characters"      2 "wan"
;    03h     02h    3 "characters"      3 "wan"
;    04h     03h    4 "characters"      4 "wan"
;    05h     04h    5 "characters"      5 "wan"
;    06h     05h    6 "characters"      6 "wan"
;    07h     06h    7 "characters"      7 "wan"
;    08h     07h    8 "characters"      8 "wan"
;    09h     08h    9 "characters"      9 "wan"
;    0Ah     09h    1 "dots"            1 "tung"
;    0Bh     0Ah    2 "dots"            2 "tung"
;    0Ch     0Bh    3 "dots"            3 "tung"
;    0Dh     0Ch    4 "dots"            4 "tung"
;    0Eh     0Dh    5 "dots"            5 "tung"
;    0Fh     0Eh    6 "dots"            6 "tung"
;    10h     0Fh    7 "dots"            7 "tung"
;    11h     10h    8 "dots"            8 "tung"
;    12h     11h    9 "dots"            9 "tung"
;    13h     12h    1 "bamboo"          1 "tiao"        (aka 1 "Bird")
;    14h     13h    2 "bamboo"          2 "tiao"
;    15h     14h    3 "bamboo"          3 "tiao"
;    16h     15h    4 "bamboo"          4 "tiao"
;    17h     16h    5 "bamboo"          5 "tiao"
;    18h     17h    6 "bamboo"          6 "tiao"
;    19h     18h    7 "bamboo"          7 "tiao"
;    1Ah     19h    8 "bamboo"          8 "tiao"
;    1Bh     1Ah    9 "bamboo"          9 "tiao"
;    1Ch     1Bh    East  "wind"
;    1Dh     1Ch    South "wind"
;    1Eh     1Dh    West  "wind"
;    1Fh     1Eh    North "wind"
;    20h     1Fh    White "dragon"
;    21h     20h    Green "dragon"
;    22h     21h    Red   "dragon"
:hypreact:00000001:000510:0000001C:FFFFFFFF:1UP Winning hand    (01/28-T)
:hypreact:00010001:000511:0000001B:FFFFFFFF:1UP Winning hand    (02/28-T)
:hypreact:00010001:000518:0000001C:FFFFFFFF:1UP Winning hand    (03/28-T)
:hypreact:00010001:000519:0000001B:FFFFFFFF:1UP Winning hand    (04/28-T)
:hypreact:00010001:000520:0000001C:FFFFFFFF:1UP Winning hand    (05/28-T)
:hypreact:00010001:000521:0000001B:FFFFFFFF:1UP Winning hand    (06/28-T)
:hypreact:00010001:000528:0000001D:FFFFFFFF:1UP Winning hand    (07/28-T)
:hypreact:00010001:000529:0000001C:FFFFFFFF:1UP Winning hand    (08/28-T)
:hypreact:00010001:000530:0000001D:FFFFFFFF:1UP Winning hand    (09/28-T)
:hypreact:00010001:000531:0000001C:FFFFFFFF:1UP Winning hand    (10/28-T)
:hypreact:00010001:000538:0000001D:FFFFFFFF:1UP Winning hand    (11/28-T)
:hypreact:00010001:000539:0000001C:FFFFFFFF:1UP Winning hand    (12/28-T)
:hypreact:00010001:000540:0000001E:FFFFFFFF:1UP Winning hand    (13/28-T)
:hypreact:00010001:000541:0000001D:FFFFFFFF:1UP Winning hand    (14/28-T)
:hypreact:00010001:000548:0000001E:FFFFFFFF:1UP Winning hand    (15/28-T)
:hypreact:00010001:000549:0000001D:FFFFFFFF:1UP Winning hand    (16/28-T)
:hypreact:00010001:000550:0000001E:FFFFFFFF:1UP Winning hand    (17/28-T)
:hypreact:00010001:000551:0000001D:FFFFFFFF:1UP Winning hand    (18/28-T)
:hypreact:00010001:000558:0000001F:FFFFFFFF:1UP Winning hand    (19/28-T)
:hypreact:00010001:000559:0000001E:FFFFFFFF:1UP Winning hand    (20/28-T)
:hypreact:00010001:000560:0000001F:FFFFFFFF:1UP Winning hand    (21/28-T)
:hypreact:00010001:000561:0000001E:FFFFFFFF:1UP Winning hand    (22/28-T)
:hypreact:00010001:000568:0000001F:FFFFFFFF:1UP Winning hand    (23/28-T)
:hypreact:00010001:000569:0000001E:FFFFFFFF:1UP Winning hand    (24/28-T)
:hypreact:00010001:000570:00000020:FFFFFFFF:1UP Winning hand    (25/28-T)
:hypreact:00010001:000571:0000001F:FFFFFFFF:1UP Winning hand    (26/28-T)
:hypreact:00010001:000578:00000020:FFFFFFFF:1UP Winning hand    (27/28-T)
:hypreact:00010001:000579:0000001F:FFFFFFFF:1UP Winning hand    (28/28-T)
;----------------------------------------------------------------------------
:hypreact:00000006:000510:0000070D:FFFFFFFF:1UP Watch 14 tiles - Player
;============================================================================

; [ KIKKIPPATSU MAYUMI-CHAN (JAPAN) ]
; Score is coded on 6 bytes (00-09 * 6) :
;   C2E6h (MSB) - C2E7h - C2E8h - C2E9h - C2EAh - C2EBh (LSB)
; Putting a value > 599999 will display a negative score, thus the (bad)
; possibility to end the game
:mayumi:00000000:C2E6:00000002:FFFFFFFF:*UP Score = 200000    (1/3-P)
:mayumi:00010000:C2E7:00000000:FFFFFFFF:*UP Score = 200000    (2/3-P)
:mayumi:00010000:C2E8:00000000:FFFFFFFF:*UP Score = 200000    (3/3-P)
; Hand value is coded on 6 bytes (00-09 * 6) , but display is limited
; to 99999 (while you can get as much as 192000 points) :
;   C4A0h (MSB) - C4A1h - C4A2h - C4A3h - C4A4h - C4A5h (LSB)
:mayumi:00000000:C4A0:00000000:FFFFFFFF:*UP Hand val. = 99000 (1/3-P)
:mayumi:00010000:C4A1:00000009:FFFFFFFF:*UP Hand val. = 99000 (2/3-P)
:mayumi:00010000:C4A2:00000009:FFFFFFFF:*UP Hand val. = 99000 (3/3-P)
;----------------------------------------------------------------------------
; Use these pokes only when you have 14 tiles in your hand
; These values are good, but the display won't be refreshed until you 'RON'
; (default is 'Z' key)
; Player's tiles are coded on 14 bytes :
;   C040h ("A") - C041h ("B") .... C04Ch ("M") - C04Dh ("N")
; C.P.U.'s tiles are coded on 14 bytes :
;   C050h ("A") - C051h ("B") .... C05Ch ("M") - C05Dh ("N")
; Here is a table of the 34 possible tiles (according to one of the mahjong
; pages I've seen : http://members.aol.com/mahjongmuseum/tradrule.htm) :
;   value     common name      chinese name      
;    00h      - no tile -
;    01h     1 "characters"      1 "wan"
;    02h     2 "characters"      2 "wan"
;    03h     3 "characters"      3 "wan"
;    04h     4 "characters"      4 "wan"
;    05h     5 "characters"      5 "wan"
;    06h     6 "characters"      6 "wan"
;    07h     7 "characters"      7 "wan"
;    08h     8 "characters"      8 "wan"
;    09h     9 "characters"      9 "wan"
;    11h     1 "dots"            1 "tung"
;    12h     2 "dots"            2 "tung"
;    13h     3 "dots"            3 "tung"
;    14h     4 "dots"            4 "tung"
;    15h     5 "dots"            5 "tung"
;    16h     6 "dots"            6 "tung"
;    17h     7 "dots"            7 "tung"
;    18h     8 "dots"            8 "tung"
;    19h     9 "dots"            9 "tung"
;    21h     1 "bamboo"          1 "tiao"        (aka 1 "Bird")
;    22h     2 "bamboo"          2 "tiao"
;    23h     3 "bamboo"          3 "tiao"
;    24h     4 "bamboo"          4 "tiao"
;    25h     5 "bamboo"          5 "tiao"
;    26h     6 "bamboo"          6 "tiao"
;    27h     7 "bamboo"          7 "tiao"
;    28h     8 "bamboo"          8 "tiao"
;    29h     9 "bamboo"          9 "tiao"
;    31h     East  "wind"
;    32h     South "wind"
;    33h     West  "wind"
;    34h     North "wind"
;    35h     White "dragon"
;    36h     Green "dragon"
;    37h     Red   "dragon"
:mayumi:00000001:C040:00000031:FFFFFFFF:*UP Winning hand    (01/15-T)
:mayumi:00010001:C041:00000031:FFFFFFFF:*UP Winning hand    (02/15-T)
:mayumi:00010001:C042:00000031:FFFFFFFF:*UP Winning hand    (03/15-T)
:mayumi:00010001:C043:00000032:FFFFFFFF:*UP Winning hand    (04/15-T)
:mayumi:00010001:C044:00000032:FFFFFFFF:*UP Winning hand    (05/15-T)
:mayumi:00010001:C045:00000032:FFFFFFFF:*UP Winning hand    (06/15-T)
:mayumi:00010001:C046:00000033:FFFFFFFF:*UP Winning hand    (07/15-T)
:mayumi:00010001:C047:00000033:FFFFFFFF:*UP Winning hand    (08/15-T)
:mayumi:00010001:C048:00000033:FFFFFFFF:*UP Winning hand    (09/15-T)
:mayumi:00010001:C049:00000034:FFFFFFFF:*UP Winning hand    (10/15-T)
:mayumi:00010001:C04A:00000034:FFFFFFFF:*UP Winning hand    (11/15-T)
:mayumi:00010001:C04B:00000034:FFFFFFFF:*UP Winning hand    (12/15-T)
:mayumi:00010001:C04C:00000035:FFFFFFFF:*UP Winning hand    (13/15-T)
:mayumi:00010001:C04D:00000035:FFFFFFFF:*UP Winning hand    (14/15-T)
; Drawn tile (must be the same as the "N" tile)
:mayumi:00010001:C358:00000035:FFFFFFFF:*UP Winning hand    (15/15-T)
;----------------------------------------------------------------------------
; You can't watch the 14 tiles due to screen resolution and orientation !
:mayumi:00000006:C040:0000000C:FFFFFFFF:*UP Watch 13 tiles - Player
:mayumi:00000006:C050:0000000C:FFFFFFFF:*UP Watch 13 tiles - C.P.U.
;============================================================================

; [ SUPER REAL MAHJONG PIV (JAPAN) ]
; Use these pokes only when you have 14 tiles in your hand
; These values are good, but the display won't be refreshed until you 'RON'
; (default is 'Z' key) or you discard a tile
; Player's tiles are coded on 14 bytes :
;   00C0D2h ("A") - 00C0D4h ("B") .... 00C0EAh ("M") - 00C0ECh ("N")
; C.P.U.'s tiles are coded on 14 bytes :
;   00C0EEh ("A") - 00C0F0h ("B") .... 00C106h ("M") - 00C108h ("N")
; Here is a table of the 34 possible tiles (according to one of the mahjong
; pages I've seen : http://members.aol.com/mahjongmuseum/tradrule.htm) :
;   value     common name      chinese name      
;    00h     1 "characters"      1 "wan"
;    01h     2 "characters"      2 "wan"
;    02h     3 "characters"      3 "wan"
;    03h     4 "characters"      4 "wan"
;    04h     5 "characters"      5 "wan"
;    05h     6 "characters"      6 "wan"
;    06h     7 "characters"      7 "wan"
;    07h     8 "characters"      8 "wan"
;    08h     9 "characters"      9 "wan"
;    10h     1 "dots"            1 "tung"
;    11h     2 "dots"            2 "tung"
;    12h     3 "dots"            3 "tung"
;    13h     4 "dots"            4 "tung"
;    14h     5 "dots"            5 "tung"
;    15h     6 "dots"            6 "tung"
;    16h     7 "dots"            7 "tung"
;    17h     8 "dots"            8 "tung"
;    18h     9 "dots"            9 "tung"
;    20h     1 "bamboo"          1 "tiao"        (aka 1 "Bird")
;    21h     2 "bamboo"          2 "tiao"
;    22h     3 "bamboo"          3 "tiao"
;    23h     4 "bamboo"          4 "tiao"
;    24h     5 "bamboo"          5 "tiao"
;    25h     6 "bamboo"          6 "tiao"
;    26h     7 "bamboo"          7 "tiao"
;    27h     8 "bamboo"          8 "tiao"
;    28h     9 "bamboo"          9 "tiao"
;    30h     East  "wind"
;    31h     South "wind"
;    32h     West  "wind"
;    33h     North "wind"
;    34h     White "dragon"
;    35h     Green "dragon"
;    36h     Red   "dragon"
;    3Fh      - no tile -
:srmp4:00000001:00C0D2:00000030:FFFFFFFF:1UP Winning hand    (01/14-T)
:srmp4:00010001:00C0D4:00000030:FFFFFFFF:1UP Winning hand    (02/14-T)
:srmp4:00010001:00C0D6:00000030:FFFFFFFF:1UP Winning hand    (03/14-T)
:srmp4:00010001:00C0D8:00000031:FFFFFFFF:1UP Winning hand    (04/14-T)
:srmp4:00010001:00C0DA:00000031:FFFFFFFF:1UP Winning hand    (05/14-T)
:srmp4:00010001:00C0DC:00000031:FFFFFFFF:1UP Winning hand    (06/14-T)
:srmp4:00010001:00C0DE:00000032:FFFFFFFF:1UP Winning hand    (07/14-T)
:srmp4:00010001:00C0E0:00000032:FFFFFFFF:1UP Winning hand    (08/14-T)
:srmp4:00010001:00C0E2:00000032:FFFFFFFF:1UP Winning hand    (09/14-T)
:srmp4:00010001:00C0E4:00000033:FFFFFFFF:1UP Winning hand    (10/14-T)
:srmp4:00010001:00C0E6:00000033:FFFFFFFF:1UP Winning hand    (11/14-T)
:srmp4:00010001:00C0E8:00000033:FFFFFFFF:1UP Winning hand    (12/14-T)
:srmp4:00010001:00C0EA:00000034:FFFFFFFF:1UP Winning hand    (13/14-T)
:srmp4:00010001:00C0EC:00000034:FFFFFFFF:1UP Winning hand    (14/14-T)
;----------------------------------------------------------------------------
:srmp4:00000006:00C0D2:0000010D:FFFFFFFF:1UP Watch 14 tiles - Player
:srmp4:00000006:00C0EE:0000010D:FFFFFFFF:1UP Watch 14 tiles - C.P.U.
;============================================================================

; [ SUPER REAL MAHJONG P7 (JAPAN) ]
; Use these pokes only when you have 14 tiles in your hand
; These values are good, but the display won't be refreshed until you 'RON'
; (default is 'Z' key) or you discard a tile
; Player's tiles are coded on 14 bytes :
;   017D01h ("A") - 017D03h ("B") .... 017D19h ("M") - 017D1Bh ("N")
; C.P.U.'s tiles are coded on 14 bytes :
;   017ECEh ("M") - 017ED0h ("L") .... 017EE6h ("A") - 017EE8h ("N")
; Here is a table of the 34 possible tiles (according to one of the mahjong
; pages I've seen : http://members.aol.com/mahjongmuseum/tradrule.htm) :
;   value     common name      chinese name      
;    00h     1 "characters"      1 "wan"
;    01h     2 "characters"      2 "wan"
;    02h     3 "characters"      3 "wan"
;    03h     4 "characters"      4 "wan"
;    04h     5 "characters"      5 "wan"
;    05h     6 "characters"      6 "wan"
;    06h     7 "characters"      7 "wan"
;    07h     8 "characters"      8 "wan"
;    08h     9 "characters"      9 "wan"
;    09h     1 "dots"            1 "tung"
;    0Ah     2 "dots"            2 "tung"
;    0Bh     3 "dots"            3 "tung"
;    0Bh     4 "dots"            4 "tung"
;    0Dh     5 "dots"            5 "tung"
;    0Eh     6 "dots"            6 "tung"
;    0Fh     7 "dots"            7 "tung"
;    11h     8 "dots"            8 "tung"
;    11h     9 "dots"            9 "tung"
;    12h     1 "bamboo"          1 "tiao"        (aka 1 "Bird")
;    13h     2 "bamboo"          2 "tiao"
;    14h     3 "bamboo"          3 "tiao"
;    15h     4 "bamboo"          4 "tiao"
;    16h     5 "bamboo"          5 "tiao"
;    17h     6 "bamboo"          6 "tiao"
;    18h     7 "bamboo"          7 "tiao"
;    19h     8 "bamboo"          8 "tiao"
;    1Ah     9 "bamboo"          9 "tiao"
;    1Bh     East  "wind"
;    1Ch     South "wind"
;    1Dh     West  "wind"
;    1Eh     North "wind"
;    1Fh     White "dragon"
;    20h     Green "dragon"
;    21h     Red   "dragon"
;    FFh      - no tile -
:srmp7:00000001:017D01:0000001B:FFFFFFFF:1UP Winning hand    (01/15-T)
:srmp7:00010001:017D03:0000001B:FFFFFFFF:1UP Winning hand    (02/15-T)
:srmp7:00010001:017D05:0000001B:FFFFFFFF:1UP Winning hand    (03/15-T)
:srmp7:00010001:017D07:0000001C:FFFFFFFF:1UP Winning hand    (04/15-T)
:srmp7:00010001:017D09:0000001C:FFFFFFFF:1UP Winning hand    (05/15-T)
:srmp7:00010001:017D0B:0000001C:FFFFFFFF:1UP Winning hand    (06/15-T)
:srmp7:00010001:017D0D:0000001D:FFFFFFFF:1UP Winning hand    (07/15-T)
:srmp7:00010001:017D0F:0000001D:FFFFFFFF:1UP Winning hand    (08/15-T)
:srmp7:00010001:017D11:0000001D:FFFFFFFF:1UP Winning hand    (09/15-T)
:srmp7:00010001:017D13:0000001E:FFFFFFFF:1UP Winning hand    (10/15-T)
:srmp7:00010001:017D15:0000001E:FFFFFFFF:1UP Winning hand    (11/15-T)
:srmp7:00010001:017D17:0000001E:FFFFFFFF:1UP Winning hand    (12/15-T)
:srmp7:00010001:017D19:0000001F:FFFFFFFF:1UP Winning hand    (13/15-T)
:srmp7:00010001:017D1B:0000001F:FFFFFFFF:1UP Winning hand    (14/15-T)
; 'RON' possible is a switch coded on 1 byte (00 No or FFh Yes)
:srmp7:00010001:0160B7:000000FF:FFFFFFFF:1UP Winning hand    (15/15-T)
;----------------------------------------------------------------------------
:srmp7:00000006:017D01:0000010D:FFFFFFFF:1UP Watch 14 tiles - Player
:srmp7:00000006:017ECE:0000010D:FFFFFFFF:1UP Watch 14 tiles - C.P.U.:(M .. A) + N
;============================================================================

Copy/paste them in a TEXT CHEAT.DAT and enjoy them 8)

Steph from The Ultimate Patchers

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mugener
Posts: 11
Joined: Thu Jul 04, 2002 3:52 pm

Re: MAME 0.61 cheats : mahjong games (cheats in new format)

Post by mugener »

stephh wrote:Here we go ...

; [ TAISEN HOT GIMMICK (JAPAN) ]
; There is no confirmation that the "Winning hand" cheats work because
; the inputs aren't correctly mapped, but they DO change the tiles !
It is really strange. :-?

If you enter test mode (by holding button 1 whilst entering test) and

select I/O test (the second section), you will find that all of the keys

work correctly. :-?

I wonder why can't they work in game. :-?

(ALL I need is only one key : Ron :wink: )


By the way, thank you very much for the cheat of Super Real Mahjong series, it really let me enjoy the show without wersting too much time. :D
mugener
Posts: 11
Joined: Thu Jul 04, 2002 3:52 pm

Post by mugener »

Oh, and I thnk there is one more mahjong game in 0.61b, it's name

is Sankokushi (3kokushi).

I have check all of your 0.61 cheat post but can't find this game. :-?

Hope you can also make cheat for this game. :)

Thanks. :)
stephh
Posts: 601
Joined: Fri Aug 17, 2001 1:00 am
Location: Paris, France

Re: MAME 0.61 cheats : mahjong games (cheats in new format)

Post by stephh »

mugener wrote: If you enter test mode (by holding button 1 whilst entering test) and select I/O test (the second section), you will find that all of the keys work correctly. :-? I wonder why can't they work in game. :-?
If we knew what the problem was, we would have fixed it :wink:
By the way, thank you very much for the cheat of Super Real Mahjong series, it really let me enjoy the show without wersting too much time. :D
I'm not sure if this still happens, but last time I checked 'srmp7', the game hung at the end of the 1st game due to a V60 CPU core bug :cry:

Steph from The Ultimate Patchers

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stephh
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Joined: Fri Aug 17, 2001 1:00 am
Location: Paris, France

Post by stephh »

mugener wrote: Oh, and I thnk there is one more mahjong game in 0.61b, it's name is Sankokushi (3kokushi).
Even if it uses mahjong tiles, this is IMO NOT a mahjong game ...
I have check all of your 0.61 cheat post but can't find this game. :-?

Hope you can also make cheat for this game. :)

Thanks. :)
I first need to repair my P133 and get all MAME stuff ... Then I'll see what I can do (even if I have no clue for the moment) ...

Steph from The Ultimate Patchers

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mugener
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Joined: Thu Jul 04, 2002 3:52 pm

Post by mugener »

stephh wrote: I'm not sure if this still happens, but last time I checked 'srmp7', the game hung at the end of the 1st game due to a V60 CPU core bug
The game works fine on my pc. :)

Hope your porblem can be solved as soon as possible. :)

stephh wrote: I first need to repair my P133 and get all MAME stuff ... Then I'll see what I can do (even if I have no clue for the moment) ...
Just take your time, you have already done a lot for us. :)
stephh
Posts: 601
Joined: Fri Aug 17, 2001 1:00 am
Location: Paris, France

Post by stephh »

I've posted the cheats for '3kokushi' with the "new games" post ... Enjoy :)

Note that these are only cheats I forgot to copy/paste, so don't expect other cheats for that game until the P133 is OK ...

Steph from The Ultimate Patchers

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l-k-f
Posts: 8
Joined: Sat Mar 02, 2002 7:54 pm
Location: Malaysia
Contact:

Post by l-k-f »

; [ TAISEN HOT GIMMICK (JAPAN) ]

:hotgmck:00000000:0601BA58:000000FF:FFFFFFFF:1UP Winning hand <- this is make enemy negative money
:hotgmck:00010000:0601BA5D:000000FF:FFFFFFFF:1UP Winning hand <- this is make my money full money
:hotgmck:00010000:060066CF:00000012:FFFFFFFF:1UP Winning hand
:hotgmck:00010000:06005BCF:00000012:FFFFFFFF:1UP Winning hand <- these last two lines are end corrent round

this cheat is search myself
mugener
Posts: 11
Joined: Thu Jul 04, 2002 3:52 pm

Post by mugener »

l-k-f wrote:; [ TAISEN HOT GIMMICK (JAPAN) ]

:hotgmck:00000000:0601BA58:000000FF:FFFFFFFF:1UP Winning hand <- this is make enemy negative money
:hotgmck:00010000:0601BA5D:000000FF:FFFFFFFF:1UP Winning hand <- this is make my money full money
:hotgmck:00010000:060066CF:00000012:FFFFFFFF:1UP Winning hand
:hotgmck:00010000:06005BCF:00000012:FFFFFFFF:1UP Winning hand <- these last two lines are end corrent round

this cheat is search myself

Wow~~ Thanks a lot, man~~ :D

Althrough I can't select the show, I can at least watch the first one on

each of them~~ :D

Thanks. :D
l-k-f
Posts: 8
Joined: Sat Mar 02, 2002 7:54 pm
Location: Malaysia
Contact:

Post by l-k-f »

thank for use.
my English level is low , sometimes don't know how to write cheat comment.
Rastofer
Posts: 2
Joined: Fri Jul 19, 2002 12:00 pm

Post by Rastofer »

I'dont have idea how to play mahjong games, I only want know use the winning hand please!! :oops:

(I'm spanish and my level of english isn't great) :wink:
User avatar
ianpatt
Posts: 336
Joined: Sat Sep 22, 2001 1:00 am
Location: San Francisco, CA

Post by ianpatt »

Rastofer wrote:I'dont have idea how to play mahjong games, I only want know use the winning hand please!! :oops:
During the game, activate the "get winning hand" cheat, then press whichever key you have assigned to "Ron." If nothing happens, then press the 'A' key and do it again.
Rastofer
Posts: 2
Joined: Fri Jul 19, 2002 12:00 pm

Post by Rastofer »

Thanks Ianpatt, the cheat works!!! :D
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