Code: Select all
<cheat desc="no hit">
<script state="on">
<action>maincpu.mb@af3e = 60</action>
<action>maincpu.mb@c2d3 = 60</action>
</script>
<script state="off">
<action>maincpu.mb@af3e = a5</action>
<action>maincpu.mb@c2d3 = a5</action>
</script>
</cheat>
<cheat desc="auto fire">
<script state="on">
<action>maincpu.mw@a567 = 1029</action>
</script>
<script state="off">
<action>maincpu.mw@a567 = 6a85</action>
</script>
</cheat>
<cheat desc="attack speed up">
<script state="on">
<action>maincpu.mb@a80e = 01</action> <!-- attack -->
<action>maincpu.mb@a8a0 = 01</action> <!-- push -->
</script>
<script state="off">
<action>maincpu.mb@a80e = 05</action>
<action>maincpu.mb@a8a0 = 07</action>
</script>
</cheat>
<cheat desc="player speed">
<parameter>
<item value="0x01">01 (slow)</item>
<item value="0x02">02 </item>
<item value="0x04">03 </item>
<item value="0x06">04 </item>
<item value="0x08">05 (fast)</item>
</parameter>
<script state="change">
<action>maincpu.mb@a7c7 = -param</action> <!-- up -->
<action>maincpu.mb@a7c8 = param</action> <!-- right -->
<action>maincpu.mb@a7cb = param</action> <!-- down -->
<action>maincpu.mb@a7cc = -param</action> <!-- left -->
</script>
<script state="off">
<action>maincpu.mb@a7c7 = fe</action>
<action>maincpu.mb@a7c8 = 02</action>
<action>maincpu.mb@a7cb = 02</action>
<action>maincpu.mb@a7cc = fe</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.mw@a0db = f4f0</action>
<action>maincpu.mq@f4f0 = 8184808600a000a2</action>
<action>maincpu.mq@f4f8 = 4002ad80a6d99920</action>
<action>maincpu.mq@f500 = 03ad8285bf29ff49</action>
<action>maincpu.mq@f508 = a882054029ff4940</action>
<action>maincpu.mq@f510 = 01d002c9e0f081c5</action>
<action>maincpu.mq@f518 = 08c9e801d001c9ca</action>
<action>maincpu.mq@f520 = aa10e9388a4807d0</action>
<action>maincpu.mq@f528 = 188a4807d004c968</action>
<action>maincpu.mq@f530 = 10d010c968aa1069</action>
<action>maincpu.mq@f538 = dd8d069020c98a48</action>
<action>maincpu.mq@f540 = 6803e08df5474c03</action>
<action>maincpu.mq@f548 = dd8dffa905d040c9</action>
<action>maincpu.mq@f550 = 00000000f4f44c03</action>
<!--
f4f0 | a2 00 : ldx #$00 // initialize sound code value
f4f2 | a0 00 : ldy #$00 // initialize input code value
f4f4 | 86 80 : stx $80
f4f6 | 84 81 : sty $81
f4f8 | 20 99 d9 : jsr $d999
f4fb | a6 80 : ldx $80
f4fd | ad 02 40 : lda $4002 // read other inputs
f500 | 49 ff : eor #$ff
f502 | 29 bf : and #$bf
f504 | 85 82 : sta $82
f506 | ad 03 40 : lda $4003 // read start button input
f509 | 49 ff : eor #$ff
f50b | 29 40 : and #$40
f50d | 05 82 : ora $82
f50f | a8 : tay
f510 | c5 81 : cmp $81
f512 | f0 e0 : beq $f4f4
f514 | c9 02 : cmp #$02
f516 | d0 01 : bne $f519
f518 | ca : dex // decrease code -01
f519 | c9 01 : cmp #$01
f51b | d0 01 : bne $f51e
f51d | e8 : inx // increase code +01
f51e | c9 08 : cmp #$08
f520 | d0 07 : bne $f529
f522 | 48 : pha // decrease code -10
f523 | 8a : txa
f524 | 38 : sec
f525 | e9 10 : sbc #$10
f527 | aa : tax
f528 | 68 : pla
f529 | c9 04 : cmp #$04
f52b | d0 07 : bne $f534
f52d | 48 : pha // increase code +10
f52e | 8a : txa
f52f | 18 : clc
f530 | 69 10 : adc #$10
f532 | aa : tax
f533 | 68 : pla
f534 | c9 10 : cmp #$10
f536 | d0 10 : bne $f548
f538 | 48 : pha // play sound
f539 | 8a : txa
f53a | c9 20 : cmp #$20
f53c | 90 06 : bcc $f544
f53e | 8d dd 03 : sta $03dd // music
f541 | 4c 47 f5 : jmp $f547
f544 | 8d e0 03 : sta $03e0 // sfx
f547 | 68 : pla
f548 | c9 40 : cmp #$40
f54a | d0 05 : bne $f551
f54c | a9 ff : lda #$ff // stop sound
f54e | 8d dd 03 : sta $03dd
f551 | 4c f4 f4 : jmp $f4f4
-->
</script>
<script state="run">
<output format="----- dommy sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="start : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %2.2X >>" line="19" align="center" >
<argument>maincpu.pb@0080</argument>
</output>
</script>
<script state="off">
<action>maincpu.mw@a0db = a134</action>
<action>maincpu.mq@f4f0 = 0000000000000000</action>
<action>maincpu.mq@f4f8 = 0000000000000000</action>
<action>maincpu.mq@f500 = 0000000000000000</action>
<action>maincpu.mq@f508 = 0000000000000000</action>
<action>maincpu.mq@f510 = 0000000000000000</action>
<action>maincpu.mq@f518 = 0000000000000000</action>
<action>maincpu.mq@f520 = 0000000000000000</action>
<action>maincpu.mq@f528 = 0000000000000000</action>
<action>maincpu.mq@f530 = 0000000000000000</action>
<action>maincpu.mq@f538 = 0000000000000000</action>
<action>maincpu.mq@f540 = 0000000000000000</action>
<action>maincpu.mq@f548 = 0000000000000000</action>
<action>maincpu.mq@f550 = 0000000000000000</action>
</script>
</cheat>
Code: Select all
<cheat desc="walk through wall (test)">
<script state="on">
<action>maincpu.mw@a733 = f4e0</action>
<action>maincpu.mq@f4e0 = a9029050c9ccd320</action>
<action>maincpu.mq@f4e8 = ffffffffffff6000</action>
<!--
f4e0 | 20 d3 cc : jsr $ccd3
f4e3 | c9 50 : cmp #$50
f4e5 | 90 02 : bcc $f4e9
f4e7 | a9 00 : lda #$00
f4e9 | 60 : rts
-->
</script>
<script state="off">
<action>maincpu.mw@a733 = ccd3</action>
<action>maincpu.mq@f4e0 = ffffffffffffffff</action>
<action>maincpu.mq@f4e8 = ffffffffffffffff</action>
</script>
</cheat>