[tekken]+ Tekken 1, fix block stun combos + CPU/Human control

This forum is for posting M.A.M.E. arcade cheats. Requests will be fulfilled here....but please keep the requests to the requests forum.
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Heihachi_73
Posts: 269
Joined: Thu Jan 26, 2006 8:10 am
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[tekken]+ Tekken 1, fix block stun combos + CPU/Human control

Post by Heihachi_73 »

This game is infamous for guard-breaking combos, where you can block one move but not another if the latter was too fast, even if both moves were blockable on their own. This set of cheats attempts to balance the game a bit better, making it a bit more similar to Tekken 2.

Nina and Anna had the Forward Flip Kick, which could be followed up with a rising high or low kick for a free hit.
King and Armor King had the Exploder and Running Exploder, which could also be followed up with a rising high or low kick for a free hit.
King and Armor King also had the Elbow Sting, which could be followed up with a fast punch to launch the opponent before they could recover.
Jack's Gigaton Punch also had the same effect, where a right punch would launch the opponent if the first punched was blocked.
The rolling cross chop, a move universal to everyone except the four Jack characters (Jack, P.Jack, Ganryu and Kuma), was also guaranteed to juggle if a follow-up punch was performed. Note that there are four types of cross chop: The standard rolling cross chop (on ground, feet towards opponent), which has the aforementioned speed issue (move ends too fast for the opponent to recover), the feet-away version of the same move (which is AFAIK a bit slower thus allowing the opponent to block the next move), a kick-up cross chop unique to Paul and Yoshimitsu (which is also slower), and a running cross chop which can be done with all characters.

Note that there are several other moves, mainly throws, which have a guaranteed follow-up. I don't think these can be fixed without breaking other things; in some cases it is impossible as the opponent is still in their damage-receiving throw animation. For example, Kazuya's Stonehead can be followed up by a number of moves (even a WGF) when the opponent is bouncing off the ground.

This cheat set replaces the Gigaton Punch, Rolling Cross Chop, Elbow Sting (King/Armor King), Exploder/Running Exploder (King/Armor King) and Forward Flip Kick (Nina/Anna) block stun animations with a quicker-recovering version, which is normally only used when blocking Paul's Neutron Bomb flip kick. The animations are almost identical so the character will still reel back when guarding, but will now have enough time to recover so they can block or counter any follow-ups. If I could find a way to edit the frame data (recovery period) so the original animations could still be used that would be ideal, but for now this will have to do.

A side effect of the Gigaton Punch fix (while the Windup/Gigaton Punch is Jack's signature unblockable move, the single windup/punch where the announcer yells "One!" is actually blockable, but following up immediately with a right punch launches the opponent) is that the rolling cross chop (on ground, feet towards the opponent, roll forward or back then F+1+2) is also fixed; the running cross chop, feet-away cross chop, and Paul's/Yoshimitsu's kick-up cross chop aren't affected as the moves were a bit slower even though the same block animation was used. Michelle's Twin Arrow also uses the same block animation however I think this move is still safe for both Michelle and the opponent when blocked, even with the opponent's faster recovery.

These have been tested with TE4/VER.C [tekkenac], but it should also work with TE2/VER.C [tekken] as they have the same memory locations. The two VER.B sets [tekkenb] and [tekkenjb] have different memory locations thus I will need to recheck them.

The 16 different locations correspond to the fighters' movesets (there are 17 characters, but Kunimitsu uses Yoshimitsu's 0x06 moveset). As the same pointers are repeated over every moveset I only need one temp0 location for each cheat (Kazuya's, since his data is located first).

Code: Select all

<mamecheat version="1">

  <cheat desc="Fix Jack's unblockable Gigaton Punch 1 follow-ups and Cross Chop follow-ups"> <comment>This allows you to block combos which would normally juggle after the blocked Gigaton Punch (Jack) or Rolling Cross Chop (non-Jack characters)</comment>
    <script state="on">
      <action>temp0=maincpu.pd@8005AF7C</action>
    </script>
    <script state="run">
      <action>maincpu.pd@8005AF7C=80101140</action>
      <action>maincpu.pd@8005BD04=80101140</action>
      <action>maincpu.pd@8005CA8C=80101140</action>
      <action>maincpu.pd@8005D814=80101140</action>
      <action>maincpu.pd@8005E59C=80101140</action>
      <action>maincpu.pd@8005F324=80101140</action>
      <action>maincpu.pd@800600AC=80101140</action>
      <action>maincpu.pd@80060E34=80101140</action>
      <action>maincpu.pd@80061BBC=80101140</action>
      <action>maincpu.pd@80062944=80101140</action>
      <action>maincpu.pd@800636CC=80101140</action>
      <action>maincpu.pd@80064454=80101140</action>
      <action>maincpu.pd@800651DC=80101140</action>
      <action>maincpu.pd@80065F64=80101140</action>
      <action>maincpu.pd@80066CEC=80101140</action>
      <action>maincpu.pd@80067A74=80101140</action>
    </script>
    <script state="off">
      <action>maincpu.pd@8005AF7C=temp0</action>
      <action>maincpu.pd@8005BD04=temp0</action>
      <action>maincpu.pd@8005CA8C=temp0</action>
      <action>maincpu.pd@8005D814=temp0</action>
      <action>maincpu.pd@8005E59C=temp0</action>
      <action>maincpu.pd@8005F324=temp0</action>
      <action>maincpu.pd@800600AC=temp0</action>
      <action>maincpu.pd@80060E34=temp0</action>
      <action>maincpu.pd@80061BBC=temp0</action>
      <action>maincpu.pd@80062944=temp0</action>
      <action>maincpu.pd@800636CC=temp0</action>
      <action>maincpu.pd@80064454=temp0</action>
      <action>maincpu.pd@800651DC=temp0</action>
      <action>maincpu.pd@80065F64=temp0</action>
      <action>maincpu.pd@80066CEC=temp0</action>
      <action>maincpu.pd@80067A74=temp0</action>
    </script>
  </cheat>

  <cheat desc="Fix King's unblockable Elbow Sting follow-ups"> <comment>This allows you to block combos which would normally juggle after the Elbow Sting</comment>
    <script state="on">
      <action>temp0=maincpu.pd@8005AF78</action>
    </script>
    <script state="run">
      <action>maincpu.pd@8005AF78=80101140</action>
      <action>maincpu.pd@8005BD00=80101140</action>
      <action>maincpu.pd@8005CA88=80101140</action>
      <action>maincpu.pd@8005D810=80101140</action>
      <action>maincpu.pd@8005E598=80101140</action>
      <action>maincpu.pd@8005F320=80101140</action>
      <action>maincpu.pd@800600A8=80101140</action>
      <action>maincpu.pd@80060E30=80101140</action>
      <action>maincpu.pd@80061BB8=80101140</action>
      <action>maincpu.pd@80062940=80101140</action>
      <action>maincpu.pd@800636C8=80101140</action>
      <action>maincpu.pd@80064450=80101140</action>
      <action>maincpu.pd@800651D8=80101140</action>
      <action>maincpu.pd@80065F60=80101140</action>
      <action>maincpu.pd@80066CE8=80101140</action>
      <action>maincpu.pd@80067A70=80101140</action>
    </script>
    <script state="off">
      <action>maincpu.pd@8005AF78=temp0</action>
      <action>maincpu.pd@8005BD00=temp0</action>
      <action>maincpu.pd@8005CA88=temp0</action>
      <action>maincpu.pd@8005D810=temp0</action>
      <action>maincpu.pd@8005E598=temp0</action>
      <action>maincpu.pd@8005F320=temp0</action>
      <action>maincpu.pd@800600A8=temp0</action>
      <action>maincpu.pd@80060E30=temp0</action>
      <action>maincpu.pd@80061BB8=temp0</action>
      <action>maincpu.pd@80062940=temp0</action>
      <action>maincpu.pd@800636C8=temp0</action>
      <action>maincpu.pd@80064450=temp0</action>
      <action>maincpu.pd@800651D8=temp0</action>
      <action>maincpu.pd@80065F60=temp0</action>
      <action>maincpu.pd@80066CE8=temp0</action>
      <action>maincpu.pd@80067A70=temp0</action>
    </script>
  </cheat>

  <cheat desc="Fix King's unblockable Exploder/Rising Kick follow-up"> <comment>This allows you to block the rising kick after the Exploder</comment>
    <script state="on">
      <action>temp0=maincpu.pd@8005AF60</action>
    </script>
    <script state="run">
      <action>maincpu.pd@8005AF60=80101140</action>
      <action>maincpu.pd@8005BCE8=80101140</action>
      <action>maincpu.pd@8005CA70=80101140</action>
      <action>maincpu.pd@8005D7F8=80101140</action>
      <action>maincpu.pd@8005E580=80101140</action>
      <action>maincpu.pd@8005F308=80101140</action>
      <action>maincpu.pd@80060090=80101140</action>
      <action>maincpu.pd@80060E18=80101140</action>
      <action>maincpu.pd@80061BA0=80101140</action>
      <action>maincpu.pd@80062928=80101140</action>
      <action>maincpu.pd@800636B0=80101140</action>
      <action>maincpu.pd@80064438=80101140</action>
      <action>maincpu.pd@800651C0=80101140</action>
      <action>maincpu.pd@80065F48=80101140</action>
      <action>maincpu.pd@80066CD0=80101140</action>
      <action>maincpu.pd@80067A58=80101140</action>
    </script>
    <script state="off">
      <action>maincpu.pd@8005AF60=temp0</action>
      <action>maincpu.pd@8005BCE8=temp0</action>
      <action>maincpu.pd@8005CA70=temp0</action>
      <action>maincpu.pd@8005D7F8=temp0</action>
      <action>maincpu.pd@8005E580=temp0</action>
      <action>maincpu.pd@8005F308=temp0</action>
      <action>maincpu.pd@80060090=temp0</action>
      <action>maincpu.pd@80060E18=temp0</action>
      <action>maincpu.pd@80061BA0=temp0</action>
      <action>maincpu.pd@80062928=temp0</action>
      <action>maincpu.pd@800636B0=temp0</action>
      <action>maincpu.pd@80064438=temp0</action>
      <action>maincpu.pd@800651C0=temp0</action>
      <action>maincpu.pd@80065F48=temp0</action>
      <action>maincpu.pd@80066CD0=temp0</action>
      <action>maincpu.pd@80067A58=temp0</action>
    </script>
  </cheat>

  <cheat desc="Fix Nina's unblockable Forward Flip Kick/Rising Kick follow-up"> <comment>This allows you to block the rising kick after the Forward Flip Kick</comment>
    <script state="on">
      <action>temp0=maincpu.pd@8005AF74</action>
    </script>
    <script state="run">
      <action>maincpu.pd@8005AF74=80101140</action>
      <action>maincpu.pd@8005BCFC=80101140</action>
      <action>maincpu.pd@8005CA84=80101140</action>
      <action>maincpu.pd@8005D80C=80101140</action>
      <action>maincpu.pd@8005E594=80101140</action>
      <action>maincpu.pd@8005F31C=80101140</action>
      <action>maincpu.pd@800600A4=80101140</action>
      <action>maincpu.pd@80060E2C=80101140</action>
      <action>maincpu.pd@80061BB4=80101140</action>
      <action>maincpu.pd@8006293C=80101140</action>
      <action>maincpu.pd@800636C4=80101140</action>
      <action>maincpu.pd@8006444C=80101140</action>
      <action>maincpu.pd@800651D4=80101140</action>
      <action>maincpu.pd@80065F5C=80101140</action>
      <action>maincpu.pd@80066CE4=80101140</action>
      <action>maincpu.pd@80067A6C=80101140</action>
    </script>
    <script state="off">
      <action>maincpu.pd@8005AF74=temp0</action>
      <action>maincpu.pd@8005BCFC=temp0</action>
      <action>maincpu.pd@8005CA84=temp0</action>
      <action>maincpu.pd@8005D80C=temp0</action>
      <action>maincpu.pd@8005E594=temp0</action>
      <action>maincpu.pd@8005F31C=temp0</action>
      <action>maincpu.pd@800600A4=temp0</action>
      <action>maincpu.pd@80060E2C=temp0</action>
      <action>maincpu.pd@80061BB4=temp0</action>
      <action>maincpu.pd@8006293C=temp0</action>
      <action>maincpu.pd@800636C4=temp0</action>
      <action>maincpu.pd@8006444C=temp0</action>
      <action>maincpu.pd@800651D4=temp0</action>
      <action>maincpu.pd@80065F5C=temp0</action>
      <action>maincpu.pd@80066CE4=temp0</action>
      <action>maincpu.pd@80067A6C=temp0</action>
    </script>
  </cheat>

</mamecheat>
Also, I don't know what happened with the following Human/CPU-controlled code over the years so I will place it here - the last time I saw the cheat was way back in the 0.12x cheat.dat era! Yes, this even works in the attract mode demo fights. :)

Code: Select all

<mamecheat version="1">

  <cheat desc="Player 1 is controlled by">
    <parameter>
      <item value="0x00">Human</item>
      <item value="0x01">CPU</item>
    </parameter>
    <script state="run">
      <action>maincpu.pb@2648EC=param</action>
    </script>
  </cheat>

  <cheat desc="Player 2 is controlled by">
    <parameter>
      <item value="0x00">Human</item>
      <item value="0x01">CPU</item>
    </parameter>
    <script state="run">
      <action>maincpu.pb@2648EE=param</action>
    </script>
  </cheat>

</mamecheat>
Last edited by Heihachi_73 on Sat Mar 21, 2020 10:05 pm, edited 1 time in total.
User avatar
Heihachi_73
Posts: 269
Joined: Thu Jan 26, 2006 8:10 am
Location: Melbourne, Australia
Been thanked: 1 time
Contact:

Re: [tekken] Tekken 1, fix block stun combos + CPU/Human control

Post by Heihachi_73 »

The same cheats, updated for the VER.B clones tekkenb and tekkenjb (both of which also share RAM locations, just different to the VER.C releases).

Code: Select all

<mamecheat version="1">

  <cheat desc="Fix Jack's unblockable Gigaton Punch 1 follow-ups and Cross Chop follow-ups"> <comment>This allows you to block combos which would normally juggle after the blocked Gigaton Punch (Jack) or Rolling Cross Chop (non-Jack characters)</comment>
    <script state="on">
      <action>temp0=maincpu.pd@8005AF3C</action>
    </script>
    <script state="run">
      <action>maincpu.pd@8005AF3C=80100EB0</action>
      <action>maincpu.pd@8005BCC4=80100EB0</action>
      <action>maincpu.pd@8005CA4C=80100EB0</action>
      <action>maincpu.pd@8005D7D4=80100EB0</action>
      <action>maincpu.pd@8005E55C=80100EB0</action>
      <action>maincpu.pd@8005F2E4=80100EB0</action>
      <action>maincpu.pd@8006006C=80100EB0</action>
      <action>maincpu.pd@80060DF4=80100EB0</action>
      <action>maincpu.pd@80061B7C=80100EB0</action>
      <action>maincpu.pd@80062904=80100EB0</action>
      <action>maincpu.pd@8006368C=80100EB0</action>
      <action>maincpu.pd@80064414=80100EB0</action>
      <action>maincpu.pd@8006519C=80100EB0</action>
      <action>maincpu.pd@80065F24=80100EB0</action>
      <action>maincpu.pd@80066CAC=80100EB0</action>
      <action>maincpu.pd@80067A34=80100EB0</action>
    </script>
    <script state="off">
      <action>maincpu.pd@8005AF3C=temp0</action>
      <action>maincpu.pd@8005BCC4=temp0</action>
      <action>maincpu.pd@8005CA4C=temp0</action>
      <action>maincpu.pd@8005D7D4=temp0</action>
      <action>maincpu.pd@8005E55C=temp0</action>
      <action>maincpu.pd@8005F2E4=temp0</action>
      <action>maincpu.pd@8006006C=temp0</action>
      <action>maincpu.pd@80060DF4=temp0</action>
      <action>maincpu.pd@80061B7C=temp0</action>
      <action>maincpu.pd@80062904=temp0</action>
      <action>maincpu.pd@8006368C=temp0</action>
      <action>maincpu.pd@80064414=temp0</action>
      <action>maincpu.pd@8006519C=temp0</action>
      <action>maincpu.pd@80065F24=temp0</action>
      <action>maincpu.pd@80066CAC=temp0</action>
      <action>maincpu.pd@80067A34=temp0</action>
    </script>
  </cheat>

  <cheat desc="Fix King's unblockable Elbow Sting follow-ups"> <comment>This allows you to block combos which would normally juggle after the Elbow Sting</comment>
    <script state="on">
      <action>temp0=maincpu.pd@8005AF38</action>
    </script>
    <script state="run">
      <action>maincpu.pd@8005AF38=80100EB0</action>
      <action>maincpu.pd@8005BCC0=80100EB0</action>
      <action>maincpu.pd@8005CA48=80100EB0</action>
      <action>maincpu.pd@8005D7D0=80100EB0</action>
      <action>maincpu.pd@8005E558=80100EB0</action>
      <action>maincpu.pd@8005F2E0=80100EB0</action>
      <action>maincpu.pd@80060068=80100EB0</action>
      <action>maincpu.pd@80060DF0=80100EB0</action>
      <action>maincpu.pd@80061B78=80100EB0</action>
      <action>maincpu.pd@80062900=80100EB0</action>
      <action>maincpu.pd@80063688=80100EB0</action>
      <action>maincpu.pd@80064410=80100EB0</action>
      <action>maincpu.pd@80065198=80100EB0</action>
      <action>maincpu.pd@80065F20=80100EB0</action>
      <action>maincpu.pd@80066CA8=80100EB0</action>
      <action>maincpu.pd@80067A30=80100EB0</action>
    </script>
    <script state="off">
      <action>maincpu.pd@8005AF38=temp0</action>
      <action>maincpu.pd@8005BCC0=temp0</action>
      <action>maincpu.pd@8005CA48=temp0</action>
      <action>maincpu.pd@8005D7D0=temp0</action>
      <action>maincpu.pd@8005E558=temp0</action>
      <action>maincpu.pd@8005F2E0=temp0</action>
      <action>maincpu.pd@80060068=temp0</action>
      <action>maincpu.pd@80060DF0=temp0</action>
      <action>maincpu.pd@80061B78=temp0</action>
      <action>maincpu.pd@80062900=temp0</action>
      <action>maincpu.pd@80063688=temp0</action>
      <action>maincpu.pd@80064410=temp0</action>
      <action>maincpu.pd@80065198=temp0</action>
      <action>maincpu.pd@80065F20=temp0</action>
      <action>maincpu.pd@80066CA8=temp0</action>
      <action>maincpu.pd@80067A30=temp0</action>
    </script>
  </cheat>

  <cheat desc="Fix King's unblockable Exploder/Rising Kick combo"> <comment>This allows you to block the rising kick after the Exploder</comment>
    <script state="on">
      <action>temp0=maincpu.pd@8005AF20</action>
    </script>
    <script state="run">
      <action>maincpu.pd@8005AF20=80100EB0</action>
      <action>maincpu.pd@8005BCA8=80100EB0</action>
      <action>maincpu.pd@8005CA30=80100EB0</action>
      <action>maincpu.pd@8005D7B8=80100EB0</action>
      <action>maincpu.pd@8005E540=80100EB0</action>
      <action>maincpu.pd@8005F2C8=80100EB0</action>
      <action>maincpu.pd@80060050=80100EB0</action>
      <action>maincpu.pd@80060DD8=80100EB0</action>
      <action>maincpu.pd@80061B60=80100EB0</action>
      <action>maincpu.pd@800628E8=80100EB0</action>
      <action>maincpu.pd@80063670=80100EB0</action>
      <action>maincpu.pd@800643F8=80100EB0</action>
      <action>maincpu.pd@80065180=80100EB0</action>
      <action>maincpu.pd@80065F08=80100EB0</action>
      <action>maincpu.pd@80066C90=80100EB0</action>
      <action>maincpu.pd@80067A18=80100EB0</action>
    </script>
    <script state="off">
      <action>maincpu.pd@8005AF20=temp0</action>
      <action>maincpu.pd@8005BCA8=temp0</action>
      <action>maincpu.pd@8005CA30=temp0</action>
      <action>maincpu.pd@8005D7B8=temp0</action>
      <action>maincpu.pd@8005E540=temp0</action>
      <action>maincpu.pd@8005F2C8=temp0</action>
      <action>maincpu.pd@80060050=temp0</action>
      <action>maincpu.pd@80060DD8=temp0</action>
      <action>maincpu.pd@80061B60=temp0</action>
      <action>maincpu.pd@800628E8=temp0</action>
      <action>maincpu.pd@80063670=temp0</action>
      <action>maincpu.pd@800643F8=temp0</action>
      <action>maincpu.pd@80065180=temp0</action>
      <action>maincpu.pd@80065F08=temp0</action>
      <action>maincpu.pd@80066C90=temp0</action>
      <action>maincpu.pd@80067A18=temp0</action>
    </script>
  </cheat>

  <cheat desc="Fix Nina's unblockable Forward Flip Kick/Rising Kick combo"> <comment>This allows you to block the rising kick after the Forward Flip Kick</comment>
    <script state="on">
      <action>temp0=maincpu.pd@8005AF34</action>
    </script>
    <script state="run">
      <action>maincpu.pd@8005AF34=80100EB0</action>
      <action>maincpu.pd@8005BCBC=80100EB0</action>
      <action>maincpu.pd@8005CA44=80100EB0</action>
      <action>maincpu.pd@8005D7CC=80100EB0</action>
      <action>maincpu.pd@8005E554=80100EB0</action>
      <action>maincpu.pd@8005F2DC=80100EB0</action>
      <action>maincpu.pd@80060064=80100EB0</action>
      <action>maincpu.pd@80060DEC=80100EB0</action>
      <action>maincpu.pd@80061B74=80100EB0</action>
      <action>maincpu.pd@800628FC=80100EB0</action>
      <action>maincpu.pd@80063684=80100EB0</action>
      <action>maincpu.pd@8006440C=80100EB0</action>
      <action>maincpu.pd@80065194=80100EB0</action>
      <action>maincpu.pd@80065F1C=80100EB0</action>
      <action>maincpu.pd@80066CA4=80100EB0</action>
      <action>maincpu.pd@80067A2C=80100EB0</action>
    </script>
    <script state="off">
      <action>maincpu.pd@8005AF34=temp0</action>
      <action>maincpu.pd@8005BCBC=temp0</action>
      <action>maincpu.pd@8005CA44=temp0</action>
      <action>maincpu.pd@8005D7CC=temp0</action>
      <action>maincpu.pd@8005E554=temp0</action>
      <action>maincpu.pd@8005F2DC=temp0</action>
      <action>maincpu.pd@80060064=temp0</action>
      <action>maincpu.pd@80060DEC=temp0</action>
      <action>maincpu.pd@80061B74=temp0</action>
      <action>maincpu.pd@800628FC=temp0</action>
      <action>maincpu.pd@80063684=temp0</action>
      <action>maincpu.pd@8006440C=temp0</action>
      <action>maincpu.pd@80065194=temp0</action>
      <action>maincpu.pd@80065F1C=temp0</action>
      <action>maincpu.pd@80066CA4=temp0</action>
      <action>maincpu.pd@80067A2C=temp0</action>
    </script>
  </cheat>

</mamecheat>
And the Human/CPU cheat:

Code: Select all

<mamecheat version="1">

  <cheat desc="Player 1 is controlled by">
    <parameter>
      <item value="0x00">Human</item>
      <item value="0x01">CPU</item>
    </parameter>
    <script state="run">
      <action>maincpu.pb@264594=param</action>
    </script>
  </cheat>

  <cheat desc="Player 2 is controlled by">
    <parameter>
      <item value="0x00">Human</item>
      <item value="0x01">CPU</item>
    </parameter>
    <script state="run">
      <action>maincpu.pb@264596=param</action>
    </script>
  </cheat>

</mamecheat>
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Pugsy
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Re: [tekken]+ Tekken 1, fix block stun combos + CPU/Human control

Post by Pugsy »

Thanks, added.

The Human/CPU cheat is still in the cheat file - it is called "P1 Select Player Type" + "P2 Select Player Type"
Pugsy

Servicing your cheating needs since 1985 8)

Grab the latest cheat collection:
MAME 0.264 XML cheat collection (3 APRIL 2024) from http://www.mamecheat.co.uk or direct from:-
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Heihachi_73
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Re: [tekken]+ Tekken 1, fix block stun combos + CPU/Human control

Post by Heihachi_73 »

This single 5-in-1 cheat supersedes the four separate "fix unblockable follow-up" cheats.

I finally found the recovery data for the existing animations, which has greatly reduced the cheat size and moves no longer need to recycle other animations.

For Gigaton Punch/Twin Arrow/Cross Chop, Gigaton Punch 1 into Jack's 10-frame right punch is faster than a Twin Arrow or Rising Cross Chop into an 8-frame left punch (King, Paul, Law, Yoshimitsu, Michelle). Michelle's Twin Arrow has the same recovery frames as a Rising Cross Chop, but with less guaranteed follow-ups due to pushback compared to the cross chop being directly in front.

Unfortunately, this now made the Running Cross Arm an unsafe move at -11 as it uses the same stun animation but the attacker recovers slower. At this point it's either get unfairly launched by Jack after a blocked Gigaton 1, or get hit/thrown after finishing a Running Cross Arm (King's basic Suplex is a 10-frame grab that beats our -11, and does 40 damage plus another guaranteed 20 from a get-up sweep). So let's fix that too. Running Cross Arm now finishes four frames faster so that jabs and throws can be avoided (same recovery speed as Paul/Yoshimitsu kick-up cross chop).

New frame data after blocking:
Exploder: +26 (was +44)
Forward Flip Kick: +26 (was +46)
Elbow Sting: +9 (was +32, not +93 as some sources state)
Gigaton Punch 1: +9 (was +21)
Twin Arrow: +4 (was +16)
Rising Cross Chop: +4 (was +16)
Kick-Up Cross Chop: -7 (was +5)
Running Cross Arm: -7 (was +1)

[tekken] and [tekkenac]

Code: Select all

<mamecheat version="1">

  <cheat desc="Fix unblockable stun combos"> <comment>This allows you to block follow-up moves while staggering</comment>
    <script state="on">
      <action>temp0=maincpu.pb@800687CC</action> <!-- Exploder and Running Exploder (King) -->
      <action>temp1=maincpu.pb@80068808</action> <!-- Forward Flip Kick (Nina) -->
      <action>temp2=maincpu.pb@80068844</action> <!-- Elbow Sting (King) -->
      <action>temp3=maincpu.pb@80068858</action> <!-- Gigaton Punch 1 (Jack), Twin Arrow (Michelle), Rising Cross Chop -->
      <action>temp4=maincpu.pb@800832E8</action> <!-- Make Running Cross Arm safe -->
    </script>
    <script state="run">
      <action>maincpu.pb@800687CC=2B</action>
      <action>maincpu.pb@80068808=28</action>
      <action>maincpu.pb@80068844=25</action>
      <action>maincpu.pb@80068858=30</action>
      <action>maincpu.pb@800832E8=49</action>
    </script>
    <script state="off">
      <action>maincpu.pb@800687CC=temp0</action>
      <action>maincpu.pb@80068808=temp1</action>
      <action>maincpu.pb@80068844=temp2</action>
      <action>maincpu.pb@80068858=temp3</action>
      <action>maincpu.pb@800832E8=temp4</action>
    </script>
  </cheat>

</mamecheat>
[tekkenb] and [tekkenjb]

Code: Select all

<mamecheat version="1">

  <cheat desc="Fix unblockable stun combos"> <comment>This allows you to block follow-up moves while staggering</comment>
    <script state="on">
      <action>temp0=maincpu.pb@8006878C</action> <!-- Exploder and Running Exploder (King) -->
      <action>temp1=maincpu.pb@800687C8</action> <!-- Forward Flip Kick (Nina) -->
      <action>temp2=maincpu.pb@80068804</action> <!-- Elbow Sting (King) -->
      <action>temp3=maincpu.pb@80068818</action> <!-- Gigaton Punch 1 (Jack), Twin Arrow (Michelle), Rising Cross Chop -->
      <action>temp4=maincpu.pb@800832A8</action> <!-- Make Running Cross Arm safe -->
    </script>
    <script state="run">
      <action>maincpu.pb@8006878C=2B</action>
      <action>maincpu.pb@800687C8=28</action>
      <action>maincpu.pb@80068804=25</action>
      <action>maincpu.pb@80068818=30</action>
      <action>maincpu.pb@800832A8=49</action>
    </script>
    <script state="off">
      <action>maincpu.pb@8006878C=temp0</action>
      <action>maincpu.pb@800687C8=temp1</action>
      <action>maincpu.pb@80068804=temp2</action>
      <action>maincpu.pb@80068818=temp3</action>
      <action>maincpu.pb@800832A8=temp4</action>
    </script>
  </cheat>

</mamecheat>
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