First of all, this game has in-game ROM check. Many ROM codes cause the game crash/freeze. Set "skip rom check" then don't turn OFF.
alcon.xml
Code: Select all
<!-- Alcon (US) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.mb@6962 = 18</action>
</script>
<script state="off">
<action>maincpu.mb@6962 = 30</action>
</script>
</cheat>
<cheat desc="auto fire">
<script state="on">
<action>maincpu.mb@237A = 00</action> <!-- main shot -->
<action>maincpu.mb@239F = 00</action> <!-- side shot -->
</script>
<script state="off">
<action>maincpu.mb@237A = 28</action>
<action>maincpu.mb@239F = 28</action>
</script>
</cheat>
<cheat desc="player speed">
<parameter>
<item value="0x0010">01 (slow)</item>
<item value="0x0080">02 </item>
<item value="0x0200">03 </item>
<item value="0x0300">04 </item>
<item value="0x0400">05 (fast)</item>
</parameter>
<script state="change">
<!-- level 1 -->
<action>maincpu.mw@02A1 = param</action>
<action>maincpu.mw@02B1 = param</action>
<action>maincpu.mw@02B3 = param</action>
<!-- level 2 -->
<action>maincpu.mw@0321 = param</action>
<action>maincpu.mw@0331 = param</action>
<action>maincpu.mw@0333 = param</action>
<!-- level 3 -->
<action>maincpu.mw@03A1 = param</action>
<action>maincpu.mw@03B1 = param</action>
<action>maincpu.mw@03B3 = param</action>
<!-- level 4 -->
<action>maincpu.mw@0421 = param</action>
<action>maincpu.mw@0431 = param</action>
<action>maincpu.mw@0433 = param</action>
<!-- level 5 -->
<action>maincpu.mw@04A1 = param</action>
<action>maincpu.mw@04B1 = param</action>
<action>maincpu.mw@04B3 = param</action>
<!-- level 6 -->
<action>maincpu.mw@0521 = param</action>
<action>maincpu.mw@0531 = param</action>
<action>maincpu.mw@0533 = param</action>
</script>
<script state="off">
<action>maincpu.mw@02A1 = 009A</action>
<action>maincpu.mw@02B1 = 006A</action>
<action>maincpu.mw@02B3 = 006A</action>
<action>maincpu.mw@0321 = 0100</action>
<action>maincpu.mw@0331 = 00B0</action>
<action>maincpu.mw@0333 = 00B0</action>
<action>maincpu.mw@03A1 = 0166</action>
<action>maincpu.mw@03B1 = 00F6</action>
<action>maincpu.mw@03B3 = 00F6</action>
<action>maincpu.mw@0421 = 01CD</action>
<action>maincpu.mw@0431 = 013D</action>
<action>maincpu.mw@0433 = 013D</action>
<action>maincpu.mw@04A1 = 0234</action>
<action>maincpu.mw@04B1 = 0184</action>
<action>maincpu.mw@04B3 = 0184</action>
<action>maincpu.mw@0521 = 029A</action>
<action>maincpu.mw@0531 = 01CA</action>
<action>maincpu.mw@0533 = 01CA</action>
</script>
</cheat>
<cheat desc="short hit mark">
<script state="on">
<action>maincpu.mb@326E = 18</action>
</script>
<script state="off">
<action>maincpu.mb@326E = 30</action>
</script>
</cheat>
<cheat desc="hidden characters finder">
<comment>monolith and leaf only</comment>
<script state="on">
<action>maincpu.mb@4D38 = 00</action>
<action>maincpu.mb@4D47 = 18</action>
</script>
<script state="off">
<action>maincpu.mb@4D38 = 1A</action>
<action>maincpu.mb@4D47 = 20</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>set "skip rom check" then reset the game (F3)</comment>
<script state="on">
<action>maincpu.mq@5763 = 47B8C8073AC00021</action>
<action>maincpu.mq@576B = FE35012008FEF928</action>
<action>maincpu.mq@5773 = 042004FE34012002</action>
<action>maincpu.mq@577B = 052001FE0618F03E</action>
<action>maincpu.mq@5783 = 2020FE787786103E</action>
<action>maincpu.mq@578B = 052010FE06187E03</action>
<action>maincpu.mq@5793 = 00CC18C80032FE3E</action>
<!--
5763 | 21 00 C1 : ld hl,$C000 // sound code address
5766 | 3A 07 C8 : ld a,($C807) // read input
5769 | B8 : cp b
576A | 47 : ld b,a
576B | 28 F9 : jr z,$5766
576D | FE 08 : cp $08
576F | 20 01 : jr nz,$5772
5771 | 35 : dec (hl) // decrease code -01
5772 | FE 02 : cp $02
5774 | 20 01 : jr nz,$5777
5776 | 34 : inc (hl) // increase code +01
5777 | FE 04 : cp $04
5779 | 20 04 : jr nz,$577F
577B | 3E F0 : ld a,$F0 // decrease code -10
577D | 18 06 : jr $5785
577F | FE 01 : cp $01
5781 | 20 05 : jr nz,$5788
5783 | 3E 10 : ld a,$10 // increase code +10
5785 | 86 : add a,(hl)
5786 | 77 : ld (hl),a
5787 | 78 : ld a,b
5788 | FE 20 : cp $20
578A | 20 03 : jr nz,$578F
578C | 7E : ld a,(hl) // play sound
578D | 18 06 : jr $5795
578F | FE 10 : cp $10
5791 | 20 05 : jr nz,$5798
5793 | 3E FE : ld a,$FE // stop sound
5795 | 32 00 C8 : ld ($C800),a // send sound code
5798 | 18 CC : jr $5766
-->
</script>
<script state="run">
<output format="----- alcon sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center" >
<argument>maincpu.pb@C000</argument>
</output>
</script>
<script state="off">
<action>maincpu.mq@5763 = 1E2301B03E144DC3</action>
<action>maincpu.mq@576B = 072108A8CDD88121</action>
<action>maincpu.mq@5773 = 07FE78C5E50B066A</action>
<action>maincpu.mq@577B = 0989CDE157A9CCE5</action>
<action>maincpu.mq@5783 = EB1019000511E1C1</action>
<action>maincpu.mq@578B = 0804CD0804CDFF3E</action>
<action>maincpu.mq@5793 = F4922190B8CB033E</action>
</script>
</cheat>
<cheat desc="skip rom check">
<script state="on">
<action> maincpu.mw@570A = 3018</action> <!-- boot -->
<action> maincpu.mb@15AE = C9 </action> <!-- ingame -->
<action> maincpu.mb@1A92 = C9 </action> <!-- ingame -->
<action> maincpu.mb@1CCF = C9 </action> <!-- ingame -->
<action> maincpu.mb@205E = C9 </action> <!-- ingame -->
<action>audiocpu.mw@0006 = 025F</action> <!-- boot -->
</script>
<script state="off">
<action> maincpu.mw@570A = 0306</action>
<action> maincpu.mb@15AE = 2A </action>
<action> maincpu.mb@1A92 = 2A </action>
<action> maincpu.mb@1CCF = 2A </action>
<action> maincpu.mb@205E = 2A </action>
<action>audiocpu.mw@0006 = 1C37</action>
</script>
</cheat>
</mamecheat>
slapfigh.xml
Code: Select all
<!-- Slap Fight (A77 set, 8606M PCB) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.mb@6962 = 18</action>
</script>
<script state="off">
<action>maincpu.mb@6962 = 30</action>
</script>
</cheat>
<cheat desc="auto fire">
<script state="on">
<action>maincpu.mb@237A = 00</action> <!-- main shot -->
<action>maincpu.mb@239F = 00</action> <!-- side shot -->
</script>
<script state="off">
<action>maincpu.mb@237A = 28</action>
<action>maincpu.mb@239F = 28</action>
</script>
</cheat>
<cheat desc="player speed">
<parameter>
<item value="0x0010">01 (slow)</item>
<item value="0x0080">02 </item>
<item value="0x0200">03 </item>
<item value="0x0300">04 </item>
<item value="0x0400">05 (fast)</item>
</parameter>
<script state="change">
<!-- level 1 -->
<action>maincpu.mw@02A1 = param</action>
<action>maincpu.mw@02B1 = param</action>
<action>maincpu.mw@02B3 = param</action>
<!-- level 2 -->
<action>maincpu.mw@0321 = param</action>
<action>maincpu.mw@0331 = param</action>
<action>maincpu.mw@0333 = param</action>
<!-- level 3 -->
<action>maincpu.mw@03A1 = param</action>
<action>maincpu.mw@03B1 = param</action>
<action>maincpu.mw@03B3 = param</action>
<!-- level 4 -->
<action>maincpu.mw@0421 = param</action>
<action>maincpu.mw@0431 = param</action>
<action>maincpu.mw@0433 = param</action>
<!-- level 5 -->
<action>maincpu.mw@04A1 = param</action>
<action>maincpu.mw@04B1 = param</action>
<action>maincpu.mw@04B3 = param</action>
<!-- level 6 -->
<action>maincpu.mw@0521 = param</action>
<action>maincpu.mw@0531 = param</action>
<action>maincpu.mw@0533 = param</action>
</script>
<script state="off">
<action>maincpu.mw@02A1 = 009A</action>
<action>maincpu.mw@02B1 = 006A</action>
<action>maincpu.mw@02B3 = 006A</action>
<action>maincpu.mw@0321 = 0100</action>
<action>maincpu.mw@0331 = 00B0</action>
<action>maincpu.mw@0333 = 00B0</action>
<action>maincpu.mw@03A1 = 0166</action>
<action>maincpu.mw@03B1 = 00F6</action>
<action>maincpu.mw@03B3 = 00F6</action>
<action>maincpu.mw@0421 = 01CD</action>
<action>maincpu.mw@0431 = 013D</action>
<action>maincpu.mw@0433 = 013D</action>
<action>maincpu.mw@04A1 = 0234</action>
<action>maincpu.mw@04B1 = 0184</action>
<action>maincpu.mw@04B3 = 0184</action>
<action>maincpu.mw@0521 = 029A</action>
<action>maincpu.mw@0531 = 01CA</action>
<action>maincpu.mw@0533 = 01CA</action>
</script>
</cheat>
<cheat desc="short hit mark">
<script state="on">
<action>maincpu.mb@326E = 18</action>
</script>
<script state="off">
<action>maincpu.mb@326E = 30</action>
</script>
</cheat>
<cheat desc="hidden characters finder">
<comment>monolith and leaf only</comment>
<script state="on">
<action>maincpu.mb@4D38 = 00</action>
<action>maincpu.mb@4D47 = 18</action>
</script>
<script state="off">
<action>maincpu.mb@4D38 = 1A</action>
<action>maincpu.mb@4D47 = 20</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>set "skip rom check" then reset the game (F3)</comment>
<script state="on">
<action>maincpu.mq@5763 = 47B8C8073AC00021</action>
<action>maincpu.mq@576B = FE35012008FEF928</action>
<action>maincpu.mq@5773 = 042004FE34012002</action>
<action>maincpu.mq@577B = 052001FE0618F03E</action>
<action>maincpu.mq@5783 = 2020FE787786103E</action>
<action>maincpu.mq@578B = 052010FE06187E03</action>
<action>maincpu.mq@5793 = 00CC18C80032FE3E</action>
<!--
5763 | 21 00 C1 : ld hl,$C000 // sound code address
5766 | 3A 07 C8 : ld a,($C807) // read input
5769 | B8 : cp b
576A | 47 : ld b,a
576B | 28 F9 : jr z,$5766
576D | FE 08 : cp $08
576F | 20 01 : jr nz,$5772
5771 | 35 : dec (hl) // decrease code -01
5772 | FE 02 : cp $02
5774 | 20 01 : jr nz,$5777
5776 | 34 : inc (hl) // increase code +01
5777 | FE 04 : cp $04
5779 | 20 04 : jr nz,$577F
577B | 3E F0 : ld a,$F0 // decrease code -10
577D | 18 06 : jr $5785
577F | FE 01 : cp $01
5781 | 20 05 : jr nz,$5788
5783 | 3E 10 : ld a,$10 // increase code +10
5785 | 86 : add a,(hl)
5786 | 77 : ld (hl),a
5787 | 78 : ld a,b
5788 | FE 20 : cp $20
578A | 20 03 : jr nz,$578F
578C | 7E : ld a,(hl) // play sound
578D | 18 06 : jr $5795
578F | FE 10 : cp $10
5791 | 20 05 : jr nz,$5798
5793 | 3E FE : ld a,$FE // stop sound
5795 | 32 00 C8 : ld ($C800),a // send sound code
5798 | 18 CC : jr $5766
-->
</script>
<script state="run">
<output format="----- slap fight sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center" >
<argument>maincpu.pb@C000</argument>
</output>
</script>
<script state="off">
<action>maincpu.mq@5763 = D881211E2301B03E</action>
<action>maincpu.mq@576B = 0B066A072108A8CD</action>
<action>maincpu.mq@5773 = A9CCE507FE78C5E5</action>
<action>maincpu.mq@577B = 11E1C10989CDE157</action>
<action>maincpu.mq@5783 = CDFF3EEB10190005</action>
<action>maincpu.mq@578B = 144DC30804CD0804</action>
<action>maincpu.mq@5793 = F4922190B8CB033E</action>
</script>
</cheat>
<cheat desc="skip rom check">
<script state="on">
<action> maincpu.mw@570A = 3018</action> <!-- boot -->
<action> maincpu.mb@15AE = C9 </action> <!-- ingame -->
<action> maincpu.mb@1A92 = C9 </action> <!-- ingame -->
<action> maincpu.mb@1CCF = C9 </action> <!-- ingame -->
<action> maincpu.mb@205E = C9 </action> <!-- ingame -->
<action>audiocpu.mw@0006 = 025F</action> <!-- boot -->
</script>
<script state="off">
<action> maincpu.mw@570A = 0306</action>
<action> maincpu.mb@15AE = 2A </action>
<action> maincpu.mb@1A92 = 2A </action>
<action> maincpu.mb@1CCF = 2A </action>
<action> maincpu.mb@205E = 2A </action>
<action>audiocpu.mw@0006 = 1C37</action>
</script>
</cheat>
</mamecheat>
slapfigha.xml
Code: Select all
<!-- Slap Fight (A76 set, GX-006-A PCB) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.mb@6962 = 18</action>
</script>
<script state="off">
<action>maincpu.mb@6962 = 30</action>
</script>
</cheat>
<cheat desc="auto fire">
<script state="on">
<action>maincpu.mb@2333 = 00</action> <!-- main shot -->
<action>maincpu.mb@2360 = 00</action> <!-- side shot -->
</script>
<script state="off">
<action>maincpu.mb@237A = 28</action>
<action>maincpu.mb@239F = 28</action>
</script>
</cheat>
<cheat desc="player speed">
<parameter>
<item value="0x0010">01 (slow)</item>
<item value="0x0080">02 </item>
<item value="0x0200">03 </item>
<item value="0x0300">04 </item>
<item value="0x0400">05 (fast)</item>
</parameter>
<script state="change">
<!-- level 1 -->
<action>maincpu.mw@02A1 = param</action>
<action>maincpu.mw@02B1 = param</action>
<action>maincpu.mw@02B3 = param</action>
<!-- level 2 -->
<action>maincpu.mw@0321 = param</action>
<action>maincpu.mw@0331 = param</action>
<action>maincpu.mw@0333 = param</action>
<!-- level 3 -->
<action>maincpu.mw@03A1 = param</action>
<action>maincpu.mw@03B1 = param</action>
<action>maincpu.mw@03B3 = param</action>
<!-- level 4 -->
<action>maincpu.mw@0421 = param</action>
<action>maincpu.mw@0431 = param</action>
<action>maincpu.mw@0433 = param</action>
<!-- level 5 -->
<action>maincpu.mw@04A1 = param</action>
<action>maincpu.mw@04B1 = param</action>
<action>maincpu.mw@04B3 = param</action>
<!-- level 6 -->
<action>maincpu.mw@0521 = param</action>
<action>maincpu.mw@0531 = param</action>
<action>maincpu.mw@0533 = param</action>
</script>
<script state="off">
<action>maincpu.mw@02A1 = 009A</action>
<action>maincpu.mw@02B1 = 006A</action>
<action>maincpu.mw@02B3 = 006A</action>
<action>maincpu.mw@0321 = 0100</action>
<action>maincpu.mw@0331 = 00B0</action>
<action>maincpu.mw@0333 = 00B0</action>
<action>maincpu.mw@03A1 = 0166</action>
<action>maincpu.mw@03B1 = 00F6</action>
<action>maincpu.mw@03B3 = 00F6</action>
<action>maincpu.mw@0421 = 01CD</action>
<action>maincpu.mw@0431 = 013D</action>
<action>maincpu.mw@0433 = 013D</action>
<action>maincpu.mw@04A1 = 0234</action>
<action>maincpu.mw@04B1 = 0184</action>
<action>maincpu.mw@04B3 = 0184</action>
<action>maincpu.mw@0521 = 029A</action>
<action>maincpu.mw@0531 = 01CA</action>
<action>maincpu.mw@0533 = 01CA</action>
</script>
</cheat>
<cheat desc="short hit mark">
<script state="on">
<action>maincpu.mb@3267 = 18</action>
</script>
<script state="off">
<action>maincpu.mb@3267 = 30</action>
</script>
</cheat>
<cheat desc="hidden characters finder">
<comment>monolith and leaf only</comment>
<script state="on">
<action>maincpu.mb@4D31 = 00</action>
<action>maincpu.mb@4D40 = 18</action>
</script>
<script state="off">
<action>maincpu.mb@4D31 = 1A</action>
<action>maincpu.mb@4D40 = 20</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>set "skip rom check" then reset the game (F3)</comment>
<script state="on">
<action>maincpu.mq@575C = 47B8C8073AC00021</action>
<action>maincpu.mq@5764 = FE35012008FEF928</action>
<action>maincpu.mq@576C = 042004FE34012002</action>
<action>maincpu.mq@5774 = 052001FE0618F03E</action>
<action>maincpu.mq@577C = 2020FE787786103E</action>
<action>maincpu.mq@5784 = 052010FE06187E03</action>
<action>maincpu.mq@578C = 00CC18C80032FE3E</action>
<!--
575C | 21 00 C1 : ld hl,$C000 // sound code address
575F | 3A 07 C8 : ld a,($C807) // read input
5762 | B8 : cp b
5763 | 47 : ld b,a
5764 | 28 F9 : jr z,$575F
5766 | FE 08 : cp $08
5768 | 20 01 : jr nz,$576B
576A | 35 : dec (hl) // decrease code -01
576B | FE 02 : cp $02
576D | 20 01 : jr nz,$5770
576F | 34 : inc (hl) // increase code +01
5770 | FE 04 : cp $04
5772 | 20 04 : jr nz,$5778
5774 | 3E F0 : ld a,$F0 // decrease code -10
5776 | 18 06 : jr $577E
5778 | FE 01 : cp $01
577A | 20 05 : jr nz,$5781
577C | 3E 10 : ld a,$10 // increase code +10
577E | 86 : add a,(hl)
577F | 77 : ld (hl),a
5780 | 78 : ld a,b
5781 | FE 20 : cp $20
5783 | 20 03 : jr nz,$5788
5785 | 7E : ld a,(hl) // play sound
5786 | 18 06 : jr $578E
5788 | FE 10 : cp $10
578A | 20 05 : jr nz,$5791
578C | 3E FE : ld a,$FE // stop sound
578E | 32 00 C8 : ld ($C800),a // send sound code
5791 | 18 CC : jr $575F
-->
</script>
<script state="run">
<output format="----- slap fight sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center" >
<argument>maincpu.pb@C000</argument>
</output>
</script>
<script state="off">
<action>maincpu.mq@575C = D881211E2301B03E</action>
<action>maincpu.mq@5764 = 0B066A072108A8CD</action>
<action>maincpu.mq@576C = A5CCE507FE78C5E5</action>
<action>maincpu.mq@5774 = 11E1C10989CDE157</action>
<action>maincpu.mq@577C = CDFF3EEB10190005</action>
<action>maincpu.mq@5784 = 0ADCCD0804CD0804</action>
<action>maincpu.mq@578C = 90B8CB033E140EC3</action>
</script>
</cheat>
<cheat desc="skip rom check">
<script state="on">
<action> maincpu.mw@5703 = 3018</action> <!-- boot -->
<action> maincpu.mb@156F = C9 </action> <!-- ingame -->
<action> maincpu.mb@1A53 = C9 </action> <!-- ingame -->
<action> maincpu.mb@1C90 = C9 </action> <!-- ingame -->
<action> maincpu.mb@201F = C9 </action> <!-- ingame -->
<action>audiocpu.mw@0006 = 025F</action> <!-- boot -->
</script>
<script state="off">
<action> maincpu.mw@5703 = 0306</action>
<action> maincpu.mb@156F = 2A </action>
<action> maincpu.mb@1A53 = 2A </action>
<action> maincpu.mb@1C90 = 2A </action>
<action> maincpu.mb@201F = 2A </action>
<action>audiocpu.mw@0006 = 1C37</action>
</script>
</cheat>
</mamecheat>
slapfighb1.xml
Code: Select all
<!-- Slap Fight (bootleg set 1) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.mb@6962 = 18</action>
</script>
<script state="off">
<action>maincpu.mb@6962 = 30</action>
</script>
</cheat>
<cheat desc="auto fire">
<script state="on">
<action>maincpu.mb@237A = 00</action> <!-- main shot -->
<action>maincpu.mb@239F = 00</action> <!-- side shot -->
</script>
<script state="off">
<action>maincpu.mb@237A = 28</action>
<action>maincpu.mb@239F = 28</action>
</script>
</cheat>
<cheat desc="player speed">
<parameter>
<item value="0x0010">01 (slow)</item>
<item value="0x0080">02 </item>
<item value="0x0200">03 </item>
<item value="0x0300">04 </item>
<item value="0x0400">05 (fast)</item>
</parameter>
<script state="change">
<!-- level 1 -->
<action>maincpu.mw@02A1 = param</action>
<action>maincpu.mw@02B1 = param</action>
<action>maincpu.mw@02B3 = param</action>
<!-- level 2 -->
<action>maincpu.mw@0321 = param</action>
<action>maincpu.mw@0331 = param</action>
<action>maincpu.mw@0333 = param</action>
<!-- level 3 -->
<action>maincpu.mw@03A1 = param</action>
<action>maincpu.mw@03B1 = param</action>
<action>maincpu.mw@03B3 = param</action>
<!-- level 4 -->
<action>maincpu.mw@0421 = param</action>
<action>maincpu.mw@0431 = param</action>
<action>maincpu.mw@0433 = param</action>
<!-- level 5 -->
<action>maincpu.mw@04A1 = param</action>
<action>maincpu.mw@04B1 = param</action>
<action>maincpu.mw@04B3 = param</action>
<!-- level 6 -->
<action>maincpu.mw@0521 = param</action>
<action>maincpu.mw@0531 = param</action>
<action>maincpu.mw@0533 = param</action>
</script>
<script state="off">
<action>maincpu.mw@02A1 = 009A</action>
<action>maincpu.mw@02B1 = 006A</action>
<action>maincpu.mw@02B3 = 006A</action>
<action>maincpu.mw@0321 = 0100</action>
<action>maincpu.mw@0331 = 00B0</action>
<action>maincpu.mw@0333 = 00B0</action>
<action>maincpu.mw@03A1 = 0166</action>
<action>maincpu.mw@03B1 = 00F6</action>
<action>maincpu.mw@03B3 = 00F6</action>
<action>maincpu.mw@0421 = 01CD</action>
<action>maincpu.mw@0431 = 013D</action>
<action>maincpu.mw@0433 = 013D</action>
<action>maincpu.mw@04A1 = 0234</action>
<action>maincpu.mw@04B1 = 0184</action>
<action>maincpu.mw@04B3 = 0184</action>
<action>maincpu.mw@0521 = 029A</action>
<action>maincpu.mw@0531 = 01CA</action>
<action>maincpu.mw@0533 = 01CA</action>
</script>
</cheat>
<cheat desc="short hit mark">
<script state="on">
<action>maincpu.mb@326E = 18</action>
</script>
<script state="off">
<action>maincpu.mb@326E = 30</action>
</script>
</cheat>
<cheat desc="hidden characters finder">
<comment>monolith and leaf only</comment>
<script state="on">
<action>maincpu.mb@4D38 = 00</action>
<action>maincpu.mb@4D47 = 18</action>
</script>
<script state="off">
<action>maincpu.mb@4D38 = 1A</action>
<action>maincpu.mb@4D47 = 20</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.mq@5763 = 47B8C8073AC00021</action>
<action>maincpu.mq@576B = FE35012008FEF928</action>
<action>maincpu.mq@5773 = 042004FE34012002</action>
<action>maincpu.mq@577B = 052001FE0618F03E</action>
<action>maincpu.mq@5783 = 2020FE787786103E</action>
<action>maincpu.mq@578B = 052010FE06187E03</action>
<action>maincpu.mq@5793 = 00CC18C80032FE3E</action>
<!--
5763 | 21 00 C1 : ld hl,$C000 // sound code address
5766 | 3A 07 C8 : ld a,($C807) // read input
5769 | B8 : cp b
576A | 47 : ld b,a
576B | 28 F9 : jr z,$5766
576D | FE 08 : cp $08
576F | 20 01 : jr nz,$5772
5771 | 35 : dec (hl) // decrease code -01
5772 | FE 02 : cp $02
5774 | 20 01 : jr nz,$5777
5776 | 34 : inc (hl) // increase code +01
5777 | FE 04 : cp $04
5779 | 20 04 : jr nz,$577F
577B | 3E F0 : ld a,$F0 // decrease code -10
577D | 18 06 : jr $5785
577F | FE 01 : cp $01
5781 | 20 05 : jr nz,$5788
5783 | 3E 10 : ld a,$10 // increase code +10
5785 | 86 : add a,(hl)
5786 | 77 : ld (hl),a
5787 | 78 : ld a,b
5788 | FE 20 : cp $20
578A | 20 03 : jr nz,$578F
578C | 7E : ld a,(hl) // play sound
578D | 18 06 : jr $5795
578F | FE 10 : cp $10
5791 | 20 05 : jr nz,$5798
5793 | 3E FE : ld a,$FE // stop sound
5795 | 32 00 C8 : ld ($C800),a // send sound code
5798 | 18 CC : jr $5766
-->
</script>
<script state="run">
<output format="----- slap fight sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center" >
<argument>maincpu.pb@C000</argument>
</output>
</script>
<script state="off">
<action>maincpu.mq@5763 = D881211E2301B03E</action>
<action>maincpu.mq@576B = 0B066A072108A8CD</action>
<action>maincpu.mq@5773 = A9CCE507FE78C5E5</action>
<action>maincpu.mq@577B = 11E1C10989CDE157</action>
<action>maincpu.mq@5783 = CDFF3EEB10190005</action>
<action>maincpu.mq@578B = 144DC30804CD0804</action>
<action>maincpu.mq@5793 = F4922190B8CB033E</action>
</script>
</cheat>
<cheat desc="skip rom check">
<script state="on">
<action> maincpu.mw@570A = 3018</action> <!-- boot -->
<action> maincpu.mb@15AE = C9 </action> <!-- ingame -->
<action> maincpu.mb@1A92 = C9 </action> <!-- ingame -->
<action> maincpu.mb@1CCF = C9 </action> <!-- ingame -->
<action> maincpu.mb@205E = C9 </action> <!-- ingame -->
<action>audiocpu.mw@0006 = 025F</action> <!-- boot -->
</script>
<script state="off">
<action> maincpu.mw@570A = 0306</action>
<action> maincpu.mb@15AE = 2A </action>
<action> maincpu.mb@1A92 = 2A </action>
<action> maincpu.mb@1CCF = 2A </action>
<action> maincpu.mb@205E = 2A </action>
<action>audiocpu.mw@0006 = 1C37</action>
</script>
</cheat>
</mamecheat>
slapfighb2.xml
Code: Select all
<!-- Slap Fight (bootleg set 2) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.mb@6962 = 18</action>
</script>
<script state="off">
<action>maincpu.mb@6962 = 30</action>
</script>
</cheat>
<cheat desc="auto fire">
<script state="on">
<action>maincpu.mb@237A = 00</action> <!-- main shot -->
<action>maincpu.mb@239F = 00</action> <!-- side shot -->
</script>
<script state="off">
<action>maincpu.mb@237A = 28</action>
<action>maincpu.mb@239F = 28</action>
</script>
</cheat>
<cheat desc="player speed">
<parameter>
<item value="0x0010">01 (slow)</item>
<item value="0x0080">02 </item>
<item value="0x0200">03 </item>
<item value="0x0300">04 </item>
<item value="0x0400">05 (fast)</item>
</parameter>
<script state="change">
<!-- level 1 -->
<action>maincpu.mw@02A1 = param</action>
<action>maincpu.mw@02B1 = param</action>
<action>maincpu.mw@02B3 = param</action>
<!-- level 2 -->
<action>maincpu.mw@0321 = param</action>
<action>maincpu.mw@0331 = param</action>
<action>maincpu.mw@0333 = param</action>
<!-- level 3 -->
<action>maincpu.mw@03A1 = param</action>
<action>maincpu.mw@03B1 = param</action>
<action>maincpu.mw@03B3 = param</action>
<!-- level 4 -->
<action>maincpu.mw@0421 = param</action>
<action>maincpu.mw@0431 = param</action>
<action>maincpu.mw@0433 = param</action>
<!-- level 5 -->
<action>maincpu.mw@04A1 = param</action>
<action>maincpu.mw@04B1 = param</action>
<action>maincpu.mw@04B3 = param</action>
<!-- level 6 -->
<action>maincpu.mw@0521 = param</action>
<action>maincpu.mw@0531 = param</action>
<action>maincpu.mw@0533 = param</action>
</script>
<script state="off">
<action>maincpu.mw@02A1 = 009A</action>
<action>maincpu.mw@02B1 = 006A</action>
<action>maincpu.mw@02B3 = 006A</action>
<action>maincpu.mw@0321 = 0100</action>
<action>maincpu.mw@0331 = 00B0</action>
<action>maincpu.mw@0333 = 00B0</action>
<action>maincpu.mw@03A1 = 0166</action>
<action>maincpu.mw@03B1 = 00F6</action>
<action>maincpu.mw@03B3 = 00F6</action>
<action>maincpu.mw@0421 = 01CD</action>
<action>maincpu.mw@0431 = 013D</action>
<action>maincpu.mw@0433 = 013D</action>
<action>maincpu.mw@04A1 = 0234</action>
<action>maincpu.mw@04B1 = 0184</action>
<action>maincpu.mw@04B3 = 0184</action>
<action>maincpu.mw@0521 = 029A</action>
<action>maincpu.mw@0531 = 01CA</action>
<action>maincpu.mw@0533 = 01CA</action>
</script>
</cheat>
<cheat desc="short hit mark">
<script state="on">
<action>maincpu.mb@326E = 18</action>
</script>
<script state="off">
<action>maincpu.mb@326E = 30</action>
</script>
</cheat>
<cheat desc="hidden characters finder">
<comment>monolith and leaf only</comment>
<script state="on">
<action>maincpu.mb@4D38 = 00</action>
<action>maincpu.mb@4D47 = 18</action>
</script>
<script state="off">
<action>maincpu.mb@4D38 = 1A</action>
<action>maincpu.mb@4D47 = 20</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.mq@5763 = 47B8C8073AC00021</action>
<action>maincpu.mq@576B = FE35012008FEF928</action>
<action>maincpu.mq@5773 = 042004FE34012002</action>
<action>maincpu.mq@577B = 052001FE0618F03E</action>
<action>maincpu.mq@5783 = 2020FE787786103E</action>
<action>maincpu.mq@578B = 052010FE06187E03</action>
<action>maincpu.mq@5793 = 00CC18C80032FE3E</action>
<!--
5763 | 21 00 C1 : ld hl,$C000 // sound code address
5766 | 3A 07 C8 : ld a,($C807) // read input
5769 | B8 : cp b
576A | 47 : ld b,a
576B | 28 F9 : jr z,$5766
576D | FE 08 : cp $08
576F | 20 01 : jr nz,$5772
5771 | 35 : dec (hl) // decrease code -01
5772 | FE 02 : cp $02
5774 | 20 01 : jr nz,$5777
5776 | 34 : inc (hl) // increase code +01
5777 | FE 04 : cp $04
5779 | 20 04 : jr nz,$577F
577B | 3E F0 : ld a,$F0 // decrease code -10
577D | 18 06 : jr $5785
577F | FE 01 : cp $01
5781 | 20 05 : jr nz,$5788
5783 | 3E 10 : ld a,$10 // increase code +10
5785 | 86 : add a,(hl)
5786 | 77 : ld (hl),a
5787 | 78 : ld a,b
5788 | FE 20 : cp $20
578A | 20 03 : jr nz,$578F
578C | 7E : ld a,(hl) // play sound
578D | 18 06 : jr $5795
578F | FE 10 : cp $10
5791 | 20 05 : jr nz,$5798
5793 | 3E FE : ld a,$FE // stop sound
5795 | 32 00 C8 : ld ($C800),a // send sound code
5798 | 18 CC : jr $5766
-->
</script>
<script state="run">
<output format="----- slap fight sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center" >
<argument>maincpu.pb@C000</argument>
</output>
</script>
<script state="off">
<action>maincpu.mq@5763 = D881211E2301B03E</action>
<action>maincpu.mq@576B = 0B066A072108A8CD</action>
<action>maincpu.mq@5773 = A9CCE507FE78C5E5</action>
<action>maincpu.mq@577B = 11E1C10989CDE157</action>
<action>maincpu.mq@5783 = CDFF3EEB10190005</action>
<action>maincpu.mq@578B = 144DC30804CD0804</action>
<action>maincpu.mq@5793 = F4922190B8CB033E</action>
</script>
</cheat>
<cheat desc="skip in-game rom check">
<script state="on">
<action>maincpu.mb@15AE = C9</action> <!-- ingame -->
<action>maincpu.mb@1A92 = C9</action> <!-- ingame -->
<action>maincpu.mb@1CCF = C9</action> <!-- ingame -->
<action>maincpu.mb@205E = C9</action> <!-- ingame -->
</script>
<script state="off">
<action>maincpu.mb@15AE = 2A</action>
<action>maincpu.mb@1A92 = 2A</action>
<action>maincpu.mb@1CCF = 2A</action>
<action>maincpu.mb@205E = 2A</action>
</script>
</cheat>
</mamecheat>
slapfighb3.xml
Code: Select all
<!-- Slap Fight (bootleg set 3) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.mb@6962 = 18</action>
</script>
<script state="off">
<action>maincpu.mb@6962 = 30</action>
</script>
</cheat>
<cheat desc="auto fire">
<script state="on">
<action>maincpu.mb@237A = 00</action> <!-- main shot -->
<action>maincpu.mb@239F = 00</action> <!-- side shot -->
</script>
<script state="off">
<action>maincpu.mb@237A = 28</action>
<action>maincpu.mb@239F = 28</action>
</script>
</cheat>
<cheat desc="player speed">
<parameter>
<item value="0x0010">01 (slow)</item>
<item value="0x0080">02 </item>
<item value="0x0200">03 </item>
<item value="0x0300">04 </item>
<item value="0x0400">05 (fast)</item>
</parameter>
<script state="change">
<!-- level 1 -->
<action>maincpu.mw@02A1 = param</action>
<action>maincpu.mw@02B1 = param</action>
<action>maincpu.mw@02B3 = param</action>
<!-- level 2 -->
<action>maincpu.mw@0321 = param</action>
<action>maincpu.mw@0331 = param</action>
<action>maincpu.mw@0333 = param</action>
<!-- level 3 -->
<action>maincpu.mw@03A1 = param</action>
<action>maincpu.mw@03B1 = param</action>
<action>maincpu.mw@03B3 = param</action>
<!-- level 4 -->
<action>maincpu.mw@0421 = param</action>
<action>maincpu.mw@0431 = param</action>
<action>maincpu.mw@0433 = param</action>
<!-- level 5 -->
<action>maincpu.mw@04A1 = param</action>
<action>maincpu.mw@04B1 = param</action>
<action>maincpu.mw@04B3 = param</action>
<!-- level 6 -->
<action>maincpu.mw@0521 = param</action>
<action>maincpu.mw@0531 = param</action>
<action>maincpu.mw@0533 = param</action>
</script>
<script state="off">
<action>maincpu.mw@02A1 = 009A</action>
<action>maincpu.mw@02B1 = 006A</action>
<action>maincpu.mw@02B3 = 006A</action>
<action>maincpu.mw@0321 = 0100</action>
<action>maincpu.mw@0331 = 00B0</action>
<action>maincpu.mw@0333 = 00B0</action>
<action>maincpu.mw@03A1 = 0166</action>
<action>maincpu.mw@03B1 = 00F6</action>
<action>maincpu.mw@03B3 = 00F6</action>
<action>maincpu.mw@0421 = 01CD</action>
<action>maincpu.mw@0431 = 013D</action>
<action>maincpu.mw@0433 = 013D</action>
<action>maincpu.mw@04A1 = 0234</action>
<action>maincpu.mw@04B1 = 0184</action>
<action>maincpu.mw@04B3 = 0184</action>
<action>maincpu.mw@0521 = 029A</action>
<action>maincpu.mw@0531 = 01CA</action>
<action>maincpu.mw@0533 = 01CA</action>
</script>
</cheat>
<cheat desc="short hit mark">
<script state="on">
<action>maincpu.mb@326E = 18</action>
</script>
<script state="off">
<action>maincpu.mb@326E = 30</action>
</script>
</cheat>
<cheat desc="hidden characters finder">
<comment>monolith and leaf only</comment>
<script state="on">
<action>maincpu.mb@4D38 = 00</action>
<action>maincpu.mb@4D47 = 18</action>
</script>
<script state="off">
<action>maincpu.mb@4D38 = 1A</action>
<action>maincpu.mb@4D47 = 20</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.mq@5763 = 47B8C8073AC00021</action>
<action>maincpu.mq@576B = FE35012008FEF928</action>
<action>maincpu.mq@5773 = 042004FE34012002</action>
<action>maincpu.mq@577B = 052001FE0618F03E</action>
<action>maincpu.mq@5783 = 2020FE787786103E</action>
<action>maincpu.mq@578B = 052010FE06187E03</action>
<action>maincpu.mq@5793 = 00CC18C80032FE3E</action>
<!--
5763 | 21 00 C1 : ld hl,$C000 // sound code address
5766 | 3A 07 C8 : ld a,($C807) // read input
5769 | B8 : cp b
576A | 47 : ld b,a
576B | 28 F9 : jr z,$5766
576D | FE 08 : cp $08
576F | 20 01 : jr nz,$5772
5771 | 35 : dec (hl) // decrease code -01
5772 | FE 02 : cp $02
5774 | 20 01 : jr nz,$5777
5776 | 34 : inc (hl) // increase code +01
5777 | FE 04 : cp $04
5779 | 20 04 : jr nz,$577F
577B | 3E F0 : ld a,$F0 // decrease code -10
577D | 18 06 : jr $5785
577F | FE 01 : cp $01
5781 | 20 05 : jr nz,$5788
5783 | 3E 10 : ld a,$10 // increase code +10
5785 | 86 : add a,(hl)
5786 | 77 : ld (hl),a
5787 | 78 : ld a,b
5788 | FE 20 : cp $20
578A | 20 03 : jr nz,$578F
578C | 7E : ld a,(hl) // play sound
578D | 18 06 : jr $5795
578F | FE 10 : cp $10
5791 | 20 05 : jr nz,$5798
5793 | 3E FE : ld a,$FE // stop sound
5795 | 32 00 C8 : ld ($C800),a // send sound code
5798 | 18 CC : jr $5766
-->
</script>
<script state="run">
<output format="----- slap fight sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center" >
<argument>maincpu.pb@C000</argument>
</output>
</script>
<script state="off">
<action>maincpu.mq@5763 = D881211E2301B03E</action>
<action>maincpu.mq@576B = 0B066A072108A8CD</action>
<action>maincpu.mq@5773 = A9CCE507FE78C5E5</action>
<action>maincpu.mq@577B = 11E1C10989CDE157</action>
<action>maincpu.mq@5783 = CDFF3EEB10190005</action>
<action>maincpu.mq@578B = 144DC30804CD0804</action>
<action>maincpu.mq@5793 = F4922190B8CB033E</action>
</script>
</cheat>
<cheat desc="skip in-game rom check">
<script state="on">
<action>maincpu.mb@15AE = C9</action> <!-- ingame -->
<action>maincpu.mb@1A92 = C9</action> <!-- ingame -->
<action>maincpu.mb@1CCF = C9</action> <!-- ingame -->
<action>maincpu.mb@205E = C9</action> <!-- ingame -->
</script>
<script state="off">
<action>maincpu.mb@15AE = 2A</action>
<action>maincpu.mb@1A92 = 2A</action>
<action>maincpu.mb@1CCF = 2A</action>
<action>maincpu.mb@205E = 2A</action>
</script>
</cheat>
</mamecheat>
slapfighb2 and slapfighb3 don't have boot ROM check so that removed correspond code from "skip rom check".