Code: Select all
<!-- ASO - Armored Scrum Object -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>sub.mw@039E = 1918 </action> <!-- normal -->
<action>sub.md@0481 = FD04A0C3</action> <!-- armor -->
<action>sub.md@056B = FD0588C3</action> <!-- shield armor -->
</script>
<script state="off">
<action>sub.mw@039E = 02FE </action>
<action>sub.md@0481 = FD457EDD</action>
<action>sub.md@056B = FD457EDD</action>
</script>
</cheat>
<cheat desc="rapid fire">
<script state="on">
<action>maincpu.mb@2724 = 00</action> <!-- shot -->
<action>maincpu.mb@27CE = 00</action> <!-- missile -->
</script>
<script state="off">
<action>maincpu.mb@2724 = 10</action>
<action>maincpu.mb@27CE = 20</action>
</script>
</cheat>
<cheat desc="player speed">
<parameter>
<item value="0x01">01 (slow)</item>
<item value="0x02">02 </item>
<item value="0x04">03 </item>
<item value="0x06">04 </item>
<item value="0x08">05 (fast)</item>
</parameter>
<script state="on">
<action>maincpu.md@1813 = 09B990CD </action> <!-- x position -->
<action>maincpu.md@1846 = 09B995CD </action> <!-- y position -->
<action>maincpu.mq@B990 = 0766DD03180566DD</action>
<action>maincpu.mq@B998 = 0EC8000E7FCBC8B0</action>
<action>maincpu.mq@B9A0 = FFFFFFFFFFFFC900</action>
<!--
B990 | DD 66 05 : ld h,(ix+$05) // x position
B993 | 18 03 : jr $B998
B995 | DD 66 07 : ld h,(ix+$07) // y position
B998 | B0 : or b
B999 | C8 : ret z
B99A | CB 7F : bit 7,a
B99C | 0E xx : ld c,$xx
B99E | C8 : ret z
B99F | 0E xx : ld c,$xx
B9A1 | C9 : ret
-->
</script>
<script state="change">
<action>maincpu.mb@B99D = param</action>
<action>maincpu.mb@B9A0 = -param</action>
</script>
<script state="off">
<action>maincpu.md@1813 = 090566DD </action>
<action>maincpu.md@1846 = 090766DD </action>
<action>maincpu.mq@B990 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@B998 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@B9A0 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="max shot power">
<script state="on">
<action>maincpu.mw@2707 = 083E</action>
</script>
<script state="off">
<action>maincpu.mw@2707 = 0CE6</action>
</script>
</cheat>
<cheat desc="max missile power">
<script state="on">
<action>maincpu.mw@279C = 279E</action>
<action>maincpu.mw@27D7 = 023E</action>
</script>
<script state="off">
<action>maincpu.mw@279C = 279F</action>
<action>maincpu.mw@27D7 = 03E6</action>
</script>
</cheat>
<cheat desc="max b-panel bonus">
<script state="on">
<action>maincpu.mb@20B0 = 3E</action>
</script>
<script state="off">
<action>maincpu.mb@20B0 = E6</action>
</script>
</cheat>
<cheat desc="penetration shot">
<script state="on">
<action>sub.mb@0653 = 00</action>
</script>
<script state="off">
<action>sub.mb@0653 = 01</action>
</script>
</cheat>
<cheat desc="penetration missile">
<script state="on">
<action>sub.mb@0942 = 00</action>
</script>
<script state="off">
<action>sub.mb@0942 = 01</action>
</script>
</cheat>
<cheat desc="easy armor collection">
<comment>get a parts to collect an armor</comment>
<script state="on">
<action>maincpu.md@24CE = FD000306</action>
</script>
<script state="off">
<action>maincpu.md@24CE = FD3D46FD</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.mw@288C = 2DB4 </action> <!-- disable credit display -->
<action>maincpu.mw@5DF8 = 5E3E </action> <!-- disable other information display -->
<action>maincpu.mw@00C2 = BC00 </action>
<action>maincpu.mw@00BE = BC16 </action>
<action>maincpu.mq@BC00 = 5EC6CD013E5DC6CD</action>
<action>maincpu.mq@BC08 = E7763A5EC6CD053E</action>
<action>maincpu.mq@BC10 = 0121C9E77632FBE6</action>
<action>maincpu.mq@BC18 = 2BC877BEC1003AD8</action>
<action>maincpu.mq@BC20 = 20F7FE350120FBFE</action>
<action>maincpu.mq@BC28 = F03E0420FDFE3401</action>
<action>maincpu.mq@BC30 = 103E0520FEFE0618</action>
<action>maincpu.mq@BC38 = 7E0320DFFEC97786</action>
<action>maincpu.mq@BC40 = CD013EC0BFFE0A18</action>
<action>maincpu.mq@BC48 = C95EC6CD053E5EC6</action>
<!--
BC00 | CD C6 5D : call $5DC6 // clear screen
BC03 | 3E 01 : ld a,$01 // initialize sound
BC05 | CD C6 5E : call $5EC6
BC08 | 3E 05 : ld a,$05 // enable sound
BC0A | CD C6 5E : call $5EC6
BC0D | 3A 76 E7 : ld a,($E776) // set next sequence
BC10 | E6 FB : and $FB
BC12 | 32 76 E7 : ld ($E776),a
BC15 | C9 : ret
BC16 | 21 01 D8 : ld hl,$D801 // temporary input address
BC19 | 3A 00 C1 : ld a,($C100) // read input
BC1C | BE : cp (hl)
BC1D | 77 : ld (hl),a
BC1E | C8 : ret z
BC1F | 2B : dec hl // sound code address ($D800)
BC20 | FE FB : cp $FB
BC22 | 20 01 : jr nz,$BC25
BC24 | 35 : dec (hl) // decrease code -01
BC25 | FE F7 : cp $F7
BC27 | 20 01 : jr nz,$BC2A
BC29 | 34 : inc (hl) // increase code +01
BC2A | FE FD : cp $FD
BC2C | 20 04 : jr nz,$BC32
BC2E | 3E F0 : ld a,$F0 // decrease code -10
BC30 | 18 06 : jr $BC38
BC32 | FE FE : cp $FE
BC34 | 20 05 : jr nz,$BC3B
BC36 | 3E 10 : ld a,$10 // increase code +10
BC38 | 86 : add a,(hl)
BC39 | 77 : ld (hl),a
BC3A | C9 : ret
BC3B | FE DF : cp $DF
BC3D | 20 03 : jr nz,$BC42
BC3F | 7E : ld a,(hl) // play sound
BC40 | 18 0A : jr $BC4C
BC42 | FE BF : cp $BF
BC44 | C0 : ret nz
BC45 | 3E 01 : ld a,$01 // stop sound
BC47 | CD C6 5E : call $5EC6
BC4A | 3E 05 : ld a,$05
BC4C | CD C6 5E : call $5EC6
BC4F | C9 : ret
-->
</script>
<script state="run">
<output format="----- sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center" >
<argument>maincpu.pb@D800</argument>
</output>
</script>
<script state="off">
<action>maincpu.mw@288C = 2DC5 </action>
<action>maincpu.mw@5DF8 = 5E3F </action>
<action>maincpu.mw@00C2 = 050F </action>
<action>maincpu.mw@00BE = 00CC </action>
<action>maincpu.mq@BC00 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@BC08 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@BC10 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@BC18 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@BC20 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@BC28 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@BC30 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@BC38 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@BC40 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@BC48 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="skip ram/rom check">
<script state="on">
<action>maincpu.mw@006A = 007F</action>
<action> sub.mw@0079 = 007B</action>
</script>
<script state="off">
<action>maincpu.mw@006A = 5F98</action>
<action> sub.mw@0079 = 141A</action>
</script>
</cheat>
</mamecheat>
Code: Select all
<!--Alpha Mission -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>sub.mw@03B9 = 1918 </action> <!-- normal -->
<action>sub.md@049C = FD04BBC3</action> <!-- armor -->
<action>sub.md@0586 = FD05A3C3</action> <!-- shield armor -->
</script>
<script state="off">
<action>sub.mw@03B9 = 02FE </action>
<action>sub.md@049C = FD457EDD</action>
<action>sub.md@0586 = FD457EDD</action>
</script>
</cheat>
<cheat desc="rapid fire">
<script state="on">
<action>maincpu.mb@272B = 00</action> <!-- shot -->
<action>maincpu.mb@27D5 = 00</action> <!-- missile -->
</script>
<script state="off">
<action>maincpu.mb@272B = 10</action>
<action>maincpu.mb@27D5 = 20</action>
</script>
</cheat>
<cheat desc="player speed">
<parameter>
<item value="0x01">01 (slow)</item>
<item value="0x02">02 </item>
<item value="0x04">03 </item>
<item value="0x06">04 </item>
<item value="0x08">05 (fast)</item>
</parameter>
<script state="on">
<action>maincpu.md@181A = 096CD0CD </action> <!-- x position -->
<action>maincpu.md@184D = 096CD5CD </action> <!-- y position -->
<action>maincpu.mq@6CD0 = 0766DD03180566DD</action>
<action>maincpu.mq@6CD8 = 0EC8000E7FCBC8B0</action>
<action>maincpu.mq@6CE0 = FFFFFFFFFFFFC900</action>
<!--
6CD0 | DD 66 05 : ld h,(ix+$05) // x position
6CD3 | 18 03 : jr $6CD8
6CD5 | DD 66 07 : ld h,(ix+$07) // y position
6CD8 | B0 : or b
6CD9 | C8 : ret z
6CDA | CB 7F : bit 7,a
6CDC | 0E xx : ld c,$xx
6CDE | C8 : ret z
6CDF | 0E xx : ld c,$xx
6CE1 | C9 : ret
-->
</script>
<script state="change">
<action>maincpu.mb@6CDD = param</action>
<action>maincpu.mb@6CE0 = -param</action>
</script>
<script state="off">
<action>maincpu.md@181A = 090566DD </action>
<action>maincpu.md@184D = 090766DD </action>
<action>maincpu.mq@6CD0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@6CD8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@6CE0 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="max shot power">
<script state="on">
<action>maincpu.mw@270E = 083E</action>
</script>
<script state="off">
<action>maincpu.mw@270E = 0CE6</action>
</script>
</cheat>
<cheat desc="max missile power">
<script state="on">
<action>maincpu.mw@27A3 = 27A5</action>
<action>maincpu.mw@27DE = 023E</action>
</script>
<script state="off">
<action>maincpu.mw@27A3 = 27A6</action>
<action>maincpu.mw@27DE = 03E6</action>
</script>
</cheat>
<cheat desc="max b-panel bonus">
<script state="on">
<action>maincpu.mb@20B7 = 3E</action>
</script>
<script state="off">
<action>maincpu.mb@20B7 = E6</action>
</script>
</cheat>
<cheat desc="penetration shot">
<script state="on">
<action>sub.mb@066E = 00</action>
</script>
<script state="off">
<action>sub.mb@066E = 01</action>
</script>
</cheat>
<cheat desc="penetration missile">
<script state="on">
<action>sub.mb@095D = 00</action>
</script>
<script state="off">
<action>sub.mb@095D = 01</action>
</script>
</cheat>
<cheat desc="easy armor collection">
<comment>get a parts to collect an armor</comment>
<script state="on">
<action>maincpu.md@24D5 = FD000306</action>
</script>
<script state="off">
<action>maincpu.md@24D5 = FD3D46FD</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>set "skip ram/rom check" then reset the game (F3)</comment>
<script state="on">
<action>maincpu.mw@2893 = 2DB3 </action> <!-- disable credit display -->
<action>maincpu.mw@70E5 = 712B </action> <!-- disable other information display -->
<action>maincpu.mw@00C2 = 7290 </action>
<action>maincpu.mw@00BE = 72A6 </action>
<action>maincpu.mq@7290 = 71B3CD013E70B3CD</action>
<action>maincpu.mq@7298 = E7793A71B3CD053E</action>
<action>maincpu.mq@72A0 = 0121C9E77932FBE6</action>
<action>maincpu.mq@72A8 = 2BC877BEC1003AD8</action>
<action>maincpu.mq@72B0 = 20F7FE350120FBFE</action>
<action>maincpu.mq@72B8 = F03E0420FDFE3401</action>
<action>maincpu.mq@72C0 = 103E0520FEFE0618</action>
<action>maincpu.mq@72C8 = 7E0320DFFEC97786</action>
<action>maincpu.mq@72D0 = CD013EC0BFFE0A18</action>
<action>maincpu.mq@72D8 = C971B3CD053E71B3</action>
<!--
7290 | CD B3 70 : call $70B3 // clear screen
7293 | 3E 01 : ld a,$01 // initialize sound
7295 | CD B3 71 : call $71B3
7298 | 3E 05 : ld a,$05 // enable sound
729A | CD B3 71 : call $71B3
729D | 3A 79 E7 : ld a,($E779) // set next sequence
72A0 | E6 FB : and $FB
72A2 | 32 79 E7 : ld ($E779),a
72A5 | C9 : ret
72A6 | 21 01 D8 : ld hl,$D801 // temporary input address
72A9 | 3A 00 C1 : ld a,($C100) // read input
72AC | BE : cp (hl)
72AD | 77 : ld (hl),a
72AE | C8 : ret z
72AF | 2B : dec hl // sound code address ($D800)
72B0 | FE FB : cp $FB
72B2 | 20 01 : jr nz,$72B5
72B4 | 35 : dec (hl) // decrease code -01
72B5 | FE F7 : cp $F7
72B7 | 20 01 : jr nz,$72BA
72B9 | 34 : inc (hl) // increase code +01
72BA | FE FD : cp $FD
72BC | 20 04 : jr nz,$72C2
72BE | 3E F0 : ld a,$F0 // decrease code -10
72C0 | 18 06 : jr $72C8
72C2 | FE FE : cp $FE
72C4 | 20 05 : jr nz,$72CB
72C6 | 3E 10 : ld a,$10 // increase code +10
72C8 | 86 : add a,(hl)
72C9 | 77 : ld (hl),a
72CA | C9 : ret
72CB | FE DF : cp $DF
72CD | 20 03 : jr nz,$72D2
72CF | 7E : ld a,(hl) // play sound
72D0 | 18 0A : jr $72DC
72D2 | FE BF : cp $BF
72D4 | C0 : ret nz
72D5 | 3E 01 : ld a,$01 // stop sound
72D7 | CD B3 71 : call $71B3
72DA | 3E 05 : ld a,$05
72DC | CD B3 71 : call $71B3
72DF | C9 : ret
-->
</script>
<script state="run">
<output format="----- sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center" >
<argument>maincpu.pb@D800</argument>
</output>
</script>
<script state="off">
<action>maincpu.mw@2893 = 2DB8 </action>
<action>maincpu.mw@70E5 = 712C </action>
<action>maincpu.mw@00C2 = 0512 </action>
<action>maincpu.mw@00BE = 00CC </action>
<action>maincpu.mq@7290 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7298 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@72A0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@72A8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@72B0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@72B8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@72C0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@72C8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@72D0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@72D8 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="skip ram/rom check">
<script state="on">
<action>maincpu.mw@006A = 007F</action>
<action> sub.mw@0079 = 007B</action>
</script>
<script state="off">
<action>maincpu.mw@006A = 2F2A</action>
<action> sub.mw@0079 = 1424</action>
</script>
</cheat>
</mamecheat>
Code: Select all
<!-- Arian Mission -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>sub.mw@03B9 = 1918 </action> <!-- normal -->
<action>sub.md@049C = FD04BBC3</action> <!-- armor -->
<action>sub.md@0586 = FD05A3C3</action> <!-- shield armor -->
</script>
<script state="off">
<action>sub.mw@03B9 = 02FE </action>
<action>sub.md@049C = FD457EDD</action>
<action>sub.md@0586 = FD457EDD</action>
</script>
</cheat>
<cheat desc="rapid fire">
<script state="on">
<action>maincpu.mb@272B = 00</action> <!-- shot -->
<action>maincpu.mb@27D5 = 00</action> <!-- missile -->
</script>
<script state="off">
<action>maincpu.mb@272B = 10</action>
<action>maincpu.mb@27D5 = 20</action>
</script>
</cheat>
<cheat desc="player speed">
<parameter>
<item value="0x01">01 (slow)</item>
<item value="0x02">02 </item>
<item value="0x04">03 </item>
<item value="0x06">04 </item>
<item value="0x08">05 (fast)</item>
</parameter>
<script state="on">
<action>maincpu.md@181A = 096CD0CD </action> <!-- x position -->
<action>maincpu.md@184D = 096CD5CD </action> <!-- y position -->
<action>maincpu.mq@6CD0 = 0766DD03180566DD</action>
<action>maincpu.mq@6CD8 = 0EC8000E7FCBC8B0</action>
<action>maincpu.mq@6CE0 = FFFFFFFFFFFFC900</action>
<!--
6CD0 | DD 66 05 : ld h,(ix+$05) // x position
6CD3 | 18 03 : jr $6CD8
6CD5 | DD 66 07 : ld h,(ix+$07) // y position
6CD8 | B0 : or b
6CD9 | C8 : ret z
6CDA | CB 7F : bit 7,a
6CDC | 0E xx : ld c,$xx
6CDE | C8 : ret z
6CDF | 0E xx : ld c,$xx
6CE1 | C9 : ret
-->
</script>
<script state="change">
<action>maincpu.mb@6CDD = param</action>
<action>maincpu.mb@6CE0 = -param</action>
</script>
<script state="off">
<action>maincpu.md@181A = 090566DD </action>
<action>maincpu.md@184D = 090766DD </action>
<action>maincpu.mq@6CD0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@6CD8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@6CE0 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="max shot power">
<script state="on">
<action>maincpu.mw@270E = 083E</action>
</script>
<script state="off">
<action>maincpu.mw@270E = 0CE6</action>
</script>
</cheat>
<cheat desc="max missile power">
<script state="on">
<action>maincpu.mw@27A3 = 27A5</action>
<action>maincpu.mw@27DE = 023E</action>
</script>
<script state="off">
<action>maincpu.mw@27A3 = 27A6</action>
<action>maincpu.mw@27DE = 03E6</action>
</script>
</cheat>
<cheat desc="max b-panel bonus">
<script state="on">
<action>maincpu.mb@20B7 = 3E</action>
</script>
<script state="off">
<action>maincpu.mb@20B7 = E6</action>
</script>
</cheat>
<cheat desc="penetration shot">
<script state="on">
<action>sub.mb@066E = 00</action>
</script>
<script state="off">
<action>sub.mb@066E = 01</action>
</script>
</cheat>
<cheat desc="penetration missile">
<script state="on">
<action>sub.mb@095D = 00</action>
</script>
<script state="off">
<action>sub.mb@095D = 01</action>
</script>
</cheat>
<cheat desc="easy armor collection">
<comment>get a parts to collect an armor</comment>
<script state="on">
<action>maincpu.md@24D5 = FD000306</action>
</script>
<script state="off">
<action>maincpu.md@24D5 = FD3D46FD</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>set "skip ram/rom check" then reset the game (F3)</comment>
<script state="on">
<action>maincpu.mw@2893 = 2DB3 </action> <!-- disable credit display -->
<action>maincpu.mw@70DE = 7124 </action> <!-- disable other information display -->
<action>maincpu.mw@00C2 = 7280 </action>
<action>maincpu.mw@00BE = 7296 </action>
<action>maincpu.mq@7280 = 71ACCD01AC70ACCD</action>
<action>maincpu.mq@7288 = E7793A71ACCD053E</action>
<action>maincpu.mq@7290 = 0121C9E77932FBE6</action>
<action>maincpu.mq@7298 = 2BC877BEC1003AD8</action>
<action>maincpu.mq@72A0 = 20F7FE350120FBFE</action>
<action>maincpu.mq@72A8 = F03E0420FDFE3401</action>
<action>maincpu.mq@72B0 = 103E0520FEFE0618</action>
<action>maincpu.mq@72B8 = 7E0320DFFEC97786</action>
<action>maincpu.mq@72C0 = CD013EC0BFFE0A18</action>
<action>maincpu.mq@72C8 = C971ACCD053E71AC</action>
<!--
7280 | CD AC 70 : call $70AC // clear screen
7283 | 3E 01 : ld a,$01 // initialize sound
7285 | CD AC 71 : call $71AC
7288 | 3E 05 : ld a,$05 // enable sound
728A | CD AC 71 : call $71AC
728D | 3A 79 E7 : ld a,($E779) // set next sequence
7290 | E6 FB : and $FB
7292 | 32 79 E7 : ld ($E779),a
7295 | C9 : ret
7296 | 21 01 D8 : ld hl,$D801 // temporary input address
7299 | 3A 00 C1 : ld a,($C100) // read input
729C | BE : cp (hl)
729D | 77 : ld (hl),a
729E | C8 : ret z
729F | 2B : dec hl // sound code address ($D800)
72A0 | FE FB : cp $FB
72A2 | 20 01 : jr nz,$72A5
72A4 | 35 : dec (hl) // decrease code -01
72A5 | FE F7 : cp $F7
72A7 | 20 01 : jr nz,$72AA
72A9 | 34 : inc (hl) // increase code +01
72AA | FE FD : cp $FD
72AC | 20 04 : jr nz,$72B2
72AE | 3E F0 : ld a,$F0 // decrease code -10
72B0 | 18 06 : jr $72B8
72B2 | FE FE : cp $FE
72B4 | 20 05 : jr nz,$72BB
72B6 | 3E 10 : ld a,$10 // increase code +10
72B8 | 86 : add a,(hl)
72B9 | 77 : ld (hl),a
72BA | C9 : ret
72BB | FE DF : cp $DF
72BD | 20 03 : jr nz,$72C2
72BF | 7E : ld a,(hl) // play sound
72C0 | 18 0A : jr $72CC
72C2 | FE BF : cp $BF
72C4 | C0 : ret nz
72C5 | 3E 01 : ld a,$01 // stop sound
72C7 | CD AC 71 : call $71AC
72CA | 3E 05 : ld a,$05
72CC | CD AC 71 : call $71AC
72CF | C9 : ret
-->
</script>
<script state="run">
<output format="----- sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center" >
<argument>maincpu.pb@D800</argument>
</output>
</script>
<script state="off">
<action>maincpu.mw@2893 = 2DB8 </action>
<action>maincpu.mw@70DE = 7125 </action>
<action>maincpu.mw@00C2 = 0512 </action>
<action>maincpu.mw@00BE = 00CC </action>
<action>maincpu.mq@7290 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@7298 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@72A0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@72A8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@72B0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@72B8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@72C0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@72C8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@72D0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@72D8 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="skip ram/rom check">
<script state="on">
<action>maincpu.mw@006A = 007F</action>
<action> sub.mw@0079 = 007B</action>
</script>
<script state="off">
<action>maincpu.mw@006A = 2F2A</action>
<action> sub.mw@0079 = 1424</action>
</script>
</cheat>
</mamecheat>