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Re: [mk2] Mortal Kombat II (rev L3.1)

Posted: Wed May 30, 2018 12:07 pm
by mU$!c
Abystus wrote:
RuthlessT138 wrote:Unfortunately, the Shadow Smash doesn't seem to work in the old format. Tested on multiple versions of the game (3.1 and below) with no luck.
That was my fault as I included the default values as well (issue in my converter application). Try it again and let me know if it works for you.

@Abystus Where is your infamous "converter application"? I'd like to test it out.

Re: [mk2] Mortal Kombat II (rev L3.1)

Posted: Sun Dec 02, 2018 12:26 am
by Abystus
Pugsy, the free fly cheat for this game has been updated to correct a crash in the latest versions of MAME. Please update your entry when you can.

Re: [mk2] Mortal Kombat II (rev L3.1)

Posted: Sat Jan 26, 2019 5:16 pm
by Pugsy
Thanks updated free fly

Re: [mk2] Mortal Kombat II (rev L3.1)

Posted: Thu Dec 29, 2022 5:59 am
by CLE
Abystus wrote: Mon Jan 05, 2015 12:25 am mk2.xml

Code: Select all

      <cheat desc="Both Players Use ?? Attack, Damage, and Movement Sounds"> 
      <comment>Excludes special moves. Excludes air throws. Excludes bosses.</comment>
      <parameter>
        <item value="0x00">Male</item>
        <item value="0x01">Female</item>
        <item value="0x02">Liu Kang</item>
      </parameter>
      <script state="run">
        <!-- Male -->
        <action condition="(param==0x00)">maincpu.mw@004244C=C00F</action>
        <!-- Female -->
        <action condition="(param==0x01)">maincpu.mw@004244C=C014</action>
        <!-- Lui Kang -->
        <action condition="(param==0x02)">maincpu.mw@004244C=C011</action>
      </script>
      <script state="off">
        <action>maincpu.mw@004244C=CA14</action>
      </script>
  </cheat>

  <cheat desc="Restore Female Strain Vocal Track">
      <comment>Female characters use the male vocal track during Kitana's Kiss of Death fatality either due to laziness or a programming error, but will now use their intended vocal track instead.</comment>
      <script state="run">
        <!-- Call Restore Female Strain -->
        <action>maincpu.mw@003D838=5000</action>
        <action>maincpu.mw@003D83A=FFE0</action>
  
        <!-- Restore Female Strain --> 
        <action>maincpu.mw@00C0A00=05B3</action>
        <action>maincpu.mw@00C0A02=02F0</action>
        <action>maincpu.mw@00C0A04=0106</action>
        <action>maincpu.mw@00C0A06=CB04</action>
        <action>maincpu.mw@00C0A08=05B3</action>
        <action>maincpu.mw@00C0A0A=0280</action>
        <action>maincpu.mw@00C0A0C=0106</action>
        <action>maincpu.mw@00C0A0E=C003</action>
        <action>maincpu.mw@00C0A10=05B3</action>
        <action>maincpu.mw@00C0A12=0E50</action>
        <action>maincpu.mw@00C0A14=0106</action>
        <action>maincpu.mw@00C0A16=0B53</action>
        <action>maincpu.mw@00C0A18=FFFB</action>
        <action>maincpu.mw@00C0A1A=CA06</action>
        <action>maincpu.mw@00C0A1C=0B53</action>
        <action>maincpu.mw@00C0A1E=FFFA</action>
        <action>maincpu.mw@00C0A20=CA03</action>
        <action>maincpu.mw@00C0A22=0B53</action>
        <action>maincpu.mw@00C0A24=FFEF</action>
        <action>maincpu.mw@00C0A26=CB02</action>
        <action>maincpu.mw@00C0A28=09C0</action>
        <action>maincpu.mw@00C0A2A=00A6</action>
        <action>maincpu.mw@00C0A2C=0D5F</action>
        <action>maincpu.mw@00C0A2E=2530</action>
        <action>maincpu.mw@00C0A30=FFA1</action>
        <action>maincpu.mw@00C0A32=0960</action>
      </script>
      <script state="off">
        <!-- Call Female Strain -->
        <action>maincpu.mw@003D838=2530</action>
        <action>maincpu.mw@003D83A=FFA1</action>
      </script>
  </cheat>
Hi, Abystus!
I'm resurrecting this topic. I miss your MK cheats.
Do you have "Both Players Use ?? Attack, Damage, and Movement Sounds" cheat for MK1 too?

Thanks and happy new year! :wink:

Re: [mk2] Mortal Kombat II (rev L3.1)

Posted: Mon Oct 16, 2023 5:46 pm
by nobunaga
Can anyone tell me what is the adress of sub-zero's deep freeze? I want to add it the one button fatalities cheat.

Re: [mk2] Mortal Kombat II (rev L3.1)

Posted: Tue Apr 23, 2024 7:01 am
by Abystus
mk2.xml

Code: Select all

  <cheat desc="Attract Mode Volume Never Decreases">
    <script state="on">
      <action>temp0=maincpu.mw@0000871A</action>
    </script>
    <script state="run">
      <action>maincpu.mw@0000871A=C081</action> <!-- This Program Code cheat was made by Abystus -->
    </script>
    <script state="off">
      <action>maincpu.mw@0000871A=temp0</action>
    </script>
  </cheat>

Re: [mk2] Mortal Kombat II (rev L3.1)

Posted: Tue Apr 23, 2024 7:34 pm
by CLE
Thanks!

Re: [mk2] Mortal Kombat II (rev L3.1)

Posted: Thu May 16, 2024 11:10 am
by Shinobi
Hi Abystus! Sorry to bother you. I discovered your cheat for playing with the secret characters in Mortal Kombat II and I must say it's fantastic. The only flaw is that when you finish the game with the secret characters, the game freezes. I would like to know if this problem could not be fixed by making the game skip the ending of the secret characters and go directly to the game's credits screen with the cast of characters, etc., so the transition feels more natural and the game don't cut off so abruptly. I know you must be busy with your own things and making codes for games is a complex and demanding task, but if, at some point, you plan to update the cheat, maybe my idea will be useful to you.

Re: [mk2] Mortal Kombat II (rev L3.1)

Posted: Fri May 17, 2024 2:51 am
by Abystus
Shinobi wrote: Thu May 16, 2024 11:10 am Hi Abystus! Sorry to bother you. I discovered your cheat for playing with the secret characters in Mortal Kombat II and I must say it's fantastic. The only flaw is that when you finish the game with the secret characters, the game freezes. I would like to know if this problem could not be fixed by making the game skip the ending of the secret characters and go directly to the game's credits screen with the cast of characters, etc., so the transition feels more natural and the game don't cut off so abruptly. I know you must be busy with your own things and making codes for games is a complex and demanding task, but if, at some point, you plan to update the cheat, maybe my idea will be useful to you.
While that is a good idea, there are larger underlying issues affecting Jade and possibly others (I haven't worked on that cheat since 2014) that are also causing the game to crash. I've abandoned any further maintenance on that cheat since most of it was included (and improved upon) in the MK2+ hack released some time ago. If you wish to play as those characters in their completed forms with no crashes, I suggest playing MK2+.

Re: [mk2] Mortal Kombat II (rev L3.1)

Posted: Fri May 17, 2024 8:41 am
by Shinobi
Abystus wrote: Fri May 17, 2024 2:51 am
Shinobi wrote: Thu May 16, 2024 11:10 am Hi Abystus! Sorry to bother you. I discovered your cheat for playing with the secret characters in Mortal Kombat II and I must say it's fantastic. The only flaw is that when you finish the game with the secret characters, the game freezes. I would like to know if this problem could not be fixed by making the game skip the ending of the secret characters and go directly to the game's credits screen with the cast of characters, etc., so the transition feels more natural and the game don't cut off so abruptly. I know you must be busy with your own things and making codes for games is a complex and demanding task, but if, at some point, you plan to update the cheat, maybe my idea will be useful to you.
While that is a good idea, there are larger underlying issues affecting Jade and possibly others (I haven't worked on that cheat since 2014) that are also causing the game to crash. I've abandoned any further maintenance on that cheat since most of it was included (and improved upon) in the MK2+ hack released some time ago. If you wish to play as those characters in their completed forms with no crashes, I suggest playing MK2+.
I understand. It seems that the problem with the cheat was more complex than I thought. Thanks for the explanation and for taking the time to answer me, Abystus. Have a nice day.

Re: [mk2] Mortal Kombat II (rev L3.1)

Posted: Fri May 24, 2024 2:06 pm
by Abystus
mk2.xml

Code: Select all

  <cheat desc="Allow Fighting Before Round Starts">
    <script state="on">
      <action>temp0=maincpu.mw@000029A8</action>
      <action>temp1=maincpu.mw@000029AE</action>
      <action>temp2=maincpu.mw@000029B0</action>
      <action>temp3=maincpu.mw@00005E42</action>
    </script>
    <script state="run">
      <action>maincpu.mw@000029A8=0220</action> <!-- This Program Code cheat was made by Abystus -->
      <action>maincpu.mw@000029AE=FFFF</action>
      <action>maincpu.mw@000029B0=CA01</action>
      <action>maincpu.mw@00005E42=0300</action>
    </script>
    <script state="off">
      <action>maincpu.mw@000029A8=temp0</action>
      <action>maincpu.mw@000029AE=temp1</action>
      <action>maincpu.mw@000029B0=temp2</action>
      <action>maincpu.mw@00005E42=temp3</action>
    </script>
  </cheat>

Re: [mk2] Mortal Kombat II (rev L3.1)

Posted: Mon May 27, 2024 6:45 pm
by Abystus
mk2.xml

Code: Select all

  <cheat desc="Clue Characters Do Not Vanish">
    <script state="on">
      <action>temp0=maincpu.mw@00003A1E</action>
    </script>
    <script state="run">
      <action>maincpu.mw@00003A1E=C022</action> <!-- This Program Code cheat was made by Abystus -->
    </script>
    <script state="off">
      <action>maincpu.mw@00003A1E=temp0</action>
    </script>
  </cheat>