gng / makaimura - Completed Loop Counter

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kranser
Posts: 32
Joined: Fri Jan 18, 2002 1:00 am

gng / makaimura - Completed Loop Counter

Post by kranser »

I've heard that if you keep looping in Ghosts 'n Goblins / Makaimura, the play gets harder.
Does anyone have a cheat to set the Number of Loops completed value so that I can test the raised difficulity in later loops of the game?

Thanks,
Kranser
jman
Posts: 1267
Joined: Tue Dec 01, 2020 1:24 pm
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Re: gng / makaimura - Completed Loop Counter

Post by jman »

Address $7F is loop counter. If you set 0x01 in this address, you can see true ending.
But it doesn't manage difficulty. Perhaps $9A is objective address (max 0x3F).

Code: Select all

    <cheat desc="Select Difficulty (Test)">
        <parameter min="0x00" max="0x3F" step="0x01" />
        <script state="run">
            <action>maincpu.pb@009A = param</action>
        </script>
    </cheat>
The value of difficulty at game start is the following.
  • Easy : 0x00
  • Normal : 0x06
  • Hard : 0x18
  • Very Hard : 0x20
jman

my wip cheat database back-up (2024/12/01 ver.)
https://u3.getuploader.com/...../download/47
downloadpass : jman2020
kranser
Posts: 32
Joined: Fri Jan 18, 2002 1:00 am

Re: gng / makaimura - Completed Loop Counter

Post by kranser »

Many thanks for your reply.

I have tested this and discovered that I could not get the difficulty to increase when playing through without the cheat - so the version I saw on youtube where the ememies sped up on subsequent loops must have been a bootleg or hack version!

I'm assuming the difficulty memory location is the same as changing the dip switch setting.

Thanks again for your time,
Kranser
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