[pprobe] Planet Probe

This forum is for posting M.A.M.E. Work In Progress "Arcade"cheats that are not quite ready for the prime time. If the cheats are buggy or the cheat descriptions are non-standard then please post them here. Help maybe given but there are no guarantees and they will only be added to the cheat file when the cheat file maintainer is happy with them.
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jman
Posts: 1163
Joined: Tue Dec 01, 2020 1:24 pm
Been thanked: 8 times

[pprobe] Planet Probe

Post by jman »

Code: Select all

<!-- Planet Probe (prototype?) -->
<mamecheat version="1">

    <cheat desc="no hit">
        <script state="on">
            <action>maincpu.mb@0324 = 6b</action>
        </script>
        <script state="off">
            <action>maincpu.mb@0324 = 6c</action>
        </script>
    </cheat>

    <cheat desc="auto fire - shot">
        <script state="on">
            <action>maincpu.mb@18f9 = 04</action>
        </script>
        <script state="off">
            <action>maincpu.mb@18f9 = 28</action>
        </script>
    </cheat>

    <cheat desc="player speed">
        <parameter min="0x01" max="0x05" step="0x01" />
        <script state="change">
            <action>maincpu.mb@1873 = param</action>
        </script>
        <script state="off">
            <action>maincpu.mb@1873 = 01</action>
        </script>
    </cheat>

    <cheat desc="bullet speed - shot">
        <parameter>
            <item value="0x01">01 (slow)</item>
            <item value="0x04">02       </item>
            <item value="0x08">03       </item>
            <item value="0x0c">04       </item>
            <item value="0x10">05 (fast)</item>
        </parameter>
        <script state="change">
            <action>maincpu.mb@1ae6 =      param</action> <!-- speed -->
            <action>maincpu.mb@1aeb = fa - param</action> <!-- range -->
        </script>
        <script state="off">
            <action>maincpu.mb@1ae6 = 05</action>
            <action>maincpu.mb@1aeb = fa</action>
        </script>
    </cheat>

    <cheat desc="fast bomb">
        <script state="on">
            <action>maincpu.mb@1ace =               1e</action> <!-- timer -->
            <action>maincpu.mw@18da =             7fd0</action> <!-- set x/y position -->
            <action>maincpu.mq@7fd0 = 77f4bb3a2323e036</action>
            <action>maincpu.mq@7fd8 = 0000c977f4bc3a23</action>
            <!--
            7fd0 | 36 e0    : ld  (hl),$E0
            7fd2 | 23       : inc hl
            7fd3 | 23       : inc hl
            7fd4 | 3a bb f4 : ld  a,($F4BB)
            7fd7 | 77       : ld  (hl),a
            7fd8 | 23       : inc hl
            7fd9 | 3a bc f4 : ld  a,($F4BC)
            7fdc | 77       : ld  (hl),a
            7fdd | c9       : ret
            -->
        </script>
        <script state="off">
            <action>maincpu.mb@1ace =               00</action>
            <action>maincpu.mw@18da =             190e</action>
            <action>maincpu.mq@7fd0 = 0017191c15190015</action>
            <action>maincpu.mq@7fd8 = 151900150d0f120d</action>
        </script>
    </cheat>

    <cheat desc="sound test mode">
        <comment>reset the game (F3) to enter sound test mode</comment>
        <script state="on">
            <action>maincpu.mw@7f21 =             6e80</action>
            <action>maincpu.mq@6e80 = 093ae00032f10021</action>
            <action>maincpu.mq@6e88 = 2001fef62847b8f0</action>
            <action>maincpu.mq@6e90 = fe34012002fe3501</action>
            <action>maincpu.mq@6e98 = fe0618f03e042008</action>
            <action>maincpu.mq@6ea0 = 787786103e052004</action>
            <action>maincpu.mq@6ea8 = fe06187e032010fe</action>
            <action>maincpu.mq@6eb0 = f00032fe3e052020</action>
            <action>maincpu.mq@6eb8 = 000000000000c918</action>
            <!--
            6e80 | 21 00 f1 : ld  hl,$F100  // sound code address
            6e83 | 32 00 e0 : ld  ($E000),a // watchdog
            6e86 | 3a 09 f0 : ld  a,($F009) // read input
            6e89 | b8       : cp  b
            6e8a | 47       : ld  b,a
            6e8b | 28 f6    : jr  z,$6E83
            6e8d | fe 01    : cp  $01
            6e8f | 20 01    : jr  nz,$6E92
            6e91 | 35       : dec (hl)      // decrease code -01
            6e92 | fe 02    : cp  $02
            6e94 | 20 01    : jr  nz,$6E97
            6e96 | 34       : inc (hl)      // increase code +01
            6e97 | fe 08    : cp  $08
            6e99 | 20 04    : jr  nz,$6E9F
            6e9b | 3e f0    : ld  a,$F0     // decrease code -10
            6e9d | 18 06    : jr  $6EA5
            6e9f | fe 04    : cp  $04
            6ea1 | 20 05    : jr  nz,$6EA8
            6ea3 | 3e 10    : ld  a,$10     // increase code +10
            6ea5 | 86       : add a,(hl)
            6ea6 | 77       : ld  (hl),a
            6ea7 | 78       : ld  a,b
            6ea8 | fe 10    : cp  $10
            6eaa | 20 03    : jr  nz,$6EAF
            6eac | 7e       : ld  a,(hl)    // play sound
            6ead | 18 06    : jr  $6EB5
            6eaf | fe 20    : cp  $20
            6eb1 | 20 05    : jr  nz,$6EB8
            6eb3 | 3e fe    : ld  a,$FE     // stop sound
            6eb5 | 32 00 f0 : ld  ($F000),a // send sound code
            6eb8 | 18 c9    : jr  $6E83
            -->
        </script>
        <script state="run">
            <output format="----- planet probe sound test mode -----" line="10" align="center" />
            <output format="left : decrease code -01"                 line="11" align="center" />
            <output format="right : increase code +01"                line="12" align="center" />
            <output format="down : decrease code -10"                 line="13" align="center" />
            <output format="up : increase code +10"                   line="14" align="center" />
            <output format="button 1 : play sound"                    line="15" align="center" />
            <output format="button 2 : stop sound"                    line="16" align="center" />
            <output format="----------------------------"             line="17" align="center" />
            <output format="&lt;&lt; sound code %2.2X &gt;&gt;"       line="19" align="center"  >
                <argument>maincpu.pb@f100</argument>
            </output>
        </script>
        <script state="off">
            <action>maincpu.mw@7f21 =             7fb8</action>
            <action>maincpu.mq@6e80 = 0000000000000000</action>
            <action>maincpu.mq@6e88 = 0000000000000000</action>
            <action>maincpu.mq@6e90 = 0000000000000000</action>
            <action>maincpu.mq@6e98 = 0000000000000000</action>
            <action>maincpu.mq@6ea0 = 0000000000000000</action>
            <action>maincpu.mq@6ea8 = 0000000000000000</action>
            <action>maincpu.mq@6eb0 = 0000000000000000</action>
            <action>maincpu.mq@6eb8 = 0000000000000000</action>
        </script>
    </cheat>

</mamecheat>
jman

my wip cheat database back-up (2024/12/01 ver.)
https://u3.getuploader.com/...../download/47
downloadpass : jman2020
jman
Posts: 1163
Joined: Tue Dec 01, 2020 1:24 pm
Been thanked: 8 times

[pprobe] Planet Probe

Post by jman »

pprobe.xml

Code: Select all

<!-- Planet Probe (prototype?) -->
<mamecheat version="1">

    <cheat desc="no hit">
        <script state="on">
            <action>maincpu.mb@0324 = 6B</action>
        </script>
        <script state="off">
            <action>maincpu.mb@0324 = 6C</action>
        </script>
    </cheat>

    <cheat desc="rapid fire - shot">
        <script state="on">
            <action>maincpu.mb@18F9 = 04</action>
        </script>
        <script state="off">
            <action>maincpu.mb@18F9 = 28</action>
        </script>
    </cheat>

    <cheat desc="player speed">
        <parameter min="0x01" max="0x05" step="0x01" />
        <script state="change">
            <action>maincpu.mb@1873 = param</action>
        </script>
        <script state="off">
            <action>maincpu.mb@1873 = 01</action>
        </script>
    </cheat>

    <cheat desc="bullet speed - shot">
        <parameter>
            <item value="0x01">01 (slow)</item>
            <item value="0x04">02       </item>
            <item value="0x08">03       </item>
            <item value="0x0c">04       </item>
            <item value="0x10">05 (fast)</item>
        </parameter>
        <script state="change">
            <action>maincpu.mb@1AE6 =      param</action> <!-- speed -->
            <action>maincpu.mb@1AEB = FA - param</action> <!-- range -->
        </script>
        <script state="off">
            <action>maincpu.mb@1AE6 = 05</action>
            <action>maincpu.mb@1AEB = FA</action>
        </script>
    </cheat>

    <cheat desc="fast bomb">
        <script state="on">
            <action>maincpu.mb@1ACE = 1E              </action> <!-- timer -->
            <action>maincpu.mw@18DA = 7FD0            </action> <!-- set x/y position -->
            <action>maincpu.mq@7FD0 = 77F4BB3A2323E036</action>
            <action>maincpu.mq@7FD8 = 0000C977F4BC3A23</action>
            <!--
            7FD0 | 36 E0    : ld   (hl),$E0
            7FD2 | 23       : inc  hl
            7FD3 | 23       : inc  hl
            7FD4 | 3A BB F4 : ld   a,($F4BB)
            7FD7 | 77       : ld   (hl),a
            7FD8 | 23       : inc  hl
            7FD9 | 3A BC F4 : ld   a,($F4BC)
            7FDC | 77       : ld   (hl),a
            7FDD | C9       : ret
            -->
        </script>
        <script state="off">
            <action>maincpu.mb@1ACE = 00              </action>
            <action>maincpu.mw@18DA = 190E            </action>
            <action>maincpu.mq@7FD0 = 0017191C15190015</action>
            <action>maincpu.mq@7FD8 = 151900150D0F120D</action>
        </script>
    </cheat>

    <cheat desc="auto damage">
        <script state="on">
            <action>maincpu.mw@0332 = 6EC0            </action>
            <action>maincpu.mw@034C = 6EC0            </action>
            <action>maincpu.mw@0355 = 6EC0            </action>
            <action>maincpu.mw@0367 = 6EC0            </action>
            <action>maincpu.mq@6EC0 = 30070C7EFDC5E5FD</action>
            <action>maincpu.mq@6EC8 = 1530F0FE0F7EFD1C</action>
            <action>maincpu.mq@6ED0 = FE0E3818FE0E7EFD</action>
            <action>maincpu.mq@6ED8 = FDBE0CCBFD0A30E8</action>
            <action>maincpu.mq@6EE0 = 1019FD0418C60CCB</action>
            <action>maincpu.mq@6EE8 = 00036CC3E1FDC1DA</action>
            <!--
            6EC0 | FD E5       : push iy
            6EC2 | C5          : push bc
            6EC3 | FD 7E 0C    : ld   a,(iy+$0c) // check state
            6EC6 | 07          : rlca
            6EC7 | 30 1C       : jr   nc,$6EE5
            6EC9 | FD 7E 0F    : ld   a,(iy+$0f) // check y position
            6ECC | FE F0       : cp   $F0
            6ECE | 30 15       : jr   nc,$6EE5
            6ED0 | FD 7E 0E    : ld   a,(iy+$0e) // check x position
            6ED3 | FE 18       : cp   $18
            6ED5 | 38 0E       : jr   c,$6EE5
            6ED7 | FE E8       : cp   $E8
            6ED9 | 30 0A       : jr   nc,$6EE5
            6EDB | FD CB 0C BE : res  7,(iy+$0c) // set hit flags
            6EDF | FD CB 0C C6 : set  0,(iy+$0c)
            6EE3 | 18 04       : jr   $6EE9
            6EE5 | FD 19       : add  iy,de
            6EE7 | 10 DA       : djnz $6EC3
            6EE9 | C1          : pop  bc
            6EEA | FD E1       : pop  iy
            6EEC | C3 6C 03    : jp   $036C
            -->
        </script>
        <script state="off">
            <action>maincpu.mw@0332 = 036C            </action>
            <action>maincpu.mw@034C = 036C            </action>
            <action>maincpu.mw@0355 = 036C            </action>
            <action>maincpu.mw@0367 = 036C            </action>
            <action>maincpu.mq@6EC0 = 0000000000000000</action>
            <action>maincpu.mq@6EC8 = 0000000000000000</action>
            <action>maincpu.mq@6ED0 = 0000000000000000</action>
            <action>maincpu.mq@6ED8 = 0000000000000000</action>
            <action>maincpu.mq@6EE0 = 0000000000000000</action>
            <action>maincpu.mq@6EE8 = 0000000000000000</action>
        </script>
    </cheat>

    <cheat desc="sound test mode">
        <comment>reset the game (F3) to enter sound test mode</comment>
        <script state="on">
            <action>maincpu.mw@7F21 = 6E80            </action>
            <action>maincpu.mq@6E80 = 093AE00032F10021</action>
            <action>maincpu.mq@6E88 = 2001FEF62847B8F0</action>
            <action>maincpu.mq@6E90 = FE34012002FE3501</action>
            <action>maincpu.mq@6E98 = FE0618F03E042008</action>
            <action>maincpu.mq@6EA0 = 787786103E052004</action>
            <action>maincpu.mq@6EA8 = FE06187E032010FE</action>
            <action>maincpu.mq@6EB0 = F00032FE3E052020</action>
            <action>maincpu.mq@6EB8 = 000000000000C918</action>
            <!--
            6E80 | 21 00 F1 : ld   hl,$F100  // sound code address
            6E83 | 32 00 E0 : ld   ($E000),a // watchdog
            6E86 | 3A 09 F0 : ld   a,($F009) // read input
            6E89 | B8       : cp   b
            6E8A | 47       : ld   b,a
            6E8B | 28 F6    : jr   z,$6E83
            6E8D | FE 01    : cp   $01
            6E8F | 20 01    : jr   nz,$6E92
            6E91 | 35       : dec  (hl)      // decrease code -01
            6E92 | FE 02    : cp   $02
            6E94 | 20 01    : jr   nz,$6E97
            6E96 | 34       : inc  (hl)      // increase code +01
            6E97 | FE 08    : cp   $08
            6E99 | 20 04    : jr   nz,$6E9F
            6E9B | 3E F0    : ld   a,$F0     // decrease code -10
            6E9D | 18 06    : jr   $6EA5
            6E9F | FE 04    : cp   $04
            6EA1 | 20 05    : jr   nz,$6EA8
            6EA3 | 3E 10    : ld   a,$10     // increase code +10
            6EA5 | 86       : add  a,(hl)
            6EA6 | 77       : ld   (hl),a
            6EA7 | 78       : ld   a,b
            6EA8 | FE 10    : cp   $10
            6EAA | 20 03    : jr   nz,$6EAF
            6EAC | 7E       : ld   a,(hl)    // play sound
            6EAD | 18 06    : jr   $6EB5
            6EAF | FE 20    : cp   $20
            6EB1 | 20 05    : jr   nz,$6EB8
            6EB3 | 3E FE    : ld   a,$FE     // stop sound
            6EB5 | 32 00 F0 : ld   ($F000),a // send sound code
            6EB8 | 18 C9    : jr   $6E83
            -->
        </script>
        <script state="run">
            <output format="----- sound test mode -----"       line="10" align="center" />
            <output format="left : decrease code -01"          line="11" align="center" />
            <output format="right : increase code +01"         line="12" align="center" />
            <output format="down : decrease code -10"          line="13" align="center" />
            <output format="up : increase code +10"            line="14" align="center" />
            <output format="button 1 : play sound"             line="15" align="center" />
            <output format="button 2 : stop sound"             line="16" align="center" />
            <output format="----------------------------"      line="17" align="center" />
            <output format="&lt;&lt; sound code %02X &gt;&gt;" line="19" align="center"  >
                <argument>maincpu.pb@F100</argument>
            </output>
        </script>
        <script state="off">
            <action>maincpu.mw@7F21 = 7FB8            </action>
            <action>maincpu.mq@6E80 = 0000000000000000</action>
            <action>maincpu.mq@6E88 = 0000000000000000</action>
            <action>maincpu.mq@6E90 = 0000000000000000</action>
            <action>maincpu.mq@6E98 = 0000000000000000</action>
            <action>maincpu.mq@6EA0 = 0000000000000000</action>
            <action>maincpu.mq@6EA8 = 0000000000000000</action>
            <action>maincpu.mq@6EB0 = 0000000000000000</action>
            <action>maincpu.mq@6EB8 = 0000000000000000</action>
        </script>
    </cheat>

</mamecheat>
"auto damage" : Added new. You can damage/kill an enemy without bullet hit.
jman

my wip cheat database back-up (2024/12/01 ver.)
https://u3.getuploader.com/...../download/47
downloadpass : jman2020
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