[megadriv/eswat]+ ESWAT

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jman
Posts: 1040
Joined: Tue Dec 01, 2020 1:24 pm
Been thanked: 4 times

[megadriv/eswat]+ ESWAT

Post by jman »

megadriv/eswat and megadriv/eswatj don't have codes in official database based on 0.264.

RAM codes collection. These are common codes between two sets.

Code: Select all

<mamecheat version="1">

    <cheat desc="Infinite Continues">
        <script state="run">
            <action>maincpu.pb@FFFF91 = 09</action>
        </script>
    </cheat>

    <cheat desc="Infinite Lives">
        <script state="run">
            <action>maincpu.pb@FFFF39 = 62</action>
        </script>
    </cheat>

    <cheat desc="Infinite Energy">
        <script state="run">
            <action>maincpu.pd@FFFF26 = 00400040</action>
        </script>
    </cheat>

    <cheat desc="Infinite Burner">
        <script state="run">
            <action>maincpu.pb@FFF0DF = 00</action> <!-- flag for no burner in mission 4 -->
            <action>maincpu.pb@FFFF2B = 40</action>
        </script>
    </cheat>

    <cheat desc="Invincibility">
        <script state="run">
            <action>maincpu.pb@FFD1F0 |= 02</action> <!-- flag -->
            <action>maincpu.pb@FFD1F1 = 02</action> <!-- timer -->
        </script>
    </cheat>

    <cheat desc="Always Have All Weapons">
        <script state="run">
            <action>maincpu.pb@FFFF2E |= 01</action> <!-- shot -->
            <action>maincpu.pb@FFFF30 |= 01</action> <!-- super -->
            <action>maincpu.pb@FFFF32 |= 01</action> <!-- r.l. -->
            <action>maincpu.pb@FFFF34 |= 01</action> <!-- p.c. -->
            <action>maincpu.pb@FFFF36 |= 01</action> <!-- fire -->
        </script>
    </cheat>

    <cheat desc="Player State (test)">
        <parameter>
            <item value="0xDF">Normal Police</item>
            <item value="0x20">Cyber Police</item>
        </parameter>
        <script state="run">
            <action condition="param == DF">maincpu.pb@FFD1E2 &amp;= param</action>
            <action condition="param == 20">maincpu.pb@FFD1E2 |= param</action>
        </script>
    </cheat>

    <cheat desc="Starting Mission">
        <comment>reset the game to enable selected mission</comment>
        <parameter>
            <item value="0x00">Mission 1</item>
            <item value="0x02">Mission 2</item>
            <item value="0x04">Mission 3</item>
            <item value="0x06">Mission 4</item>
            <item value="0x08">Mission 5</item>
            <item value="0x0A">Mission 6</item>
            <item value="0x0C">Mission 7</item>
            <item value="0x0E">Mission 8</item>
        </parameter>
        <script state="run">
            <action condition="maincpu.pb@FFFF2D == 00">maincpu.pb@FFFF2D = param</action>
        </script>
    </cheat>

</mamecheat>
  • "Always Have All weapons" : You have all weapons with "Normal Police" but can't select (weapon select button has no response).
  • "Player State" : Test code. Wrong color when you set as "Cyber Police" in mission 1 and 2 (or "normal police" after mission 3).
  • "Starting Mission" : You need to reset the game after select mission.
ROM codes collection. All codes are WIP.
megadriv/eswat.xml

Code: Select all

<!-- ESWAT - City Under Siege (Europe, USA, rev. A) -->
<mamecheat version="1">

    <cheat desc="no hit">
        <script state="on">
            <action>mdslot:cart:rom.mb@02106 = 60</action> <!-- trap (mission 2) -->
            <action>mdslot:cart:rom.mb@07BCC = 60</action> <!-- objects -->
            <action>mdslot:cart:rom.mb@32BB1 = 0A</action> <!-- trap (mission 4) -->
        </script>
        <script state="off">
            <action>mdslot:cart:rom.mb@02106 = 66</action>
            <action>mdslot:cart:rom.mb@07BCC = 66</action>
            <action>mdslot:cart:rom.mb@32BB1 = 0C</action>
        </script>
    </cheat>

    <cheat desc="rapid fire">
        <script state="on">
            <action>mdslot:cart:rom.mb@07C3 = 98</action> <!-- cyber police (p.c.) -->
            <action>mdslot:cart:rom.mb@0DE1 = 98</action> <!-- police (jump) -->
            <action>mdslot:cart:rom.mb@0F9F = 02</action> <!-- police (common) -->
            <action>mdslot:cart:rom.mb@0FE9 = 02</action> <!-- police (crouch) -->
            <action>mdslot:cart:rom.mb@1073 = 02</action> <!-- police (crouch) -->
            <action>mdslot:cart:rom.mb@1C59 = 98</action> <!-- cyber police (shot) -->
            <action>mdslot:cart:rom.mb@1DAD = 02</action> <!-- police (common) -->
            <action>mdslot:cart:rom.mb@1D0D = 02</action> <!-- cyber police (super) -->
        </script>
        <script state="off">
            <action>mdslot:cart:rom.mb@07C3 = 99</action>
            <action>mdslot:cart:rom.mb@0DE1 = 99</action>
            <action>mdslot:cart:rom.mb@0F9F = 07</action>
            <action>mdslot:cart:rom.mb@0FE9 = 06</action>
            <action>mdslot:cart:rom.mb@1073 = 08</action>
            <action>mdslot:cart:rom.mb@1C59 = 99</action>
            <action>mdslot:cart:rom.mb@1DAD = 08</action>
            <action>mdslot:cart:rom.mb@1D0D = 10</action>
        </script>
    </cheat>

    <cheat desc="no burner decrement">
        <script state="on">
            <action>mdslot:cart:rom.mw@00B70 = 4E71</action> <!-- flag check (mission 4) -->
            <action>mdslot:cart:rom.mw@026D8 = 4E71</action> <!-- flag check (mission 4) -->
            <action>mdslot:cart:rom.mw@0274C = 7E00</action> <!-- decrement value -->
            <action>mdslot:cart:rom.mw@2AB1E = 7E00</action> <!-- decrement value (mission 4 start) -->
        </script>
        <script state="off">
            <action>mdslot:cart:rom.mw@00B70 = 660E</action>
            <action>mdslot:cart:rom.mw@026D8 = 6638</action>
            <action>mdslot:cart:rom.mw@0274C = 7EFF</action>
            <action>mdslot:cart:rom.mw@2AB1E = 7EFF</action>
        </script>
    </cheat>

    <cheat desc="sound test mode">
        <!-- music : 0x01 - 0x0c, sfx : 0x10 - 0x3d, voice : 0x40 - 0x43 -->
        <!-- you can't stop voices by sound stop button -->
        <comment>set &quot;skip rom check&quot; then reset the game (F3)</comment>
        <script state="on">
            <action>mdslot:cart:rom.mw@063F4 = 6050            </action> <!-- disable sega logo -->
            <action>mdslot:cart:rom.md@06462 = 00017220        </action>
            <action>mdslot:cart:rom.mq@17220 = 41F880004EB86E4C</action>
            <action>mdslot:cart:rom.mq@17228 = 1438F0050C020004</action>
            <action>mdslot:cart:rom.mq@17230 = 660253100C020008</action>
            <action>mdslot:cart:rom.mq@17238 = 660252100C020002</action>
            <action>mdslot:cart:rom.mq@17240 = 6604041000100C02</action>
            <action>mdslot:cart:rom.mq@17248 = 0001660406100010</action>
            <action>mdslot:cart:rom.mq@17250 = 0C02004066204EB8</action>
            <action>mdslot:cart:rom.mq@17258 = 6CF210100C000040</action>
            <action>mdslot:cart:rom.mq@17260 = 6C0A000000804EB8</action>
            <action>mdslot:cart:rom.mq@17268 = 6C72600A04000040</action>
            <action>mdslot:cart:rom.mq@17270 = 12004EB86DC20C02</action>
            <action>mdslot:cart:rom.mq@17278 = 001066044EB86D16</action>
            <action>mdslot:cart:rom.mq@17280 = 60A2FFFFFFFFFFFF</action>
            <!--
            17220 | 41F8 8000 : lea     $8000.w, A0 // sound code address ($ff8000)
            17224 | 4EB8 6E4C : jsr     $6e4c.w     // wait interrupt
            17228 | 1438 F005 : move.b  $f005.w, D2 // read input ($fff005)
            1722C | 0C02 0004 : cmpi.b  #$4, D2
            17230 | 6602      : bne     $17234
            17232 | 5310      : subq.b  #1, (A0)    // decrease code -01
            17234 | 0C02 0008 : cmpi.b  #$8, D2
            17238 | 6602      : bne     $1723c
            1723A | 5210      : addq.b  #1, (A0)    // increase code +01
            1723C | 0C02 0002 : cmpi.b  #$2, D2
            17240 | 6604      : bne     $17246
            17242 | 0410 0010 : subi.b  #$10, (A0)  // decraese code -10
            17246 | 0C02 0001 : cmpi.b  #$1, D2
            1724A | 6604      : bne     $17250
            1724C | 0610 0010 : addi.b  #$10, (A0)  // increase code +10
            17250 | 0C02 0040 : cmpi.b  #$40, D2
            17254 | 6620      : bne     $17276
            17256 | 4EB8 6CF2 : jsr     $6cf2.w     // play sound
            1725A | 1010      : move.b  (A0), D0
            1725C | 0C00 0040 : cmpi.b  #$40, D0
            17260 | 6C0A      : bge     $1726c
            17262 | 0000 0080 : ori.b   #$80, D0    // music, sfx
            17266 | 4EB8 6C72 : jsr     $6c72.w
            1726A | 600A      : bra     $17276
            1726C | 0400 0040 : subi.b  #$40, D0    // voice
            17270 | 1200      : move.b  D0, D1
            17272 | 4EB8 6DC2 : jsr     $6dc2.w
            17276 | 0C02 0010 : cmpi.b  #$10, D2
            1727A | 6604      : bne     $17280
            1727C | 4EB8 6D16 : jsr     $6d16.w     // sound stop
            17280 | 60A2      : bra     $17224
            -->
        </script>
        <script state="run">
            <output format="----- sound test mode -----"       line="10" align="center" />
            <output format="left : decrease code -01"          line="11" align="center" />
            <output format="right : increase code +01"         line="12" align="center" />
            <output format="down : decrease code -10"          line="13" align="center" />
            <output format="up : increase code +10"            line="14" align="center" />
            <output format="button 1 : play sound"             line="15" align="center" />
            <output format="button 2 : stop sound"             line="16" align="center" />
            <output format="----------------------------"      line="17" align="center" />
            <output format="&lt;&lt; sound code %02X &gt;&gt;" line="19" align="center"  >
                <argument>maincpu.pb@FF8000</argument>
            </output>
        </script>
        <script state="off">
            <action>mdslot:cart:rom.mw@063F4 = 6666            </action>
            <action>mdslot:cart:rom.md@06462 = 0002B164        </action>
            <action>mdslot:cart:rom.mq@17220 = FFFFFFFFFFFFFFFF</action>
            <action>mdslot:cart:rom.mq@17228 = FFFFFFFFFFFFFFFF</action>
            <action>mdslot:cart:rom.mq@17230 = FFFFFFFFFFFFFFFF</action>
            <action>mdslot:cart:rom.mq@17238 = FFFFFFFFFFFFFFFF</action>
            <action>mdslot:cart:rom.mq@17240 = FFFFFFFFFFFFFFFF</action>
            <action>mdslot:cart:rom.mq@17248 = FFFFFFFFFFFFFFFF</action>
            <action>mdslot:cart:rom.mq@17250 = FFFFFFFFFFFFFFFF</action>
            <action>mdslot:cart:rom.mq@17258 = FFFFFFFFFFFFFFFF</action>
            <action>mdslot:cart:rom.mq@17260 = FFFFFFFFFFFFFFFF</action>
            <action>mdslot:cart:rom.mq@17268 = FFFFFFFFFFFFFFFF</action>
            <action>mdslot:cart:rom.mq@17270 = FFFFFFFFFFFFFFFF</action>
            <action>mdslot:cart:rom.mq@17278 = FFFFFFFFFFFFFFFF</action>
            <action>mdslot:cart:rom.mq@17280 = FFFFFFFFFFFFFFFF</action>
        </script>
    </cheat>

    <cheat desc="skip rom check">
        <script state="on">
            <action>mdslot:cart:rom.mw@0336 = 6014</action>
        </script>
        <script state="off">
            <action>mdslot:cart:rom.mw@0336 = 2011</action>
        </script>
    </cheat>

</mamecheat>
megadriv/eswatj.xml

Code: Select all

<!-- Cyber Police ESWAT (Japan, rev. 0) -->
<mamecheat version="1">

    <cheat desc="no hit">
        <script state="on">
            <action>mdslot:cart:rom.mb@020E2 = 60</action> <!-- trap (mission 2) -->
            <action>mdslot:cart:rom.mb@0798A = 60</action> <!-- objects -->
            <action>mdslot:cart:rom.mb@32741 = 0A</action> <!-- trap (mission 4) -->
        </script>
        <script state="off">
            <action>mdslot:cart:rom.mb@020E2 = 66</action>
            <action>mdslot:cart:rom.mb@0798A = 66</action>
            <action>mdslot:cart:rom.mb@32741 = 0C</action>
        </script>
    </cheat>

    <cheat desc="rapid fire">
        <script state="on">
            <action>mdslot:cart:rom.mb@07B5 = 98</action> <!-- cyber police (p.c.) -->
            <action>mdslot:cart:rom.mb@0DC7 = 98</action> <!-- police (jump) -->
            <action>mdslot:cart:rom.mb@0F85 = 02</action> <!-- police (common) -->
            <action>mdslot:cart:rom.mb@0FCF = 02</action> <!-- police (crouch) -->
            <action>mdslot:cart:rom.mb@1059 = 02</action> <!-- police (crouch) -->
            <action>mdslot:cart:rom.mb@1C41 = 98</action> <!-- cyber police (shot) -->
            <action>mdslot:cart:rom.mb@1D83 = 02</action> <!-- police (common) -->
            <action>mdslot:cart:rom.mb@1CE3 = 02</action> <!-- cyber police (super) -->
        </script>
        <script state="off">
            <action>mdslot:cart:rom.mb@07B5 = 99</action>
            <action>mdslot:cart:rom.mb@0DC7 = 99</action>
            <action>mdslot:cart:rom.mb@0F85 = 07</action>
            <action>mdslot:cart:rom.mb@0FCF = 06</action>
            <action>mdslot:cart:rom.mb@1059 = 08</action>
            <action>mdslot:cart:rom.mb@1C41 = 99</action>
            <action>mdslot:cart:rom.mb@1D83 = 08</action>
            <action>mdslot:cart:rom.mb@1CE3 = 10</action>
        </script>
    </cheat>

    <cheat desc="no burner decrement">
        <script state="on">
            <action>mdslot:cart:rom.mw@00B62 = 4E71</action> <!-- flag check (mission 4) -->
            <action>mdslot:cart:rom.mw@0264E = 4E71</action> <!-- flag check (mission 4) -->
            <action>mdslot:cart:rom.mw@026C2 = 7E00</action> <!-- decrement value -->
            <action>mdslot:cart:rom.mw@2AB14 = 7E00</action> <!-- decrement value (mission 4 start) -->
        </script>
        <script state="off">
            <action>mdslot:cart:rom.mw@00B62 = 660E</action>
            <action>mdslot:cart:rom.mw@0264E = 6638</action>
            <action>mdslot:cart:rom.mw@026C2 = 7EFF</action>
            <action>mdslot:cart:rom.mw@2AB14 = 7EFF</action>
        </script>
    </cheat>

    <cheat desc="sound test mode">
        <!-- music : 0x01 - 0x0c, sfx : 0x10 - 0x3d, voice : 0x40 - 0x43 -->
        <!-- you can't stop voices by sound stop button -->
        <comment>set &quot;skip rom check&quot; then reset the game (F3)</comment>
        <script state="on">
            <action>mdslot:cart:rom.mw@0631E = 603C            </action> <!-- disable sega logo -->
            <action>mdslot:cart:rom.md@0636A = 00017220        </action>
            <action>mdslot:cart:rom.mq@17220 = 41F880004EB90002</action>
            <action>mdslot:cart:rom.mq@17228 = CA541438F0050C02</action>
            <action>mdslot:cart:rom.mq@17230 = 0004660253100C02</action>
            <action>mdslot:cart:rom.mq@17238 = 0008660252100C02</action>
            <action>mdslot:cart:rom.mq@17240 = 0002660404100010</action>
            <action>mdslot:cart:rom.mq@17248 = 0C02000166040610</action>
            <action>mdslot:cart:rom.mq@17250 = 00100C0200406620</action>
            <action>mdslot:cart:rom.mq@17258 = 4EB86ABA10100C00</action>
            <action>mdslot:cart:rom.mq@17260 = 00406C0A00000080</action>
            <action>mdslot:cart:rom.mq@17268 = 4EB86A3A600A0400</action>
            <action>mdslot:cart:rom.mq@17270 = 004012004EB86B8A</action>
            <action>mdslot:cart:rom.mq@17278 = 0C02001066044EB8</action>
            <action>mdslot:cart:rom.mq@17280 = 6ADE60A0FFFFFFFF</action>
            <!--
            17220 | 41F8 8000      : lea     $8000.w, A0 // sound code address ($ff8000)
            17224 | 4EB9 0002 CA54 : jsr     $2ca54.l    // wait interrupt
            1722A | 1438 F005      : move.b  $f005.w, D2 // read input ($fff005)
            1722E | 0C02 0004      : cmpi.b  #$4, D2
            17232 | 6602           : bne     $17236
            17234 | 5310           : subq.b  #1, (A0)    // decrease code -01
            17236 | 0C02 0008      : cmpi.b  #$8, D2
            1723A | 6602           : bne     $1723e
            1723C | 5210           : addq.b  #1, (A0)    // increase code +01
            1723E | 0C02 0002      : cmpi.b  #$2, D2
            17242 | 6604           : bne     $17248
            17244 | 0410 0010      : subi.b  #$10, (A0)  // decraese code -10
            17248 | 0C02 0001      : cmpi.b  #$1, D2
            1724C | 6604           : bne     $17252
            1724E | 0610 0010      : addi.b  #$10, (A0)  // increase code +10
            17252 | 0C02 0040      : cmpi.b  #$40, D2
            17256 | 6620           : bne     $17278
            17258 | 4EB8 6ABA      : jsr     $6aba.w     // play sound
            1725C | 1010           : move.b  (A0), D0
            1725E | 0C00 0040      : cmpi.b  #$40, D0
            17262 | 6C0A           : bge     $1726e
            17264 | 0000 0080      : ori.b   #$80, D0    // music, sfx
            17268 | 4EB8 6A3A      : jsr     $6a3a.w
            1726C | 600A           : bra     $17278
            1726E | 0400 0040      : subi.b  #$40, D0    // voice
            17272 | 1200           : move.b  D0, D1
            17274 | 4EB8 6B8A      : jsr     $6b8a.w
            17278 | 0C02 0010      : cmpi.b  #$10, D2
            1727C | 6604           : bne     $17282
            1727E | 4EB8 6ADE      : jsr     $6ade.w     // sound stop
            17282 | 60A0           : bra     $17224
            -->
        </script>
        <script state="run">
            <output format="----- sound test mode -----"       line="10" align="center" />
            <output format="left : decrease code -01"          line="11" align="center" />
            <output format="right : increase code +01"         line="12" align="center" />
            <output format="down : decrease code -10"          line="13" align="center" />
            <output format="up : increase code +10"            line="14" align="center" />
            <output format="button 1 : play sound"             line="15" align="center" />
            <output format="button 2 : stop sound"             line="16" align="center" />
            <output format="----------------------------"      line="17" align="center" />
            <output format="&lt;&lt; sound code %02X &gt;&gt;" line="19" align="center"  >
                <argument>maincpu.pb@FF8000</argument>
            </output>
        </script>
        <script state="off">
            <action>mdslot:cart:rom.mw@0631E = 6644            </action>
            <action>mdslot:cart:rom.md@0636A = 0002B152        </action>
            <action>mdslot:cart:rom.mq@17220 = FFFFFFFFFFFFFFFF</action>
            <action>mdslot:cart:rom.mq@17228 = FFFFFFFFFFFFFFFF</action>
            <action>mdslot:cart:rom.mq@17230 = FFFFFFFFFFFFFFFF</action>
            <action>mdslot:cart:rom.mq@17238 = FFFFFFFFFFFFFFFF</action>
            <action>mdslot:cart:rom.mq@17240 = FFFFFFFFFFFFFFFF</action>
            <action>mdslot:cart:rom.mq@17248 = FFFFFFFFFFFFFFFF</action>
            <action>mdslot:cart:rom.mq@17250 = FFFFFFFFFFFFFFFF</action>
            <action>mdslot:cart:rom.mq@17258 = FFFFFFFFFFFFFFFF</action>
            <action>mdslot:cart:rom.mq@17260 = FFFFFFFFFFFFFFFF</action>
            <action>mdslot:cart:rom.mq@17268 = FFFFFFFFFFFFFFFF</action>
            <action>mdslot:cart:rom.mq@17270 = FFFFFFFFFFFFFFFF</action>
            <action>mdslot:cart:rom.mq@17278 = FFFFFFFFFFFFFFFF</action>
            <action>mdslot:cart:rom.mq@17280 = FFFFFFFFFFFFFFFF</action>
        </script>
    </cheat>

    <cheat desc="skip rom check">
        <script state="on">
            <action>mdslot:cart:rom.mw@0334 = 6014</action>
        </script>
        <script state="off">
            <action>mdslot:cart:rom.mw@0334 = 2011</action>
        </script>
    </cheat>

</mamecheat>
jman

my wip cheat database back-up (2024/09/06 ver.)
https://u11.getuploader.com/uploader/download/1589
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