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Re: [mk] Mortal Kombat (rev 5.0 T-Unit 03/19/93)

Posted: Thu Jan 08, 2015 8:48 am
by Abystus
Added "Player Takes All Damage" cheat here. Let me know if there are any problems.

Re: [mk] Mortal Kombat (rev 5.0 T-Unit 03/19/93)

Posted: Sun Jan 11, 2015 6:10 am
by Abystus
Added "Enable Single Round Matches" cheat here

Re: [NEW] [mk] Mortal Kombat (rev 5.0 T-Unit 03/19/93)

Posted: Sat Jul 11, 2015 9:57 am
by Pugsy
Thanks, added them now - fantastic work as usual.

Re: [mk] Mortal Kombat (rev 5.0 T-Unit 03/19/93)

Posted: Fri Apr 29, 2016 5:05 am
by Abystus
mk.xml

Code: Select all

  <cheat desc="Bloody Floors">
      <comment>Increases the duration of blood splatters on the floor.</comment>
      <script state="run">
        <action>maincpu.mw@00BCF52=0300</action>
      </script>
      <script state="off">
        <action>maincpu.mw@00BCF52=0020</action>
      </script>
  </cheat>
  
  <cheat desc="Night Mode">
      <comment>Disables coloring of the solid color background layer.</comment>
      <script state="run">
        <action>maincpu.mw@0093198=C004</action>
      </script>
      <script state="off">
        <action>maincpu.mw@0093198=05C0</action>
      </script>
  </cheat>
Night Mode Preview:

ImageImage

Classic Format:

Code: Select all

  :mk:39900000:093198:0000C004:FFFFFFFF:Night Mode:Disables coloring of the solid color background layer.
  
  :mk:39900000:0BCF52:00000300:FFFFFFFF:Bloody Floors:Increases the duration of blood splatters on the floor.

Re: [mk] Mortal Kombat (rev 5.0 T-Unit 03/19/93)

Posted: Fri Apr 29, 2016 5:44 am
by CLE
Another Bloody Floors cheat working very well.

Thanks, Abystus! :wink:

Re: [mk] Mortal Kombat (rev 5.0 T-Unit 03/19/93)

Posted: Fri Apr 29, 2016 6:54 am
by Abystus
Added "Night Mode" cheat above.

Re: [mk] Mortal Kombat (rev 5.0 T-Unit 03/19/93)

Posted: Fri Apr 29, 2016 7:01 am
by CLE
Abystus wrote:Added "Night Mode" cheat above.
Excellent, Abystus!!!

Finally have Night Mode cheat in Rom format! This is one of the most awaited cheats by the players of MK1 from South America!

Thanks!

Re: [mk] Mortal Kombat (rev 5.0 T-Unit 03/19/93)

Posted: Tue Mar 21, 2017 5:14 am
by Abystus
mk.xml

Code: Select all

<cheat desc="Free Fly Camera">
    <comment>Use the Player 1 joystick to control the camera. Joystick movement input will be disabled. Life bars will be hidden.</comment>
    <script state="run">
      <action>maincpu.mw@008F3BA=C080</action>
      <action>maincpu.mw@008F3BC=0000</action>
      <action>maincpu.mw@008F3BE=FFFC</action>

      <action>maincpu.mw@009795C=C002</action>

      <action>maincpu.mw@009D282=5600</action>

      <action>maincpu.mw@00F8000=098F</action>
      <action>maincpu.mw@00F8002=F800</action>
      <action>maincpu.mw@00F8004=01E0</action>
      <action>maincpu.mw@00F8006=5621</action>
      <action>maincpu.mw@00F8008=0581</action>
      <action>maincpu.mw@00F800A=1870</action>
      <action>maincpu.mw@00F800C=0105</action>
      <action>maincpu.mw@00F800E=07E0</action>
      <action>maincpu.mw@00F8010=0000</action>
      <action>maincpu.mw@00F8012=0160</action>
      <action>maincpu.mw@00F8014=0B80</action>
      <action>maincpu.mw@00F8016=FFF0</action>
      <action>maincpu.mw@00F8018=FFFF</action>
      <action>maincpu.mw@00F801A=07A1</action>
      <action>maincpu.mw@00F801C=F660</action>
      <action>maincpu.mw@00F801E=0104</action>
      <action>maincpu.mw@00F8020=07A2</action>
      <action>maincpu.mw@00F8022=F880</action>
      <action>maincpu.mw@00F8024=0104</action>
      <action>maincpu.mw@00F8026=09E3</action>
      <action>maincpu.mw@00F8028=F660</action>
      <action>maincpu.mw@00F802A=0104</action>
      <action>maincpu.mw@00F802C=09E4</action>
      <action>maincpu.mw@00F802E=F880</action>
      <action>maincpu.mw@00F8030=0104</action>
      <action>maincpu.mw@00F8032=0B40</action>
      <action>maincpu.mw@00F8034=FFF1</action>
      <action>maincpu.mw@00F8036=CB02</action>
      <action>maincpu.mw@00F8038=0D3F</action>
      <action>maincpu.mw@00F803A=0031</action>
      <action>maincpu.mw@00F803C=0B40</action>
      <action>maincpu.mw@00F803E=FFF2</action>
      <action>maincpu.mw@00F8040=CB02</action>
      <action>maincpu.mw@00F8042=0D3F</action>
      <action>maincpu.mw@00F8044=002F</action>
      <action>maincpu.mw@00F8046=0B40</action>
      <action>maincpu.mw@00F8048=FFF4</action>
      <action>maincpu.mw@00F804A=CB02</action>
      <action>maincpu.mw@00F804C=0D3F</action>
      <action>maincpu.mw@00F804E=002D</action>
      <action>maincpu.mw@00F8050=0B40</action>
      <action>maincpu.mw@00F8052=FFF8</action>
      <action>maincpu.mw@00F8054=CB02</action>
      <action>maincpu.mw@00F8056=0D3F</action>
      <action>maincpu.mw@00F8058=002B</action>
      <action>maincpu.mw@00F805A=0B40</action>
      <action>maincpu.mw@00F805C=FFF5</action>
      <action>maincpu.mw@00F805E=CB04</action>
      <action>maincpu.mw@00F8060=0D3F</action>
      <action>maincpu.mw@00F8062=001D</action>
      <action>maincpu.mw@00F8064=0D3F</action>
      <action>maincpu.mw@00F8066=0021</action>
      <action>maincpu.mw@00F8068=0B40</action>
      <action>maincpu.mw@00F806A=FFF9</action>
      <action>maincpu.mw@00F806C=CB04</action>
      <action>maincpu.mw@00F806E=0D3F</action>
      <action>maincpu.mw@00F8070=0016</action>
      <action>maincpu.mw@00F8072=0D3F</action>
      <action>maincpu.mw@00F8074=001D</action>
      <action>maincpu.mw@00F8076=0B40</action>
      <action>maincpu.mw@00F8078=FFF6</action>
      <action>maincpu.mw@00F807A=CB04</action>
      <action>maincpu.mw@00F807C=0D3F</action>
      <action>maincpu.mw@00F807E=0012</action>
      <action>maincpu.mw@00F8080=0D3F</action>
      <action>maincpu.mw@00F8082=0013</action>
      <action>maincpu.mw@00F8084=0B40</action>
      <action>maincpu.mw@00F8086=FFFA</action>
      <action>maincpu.mw@00F8088=CB04</action>
      <action>maincpu.mw@00F808A=0D3F</action>
      <action>maincpu.mw@00F808C=000B</action>
      <action>maincpu.mw@00F808E=0D3F</action>
      <action>maincpu.mw@00F8090=000F</action>
      <action>maincpu.mw@00F8092=01C0</action>
      <action>maincpu.mw@00F8094=09AF</action>
      <action>maincpu.mw@00F8096=001F</action>
      <action>maincpu.mw@00F8098=C080</action>
      <action>maincpu.mw@00F809A=9E00</action>
      <action>maincpu.mw@00F809C=FFC7</action>
      <action>maincpu.mw@00F809E=14A1</action>
      <action>maincpu.mw@00F80A0=8223</action>
      <action>maincpu.mw@00F80A2=0960</action>
      <action>maincpu.mw@00F80A4=10A1</action>
      <action>maincpu.mw@00F80A6=8223</action>
      <action>maincpu.mw@00F80A8=0960</action>
      <action>maincpu.mw@00F80AA=14A2</action>
      <action>maincpu.mw@00F80AC=8244</action>
      <action>maincpu.mw@00F80AE=0960</action>
      <action>maincpu.mw@00F80B0=10A2</action>
      <action>maincpu.mw@00F80B2=8244</action>
      <action>maincpu.mw@00F80B4=0960</action>
    </script>
    <script state="off">
      <action>maincpu.mw@008F3BA=0784</action>
      <action>maincpu.mw@008F3BC=F650</action>
      <action>maincpu.mw@008F3BE=0104</action>

      <action>maincpu.mw@009795C=0785</action>

      <action>maincpu.mw@009D282=03E0</action>
    </script>
</cheat>

Re: [mk] Mortal Kombat (rev 5.0 T-Unit 03/19/93)

Posted: Wed Mar 22, 2017 12:26 pm
by CLE
Great work!!!

Cheat is working fine.

Thanks, Abystus!

Re: [mk] Mortal Kombat (rev 5.0 T-Unit 03/19/93)

Posted: Fri Mar 31, 2017 3:30 pm
by Pugsy
Thanks, added

Re: [mk] Mortal Kombat (rev 5.0 T-Unit 03/19/93)

Posted: Wed Mar 07, 2018 10:48 am
by lovebuzz80
Hello, I have a question.

Is it possible to convert a code that works for later versions of MAME so that it will work for an earlier version???

Let me explain...

I am currently setting up homebrew on my Wii U, and right now I am testing the latest RetroArch for the system. It has four MAME cores: MAME 2000 (v 0.37b5), MAME 2003 (v 0.78), MAME 2009 (v 0.135u4), and MAME 2010 (v 0.139). I found that Mortal Kombat can only work best with MAME 2003, and cheats work for it except I need to use the cheat.dat (the one for 0.81 works great!). There is only one more code I need for the game and that is Infinite Fatality Time. This is the code below:

:mk:39900000:094228:0000C0F0:FFFFFFFF:Infinite Fatality Time

This code, however, while it works in later versions, it will not work for MAME 2003. So, is there a way to convert it so it works with the v 0.81 cheat.dat??? Any and all help would be much appreciated, and I will be posting similar topics for Mortal Kombat II and UMK3. Thank you!!!

Re: [mk] Mortal Kombat (rev 5.0 T-Unit 03/19/93)

Posted: Mon Apr 30, 2018 10:20 pm
by Pugsy
This might work....

Code: Select all

mk:0:1FF94228:00:110:Infinite Fatality Time
mk:0:1FF94229:00:610:Infinite Fatality Time (2/4)
mk:0:1FF9422A:F0:610:Infinite Fatality Time (3/4)
mk:0:1FF9422B:C0:610:Infinite Fatality Time (4/4)
I won't be posting on the similar topics, there are no long-term benefits in back-porting cheats from new versions of MAME to old versions.

I appreciate that you want to run MAME on low-spec hardware which is why you are using an old version of MAME, but cheat support for old versions of MAME for workload reasons alone has got to be limited to what you will find on the cheat download page (aka cheat081.zip).

Re: [mk] Mortal Kombat (rev 5.0 T-Unit 03/19/93)

Posted: Mon Sep 17, 2018 10:55 pm
by nisarmustafa
Abystus wrote:mk.xml

Code: Select all

  <cheat desc="Bloody Floors">
      <comment>Increases the duration of blood splatters on the floor.</comment>
      <script state="run">
        <action>maincpu.mw@00BCF52=0300</action>
      </script>
      <script state="off">
        <action>maincpu.mw@00BCF52=0020</action>
      </script>
  </cheat>
  
  <cheat desc="Night Mode">
      <comment>Disables coloring of the solid color background layer.</comment>
      <script state="run">
        <action>maincpu.mw@0093198=C004</action>
      </script>
      <script state="off">
        <action>maincpu.mw@0093198=05C0</action>
      </script>
  </cheat>
Night Mode Preview:

ImageImage

Classic Format:

Code: Select all

  :mk:39900000:093198:0000C004:FFFFFFFF:Night Mode:Disables coloring of the solid color background layer.
  
  :mk:39900000:0BCF52:00000300:FFFFFFFF:Bloody Floors:Increases the duration of blood splatters on the floor.

Hi I'm trying to use this cheat on Mame 0.72 on the xbox 360. I'm using the latest version by lantus and it supports cheats however it's in the old cheat.dat format. So I've copied and pasted the classic format cheats for Night Mode specifically into the cheat.dat and saved it however it isnt working.
When I access the cheat menu the cheats show however where you toggle on and off it's highlighted - what does this mean.
Is there a reason for this not working. Other codes already in the cheat.dat work i.e turn scorpion green and infinite player health.

I really want to play using the night mode so any help would be appreciated.

I am using the Mortal Kombat (rev 5.0 T-Unit 03/19/93) rom version as well

Thanks in advance.

Re: [mk] Mortal Kombat (rev 5.0 T-Unit 03/19/93)

Posted: Sun Dec 02, 2018 12:28 am
by Abystus
Pugsy, the free fly cheat for this game has been updated to correct a crash in the latest versions of MAME. Please update your entry when you can.

Re: [mk] Mortal Kombat (rev 5.0 T-Unit 03/19/93)

Posted: Sat Jan 26, 2019 5:08 pm
by Pugsy
Thanks, updated the free fly cheat.

Re: [mk] Mortal Kombat (rev 5.0 T-Unit 03/19/93)

Posted: Wed Apr 10, 2019 3:38 pm
by MRC79
Hi Mr. Pugsy this is the Cheat for Mortal Kombat Yawdim Bootleg on 0.125 old mame.
Wanted to know if you could convert?
In XML of course

00000000:2099C8:00000000:00000000 Night Fightn1
00000000:2099C9:00000000:00000000 Night Fightn2

Re: [mk] Mortal Kombat (rev 5.0 T-Unit 03/19/93)

Posted: Mon Apr 22, 2024 7:10 am
by Abystus
mk.xml

Code: Select all

  <cheat desc="Attract Mode Volume Never Decreases">
    <script state="on">
      <action>temp0=maincpu.mw@0009193C</action>
    </script>
    <script state="run">
      <action>maincpu.mw@0009193C=C000</action> <!-- This Program Code cheat was made by Abystus -->
    </script>
    <script state="off">
      <action>maincpu.mw@0009193C=temp0</action>
    </script>
  </cheat>

Re: [mk] Mortal Kombat (rev 5.0 T-Unit 03/19/93)

Posted: Tue Apr 23, 2024 7:33 pm
by CLE
Finally, it is now possible to leave it in demo mode for a long time without losing sound.

Thanks, Abystus!

Re: [mk] Mortal Kombat (rev 5.0 T-Unit 03/19/93)

Posted: Fri May 03, 2024 11:09 pm
by Abystus
mk.xml

Code: Select all

  <cheat desc="CPU Players Don't Avoid or Block Your Attacks">
    <script state="on">
      <action>temp0=maincpu.mw@000AE1AA</action>
      <action>temp1=maincpu.mw@000AFF26</action>
      <action>temp2=maincpu.mw@000B21C4</action>
    </script>
    <script state="run">
      <action>maincpu.mw@000AE1AA=C010</action> <!-- This Program Code cheat was made by Abystus -->
      <action>maincpu.mw@000AFF26=C014</action>
      <action>maincpu.mw@000B21C4=C00B</action>
    </script>
    <script state="off">
      <action>maincpu.mw@000AE1AA=temp0</action>
      <action>maincpu.mw@000AFF26=temp1</action>
      <action>maincpu.mw@000B21C4=temp2</action>
    </script>
  </cheat>

Re: [mk] Mortal Kombat (rev 5.0 T-Unit 03/19/93)

Posted: Sat May 04, 2024 12:33 am
by Shinobi
Thank you Abystus!