Code: Select all
; [ TAISEN HOT GIMMICK (JAPAN) ]
; There is no confirmation that the "Winning hand" cheats work because
; the inputs aren't correctly mapped, but they DO change the tiles !
; Here is a table of the 34 possible tiles (according to one of the mahjong
; pages I've seen : http://members.aol.com/mahjongmuseum/tradrule.htm) :
; value common name chinese name
; 00h 1 "characters" 1 "wan"
; 01h 2 "characters" 2 "wan"
; 02h 3 "characters" 3 "wan"
; 03h 4 "characters" 4 "wan"
; 04h 5 "characters" 5 "wan"
; 05h 6 "characters" 6 "wan"
; 06h 7 "characters" 7 "wan"
; 07h 8 "characters" 8 "wan"
; 08h 9 "characters" 9 "wan"
; 09h 1 "bamboo" 1 "tiao" (aka 1 "Bird")
; 0Ah 2 "bamboo" 2 "tiao"
; 0Bh 3 "bamboo" 3 "tiao"
; 0Ch 4 "bamboo" 4 "tiao"
; 0Dh 5 "bamboo" 5 "tiao"
; 0Eh 6 "bamboo" 6 "tiao"
; 0Fh 7 "bamboo" 7 "tiao"
; 10h 8 "bamboo" 8 "tiao"
; 11h 9 "bamboo" 9 "tiao"
; 12h 1 "dots" 1 "tung"
; 13h 2 "dots" 2 "tung"
; 14h 3 "dots" 3 "tung"
; 15h 4 "dots" 4 "tung"
; 16h 5 "dots" 5 "tung"
; 17h 6 "dots" 6 "tung"
; 18h 7 "dots" 7 "tung"
; 19h 8 "dots" 8 "tung"
; 1Ah 9 "dots" 9 "tung"
; 1Bh East "wind"
; 1Ch South "wind"
; 1Dh West "wind"
; 1Eh North "wind"
; 1Fh White "dragon"
; 20h Green "dragon"
; 21h Red "dragon"
; FFh - no tile -
:hotgmck:60000000:00000000:00000000:FFFFFFFF:[ Codes - Left screen ]
; Use these pokes only when you have 14 tiles in your hand
; These values are good, but the display won't be refreshed until you 'RON'
; (default is 'Z' key) or you discard a tile
; Player's tiles are coded on 14 bytes :
; 06005C02h ("A") - 06005C06h ("B") .... 06005C32h ("M") - 06005C36h ("N")
; C.P.U.'s tiles are coded on 14 bytes :
; 06006702h ("A") - 06006706h ("B") .... 06006732h ("M") - 06006736h ("N")
:hotgmck:00000001:06005C02:0000001B:FFFFFFFF:1UP Winning hand (01/14-T)
:hotgmck:00010001:06005C06:0000001B:FFFFFFFF:1UP Winning hand (02/14-T)
:hotgmck:00010001:06005C0A:0000001B:FFFFFFFF:1UP Winning hand (03/14-T)
:hotgmck:00010001:06005C0E:0000001C:FFFFFFFF:1UP Winning hand (04/14-T)
:hotgmck:00010001:06005C12:0000001C:FFFFFFFF:1UP Winning hand (05/14-T)
:hotgmck:00010001:06005C16:0000001C:FFFFFFFF:1UP Winning hand (06/14-T)
:hotgmck:00010001:06005C1A:0000001D:FFFFFFFF:1UP Winning hand (07/14-T)
:hotgmck:00010001:06005C1E:0000001D:FFFFFFFF:1UP Winning hand (08/14-T)
:hotgmck:00010001:06005C22:0000001D:FFFFFFFF:1UP Winning hand (09/14-T)
:hotgmck:00010001:06005C26:0000001E:FFFFFFFF:1UP Winning hand (10/14-T)
:hotgmck:00010001:06005C2A:0000001E:FFFFFFFF:1UP Winning hand (11/14-T)
:hotgmck:00010001:06005C2E:0000001E:FFFFFFFF:1UP Winning hand (12/14-T)
:hotgmck:00010001:06005C32:0000001F:FFFFFFFF:1UP Winning hand (13/14-T)
:hotgmck:00010001:06005C36:0000001F:FFFFFFFF:1UP Winning hand (14/14-T)
;----------------------------------------------------------------------------
:hotgmck:00000006:06005C02:0000030D:FFFFFFFF:1UP Watch 14 tiles - Player
:hotgmck:00000006:06006702:0000030D:FFFFFFFF:1UP Watch 14 tiles - C.P.U.
;----------------------------------------------------------------------------
:hotgmck:60000000:00000000:00000000:FFFFFFFF:[ Codes - Right screen ]
; Use these pokes only when you have 14 tiles in your hand
; These values are good, but the display won't be refreshed until you 'RON'
; (default is 'Z' key) or you discard a tile
; Player's tiles are coded on 14 bytes :
; 060072BAh ("A") - 060072BEh ("B") .... 060072EAh ("M") - 060072EEh ("N")
; C.P.U.'s tiles are coded on 14 bytes :
; 06007DBAh ("A") - 06007DBEh ("B") .... 06007DEAh ("M") - 06007DEEh ("N")
:hotgmck:00000001:060072BA:0000001B:FFFFFFFF:1UP Winning hand (01/14-T)
:hotgmck:00010001:060072BE:0000001B:FFFFFFFF:1UP Winning hand (02/14-T)
:hotgmck:00010001:060072C2:0000001B:FFFFFFFF:1UP Winning hand (03/14-T)
:hotgmck:00010001:060072C6:0000001C:FFFFFFFF:1UP Winning hand (04/14-T)
:hotgmck:00010001:060072CA:0000001C:FFFFFFFF:1UP Winning hand (05/14-T)
:hotgmck:00010001:060072CE:0000001C:FFFFFFFF:1UP Winning hand (06/14-T)
:hotgmck:00010001:060072D2:0000001D:FFFFFFFF:1UP Winning hand (07/14-T)
:hotgmck:00010001:060072D6:0000001D:FFFFFFFF:1UP Winning hand (08/14-T)
:hotgmck:00010001:060072DA:0000001D:FFFFFFFF:1UP Winning hand (09/14-T)
:hotgmck:00010001:060072DE:0000001E:FFFFFFFF:1UP Winning hand (10/14-T)
:hotgmck:00010001:060072E2:0000001E:FFFFFFFF:1UP Winning hand (11/14-T)
:hotgmck:00010001:060072E6:0000001E:FFFFFFFF:1UP Winning hand (12/14-T)
:hotgmck:00010001:060072EA:0000001F:FFFFFFFF:1UP Winning hand (13/14-T)
:hotgmck:00010001:060072EE:0000001F:FFFFFFFF:1UP Winning hand (14/14-T)
;----------------------------------------------------------------------------
:hotgmck:00000006:060072BA:0000030D:FFFFFFFF:1UP Watch 14 tiles - Player
:hotgmck:00000006:06007DBA:0000030D:FFFFFFFF:1UP Watch 14 tiles - C.P.U.
;----------------------------------------------------------------------------
:hotgmck:60000000:00000000:00000000:FFFFFFFF:[ Codes - Left VS Right ]
:hotgmck:60000000:00000000:00000000:FFFFFFFF:Not possible for the moment !
;============================================================================
; [ MAHJONG HYPER REACTION (JAPAN) ]
; Use these pokes only when you have 14 tiles in your hand
; These values are good, but the display won't be refreshed until you 'RON'
; (default is 'Z' key) or you discard a tile
; Player's tiles are coded on 28 bytes :
; 000510h (value "A") - 000511h (display "A")
; 000518h (value "B") - 000519h (display "B")
; 000520h (value "C") - 000521h (display "C")
; 000528h (value "D") - 000529h (display "D")
; 000530h (value "E") - 000531h (display "E")
; 000538h (value "F") - 000539h (display "F")
; 000540h (value "G") - 000541h (display "G")
; 000548h (value "H") - 000549h (display "H")
; 000550h (value "I") - 000551h (display "I")
; 000558h (value "J") - 000559h (display "J")
; 000560h (value "K") - 000561h (display "K")
; 000568h (value "L") - 000569h (display "L")
; 000570h (value "M") - 000571h (display "M")
; 000578h (value "N") - 000579h (display "N")
; Here is a table of the 34 possible tiles (according to one of the mahjong
; pages I've seen : http://members.aol.com/mahjongmuseum/tradrule.htm) :
; value disp. common name chinese name
; 00h 00h - no tile -
; 01h 00h 1 "characters" 1 "wan"
; 02h 01h 2 "characters" 2 "wan"
; 03h 02h 3 "characters" 3 "wan"
; 04h 03h 4 "characters" 4 "wan"
; 05h 04h 5 "characters" 5 "wan"
; 06h 05h 6 "characters" 6 "wan"
; 07h 06h 7 "characters" 7 "wan"
; 08h 07h 8 "characters" 8 "wan"
; 09h 08h 9 "characters" 9 "wan"
; 0Ah 09h 1 "dots" 1 "tung"
; 0Bh 0Ah 2 "dots" 2 "tung"
; 0Ch 0Bh 3 "dots" 3 "tung"
; 0Dh 0Ch 4 "dots" 4 "tung"
; 0Eh 0Dh 5 "dots" 5 "tung"
; 0Fh 0Eh 6 "dots" 6 "tung"
; 10h 0Fh 7 "dots" 7 "tung"
; 11h 10h 8 "dots" 8 "tung"
; 12h 11h 9 "dots" 9 "tung"
; 13h 12h 1 "bamboo" 1 "tiao" (aka 1 "Bird")
; 14h 13h 2 "bamboo" 2 "tiao"
; 15h 14h 3 "bamboo" 3 "tiao"
; 16h 15h 4 "bamboo" 4 "tiao"
; 17h 16h 5 "bamboo" 5 "tiao"
; 18h 17h 6 "bamboo" 6 "tiao"
; 19h 18h 7 "bamboo" 7 "tiao"
; 1Ah 19h 8 "bamboo" 8 "tiao"
; 1Bh 1Ah 9 "bamboo" 9 "tiao"
; 1Ch 1Bh East "wind"
; 1Dh 1Ch South "wind"
; 1Eh 1Dh West "wind"
; 1Fh 1Eh North "wind"
; 20h 1Fh White "dragon"
; 21h 20h Green "dragon"
; 22h 21h Red "dragon"
:hypreact:00000001:000510:0000001C:FFFFFFFF:1UP Winning hand (01/28-T)
:hypreact:00010001:000511:0000001B:FFFFFFFF:1UP Winning hand (02/28-T)
:hypreact:00010001:000518:0000001C:FFFFFFFF:1UP Winning hand (03/28-T)
:hypreact:00010001:000519:0000001B:FFFFFFFF:1UP Winning hand (04/28-T)
:hypreact:00010001:000520:0000001C:FFFFFFFF:1UP Winning hand (05/28-T)
:hypreact:00010001:000521:0000001B:FFFFFFFF:1UP Winning hand (06/28-T)
:hypreact:00010001:000528:0000001D:FFFFFFFF:1UP Winning hand (07/28-T)
:hypreact:00010001:000529:0000001C:FFFFFFFF:1UP Winning hand (08/28-T)
:hypreact:00010001:000530:0000001D:FFFFFFFF:1UP Winning hand (09/28-T)
:hypreact:00010001:000531:0000001C:FFFFFFFF:1UP Winning hand (10/28-T)
:hypreact:00010001:000538:0000001D:FFFFFFFF:1UP Winning hand (11/28-T)
:hypreact:00010001:000539:0000001C:FFFFFFFF:1UP Winning hand (12/28-T)
:hypreact:00010001:000540:0000001E:FFFFFFFF:1UP Winning hand (13/28-T)
:hypreact:00010001:000541:0000001D:FFFFFFFF:1UP Winning hand (14/28-T)
:hypreact:00010001:000548:0000001E:FFFFFFFF:1UP Winning hand (15/28-T)
:hypreact:00010001:000549:0000001D:FFFFFFFF:1UP Winning hand (16/28-T)
:hypreact:00010001:000550:0000001E:FFFFFFFF:1UP Winning hand (17/28-T)
:hypreact:00010001:000551:0000001D:FFFFFFFF:1UP Winning hand (18/28-T)
:hypreact:00010001:000558:0000001F:FFFFFFFF:1UP Winning hand (19/28-T)
:hypreact:00010001:000559:0000001E:FFFFFFFF:1UP Winning hand (20/28-T)
:hypreact:00010001:000560:0000001F:FFFFFFFF:1UP Winning hand (21/28-T)
:hypreact:00010001:000561:0000001E:FFFFFFFF:1UP Winning hand (22/28-T)
:hypreact:00010001:000568:0000001F:FFFFFFFF:1UP Winning hand (23/28-T)
:hypreact:00010001:000569:0000001E:FFFFFFFF:1UP Winning hand (24/28-T)
:hypreact:00010001:000570:00000020:FFFFFFFF:1UP Winning hand (25/28-T)
:hypreact:00010001:000571:0000001F:FFFFFFFF:1UP Winning hand (26/28-T)
:hypreact:00010001:000578:00000020:FFFFFFFF:1UP Winning hand (27/28-T)
:hypreact:00010001:000579:0000001F:FFFFFFFF:1UP Winning hand (28/28-T)
;----------------------------------------------------------------------------
:hypreact:00000006:000510:0000070D:FFFFFFFF:1UP Watch 14 tiles - Player
;============================================================================
; [ KIKKIPPATSU MAYUMI-CHAN (JAPAN) ]
; Score is coded on 6 bytes (00-09 * 6) :
; C2E6h (MSB) - C2E7h - C2E8h - C2E9h - C2EAh - C2EBh (LSB)
; Putting a value > 599999 will display a negative score, thus the (bad)
; possibility to end the game
:mayumi:00000000:C2E6:00000002:FFFFFFFF:*UP Score = 200000 (1/3-P)
:mayumi:00010000:C2E7:00000000:FFFFFFFF:*UP Score = 200000 (2/3-P)
:mayumi:00010000:C2E8:00000000:FFFFFFFF:*UP Score = 200000 (3/3-P)
; Hand value is coded on 6 bytes (00-09 * 6) , but display is limited
; to 99999 (while you can get as much as 192000 points) :
; C4A0h (MSB) - C4A1h - C4A2h - C4A3h - C4A4h - C4A5h (LSB)
:mayumi:00000000:C4A0:00000000:FFFFFFFF:*UP Hand val. = 99000 (1/3-P)
:mayumi:00010000:C4A1:00000009:FFFFFFFF:*UP Hand val. = 99000 (2/3-P)
:mayumi:00010000:C4A2:00000009:FFFFFFFF:*UP Hand val. = 99000 (3/3-P)
;----------------------------------------------------------------------------
; Use these pokes only when you have 14 tiles in your hand
; These values are good, but the display won't be refreshed until you 'RON'
; (default is 'Z' key)
; Player's tiles are coded on 14 bytes :
; C040h ("A") - C041h ("B") .... C04Ch ("M") - C04Dh ("N")
; C.P.U.'s tiles are coded on 14 bytes :
; C050h ("A") - C051h ("B") .... C05Ch ("M") - C05Dh ("N")
; Here is a table of the 34 possible tiles (according to one of the mahjong
; pages I've seen : http://members.aol.com/mahjongmuseum/tradrule.htm) :
; value common name chinese name
; 00h - no tile -
; 01h 1 "characters" 1 "wan"
; 02h 2 "characters" 2 "wan"
; 03h 3 "characters" 3 "wan"
; 04h 4 "characters" 4 "wan"
; 05h 5 "characters" 5 "wan"
; 06h 6 "characters" 6 "wan"
; 07h 7 "characters" 7 "wan"
; 08h 8 "characters" 8 "wan"
; 09h 9 "characters" 9 "wan"
; 11h 1 "dots" 1 "tung"
; 12h 2 "dots" 2 "tung"
; 13h 3 "dots" 3 "tung"
; 14h 4 "dots" 4 "tung"
; 15h 5 "dots" 5 "tung"
; 16h 6 "dots" 6 "tung"
; 17h 7 "dots" 7 "tung"
; 18h 8 "dots" 8 "tung"
; 19h 9 "dots" 9 "tung"
; 21h 1 "bamboo" 1 "tiao" (aka 1 "Bird")
; 22h 2 "bamboo" 2 "tiao"
; 23h 3 "bamboo" 3 "tiao"
; 24h 4 "bamboo" 4 "tiao"
; 25h 5 "bamboo" 5 "tiao"
; 26h 6 "bamboo" 6 "tiao"
; 27h 7 "bamboo" 7 "tiao"
; 28h 8 "bamboo" 8 "tiao"
; 29h 9 "bamboo" 9 "tiao"
; 31h East "wind"
; 32h South "wind"
; 33h West "wind"
; 34h North "wind"
; 35h White "dragon"
; 36h Green "dragon"
; 37h Red "dragon"
:mayumi:00000001:C040:00000031:FFFFFFFF:*UP Winning hand (01/15-T)
:mayumi:00010001:C041:00000031:FFFFFFFF:*UP Winning hand (02/15-T)
:mayumi:00010001:C042:00000031:FFFFFFFF:*UP Winning hand (03/15-T)
:mayumi:00010001:C043:00000032:FFFFFFFF:*UP Winning hand (04/15-T)
:mayumi:00010001:C044:00000032:FFFFFFFF:*UP Winning hand (05/15-T)
:mayumi:00010001:C045:00000032:FFFFFFFF:*UP Winning hand (06/15-T)
:mayumi:00010001:C046:00000033:FFFFFFFF:*UP Winning hand (07/15-T)
:mayumi:00010001:C047:00000033:FFFFFFFF:*UP Winning hand (08/15-T)
:mayumi:00010001:C048:00000033:FFFFFFFF:*UP Winning hand (09/15-T)
:mayumi:00010001:C049:00000034:FFFFFFFF:*UP Winning hand (10/15-T)
:mayumi:00010001:C04A:00000034:FFFFFFFF:*UP Winning hand (11/15-T)
:mayumi:00010001:C04B:00000034:FFFFFFFF:*UP Winning hand (12/15-T)
:mayumi:00010001:C04C:00000035:FFFFFFFF:*UP Winning hand (13/15-T)
:mayumi:00010001:C04D:00000035:FFFFFFFF:*UP Winning hand (14/15-T)
; Drawn tile (must be the same as the "N" tile)
:mayumi:00010001:C358:00000035:FFFFFFFF:*UP Winning hand (15/15-T)
;----------------------------------------------------------------------------
; You can't watch the 14 tiles due to screen resolution and orientation !
:mayumi:00000006:C040:0000000C:FFFFFFFF:*UP Watch 13 tiles - Player
:mayumi:00000006:C050:0000000C:FFFFFFFF:*UP Watch 13 tiles - C.P.U.
;============================================================================
; [ SUPER REAL MAHJONG PIV (JAPAN) ]
; Use these pokes only when you have 14 tiles in your hand
; These values are good, but the display won't be refreshed until you 'RON'
; (default is 'Z' key) or you discard a tile
; Player's tiles are coded on 14 bytes :
; 00C0D2h ("A") - 00C0D4h ("B") .... 00C0EAh ("M") - 00C0ECh ("N")
; C.P.U.'s tiles are coded on 14 bytes :
; 00C0EEh ("A") - 00C0F0h ("B") .... 00C106h ("M") - 00C108h ("N")
; Here is a table of the 34 possible tiles (according to one of the mahjong
; pages I've seen : http://members.aol.com/mahjongmuseum/tradrule.htm) :
; value common name chinese name
; 00h 1 "characters" 1 "wan"
; 01h 2 "characters" 2 "wan"
; 02h 3 "characters" 3 "wan"
; 03h 4 "characters" 4 "wan"
; 04h 5 "characters" 5 "wan"
; 05h 6 "characters" 6 "wan"
; 06h 7 "characters" 7 "wan"
; 07h 8 "characters" 8 "wan"
; 08h 9 "characters" 9 "wan"
; 10h 1 "dots" 1 "tung"
; 11h 2 "dots" 2 "tung"
; 12h 3 "dots" 3 "tung"
; 13h 4 "dots" 4 "tung"
; 14h 5 "dots" 5 "tung"
; 15h 6 "dots" 6 "tung"
; 16h 7 "dots" 7 "tung"
; 17h 8 "dots" 8 "tung"
; 18h 9 "dots" 9 "tung"
; 20h 1 "bamboo" 1 "tiao" (aka 1 "Bird")
; 21h 2 "bamboo" 2 "tiao"
; 22h 3 "bamboo" 3 "tiao"
; 23h 4 "bamboo" 4 "tiao"
; 24h 5 "bamboo" 5 "tiao"
; 25h 6 "bamboo" 6 "tiao"
; 26h 7 "bamboo" 7 "tiao"
; 27h 8 "bamboo" 8 "tiao"
; 28h 9 "bamboo" 9 "tiao"
; 30h East "wind"
; 31h South "wind"
; 32h West "wind"
; 33h North "wind"
; 34h White "dragon"
; 35h Green "dragon"
; 36h Red "dragon"
; 3Fh - no tile -
:srmp4:00000001:00C0D2:00000030:FFFFFFFF:1UP Winning hand (01/14-T)
:srmp4:00010001:00C0D4:00000030:FFFFFFFF:1UP Winning hand (02/14-T)
:srmp4:00010001:00C0D6:00000030:FFFFFFFF:1UP Winning hand (03/14-T)
:srmp4:00010001:00C0D8:00000031:FFFFFFFF:1UP Winning hand (04/14-T)
:srmp4:00010001:00C0DA:00000031:FFFFFFFF:1UP Winning hand (05/14-T)
:srmp4:00010001:00C0DC:00000031:FFFFFFFF:1UP Winning hand (06/14-T)
:srmp4:00010001:00C0DE:00000032:FFFFFFFF:1UP Winning hand (07/14-T)
:srmp4:00010001:00C0E0:00000032:FFFFFFFF:1UP Winning hand (08/14-T)
:srmp4:00010001:00C0E2:00000032:FFFFFFFF:1UP Winning hand (09/14-T)
:srmp4:00010001:00C0E4:00000033:FFFFFFFF:1UP Winning hand (10/14-T)
:srmp4:00010001:00C0E6:00000033:FFFFFFFF:1UP Winning hand (11/14-T)
:srmp4:00010001:00C0E8:00000033:FFFFFFFF:1UP Winning hand (12/14-T)
:srmp4:00010001:00C0EA:00000034:FFFFFFFF:1UP Winning hand (13/14-T)
:srmp4:00010001:00C0EC:00000034:FFFFFFFF:1UP Winning hand (14/14-T)
;----------------------------------------------------------------------------
:srmp4:00000006:00C0D2:0000010D:FFFFFFFF:1UP Watch 14 tiles - Player
:srmp4:00000006:00C0EE:0000010D:FFFFFFFF:1UP Watch 14 tiles - C.P.U.
;============================================================================
; [ SUPER REAL MAHJONG P7 (JAPAN) ]
; Use these pokes only when you have 14 tiles in your hand
; These values are good, but the display won't be refreshed until you 'RON'
; (default is 'Z' key) or you discard a tile
; Player's tiles are coded on 14 bytes :
; 017D01h ("A") - 017D03h ("B") .... 017D19h ("M") - 017D1Bh ("N")
; C.P.U.'s tiles are coded on 14 bytes :
; 017ECEh ("M") - 017ED0h ("L") .... 017EE6h ("A") - 017EE8h ("N")
; Here is a table of the 34 possible tiles (according to one of the mahjong
; pages I've seen : http://members.aol.com/mahjongmuseum/tradrule.htm) :
; value common name chinese name
; 00h 1 "characters" 1 "wan"
; 01h 2 "characters" 2 "wan"
; 02h 3 "characters" 3 "wan"
; 03h 4 "characters" 4 "wan"
; 04h 5 "characters" 5 "wan"
; 05h 6 "characters" 6 "wan"
; 06h 7 "characters" 7 "wan"
; 07h 8 "characters" 8 "wan"
; 08h 9 "characters" 9 "wan"
; 09h 1 "dots" 1 "tung"
; 0Ah 2 "dots" 2 "tung"
; 0Bh 3 "dots" 3 "tung"
; 0Bh 4 "dots" 4 "tung"
; 0Dh 5 "dots" 5 "tung"
; 0Eh 6 "dots" 6 "tung"
; 0Fh 7 "dots" 7 "tung"
; 11h 8 "dots" 8 "tung"
; 11h 9 "dots" 9 "tung"
; 12h 1 "bamboo" 1 "tiao" (aka 1 "Bird")
; 13h 2 "bamboo" 2 "tiao"
; 14h 3 "bamboo" 3 "tiao"
; 15h 4 "bamboo" 4 "tiao"
; 16h 5 "bamboo" 5 "tiao"
; 17h 6 "bamboo" 6 "tiao"
; 18h 7 "bamboo" 7 "tiao"
; 19h 8 "bamboo" 8 "tiao"
; 1Ah 9 "bamboo" 9 "tiao"
; 1Bh East "wind"
; 1Ch South "wind"
; 1Dh West "wind"
; 1Eh North "wind"
; 1Fh White "dragon"
; 20h Green "dragon"
; 21h Red "dragon"
; FFh - no tile -
:srmp7:00000001:017D01:0000001B:FFFFFFFF:1UP Winning hand (01/15-T)
:srmp7:00010001:017D03:0000001B:FFFFFFFF:1UP Winning hand (02/15-T)
:srmp7:00010001:017D05:0000001B:FFFFFFFF:1UP Winning hand (03/15-T)
:srmp7:00010001:017D07:0000001C:FFFFFFFF:1UP Winning hand (04/15-T)
:srmp7:00010001:017D09:0000001C:FFFFFFFF:1UP Winning hand (05/15-T)
:srmp7:00010001:017D0B:0000001C:FFFFFFFF:1UP Winning hand (06/15-T)
:srmp7:00010001:017D0D:0000001D:FFFFFFFF:1UP Winning hand (07/15-T)
:srmp7:00010001:017D0F:0000001D:FFFFFFFF:1UP Winning hand (08/15-T)
:srmp7:00010001:017D11:0000001D:FFFFFFFF:1UP Winning hand (09/15-T)
:srmp7:00010001:017D13:0000001E:FFFFFFFF:1UP Winning hand (10/15-T)
:srmp7:00010001:017D15:0000001E:FFFFFFFF:1UP Winning hand (11/15-T)
:srmp7:00010001:017D17:0000001E:FFFFFFFF:1UP Winning hand (12/15-T)
:srmp7:00010001:017D19:0000001F:FFFFFFFF:1UP Winning hand (13/15-T)
:srmp7:00010001:017D1B:0000001F:FFFFFFFF:1UP Winning hand (14/15-T)
; 'RON' possible is a switch coded on 1 byte (00 No or FFh Yes)
:srmp7:00010001:0160B7:000000FF:FFFFFFFF:1UP Winning hand (15/15-T)
;----------------------------------------------------------------------------
:srmp7:00000006:017D01:0000010D:FFFFFFFF:1UP Watch 14 tiles - Player
:srmp7:00000006:017ECE:0000010D:FFFFFFFF:1UP Watch 14 tiles - C.P.U.:(M .. A) + N
;============================================================================
Steph from The Ultimate Patchers
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