I've heard that if you keep looping in Ghosts 'n Goblins / Makaimura, the play gets harder.
Does anyone have a cheat to set the Number of Loops completed value so that I can test the raised difficulity in later loops of the game?
Thanks,
Kranser
gng / makaimura - Completed Loop Counter
Re: gng / makaimura - Completed Loop Counter
Address $7F is loop counter. If you set 0x01 in this address, you can see true ending.
But it doesn't manage difficulty. Perhaps $9A is objective address (max 0x3F).
The value of difficulty at game start is the following.
But it doesn't manage difficulty. Perhaps $9A is objective address (max 0x3F).
Code: Select all
<cheat desc="Select Difficulty (Test)">
<parameter min="0x00" max="0x3F" step="0x01" />
<script state="run">
<action>maincpu.pb@009A = param</action>
</script>
</cheat>
- Easy : 0x00
- Normal : 0x06
- Hard : 0x18
- Very Hard : 0x20
jman
my wip cheat database back-up (2024/12/01 ver.)
https://u3.getuploader.com/...../download/47
downloadpass : jman2020
my wip cheat database back-up (2024/12/01 ver.)
https://u3.getuploader.com/...../download/47
downloadpass : jman2020
Re: gng / makaimura - Completed Loop Counter
Many thanks for your reply.
I have tested this and discovered that I could not get the difficulty to increase when playing through without the cheat - so the version I saw on youtube where the ememies sped up on subsequent loops must have been a bootleg or hack version!
I'm assuming the difficulty memory location is the same as changing the dip switch setting.
Thanks again for your time,
Kranser
I have tested this and discovered that I could not get the difficulty to increase when playing through without the cheat - so the version I saw on youtube where the ememies sped up on subsequent loops must have been a bootleg or hack version!
I'm assuming the difficulty memory location is the same as changing the dip switch setting.
Thanks again for your time,
Kranser