mario.xml
Code: Select all
<!-- Mario Bros. (US, Revision G) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.mb@11F3 = 18</action> <!-- fireball -->
<action>maincpu.mb@1A36 = C9</action> <!-- ice -->
<action>maincpu.mb@2487 = 18</action> <!-- fireball -->
<action>maincpu.mb@249E = C9</action> <!-- ice -->
<action>maincpu.mb@53AF = 9A</action> <!-- enemy -->
<action>maincpu.mb@53B3 = 9A</action> <!-- fireball -->
</script>
<script state="off">
<action>maincpu.mb@11FE = 28</action>
<action>maincpu.mb@1A2E = D8</action>
<action>maincpu.mb@247F = 28</action>
<action>maincpu.mb@2496 = C0</action>
<action>maincpu.mb@53E7 = 55</action>
<action>maincpu.mb@53EB = 55</action>
</script>
</cheat>
<cheat desc="player speed">
<parameter>
<item value="0x01">01 (slow)</item>
<item value="0x02">02 </item>
<item value="0x04">03 </item>
<item value="0x06">04 </item>
<item value="0x08">05 (fast)</item>
</parameter>
<script state="on">
<action>maincpu.md@0494 = DDF710CD </action>
<action>maincpu.mq@F710 = 0CFE600A3A0646DD</action>
<action>maincpu.mq@F718 = FFFFFFFFC90006C0</action>
<!--
F710 | DD 46 06 : ld b,(ix+$06)
F713 | 3A 0A 60 : ld a,($600A) // check demonstration
F716 | FE 0C : cp $0C
F718 | C0 : ret nz
F719 | 06 xx : ld b,$xx
F71B | C9 : ret
-->
</script>
<script state="change">
<action>maincpu.mb@F71A = param</action>
</script>
<script state="off">
<action>maincpu.md@0494 = DD0646DD </action>
<action>maincpu.mq@F710 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@F718 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="slip speed">
<parameter>
<item value="0x01">01 (no slip) </item>
<item value="0x10">02 </item>
<item value="0x20">03 </item>
<item value="0x40">04 </item>
<item value="0x80">05 (long slip)</item>
</parameter>
<script state="on">
<action>maincpu.md@041F = 28F720CD </action> <!-- normal floor -->
<action>maincpu.md@043B = 28F724CD </action> <!-- ice floor -->
<action>maincpu.md@0440 = 28F724CD </action> <!-- ice floor -->
<action>maincpu.mq@F720 = 3AF5161602180A16</action>
<action>maincpu.mq@F728 = 001602200CFE600A</action>
<action>maincpu.mq@F730 = FFFFFFFFFFC93DF1</action>
<!--
F720 | 16 0A : ld d,$0A
F722 | 18 02 : jr $F726
F724 | 16 16 : ld d,$16
F726 | F5 : push af
F727 | 3A 0A 60 : ld a,($600A) // check demonstration
F72A | FE 0C : cp $0C
F72C | 20 02 : jr nz,$F730
F72E | 16 xx : ld d,$xx
F730 | F1 : pop af
F731 | 3D : dec a
F732 | C9 : ret
-->
</script>
<script state="change">
<action>maincpu.mb@F72F = param</action>
<action>maincpu.mb@0CB3 = param</action> <!-- bonus floor -->
</script>
<script state="off">
<action>maincpu.md@041F = 283D0A16 </action>
<action>maincpu.md@043B = 283D1616 </action>
<action>maincpu.md@0440 = 283D1616 </action>
<action>maincpu.mq@F720 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@F728 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@F730 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mb@0CB3 = 19 </action>
</script>
</cheat>
<cheat desc="multiple jump">
<script state="on">
<action>maincpu.md@038F = 4FF740CD </action>
<action>maincpu.mq@F740 = 017EDD0CFE600A3A</action>
<action>maincpu.mq@F748 = 79C879CB124EDDC0</action>
<action>maincpu.mq@F750 = FFFFC90177DD03E6</action>
<!--
F740 | 3A 0A 60 : ld a,($600A) // check demonstration
F743 | FE 0C : cp $0C
F745 | DD 7E 01 : ld a,(ix+$01) // read status
F748 | C0 : ret nz
F749 | DD 4E 12 : ld c,(ix+$12) // read input
F74C | CB 79 : bit 7,c
F74E | C8 : ret z
F74F | 79 : ld a,c
F750 | E6 03 : and $03
F752 | DD 77 01 : ld (ix+$01),a
F755 | C9 : ret
-->
</script>
<script state="off">
<action>maincpu.md@038F = 4F007EDD </action>
<action>maincpu.mq@F740 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@F748 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@F750 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
</mamecheat>
mariof.xml
Code: Select all
<!-- Mario Bros. (US, Revision F) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.mb@11F3 = 18</action> <!-- fireball -->
<action>maincpu.mb@1A36 = C9</action> <!-- ice -->
<action>maincpu.mb@2487 = 18</action> <!-- fireball -->
<action>maincpu.mb@249E = C9</action> <!-- ice -->
<action>maincpu.mb@53AF = 9A</action> <!-- enemy -->
<action>maincpu.mb@53B3 = 9A</action> <!-- fireball -->
</script>
<script state="off">
<action>maincpu.mb@11F3 = 28</action>
<action>maincpu.mb@1A36 = D8</action>
<action>maincpu.mb@2487 = 28</action>
<action>maincpu.mb@249E = C0</action>
<action>maincpu.mb@53AF = 55</action>
<action>maincpu.mb@53B3 = 55</action>
</script>
</cheat>
<cheat desc="player speed">
<parameter>
<item value="0x01">01 (slow)</item>
<item value="0x02">02 </item>
<item value="0x04">03 </item>
<item value="0x06">04 </item>
<item value="0x08">05 (fast)</item>
</parameter>
<script state="on">
<action>maincpu.md@0494 = DDF710CD </action>
<action>maincpu.mq@F710 = 0CFE600A3A0646DD</action>
<action>maincpu.mq@F718 = FFFFFFFFC90006C0</action>
<!--
F710 | DD 46 06 : ld b,(ix+$06)
F713 | 3A 0A 60 : ld a,($600A) // check demonstration
F716 | FE 0C : cp $0C
F718 | C0 : ret nz
F719 | 06 xx : ld b,$xx
F71B | C9 : ret
-->
</script>
<script state="change">
<action>maincpu.mb@F71A = param</action>
</script>
<script state="off">
<action>maincpu.md@0494 = DD0646DD </action>
<action>maincpu.mq@F710 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@F718 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="slip speed">
<parameter>
<item value="0x01">01 (no slip) </item>
<item value="0x10">02 </item>
<item value="0x20">03 </item>
<item value="0x40">04 </item>
<item value="0x80">05 (long slip)</item>
</parameter>
<script state="on">
<action>maincpu.md@041F = 28F720CD </action> <!-- normal floor -->
<action>maincpu.md@043B = 28F724CD </action> <!-- ice floor -->
<action>maincpu.md@0440 = 28F724CD </action> <!-- ice floor -->
<action>maincpu.mq@F720 = 3AF5161602180A16</action>
<action>maincpu.mq@F728 = 001602200CFE600A</action>
<action>maincpu.mq@F730 = FFFFFFFFFFC93DF1</action>
<!--
F720 | 16 0A : ld d,$0A
F722 | 18 02 : jr $F726
F724 | 16 16 : ld d,$16
F726 | F5 : push af
F727 | 3A 0A 60 : ld a,($600A) // check demonstration
F72A | FE 0C : cp $0C
F72C | 20 02 : jr nz,$F730
F72E | 16 xx : ld d,$xx
F730 | F1 : pop af
F731 | 3D : dec a
F732 | C9 : ret
-->
</script>
<script state="change">
<action>maincpu.mb@F72F = param</action>
<action>maincpu.mb@0CB3 = param</action> <!-- bonus floor -->
</script>
<script state="off">
<action>maincpu.md@041F = 283D0A16 </action>
<action>maincpu.md@043B = 283D1616 </action>
<action>maincpu.md@0440 = 283D1616 </action>
<action>maincpu.mq@F720 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@F728 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@F730 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mb@0CB3 = 19 </action>
</script>
</cheat>
<cheat desc="multiple jump">
<script state="on">
<action>maincpu.md@038F = 4FF740CD </action>
<action>maincpu.mq@F740 = 017EDD0CFE600A3A</action>
<action>maincpu.mq@F748 = 79C879CB124EDDC0</action>
<action>maincpu.mq@F750 = FFFFC90177DD03E6</action>
<!--
F740 | 3A 0A 60 : ld a,($600A) // check demonstration
F743 | FE 0C : cp $0C
F745 | DD 7E 01 : ld a,(ix+$01) // read status
F748 | C0 : ret nz
F749 | DD 4E 12 : ld c,(ix+$12) // read input
F74C | CB 79 : bit 7,c
F74E | C8 : ret z
F74F | 79 : ld a,c
F750 | E6 03 : and $03
F752 | DD 77 01 : ld (ix+$01),a
F755 | C9 : ret
-->
</script>
<script state="off">
<action>maincpu.md@038F = 4F007EDD </action>
<action>maincpu.mq@F740 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@F748 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@F750 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
</mamecheat>
marioe.xml
Code: Select all
<!-- Mario Bros. (US, Revision E) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.mb@11F3 = 18</action> <!-- fireball -->
<action>maincpu.mb@1A36 = C9</action> <!-- ice -->
<action>maincpu.mb@2487 = 18</action> <!-- fireball -->
<action>maincpu.mb@249E = C9</action> <!-- ice -->
<action>maincpu.mb@53AF = 9A</action> <!-- enemy -->
<action>maincpu.mb@53B3 = 9A</action> <!-- fireball -->
</script>
<script state="off">
<action>maincpu.mb@11F3 = 28</action>
<action>maincpu.mb@1A36 = D8</action>
<action>maincpu.mb@2487 = 28</action>
<action>maincpu.mb@249E = C0</action>
<action>maincpu.mb@53AF = 55</action>
<action>maincpu.mb@53B3 = 55</action>
</script>
</cheat>
<cheat desc="player speed">
<parameter>
<item value="0x01">01 (slow)</item>
<item value="0x02">02 </item>
<item value="0x04">03 </item>
<item value="0x06">04 </item>
<item value="0x08">05 (fast)</item>
</parameter>
<script state="on">
<action>maincpu.md@0494 = DDF740CD </action>
<action>maincpu.mq@F740 = 0CFE600A3A0646DD</action>
<action>maincpu.mq@F748 = FFFFFFFFC90006C0</action>
<!--
F740 | DD 46 06 : ld b,(ix+$06)
F743 | 3A 0A 60 : ld a,($600A) // check demonstration
F746 | FE 0C : cp $0C
F748 | C0 : ret nz
F749 | 06 xx : ld b,$xx
F74B | C9 : ret
-->
</script>
<script state="change">
<action>maincpu.mb@F74A = param</action>
</script>
<script state="off">
<action>maincpu.md@0494 = DD0646DD </action>
<action>maincpu.mq@F740 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@F748 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="slip speed">
<parameter>
<item value="0x01">01 (no slip) </item>
<item value="0x10">02 </item>
<item value="0x20">03 </item>
<item value="0x40">04 </item>
<item value="0x80">05 (long slip)</item>
</parameter>
<script state="on">
<action>maincpu.md@041F = 28F750CD </action> <!-- normal floor -->
<action>maincpu.md@043B = 28F754CD </action> <!-- ice floor -->
<action>maincpu.md@0440 = 28F754CD </action> <!-- ice floor -->
<action>maincpu.mq@F750 = 3AF5161602180A16</action>
<action>maincpu.mq@F758 = 001602200CFE600A</action>
<action>maincpu.mq@F760 = FFFFFFFFFFC93DF1</action>
<!--
F750 | 16 0A : ld d,$0A
F752 | 18 02 : jr $F756
F754 | 16 16 : ld d,$16
F756 | F5 : push af
F757 | 3A 0A 60 : ld a,($600A) // check demonstration
F75A | FE 0C : cp $0C
F75C | 20 02 : jr nz,$F760
F75E | 16 xx : ld d,$xx
F760 | F1 : pop af
F761 | 3D : dec a
F762 | C9 : ret
-->
</script>
<script state="change">
<action>maincpu.mb@F75F = param</action>
<action>maincpu.mb@0CB3 = param</action> <!-- bonus floor -->
</script>
<script state="off">
<action>maincpu.md@041F = 283D0A16 </action>
<action>maincpu.md@043B = 283D1616 </action>
<action>maincpu.md@0440 = 283D1616 </action>
<action>maincpu.mq@F750 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@F758 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@F760 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mb@0CB3 = 19 </action>
</script>
</cheat>
<cheat desc="multiple jump">
<script state="on">
<action>maincpu.md@038F = 4FF770CD </action>
<action>maincpu.mq@F770 = 017EDD0CFE600A3A</action>
<action>maincpu.mq@F778 = 79C879CB124EDDC0</action>
<action>maincpu.mq@F780 = FFFFC90177DD03E6</action>
<!--
F770 | 3A 0A 60 : ld a,($600A) // check demonstration
F773 | FE 0C : cp $0C
F775 | DD 7E 01 : ld a,(ix+$01) // read status
F778 | C0 : ret nz
F779 | DD 4E 12 : ld c,(ix+$12) // read input
F77C | CB 79 : bit 7,c
F77E | C8 : ret z
F77F | 79 : ld a,c
F780 | E6 03 : and $03
F782 | DD 77 01 : ld (ix+$01),a
F785 | C9 : ret
-->
</script>
<script state="off">
<action>maincpu.md@038F = 4F007EDD </action>
<action>maincpu.mq@F770 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@F778 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@F780 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
</mamecheat>
marioj.xml
Code: Select all
<!-- Mario Bros. (Japan, Revision C) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.mb@11FE = 18</action> <!-- fireball -->
<action>maincpu.mb@1A2E = C9</action> <!-- ice -->
<action>maincpu.mb@247F = 18</action> <!-- fireball -->
<action>maincpu.mb@2496 = C9</action> <!-- ice -->
<action>maincpu.mb@53E7 = D2</action> <!-- enemy -->
<action>maincpu.mb@53EB = D2</action> <!-- fireball -->
</script>
<script state="off">
<action>maincpu.mb@11FE = 28</action>
<action>maincpu.mb@1A2E = D8</action>
<action>maincpu.mb@247F = 28</action>
<action>maincpu.mb@2496 = C0</action>
<action>maincpu.mb@53E7 = 8D</action>
<action>maincpu.mb@53EB = 8D</action>
</script>
</cheat>
<cheat desc="player speed">
<parameter>
<item value="0x01">01 (slow)</item>
<item value="0x02">02 </item>
<item value="0x04">03 </item>
<item value="0x06">04 </item>
<item value="0x08">05 (fast)</item>
</parameter>
<script state="on">
<action>maincpu.md@0493 = DDF740CD </action>
<action>maincpu.mq@F740 = 0CFE600A3A0646DD</action>
<action>maincpu.mq@F748 = FFFFFFFFC90006C0</action>
<!--
F740 | DD 46 06 : ld b,(ix+$06)
F743 | 3A 0A 60 : ld a,($600A) // check demonstration
F746 | FE 0C : cp $0C
F748 | C0 : ret nz
F749 | 06 xx : ld b,$xx
F74B | C9 : ret
-->
</script>
<script state="change">
<action>maincpu.mb@F74A = param</action>
</script>
<script state="off">
<action>maincpu.md@0493 = DD0646DD </action>
<action>maincpu.mq@F740 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@F748 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="slip speed">
<parameter>
<item value="0x01">01 (no slip) </item>
<item value="0x10">02 </item>
<item value="0x20">03 </item>
<item value="0x40">04 </item>
<item value="0x80">05 (long slip)</item>
</parameter>
<script state="on">
<action>maincpu.md@041E = 28F750CD </action> <!-- normal floor -->
<action>maincpu.md@043A = 28F754CD </action> <!-- ice floor -->
<action>maincpu.md@043F = 28F754CD </action> <!-- ice floor -->
<action>maincpu.mq@F750 = 3AF5161602180A16</action>
<action>maincpu.mq@F758 = 001602200CFE600A</action>
<action>maincpu.mq@F760 = FFFFFFFFFFC93DF1</action>
<!--
F750 | 16 0A : ld d,$0A
F752 | 18 02 : jr $F756
F754 | 16 16 : ld d,$16
F756 | F5 : push af
F757 | 3A 0A 60 : ld a,($600A) // check demonstration
F75A | FE 0C : cp $0C
F75C | 20 02 : jr nz,$F760
F75E | 16 xx : ld d,$xx
F760 | F1 : pop af
F761 | 3D : dec a
F762 | C9 : ret
-->
</script>
<script state="change">
<action>maincpu.mb@F75F = param</action>
<action>maincpu.mb@0CBE = param</action> <!-- bonus floor -->
</script>
<script state="off">
<action>maincpu.md@041E = 283D0A16 </action>
<action>maincpu.md@043A = 283D1616 </action>
<action>maincpu.md@043F = 283D1616 </action>
<action>maincpu.mq@F750 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@F758 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@F760 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mb@0CBE = 19 </action>
</script>
</cheat>
<cheat desc="multiple jump">
<script state="on">
<action>maincpu.md@038F = 4FF770CD </action>
<action>maincpu.mq@F770 = 017EDD0CFE600A3A</action>
<action>maincpu.mq@F778 = 79C879CB124EDDC0</action>
<action>maincpu.mq@F780 = FFFFC90177DD03E6</action>
<!--
F770 | 3A 0A 60 : ld a,($600A) // check demonstration
F773 | FE 0C : cp $0C
F775 | DD 7E 01 : ld a,(ix+$01) // read status
F778 | C0 : ret nz
F779 | DD 4E 12 : ld c,(ix+$12) // read input
F77C | CB 79 : bit 7,c
F77E | C8 : ret z
F77F | 79 : ld a,c
F780 | E6 03 : and $03
F782 | DD 77 01 : ld (ix+$01),a
F785 | C9 : ret
-->
</script>
<script state="off">
<action>maincpu.md@038F = 4F007EDD </action>
<action>maincpu.mq@F770 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@F778 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@F780 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
</mamecheat>
masao.xml
Code: Select all
<!-- Masao -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.mb@11F3 = 18</action> <!-- fireball -->
<action>maincpu.mb@1A36 = C9</action> <!-- ice -->
<action>maincpu.mb@2487 = 18</action> <!-- fireball -->
<action>maincpu.mb@249E = C9</action> <!-- ice -->
<action>maincpu.mb@53AF = 9A</action> <!-- enemy -->
<action>maincpu.mb@53B3 = 9A</action> <!-- fireball -->
</script>
<script state="off">
<action>maincpu.mb@11F3 = 28</action>
<action>maincpu.mb@1A36 = D8</action>
<action>maincpu.mb@2487 = 28</action>
<action>maincpu.mb@249E = C0</action>
<action>maincpu.mb@53AF = 55</action>
<action>maincpu.mb@53B3 = 55</action>
</script>
</cheat>
<cheat desc="player speed">
<parameter>
<item value="0x01">01 (slow)</item>
<item value="0x02">02 </item>
<item value="0x04">03 </item>
<item value="0x06">04 </item>
<item value="0x08">05 (fast)</item>
</parameter>
<script state="on">
<action>maincpu.md@0494 = DDF710CD </action>
<action>maincpu.mq@F710 = 0CFE600A3A0646DD</action>
<action>maincpu.mq@F718 = FFFFFFFFC90006C0</action>
<!--
F710 | DD 46 06 : ld b,(ix+$06)
F713 | 3A 0A 60 : ld a,($600A) // check demonstration
F716 | FE 0C : cp $0C
F718 | C0 : ret nz
F719 | 06 xx : ld b,$xx
F71B | C9 : ret
-->
</script>
<script state="change">
<action>maincpu.mb@F71A = param</action>
</script>
<script state="off">
<action>maincpu.md@0494 = DD0646DD </action>
<action>maincpu.mq@F710 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@F718 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="slip speed">
<parameter>
<item value="0x01">01 (no slip) </item>
<item value="0x10">02 </item>
<item value="0x20">03 </item>
<item value="0x40">04 </item>
<item value="0x80">05 (long slip)</item>
</parameter>
<script state="on">
<action>maincpu.md@041F = 28F720CD </action> <!-- normal floor -->
<action>maincpu.md@043B = 28F724CD </action> <!-- ice floor -->
<action>maincpu.md@0440 = 28F724CD </action> <!-- ice floor -->
<action>maincpu.mq@F720 = 3AF5161602180A16</action>
<action>maincpu.mq@F728 = 001602200CFE600A</action>
<action>maincpu.mq@F730 = FFFFFFFFFFC93DF1</action>
<!--
F720 | 16 0A : ld d,$0A
F722 | 18 02 : jr $F726
F724 | 16 16 : ld d,$16
F726 | F5 : push af
F727 | 3A 0A 60 : ld a,($600A) // check demonstration
F72A | FE 0C : cp $0C
F72C | 20 02 : jr nz,$F730
F72E | 16 xx : ld d,$xx
F730 | F1 : pop af
F731 | 3D : dec a
F732 | C9 : ret
-->
</script>
<script state="change">
<action>maincpu.mb@F72F = param</action>
<action>maincpu.mb@0CB3 = param</action> <!-- bonus floor -->
</script>
<script state="off">
<action>maincpu.md@041F = 283D0A16 </action>
<action>maincpu.md@043B = 283D1616 </action>
<action>maincpu.md@0440 = 283D1616 </action>
<action>maincpu.mq@F720 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@F728 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@F730 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mb@0CB3 = 19 </action>
</script>
</cheat>
<cheat desc="multiple jump">
<script state="on">
<action>maincpu.md@038F = 4FF740CD </action>
<action>maincpu.mq@F740 = 017EDD0CFE600A3A</action>
<action>maincpu.mq@F748 = 79C879CB124EDDC0</action>
<action>maincpu.mq@F750 = FFFFC90177DD03E6</action>
<!--
F740 | 3A 0A 60 : ld a,($600A) // check demonstration
F743 | FE 0C : cp $0C
F745 | DD 7E 01 : ld a,(ix+$01) // read status
F748 | C0 : ret nz
F749 | DD 4E 12 : ld c,(ix+$12) // read input
F74C | CB 79 : bit 7,c
F74E | C8 : ret z
F74F | 79 : ld a,c
F750 | E6 03 : and $03
F752 | DD 77 01 : ld (ix+$01),a
F755 | C9 : ret
-->
</script>
<script state="off">
<action>maincpu.md@038F = 4F007EDD </action>
<action>maincpu.mq@F740 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@F748 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@F750 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
</mamecheat>
pestplce.xml
Code: Select all
<!-- Pest Place -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.mb@11FE = 18</action> <!-- fireball -->
<action>maincpu.mb@1A2E = C9</action> <!-- ice -->
<action>maincpu.mb@247F = 18</action> <!-- fireball -->
<action>maincpu.mb@2496 = C9</action> <!-- ice -->
<action>maincpu.mb@53E7 = D2</action> <!-- enemy -->
<action>maincpu.mb@53EB = D2</action> <!-- fireball -->
</script>
<script state="off">
<action>maincpu.mb@11FE = 28</action>
<action>maincpu.mb@1A2E = D8</action>
<action>maincpu.mb@247F = 28</action>
<action>maincpu.mb@2496 = C0</action>
<action>maincpu.mb@53E7 = 8D</action>
<action>maincpu.mb@53EB = 8D</action>
</script>
</cheat>
<cheat desc="player speed">
<parameter>
<item value="0x01">01 (slow)</item>
<item value="0x02">02 </item>
<item value="0x04">03 </item>
<item value="0x06">04 </item>
<item value="0x08">05 (fast)</item>
</parameter>
<script state="on">
<action>maincpu.md@0493 = DDB7E0CD </action>
<action>maincpu.mq@B7E0 = 0CFE600A3A0646DD</action>
<action>maincpu.mq@B7E8 = FFFFFFFFC90006C0</action>
<!--
B7E0 | DD 46 06 : ld b,(ix+$06)
B7E3 | 3A 0A 60 : ld a,($600A) // check demonstration
B7E6 | FE 0C : cp $0C
B7E8 | C0 : ret nz
B7E9 | 06 xx : ld b,$xx
B7EB | C9 : ret
-->
</script>
<script state="change">
<action>maincpu.mb@B7EA = param</action>
</script>
<script state="off">
<action>maincpu.md@0493 = DD0646DD </action>
<action>maincpu.mq@B7E0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@B7E8 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="slip speed">
<parameter>
<item value="0x01">01 (no slip) </item>
<item value="0x10">02 </item>
<item value="0x20">03 </item>
<item value="0x40">04 </item>
<item value="0x80">05 (long slip)</item>
</parameter>
<script state="on">
<action>maincpu.md@041E = 28B7F0CD </action> <!-- normal floor -->
<action>maincpu.md@043A = 28B7F4CD </action> <!-- ice floor -->
<action>maincpu.md@043F = 28B7F4CD </action> <!-- ice floor -->
<action>maincpu.mq@B7F0 = 3AF5161602180A16</action>
<action>maincpu.mq@B7F8 = 001602200CFE600A</action>
<action>maincpu.mq@B800 = FFFFFFFFFFC93DF1</action>
<!--
B7F0 | 16 0A : ld d,$0A
B7F2 | 18 02 : jr $B7E6
B7F4 | 16 16 : ld d,$16
B7F6 | F5 : push af
B7F7 | 3A 0A 60 : ld a,($600A) // check demonstration
B7FA | FE 0C : cp $0C
B7FC | 20 02 : jr nz,$B800
B7FE | 16 xx : ld d,$xx
B800 | F1 : pop af
B801 | 3D : dec a
B802 | C9 : ret
-->
</script>
<script state="change">
<action>maincpu.mb@B7FF = param</action>
<action>maincpu.mb@0CBE = param</action> <!-- bonus floor -->
</script>
<script state="off">
<action>maincpu.md@041E = 283D0A16 </action>
<action>maincpu.md@043A = 283D1616 </action>
<action>maincpu.md@043F = 283D1616 </action>
<action>maincpu.mq@B7F0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@B7F8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@B800 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mb@0CBE = 19 </action>
</script>
</cheat>
<cheat desc="multiple jump">
<script state="on">
<action>maincpu.md@038F = 4FB810CD </action>
<action>maincpu.mq@B810 = 017EDD0CFE600A3A</action>
<action>maincpu.mq@B818 = 79C879CB124EDDC0</action>
<action>maincpu.mq@B820 = FFFFC90177DD03E6</action>
<!--
B810 | 3A 0A 60 : ld a,($600A) // check demonstration
B813 | FE 0C : cp $0C
B815 | DD 7E 01 : ld a,(ix+$01) // read status
B818 | C0 : ret nz
B819 | DD 4E 12 : ld c,(ix+$12) // read input
B81C | CB 79 : bit 7,c
B81E | C8 : ret z
B81F | 79 : ld a,c
B820 | E6 03 : and $03
B822 | DD 77 01 : ld (ix+$01),a
B825 | C9 : ret
-->
</script>
<script state="off">
<action>maincpu.md@038F = 4F007EDD </action>
<action>maincpu.mq@B810 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@B818 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@B820 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
</mamecheat>
mariobl.xml
Code: Select all
<!-- Mario Bros. (bootleg on Ambush Hardware, set 1) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.mb@11FE = 18</action> <!-- fireball -->
<action>maincpu.mb@1A2E = C9</action> <!-- ice -->
<action>maincpu.mb@247F = 18</action> <!-- fireball -->
<action>maincpu.mb@2496 = C9</action> <!-- ice -->
<action>maincpu.mb@53E7 = D2</action> <!-- enemy -->
<action>maincpu.mb@53EB = D2</action> <!-- fireball -->
</script>
<script state="off">
<action>maincpu.mb@11FE = 28</action>
<action>maincpu.mb@1A2E = D8</action>
<action>maincpu.mb@247F = 28</action>
<action>maincpu.mb@2496 = C0</action>
<action>maincpu.mb@53E7 = 8D</action>
<action>maincpu.mb@53EB = 8D</action>
</script>
</cheat>
<cheat desc="player speed">
<parameter>
<item value="0x01">01 (slow)</item>
<item value="0x02">02 </item>
<item value="0x04">03 </item>
<item value="0x06">04 </item>
<item value="0x08">05 (fast)</item>
</parameter>
<script state="on">
<action>maincpu.md@0493 = DDF950CD </action>
<action>maincpu.mq@F950 = 0CFE600A3A0646DD</action>
<action>maincpu.mq@F958 = FFFFFFFFC90006C0</action>
<!--
F950 | DD 46 06 : ld b,(ix+$06)
F953 | 3A 0A 60 : ld a,($600A) // check demonstration
F956 | FE 0C : cp $0C
F958 | C0 : ret nz
F959 | 06 xx : ld b,$xx
F95B | C9 : ret
-->
</script>
<script state="change">
<action>maincpu.mb@F95A = param</action>
</script>
<script state="off">
<action>maincpu.md@0493 = DD0646DD </action>
<action>maincpu.mq@F950 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@F958 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="slip speed">
<parameter>
<item value="0x01">01 (no slip) </item>
<item value="0x10">02 </item>
<item value="0x20">03 </item>
<item value="0x40">04 </item>
<item value="0x80">05 (long slip)</item>
</parameter>
<script state="on">
<action>maincpu.md@041E = 28F960CD </action> <!-- normal floor -->
<action>maincpu.md@043A = 28F964CD </action> <!-- ice floor -->
<action>maincpu.md@043F = 28F964CD </action> <!-- ice floor -->
<action>maincpu.mq@F960 = 3AF5161602180A16</action>
<action>maincpu.mq@F968 = 001602200CFE600A</action>
<action>maincpu.mq@F970 = FFFFFFFFFFC93DF1</action>
<!--
F960 | 16 0A : ld d,$0A
F962 | 18 02 : jr $F966
F964 | 16 16 : ld d,$16
F966 | F5 : push af
F967 | 3A 0A 60 : ld a,($600A) // check demonstration
F96A | FE 0C : cp $0C
F96C | 20 02 : jr nz,$F970
F96E | 16 xx : ld d,$xx
F970 | F1 : pop af
F971 | 3D : dec a
F972 | C9 : ret
-->
</script>
<script state="change">
<action>maincpu.mb@F96F = param</action>
<action>maincpu.mb@0CBE = param</action> <!-- bonus floor -->
</script>
<script state="off">
<action>maincpu.md@041E = 283D0A16 </action>
<action>maincpu.md@043A = 283D1616 </action>
<action>maincpu.md@043F = 283D1616 </action>
<action>maincpu.mq@F960 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@F968 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@F970 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mb@0CBE = 19 </action>
</script>
</cheat>
<cheat desc="multiple jump">
<script state="on">
<action>maincpu.md@038F = 4FF980CD </action>
<action>maincpu.mq@F980 = 017EDD0CFE600A3A</action>
<action>maincpu.mq@F988 = 79C879CB124EDDC0</action>
<action>maincpu.mq@F990 = FFFFC90177DD03E6</action>
<!--
F980 | 3A 0A 60 : ld a,($600A) // check demonstration
F983 | FE 0C : cp $0C
F985 | DD 7E 01 : ld a,(ix+$01) // read status
F988 | C0 : ret nz
F989 | DD 4E 12 : ld c,(ix+$12) // read input
F98C | CB 79 : bit 7,c
F98E | C8 : ret z
F98F | 79 : ld a,c
F990 | E6 03 : and $03
F992 | DD 77 01 : ld (ix+$01),a
F995 | C9 : ret
-->
</script>
<script state="off">
<action>maincpu.md@038F = 4F007EDD </action>
<action>maincpu.mq@F980 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@F988 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@F990 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
</mamecheat>
mariobla.xml
Code: Select all
<!-- Mario Bros. (bootleg on Ambush Hardware, set 2) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.mb@11FE = 18</action> <!-- fireball -->
<action>maincpu.mb@1A2E = C9</action> <!-- ice -->
<action>maincpu.mb@247F = 18</action> <!-- fireball -->
<action>maincpu.mb@2496 = C9</action> <!-- ice -->
<action>maincpu.mb@53E7 = D2</action> <!-- enemy -->
<action>maincpu.mb@53EB = D2</action> <!-- fireball -->
</script>
<script state="off">
<action>maincpu.mb@11FE = 28</action>
<action>maincpu.mb@1A2E = D8</action>
<action>maincpu.mb@247F = 28</action>
<action>maincpu.mb@2496 = C0</action>
<action>maincpu.mb@53E7 = 8D</action>
<action>maincpu.mb@53EB = 8D</action>
</script>
</cheat>
<cheat desc="player speed">
<parameter>
<item value="0x01">01 (slow)</item>
<item value="0x02">02 </item>
<item value="0x04">03 </item>
<item value="0x06">04 </item>
<item value="0x08">05 (fast)</item>
</parameter>
<script state="on">
<action>maincpu.md@0493 = DDF960CD </action>
<action>maincpu.mq@F960 = 0CFE600A3A0646DD</action>
<action>maincpu.mq@F968 = FFFFFFFFC90006C0</action>
<!--
F960 | DD 46 06 : ld b,(ix+$06)
F963 | 3A 0A 60 : ld a,($600A) // check demonstration
F966 | FE 0C : cp $0C
F968 | C0 : ret nz
F969 | 06 xx : ld b,$xx
F96B | C9 : ret
-->
</script>
<script state="change">
<action>maincpu.mb@F96A = param</action>
</script>
<script state="off">
<action>maincpu.md@0493 = DD0646DD </action>
<action>maincpu.mq@F960 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@F968 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="slip speed">
<parameter>
<item value="0x01">01 (no slip) </item>
<item value="0x10">02 </item>
<item value="0x20">03 </item>
<item value="0x40">04 </item>
<item value="0x80">05 (long slip)</item>
</parameter>
<script state="on">
<action>maincpu.md@041E = 28F970CD </action> <!-- normal floor -->
<action>maincpu.md@043A = 28F974CD </action> <!-- ice floor -->
<action>maincpu.md@043F = 28F974CD </action> <!-- ice floor -->
<action>maincpu.mq@F970 = 3AF5161602180A16</action>
<action>maincpu.mq@F978 = 001602200CFE600A</action>
<action>maincpu.mq@F980 = FFFFFFFFFFC93DF1</action>
<!--
F970 | 16 0A : ld d,$0A
F972 | 18 02 : jr $F976
F974 | 16 16 : ld d,$16
F976 | F5 : push af
F977 | 3A 0A 60 : ld a,($600A) // check demonstration
F97A | FE 0C : cp $0C
F97C | 20 02 : jr nz,$F980
F97E | 16 xx : ld d,$xx
F980 | F1 : pop af
F981 | 3D : dec a
F982 | C9 : ret
-->
</script>
<script state="change">
<action>maincpu.mb@F97F = param</action>
<action>maincpu.mb@0CBE = param</action> <!-- bonus floor -->
</script>
<script state="off">
<action>maincpu.md@041E = 283D0A16 </action>
<action>maincpu.md@043A = 283D1616 </action>
<action>maincpu.md@043F = 283D1616 </action>
<action>maincpu.mq@F970 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@F978 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@F980 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mb@0CBE = 19 </action>
</script>
</cheat>
<cheat desc="multiple jump">
<script state="on">
<action>maincpu.md@038F = 4FF990CD </action>
<action>maincpu.mq@F990 = 017EDD0CFE600A3A</action>
<action>maincpu.mq@F998 = 79C879CB124EDDC0</action>
<action>maincpu.mq@F9A0 = FFFFC90177DD03E6</action>
<!--
F990 | 3A 0A 60 : ld a,($600A) // check demonstration
F993 | FE 0C : cp $0C
F995 | DD 7E 01 : ld a,(ix+$01) // read status
F998 | C0 : ret nz
F999 | DD 4E 12 : ld c,(ix+$12) // read input
F99C | CB 79 : bit 7,c
F99E | C8 : ret z
F99F | 79 : ld a,c
F9A0 | E6 03 : and $03
F9A2 | DD 77 01 : ld (ix+$01),a
F9A5 | C9 : ret
-->
</script>
<script state="off">
<action>maincpu.md@038F = 4F007EDD </action>
<action>maincpu.mq@F990 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@F998 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@F9A0 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
</mamecheat>
"multiple jump" : Rewritten routine.