Code: Select all
<!-- Zeroize (DECO Cassette) (US) -->
<mamecheat version="1">
<cheat desc="player speed">
<parameter min="0x01" max="0x05" step="0x01" />
<script state="run">
<action>maincpu.pw@0cce = 04d0</action> <!-- normal stage -->
<action>maincpu.pw@0d5a = 04d0</action> <!-- challenge stage -->
<action>maincpu.pq@04d0 = c51cb057c510d740</action>
<action>maincpu.pq@04d8 = b001c904500af03b</action>
<action>maincpu.pq@04e0 = f03cc53b85fec902</action>
<action>maincpu.pq@04e8 = c902b001c904500a</action>
<action>maincpu.pq@04f0 = 00000000603c85fe</action>
<!--
04d0 | 40 d7 10 : jsr $10d7
04d3 | c5 57 : lda $57 // check auto-moving flag
04d5 | b0 1c : bne $04f3
04d7 | c5 3b : lda $3b // x-position
04d9 | f0 0a : beq $04e5
04db | 50 04 : bmi $04e1
04dd | c9 05 : lda #$05
04df | b0 02 : bne $04e3
04e1 | c9 fb : lda #$fb
04e3 | 85 3b : sta $3b
04e5 | c5 3c : lda $3c // y-position
04e7 | f0 0a : beq $04f3
04e9 | 50 04 : bmi $04ef
04eb | c9 05 : lda #$05
04ed | b0 02 : bne $04f1
04ef | c9 fb : lda #$fb
04f1 | 85 3c : sta $3c
04f3 | 60 : rts
-->
<action>maincpu.pb@04de = param</action>
<action>maincpu.pb@04e2 = -param</action>
<action>maincpu.pb@04ec = param</action>
<action>maincpu.pb@04f0 = -param</action>
</script>
<script state="off">
<action>maincpu.pw@0cce = 10d7</action>
<action>maincpu.pw@0d5a = 10d7</action>
<action>maincpu.pq@04d0 = 0000000000000000</action>
<action>maincpu.pq@04d8 = 0000000000000000</action>
<action>maincpu.pq@04e0 = 0000000000000000</action>
<action>maincpu.pq@04e8 = 0000000000000000</action>
<action>maincpu.pq@04f0 = 0000000000000000</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) then wait data load to enter sound test mode</comment>
<script state="run">
<!-- routine -->
<action>maincpu.pq@0517 = f011a5e600cd1185</action>
<action>maincpu.pq@051f = 01b002a910c6c8f7</action>
<action>maincpu.pq@0527 = 08a9e801b001a9aa</action>
<action>maincpu.pq@052f = 98ca10e9588a06b0</action>
<action>maincpu.pq@0537 = 1069188a06b004a9</action>
<action>maincpu.pq@053f = 06f010a9108698ca</action>
<action>maincpu.pq@0547 = 148e00c205b020a9</action>
<action>maincpu.pq@054f = eaeaeaea05172ce4</action>
<!--
0517 | 85 11 : sta $11
0519 | cd 00 e6 : lda $e600 // read input
051c | a5 11 : cmp $11
051e | f0 f7 : beq $0517
0520 | c8 : tay
0521 | c6 10 : ldx $10
0523 | a9 02 : cmp #$02
0525 | b0 01 : bne $0528
0527 | aa : dex // decrease code -01
0528 | a9 01 : cmp #$01
052a | b0 01 : bne $052d
052c | e8 : inx // increase code +01
052d | a9 08 : cmp #$08
052f | b0 06 : bne $0537
0531 | 8a : txa // decrease code -10
0532 | 58 : sec
0533 | e9 10 : sbc #$10
0535 | ca : tax
0536 | 98 : tya
0537 | a9 04 : cmp #$04
0539 | b0 06 : bne $0541
053b | 8a : txa // increase code +10
053c | 18 : clc
053d | 69 10 : adc #$10
053f | ca : tax
0540 | 98 : tya
0541 | 86 10 : stx $10
0543 | a9 10 : cmp #$10
0545 | f0 06 : beq $054d
0547 | a9 20 : cmp #$20
0549 | b0 05 : bne $0550
054b | c2 00 : ldx #$00 // stop sound
054d | 8e 14 e4 : stx $e414 // send sound code
0550 | 2c 17 05 : jmp $0517
-->
<!-- display -->
<output format="----- zeroize sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %2.2X >>" line="19" align="center" >
<argument>maincpu.pb@0010</argument>
</output>
</script>
<script state="off">
<action>maincpu.pq@0517 = 088508c91885ffc9</action>
<action>maincpu.pq@051f = 148d0385028500c9</action>
<action>maincpu.pq@0527 = 402d78400a5a40e4</action>
<action>maincpu.pq@052f = 4001c90ae1402fe4</action>
<action>maincpu.pq@0537 = 4002808dffc92bad</action>
<action>maincpu.pq@053f = 402b8d40d0c934e2</action>
<action>maincpu.pq@0547 = 051b2c0c60400ae1</action>
<action>maincpu.pq@054f = 2a1849ff29e301cd</action>
</script>
</cheat>
</mamecheat>
Code: Select all
<cheat desc="infinite credits">
<script state="run">
<action>maincpu.pb@0016 = 99</action>
</script>
</cheat>
<cheat desc="P1 infinite lives">
<script state="run">
<action>maincpu.pb@0012 = ff</action>
</script>
</cheat>
<cheat desc="P2 infinite lives">
<script state="run">
<action>maincpu.pb@0013 = ff</action>
</script>
</cheat>
<cheat desc="P1 start round">
<parameter min="0x01" max="0xff" step="0x01" />
<script state="run">
<action condition="maincpu.pb@0004 == 00">maincpu.pb@0004 = param - 1</action>
</script>
</cheat>
<cheat desc="P2 start round">
<parameter min="0x01" max="0xff" step="0x01" />
<script state="run">
<action condition="maincpu.pb@0005 == 00">maincpu.pb@0005 = param - 1</action>
</script>
</cheat>
<cheat desc="finish current round now">
<comment>normal stage only. doesn't work in challenge stage</comment>
<script state="on">
<action>maincpu.pd@0046 = 00000000</action> <!-- clear remain enemies on the field -->
<action>maincpu.pw@0445 = 7f7f</action> <!-- counts of destroyed enemy -->
</script>
</cheat>