Debugger Resolution Question

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malibu
Posts: 13
Joined: Fri Feb 01, 2002 1:00 am

Debugger Resolution Question

Post by malibu »

Quick ? about using Mame: I've been using Mame since 98 but just started using the debugger on the windows Mame 0.65. Whenever I play a Rom, the debugger first appears and kicks me out of fullscreen and I don't know what to change in the Mame.ini to put the debugger in the same resolution as the games (keeping the rom resolutions to auto). I have debug resolution set to auto.
Tourniquet
Posts: 163
Joined: Wed Sep 19, 2001 1:00 am
Location: UK
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Post by Tourniquet »

You need to have MAME in a window for using the debugger I'm afraid, the Window's port displays the debugger in a seperate window.

It makes sense to have two builds. One with debug and one without (for playing) because when you have compiled with debug then the Volume/Overclock menu is inaccessable (independant of the -debug/-nodebug switch) and the profiler is enabled (LShift-F11) which makes it a lot slower.

i.e.
I have (at any one time),
1) a binary based on the current MAME release
2) a binary with whichever games are stable since the last MAME release,and a few patches here and there to use on my rotating lcd etc.
3) a stable debug build (same as above but with a couple of things disabled

4) + 5) debug and non-debug unstable (lots of extra crap on whatever I'm playing with atm) builds that I'm working on atm. Usually with hwstretch disabled so I can see clearly what's going on.

Oh, and if for any reason something major is broken in the current release and not fixed yet I might keep an old binary around :)
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