[tp84] Time Pilot '84

This forum is for posting M.A.M.E. Work In Progress "Arcade"cheats that are not quite ready for the prime time. If the cheats are buggy or the cheat descriptions are non-standard then please post them here. Help maybe given but there are no guarantees and they will only be added to the cheat file when the cheat file maintainer is happy with them.
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jman
Posts: 850
Joined: Tue Dec 01, 2020 1:24 pm

[tp84] Time Pilot '84

Post by jman »

Code: Select all

<cheat desc="auto fire">
    <script state="on">
        <action>cpu1.mb@ae77 = 00</action> <!-- shot interval -->
        <action>cpu1.mb@ae7f = 2f</action> <!-- shot -->
        <action>cpu1.mb@aee8 = 2f</action> <!-- missile -->
    </script>
    <script state="off">
        <action>cpu1.mb@ae77 = 0f</action>
        <action>cpu1.mb@ae7f = 26</action>
        <action>cpu1.mb@aee8 = 26</action>
    </script>
</cheat>

<cheat desc="direct turn">
    <script state="on">
        <action>cpu1.mq@ad7b = a602a701201150eb</action> <!-- LDA $2,X / STA $1,X / BRA $AD92 -->
    </script>
    <script state="off">
        <action>cpu1.mq@ad7b = c6038180250150eb</action>
    </script>
</cheat>

<cheat desc="sound test mode">
    <comment>set &quot;skip ram/rom check&quot; then reset the game (F3)</comment>
    <script state="on">
        <action>cpu1.mw@8140 =             813f</action> <!-- disable next sequence -->
        <action>cpu1.mw@bc4c =             fd80</action>
        <action>cpu1.mq@fd80 = 8e5300b65731a101</action>
        <action>cpu1.mq@fd88 = 272be68481012601</action>
        <action>cpu1.mq@fd90 = 5a810226015c8108</action>
        <action>cpu1.mq@fd98 = 2602c01081042602</action>
        <action>cpu1.mq@fda0 = cb10e78481102602</action>
        <action>cpu1.mq@fda8 = 2005812026075ff7</action>
        <action>cpu1.mq@fdb0 = 3a00f73800a70139</action>
        <!--
        fd80 | 8e 53 00 : LDX  #$5300 // sound code address
        fd83 | b6 57 31 : LDA  $5731  // read input
        fd86 | a1 01    : CMPA $1,X
        fd88 | 27 2b    : BEQ  $FDB5
        fd8a | e6 84    : LDB  ,X
        fd8c | 81 01    : CMPA #$01
        fd8e | 26 01    : BNE  $FD91
        fd90 | 5a       : DECB        // decrease code -01
        fd91 | 81 02    : CMPA #$02
        fd93 | 26 01    : BNE  $FD96
        fd95 | 5c       : INCB        // increase code +01
        fd96 | 81 08    : CMPA #$08
        fd98 | 26 02    : BNE  $FD9C
        fd9a | c0 10    : SUBB #$10   // decrease code -10
        fd9c | 81 04    : CMPA #$04
        fd9e | 26 02    : BNE  $FDA2
        fda0 | cb 10    : ADDB #$10   // increase code +10
        fda2 | e7 84    : STB  ,X
        fda4 | 81 10    : CMPA #$10
        fda6 | 26 02    : BNE  $FDAA
        fda8 | 20 05    : BRA  $FDAF  // play sound
        fdaa | 81 20    : CMPA #$20
        fdac | 26 07    : BNE  $FDB5
        fdae | 5f       : CLRB        // stop sound
        fdaf | f7 3a 00 : STB  $3A00  // send sound code
        fdb2 | f7 38 00 : STB  $3800  // sound hardware trigger
        fdb5 | a7 01    : STA  $1,X
        fdb7 | 39       : RTS
        -->
    </script>
    <script state="run">
        <output format="----- time pilot '84 sound test mode -----" line="10" align="center" />
        <output format="left : decrease code -01"                   line="11" align="center" />
        <output format="right : increase code +01"                  line="12" align="center" />
        <output format="down : decrease code -10"                   line="13" align="center" />
        <output format="up : increase code +10"                     line="14" align="center" />
        <output format="button 1 : play sound"                      line="15" align="center" />
        <output format="button 2 : stop sound"                      line="16" align="center" />
        <output format="----------------------------"               line="17" align="center" />
        <output format="&lt;&lt; sound code %2.2X &gt;&gt;"         line="19" align="center"  >
            <argument>cpu1.pb@5300</argument>
        </output>
    </script>
    <script state="off">
        <action>cpu1.mw@8140 =             83af</action>
        <action>cpu1.mw@bc4c =             8cf3</action>
        <action>cpu1.mq@fd80 = ffffffffffffffff</action>
        <action>cpu1.mq@fd88 = ffffffffffffffff</action>
        <action>cpu1.mq@fd90 = ffffffffffffffff</action>
        <action>cpu1.mq@fd98 = ffffffffffffffff</action>
        <action>cpu1.mq@fda0 = ffffffffffffffff</action>
        <action>cpu1.mq@fda8 = ffffffffffffffff</action>
        <action>cpu1.mq@fdb0 = ffffffffffffffff</action>
    </script>
</cheat>

<cheat desc="skip ram/rom check">
    <script state="on">
        <action>cpu1.mw@810c =     2013</action> <!-- cross-hatch -->
        <action>cpu1.md@b681 = 7e80008e</action> <!-- cpu1 -->
        <action> sub.md@e042 = 7ee0dab7</action> <!-- sub -->
    </script>
    <script state="off">
        <action>cpu1.mw@810c =     8d34</action>
        <action>cpu1.md@b681 = b757ff8e</action>
        <action> sub.md@e042 = 8e6000b7</action>
    </script>
</cheat>
jman
Posts: 850
Joined: Tue Dec 01, 2020 1:24 pm

[tp84]+ Time Pilot '84

Post by jman »

tp84.xml

Code: Select all

<!-- Time Pilot '84 (set 1) -->
<mamecheat version="1">

    <cheat desc="no hit">
        <script state="on">
            <action>sub.mb@F46E = 00</action> <!-- enemy -->
            <action>sub.mb@F4B3 = 00</action> <!-- enemy -->
            <action>sub.mb@F4FD = 00</action> <!-- enemy -->
            <action>sub.mb@F547 = 00</action> <!-- enemy -->
            <action>sub.mb@F588 = 20</action> <!-- boss -->
            <action>sub.mb@F5C4 = 00</action> <!-- bullet -->
            <action>sub.mb@F609 = 00</action> <!-- bullet -->
            <action>sub.mb@F64E = 00</action> <!-- bullet -->
            <action>sub.mb@F698 = 00</action> <!-- missile -->
            <action>sub.mb@F6E2 = 00</action> <!-- missile -->
        </script>
        <script state="off">
            <action>sub.mb@F46E =  B</action>
            <action>sub.mb@F4B3 =  B</action>
            <action>sub.mb@F4FD =  B</action>
            <action>sub.mb@F547 =  B</action>
            <action>sub.mb@F588 = 24</action>
            <action>sub.mb@F5C4 =  B</action>
            <action>sub.mb@F609 =  B</action>
            <action>sub.mb@F64E =  B</action>
            <action>sub.mb@F698 =  B</action>
            <action>sub.mb@F6E2 =  B</action>
        </script>
    </cheat>

    <cheat desc="auto fire">
        <script state="on">
            <action>cpu1.mb@AE77 = 00</action> <!-- shot interval -->
            <action>cpu1.mb@AE7F = 2F</action> <!-- shot -->
            <action>cpu1.mb@AEE8 = 2F</action> <!-- missile -->
        </script>
        <script state="off">
            <action>cpu1.mb@AE77 = 0F</action>
            <action>cpu1.mb@AE7F = 26</action>
            <action>cpu1.mb@AEE8 = 26</action>
        </script>
    </cheat>

    <cheat desc="direct turn">
        <script state="on">
            <action>cpu1.mq@AD7B = A602A701201150EB</action> <!-- LDA $2,X / STA $1,X / BRA $AD92 -->
        </script>
        <script state="off">
            <action>cpu1.mq@AD7B = C6038180250150EB</action>
        </script>
    </cheat>

    <cheat desc="sound test mode">
        <comment>set &quot;skip ram/rom check&quot; then reset the game (F3)</comment>
        <script state="on">
            <action>cpu1.mw@8140 = 813F            </action> <!-- disable next sequence -->
            <action>cpu1.mw@BC4C = FD80            </action>
            <action>cpu1.mq@FD80 = B6573191112729D6</action>
            <action>cpu1.mq@FD88 = 10810126015A8102</action>
            <action>cpu1.mq@FD90 = 26015C81082602C0</action>
            <action>cpu1.mq@FD98 = 1081042602CB10D7</action>
            <action>cpu1.mq@FDA0 = 1081102705812026</action>
            <action>cpu1.mq@FDA8 = 075FF73A00F73800</action>
            <action>cpu1.mq@FDB0 = 971139FFFFFFFFFF</action>
            <!--
            FD80 | B6 57 31 : LDA    $5731 // read input
            FD83 | 91 11    : CMPA   $11
            FD85 | 27 29    : BEQ    $FDB0
            FD87 | D6 10    : LDB    $10
            FD89 | 81 01    : CMPA   #$01
            FD8B | 26 01    : BNE    $FD8E
            FD8D | 5A       : DECB         // decrease code -01
            FD8E | 81 02    : CMPA   #$02
            FD90 | 26 01    : BNE    $FD93
            FD92 | 5C       : INCB         // increase code +01
            FD93 | 81 08    : CMPA   #$08
            FD95 | 26 02    : BNE    $FD99
            FD97 | C0 10    : SUBB   #$10  // decrease code -10
            FD99 | 81 04    : CMPA   #$04
            FD9B | 26 02    : BNE    $FD9F
            FD9D | CB 10    : ADDB   #$10  // increase code +10
            FD9F | D7 10    : STB    $10
            FDA1 | 81 10    : CMPA   #$10
            FDA3 | 27 05    : BEQ    $FDAA // play sound
            FDA5 | 81 20    : CMPA   #$20
            FDA7 | 26 07    : BNE    $FDB0
            FDA9 | 5F       : CLRB         // stop sound
            FDAA | F7 3A 00 : STB    $3A00 // send sound code
            FDAD | F7 38 00 : STB    $3800 // sound hardware trigger
            FDB0 | 97 11    : STA    $11
            FDB2 | 39       : RTS
            -->
        </script>
        <script state="run">
            <output format="----- time pilot '84 sound test mode -----" line="10" align="center" />
            <output format="left : decrease code -01"                   line="11" align="center" />
            <output format="right : increase code +01"                  line="12" align="center" />
            <output format="down : decrease code -10"                   line="13" align="center" />
            <output format="up : increase code +10"                     line="14" align="center" />
            <output format="button 1 : play sound"                      line="15" align="center" />
            <output format="button 2 : stop sound"                      line="16" align="center" />
            <output format="----------------------------"               line="17" align="center" />
            <output format="&lt;&lt; sound code %02X &gt;&gt;"          line="19" align="center"  >
                <argument>cpu1.pb@4410</argument>
            </output>
        </script>
        <script state="off">
            <action>cpu1.mw@8140 = 83AF            </action>
            <action>cpu1.mw@BC4C = 8CF3            </action>
            <action>cpu1.mq@FD80 = FFFFFFFFFFFFFFFF</action>
            <action>cpu1.mq@FD88 = FFFFFFFFFFFFFFFF</action>
            <action>cpu1.mq@FD90 = FFFFFFFFFFFFFFFF</action>
            <action>cpu1.mq@FD98 = FFFFFFFFFFFFFFFF</action>
            <action>cpu1.mq@FDA0 = FFFFFFFFFFFFFFFF</action>
            <action>cpu1.mq@FDA8 = FFFFFFFFFFFFFFFF</action>
            <action>cpu1.mq@FDB0 = FFFFFFFFFFFFFFFF</action>
        </script>
    </cheat>

    <cheat desc="skip ram/rom check">
        <script state="on">
            <action>cpu1.mw@810C = 2013    </action> <!-- cross-hatch -->
            <action>cpu1.md@B681 = 7E80008E</action> <!-- cpu1 -->
            <action> sub.md@E042 = 7EE0DAB7</action> <!-- sub -->
        </script>
        <script state="off">
            <action>cpu1.mw@810C = 8D34    </action>
            <action>cpu1.md@B681 = B757FF8E</action>
            <action> sub.md@E042 = 8E6000B7</action>
        </script>
    </cheat>

</mamecheat>
tp84a.xml

Code: Select all

<!-- Time Pilot '84 (set 2) -->
<mamecheat version="1">

    <cheat desc="no hit">
        <script state="on">
            <action>sub.mb@F46E = 00</action> <!-- enemy -->
            <action>sub.mb@F4B3 = 00</action> <!-- enemy -->
            <action>sub.mb@F4FD = 00</action> <!-- enemy -->
            <action>sub.mb@F547 = 00</action> <!-- enemy -->
            <action>sub.mb@F588 = 20</action> <!-- boss -->
            <action>sub.mb@F5C4 = 00</action> <!-- bullet -->
            <action>sub.mb@F609 = 00</action> <!-- bullet -->
            <action>sub.mb@F64E = 00</action> <!-- bullet -->
            <action>sub.mb@F698 = 00</action> <!-- missile -->
            <action>sub.mb@F6E2 = 00</action> <!-- missile -->
        </script>
        <script state="off">
            <action>sub.mb@F46E =  B</action>
            <action>sub.mb@F4B3 =  B</action>
            <action>sub.mb@F4FD =  B</action>
            <action>sub.mb@F547 =  B</action>
            <action>sub.mb@F588 = 24</action>
            <action>sub.mb@F5C4 =  B</action>
            <action>sub.mb@F609 =  B</action>
            <action>sub.mb@F64E =  B</action>
            <action>sub.mb@F698 =  B</action>
            <action>sub.mb@F6E2 =  B</action>
        </script>
    </cheat>

    <cheat desc="auto fire">
        <script state="on">
            <action>cpu1.mb@AE77 = 00</action> <!-- shot interval -->
            <action>cpu1.mb@AE7F = 2F</action> <!-- shot -->
            <action>cpu1.mb@AEE8 = 2F</action> <!-- missile -->
        </script>
        <script state="off">
            <action>cpu1.mb@AE77 = 0F</action>
            <action>cpu1.mb@AE7F = 26</action>
            <action>cpu1.mb@AEE8 = 26</action>
        </script>
    </cheat>

    <cheat desc="direct turn">
        <script state="on">
            <action>cpu1.mq@AD7B = A602A701201150EB</action> <!-- LDA $2,X / STA $1,X / BRA $AD92 -->
        </script>
        <script state="off">
            <action>cpu1.mq@AD7B = C6038180250150EB</action>
        </script>
    </cheat>

    <cheat desc="sound test mode">
        <comment>set &quot;skip ram/rom check&quot; then reset the game (F3)</comment>
        <script state="on">
            <action>cpu1.mw@8140 = 813F            </action> <!-- disable next sequence -->
            <action>cpu1.mw@BC4C = FD80            </action>
            <action>cpu1.mq@FD80 = B6573191112729D6</action>
            <action>cpu1.mq@FD88 = 10810126015A8102</action>
            <action>cpu1.mq@FD90 = 26015C81082602C0</action>
            <action>cpu1.mq@FD98 = 1081042602CB10D7</action>
            <action>cpu1.mq@FDA0 = 1081102705812026</action>
            <action>cpu1.mq@FDA8 = 075FF73A00F73800</action>
            <action>cpu1.mq@FDB0 = 971139FFFFFFFFFF</action>
            <!--
            FD80 | B6 57 31 : LDA    $5731 // read input
            FD83 | 91 11    : CMPA   $11
            FD85 | 27 29    : BEQ    $FDB0
            FD87 | D6 10    : LDB    $10
            FD89 | 81 01    : CMPA   #$01
            FD8B | 26 01    : BNE    $FD8E
            FD8D | 5A       : DECB         // decrease code -01
            FD8E | 81 02    : CMPA   #$02
            FD90 | 26 01    : BNE    $FD93
            FD92 | 5C       : INCB         // increase code +01
            FD93 | 81 08    : CMPA   #$08
            FD95 | 26 02    : BNE    $FD99
            FD97 | C0 10    : SUBB   #$10  // decrease code -10
            FD99 | 81 04    : CMPA   #$04
            FD9B | 26 02    : BNE    $FD9F
            FD9D | CB 10    : ADDB   #$10  // increase code +10
            FD9F | D7 10    : STB    $10
            FDA1 | 81 10    : CMPA   #$10
            FDA3 | 27 05    : BEQ    $FDAA // play sound
            FDA5 | 81 20    : CMPA   #$20
            FDA7 | 26 07    : BNE    $FDB0
            FDA9 | 5F       : CLRB         // stop sound
            FDAA | F7 3A 00 : STB    $3A00 // send sound code
            FDAD | F7 38 00 : STB    $3800 // sound hardware trigger
            FDB0 | 97 11    : STA    $11
            FDB2 | 39       : RTS
            -->
        </script>
        <script state="run">
            <output format="----- time pilot '84 sound test mode -----" line="10" align="center" />
            <output format="left : decrease code -01"                   line="11" align="center" />
            <output format="right : increase code +01"                  line="12" align="center" />
            <output format="down : decrease code -10"                   line="13" align="center" />
            <output format="up : increase code +10"                     line="14" align="center" />
            <output format="button 1 : play sound"                      line="15" align="center" />
            <output format="button 2 : stop sound"                      line="16" align="center" />
            <output format="----------------------------"               line="17" align="center" />
            <output format="&lt;&lt; sound code %02X &gt;&gt;"          line="19" align="center"  >
                <argument>cpu1.pb@4410</argument>
            </output>
        </script>
        <script state="off">
            <action>cpu1.mw@8140 = 83AF            </action>
            <action>cpu1.mw@BC4C = 8CF3            </action>
            <action>cpu1.mq@FD80 = FFFFFFFFFFFFFFFF</action>
            <action>cpu1.mq@FD88 = FFFFFFFFFFFFFFFF</action>
            <action>cpu1.mq@FD90 = FFFFFFFFFFFFFFFF</action>
            <action>cpu1.mq@FD98 = FFFFFFFFFFFFFFFF</action>
            <action>cpu1.mq@FDA0 = FFFFFFFFFFFFFFFF</action>
            <action>cpu1.mq@FDA8 = FFFFFFFFFFFFFFFF</action>
            <action>cpu1.mq@FDB0 = FFFFFFFFFFFFFFFF</action>
        </script>
    </cheat>

    <cheat desc="skip ram/rom check">
        <script state="on">
            <action>cpu1.mw@810C = 2013    </action> <!-- cross-hatch -->
            <action>cpu1.md@B681 = 7E80008E</action> <!-- cpu1 -->
            <action> sub.md@E042 = 7EE0DAB7</action> <!-- sub -->
        </script>
        <script state="off">
            <action>cpu1.mw@810C = 8D34    </action>
            <action>cpu1.md@B681 = B757FF8E</action>
            <action> sub.md@E042 = 8E6000B7</action>
        </script>
    </cheat>

</mamecheat>
tp84b.xml

Code: Select all

<!-- Time Pilot '84 (set 3) -->
<mamecheat version="1">

    <cheat desc="no hit">
        <script state="on">
            <action>sub.mb@E592 = 00</action> <!-- enemy -->
            <action>sub.mb@E5D7 = 00</action> <!-- enemy -->
            <action>sub.mb@E621 = 00</action> <!-- enemy -->
            <action>sub.mb@E66B = 00</action> <!-- enemy -->
            <action>sub.mb@E6AC = 20</action> <!-- boss -->
            <action>sub.mb@E6E8 = 00</action> <!-- bullet -->
            <action>sub.mb@E72D = 00</action> <!-- bullet -->
            <action>sub.mb@E772 = 00</action> <!-- bullet -->
            <action>sub.mb@E7BC = 00</action> <!-- missile -->
            <action>sub.mb@E806 = 00</action> <!-- missile -->
        </script>
        <script state="off">
            <action>sub.mb@E592 =  B</action>
            <action>sub.mb@E5D7 =  B</action>
            <action>sub.mb@E621 =  B</action>
            <action>sub.mb@E66B =  B</action>
            <action>sub.mb@E6AC = 24</action>
            <action>sub.mb@E6E8 =  B</action>
            <action>sub.mb@E72D =  B</action>
            <action>sub.mb@E772 =  B</action>
            <action>sub.mb@E7BC =  B</action>
            <action>sub.mb@E806 =  B</action>
        </script>
    </cheat>

    <cheat desc="auto fire">
        <script state="on">
            <action>cpu1.mb@AEA5 = 00</action> <!-- shot interval -->
            <action>cpu1.mb@AEAD = 2F</action> <!-- shot -->
            <action>cpu1.mb@AF16 = 2F</action> <!-- missile -->
        </script>
        <script state="off">
            <action>cpu1.mb@AEA5 = 0F</action>
            <action>cpu1.mb@AEAD = 26</action>
            <action>cpu1.mb@AF16 = 26</action>
        </script>
    </cheat>

    <cheat desc="direct turn">
        <script state="on">
            <action>cpu1.mq@ADA9 = A602A701201150EB</action> <!-- LDA $2,X / STA $1,X / BRA $ADC0 -->
        </script>
        <script state="off">
            <action>cpu1.mq@ADA9 = C6038180250150EB</action>
        </script>
    </cheat>

    <cheat desc="sound test mode">
        <comment>set &quot;skip ram/rom check&quot; then reset the game (F3)</comment>
        <script state="on">
            <action>cpu1.mw@8152 = 8151            </action> <!-- disable next sequence -->
            <action>cpu1.mw@BC4C = FD70            </action>
            <action>cpu1.mq@FD70 = B6173191112729D6</action>
            <action>cpu1.mq@FD78 = 10810126015A8102</action>
            <action>cpu1.mq@FD80 = 26015C81082602C0</action>
            <action>cpu1.mq@FD88 = 1081042602CB10D7</action>
            <action>cpu1.mq@FD90 = 1081102705812026</action>
            <action>cpu1.mq@FD98 = 075FF71E80F71E00</action>
            <action>cpu1.mq@FDA0 = 971139FFFFFFFFFF</action>
            <!--
            FD70 | B6 17 31 : LDA    $1731 // read input
            FD73 | 91 11    : CMPA   $11
            FD75 | 27 29    : BEQ    $FDA0
            FD77 | D6 10    : LDB    $10
            FD79 | 81 01    : CMPA   #$01
            FD7B | 26 01    : BNE    $FD7E
            FD7D | 5A       : DECB         // decrease code -01
            FD7E | 81 02    : CMPA   #$02
            FD80 | 26 01    : BNE    $FD83
            FD82 | 5C       : INCB         // increase code +01
            FD83 | 81 08    : CMPA   #$08
            FD85 | 26 02    : BNE    $FD89
            FD87 | C0 10    : SUBB   #$10  // decrease code -10
            FD89 | 81 04    : CMPA   #$04
            FD8B | 26 02    : BNE    $FD8F
            FD8D | CB 10    : ADDB   #$10  // increase code +10
            FD8F | D7 10    : STB    $10
            FD91 | 81 10    : CMPA   #$10
            FD93 | 27 05    : BEQ    $FD9A // play sound
            FD95 | 81 20    : CMPA   #$20
            FD97 | 26 07    : BNE    $FDA0
            FD99 | 5F       : CLRB         // stop sound
            FD9A | F7 1E 80 : STB    $1E80 // send sound code
            FD9D | F7 1E 00 : STB    $1E00 // sound hardware trigger
            FDA0 | 97 11    : STA    $11
            FDA2 | 39       : RTS
            -->
        </script>
        <script state="run">
            <output format="----- time pilot '84 sound test mode -----" line="10" align="center" />
            <output format="left : decrease code -01"                   line="11" align="center" />
            <output format="right : increase code +01"                  line="12" align="center" />
            <output format="down : decrease code -10"                   line="13" align="center" />
            <output format="up : increase code +10"                     line="14" align="center" />
            <output format="button 1 : play sound"                      line="15" align="center" />
            <output format="button 2 : stop sound"                      line="16" align="center" />
            <output format="----------------------------"               line="17" align="center" />
            <output format="&lt;&lt; sound code %02X &gt;&gt;"          line="19" align="center"  >
                <argument>cpu1.pb@0410</argument>
            </output>
        </script>
        <script state="off">
            <action>cpu1.mw@8140 = 83C1            </action>
            <action>cpu1.mw@BC4C = 8D05            </action>
            <action>cpu1.mq@FD70 = FFFFFFFFFFFFFFFF</action>
            <action>cpu1.mq@FD78 = FFFFFFFFFFFFFFFF</action>
            <action>cpu1.mq@FD80 = FFFFFFFFFFFFFFFF</action>
            <action>cpu1.mq@FD88 = FFFFFFFFFFFFFFFF</action>
            <action>cpu1.mq@FD90 = FFFFFFFFFFFFFFFF</action>
            <action>cpu1.mq@FD98 = FFFFFFFFFFFFFFFF</action>
            <action>cpu1.mq@FDA0 = FFFFFFFFFFFFFFFF</action>
        </script>
    </cheat>

    <cheat desc="skip ram/rom check">
        <script state="on">
            <action>cpu1.mw@811E = 2013    </action> <!-- cross-hatch -->
            <action>cpu1.md@B684 = 7E80008E</action> <!-- cpu1 -->
            <action> sub.md@E01C = 7EE10AB7</action> <!-- sub -->
        </script>
        <script state="off">
            <action>cpu1.mw@810C = 8D34    </action>
            <action>cpu1.md@B684 = B717FF8E</action>
            <action> sub.md@E01C = 8E6000B7</action>
        </script>
    </cheat>

</mamecheat>
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