This forum is for posting M.A.M.E. Work In Progress "Arcade"cheats that are not quite ready for the prime time. If the cheats are buggy or the cheat descriptions are non-standard then please post them here. Help maybe given but there are no guarantees and they will only be added to the cheat file when the cheat file maintainer is happy with them.
jman
Posts: 1093 Joined: Tue Dec 01, 2020 1:24 pm
Been thanked: 5 times
Post
by jman » Mon Dec 20, 2021 9:31 am
Code: Select all
<cheat desc="no hit">
<script state="on">
<action>maincpu.mb@d867 = 20</action> <!-- enemy -->
<action>maincpu.mb@db4f = 20</action> <!-- bullet -->
</script>
<script state="off">
<action>maincpu.mb@d867 = 27</action>
<action>maincpu.mb@db4f = 24</action>
</script>
</cheat>
<cheat desc="auto fire">
<script state="on">
<action>maincpu.mb@e060 = 00</action>
</script>
<script state="off">
<action>maincpu.mb@e060 = 04</action>
</script>
</cheat>
<cheat desc="walk through wall">
<script state="on">
<action>maincpu.mw@9213 = 4f12</action>
</script>
<script state="off">
<action>maincpu.mw@9213 = a6c6</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.mw@81c1 = fe60</action>
<action>maincpu.mq@fe60 = d711f6380bd11127</action>
<action>maincpu.mq@fe68 = f7c1fb26020a10c1</action>
<action>maincpu.mq@fe70 = f726020c10c1ef26</action>
<action>maincpu.mq@fe78 = 0496102006c1df26</action>
<action>maincpu.mq@fe80 = 058601b7381020d8</action>
<!--
fe60 | d7 11 : STB $11
fe62 | f6 38 0B : LDB $380B // read input
fe65 | d1 11 : CMPB $11
fe67 | 27 f7 : BEQ $FE60
fe69 | c1 fb : CMPB #$FB
fe6b | 26 02 : BNE $FE6F
fe6d | 0a 10 : DEC $10 // decrease code
fe6f | c1 f7 : CMPB #$F7
fe71 | 26 02 : BNE $FE75
fe73 | 0c 10 : INC $10 // increase code
fe75 | c1 ef : CMPB #$EF
fe77 | 26 04 : BNE $FE7D
fe79 | 96 10 : LDA $10 // play sound
fe7b | 20 06 : BRA $FE83
fe7d | c1 df : CMPB #$DF
fe7f | 26 05 : BNE $FE86
fe81 | 86 01 : LDA #$01 // stop sound
fe83 | b7 38 10 : STA $3810 // send sound code
fe86 | 20 d8 : BRA $FE60
-->
</script>
<script state="run">
<output format="----- garyo retsuden sound test mode -----" line="10" align="center" />
<output format="left : decrease code" line="11" align="center" />
<output format="right : increase code" line="12" align="center" />
<output format="button 1 : play sound" line="13" align="center" />
<output format="button 2 : stop sound" line="14" align="center" />
<output format="----------------------------" line="15" align="center" />
<output format="<< sound code %2.2X >>" line="17" align="center">
<argument>maincpu.pb@1210</argument>
</output>
</script>
<script state="off">
<action>maincpu.mw@81c1 = e426</action>
<action>maincpu.mq@fe60 = 0000000000000000</action>
<action>maincpu.mq@fe68 = 0000000000000000</action>
<action>maincpu.mq@fe70 = 0000000000000000</action>
<action>maincpu.mq@fe78 = 0000000000000000</action>
<action>maincpu.mq@fe80 = 0000000000000000</action>
</script>
</cheat>
jman
Posts: 1093 Joined: Tue Dec 01, 2020 1:24 pm
Been thanked: 5 times
Post
by jman » Sat Dec 31, 2022 1:51 am
Code: Select all
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.mw@81c1 = fe60</action>
<action>maincpu.mq@fe60 = 9711b6380b911127</action>
<action>maincpu.mq@fe68 = f7d61081fb26015a</action>
<action>maincpu.mq@fe70 = 81f726015c81fd26</action>
<action>maincpu.mq@fe78 = 02c01081fe2602cb</action>
<action>maincpu.mq@fe80 = 10d71081ef270681</action>
<action>maincpu.mq@fe88 = df2605c601f73810</action>
<action>maincpu.mq@fe90 = 20ceffffffffffff</action>
<!--
fe60 | 97 11 : STA $11
fe62 | b6 38 0b : LDA $380B // read input
fe65 | 91 11 : CMPA $11
fe67 | 27 f7 : BEQ $FE60
fe69 | d6 10 : LDB $10
fe6b | 81 fb : CMPA #$FB
fe6d | 26 01 : BNE $FE70
fe6f | 5a : DECB // decrease code -01
fe70 | 81 f7 : CMPA #$F7
fe72 | 26 01 : BNE $FE75
fe74 | 5c : INCB // increase code +01
fe75 | 81 fd : CMPA #$FD
fe77 | 26 02 : BNE $FE7B
fe79 | c0 10 : SUBB #$10 // decrease code -10
fe7b | 81 fe : CMPA #$FE
fe7d | 26 02 : BNE $FE81
fe7f | cb 10 : ADDB #$10 // increase code +10
fe81 | d7 10 : STB $10
fe83 | 81 ef : CMPA #$EF
fe85 | 27 06 : BEQ $FE8D
fe87 | 81 df : CMPA #$DF
fe89 | 26 05 : BNE $FE90
fe8b | c6 01 : LDB #$01 // stop sound
fe8d | f7 38 10 : STB $3810 // send sound code
fe90 | 20 ce : BRA $FE60
-->
</script>
<script state="run">
<output format="----- garyo retsuden sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %2.2X >>" line="19" align="center" >
<argument>maincpu.pb@1210</argument>
</output>
</script>
<script state="off">
<action>maincpu.mw@81c1 = e426</action>
<action>maincpu.mq@fe60 = ffffffffffffffff</action>
<action>maincpu.mq@fe68 = ffffffffffffffff</action>
<action>maincpu.mq@fe70 = ffffffffffffffff</action>
<action>maincpu.mq@fe78 = ffffffffffffffff</action>
<action>maincpu.mq@fe80 = ffffffffffffffff</action>
<action>maincpu.mq@fe88 = ffffffffffffffff</action>
<action>maincpu.mq@fe90 = ffffffffffffffff</action>
</script>
</cheat>
"sound test mode" : rewrite routine. add up/down key (code ±10).
jman
Posts: 1093 Joined: Tue Dec 01, 2020 1:24 pm
Been thanked: 5 times
Post
by jman » Sat Nov 30, 2024 2:21 am
garyoret.xml
Code: Select all
<!-- Garyo Retsuden (Japan) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.mb@D867 = 20</action> <!-- enemy (1P) -->
<action>maincpu.mb@D8B9 = 20</action> <!-- enemy (2P) -->
<action>maincpu.mb@DB4F = 20</action> <!-- bullet -->
</script>
<script state="off">
<action>maincpu.mb@D867 = 27</action>
<action>maincpu.mb@D8B9 = 27</action>
<action>maincpu.mb@DB4F = 24</action>
</script>
</cheat>
<cheat desc="walk through wall">
<script state="on">
<action>maincpu.mw@9213 = 4F12</action>
</script>
<script state="off">
<action>maincpu.mw@9213 = A6C6</action>
</script>
</cheat>
<cheat desc="rapid fire">
<script state="on">
<action>maincpu.mb@E060 = 00</action> <!-- 1P -->
<action>maincpu.mb@E097 = 00</action> <!-- 2P -->
</script>
<script state="off">
<action>maincpu.mb@E060 = 04</action>
<action>maincpu.mb@E097 = 00</action>
</script>
</cheat>
<cheat desc="player speed">
<parameter>
<item value="0x08">01 (slow)</item>
<item value="0x18">02 </item>
<item value="0x28">03 </item>
<item value="0x38">04 </item>
<item value="0x48">05 (fast)</item>
</parameter>
<script state="on">
<action>maincpu.mb@9366 = C6</action> <!-- up -->
<action>maincpu.mb@9373 = C6</action> <!-- down -->
<action>maincpu.mb@9380 = C6</action> <!-- left -->
<action>maincpu.mb@938D = C6</action> <!-- right -->
<action>maincpu.mb@939A = C6</action> <!-- upper-left : left -->
<action>maincpu.mb@93A6 = C6</action> <!-- upper-left : up -->
<action>maincpu.mb@93B3 = C6</action> <!-- lower-left : left -->
<action>maincpu.mb@93BF = C6</action> <!-- lower-left : down -->
<action>maincpu.mb@93CC = C6</action> <!-- upper-right : right -->
<action>maincpu.mb@93D8 = C6</action> <!-- upper-right : up -->
<action>maincpu.mb@93E5 = C6</action> <!-- lower-right : right -->
<action>maincpu.mb@93F1 = C6</action> <!-- lower-right : up -->
</script>
<script state="change">
<action>maincpu.mb@9367 = param</action>
<action>maincpu.mb@9374 = -param</action>
<action>maincpu.mb@9381 = param</action>
<action>maincpu.mb@938E = -param</action>
<action>maincpu.mb@939B = param</action>
<action>maincpu.mb@93A7 = param</action>
<action>maincpu.mb@93B4 = param</action>
<action>maincpu.mb@93C0 = -param</action>
<action>maincpu.mb@93CD = -param</action>
<action>maincpu.mb@93D9 = param</action>
<action>maincpu.mb@93E6 = -param</action>
<action>maincpu.mb@93F2 = -param</action>
</script>
<script state="off">
<action>maincpu.mw@9366 = E621</action>
<action>maincpu.mw@9373 = E623</action>
<action>maincpu.mw@9380 = E624</action>
<action>maincpu.mw@938D = E626</action>
<action>maincpu.mw@939A = E628</action>
<action>maincpu.mw@93A6 = E629</action>
<action>maincpu.mw@93B3 = E62A</action>
<action>maincpu.mw@93BF = E62B</action>
<action>maincpu.mw@93CC = E62C</action>
<action>maincpu.mw@93D8 = E62D</action>
<action>maincpu.mw@93E5 = E62E</action>
<action>maincpu.mw@93F1 = E62F</action>
</script>
</cheat>
<cheat desc="short hit mark">
<script state="on">
<action>maincpu.mb@9AF3 = 00</action>
</script>
<script state="off">
<action>maincpu.mb@9AF3 = 1B</action>
</script>
</cheat>
<cheat desc="easy level finish">
<comment>press start button to finish current level</comment>
<script state="on">
<action>maincpu.mw@843E = 81FF </action>
<action>maincpu.mw@8431 = FEB0 </action>
<action>maincpu.mq@FEB0 = BDDFA1B6380B8540</action>
<action>maincpu.mq@FEB8 = 260486FF97A839FF</action>
<!--
FEB0 | BD DF A1 : JSR $DFA1
FEB3 | B6 38 0B : LDA $380B
FEB6 | 85 40 : BITA #$40 // check 1P start button
FEB8 | 26 04 : BNE $FEBE
FEBA | 86 FF : LDA #$FF
FEBC | 97 A8 : STA $A8
FEBE | 39 : RTS
-->
</script>
<script state="off">
<action>maincpu.mw@843E = 8101 </action>
<action>maincpu.mw@8431 = DFA1 </action>
<action>maincpu.mq@FEB0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@FEB8 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="starting level">
<parameter min="0x01" max="0x08" step="0x01" />
<script state="on">
<action>maincpu.md@83DE = BDFEA0BD </action>
<action>maincpu.md@8400 = BDFEA0C6 </action>
<action>maincpu.mq@FEA0 = 8600B7130239FFFF</action>
<!--
FEA0 | 86 xx : LDA #$xx
FEA2 | B7 13 02 : STA $1302
FEA5 | 39 : RTS
-->
</script>
<script state="change">
<action>maincpu.mb@FEA1 = param - 1</action>
</script>
<script state="off">
<action>maincpu.md@83DE = 7F1302BD </action>
<action>maincpu.md@8400 = 7F1302C6 </action>
<action>maincpu.mq@FEA0 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.mw@81C1 = FE60 </action>
<action>maincpu.mq@FE60 = 9701B6380B910127</action>
<action>maincpu.mq@FE68 = F7D60081FB26015A</action>
<action>maincpu.mq@FE70 = 81F726015C81FD26</action>
<action>maincpu.mq@FE78 = 02C01081FE2602CB</action>
<action>maincpu.mq@FE80 = 10D70081EF270681</action>
<action>maincpu.mq@FE88 = DF2605C601F73810</action>
<action>maincpu.mq@FE90 = 20CEFFFFFFFFFFFF</action>
<!--
FE60 | 97 01 : STA $01
FE62 | B6 38 0B : LDA $380B // read input
FE65 | 91 01 : CMPA $01
FE67 | 27 F7 : BEQ $FE60
FE69 | D6 00 : LDB $00
FE6B | 81 FB : CMPA #$FB
FE6D | 26 01 : BNE $FE70
FE6F | 5A : DECB // decrease code -01
FE70 | 81 F7 : CMPA #$F7
FE72 | 26 01 : BNE $FE75
FE74 | 5C : INCB // increase code +01
FE75 | 81 FD : CMPA #$FD
FE77 | 26 02 : BNE $FE7B
FE79 | C0 10 : SUBB #$10 // decrease code -10
FE7B | 81 FE : CMPA #$FE
FE7D | 26 02 : BNE $FE81
FE7F | CB 10 : ADDB #$10 // increase code +10
FE81 | D7 00 : STB $00
FE83 | 81 EF : CMPA #$EF
FE85 | 27 06 : BEQ $FE8D // play sound
FE87 | 81 DF : CMPA #$DF
FE89 | 26 05 : BNE $FE90
FE8B | C6 01 : LDB #$01 // stop sound
FE8D | F7 38 10 : STB $3810 // send sound code
FE90 | 20 CE : BRA $FE60
-->
</script>
<script state="run">
<output format="----- sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center" >
<argument>maincpu.pb@1200</argument>
</output>
</script>
<script state="off">
<action>maincpu.mw@81C1 = E426 </action>
<action>maincpu.mq@FE60 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@FE68 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@FE70 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@FE78 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@FE80 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@FE88 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@FE90 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
</mamecheat>
"no hit" and "rapid fire" : Fixed that these codes don't work in case of player 2.
"player speed", "short hit mark" and "starting level" : Added new.
"easy level finish" : Added new. You can finish current level when you press player 1 start button.