[psx/sfcoll2] + Street Fighter Collection 2 (USA)

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mezdap
Posts: 162
Joined: Sun Feb 04, 2018 5:16 am
Has thanked: 3 times
Been thanked: 4 times

[psx/sfcoll2] + Street Fighter Collection 2 (USA)

Post by mezdap »

Sony PlayStation: psj, psa, pse, psu

sfcoll2.xml

P1 Cheats:

Code: Select all

  <cheat desc="P1 Infinite Energy">
    <script state="run">
      <action condition="maincpu.pb@8016BEA8 LT 55 AND (maincpu.pb@8016BE7B BAND 8) == 00 AND maincpu.pb@8016C58C == 0">
      maincpu.pb@8016BEA8=90, maincpu.pw@8016BFC0=80</action>
    </script>
  </cheat>

  <cheat desc="P1 Dizzy Status">
    <parameter>
      <item value="0x00">Never get dizzied</item>
      <item value="0x40">Always get dizzied</item>
    </parameter>
    <script state="run">
      <action>maincpu.pw@8016BEDE=param, maincpu.pw@8016BEE0=param</action> <!-- timeout and damage -->
    </script>
  </cheat>

  <cheat desc="P1 Always have No Energy">
    <script state="run">
      <action>maincpu.pb@8016BEA8=00</action>
      <action>maincpu.pb@8016BFC0=00</action>
    </script>
  </cheat>

  <cheat desc="P1 Drain All Energy Now!">
    <script state="on">
      <action>maincpu.pb@8016BEA8=00</action>
      <action>maincpu.pb@8016BFC0=00</action>
    </script>
  </cheat>

  <cheat desc="P1 All normal moves cancellable">
    <script state="run">
      <action>maincpu.pb@8016BF99=01</action>
    </script>
  </cheat>

  <cheat desc="P1 All Hits Keep You Close">
    <script state="run">
      <action>maincpu.pb@8016C1E0=00</action>
    </script>
  </cheat>

  <cheat desc="P1 Invincibility">
    <script state="run">
      <action>maincpu.pb@8016BFC3=01</action>
    </script>
    <script state="off">
      <action>maincpu.pb@8016BFC3=00</action>
    </script>
  </cheat>

  <cheat desc="P1 No limit next shot">
    <script state="run">
      <action>maincpu.pw@8016BFD8=0000</action>
      <action>maincpu.pw@8016BFDA=0000</action>
    </script>
  </cheat>

  <cheat desc="P1 Shot motion cancel">
    <script state="run">
      <action condition="maincpu.pb@8016C109 == 9">maincpu.pb@8016BE98=01</action>
      <action condition="maincpu.pb@8016C109 != 9">maincpu.pb@8016BE99=01</action>
    </script>
    <script state="off">
      <action>maincpu.pb@8016BE98=00</action>
      <action>maincpu.pb@8016BE99=00</action>
    </script>
  </cheat>
 
   <cheat desc="P1 Easy button tap moves">
    <script state="run">
      <action>temp0=maincpu.pb@8016C109</action> <!-- character -->
      <action condition="maincpu.pb@8016BE79 == 0">temp0=FF</action> <!-- match inactive -->
      <action condition="temp0 == 1 AND maincpu.pb@8016C088 LT 2"> <!-- E.Honda mash MP -->
        maincpu.pb@8016C088=02
      </action>
      <action condition="temp0 == 1 AND maincpu.pb@8016C08A LT 2"> <!-- E.Honda mash HP -->
        maincpu.pb@8016C08A=02
      </action>
      <action condition="temp0 == 1 AND maincpu.pb@8016C08C LT 2"> <!-- E.Honda mash HP -->
        maincpu.pb@8016C08C=02
      </action>
      <action condition="temp0 == 2 AND maincpu.pb@8016C08E LT 3"> <!-- Blanka LP -->
        maincpu.pb@8016C08E=3
      </action>
      <action condition="temp0 == 2 AND maincpu.pb@8016C090 LT 3"> <!-- Blanka MP -->
        maincpu.pb@8016C090=3
      </action>
      <action condition="temp0 == 2 AND maincpu.pb@8016C092 LT 3"> <!-- Blanka HP -->
        maincpu.pb@8016C092=3
      </action>
      <action condition="temp0 == 5 AND maincpu.pb@8016C094 LT 3"> <!-- Chun Li LK -->
        maincpu.pb@8016C094=3
      </action>
      <action condition="temp0 == 5 AND maincpu.pb@8016C096 LT 3"> <!-- Chun Li MK -->
        maincpu.pb@8016C096=3
      </action>
      <action condition="temp0 == 5 AND maincpu.pb@8016C098 LT 3"> <!-- Chun Li HK -->
        maincpu.pb@8016C098=3
      </action>
    </script>
  </cheat>

  <cheat desc="P1 Easy charge moves">
    <script state="run">
      <action>temp0=maincpu.pb@8016C109</action> <!-- character -->
      <action condition="maincpu.pb@8016BE79 == 0">temp0=FF</action> <!-- match inactive -->
      <action condition="temp0 == 1">maincpu.pb@8016C079=01</action> <!-- E.Honda B,F+P -->
      <action condition="temp0 == 1">maincpu.pb@8016C099=01</action> <!-- E.Honda D,U+K -->
      <action condition="temp0 == 2">maincpu.pb@8016C079=01</action> <!-- Blanka B,F+P -->
      <action condition="temp0 == 2">maincpu.pb@8016C0A9=01</action> <!-- Blanka D,U+K -->
      <action condition="temp0 == 3">maincpu.pb@8016C079=01</action> <!-- Guile B,F+P -->
      <action condition="temp0 == 3">maincpu.pb@8016C07F=01</action> <!-- Guile D,U+K -->
      <action condition="temp0 == 5">maincpu.pb@8016C079=01</action> <!-- Chun Li D,U+K -->
      <action condition="temp0 == 8">maincpu.pb@8016C079=01</action> <!-- Dictator B,F+P -->
      <action condition="temp0 == 8">maincpu.pb@8016C080=01</action> <!-- Dictator B,F+K -->
      <action condition="temp0 == 8">maincpu.pb@8016C087=01</action> <!-- Dictator D,U+K -->
      <action condition="temp0 == A">maincpu.pb@8016C07B=01</action> <!-- Boxer B,F+P -->
      <action condition="temp0 == A">maincpu.pb@8016C083=01</action> <!-- Boxer B,F+K -->
      <action condition="temp0 == A">maincpu.pw@8016C098=0101</action> <!-- Boxer TAP -->
      <action condition="temp0 == B">maincpu.pb@8016C079=01</action> <!-- Claw B,F+P -->
      <action condition="temp0 == B">maincpu.pb@8016C081=01</action> <!-- Claw D,U+K -->
    </script>
  </cheat>

  <cheat desc="P1 Easy QCF + QCB moves">
    <script state="run">
      <action>temp0=maincpu.pb@8016C109</action> <!-- character -->
      <action condition="maincpu.pb@8016BE79 == 0">temp0=FF</action> <!-- match inactive -->
      <action condition="temp0 == 0 OR temp0 == 4">maincpu.pb@8016C078=02</action> <!-- Ryu/Ken D,DF,F+P -->
      <action condition="temp0 == 0 OR temp0 == 4">maincpu.pb@8016C07E=02</action> <!-- Ryu/Ken D,DF,F+P -->
      <action condition="temp0 == 7">maincpu.pd@8016C07A=02000801</action> <!-- Dhalsim D,DF,F+P -->
      <action condition="temp0 == 9">maincpu.pd@8016C07C=02000801</action><!-- Sagat D,DF,F+P -->
      <action condition="temp0 == 9">maincpu.pd@8016C088=02000801</action> <!-- Sagat D,DF,F+K -->
    </script>
  </cheat>

  <cheat desc="P1 Easy F,D,DF moves">
    <script state="run">
      <action>temp0=maincpu.pb@8016C109</action> <!-- character -->
      <action condition="maincpu.pb@8016BE79 == 0">temp0=FF</action> <!-- match inactive -->
      <action condition="temp0 == 0 OR temp0 == 4"> <!-- Ryu/Ken F,D,DF+P -->
      maincpu.pb@8016C07B=02
      </action>
      <action condition="temp0 == 9"> <!-- Sagat F,D,DF+P -->
      maincpu.pd@8016C082=02000801
      </action>
      <action condition="temp0 == 7 AND (maincpu.pw@8016C10B BAND 80) GT 0">
      maincpu.pw@8016C086=0803</action> <!-- Dhalsim L,D,DL+PP/KK -->
      <action condition="temp0 == 7 AND (maincpu.pw@8016C10B BAND 20) GT 0">
      maincpu.pw@8016C086=0803</action> <!-- Dhalsim R,D,DR+PP/KK -->
    </script>
  </cheat>

  <cheat desc="P1 Easy 360, half-circle + tiger-knee moves">
    <script state="run">
      <action>temp0=maincpu.pb@8016C109</action> <!-- character -->
      <action condition="maincpu.pb@8016BE79 == 0">temp0=FF</action> <!-- match inactive -->
      <action condition="temp0 == 5">maincpu.pb@8016C0AC=04</action> <!-- Chun Li B,DB,D,DF,F+P -->
      <action condition="temp0 == 7 AND maincpu.pb@8016C07E == 1">maincpu.pd@8016C07E=05001002</action> <!-- Dhalsim B,DB,D,DF,B+P -->
      <action condition="temp0 == 6 AND maincpu.pb@8016BE8C != 0">maincpu.pd@8016C078=00080603</action> <!-- Zangief 360+P --><!-- L+P from the left -->
      <action condition="temp0 == 6 AND maincpu.pb@8016BE8C == 0">maincpu.pd@8016C078=00080503</action> <!-- Zangief 360+P --><!-- R+P from the right -->
      <action condition="temp0 == 9 AND maincpu.pb@8016C091 LT 2">maincpu.pd@8016C08E=02000801</action> <!-- Sagat D,F,UF+K -->
    </script>
  </cheat>

  <cheat desc="P1 Set Boxer Turnpunch level">
    <parameter>
      <item value="0001">"One"</item>
      <item value="0121">"Two"</item>
      <item value="0241">"Three"</item>
      <item value="0481">"Four"</item>
      <item value="0961">"Five"</item>
      <item value="1441">"Six"</item>
      <item value="1921">"Seven"</item>
      <item value="2401">"Final"</item>
    </parameter>
    <script state="run">
      <action condition="maincpu.pb@8016C109 == 0A">
      maincpu.pw@8016C09C=param</action> <!-- Pt 1 Boxer, Pt 2 P and K versions -->
    </script>
  </cheat>

  <cheat desc="P1 Reselect Character for Arcade Mode"> <comment>Lets you reselect a character on Select Screen.</comment>
    <script state="run">
      <action condition="maincpu.pb@8016C40E == 1 AND maincpu.pb@801703A1 == 0">
      maincpu.pb@8016C107=00, maincpu.pb@801CAAAB=00</action> <!-- select screen: P1 vs P2 -->
      <action condition="maincpu.pb@8016C126 == 1">maincpu.pb@8016C107=01</action> <!-- select screen: P1 vs P2 -->
      <action condition="maincpu.pb@801703A1 == 1">maincpu.pb@8016C126=00</action> <!-- select screen: P1 vs P2 -->
      <action condition="maincpu.pb@8016C40E == 0 AND (maincpu.pb@8017051C == 9 AND maincpu.pb@8017051E == 5)">
      maincpu.pb@8016C107=00, maincpu.pb@801703A0=01</action> <!-- select screen: P1 vs cpu -->
    </script>
  </cheat>
Last edited by mezdap on Mon Jan 13, 2025 9:56 am, edited 1 time in total.
mezdap
Posts: 162
Joined: Sun Feb 04, 2018 5:16 am
Has thanked: 3 times
Been thanked: 4 times

Re: [psx/sfcoll2] + Street Fighter Collection 2 (USA)

Post by mezdap »

sfcoll2.xml

P2 Cheats:

Code: Select all

  <cheat desc="P2 Infinite Energy">
    <script state="run">
      <action condition="maincpu.pb@8016C1B0 LT 55 AND (maincpu.pb@8016C183 BAND 8) == 00 AND maincpu.pb@8016C58C == 0">
      maincpu.pb@8016C1B0=90, maincpu.pb@8016C2C8=80</action>
    </script>
  </cheat>

  <cheat desc="P2 Dizzy Status">
    <parameter>
      <item value="0x00">Never get dizzied</item>
      <item value="0x40">Always get dizzied</item>
    </parameter>
    <script state="run">
      <action>maincpu.pw@8016C1E6=param, maincpu.pw@8016C1E8=param</action> <!-- timeout and damage -->
    </script>
  </cheat>

  <cheat desc="P2 Always have No Energy">
    <script state="run">
      <action>maincpu.pb@8016C1B0=00</action>
      <action>maincpu.pb@8016C2C8=00</action>
    </script>
  </cheat>

  <cheat desc="P2 Drain All Energy Now!">
    <script state="on">
      <action>maincpu.pb@8016C1B0=00</action>
      <action>maincpu.pb@8016C2C8=00</action>
    </script>
  </cheat>

  <cheat desc="P2 All normal moves cancellable">
    <script state="run">
      <action>maincpu.pb@8016C2A1=01</action>
    </script>
  </cheat>

  <cheat desc="P2 All Hits Keep You Close">
    <script state="run">
      <action>maincpu.pb@8016BED8=00</action>
    </script>
  </cheat>

  <cheat desc="P2 Invincibility">
    <script state="run">
      <action>maincpu.pb@8016C2CB=01</action>
    </script>
    <script state="off">
      <action>maincpu.pb@8016C2CB=00</action>
    </script>
  </cheat>

  <cheat desc="P2 No limit next shot">
    <script state="run">
      <action>maincpu.pw@8016C2E0=0000</action>
      <action>maincpu.pw@8016C2E2=0000</action>
    </script>
  </cheat>

  <cheat desc="P2 Shot motion cancel">
    <script state="run">
      <action condition="maincpu.pb@8016C411 == 9">maincpu.pb@8016C1A0=01</action>
      <action condition="maincpu.pb@8016C411 != 9">maincpu.pb@8016C1A1=01</action>
    </script>
    <script state="off">
      <action>maincpu.pb@8016C1A0=00</action>
      <action>maincpu.pb@8016C1A1=00</action>
    </script>
  </cheat>

  <cheat desc="P2 Easy button tap moves">
    <script state="run">
      <action>temp0=maincpu.pb@8016C411</action> <!-- character -->
      <action condition="maincpu.pb@8016C181 == 0">temp0=FF</action> <!-- match inactive -->
      <action condition="temp0 == 1 AND maincpu.pb@8016C390 LT 2"> <!-- E.Honda mash MP -->
        maincpu.pb@8016C390=02
      </action>
      <action condition="temp0 == 1 AND maincpu.pb@8016C392 LT 2"> <!-- E.Honda mash HP -->
        maincpu.pb@8016C392=02
      </action>
      <action condition="temp0 == 1 AND maincpu.pb@8016C394 LT 2"> <!-- E.Honda mash HP -->
        maincpu.pb@8016C394=02
      </action>
      <action condition="temp0 == 2 AND maincpu.pb@8016C396 LT 3"> <!-- Blanka LP -->
        maincpu.pb@8016C396=3
      </action>
      <action condition="temp0 == 2 AND maincpu.pb@8016C398 LT 3"> <!-- Blanka MP -->
        maincpu.pb@8016C398=3
      </action>
      <action condition="temp0 == 2 AND maincpu.pb@8016C39A LT 3"> <!-- Blanka HP -->
        maincpu.pb@8016C39A=3
      </action>
      <action condition="temp0 == 5 AND maincpu.pb@8016C39C LT 3"> <!-- Chun Li LK -->
        maincpu.pb@8016C39C=3
      </action>
      <action condition="temp0 == 5 AND maincpu.pb@8016C39E LT 3"> <!-- Chun Li MK -->
        maincpu.pb@8016C39E=3
      </action>
      <action condition="temp0 == 5 AND maincpu.pb@8016C3A0 LT 3"> <!-- Chun Li HK -->
        maincpu.pb@8016C3A0=3
      </action>
    </script>
  </cheat>

  <cheat desc="P2 Easy charge moves">
    <script state="run">
      <action>temp0=maincpu.pb@8016C411</action> <!-- character -->
      <action condition="maincpu.pb@8016C181 == 0">temp0=FF</action> <!-- match inactive -->
      <action condition="temp0 == 1">maincpu.pb@8016C381=01</action> <!-- E.Honda B,F+P -->
      <action condition="temp0 == 1">maincpu.pb@8016C3A1=01</action> <!-- E.Honda D,U+K -->
      <action condition="temp0 == 2">maincpu.pb@8016C381=01</action> <!-- Blanka B,F+P -->
      <action condition="temp0 == 2">maincpu.pb@8016C3B1=01</action> <!-- Blanka D,U+K -->
      <action condition="temp0 == 3">maincpu.pb@8016C381=01</action> <!-- Guile B,F+P -->
      <action condition="temp0 == 3">maincpu.pb@8016C387=01</action> <!-- Guile D,U+K -->
      <action condition="temp0 == 5">maincpu.pb@8016C381=01</action> <!-- Chun Li D,U+K -->
      <action condition="temp0 == 8">maincpu.pb@8016C381=01</action> <!-- Dictator B,F+P -->
      <action condition="temp0 == 8">maincpu.pb@8016C388=01</action> <!-- Dictator B,F+K -->
      <action condition="temp0 == 8">maincpu.pb@8016C38F=01</action> <!-- Dictator D,U+K -->
      <action condition="temp0 == A">maincpu.pb@8016C383=01</action> <!-- Boxer B,F+P -->
      <action condition="temp0 == A">maincpu.pb@8016C38B=01</action> <!-- Boxer B,F+K -->
      <action condition="temp0 == A">maincpu.pw@8016C3A0=0101</action> <!-- Boxer TAP -->
      <action condition="temp0 == B">maincpu.pb@8016C381=01</action> <!-- Claw B,F+P -->
      <action condition="temp0 == B">maincpu.pb@8016C389=01</action> <!-- Claw D,U+K -->
    </script>
  </cheat>

  <cheat desc="P2 Easy QCF + QCB moves">
    <script state="run">
      <action>temp0=maincpu.pb@8016C411</action> <!-- character -->
      <action condition="maincpu.pb@8016C181 == 0">temp0=FF</action> <!-- match inactive -->
      <action condition="temp0 == 0 OR temp0 == 4">maincpu.pb@8016C380=02</action> <!-- Ryu/Ken D,DF,F+P -->
      <action condition="temp0 == 0 OR temp0 == 4">maincpu.pb@8016C386=02</action> <!-- Ryu/Ken D,DF,F+P -->
      <action condition="temp0 == 7">maincpu.pd@8016C382=02000801</action> <!-- Dhalsim D,DF,F+P -->
      <action condition="temp0 == 9">maincpu.pd@8016C384=02000801</action><!-- Sagat D,DF,F+P -->
      <action condition="temp0 == 9">maincpu.pd@8016C390=02000801</action> <!-- Sagat D,DF,F+K -->
    </script>
  </cheat>

  <cheat desc="P2 Easy F,D,DF moves">
    <script state="run">
      <action>temp0=maincpu.pb@8016C411</action> <!-- character -->
      <action condition="maincpu.pb@8016C181 == 0">temp0=FF</action> <!-- match inactive -->
      <action condition="temp0 == 0 OR temp0 == 4"> <!-- Ryu/Ken F,D,DF+P -->
      maincpu.pb@8016C383=02
      </action>
      <action condition="temp0 == 9"> <!-- Sagat F,D,DF+P -->
      maincpu.pd@8016C38A=02000801
      </action>
      <action condition="temp0 == 7 AND (maincpu.pw@8016C412 BAND 2) GT 0">
      maincpu.pw@8016C38E=0803</action> <!-- Dhalsim L,D,DL+PP/KK -->
      <action condition="temp0 == 7 AND (maincpu.pw@8016C412 BAND 1) GT 0">
      maincpu.pw@8016C38E=0803</action> <!-- Dhalsim R,D,DR+PP/KK -->
    </script>
  </cheat>

  <cheat desc="P2 Easy 360, half-circle + tiger-knee moves">
    <script state="run">
      <action>temp0=maincpu.pb@8016C411</action> <!-- character -->
      <action condition="maincpu.pb@8016C181 == 0">temp0=FF</action> <!-- match inactive -->
      <action condition="temp0 == 5">maincpu.pb@8016C3B4=04</action> <!-- Chun Li B,DB,D,DF,F+P -->
      <action condition="temp0 == 7 AND maincpu.pb@8016C386 == 1">maincpu.pd@8016C386=05001002</action> <!-- Dhalsim B,DB,D,DF,B+P -->
      <action condition="temp0 == 6 AND maincpu.pb@8016C194 != 0">maincpu.pd@8016C380=00080603</action> <!-- Zangief 360+P --><!-- L+P from the left -->
      <action condition="temp0 == 6 AND maincpu.pb@8016C194 == 0">maincpu.pd@8016C380=00080503</action> <!-- Zangief 360+P --><!-- R+P from the right -->
      <action condition="temp0 == 9 AND maincpu.pb@8016C399 LT 2">maincpu.pd@8016C396=02000801</action> <!-- Sagat D,F,UF+K -->
    </script>
  </cheat>

  <cheat desc="P2 Set Boxer Turnpunch level">
    <parameter>
      <item value="0001">"One"</item>
      <item value="0121">"Two"</item>
      <item value="0241">"Three"</item>
      <item value="0481">"Four"</item>
      <item value="0961">"Five"</item>
      <item value="1441">"Six"</item>
      <item value="1921">"Seven"</item>
      <item value="2401">"Final"</item>
    </parameter>
    <script state="run">
      <action condition="maincpu.pb@8016C411 == 0A">
      maincpu.pw@8016C3A6=param</action> <!-- Pt 1 Boxer, Pt 2 P and K versions -->
    </script>
  </cheat>

  <cheat desc="P2 Reselect Character for Arcade Mode"> <comment>Lets you reselect a character on Select Screen.</comment>
    <script state="run">
      <action condition="maincpu.pb@8016C106 == 1 AND maincpu.pb@801703A1 == 0">
      maincpu.pb@8016C40F=00, maincpu.pb@801CA9C3=00</action> <!-- select screen: P1 vs P2 -->
      <action condition="maincpu.pb@8016C42E == 1">maincpu.pb@8016C40F=01</action> <!-- select screen: P1 vs P2 -->
      <action condition="maincpu.pb@801703A1 == 1">maincpu.pb@8016C42E=00</action> <!-- select screen: P1 vs P2 -->
      <action condition="maincpu.pb@8016C106 == 0 AND (maincpu.pb@8017051C == 9 AND maincpu.pb@8017051E == 5)">
      maincpu.pb@8016C40F=00, maincpu.pb@801703A0=02</action> <!-- select screen: P2 vs cpu -->
    </script>
  </cheat>
mezdap
Posts: 162
Joined: Sun Feb 04, 2018 5:16 am
Has thanked: 3 times
Been thanked: 4 times

Re: [psx/sfcoll2] + Street Fighter Collection 2 (USA)

Post by mezdap »

sfcoll2.xml

Misc. Cheats:

Code: Select all

  <cheat desc="Infinite Time">
    <script state="run">
      <action condition="maincpu.pb@801C25EC==00 AND maincpu.pb@801C25E8 GT 01">maincpu.pw@801C25E8=6328</action>
      <action condition="(maincpu.pb@801C25E8 GT 01 AND maincpu.pb@80171948 == 01) AND maincpu.pb@801703A6 == 00"> <!-- Infinity Symbol ∞ -->
      maincpu.pb@8016C708=30, maincpu.pb@8016C70B=1D, maincpu.pb@8016C712=31, maincpu.pb@8016C715=1D</action>
    </script>
    <script state="off">
      <action>maincpu.pb@8016C70B=1C, maincpu.pb@8016C715=1C</action>
    </script>
  </cheat>

Code: Select all

  <cheat desc="Finish this Round Now!">
    <script state="on">
      <action>maincpu.pw@801C25E8=0001</action> <!--main time-->
      <action>maincpu.pb@801CFE2C=01</action> <!--barrels time-->
    </script>
  </cheat>

Code: Select all

  <cheat desc="Select Speed for HF Only">
    <parameter>
      <item value="0x00">No frameskip (like SF2CE)</item>
      <item value="0xFF">Maximum frameskip (double speed)</item>
    </parameter>
    <script state="run">
      <action>maincpu.pb@801A6250=param</action>
    </script>
  </cheat>
  
  <cheat desc="Speed for CE Only">
    <script state="run">
      <action>maincpu.pb@801A5B7C=FF</action>
    </script>
  </cheat>
  
  <cheat desc="Speed for WW Only">
    <script state="run">
      <action>maincpu.pb@801A61DC=FF</action>
    </script>
  </cheat>

Code: Select all

   <cheat desc="Select Fireballs Color">
    <parameter>
      <item value="0x01">1</item>
      <item value="0x02">2</item>
      <item value="0x03">3</item>
      <item value="0x04">4</item>
      <item value="0x05">5</item>
      <item value="0x06">6</item>
      <item value="0x07">7</item>
      <item value="0x08">8</item>
      <item value="0x09">9</item>
      <item value="0x0A">A</item>
      <item value="0x0B">B</item>
      <item value="0x0C">C</item>
      <item value="0x0D">D</item>
      <item value="0x0E">E</item>
      <item value="0x0F">F</item>
    </parameter>
    <script state="run">
      <action>maincpu.pb@801C6895=01, maincpu.pb@801C6898=param</action>
      <action>maincpu.pb@801C697D=01, maincpu.pb@801C6980=param</action>
      <action>maincpu.pb@801C6A65=01, maincpu.pb@801C6A68=param</action>
      <action>maincpu.pb@801C6B4D=01, maincpu.pb@801C6B50=param</action>
      <action>maincpu.pb@801C6C35=01, maincpu.pb@801C6C38=param</action>
      <action>maincpu.pb@801C6D1D=01, maincpu.pb@801C6D20=param</action>
      <action>maincpu.pb@801C6E05=01, maincpu.pb@801C6E08=param</action>
      <action>maincpu.pb@801C6EED=01, maincpu.pb@801C6EF0=param</action>
    </script>
  </cheat>
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