Re: improved SF2 series codes
Posted: Thu Feb 23, 2012 1:23 am
Oh, ok, just as I thought I was doing it wrong, in that case they do work the way they are intended. Thanks a lot.
Memory altering cheats for emulators
http://www.mamecheat.co.uk/forums/
d9x wrote:The offsets for SSF2 Hawk are wrong. This should fix it (corrections underlined):
Hopefully it's just that but go ahead and report any other problems.<cheat desc="Easy F,D,DF & B,D,DB moves PL1">
<script state="run">
...
<action condition="temp0 == D"> <!--T.Hawk F,D,DF+P-->
maincpu.pb@(FF83CE+92)=04
</action>
...
</script>
</cheat>
<cheat desc="Easy 360, half-circle & tiger-knee moves PL1">
<script state="run">
...
<action condition="temp0 == D and maincpu.rb@(FF83CE+12) != 0"> <!--T.Hawk 360+P-->
maincpu.pd@(FF83CE+99)=04060800 <!--L+P from the left-->
</action>
<action condition="temp0 == D and maincpu.rb@(FF83CE+12) == 0"> <!--T.Hawk 360+P-->
maincpu.pd@(FF83CE+99)=05060800 <!--R+P from the right-->
</action>
...
</script>
</cheat>
BTW, here is a discussion on these codes from awhile ago.