However you run into another problem: the stage number you are at still doesn't change. For example, you set all seven bits for the regular stages. However, you do not fight Zero or Igniz, you fight your first-stage opponents, chosen at random, and because you can't fight on Zero's or Igniz's stage, and you have already "fought" in all seven regular stages, the game locks up (although I must note that if you set less than all seven of the stages up, AND you leave the cheat on, the stages that you will fight in are chosen from the remaining of the seven stages whose bits are cleared). So we don't have the right cheat. But here it is anyways:
Code: Select all
;These cheats force the computer to pick a random stage out of the bits that are CLEARED in 1P mode
:kof2001:00000000:10E27F:01:01:Never fight in Japan Stage
:kof2001:00000000:10E27F:02:02:Never fight in Italy Stage
:kof2001:00000000:10E27F:04:04:Never fight in Mexico Stage
:kof2001:00000000:10E27F:08:08:Never fight in USA Stage
:kof2001:00000000:10E27F:10:10:Never fight in China Stage
:kof2001:00000000:10E27F:20:20:Never fight in Korea Stage
:kof2001:00000000:10E27F:40:40:Never fight in Brazil Stage
OK, so it's back to the drawing board. Now we have what we are looking for. It seems that the basic concept is still there...
Now I'm not too sure about the specifics, but to the extent that I know of, enabling any six bits in the address gets you to fight Zero, any seven to fight Igniz (and I suppose n number of bits to go to stage n), but I may be wrong. Just to be safe, I'll make a list cheat that details how the game naturally determines its stage.
Code: Select all
:kof2001:62000000:000000:00:FF:Select Current Stage
:kof2001:00010001:10A799:00:FF:Stage 1
:kof2001:00010001:10A799:01:FF:Stage 2
:kof2001:00010001:10A799:03:FF:Stage 3
:kof2001:00010001:10A799:07:FF:Stage 4
:kof2001:00010001:10A799:0F:FF:Stage 5
:kof2001:00010001:10A799:1F:FF:Stage 6
:kof2001:00010001:10A799:3F:FF:Vs. Zero
:kof2001:00010001:10A799:7F:FF:Vs. Igniz