[smashtv] Smash T.V.

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jman
Posts: 1255
Joined: Tue Dec 01, 2020 1:24 pm
Been thanked: 9 times

[smashtv] Smash T.V.

Post by jman »

I have searched another "Invincibility" code and found it.
This code is "no hit" (no shield) but you don't need to die and turn it OFF at the end of last level.

smashtv.xml

Code: Select all

<!-- Smash T.V. (rev 8.00) -->
<mamecheat version="1">

    <cheat desc="Invincibility">
        <script state="on">
            <action>temp0 = maindata.mw@C32A8</action>
        </script>
        <script state="run">
            <action>maindata.mw@C32A8 = C000</action> <!-- ($ffe19450) -->
        </script>
        <script state="off">
            <action>maindata.mw@C32A8 = temp0</action>
        </script>
    </cheat>

</mamecheat>
smashtv6.xml

Code: Select all

<!-- Smash T.V. (rev 6.00) -->
<mamecheat version="1">

    <cheat desc="Invincibility">
        <script state="on">
            <action>temp0 = maindata.mw@C3298</action>
        </script>
        <script state="run">
            <action>maindata.mw@C3298 = C000</action> <!-- ($ffe194c0) -->
        </script>
        <script state="off">
            <action>maindata.mw@C3298 = temp0</action>
        </script>
    </cheat>

</mamecheat>
smashtv5.xml

Code: Select all

<!-- Smash T.V. (rev 5.00) -->
<mamecheat version="1">

    <cheat desc="Invincibility">
        <script state="on">
            <action>temp0 = maindata.mw@C3288</action>
        </script>
        <script state="run">
            <action>maindata.mw@C3288 = C000</action> <!-- ($ffe19440) -->
        </script>
        <script state="off">
            <action>maindata.mw@C3288 = temp0</action>
        </script>
    </cheat>

</mamecheat>
smashtv4.xml

Code: Select all

<!-- Smash T.V. (rev 4.00) -->
<mamecheat version="1">

    <cheat desc="Invincibility">
        <script state="on">
            <action>temp0 = maindata.mw@C32D2</action>
        </script>
        <script state="run">
            <action>maindata.mw@C32D2 = C000</action> <!-- ($ffe19690) -->
        </script>
        <script state="off">
            <action>maindata.mw@C32D2 = temp0</action>
        </script>
    </cheat>

</mamecheat>
smashtv3.xml

Code: Select all

<!-- Smash T.V. (rev 3.01) -->
<mamecheat version="1">

    <cheat desc="Invincibility">
        <script state="on">
            <action>temp0 = maindata.mw@C3296</action>
        </script>
        <script state="run">
            <action>maindata.mw@C3296 = C000</action> <!-- ($ffe194b0) -->
        </script>
        <script state="off">
            <action>maindata.mw@C3296 = temp0</action>
        </script>
    </cheat>

</mamecheat>
These codes don't load in 0.264 or former because name of ROM region has replaced "user1" to "maindata" in 0.265.
These users thanked the author jman for the post:
ultimatepump
Rating: 33.33%
 
jman

my wip cheat database back-up (2024/12/01 ver.)
https://u3.getuploader.com/...../download/47
downloadpass : jman2020
jman
Posts: 1255
Joined: Tue Dec 01, 2020 1:24 pm
Been thanked: 9 times

Re: [smashtv] Smash T.V.

Post by jman »

Current "Select Permanent Weapon" code is too long to read and too hard to analyze. So I try rewriting it.

smashtv.xml

Code: Select all

<!-- Smash T.V. (rev 8.00) -->
<mamecheat version="1">

    <cheat desc="Select Permanent Weapon">
        <comment>This overides any weapons you pick up during play for both players, Select the OFF option after beating Evil MC for the best chance of recovering from the last-minute graphics error</comment>
        <parameter>
            <item value="0x0000">Normal</item>
            <item value="0x0001">3-Way Fire</item>
            <item value="0x0002">Grenades</item>
            <item value="0x0003">Balls</item>
            <item value="0x0004">Missiles</item>
        </parameter>
        <script state="on">
            <action>temp0 = maindata.md@C3CA2</action>
            <action>temp1 = maindata.mq@BFF80</action>
            <action>temp2 = maindata.mq@BFF88</action>
            <action>temp3 = maindata.mq@BFF90</action>
        </script>
        <script state="run">
            <action>maindata.md@C3CA2 = FFDFFC00</action> <!-- ($ffe1e510) -->
            <action>maindata.mq@BFF80 = 0198B00D000009C0</action>
            <action>maindata.mq@BFF88 = 37A0C0800220B00D</action>
            <action>maindata.mq@BFF90 = 000000000000FFE3</action>
            <action>maindata.mw@BFF82 = param</action>
            <!--
            FFDFFC00 | 09C0 xxxx      : MOVI   xxh,A0
            FFDFFC20 | B00D 0198      : MOVE   A0,*A13(198h),0
            FFDFFC40 | B00D 0220      : MOVE   A0,*A13(220h),0
            FFDFFC60 | C080 37A0 FFE3 : JA     FFE337A0h
            -->
        </script>
        <script state="off">
            <action>maindata.md@C3CA2 = temp0</action>
            <action>maindata.mq@BFF80 = temp1</action>
            <action>maindata.mq@BFF88 = temp2</action>
            <action>maindata.mq@BFF90 = temp3</action>
        </script>
    </cheat>

</mamecheat>
smashtv6.xml

Code: Select all

<!-- Smash T.V. (rev 6.00) -->
<mamecheat version="1">

    <cheat desc="Select Permanent Weapon">
        <comment>This overides any weapons you pick up during play for both players, Select the OFF option after beating Evil MC for the best chance of recovering from the last-minute graphics error</comment>
        <parameter>
            <item value="0x0000">Normal</item>
            <item value="0x0001">3-Way Fire</item>
            <item value="0x0002">Grenades</item>
            <item value="0x0003">Balls</item>
            <item value="0x0004">Missiles</item>
        </parameter>
        <script state="on">
            <action>maindata.md@temp0 = C3C92</action>
            <action>maindata.mq@temp1 = BFF80</action>
            <action>maindata.mq@temp2 = BFF88</action>
            <action>maindata.mq@temp3 = BFF90</action>
        </script>
        <script state="run">
            <action>maindata.md@C3C92 = FFDFFC00</action> <!-- ($ffe1e490) -->
            <action>maindata.mq@BFF80 = 0198B00D000009C0</action>
            <action>maindata.mq@BFF88 = 3720C0800220B00D</action>
            <action>maindata.mq@BFF90 = 000000000000FFE3</action>
            <action>maindata.mw@BFF82 = param</action>
            <!--
            FFDFFC00 | 09C0 xxxx      : MOVI   xxh,A0
            FFDFFC20 | B00D 0198      : MOVE   A0,*A13(198h),0
            FFDFFC40 | B00D 0220      : MOVE   A0,*A13(220h),0
            FFDFFC60 | C080 3720 FFE3 : JA     FFE33720h
            -->
        </script>
        <script state="off">
            <action>maindata.md@C3C92 = temp0</action>
            <action>maindata.mq@BFF80 = temp1</action>
            <action>maindata.mq@BFF88 = temp2</action>
            <action>maindata.mq@BFF90 = temp3</action>
        </script>
    </cheat>

</mamecheat>
smashtv5.xml

Code: Select all

<!-- Smash T.V. (rev 5.00) -->
<mamecheat version="1">

    <cheat desc="Select Permanent Weapon">
        <comment>This overides any weapons you pick up during play for both players, Select the OFF option after beating Evil MC for the best chance of recovering from the last-minute graphics error</comment>
        <parameter>
            <item value="0x0000">Normal</item>
            <item value="0x0001">3-Way Fire</item>
            <item value="0x0002">Grenades</item>
            <item value="0x0003">Balls</item>
            <item value="0x0004">Missiles</item>
        </parameter>
        <script state="on">
            <action>temp0 = maindata.md@C3ACC</action>
            <action>temp1 = maindata.mq@BFF80</action>
            <action>temp2 = maindata.mq@BFF88</action>
            <action>temp3 = maindata.mq@BFF90</action>
        </script>
        <script state="run">
            <action>maindata.md@C3ACC = FFDFFC00</action> <!-- ($ffe1d660) -->
            <action>maindata.mq@BFF80 = 0198B00D000009C0</action>
            <action>maindata.mq@BFF88 = 2790C0800220B00D</action>
            <action>maindata.mq@BFF90 = 000000000000FFE3</action>
            <action>maindata.mw@BFF82 = param</action>
            <!--
            FFDFFC00 | 09C0 xxxx      : MOVI   xxh,A0
            FFDFFC20 | B00D 0198      : MOVE   A0,*A13(198h),0
            FFDFFC40 | B00D 0220      : MOVE   A0,*A13(220h),0
            FFDFFC60 | C080 2790 FFE3 : JA     FFE32790h
            -->
        </script>
        <script state="off">
            <action>maindata.md@C3ACC = temp0</action>
            <action>maindata.mq@BFF80 = temp1</action>
            <action>maindata.mq@BFF88 = temp2</action>
            <action>maindata.mq@BFF90 = temp3</action>
        </script>
    </cheat>

</mamecheat>
smashtv4.xml

Code: Select all

<!-- Smash T.V. (rev 4.00) -->
<mamecheat version="1">

    <cheat desc="Select Permanent Weapon">
        <comment>This overides any weapons you pick up during play for both players, Select the OFF option after beating Evil MC for the best chance of recovering from the last-minute graphics error</comment>
        <parameter>
            <item value="0x0000">Normal</item>
            <item value="0x0001">3-Way Fire</item>
            <item value="0x0002">Grenades</item>
            <item value="0x0003">Balls</item>
            <item value="0x0004">Missiles</item>
        </parameter>
        <script state="on">
            <action>maindata.md@temp0 = C3B16</action>
            <action>maindata.mq@temp1 = BFF80</action>
            <action>maindata.mq@temp2 = BFF88</action>
            <action>maindata.mq@temp3 = BFF90</action>
        </script>
        <script state="run">
            <action>maindata.md@C3B16 = FFDFFC00</action> <!-- ($ffe1d8b0) -->
            <action>maindata.mq@BFF80 = 0198B00D000009C0</action>
            <action>maindata.mq@BFF88 = 29E0C0800220B00D</action>
            <action>maindata.mq@BFF90 = 000000000000FFE3</action>
            <action>maindata.mw@BFF82 = param</action>
            <!--
            FFDFFC00 | 09C0 xxxx      : MOVI   xxh,A0
            FFDFFC20 | B00D 0198      : MOVE   A0,*A13(198h),0
            FFDFFC40 | B00D 0220      : MOVE   A0,*A13(220h),0
            FFDFFC60 | C080 29E0 FFE3 : JA     FFE329E0h
            -->
        </script>
        <script state="off">
            <action>maindata.md@C3B16 = temp0</action>
            <action>maindata.mq@BFF80 = temp1</action>
            <action>maindata.mq@BFF88 = temp2</action>
            <action>maindata.mq@BFF90 = temp3</action>
        </script>
    </cheat>

</mamecheat>
smashtv3.xml

Code: Select all

<!-- Smash T.V. (rev 3.01) -->
<mamecheat version="1">

    <cheat desc="Select Permanent Weapon">
        <comment>This overides any weapons you pick up during play for both players, Select the OFF option after beating Evil MC for the best chance of recovering from the last-minute graphics error</comment>
        <parameter>
            <item value="0x0000">Normal</item>
            <item value="0x0001">3-Way Fire</item>
            <item value="0x0002">Grenades</item>
            <item value="0x0003">Balls</item>
            <item value="0x0004">Missiles</item>
        </parameter>
        <script state="on">
            <action>temp0 = maindata.md@C3ADA</action>
            <action>temp1 = maindata.mq@BFF80</action>
            <action>temp2 = maindata.mq@BFF88</action>
            <action>temp3 = maindata.mq@BFF90</action>
        </script>
        <script state="run">
            <action>maindata.md@C3ADA = FFDFFC00</action> <!-- ($ffe1d6d0) -->
            <action>maindata.mq@BFF80 = 0198B00D000009C0</action>
            <action>maindata.mq@BFF88 = 27D0C0800220B00D</action>
            <action>maindata.mq@BFF90 = 000000000000FFE3</action>
            <action>maindata.mw@BFF82 = param</action>
            <!--
            FFDFFC00 | 09C0 xxxx      : MOVI   xxh,A0
            FFDFFC20 | B00D 0198      : MOVE   A0,*A13(198h),0
            FFDFFC40 | B00D 0220      : MOVE   A0,*A13(220h),0
            FFDFFC60 | C080 27D0 FFE3 : JA     FFE327D0h
            -->
        </script>
        <script state="off">
            <action>maindata.md@C3ADA = temp0</action>
            <action>maindata.mq@BFF80 = temp1</action>
            <action>maindata.mq@BFF88 = temp2</action>
            <action>maindata.mq@BFF90 = temp3</action>
        </script>
    </cheat>

</mamecheat>
These users thanked the author jman for the post:
ultimatepump
Rating: 33.33%
 
jman

my wip cheat database back-up (2024/12/01 ver.)
https://u3.getuploader.com/...../download/47
downloadpass : jman2020
ultimatepump
Posts: 26
Joined: Sun Sep 13, 2020 6:55 pm
Has thanked: 3 times

Re: [smashtv] Smash T.V.

Post by ultimatepump »

Thanks!
jman
Posts: 1255
Joined: Tue Dec 01, 2020 1:24 pm
Been thanked: 9 times

[smashtv] Smash T.V.

Post by jman »

"action speed up" : Added new. It's not "moving speed up" but this code has fast actions (fire, die etc).
It's biggest effect that you can shoot a bullet like a machine gun.

smashtv.xml

Code: Select all

<!-- Smash T.V. (rev 8.00) -->
<mamecheat version="1">

    <cheat desc="Action Speed Up">
        <script state="on">
            <action>temp0 = maindata.mq@C1038</action>
            <action>temp1 = maindata.mq@BFFA0</action>
            <action>temp2 = maindata.mq@BFFA8</action>
            <action>temp3 = maindata.mq@BFFB0</action>
            <action>temp4 = maindata.mq@BFFB8</action>
            <action>temp5 = maindata.mq@BFFC0</action>
            <action>temp6 = maindata.mq@BFFC8</action>
        </script>
        <script state="run">
            <action>maindata.mq@C1038 = C81FFFDFFD000D5F</action> <!-- ($ffe081c0) -->
            <action>maindata.mq@BFFA0 = 010DE2B007AB9520</action>
            <action>maindata.mq@BFFA8 = E2D007ABCA05496D</action>
            <action>maindata.mq@BFFB0 = 1E20CB07496D010D</action>
            <action>maindata.mq@BFFB8 = C002000109C0CB03</action>
            <action>maindata.mq@BFFC0 = FEFF0B40400109C0</action>
            <action>maindata.mq@BFFC8 = 0000000000000960</action>
            <!--
            FFDFFD00 | 9520           : MOVE   *A9+,A0,0
            FFDFFD10 | 07AB E2B0 010D : MOVE   @10DE2B0h,A11,1
            FFDFFD40 | 496D           : CMP    A11,A13
            FFDFFD50 | CA05           : JREQ   FFDFFDB0h
            FFDFFD60 | 07AB E2D0 010D : MOVE   @10DE2D0h,A11,1
            FFDFFD90 | 496D           : CMP    A11,A13
            FFDFFDA0 | CB07           : JRNE   FFDFFE20h
            FFDFFDB0 | 1E20           : BTST   Eh,A0
            FFDFFDC0 | CB03           : JRNE   FFDFFE00h
            FFDFFDD0 | 09C0 0001      : MOVI   1h,A0
            FFDFFDF0 | C002           : JR     FFDFFE20h
            FFDFFE00 | 09C0 4001      : MOVI   4001h,A0
            FFDFFE20 | 0B40 FEFF      : CMPI   100h,A0
            FFDFFE40 | 0960           : RETS
            -->
        </script>
        <script state="off">
            <action>maindata.mq@C1038 = temp0</action>
            <action>maindata.mq@BFFA0 = temp1</action>
            <action>maindata.mq@BFFA8 = temp2</action>
            <action>maindata.mq@BFFB0 = temp3</action>
            <action>maindata.mq@BFFB8 = temp4</action>
            <action>maindata.mq@BFFC0 = temp5</action>
            <action>maindata.mq@BFFC8 = temp6</action>
        </script>
    </cheat>

</mamecheat>
smashtv6.xml

Code: Select all

<!-- Smash T.V. (rev 6.00) -->
<mamecheat version="1">

    <cheat desc="Action Speed Up">
        <script state="on">
            <action>temp0 = maindata.mq@C1038</action>
            <action>temp1 = maindata.mq@BFFA0</action>
            <action>temp2 = maindata.mq@BFFA8</action>
            <action>temp3 = maindata.mq@BFFB0</action>
            <action>temp4 = maindata.mq@BFFB8</action>
            <action>temp5 = maindata.mq@BFFC0</action>
            <action>temp6 = maindata.mq@BFFC8</action>
        </script>
        <script state="run">
            <action>maindata.mq@C1038 = C81FFFDFFD000D5F</action> <!-- ($ffe081c0) -->
            <action>maindata.mq@BFFA0 = 010DE2B007AB9520</action>
            <action>maindata.mq@BFFA8 = E2D007ABCA05496D</action>
            <action>maindata.mq@BFFB0 = 1E20CB07496D010D</action>
            <action>maindata.mq@BFFB8 = C002000109C0CB03</action>
            <action>maindata.mq@BFFC0 = FEFF0B40400109C0</action>
            <action>maindata.mq@BFFC8 = 0000000000000960</action>
            <!--
            FFDFFD00 | 9520           : MOVE   *A9+,A0,0
            FFDFFD10 | 07AB E2B0 010D : MOVE   @10DE2B0h,A11,1
            FFDFFD40 | 496D           : CMP    A11,A13
            FFDFFD50 | CA05           : JREQ   FFDFFDB0h
            FFDFFD60 | 07AB E2D0 010D : MOVE   @10DE2D0h,A11,1
            FFDFFD90 | 496D           : CMP    A11,A13
            FFDFFDA0 | CB07           : JRNE   FFDFFE20h
            FFDFFDB0 | 1E20           : BTST   Eh,A0
            FFDFFDC0 | CB03           : JRNE   FFDFFE00h
            FFDFFDD0 | 09C0 0001      : MOVI   1h,A0
            FFDFFDF0 | C002           : JR     FFDFFE20h
            FFDFFE00 | 09C0 4001      : MOVI   4001h,A0
            FFDFFE20 | 0B40 FEFF      : CMPI   100h,A0
            FFDFFE40 | 0960           : RETS
            -->
        </script>
        <script state="off">
            <action>maindata.mq@C1038 = temp0</action>
            <action>maindata.mq@BFFA0 = temp1</action>
            <action>maindata.mq@BFFA8 = temp2</action>
            <action>maindata.mq@BFFB0 = temp3</action>
            <action>maindata.mq@BFFB8 = temp4</action>
            <action>maindata.mq@BFFC0 = temp5</action>
            <action>maindata.mq@BFFC8 = temp6</action>
        </script>
    </cheat>

</mamecheat>
smashtv5.xml

Code: Select all

<!-- Smash T.V. (rev 5.00) -->
<mamecheat version="1">

    <cheat desc="Action Speed Up">
        <script state="on">
            <action>temp0 = maindata.mq@C1038</action>
            <action>temp1 = maindata.mq@BFFA0</action>
            <action>temp2 = maindata.mq@BFFA8</action>
            <action>temp3 = maindata.mq@BFFB0</action>
            <action>temp4 = maindata.mq@BFFB8</action>
            <action>temp5 = maindata.mq@BFFC0</action>
            <action>temp6 = maindata.mq@BFFC8</action>
        </script>
        <script state="run">
            <action>maindata.mq@C1038 = C81FFFDFFD000D5F</action> <!-- ($ffe081c0) -->
            <action>maindata.mq@BFFA0 = 010DE2B007AB9520</action>
            <action>maindata.mq@BFFA8 = E2D007ABCA05496D</action>
            <action>maindata.mq@BFFB0 = 1E20CB07496D010D</action>
            <action>maindata.mq@BFFB8 = C002000109C0CB03</action>
            <action>maindata.mq@BFFC0 = FEFF0B40400109C0</action>
            <action>maindata.mq@BFFC8 = 0000000000000960</action>
            <!--
            FFDFFD00 | 9520           : MOVE   *A9+,A0,0
            FFDFFD10 | 07AB E2B0 010D : MOVE   @10DE2B0h,A11,1
            FFDFFD40 | 496D           : CMP    A11,A13
            FFDFFD50 | CA05           : JREQ   FFDFFDB0h
            FFDFFD60 | 07AB E2D0 010D : MOVE   @10DE2D0h,A11,1
            FFDFFD90 | 496D           : CMP    A11,A13
            FFDFFDA0 | CB07           : JRNE   FFDFFE20h
            FFDFFDB0 | 1E20           : BTST   Eh,A0
            FFDFFDC0 | CB03           : JRNE   FFDFFE00h
            FFDFFDD0 | 09C0 0001      : MOVI   1h,A0
            FFDFFDF0 | C002           : JR     FFDFFE20h
            FFDFFE00 | 09C0 4001      : MOVI   4001h,A0
            FFDFFE20 | 0B40 FEFF      : CMPI   100h,A0
            FFDFFE40 | 0960           : RETS
            -->
        </script>
        <script state="off">
            <action>maindata.mq@C1038 = temp0</action>
            <action>maindata.mq@BFFA0 = temp1</action>
            <action>maindata.mq@BFFA8 = temp2</action>
            <action>maindata.mq@BFFB0 = temp3</action>
            <action>maindata.mq@BFFB8 = temp4</action>
            <action>maindata.mq@BFFC0 = temp5</action>
            <action>maindata.mq@BFFC8 = temp6</action>
        </script>
    </cheat>

</mamecheat>
smashtv4.xml

Code: Select all

<!-- Smash T.V. (rev 4.00) -->
<mamecheat version="1">

    <cheat desc="Action Speed Up">
        <script state="on">
            <action>temp0 = maindata.mq@C1034</action>
            <action>temp1 = maindata.mq@BFFA0</action>
            <action>temp2 = maindata.mq@BFFA8</action>
            <action>temp3 = maindata.mq@BFFB0</action>
            <action>temp4 = maindata.mq@BFFB8</action>
            <action>temp5 = maindata.mq@BFFC0</action>
            <action>temp6 = maindata.mq@BFFC8</action>
        </script>
        <script state="run">
            <action>maindata.mq@C1034 = C81FFFDFFD000D5F</action> <!-- ($ffe081a0) -->
            <action>maindata.mq@BFFA0 = 010DE2E007AB9520</action>
            <action>maindata.mq@BFFA8 = E30007ABCA05496D</action>
            <action>maindata.mq@BFFB0 = 1E20CB07496D010D</action>
            <action>maindata.mq@BFFB8 = C002000109C0CB03</action>
            <action>maindata.mq@BFFC0 = FEFF0B40400109C0</action>
            <action>maindata.mq@BFFC8 = 0000000000000960</action>
            <!--
            FFDFFD00 | 9520           : MOVE   *A9+,A0,0
            FFDFFD10 | 07AB E2E0 010D : MOVE   @10DE2E0h,A11,1
            FFDFFD40 | 496D           : CMP    A11,A13
            FFDFFD50 | CA05           : JREQ   FFDFFDB0h
            FFDFFD60 | 07AB E300 010D : MOVE   @10DE300h,A11,1
            FFDFFD90 | 496D           : CMP    A11,A13
            FFDFFDA0 | CB07           : JRNE   FFDFFE20h
            FFDFFDB0 | 1E20           : BTST   Eh,A0
            FFDFFDC0 | CB03           : JRNE   FFDFFE00h
            FFDFFDD0 | 09C0 0001      : MOVI   1h,A0
            FFDFFDF0 | C002           : JR     FFDFFE20h
            FFDFFE00 | 09C0 4001      : MOVI   4001h,A0
            FFDFFE20 | 0B40 FEFF      : CMPI   100h,A0
            FFDFFE40 | 0960           : RETS
            -->
        </script>
        <script state="off">
            <action>maindata.mq@C1034 = temp0</action>
            <action>maindata.mq@BFFA0 = temp1</action>
            <action>maindata.mq@BFFA8 = temp2</action>
            <action>maindata.mq@BFFB0 = temp3</action>
            <action>maindata.mq@BFFB8 = temp4</action>
            <action>maindata.mq@BFFC0 = temp5</action>
            <action>maindata.mq@BFFC8 = temp6</action>
        </script>
    </cheat>

</mamecheat>
smashtv3.xml

Code: Select all

<!-- Smash T.V. (rev 3.01) -->
<mamecheat version="1">

    <cheat desc="Action Speed Up">
        <script state="on">
            <action>temp0 = maindata.mq@C1034</action>
            <action>temp1 = maindata.mq@BFFA0</action>
            <action>temp2 = maindata.mq@BFFA8</action>
            <action>temp3 = maindata.mq@BFFB0</action>
            <action>temp4 = maindata.mq@BFFB8</action>
            <action>temp5 = maindata.mq@BFFC0</action>
            <action>temp6 = maindata.mq@BFFC8</action>
        </script>
        <script state="run">
            <action>maindata.mq@C1034 = C81FFFDFFD000D5F</action> <!-- ($ffe081a0) -->
            <action>maindata.mq@BFFA0 = 010DE32007AB9520</action>
            <action>maindata.mq@BFFA8 = E34007ABCA05496D</action>
            <action>maindata.mq@BFFB0 = 1E20CB07496D010D</action>
            <action>maindata.mq@BFFB8 = C002000109C0CB03</action>
            <action>maindata.mq@BFFC0 = FEFF0B40400109C0</action>
            <action>maindata.mq@BFFC8 = 0000000000000960</action>
            <!--
            FFDFFD00 | 9520           : MOVE   *A9+,A0,0
            FFDFFD10 | 07AB E320 010D : MOVE   @10DE320h,A11,1
            FFDFFD40 | 496D           : CMP    A11,A13
            FFDFFD50 | CA05           : JREQ   FFDFFDB0h
            FFDFFD60 | 07AB E340 010D : MOVE   @10DE340h,A11,1
            FFDFFD90 | 496D           : CMP    A11,A13
            FFDFFDA0 | CB07           : JRNE   FFDFFE20h
            FFDFFDB0 | 1E20           : BTST   Eh,A0
            FFDFFDC0 | CB03           : JRNE   FFDFFE00h
            FFDFFDD0 | 09C0 0001      : MOVI   1h,A0
            FFDFFDF0 | C002           : JR     FFDFFE20h
            FFDFFE00 | 09C0 4001      : MOVI   4001h,A0
            FFDFFE20 | 0B40 FEFF      : CMPI   100h,A0
            FFDFFE40 | 0960           : RETS
            -->
        </script>
        <script state="off">
            <action>maindata.mq@C1034 = temp0</action>
            <action>maindata.mq@BFFA0 = temp1</action>
            <action>maindata.mq@BFFA8 = temp2</action>
            <action>maindata.mq@BFFB0 = temp3</action>
            <action>maindata.mq@BFFB8 = temp4</action>
            <action>maindata.mq@BFFC0 = temp5</action>
            <action>maindata.mq@BFFC8 = temp6</action>
        </script>
    </cheat>

</mamecheat>
jman

my wip cheat database back-up (2024/12/01 ver.)
https://u3.getuploader.com/...../download/47
downloadpass : jman2020
ultimatepump
Posts: 26
Joined: Sun Sep 13, 2020 6:55 pm
Has thanked: 3 times

Re: [smashtv] Smash T.V.

Post by ultimatepump »

Thank you
TheGriffMaster3
Posts: 1
Joined: Fri Feb 07, 2025 9:16 pm

Re: [smashtv] Smash T.V.

Post by TheGriffMaster3 »

It won't let me add this to the cheat.7z. Infact, Winrar and 7-Zip wont let me edit Cheat.7z at all!
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