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<cheat desc="no hit">
<script state="run">
<action>maincpu.ob@1b12a = 60</action> <!-- enemy -->
<action>maincpu.mb@1b537 = ba</action> <!-- flame -->
<action>maincpu.ob@1bbae = 60</action> <!-- bullet -->
</script>
<script state="off">
<action>maincpu.ob@1b170 = 66</action>
<action>maincpu.mb@1b537 = 8a</action>
<action>maincpu.ob@1bbae = 66</action>
</script>
</cheat>
<cheat desc="auto fire">
<script state="run">
<action>maincpu.ob@5327 = 02</action> <!-- multi-way shot -->
<action>maincpu.ob@53bf = 02</action> <!-- bomb -->
<action>maincpu.ob@53eb = 02</action> <!-- spread shot -->
<action>maincpu.ob@5495 = 02</action> <!-- flame thrower -->
</script>
<script state="off">
<action>maincpu.ob@5327 = 1a</action>
<action>maincpu.ob@53bf = 22</action>
<action>maincpu.ob@53eb = 5e</action>
<action>maincpu.ob@5495 = 08</action>
</script>
</cheat>
<cheat desc="walk speed (test)">
<parameter>
<item value="0x00001000">01 (slow)</item>
<item value="0x00003000">02 </item>
<item value="0x00006000">03 </item>
<item value="0x00009000">04 </item>
<item value="0x0000c000">05 (fast)</item>
</parameter>
<script state="run">
<action>maincpu.oq@04102 = 4eb90001fc304eb9</action>
<action>maincpu.oq@0410a = 0001fc4208e90001</action>
<action>maincpu.oq@1fc30 = 203900500a80611c</action>
<action>maincpu.oq@1fc38 = 23c000500a80dc80</action>
<action>maincpu.oq@1fc40 = 4e75203900500a84</action>
<action>maincpu.oq@1fc48 = 610a23c000500a84</action>
<action>maincpu.oq@1fc50 = de804e754a390050</action>
<action>maincpu.oq@1fc58 = 0a986a10223c0000</action>
<action>maincpu.oq@1fc60 = 00004a8067066a02</action>
<action>maincpu.oq@1fc68 = 448120014e75ffff</action>
<action>maincpu.od@1fc5e = param</action>
<!--
1fc30 | 2039 0050 0a80 : move.l $500a80.l,D0 // x-position
1fc36 | 611c : bsr $1fc54
1fc38 | 23c0 0050 0a80 : move.l D0,$500a80.l
1fc3e | dc80 : add.l D0,D6
1fc40 | 4e75 : rts
1fc42 | 2039 0050 0a84 : move.l $500a84.l,D0 // y-position
1fc48 | 610a : bsr $1fc54
1fc4a | 23c0 0050 0a84 : move.l D0,$500a84.l
1fc50 | de80 : add.l D0,D7
1fc52 | 4e75 : rts
1fc54 | 4a39 0050 0a98 : tst.b $500a98.l // check auto-moving flag
1fc5a | 6a10 : bpl $1fc6c
1fc5c | 223c xxxx xxxx : move.l #$xxxx,D1
1fc62 | 4a80 : tst.l D0
1fc64 | 6706 : beq $1fc6c
1fc66 | 6a02 : bpl $1fc6a
1fc68 | 4481 : neg.l D1
1fc6a | 2001 : move.l D1,D0
1fc6c | 4e75 : rts
-->
</script>
<script state="off">
<action>maincpu.oq@04102 = dcb900500a80deb9</action>
<action>maincpu.oq@0410a = 00500a8408e90001</action>
<action>maincpu.oq@1fc30 = ad80a422ad20a482</action>
<action>maincpu.oq@1fc38 = a422a422a590a5a0</action>
<action>maincpu.oq@1fc40 = a482a590a422a590</action>
<action>maincpu.oq@1fc48 = a482ad20a5a0a482</action>
<action>maincpu.oq@1fc50 = a482a422a482a422</action>
<action>maincpu.oq@1fc58 = ad20ad20a5a0a422</action>
<action>maincpu.oq@1fc60 = ad20ad20a482a422</action>
<action>maincpu.oq@1fc68 = a482a5a0a5a0a482</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="run">
<!-- routine -->
<action>maincpu.od@01088 = 0001fc70</action>
<action>maincpu.oq@1fc70 = 41f90050000043f9</action>
<action>maincpu.oq@1fc78 = 00ff000712001039</action>
<action>maincpu.oq@1fc80 = 00901003b20067f4</action>
<action>maincpu.oq@1fc88 = 0c00007f66025310</action>
<action>maincpu.oq@1fc90 = 0c0000bf66025210</action>
<action>maincpu.oq@1fc98 = 0c0000ef66040410</action>
<action>maincpu.oq@1fca0 = 00100c0000df6604</action>
<action>maincpu.oq@1fca8 = 061000100c0000fd</action>
<action>maincpu.oq@1fcb0 = 660212900c0000fb</action>
<action>maincpu.oq@1fcb8 = 660412bc00ff66bc</action>
<!--
1fc70 | 41f9 0050 0000 : lea $500000.l,A0 // sound code address
1fc76 | 43f9 00ff 0007 : lea $ff0007.l,A1 // sound latch address
1fc7c | 1200 : move.b D0,D1
1fc7e | 1039 0090 1003 : move.b $901003.l,D0 // read input
1fc84 | b200 : cmp.b D0,D1
1fc86 | 67f4 : beq $1fc7c
1fc88 | 0c00 007f : cmpi.b #$7f,D0
1fc8c | 6602 : bne $1fc90
1fc8e | 5310 : subq.b #1,(A0) // decrease code -01
1fc90 | 0c00 00bf : cmpi.b #-$41,D0
1fc94 | 6602 : bne $1fc98
1fc96 | 5210 : addq.b #1,(A0) // increase code +01
1fc98 | 0c00 00ef : cmpi.b #-$11,D0
1fc9c | 6604 : bne $1fca2
1fc9e | 0410 0010 : subi.b #$10,(A0) // decrease code -10
1fca2 | 0c00 00df : cmpi.b #-$21,D0
1fca6 | 6604 : bne $1fcac
1fca8 | 0610 0010 : addi.b #$10,(A0) // increase code +10
1fcac | 0c00 00fd : cmpi.b #-$3,D0
1fcb0 | 6602 : bne $1fcb4
1fcb2 | 1290 : move.b (A0),(A1) // play sound
1fcb4 | 0c00 00fb : cmpi.b #-$5,D0
1fcb8 | 6604 : bne $1fcbe
1fcba | 12bc 00ff : move.b #$ff,(A1) // stop sound
1fcbe | 60be : bra $1fc7c
-->
<!-- display -->
<output format="----- bay route sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="up : increase code +10" line="13" align="center" />
<output format="down : decrease code -10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %2.2X >>" line="19" align="center" >
<argument>maincpu.pb@500000</argument>
</output>
</script>
<script state="off">
<action>maincpu.od@01088 = 0001e376</action>
<action>maincpu.oq@1fc70 = a422a422a422a422</action>
<action>maincpu.oq@1fc78 = a422ad80a590a482</action>
<action>maincpu.oq@1fc80 = a590a482a5a0a482</action>
<action>maincpu.oq@1fc88 = a422a482a422a482</action>
<action>maincpu.oq@1fc90 = ad20ad80ad20a482</action>
<action>maincpu.oq@1fc98 = ad20a482ad80a482</action>
<action>maincpu.oq@1fca0 = a5a0a5a0ad80a482</action>
<action>maincpu.oq@1fca8 = a422a422ad20a422</action>
<action>maincpu.oq@1fcb0 = a482a482a482a482</action>
<action>maincpu.oq@1fcb8 = ad20a482a422ad20</action>
</script>
</cheat>