route16.xml
Code: Select all
<!-- Route 16 (Sun Electronics, set 1) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<!-- enemy -->
<action>cpu1.mb@1473 = 00</action>
<!-- bomb -->
<action>cpu1.md@137C = A72F60CD </action>
<action>cpu1.mq@2F60 = C9E1C840DD3A79CB</action>
<!--
2F60 | CB 79 : bit 7,c
2F62 | 3A DD 40 : ld a,($40DD)
2F65 | C8 : ret z
2F66 | E1 : pop hl
2F67 | C9 : ret
-->
</script>
<script state="off">
<action>cpu1.mb@1473 = FF </action>
<action>cpu1.md@137C = A740DD3A </action>
<action>cpu1.mq@2F60 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="walk through wall (test)">
<!-- erase wall -->
<script state="on">
<action>cpu1.md@0E4D = 002F70C3 </action>
<action>cpu1.mq@2F70 = C241CB0528A77DDD</action>
<action>cpu1.mq@2F78 = FFFFFF0E51C30E20</action>
<!--
2F70 | DD 7D : ld a,ixl
2F72 | A7 : and a
2F73 | 28 05 : jr z,$2F7A
2F75 | CB 41 : bit 0,c
2F77 | C2 20 0E : jp nz,$0E20
2F7A | C3 51 0E : jp $0E51
-->
</script>
<script state="off">
<action>cpu1.md@0E4D = CF2041CB </action>
<action>cpu1.mq@2F70 = FFFFFFFFFFFFFFFF</action>
<action>cpu1.mq@2F78 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="player speed">
<parameter>
<item value="0x08">01 (slow)</item>
<item value="0x06">02 </item>
<item value="0x04">03 </item>
<item value="0x02">04 </item>
<item value="0x00">05 (fast)</item>
</parameter>
<script state="change">
<action>cpu1.mb@0D84 = param</action>
<action>cpu1.mb@0D9E = param</action>
<action>cpu1.mb@0DAD = param</action>
<action>cpu1.mb@0DBC = param</action>
</script>
<script state="off">
<action>cpu1.mb@0D84 = 03</action>
<action>cpu1.mb@0D9E = 02</action>
<action>cpu1.mb@0DAD = 04</action>
<action>cpu1.mb@0DBC = 02</action>
</script>
</cheat>
<cheat desc="enemy speed">
<parameter>
<item value="0x08">01 (slow)</item>
<item value="0x06">02 </item>
<item value="0x04">03 </item>
<item value="0x02">04 </item>
<item value="0x00">05 (fast)</item>
</parameter>
<script state="change">
<action>cpu1.mb@0C15 = param</action>
<action>cpu1.mb@0C75 = param</action>
<action>cpu1.mb@0D49 = param</action>
</script>
<script state="off">
<action>cpu1.mb@0C15 = 03</action>
<action>cpu1.mb@0C75 = 02</action>
<action>cpu1.mb@0D49 = 04</action>
</script>
</cheat>
<cheat desc="move manually (test)">
<!-- invalid red dots appear in small mode -->
<script state="on">
<action>cpu1.mw@0DE1 = 2F80 </action>
<action>cpu1.mq@2F80 = C90DFDC4780FE647</action>
<!--
2F90 | 47 : ld b,a
2F91 | E6 0F : and $0F
2F93 | 78 : ld a,b
2F94 | C4 FD 0D : call nz,$0DFD
2F97 | C9 : ret
-->
</script>
<script state="off">
<action>cpu1.mw@0DE1 = 0DFD </action>
<action>cpu1.mq@2F80 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>cpu1.mq@0133 = 80E658003A410121</action>
<action>cpu1.mq@013B = BEB01FE650003A47</action>
<action>cpu1.mq@0143 = 012002FE2BED2877</action>
<action>cpu1.mq@014B = 08FE34012001FE35</action>
<action>cpu1.mq@0153 = 04FE0618F03E0420</action>
<action>cpu1.mq@015B = 48187786103E0620</action>
<action>cpu1.mq@0163 = 7021F57E3D2010FE</action>
<action>cpu1.mq@016B = F11277AF41801141</action>
<action>cpu1.mq@0173 = 3DEB09D6033809FE</action>
<action>cpu1.mq@017B = CB02203DC6CB0220</action>
<action>cpu1.mq@0183 = 203DD6CB02203DCE</action>
<action>cpu1.mq@018B = E6CB02203DDECB02</action>
<action>cpu1.mq@0193 = 02203DEECB02203D</action>
<action>cpu1.mq@019B = 18FECB02203DF6CB</action>
<action>cpu1.mq@01A3 = 277BCD0D2080FE11</action>
<action>cpu1.mq@01AB = 2300364170212006</action>
<action>cpu1.mq@01B3 = 0000000133C3FB10</action>
<!--
0133 | 21 01 41 : ld hl,$4101 // temporary input address
0136 | 3A 00 58 : ld a,($5800) // read start button
0139 | E6 80 : and $80
013B | 47 : ld b,a
013C | 3A 00 50 : ld a,($5000) // read other inputs
013F | E6 1F : and $1F
0141 | B0 : or b
0142 | BE : cp (hl)
0143 | 77 : ld (hl),a
0144 | 28 ED : jr z,$0133
0146 | 2B : dec hl // sound code address ($4100)
0147 | FE 02 : cp $02
0149 | 20 01 : jr nz,$014C
014B | 35 : dec (hl) // decrease code -01
014C | FE 01 : cp $01
014E | 20 01 : jr nz,$0151
0150 | 34 : inc (hl) // increase code +01
0151 | FE 08 : cp $08
0153 | 20 04 : jr nz,$0159
0155 | 3E F0 : ld a,$F0 // decrease code -10
0157 | 18 06 : jr $015F
0159 | FE 04 : cp $04
015B | 20 06 : jr nz,$0163
015D | 3E 10 : ld a,$10 // increase code +10
015F | 86 : add a,(hl)
0160 | 77 : ld (hl),a
0161 | 18 48 : jr $01AB
0163 | FE 10 : cp $10
0165 | 20 3D : jr nz,$01A4
0167 | 7E : ld a,(hl) // play sound
0168 | F5 : push af
0169 | 21 70 41 : ld hl,$4170
016C | 11 80 41 : ld de,$4180
016F | AF : xor a
0170 | 77 : ld (hl),a
0171 | 12 : ld (de),a
0172 | F1 : pop af
0173 | FE 09 : cp $09
0175 | 38 03 : jr c,$017A
0177 | D6 09 : sub $09
0179 | EB : ex de,hl
017A | 3D : dec a
017B | 20 02 : jr nz,$017F
017D | CB C6 : set 0,(hl)
017F | 3D : dec a
0180 | 20 02 : jr nz,$0184
0182 | CB CE : set 1,(hl)
0184 | 3D : dec a
0185 | 20 02 : jr nz,$0189
0187 | CB D6 : set 2,(hl)
0189 | 3D : dec a
018A | 20 02 : jr nz,$018E
018C | CB DE : set 3,(hl)
018E | 3D : dec a
018F | 20 02 : jr nz,$0193
0191 | CB E6 : set 4,(hl)
0193 | 3D : dec a
0194 | 20 02 : jr nz,$0198
0196 | CB EE : set 5,(hl)
0198 | 3D : dec a
0199 | 20 02 : jr nz,$019D
019B | CB F6 : set 6,(hl)
019D | 3D : dec a
019E | 20 02 : jr nz,$01A2
01A0 | CB FE : set 7,(hl)
01A2 | 18 11 : jr $01B5
01A4 | FE 80 : cp $80
01A6 | 20 0D : jr nz,$01B5
01A8 | CD 7B 27 : call $277B // stop sound
01AB | 06 20 : ld b,$20
01AD | 21 70 41 : ld hl,$4170
01B0 | 36 00 : ld (hl),$00
01B2 | 23 : inc hl
01B3 | 10 FB : djnz $01B0
01B5 | C3 33 01 : jp $0133
-->
</script>
<script state="run">
<output format="----- route 16 sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="P1 start : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center" >
<argument>cpu1.pb@4100</argument>
</output>
</script>
<script state="off">
<action>cpu1.mq@0133 = 253AF3430632FF3E</action>
<action>cpu1.mq@013B = B0403F3A47AFCB40</action>
<action>cpu1.mq@0143 = AFFB500032402532</action>
<action>cpu1.mq@014B = C2A740203A406132</action>
<action>cpu1.mq@0153 = 06FECB406121021D</action>
<action>cpu1.mq@015B = FDCD050ECD180E1F</action>
<action>cpu1.mq@0163 = 050ECD1F0E000622</action>
<action>cpu1.mq@016B = 2BCDC220A740203A</action>
<action>cpu1.mq@0173 = 4CCDFECB40612105</action>
<action>cpu1.mq@017B = CD04F6CD0553CD05</action>
<action>cpu1.mq@0183 = 0A14CD0AD0CD0744</action>
<action>cpu1.mq@018B = D5CD05CDCD0A96CD</action>
<action>cpu1.mq@0193 = 3E2099CD0A27CD05</action>
<action>cpu1.mq@019B = 0432803E430232FF</action>
<action>cpu1.mq@01A3 = 480021402332AF40</action>
<action>cpu1.mq@01AB = 05287FCBFC20BE7E</action>
<action>cpu1.mq@01B3 = 056ACDC6CB417021</action>
</script>
</cheat>
</mamecheat>
route16d.xml
Code: Select all
<!-- Route 16 (Sun Electronics, set 2) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<!-- enemy -->
<action>cpu1.mb@1477 = 00</action>
<!-- bomb -->
<action>cpu1.md@1380 = A72F70CD </action>
<action>cpu1.mq@2F70 = C9E1C840DD3A79CB</action>
<!--
2F70 | CB 79 : bit 7,c
2F72 | 3A DD 40 : ld a,($40DD)
2F75 | C8 : ret z
2F76 | E1 : pop hl
2F77 | C9 : ret
-->
</script>
<script state="off">
<action>cpu1.mb@1477 = FF </action>
<action>cpu1.md@1380 = A740DD3A </action>
<action>cpu1.mq@2F70 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="walk through wall (test)">
<!-- erase wall -->
<script state="on">
<action>cpu1.md@0E51 = 002F80C3 </action>
<action>cpu1.mq@2F80 = C241CB0528A77DDD</action>
<action>cpu1.mq@2F88 = FFFFFF0E55C30E24</action>
<!--
2F80 | DD 7D : ld a,ixl
2F82 | A7 : and a
2F83 | 28 05 : jr z,$2F8A
2F85 | CB 41 : bit 0,c
2F87 | C2 24 0E : jp nz,$0E24
2F8A | C3 55 0E : jp $0E55
-->
</script>
<script state="off">
<action>cpu1.md@0E51 = CF2041CB </action>
<action>cpu1.mq@2F80 = FFFFFFFFFFFFFFFF</action>
<action>cpu1.mq@2F88 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="player speed">
<parameter>
<item value="0x08">01 (slow)</item>
<item value="0x06">02 </item>
<item value="0x04">03 </item>
<item value="0x02">04 </item>
<item value="0x00">05 (fast)</item>
</parameter>
<script state="change">
<action>cpu1.mb@0D88 = param</action>
<action>cpu1.mb@0DA2 = param</action>
<action>cpu1.mb@0DB1 = param</action>
<action>cpu1.mb@0DC0 = param</action>
</script>
<script state="off">
<action>cpu1.mb@0D88 = 03</action>
<action>cpu1.mb@0DA2 = 02</action>
<action>cpu1.mb@0DB1 = 04</action>
<action>cpu1.mb@0DC0 = 02</action>
</script>
</cheat>
<cheat desc="enemy speed">
<parameter>
<item value="0x08">01 (slow)</item>
<item value="0x06">02 </item>
<item value="0x04">03 </item>
<item value="0x02">04 </item>
<item value="0x00">05 (fast)</item>
</parameter>
<script state="change">
<action>cpu1.mb@0C19 = param</action>
<action>cpu1.mb@0C79 = param</action>
<action>cpu1.mb@0D4D = param</action>
</script>
<script state="off">
<action>cpu1.mb@0C19 = 03</action>
<action>cpu1.mb@0C79 = 02</action>
<action>cpu1.mb@0D4D = 04</action>
</script>
</cheat>
<cheat desc="move manually (test)">
<!-- invalid red dots appear in small mode -->
<script state="on">
<action>cpu1.mw@0DE5 = 2F90 </action>
<action>cpu1.mq@2F90 = C90E01C4780FE647</action>
<!--
2F90 | 47 : ld b,a
2F91 | E6 0F : and $0F
2F93 | 78 : ld a,b
2F94 | C4 01 0E : call nz,$0E01
2F97 | C9 : ret
-->
</script>
<script state="off">
<action>cpu1.mw@0DE5 = 0E01 </action>
<action>cpu1.mq@2F90 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>cpu1.mq@0133 = 80E658003A410121</action>
<action>cpu1.mq@013B = BEB01FE650003A47</action>
<action>cpu1.mq@0143 = 012002FE2BED2877</action>
<action>cpu1.mq@014B = 08FE34012001FE35</action>
<action>cpu1.mq@0153 = 04FE0618F03E0420</action>
<action>cpu1.mq@015B = 48187786103E0620</action>
<action>cpu1.mq@0163 = 7021F57E3D2010FE</action>
<action>cpu1.mq@016B = F11277AF41801141</action>
<action>cpu1.mq@0173 = 3DEB09D6033809FE</action>
<action>cpu1.mq@017B = CB02203DC6CB0220</action>
<action>cpu1.mq@0183 = 203DD6CB02203DCE</action>
<action>cpu1.mq@018B = E6CB02203DDECB02</action>
<action>cpu1.mq@0193 = 02203DEECB02203D</action>
<action>cpu1.mq@019B = 18FECB02203DF6CB</action>
<action>cpu1.mq@01A3 = 277FCD0D2080FE11</action>
<action>cpu1.mq@01AB = 2300364170212006</action>
<action>cpu1.mq@01B3 = 0000000133C3FB10</action>
<!--
0133 | 21 01 41 : ld hl,$4101 // temporary input address
0136 | 3A 00 58 : ld a,($5800) // read start button
0139 | E6 80 : and $80
013B | 47 : ld b,a
013C | 3A 00 50 : ld a,($5000) // read other inputs
013F | E6 1F : and $1F
0141 | B0 : or b
0142 | BE : cp (hl)
0143 | 77 : ld (hl),a
0144 | 28 ED : jr z,$0133
0146 | 2B : dec hl // sound code address ($4100)
0147 | FE 02 : cp $02
0149 | 20 01 : jr nz,$014C
014B | 35 : dec (hl) // decrease code -01
014C | FE 01 : cp $01
014E | 20 01 : jr nz,$0151
0150 | 34 : inc (hl) // increase code +01
0151 | FE 08 : cp $08
0153 | 20 04 : jr nz,$0159
0155 | 3E F0 : ld a,$F0 // decrease code -10
0157 | 18 06 : jr $015F
0159 | FE 04 : cp $04
015B | 20 06 : jr nz,$0163
015D | 3E 10 : ld a,$10 // increase code +10
015F | 86 : add a,(hl)
0160 | 77 : ld (hl),a
0161 | 18 48 : jr $01AB
0163 | FE 10 : cp $10
0165 | 20 3D : jr nz,$01A4
0167 | 7E : ld a,(hl) // play sound
0168 | F5 : push af
0169 | 21 70 41 : ld hl,$4170
016C | 11 80 41 : ld de,$4180
016F | AF : xor a
0170 | 77 : ld (hl),a
0171 | 12 : ld (de),a
0172 | F1 : pop af
0173 | FE 09 : cp $09
0175 | 38 03 : jr c,$017A
0177 | D6 09 : sub $09
0179 | EB : ex de,hl
017A | 3D : dec a
017B | 20 02 : jr nz,$017F
017D | CB C6 : set 0,(hl)
017F | 3D : dec a
0180 | 20 02 : jr nz,$0184
0182 | CB CE : set 1,(hl)
0184 | 3D : dec a
0185 | 20 02 : jr nz,$0189
0187 | CB D6 : set 2,(hl)
0189 | 3D : dec a
018A | 20 02 : jr nz,$018E
018C | CB DE : set 3,(hl)
018E | 3D : dec a
018F | 20 02 : jr nz,$0193
0191 | CB E6 : set 4,(hl)
0193 | 3D : dec a
0194 | 20 02 : jr nz,$0198
0196 | CB EE : set 5,(hl)
0198 | 3D : dec a
0199 | 20 02 : jr nz,$019D
019B | CB F6 : set 6,(hl)
019D | 3D : dec a
019E | 20 02 : jr nz,$01A2
01A0 | CB FE : set 7,(hl)
01A2 | 18 11 : jr $01B5
01A4 | FE 80 : cp $80
01A6 | 20 0D : jr nz,$01B5
01A8 | CD 7F 27 : call $277F // stop sound
01AB | 06 20 : ld b,$20
01AD | 21 70 41 : ld hl,$4170
01B0 | 36 00 : ld (hl),$00
01B2 | 23 : inc hl
01B3 | 10 FB : djnz $01B0
01B5 | C3 33 01 : jp $0133
-->
</script>
<script state="run">
<output format="----- route 16 sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="P1 start : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center" >
<argument>cpu1.pb@4100</argument>
</output>
</script>
<script state="off">
<action>cpu1.mq@0133 = 253AF3430632FF3E</action>
<action>cpu1.mq@013B = B0403F3A47AFCB40</action>
<action>cpu1.mq@0143 = AFFB500032402532</action>
<action>cpu1.mq@014B = C2A740203A406132</action>
<action>cpu1.mq@0153 = 06FECB406121021D</action>
<action>cpu1.mq@015B = 01CD0512CD180E1F</action>
<action>cpu1.mq@0163 = 0512CD1F0E000623</action>
<action>cpu1.mq@016B = 2FCDC220A740203A</action>
<action>cpu1.mq@0173 = 50CDFECB40612105</action>
<action>cpu1.mq@017B = CD04FACD0557CD05</action>
<action>cpu1.mq@0183 = 0A18CD0AD4CD0748</action>
<action>cpu1.mq@018B = D9CD05D1CD0A9ACD</action>
<action>cpu1.mq@0193 = 3E209DCD0A2BCD05</action>
<action>cpu1.mq@019B = 0432803E430232FF</action>
<action>cpu1.mq@01A3 = 480021402332AF40</action>
<action>cpu1.mq@01AB = 05287FCBFC20BE7E</action>
<action>cpu1.mq@01B3 = 056ECDC6CB417021</action>
</script>
</cheat>
</mamecheat>
route16a.xml
Code: Select all
<!-- Route 16 (Centuri license, set 1) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<!-- enemy -->
<action>cpu1.mb@147A = 00</action>
<!-- bomb -->
<action>cpu1.md@1383 = A72FD0CD </action>
<action>cpu1.mq@2FD0 = C9E1C840DD3A79CB</action>
<!--
2FD0 | CB 79 : bit 7,c
2FD2 | 3A DD 40 : ld a,($40DD)
2FD5 | C8 : ret z
2FD6 | E1 : pop hl
2FD7 | C9 : ret
-->
</script>
<script state="off">
<action>cpu1.mb@147A = FF </action>
<action>cpu1.md@1383 = A740DD3A </action>
<action>cpu1.mq@2FD0 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="walk through wall (test)">
<!-- erase wall -->
<script state="on">
<action>cpu1.md@0E54 = 002FE0C3 </action>
<action>cpu1.mq@2FE0 = C241CB0528A77DDD</action>
<action>cpu1.mq@2FE8 = FFFFFF0E58C30E27</action>
<!--
2FE0 | DD 7D : ld a,ixl
2FE2 | A7 : and a
2FE3 | 28 05 : jr z,$2FEA
2FE5 | CB 41 : bit 0,c
2FE7 | C2 27 0E : jp nz,$0E27
2FEA | C3 58 0E : jp $0E58
-->
</script>
<script state="off">
<action>cpu1.md@0E54 = CF2041CB </action>
<action>cpu1.mq@2FE0 = FFFFFFFFFFFFFFFF</action>
<action>cpu1.mq@2FE8 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="player speed">
<parameter>
<item value="0x08">01 (slow)</item>
<item value="0x06">02 </item>
<item value="0x04">03 </item>
<item value="0x02">04 </item>
<item value="0x00">05 (fast)</item>
</parameter>
<script state="change">
<action>cpu1.mb@0D93 = param</action>
<action>cpu1.mb@0DAD = param</action>
<action>cpu1.mb@0DBC = param</action>
<action>cpu1.mb@0DCB = param</action>
</script>
<script state="off">
<action>cpu1.mb@0D93 = 03</action>
<action>cpu1.mb@0DAD = 02</action>
<action>cpu1.mb@0DBC = 04</action>
<action>cpu1.mb@0DCB = 02</action>
</script>
</cheat>
<cheat desc="enemy speed">
<parameter>
<item value="0x08">01 (slow)</item>
<item value="0x06">02 </item>
<item value="0x04">03 </item>
<item value="0x02">04 </item>
<item value="0x00">05 (fast)</item>
</parameter>
<script state="change">
<action>cpu1.mb@0C24 = param</action>
<action>cpu1.mb@0C84 = param</action>
<action>cpu1.mb@0D58 = param</action>
</script>
<script state="off">
<action>cpu1.mb@0C24 = 03</action>
<action>cpu1.mb@0C84 = 02</action>
<action>cpu1.mb@0D58 = 04</action>
</script>
</cheat>
<cheat desc="move manually (test)">
<!-- invalid red dots appear in small mode -->
<script state="on">
<action>cpu1.mw@0DF0 = 2FF0 </action>
<action>cpu1.mq@2FF0 = C90E04C4780FE647</action>
<!--
2FF0 | 47 : ld b,a
2FF1 | E6 0F : and $0F
2FF3 | 78 : ld a,b
2FF4 | C4 04 0E : call nz,$0E04
2FF7 | C9 : ret
-->
</script>
<script state="off">
<action>cpu1.mw@0DF0 = 0E04 </action>
<action>cpu1.mq@2FF0 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>cpu1.mq@0133 = 80E658003A410121</action>
<action>cpu1.mq@013B = BEB01FE650003A47</action>
<action>cpu1.mq@0143 = 012002FE2BED2877</action>
<action>cpu1.mq@014B = 08FE34012001FE35</action>
<action>cpu1.mq@0153 = 04FE0618F03E0420</action>
<action>cpu1.mq@015B = 48187786103E0620</action>
<action>cpu1.mq@0163 = 7021F57E3D2010FE</action>
<action>cpu1.mq@016B = F11277AF41801141</action>
<action>cpu1.mq@0173 = 3DEB09D6033809FE</action>
<action>cpu1.mq@017B = CB02203DC6CB0220</action>
<action>cpu1.mq@0183 = 203DD6CB02203DCE</action>
<action>cpu1.mq@018B = E6CB02203DDECB02</action>
<action>cpu1.mq@0193 = 02203DEECB02203D</action>
<action>cpu1.mq@019B = 18FECB02203DF6CB</action>
<action>cpu1.mq@01A3 = 27E6CD0D2080FE11</action>
<action>cpu1.mq@01AB = 2300364170212006</action>
<action>cpu1.mq@01B3 = 0000000133C3FB10</action>
<!--
0133 | 21 01 41 : ld hl,$4101 // temporary input address
0136 | 3A 00 58 : ld a,($5800) // read start button
0139 | E6 80 : and $80
013B | 47 : ld b,a
013C | 3A 00 50 : ld a,($5000) // read other inputs
013F | E6 1F : and $1F
0141 | B0 : or b
0142 | BE : cp (hl)
0143 | 77 : ld (hl),a
0144 | 28 ED : jr z,$0133
0146 | 2B : dec hl // sound code address ($4100)
0147 | FE 02 : cp $02
0149 | 20 01 : jr nz,$014C
014B | 35 : dec (hl) // decrease code -01
014C | FE 01 : cp $01
014E | 20 01 : jr nz,$0151
0150 | 34 : inc (hl) // increase code +01
0151 | FE 08 : cp $08
0153 | 20 04 : jr nz,$0159
0155 | 3E F0 : ld a,$F0 // decrease code -10
0157 | 18 06 : jr $015F
0159 | FE 04 : cp $04
015B | 20 06 : jr nz,$0163
015D | 3E 10 : ld a,$10 // increase code +10
015F | 86 : add a,(hl)
0160 | 77 : ld (hl),a
0161 | 18 48 : jr $01AB
0163 | FE 10 : cp $10
0165 | 20 3D : jr nz,$01A4
0167 | 7E : ld a,(hl) // play sound
0168 | F5 : push af
0169 | 21 70 41 : ld hl,$4170
016C | 11 80 41 : ld de,$4180
016F | AF : xor a
0170 | 77 : ld (hl),a
0171 | 12 : ld (de),a
0172 | F1 : pop af
0173 | FE 09 : cp $09
0175 | 38 03 : jr c,$017A
0177 | D6 09 : sub $09
0179 | EB : ex de,hl
017A | 3D : dec a
017B | 20 02 : jr nz,$017F
017D | CB C6 : set 0,(hl)
017F | 3D : dec a
0180 | 20 02 : jr nz,$0184
0182 | CB CE : set 1,(hl)
0184 | 3D : dec a
0185 | 20 02 : jr nz,$0189
0187 | CB D6 : set 2,(hl)
0189 | 3D : dec a
018A | 20 02 : jr nz,$018E
018C | CB DE : set 3,(hl)
018E | 3D : dec a
018F | 20 02 : jr nz,$0193
0191 | CB E6 : set 4,(hl)
0193 | 3D : dec a
0194 | 20 02 : jr nz,$0198
0196 | CB EE : set 5,(hl)
0198 | 3D : dec a
0199 | 20 02 : jr nz,$019D
019B | CB F6 : set 6,(hl)
019D | 3D : dec a
019E | 20 02 : jr nz,$01A2
01A0 | CB FE : set 7,(hl)
01A2 | 18 11 : jr $01B5
01A4 | FE 80 : cp $80
01A6 | 20 0D : jr nz,$01B5
01A8 | CD 7F 27 : call $27E6 // stop sound
01AB | 06 20 : ld b,$20
01AD | 21 70 41 : ld hl,$4170
01B0 | 36 00 : ld (hl),$00
01B2 | 23 : inc hl
01B3 | 10 FB : djnz $01B0
01B5 | C3 33 01 : jp $0133
-->
</script>
<script state="run">
<output format="----- route 16 sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="P1 start : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center" >
<argument>cpu1.pb@4100</argument>
</output>
</script>
<script state="off">
<action>cpu1.mq@0133 = 253AF3430632FF3E</action>
<action>cpu1.mq@013B = B0403F3A47AFCB40</action>
<action>cpu1.mq@0143 = AFFB500032402532</action>
<action>cpu1.mq@014B = C2A740203A406132</action>
<action>cpu1.mq@0153 = 06FECB406121021D</action>
<action>cpu1.mq@015B = 04CD04FECD180E1F</action>
<action>cpu1.mq@0163 = 04FECD1F0E000623</action>
<action>cpu1.mq@016B = 1BCDC220A740203A</action>
<action>cpu1.mq@0173 = 3CCDFECB40612105</action>
<action>cpu1.mq@017B = CD04E6CD0543CD05</action>
<action>cpu1.mq@0183 = 0A21CD0ADDCD0751</action>
<action>cpu1.mq@018B = CECD05C6CD0AA3CD</action>
<action>cpu1.mq@0193 = 3E20A0CD0A34CD05</action>
<action>cpu1.mq@019B = 0432803E430232FF</action>
<action>cpu1.mq@01A3 = 480021402332AF40</action>
<action>cpu1.mq@01AB = 05287FCBFC20BE7E</action>
<action>cpu1.mq@01B3 = 055ACDC6CB417021</action>
</script>
</cheat>
</mamecheat>
route16b.xml
Code: Select all
<!-- Route 16 (Centuri license, set 2) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<!-- enmey -->
<action>cpu1.mb@1475 = 00</action>
<!-- bomb -->
<action>cpu1.md@137E = A72FD0CD </action>
<action>cpu1.mq@2FD0 = C9E1C840DD3A79CB</action>
<!--
2FD0 | CB 79 : bit 7,c
2FD2 | 3A DD 40 : ld a,($40DD)
2FD5 | C8 : ret z
2FD6 | E1 : pop hl
2FD7 | C9 : ret
-->
</script>
<script state="off">
<action>cpu1.mb@1475 = FF </action>
<action>cpu1.md@137E = A740DD3A </action>
<action>cpu1.mq@2FD0 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="walk through wall (test)">
<!-- erase wall -->
<script state="on">
<action>cpu1.md@0E4F = 002FE0C3 </action>
<action>cpu1.mq@2FE0 = C241CB0528A77DDD</action>
<action>cpu1.mq@2FE8 = FFFFFF0E53C30E22</action>
<!--
2FE0 | DD 7D : ld a,ixl
2FE2 | A7 : and a
2FE3 | 28 05 : jr z,$2FEA
2FE5 | CB 41 : bit 0,c
2FE7 | C2 24 0E : jp nz,$0E22
2FEA | C3 55 0E : jp $0E53
-->
</script>
<script state="off">
<action>cpu1.md@0E4F = CF2041CB </action>
<action>cpu1.mq@2FE0 = FFFFFFFFFFFFFFFF</action>
<action>cpu1.mq@2FE8 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="player speed">
<parameter>
<item value="0x08">01 (slow)</item>
<item value="0x06">02 </item>
<item value="0x04">03 </item>
<item value="0x02">04 </item>
<item value="0x00">05 (fast)</item>
</parameter>
<script state="change">
<action>cpu1.mb@0D86 = param</action>
<action>cpu1.mb@0DA0 = param</action>
<action>cpu1.mb@0DAF = param</action>
<action>cpu1.mb@0DBE = param</action>
</script>
<script state="off">
<action>cpu1.mb@0D86 = 03</action>
<action>cpu1.mb@0DA0 = 02</action>
<action>cpu1.mb@0DAF = 04</action>
<action>cpu1.mb@0DBE = 02</action>
</script>
</cheat>
<cheat desc="enemy speed">
<parameter>
<item value="0x08">01 (slow)</item>
<item value="0x06">02 </item>
<item value="0x04">03 </item>
<item value="0x02">04 </item>
<item value="0x00">05 (fast)</item>
</parameter>
<script state="change">
<action>cpu1.mb@0C17 = param</action>
<action>cpu1.mb@0C77 = param</action>
<action>cpu1.mb@0D4B = param</action>
</script>
<script state="off">
<action>cpu1.mb@0C17 = 03</action>
<action>cpu1.mb@0C77 = 02</action>
<action>cpu1.mb@0D4B = 04</action>
</script>
</cheat>
<cheat desc="move manually (test)">
<!-- invalid red dots appear in small mode -->
<script state="on">
<action>cpu1.mw@0DE3 = 2FF0 </action>
<action>cpu1.mq@2FF0 = C90DFFC4780FE647</action>
<!--
2FF0 | 47 : ld b,a
2FF1 | E6 0F : and $0F
2FF3 | 78 : ld a,b
2FF4 | C4 FF 0D : call nz,$0DFF
2FF7 | C9 : ret
-->
</script>
<script state="off">
<action>cpu1.mw@0DE5 = 0DFF </action>
<action>cpu1.mq@2FF0 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>cpu1.mq@0133 = 80E658003A410121</action>
<action>cpu1.mq@013B = BEB01FE650003A47</action>
<action>cpu1.mq@0143 = 012002FE2BED2877</action>
<action>cpu1.mq@014B = 08FE34012001FE35</action>
<action>cpu1.mq@0153 = 04FE0618F03E0420</action>
<action>cpu1.mq@015B = 48187786103E0620</action>
<action>cpu1.mq@0163 = 7021F57E3D2010FE</action>
<action>cpu1.mq@016B = F11277AF41801141</action>
<action>cpu1.mq@0173 = 3DEB09D6033809FE</action>
<action>cpu1.mq@017B = CB02203DC6CB0220</action>
<action>cpu1.mq@0183 = 203DD6CB02203DCE</action>
<action>cpu1.mq@018B = E6CB02203DDECB02</action>
<action>cpu1.mq@0193 = 02203DEECB02203D</action>
<action>cpu1.mq@019B = 18FECB02203DF6CB</action>
<action>cpu1.mq@01A3 = 27E1CD0D2080FE11</action>
<action>cpu1.mq@01AB = 2300364170212006</action>
<action>cpu1.mq@01B3 = 0000000133C3FB10</action>
<!--
0133 | 21 01 41 : ld hl,$4101 // temporary input address
0136 | 3A 00 58 : ld a,($5800) // read start button
0139 | E6 80 : and $80
013B | 47 : ld b,a
013C | 3A 00 50 : ld a,($5000) // read other inputs
013F | E6 1F : and $1F
0141 | B0 : or b
0142 | BE : cp (hl)
0143 | 77 : ld (hl),a
0144 | 28 ED : jr z,$0133
0146 | 2B : dec hl // sound code address ($4100)
0147 | FE 02 : cp $02
0149 | 20 01 : jr nz,$014C
014B | 35 : dec (hl) // decrease code -01
014C | FE 01 : cp $01
014E | 20 01 : jr nz,$0151
0150 | 34 : inc (hl) // increase code +01
0151 | FE 08 : cp $08
0153 | 20 04 : jr nz,$0159
0155 | 3E F0 : ld a,$F0 // decrease code -10
0157 | 18 06 : jr $015F
0159 | FE 04 : cp $04
015B | 20 06 : jr nz,$0163
015D | 3E 10 : ld a,$10 // increase code +10
015F | 86 : add a,(hl)
0160 | 77 : ld (hl),a
0161 | 18 48 : jr $01AB
0163 | FE 10 : cp $10
0165 | 20 3D : jr nz,$01A4
0167 | 7E : ld a,(hl) // play sound
0168 | F5 : push af
0169 | 21 70 41 : ld hl,$4170
016C | 11 80 41 : ld de,$4180
016F | AF : xor a
0170 | 77 : ld (hl),a
0171 | 12 : ld (de),a
0172 | F1 : pop af
0173 | FE 09 : cp $09
0175 | 38 03 : jr c,$017A
0177 | D6 09 : sub $09
0179 | EB : ex de,hl
017A | 3D : dec a
017B | 20 02 : jr nz,$017F
017D | CB C6 : set 0,(hl)
017F | 3D : dec a
0180 | 20 02 : jr nz,$0184
0182 | CB CE : set 1,(hl)
0184 | 3D : dec a
0185 | 20 02 : jr nz,$0189
0187 | CB D6 : set 2,(hl)
0189 | 3D : dec a
018A | 20 02 : jr nz,$018E
018C | CB DE : set 3,(hl)
018E | 3D : dec a
018F | 20 02 : jr nz,$0193
0191 | CB E6 : set 4,(hl)
0193 | 3D : dec a
0194 | 20 02 : jr nz,$0198
0196 | CB EE : set 5,(hl)
0198 | 3D : dec a
0199 | 20 02 : jr nz,$019D
019B | CB F6 : set 6,(hl)
019D | 3D : dec a
019E | 20 02 : jr nz,$01A2
01A0 | CB FE : set 7,(hl)
01A2 | 18 11 : jr $01B5
01A4 | FE 80 : cp $80
01A6 | 20 0D : jr nz,$01B5
01A8 | CD 7F 27 : call $27E1 // stop sound
01AB | 06 20 : ld b,$20
01AD | 21 70 41 : ld hl,$4170
01B0 | 36 00 : ld (hl),$00
01B2 | 23 : inc hl
01B3 | 10 FB : djnz $01B0
01B5 | C3 33 01 : jp $0133
-->
</script>
<script state="run">
<output format="----- route 16 sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="P1 start : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center" >
<argument>cpu1.pb@4100</argument>
</output>
</script>
<script state="off">
<action>cpu1.mq@0133 = 253AF3430632FF3E</action>
<action>cpu1.mq@013B = B0403F3A47AFCB40</action>
<action>cpu1.mq@0143 = AFFB500032402532</action>
<action>cpu1.mq@014B = C2A740203A406132</action>
<action>cpu1.mq@0153 = 06FECB406121021D</action>
<action>cpu1.mq@015B = FFCD050ECD180E1F</action>
<action>cpu1.mq@0163 = 050ECD1F0E000622</action>
<action>cpu1.mq@016B = 2BCDC220A740203A</action>
<action>cpu1.mq@0173 = 4CCDFECB40612105</action>
<action>cpu1.mq@017B = CD04F6CD0553CD05</action>
<action>cpu1.mq@0183 = 0A14CD0AD0CD0744</action>
<action>cpu1.mq@018B = D5CD05CDCD0A96CD</action>
<action>cpu1.mq@0193 = 3E209BCD0A27CD05</action>
<action>cpu1.mq@019B = 0432803E430232FF</action>
<action>cpu1.mq@01A3 = 480021402332AF40</action>
<action>cpu1.mq@01AB = 05287FCBFC20BE7E</action>
<action>cpu1.mq@01B3 = 056ACDC6CB417021</action>
</script>
</cheat>
</mamecheat>
route16c.xml
Code: Select all
<!-- Route 16 (Centuri license, set 3, bootleg?) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<!-- enemy -->
<action>cpu1.mb@147A = 00</action>
<!-- bomb -->
<action>cpu1.md@1383 = A72FD0CD </action>
<action>cpu1.mq@2FD0 = C9E1C840DD3A79CB</action>
<!--
2FD0 | CB 79 : bit 7,c
2FD2 | 3A DD 40 : ld a,($40DD)
2FD5 | C8 : ret z
2FD6 | E1 : pop hl
2FD7 | C9 : ret
-->
</script>
<script state="off">
<action>cpu1.mb@147A = FF </action>
<action>cpu1.md@1383 = A740DD3A </action>
<action>cpu1.mq@2FD0 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="walk through wall (test)">
<!-- erase wall -->
<script state="on">
<action>cpu1.md@0E54 = 002FE0C3 </action>
<action>cpu1.mq@2FE0 = C241CB0528A77DDD</action>
<action>cpu1.mq@2FE8 = FFFFFF0E58C30E27</action>
<!--
2FE0 | DD 7D : ld a,ixl
2FE2 | A7 : and a
2FE3 | 28 05 : jr z,$2FEA
2FE5 | CB 41 : bit 0,c
2FE7 | C2 27 0E : jp nz,$0E27
2FEA | C3 58 0E : jp $0E58
-->
</script>
<script state="off">
<action>cpu1.md@0E54 = CF2041CB </action>
<action>cpu1.mq@2FE0 = FFFFFFFFFFFFFFFF</action>
<action>cpu1.mq@2FE8 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="player speed">
<parameter>
<item value="0x08">01 (slow)</item>
<item value="0x06">02 </item>
<item value="0x04">03 </item>
<item value="0x02">04 </item>
<item value="0x00">05 (fast)</item>
</parameter>
<script state="change">
<action>cpu1.mb@0D93 = param</action>
<action>cpu1.mb@0DAD = param</action>
<action>cpu1.mb@0DBC = param</action>
<action>cpu1.mb@0DCB = param</action>
</script>
<script state="off">
<action>cpu1.mb@0D93 = 03</action>
<action>cpu1.mb@0DAD = 02</action>
<action>cpu1.mb@0DBC = 04</action>
<action>cpu1.mb@0DCB = 02</action>
</script>
</cheat>
<cheat desc="enemy speed">
<parameter>
<item value="0x08">01 (slow)</item>
<item value="0x06">02 </item>
<item value="0x04">03 </item>
<item value="0x02">04 </item>
<item value="0x00">05 (fast)</item>
</parameter>
<script state="change">
<action>cpu1.mb@0C24 = param</action>
<action>cpu1.mb@0C84 = param</action>
<action>cpu1.mb@0D58 = param</action>
</script>
<script state="off">
<action>cpu1.mb@0C24 = 03</action>
<action>cpu1.mb@0C84 = 02</action>
<action>cpu1.mb@0D58 = 04</action>
</script>
</cheat>
<cheat desc="move manually (test)">
<!-- invalid red dots appear in small mode -->
<script state="on">
<action>cpu1.mw@0DF0 = 2FF0 </action>
<action>cpu1.mq@2FF0 = C90E04C4780FE647</action>
<!--
2FF0 | 47 : ld b,a
2FF1 | E6 0F : and $0F
2FF3 | 78 : ld a,b
2FF4 | C4 04 0E : call nz,$0E04
2FF7 | C9 : ret
-->
</script>
<script state="off">
<action>cpu1.mw@0DF0 = 0E04 </action>
<action>cpu1.mq@2FF0 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>cpu1.mq@0133 = 80E658003A410121</action>
<action>cpu1.mq@013B = BEB01FE650003A47</action>
<action>cpu1.mq@0143 = 012002FE2BED2877</action>
<action>cpu1.mq@014B = 08FE34012001FE35</action>
<action>cpu1.mq@0153 = 04FE0618F03E0420</action>
<action>cpu1.mq@015B = 48187786103E0620</action>
<action>cpu1.mq@0163 = 7021F57E3D2010FE</action>
<action>cpu1.mq@016B = F11277AF41801141</action>
<action>cpu1.mq@0173 = 3DEB09D6033809FE</action>
<action>cpu1.mq@017B = CB02203DC6CB0220</action>
<action>cpu1.mq@0183 = 203DD6CB02203DCE</action>
<action>cpu1.mq@018B = E6CB02203DDECB02</action>
<action>cpu1.mq@0193 = 02203DEECB02203D</action>
<action>cpu1.mq@019B = 18FECB02203DF6CB</action>
<action>cpu1.mq@01A3 = 27E6CD0D2080FE11</action>
<action>cpu1.mq@01AB = 2300364170212006</action>
<action>cpu1.mq@01B3 = 0000000133C3FB10</action>
<!--
0133 | 21 01 41 : ld hl,$4101 // temporary input address
0136 | 3A 00 58 : ld a,($5800) // read start button
0139 | E6 80 : and $80
013B | 47 : ld b,a
013C | 3A 00 50 : ld a,($5000) // read other inputs
013F | E6 1F : and $1F
0141 | B0 : or b
0142 | BE : cp (hl)
0143 | 77 : ld (hl),a
0144 | 28 ED : jr z,$0133
0146 | 2B : dec hl // sound code address ($4100)
0147 | FE 02 : cp $02
0149 | 20 01 : jr nz,$014C
014B | 35 : dec (hl) // decrease code -01
014C | FE 01 : cp $01
014E | 20 01 : jr nz,$0151
0150 | 34 : inc (hl) // increase code +01
0151 | FE 08 : cp $08
0153 | 20 04 : jr nz,$0159
0155 | 3E F0 : ld a,$F0 // decrease code -10
0157 | 18 06 : jr $015F
0159 | FE 04 : cp $04
015B | 20 06 : jr nz,$0163
015D | 3E 10 : ld a,$10 // increase code +10
015F | 86 : add a,(hl)
0160 | 77 : ld (hl),a
0161 | 18 48 : jr $01AB
0163 | FE 10 : cp $10
0165 | 20 3D : jr nz,$01A4
0167 | 7E : ld a,(hl) // play sound
0168 | F5 : push af
0169 | 21 70 41 : ld hl,$4170
016C | 11 80 41 : ld de,$4180
016F | AF : xor a
0170 | 77 : ld (hl),a
0171 | 12 : ld (de),a
0172 | F1 : pop af
0173 | FE 09 : cp $09
0175 | 38 03 : jr c,$017A
0177 | D6 09 : sub $09
0179 | EB : ex de,hl
017A | 3D : dec a
017B | 20 02 : jr nz,$017F
017D | CB C6 : set 0,(hl)
017F | 3D : dec a
0180 | 20 02 : jr nz,$0184
0182 | CB CE : set 1,(hl)
0184 | 3D : dec a
0185 | 20 02 : jr nz,$0189
0187 | CB D6 : set 2,(hl)
0189 | 3D : dec a
018A | 20 02 : jr nz,$018E
018C | CB DE : set 3,(hl)
018E | 3D : dec a
018F | 20 02 : jr nz,$0193
0191 | CB E6 : set 4,(hl)
0193 | 3D : dec a
0194 | 20 02 : jr nz,$0198
0196 | CB EE : set 5,(hl)
0198 | 3D : dec a
0199 | 20 02 : jr nz,$019D
019B | CB F6 : set 6,(hl)
019D | 3D : dec a
019E | 20 02 : jr nz,$01A2
01A0 | CB FE : set 7,(hl)
01A2 | 18 11 : jr $01B5
01A4 | FE 80 : cp $80
01A6 | 20 0D : jr nz,$01B5
01A8 | CD 7F 27 : call $27E6 // stop sound
01AB | 06 20 : ld b,$20
01AD | 21 70 41 : ld hl,$4170
01B0 | 36 00 : ld (hl),$00
01B2 | 23 : inc hl
01B3 | 10 FB : djnz $01B0
01B5 | C3 33 01 : jp $0133
-->
</script>
<script state="run">
<output format="----- route 16 sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="P1 start : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center" >
<argument>cpu1.pb@4100</argument>
</output>
</script>
<script state="off">
<action>cpu1.mq@0133 = 253AF3430632FF3E</action>
<action>cpu1.mq@013B = B0403F3A47AFCB40</action>
<action>cpu1.mq@0143 = AFFB500032402532</action>
<action>cpu1.mq@014B = C2A740203A406132</action>
<action>cpu1.mq@0153 = 06FECB406121021D</action>
<action>cpu1.mq@015B = 04CD04FECD180E1F</action>
<action>cpu1.mq@0163 = 04FECD1F0E000623</action>
<action>cpu1.mq@016B = 1BCDC220A740203A</action>
<action>cpu1.mq@0173 = 3CCDFECB40612105</action>
<action>cpu1.mq@017B = CD04E6CD0543CD05</action>
<action>cpu1.mq@0183 = 0A21CD0ADDCD0751</action>
<action>cpu1.mq@018B = CECD05C6CD0AA3CD</action>
<action>cpu1.mq@0193 = 3E20A0CD0A34CD05</action>
<action>cpu1.mq@019B = 0432803E430232FF</action>
<action>cpu1.mq@01A3 = 480021402332AF40</action>
<action>cpu1.mq@01AB = 05287FCBFC20BE7E</action>
<action>cpu1.mq@01B3 = 055ACDC6CB417021</action>
</script>
</cheat>
</mamecheat>